虛空殘骸
異能
cannot be used as minion [1]
Void Remnant
幽魂N
地區永恆實驗室
標籤demon, eldritch, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, medium_movement, melee, not_int, physical_affinity, shaper_monster, undying
Packs
  • 虛空殘骸, 虛空殘骸
  • 虛空殘骸, 虛空殘骸
  • 永恆實驗室: 虛空殘骸, 虛空殘骸
  • 虛空之形, 虛空殘骸
  • 虛空之形, 虛空殘骸
  • 虛空殘骸, 虛空殘骸, 虛空殘骸
  • 生命
    188%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    188%
    抗性
    37 37 37 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    127%
    類型
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace1
    等級
    68
    生命
    12,095
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace1"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虛空殘骸
    異能
    cannot be used as minion [1]
    Void Remnant
    幽魂N
    地區永恆實驗室
    標籤法術, cold_affinity, demon, eldritch, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, medium_movement, melee, not_int, physical_affinity, ranged, shaper_monster, undying
    Packs
  • 虛空殘骸, 虛空殘骸
  • 永恆實驗室: 虛空殘骸, 虛空殘骸
  • 虛空殘骸, 虛空殘骸, 虛空殘骸
  • 生命
    188%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    188%
    抗性
    37 37 37 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    127%
    類型
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace2
    等級
    68
    生命
    12,095
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AtlasFrostboltSpaceShaperInfluence
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 1 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 6771015 冰冷傷害
    投射物穿透全部目標
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace2"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "AtlasFrostboltSpaceShaperInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluence"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虛空殘骸
    異能
    cannot be used as minion [1]
    Void Remnant
    幽魂N
    標籤法術, cold_affinity, demon, eldritch, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, medium_movement, melee, not_int, physical_affinity, ranged, shaper_monster, undying
    Packs
  • 虛空殘骸, 虛空殘骸
  • 虛空殘骸, 虛空殘骸, 虛空殘骸
  • 生命
    188%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    188%
    抗性
    37 37 37 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    127%
    類型
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace3
    等級
    68
    生命
    12,095
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FrostboltNovaSpaceInfluence
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 持續時間, 冰緩區域, 範圍法術, 新星, 可齊射
    漩渦
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 12 秒
    一個會在施法者周圍爆炸的冰爆,對敵人造成冰冷傷害,並留下一個漩渦,對於在其中的敵人繼續造成持續冰冷傷害和冰緩。
    造成 813.31220 冰冷傷害
    +6 秒基礎持續時間
    每秒造成 1412 基礎冰冷傷害
    法術傷害同時影響此技能的持續傷害效果
    基礎範圍為 2
    基礎二段範圍為 2
    此技能的冰緩地面有 30% 的基礎效果
    active skill area of effect radius +% final [-36]
    ground maelstrom art variation [2]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace3"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "FrostboltNovaSpaceInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrostboltNovaSpaceInfluence"] = {
        name = "Vortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "ground_maelstrom_art_variation",
            "base_skill_effect_duration",
            "chilled_ground_base_magnitude_override",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 2, 6000, 30, -36, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虛空殘骸
    異能
    cannot be used as minion [1]
    Void Remnant
    幽魂N
    標籤demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, physical_affinity, shaper_monster, undying
    生命
    188%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    188%
    抗性
    37 37 37 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    127%
    類型
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace1Influence
    等級
    68
    生命
    12,095
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace1Influence"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虛空殘骸
    異能
    cannot be used as minion [1]
    Void Remnant
    幽魂N
    標籤法術, cold_affinity, demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, physical_affinity, ranged, shaper_monster, undying
    生命
    188%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    188%
    抗性
    37 37 37 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    127%
    類型
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace2Influence
    等級
    68
    生命
    12,095
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AtlasFrostboltSpaceShaperInfluence
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 1 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 6771015 冰冷傷害
    投射物穿透全部目標
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace2Influence"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "AtlasFrostboltSpaceShaperInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluence"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虛空殘骸
    異能
    cannot be used as minion [1]
    Void Remnant
    幽魂N
    標籤法術, cold_affinity, demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, physical_affinity, ranged, shaper_monster, undying
    生命
    188%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    188%
    抗性
    37 37 37 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    127%
    類型
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace3Influence
    等級
    68
    生命
    12,095
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FrostboltNovaSpaceInfluence
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 持續時間, 冰緩區域, 範圍法術, 新星, 可齊射
    漩渦
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 12 秒
    一個會在施法者周圍爆炸的冰爆,對敵人造成冰冷傷害,並留下一個漩渦,對於在其中的敵人繼續造成持續冰冷傷害和冰緩。
    造成 813.31220 冰冷傷害
    +6 秒基礎持續時間
    每秒造成 1412 基礎冰冷傷害
    法術傷害同時影響此技能的持續傷害效果
    基礎範圍為 2
    基礎二段範圍為 2
    此技能的冰緩地面有 30% 的基礎效果
    active skill area of effect radius +% final [-36]
    ground maelstrom art variation [2]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace3Influence"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "FrostboltNovaSpaceInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrostboltNovaSpaceInfluence"] = {
        name = "Vortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "ground_maelstrom_art_variation",
            "base_skill_effect_duration",
            "chilled_ground_base_magnitude_override",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 2, 6000, 30, -36, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虛空殘骸
    異能
    cannot be used as minion [1]
    Void Remnant
    幽魂N
    標籤demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, physical_affinity, shaper_monster, undying
    生命
    188%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    188%
    抗性
    37 37 37 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    127%
    類型
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace1InfluencePortal
    等級
    68
    生命
    12,095
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace1InfluencePortal"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虛空殘骸
    異能
    cannot be used as minion [1]
    Void Remnant
    幽魂N
    標籤法術, cold_affinity, demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, physical_affinity, ranged, shaper_monster, undying
    生命
    188%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    188%
    抗性
    37 37 37 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    127%
    類型
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace2InfluencePortal
    等級
    68
    生命
    12,095
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AtlasFrostboltSpaceShaperInfluence
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 1 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 6771015 冰冷傷害
    投射物穿透全部目標
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace2InfluencePortal"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "AtlasFrostboltSpaceShaperInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluence"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虛空殘骸
    異能
    cannot be used as minion [1]
    Void Remnant
    幽魂N
    標籤法術, cold_affinity, demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, physical_affinity, ranged, shaper_monster, undying
    生命
    188%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    188%
    抗性
    37 37 37 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    127%
    類型
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace3InfluencePortal
    等級
    68
    生命
    12,095
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FrostboltNovaSpaceInfluence
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 持續時間, 冰緩區域, 範圍法術, 新星, 可齊射
    漩渦
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 12 秒
    一個會在施法者周圍爆炸的冰爆,對敵人造成冰冷傷害,並留下一個漩渦,對於在其中的敵人繼續造成持續冰冷傷害和冰緩。
    造成 813.31220 冰冷傷害
    +6 秒基礎持續時間
    每秒造成 1412 基礎冰冷傷害
    法術傷害同時影響此技能的持續傷害效果
    基礎範圍為 2
    基礎二段範圍為 2
    此技能的冰緩地面有 30% 的基礎效果
    active skill area of effect radius +% final [-36]
    ground maelstrom art variation [2]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace3InfluencePortal"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "FrostboltNovaSpaceInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrostboltNovaSpaceInfluence"] = {
        name = "Vortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "ground_maelstrom_art_variation",
            "base_skill_effect_duration",
            "chilled_ground_base_magnitude_override",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 2, 6000, 30, -36, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虛空殘骸
    異能
    cannot be used as minion [1]
    monster do not fracture [1]
    Void Remnant
    幽魂N
    標籤demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, physical_affinity, shaper_monster, undying, unusable_corpse
    Packs
  • 虛空殘骸, 虛空殘骸
  • 生命
    188%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    188%
    抗性
    37 37 37 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    127%
    類型
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace1Laboratory
    等級
    68
    生命
    12,095
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    }
    
    StateMachine
    {
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableRendering(); RemoveCollidability();"
    	create_transitioned = "MakeCollidable(); EnableRendering();"
    	on_transition = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace1Laboratory"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 虛空殘骸
    異能
    cannot be used as minion [1]
    monster do not fracture [1]
    Void Remnant
    幽魂N
    標籤法術, cold_affinity, demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, physical_affinity, ranged, shaper_monster, undying, unusable_corpse
    Packs
  • 虛空殘骸, 虛空殘骸
  • 生命
    188%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    188%
    抗性
    37 37 37 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    127%
    類型
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace2Laboratory
    等級
    68
    生命
    12,095
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AtlasFrostboltSpaceShaperInfluence
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 1 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 6771015 冰冷傷害
    投射物穿透全部目標
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    }
    
    StateMachine
    {
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableRendering(); RemoveCollidability();"
    	create_transitioned = "MakeCollidable(); EnableRendering();"
    	on_transition = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace2Laboratory"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "AtlasFrostboltSpaceShaperInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluence"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 虛空殘骸
    異能
    cannot be used as minion [1]
    monster do not fracture [1]
    Void Remnant
    幽魂N
    標籤demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, physical_affinity, shaper_monster, undying, unusable_corpse
    Packs
  • 虛空殘骸, 虛空殘骸
  • 生命
    188%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    188%
    抗性
    37 37 37 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    127%
    類型
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace1LaboratoryMagic
    等級
    68
    生命
    12,095
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    }
    
    StateMachine
    {
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableRendering(); RemoveCollidability();"
    	create_transitioned = "MakeCollidable(); EnableRendering();"
    	on_transition = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace1LaboratoryMagic"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 虛空殘骸
    異能
    cannot be used as minion [1]
    monster do not fracture [1]
    Void Remnant
    幽魂N
    標籤法術, cold_affinity, demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, physical_affinity, shaper_monster, undying, unusable_corpse
    Packs
  • 虛空殘骸, 虛空殘骸
  • 生命
    188%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    188%
    抗性
    37 37 37 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    127%
    類型
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace2LaboratoryMagic
    等級
    68
    生命
    12,095
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AtlasFrostboltSpaceShaperInfluence
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 1 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 6771015 冰冷傷害
    投射物穿透全部目標
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    }
    
    StateMachine
    {
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableRendering(); RemoveCollidability();"
    	create_transitioned = "MakeCollidable(); EnableRendering();"
    	on_transition = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace2LaboratoryMagic"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "AtlasFrostboltSpaceShaperInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluence"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 虛空殘骸
    異能
    cannot be used as minion [1]
    monster do not fracture [1]
    Void Remnant
    幽魂N
    標籤法術, cold_affinity, demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, physical_affinity, ranged, shaper_monster, undying, unusable_corpse
    生命
    188%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    188%
    抗性
    37 37 37 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    127%
    類型
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace2LaboratoryRare
    等級
    68
    生命
    12,095
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AtlasFrostboltSpaceShaperInfluence
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 1 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 6771015 冰冷傷害
    投射物穿透全部目標
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    }
    
    StateMachine
    {
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableRendering(); RemoveCollidability();"
    	create_transitioned = "MakeCollidable(); EnableRendering();"
    	on_transition = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace2LaboratoryRare"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "AtlasFrostboltSpaceShaperInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluence"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 虛空殘骸
    異能
    cannot be used as minion [1]
    monster do not fracture [1]
    Void Remnant
    幽魂N
    標籤demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, melee, not_int, physical_affinity, shaper_monster, undying, unusable_corpse
    生命
    188%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    188%
    抗性
    37 37 37 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    127%
    類型
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace1LaboratoryStandalone
    等級
    68
    生命
    12,095
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    583
    法術傷害
    583
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    12,095
    冰緩
    38
    感電
    38
    易碎
    216
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 466–699
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace1LaboratoryStandalone"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.