Reliquat du Néant
Surnaturel
cannot be used as minion [1]
Void Remnant
SpectreN
AreaLe Laboratoire éternel
Tagsdemon, eldritch, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, shaper_monster, undying
Packs
  • Reliquat du Néant, Reliquat du Néant
  • Reliquat du Néant, Reliquat du Néant
  • Le Laboratoire éternel: Reliquat du Néant, Reliquat du Néant
  • Entité du Néant, Reliquat du Néant
  • Entité du Néant, Reliquat du Néant
  • Reliquat du Néant, Reliquat du Néant, Reliquat du Néant
  • Vie
    188%
    Évasion
    +30%
    Ailment Threshold
    188%
    Résistance
    37 37 37 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    127%
    Type
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace1
    Niveau
    68
    Vie
    12,095
    Armure
    28,790
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace1"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Reliquat du Néant
    Surnaturel
    cannot be used as minion [1]
    Void Remnant
    SpectreN
    AreaLe Laboratoire éternel
    TagsLanceur de sorts, cold_affinity, demon, eldritch, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, ranged, shaper_monster, undying
    Packs
  • Reliquat du Néant, Reliquat du Néant
  • Le Laboratoire éternel: Reliquat du Néant, Reliquat du Néant
  • Reliquat du Néant, Reliquat du Néant, Reliquat du Néant
  • Vie
    188%
    Évasion
    +30%
    Ailment Threshold
    188%
    Résistance
    37 37 37 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    127%
    Type
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace2
    Niveau
    68
    Vie
    12,095
    Armure
    28,790
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AtlasFrostboltSpaceShaperInfluence
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Globe de givre
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Un projectile sphérique infligeant des dégâts de froid qui se déplace lentement tout en transperçant les ennemis.
    Inflige 677 à 1015 Dégâts de froid
    Les Projectiles Transpercent toutes les cibles
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace2"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "AtlasFrostboltSpaceShaperInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluence"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Reliquat du Néant
    Surnaturel
    cannot be used as minion [1]
    Void Remnant
    SpectreN
    TagsLanceur de sorts, cold_affinity, demon, eldritch, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, ranged, shaper_monster, undying
    Packs
  • Reliquat du Néant, Reliquat du Néant
  • Reliquat du Néant, Reliquat du Néant, Reliquat du Néant
  • Vie
    188%
    Évasion
    +30%
    Ailment Threshold
    188%
    Résistance
    37 37 37 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    127%
    Type
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace3
    Niveau
    68
    Vie
    12,095
    Armure
    28,790
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FrostboltNovaSpaceInfluence
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
    Vortex
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Temps de recharge: 12 sec.
    Une explosion de glace autour de vous qui inflige des dégâts de froid aux ennemis et laisse un vortex tourbillonnant derrière elle. Le vortex inflige des dégâts de froid sur la durée et frigorifie les ennemis qui s'y trouvent.
    Inflige 813.3 à 1220 Dégâts de froid
    La Durée de base est de 6 secondes
    Inflige 1412 Dégâts de froid de base par seconde
    Les Modificateurs aux Dégâts des Sorts s'appliquent aux Dégâts sur la durée de cette Aptitude
    Le Rayon de base est de 2 mètres
    Le Rayon secondaire de base est de 2 mètres
    Le Sol frigorifiant créé par cette Aptitude a un effet de base de 30%
    active skill area of effect radius +% final [-36]
    ground maelstrom art variation [2]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace3"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "FrostboltNovaSpaceInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrostboltNovaSpaceInfluence"] = {
        name = "Vortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "ground_maelstrom_art_variation",
            "base_skill_effect_duration",
            "chilled_ground_base_magnitude_override",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 2, 6000, 30, -36, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Reliquat du Néant
    Surnaturel
    cannot be used as minion [1]
    Void Remnant
    SpectreN
    Tagsdemon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, not_str, physical_affinity, shaper_monster, undying
    Vie
    188%
    Évasion
    +30%
    Ailment Threshold
    188%
    Résistance
    37 37 37 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    127%
    Type
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace1Influence
    Niveau
    68
    Vie
    12,095
    Armure
    28,790
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace1Influence"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Reliquat du Néant
    Surnaturel
    cannot be used as minion [1]
    Void Remnant
    SpectreN
    TagsLanceur de sorts, cold_affinity, demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, not_str, physical_affinity, ranged, shaper_monster, undying
    Vie
    188%
    Évasion
    +30%
    Ailment Threshold
    188%
    Résistance
    37 37 37 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    127%
    Type
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace2Influence
    Niveau
    68
    Vie
    12,095
    Armure
    28,790
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AtlasFrostboltSpaceShaperInfluence
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Globe de givre
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Un projectile sphérique infligeant des dégâts de froid qui se déplace lentement tout en transperçant les ennemis.
    Inflige 677 à 1015 Dégâts de froid
    Les Projectiles Transpercent toutes les cibles
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace2Influence"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "AtlasFrostboltSpaceShaperInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluence"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Reliquat du Néant
    Surnaturel
    cannot be used as minion [1]
    Void Remnant
    SpectreN
    TagsLanceur de sorts, cold_affinity, demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, not_str, physical_affinity, ranged, shaper_monster, undying
    Vie
    188%
    Évasion
    +30%
    Ailment Threshold
    188%
    Résistance
    37 37 37 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    127%
    Type
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace3Influence
    Niveau
    68
    Vie
    12,095
    Armure
    28,790
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FrostboltNovaSpaceInfluence
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
    Vortex
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Temps de recharge: 12 sec.
    Une explosion de glace autour de vous qui inflige des dégâts de froid aux ennemis et laisse un vortex tourbillonnant derrière elle. Le vortex inflige des dégâts de froid sur la durée et frigorifie les ennemis qui s'y trouvent.
    Inflige 813.3 à 1220 Dégâts de froid
    La Durée de base est de 6 secondes
    Inflige 1412 Dégâts de froid de base par seconde
    Les Modificateurs aux Dégâts des Sorts s'appliquent aux Dégâts sur la durée de cette Aptitude
    Le Rayon de base est de 2 mètres
    Le Rayon secondaire de base est de 2 mètres
    Le Sol frigorifiant créé par cette Aptitude a un effet de base de 30%
    active skill area of effect radius +% final [-36]
    ground maelstrom art variation [2]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace3Influence"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "FrostboltNovaSpaceInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrostboltNovaSpaceInfluence"] = {
        name = "Vortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "ground_maelstrom_art_variation",
            "base_skill_effect_duration",
            "chilled_ground_base_magnitude_override",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 2, 6000, 30, -36, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Reliquat du Néant
    Surnaturel
    cannot be used as minion [1]
    Void Remnant
    SpectreN
    Tagsdemon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, not_str, physical_affinity, shaper_monster, undying
    Vie
    188%
    Évasion
    +30%
    Ailment Threshold
    188%
    Résistance
    37 37 37 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    127%
    Type
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace1InfluencePortal
    Niveau
    68
    Vie
    12,095
    Armure
    28,790
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace1InfluencePortal"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Reliquat du Néant
    Surnaturel
    cannot be used as minion [1]
    Void Remnant
    SpectreN
    TagsLanceur de sorts, cold_affinity, demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, not_str, physical_affinity, ranged, shaper_monster, undying
    Vie
    188%
    Évasion
    +30%
    Ailment Threshold
    188%
    Résistance
    37 37 37 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    127%
    Type
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace2InfluencePortal
    Niveau
    68
    Vie
    12,095
    Armure
    28,790
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AtlasFrostboltSpaceShaperInfluence
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Globe de givre
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Un projectile sphérique infligeant des dégâts de froid qui se déplace lentement tout en transperçant les ennemis.
    Inflige 677 à 1015 Dégâts de froid
    Les Projectiles Transpercent toutes les cibles
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace2InfluencePortal"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "AtlasFrostboltSpaceShaperInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluence"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Reliquat du Néant
    Surnaturel
    cannot be used as minion [1]
    Void Remnant
    SpectreN
    TagsLanceur de sorts, cold_affinity, demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, not_str, physical_affinity, ranged, shaper_monster, undying
    Vie
    188%
    Évasion
    +30%
    Ailment Threshold
    188%
    Résistance
    37 37 37 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    127%
    Type
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace3InfluencePortal
    Niveau
    68
    Vie
    12,095
    Armure
    28,790
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FrostboltNovaSpaceInfluence
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
    Vortex
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Temps de recharge: 12 sec.
    Une explosion de glace autour de vous qui inflige des dégâts de froid aux ennemis et laisse un vortex tourbillonnant derrière elle. Le vortex inflige des dégâts de froid sur la durée et frigorifie les ennemis qui s'y trouvent.
    Inflige 813.3 à 1220 Dégâts de froid
    La Durée de base est de 6 secondes
    Inflige 1412 Dégâts de froid de base par seconde
    Les Modificateurs aux Dégâts des Sorts s'appliquent aux Dégâts sur la durée de cette Aptitude
    Le Rayon de base est de 2 mètres
    Le Rayon secondaire de base est de 2 mètres
    Le Sol frigorifiant créé par cette Aptitude a un effet de base de 30%
    active skill area of effect radius +% final [-36]
    ground maelstrom art variation [2]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace3InfluencePortal"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "FrostboltNovaSpaceInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrostboltNovaSpaceInfluence"] = {
        name = "Vortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "ground_maelstrom_art_variation",
            "base_skill_effect_duration",
            "chilled_ground_base_magnitude_override",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 2, 6000, 30, -36, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Reliquat du Néant
    Surnaturel
    cannot be used as minion [1]
    monster do not fracture [1]
    Void Remnant
    SpectreN
    Tagsdemon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, not_str, physical_affinity, shaper_monster, undying, unusable_corpse
    Packs
  • Reliquat du Néant, Reliquat du Néant
  • Vie
    188%
    Évasion
    +30%
    Ailment Threshold
    188%
    Résistance
    37 37 37 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    127%
    Type
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace1Laboratory
    Niveau
    68
    Vie
    12,095
    Armure
    28,790
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    }
    
    StateMachine
    {
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableRendering(); RemoveCollidability();"
    	create_transitioned = "MakeCollidable(); EnableRendering();"
    	on_transition = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace1Laboratory"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Reliquat du Néant
    Surnaturel
    cannot be used as minion [1]
    monster do not fracture [1]
    Void Remnant
    SpectreN
    TagsLanceur de sorts, cold_affinity, demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, not_str, physical_affinity, ranged, shaper_monster, undying, unusable_corpse
    Packs
  • Reliquat du Néant, Reliquat du Néant
  • Vie
    188%
    Évasion
    +30%
    Ailment Threshold
    188%
    Résistance
    37 37 37 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    127%
    Type
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace2Laboratory
    Niveau
    68
    Vie
    12,095
    Armure
    28,790
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AtlasFrostboltSpaceShaperInfluence
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Globe de givre
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Un projectile sphérique infligeant des dégâts de froid qui se déplace lentement tout en transperçant les ennemis.
    Inflige 677 à 1015 Dégâts de froid
    Les Projectiles Transpercent toutes les cibles
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    }
    
    StateMachine
    {
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableRendering(); RemoveCollidability();"
    	create_transitioned = "MakeCollidable(); EnableRendering();"
    	on_transition = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace2Laboratory"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "AtlasFrostboltSpaceShaperInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluence"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Reliquat du Néant
    Surnaturel
    cannot be used as minion [1]
    monster do not fracture [1]
    Void Remnant
    SpectreN
    Tagsdemon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, not_str, physical_affinity, shaper_monster, undying, unusable_corpse
    Packs
  • Reliquat du Néant, Reliquat du Néant
  • Vie
    188%
    Évasion
    +30%
    Ailment Threshold
    188%
    Résistance
    37 37 37 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    127%
    Type
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace1LaboratoryMagic
    Niveau
    68
    Vie
    12,095
    Armure
    28,790
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    }
    
    StateMachine
    {
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableRendering(); RemoveCollidability();"
    	create_transitioned = "MakeCollidable(); EnableRendering();"
    	on_transition = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace1LaboratoryMagic"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Reliquat du Néant
    Surnaturel
    cannot be used as minion [1]
    monster do not fracture [1]
    Void Remnant
    SpectreN
    TagsLanceur de sorts, cold_affinity, demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, not_str, physical_affinity, shaper_monster, undying, unusable_corpse
    Packs
  • Reliquat du Néant, Reliquat du Néant
  • Vie
    188%
    Évasion
    +30%
    Ailment Threshold
    188%
    Résistance
    37 37 37 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    127%
    Type
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace2LaboratoryMagic
    Niveau
    68
    Vie
    12,095
    Armure
    28,790
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AtlasFrostboltSpaceShaperInfluence
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Globe de givre
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Un projectile sphérique infligeant des dégâts de froid qui se déplace lentement tout en transperçant les ennemis.
    Inflige 677 à 1015 Dégâts de froid
    Les Projectiles Transpercent toutes les cibles
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    }
    
    StateMachine
    {
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableRendering(); RemoveCollidability();"
    	create_transitioned = "MakeCollidable(); EnableRendering();"
    	on_transition = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace2LaboratoryMagic"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "AtlasFrostboltSpaceShaperInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluence"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Reliquat du Néant
    Surnaturel
    cannot be used as minion [1]
    monster do not fracture [1]
    Void Remnant
    SpectreN
    TagsLanceur de sorts, cold_affinity, demon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, medium_height, melee, not_int, not_str, physical_affinity, ranged, shaper_monster, undying, unusable_corpse
    Vie
    188%
    Évasion
    +30%
    Ailment Threshold
    188%
    Résistance
    37 37 37 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    127%
    Type
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace2LaboratoryRare
    Niveau
    68
    Vie
    12,095
    Armure
    28,790
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AtlasFrostboltSpaceShaperInfluence
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Globe de givre
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Un projectile sphérique infligeant des dégâts de froid qui se déplace lentement tout en transperçant les ennemis.
    Inflige 677 à 1015 Dégâts de froid
    Les Projectiles Transpercent toutes les cibles
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    }
    
    StateMachine
    {
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableRendering(); RemoveCollidability();"
    	create_transitioned = "MakeCollidable(); EnableRendering();"
    	on_transition = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace2LaboratoryRare"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "AtlasFrostboltSpaceShaperInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFrostboltSpaceShaperInfluence"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Reliquat du Néant
    Surnaturel
    cannot be used as minion [1]
    monster do not fracture [1]
    Void Remnant
    SpectreN
    Tagsdemon, eldritch, fast_movement, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, influence_monster, melee, not_int, not_str, physical_affinity, shaper_monster, undying, unusable_corpse
    Vie
    188%
    Évasion
    +30%
    Ailment Threshold
    188%
    Résistance
    37 37 37 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    127%
    Type
    CityStalkerSpace
    Metadata
    CityStalkerFemaleSpace1LaboratoryStandalone
    Niveau
    68
    Vie
    12,095
    Armure
    28,790
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,819
    Ailment Threshold
    12,095
    Chill
    38
    Shock
    38
    Brittle
    216
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleSpace1LaboratoryStandalone"] = {
        name = "Void Remnant",
        life = 1.88,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Edit

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