Efeitos Adicionais Da Qualidade:
Espécie
Level Effect /40
| Implicit |
|---|
| Duração base é de 3 segundos |
| O raio Base é de 2.3 metros |
| Raio de alcance secundário base é de 2.3 metros |
| 25% de chance de Congelar inimigos |
| Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade |
| Nível | RequerNível | Int | Mana | Base Damage | Causa 135.3 do Dano de Gelo Base por segundo | Experiência |
|---|---|---|---|---|---|---|
| 1 | 28 | 67 | 10 | 100%, 100%, 100% | 135.3 | 199,345 |
| 2 | 31 | 73 | 11 | 100%, 100%, 100% | 174 | 285,815 |
| 3 | 34 | 79 | 11 | 100%, 100%, 100% | 221.9 | 401,344 |
| 4 | 37 | 85 | 12 | 100%, 100%, 100% | 282.4 | 554,379 |
| 5 | 40 | 92 | 12 | 100%, 100%, 100% | 357.4 | 477,437 |
| 6 | 42 | 96 | 13 | 100%, 100%, 100% | 416.5 | 583,786 |
| 7 | 44 | 100 | 14 | 100%, 100%, 100% | 486.1 | 710,359 |
| 8 | 46 | 104 | 14 | 100%, 100%, 100% | 566.7 | 1,355,511 |
| 9 | 48 | 109 | 14 | 100%, 100%, 100% | 658.8 | 1,138,877 |
| 10 | 50 | 113 | 14 | 100%, 100%, 100% | 765 | 1,368,233 |
| 11 | 52 | 117 | 15 | 100%, 100%, 100% | 888.1 | 1,638,338 |
| 12 | 54 | 121 | 15 | 100%, 100%, 100% | 1028.8 | 1,956,648 |
| 13 | 56 | 125 | 16 | 100%, 100%, 100% | 1189.2 | 3,655,184 |
| 14 | 58 | 130 | 16 | 100%, 100%, 100% | 1374.7 | 3,017,327 |
| 15 | 60 | 134 | 17 | 100%, 100%, 100% | 1590.9 | 7,759,995 |
| 16 | 62 | 138 | 17 | 100%, 100%, 100% | 1833.7 | 15,138,193 |
| 17 | 64 | 142 | 17 | 100%, 100%, 100% | 2118.2 | 26,083,825 |
| 18 | 66 | 146 | 18 | 100%, 100%, 100% | 2442.4 | 62,620,247 |
| 19 | 68 | 151 | 18 | 100%, 100%, 100% | 2819.5 | 211,708,088 |
| 20 | 70 | 155 | 19 | 100%, 100%, 100% | 3245.7 | |
| 21 | 72 | 19 | 100%, 100%, 100% | 3733.7 | ||
| 22 | 74 | 20 | 100%, 100%, 100% | 4296.3 | ||
| 23 | 76 | 20 | 100%, 100%, 100% | 4930.7 | ||
| 24 | 78 | 20 | 100%, 100%, 100% | 5655.2 | ||
| 25 | 80 | 20 | 100%, 100%, 100% | 6507.1 | ||
| 26 | 82 | 21 | 100%, 100%, 100% | 7461.4 | ||
| 27 | 84 | 21 | 100%, 100%, 100% | 8566.8 | ||
| 28 | 86 | 22 | 100%, 100%, 100% | 9839.2 | ||
| 29 | 88 | 23 | 100%, 100%, 100% | 11232.6 | ||
| 30 | 90 | 23 | 100%, 100%, 100% | 12887.2 | ||
| 31 | 91 | 23 | 100%, 100%, 100% | 13794.8 | ||
| 32 | 92 | 23 | 100%, 100%, 100% | 14764.4 | ||
| 33 | 93 | 23 | 100%, 100%, 100% | 15800.1 | ||
| 34 | 94 | 23 | 100%, 100%, 100% | 16906.5 | ||
| 35 | 95 | 23 | 100%, 100%, 100% | 18072.2 | ||
| 36 | 96 | 24 | 100%, 100%, 100% | 19333.1 | ||
| 37 | 97 | 24 | 100%, 100%, 100% | 20679.6 | ||
| 38 | 98 | 24 | 100%, 100%, 100% | 22117.3 | ||
| 39 | 99 | 25 | 100%, 100%, 100% | 23652.3 | ||
| 40 | 100 | 25 | 100%, 100%, 100% | 25247.7 |
Attribute /12
Vórtice
| Nome | Exibir Descrições Completas |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Freeze, Modificadores |
| Id | Vortex |
| DropLevel | 28 |
| BaseType | Vórtice |
| Class | Gemas de Habilidades |
| TargetTypes | Ground, |
| Type | Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire, DamageOverTime |
| BuffIcon | |
| ItemType | Metadata/Items/Gems/SkillGemFrostBoltNova |
| ActiveSkillsCode | vortex |
| Reference |
Crucible Arma /5
| Weight | Desc |
|---|---|
| 1000 (T5) | Inimigos no seu Vórtice Furioso ou Tempestade de Lâminas são Desacelerados e Inervados |
| 1000 (T5) | 30% de chance de Vórtice de Lâminas e Explosão de Lâminas Empalarem Inimigos ao Acertar Vórtice de Lâminas e Explosão de Lâminas não causam Dano Não Físico |
| 1000 (T5) | 60% de chance de Vórtice de Lâminas e Explosão de Lâminas Empalarem Inimigos ao Acertar Vórtice de Lâminas e Explosão de Lâminas não causam Dano Não Físico |
| 1000 (T5) | +15% à Chance de Golpe Crítico do Vórtice quando Conjurado no Tiro Gélido |
| 1000 (T5) | +25% à Chance de Golpe Crítico do Vórtice quando Conjurado no Tiro Gélido |
Efeitos Adicionais Da Qualidade:
Supported By /117
Microtransações /3
Attribute /4
sandstorm_water
| Nome | Exibir Descrições Completas |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| BuffGroupsID | 37 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
| Code | base cold damage taken per minute |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
Attribute /4
ground_maelstrom_chill
| Nome | Exibir Descrições Completas |
|---|---|
| Cost | iLvl 1: Normal: 3x |
| BuffGroupsID | 37 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
Buff Related /1
| tbl | code | mod |
|---|---|---|
| GroundEffectTypes | Maelstorm |
| Code | base cold damage taken per minute |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
Attribute /4
ground_vortex_lightning
| Nome | Exibir Descrições Completas |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| BuffGroupsID | 37 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
Buff Related /1
| tbl | code | mod |
|---|---|---|
| GroundEffectTypes | LightningVortex |
| Code | base lightning damage taken per minute |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
Attribute /4
ground_vortex_lightning_ruin
| Nome | Exibir Descrições Completas |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| BuffGroupsID | 37 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
Buff Related /1
| tbl | code | mod |
|---|---|---|
| GroundEffects |
| Code | base lightning damage taken per minute |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
Attribute /4
ground_vortex_ruin
| Nome | Exibir Descrições Completas |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| BuffGroupsID | 37 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
Buff Related /1
| tbl | code | mod |
|---|---|---|
| GroundEffects |
| Code | base cold damage taken per minute |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Spectre | |
|---|---|
| Area | Balneário, Caldário Oculto, Caldário Oculto, Refúgio Luxuoso |
| Tags | Conjurador, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, unusable_corpse, water, water_elemental |
| Packs |
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance2"
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterSpiral/WaterSpiral2"] = {
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vortex",
life = 1.5,
energyShield = 1.5,
damage = 1.37,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 6,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"WaterVortex",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WaterVortex"] = {
name = "WaterVortex",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.039999961853, 1.5599999427795, 35, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
Construto| Spectre | |
|---|---|
| Tags | Conjurador, construct, ghost_armour, is_unarmed, physical_affinity, very_slow_movement |
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Positioned
{
collision_hull_type = "projectile"
blocking = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
untargetable_by_enemy_monster_ai = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_max_endurance_charges = 0
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_monster_no_beyond_portal = 1
set_immune_to_cheats = 1
set_cannot_be_afflicted = 1
}
Life
{
corpse_usable = false
}
Functions
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/Objects/Lycia2Vortex"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Vortex",
life = 3,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"EASSanctumVortexImpact",
"DTTSanctumVortexMove",
"SanctumVortexAura",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumVortexImpact"] = {
name = "EASSanctumVortexImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumVortexMove"] = {
name = "DTTSanctumVortexMove",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SanctumVortexAura"] = {
name = "SanctumVortexAura",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
Community Wiki
Vortex
Vortex is a cold spell that deals damage in an area around the character and leaves a ground effect that chills and deals heavy cold damage over time. If the player has any active Frostbolt projectiles, Vortex will be cast on those projectiles instead.
Skill functions and interactions
Modifiers to Spell Damage apply to this skill's Damage Over Time Effect: Modifiers to spell damage only affect the damage over time effect of Vortex granted by the gem and do not affect other sources of damage over time which may be applied by the skill, such as poison or Decay Support.
Frostbolt: The player may cast Frostbolt and subsequently cast Vortex on the Frostbolt projectiles. If Vortex is cast this way, it will have 20% less area of effect and it may cast on up to 5 Frostbolt projectiles, consuming them.
- If the player has any active Frostbolt projectiles and Vortex is triggered by an effect (such as Cast On Critical Strike Support), Vortex will automatically be cast on the Frostbolt projectiles.
Overlap: If an enemy is standing on multiple Vortex ground effects, only the one with the highest damage per second will deal damage at any given moment. This is consistent with other damage over time ground effects, such as burning ground.
Cast time: Vortex is an instant spell; it has no cast time and does not interrupt your character's other actions.
On hit effects: Because the initial explosion counts as a hit, Vortex can be used with on hit effects such as Hextouch Support.
Version history
| Version | Changes |
|---|---|
| 3.19.0 |
|
| 3.17.0 |
|
| 3.16.0 |
|
| 3.6.4 |
|
| 3.6.2 |
|
| 3.6.0 |
|
| 3.5.0 |
|
| 3.0.0 |
|
| 2.3.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.








































































































































