Dario, Vida Vazia
Humanóide
Dario, the Living Void
SpectreN
TagsConjurador, cold_affinity, fire_affinity, has_wand, human, humanoid, large_height, light_armour, not_dex, not_str, ranged, red_blood, very_slow_movement
Vida
600%
Energy Shield From Life
50%
Ailment Threshold
600%
Resistência
42 42 42 0
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
ExperimenterBossStrongbox
Metadata
ExperimenterBossStrongboxFire
Nível
68
Vida
38,600
Armadura
28,790
Evasão
4,739
Escudo de Energia
3,064
Damage
747
Dano Mágico
747
Precisão
290
Attack Time
1.2
Experiência
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
ClockworkGolemRighteousFire
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Círculo Ardente
Tempo de Conjuração: 1 seg
Envolve você em fogo mágico que rapidamente queima você e inimigos próximos. Seu dano mágico aumenta substancialmente enquanto você estiver sob este efeito. O efeito termina quando você tem 1 de vida restante.
Causa 885.2 de Dano de Fogo Base por segundo
Raio Base igual a 1.8 metros
MaelstromCellBossCelestialFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
Explosão Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 2.83 seg
Recarga: 9 seg
Canaliza para preparar uma grande explosão. Quanto mais você canalizar, maior será a área de efeito e o dano da explosão. A explosão ocorre após utilizar outra habilidade ou após um curto período sem conjurar.
Causa 206.1 a 309.2 de Dano de Fogo
110% mais Dano Mágico por estágio
110% mais Dano com Afecções por estágio
is area damage [1]
MaelstromCellBossFrostbolt
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
Disparo Congelante
Chance de Crítico: 5%
Tempo de Conjuração: 0.75 seg
Dispara um projétil lento que atravessa os inimigos, causando dano de gelo.
Causa 893.6 a 1340 de Dano de Gelo
Projéteis Perfuram todos Alvos
Dispara 2 Projéteis adicionais
Velocidade de Projéteis aumentada em 20%
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/ExperimenterBossStrongboxFire"] = {
    name = "Dario, the Living Void",
    life = 6,
    energyShield = 0.5,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "ClockworkGolemRighteousFire",
        "MaelstromCellBossCelestialFlameblast",
        "MaelstromCellBossFrostbolt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ClockworkGolemRighteousFire"] = {
    name = "Righteous Fire",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
    },
    levels = {
        [1] = {1, 18, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossCelestialFlameblast"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 110, 110, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossFrostbolt"] = {
    name = "Frostbolt",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Dario, Vida Vazia
Humanóide
Dario, the Living Void
SpectreN
TagsConjurador, cold_affinity, has_wand, human, humanoid, large_height, light_armour, not_dex, not_str, ranged, red_blood, very_slow_movement
Vida
600%
Energy Shield From Life
50%
Ailment Threshold
600%
Resistência
42 42 42 0
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
ExperimenterBossStrongbox
Metadata
ExperimenterBossStrongboxCold
Nível
68
Vida
38,600
Armadura
28,790
Evasão
4,739
Escudo de Energia
3,064
Damage
747
Dano Mágico
747
Precisão
290
Attack Time
1.2
Experiência
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
MaelstromCellBossFrostBomb
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bomba Congelante
Chance de Crítico: 6%
Tempo de Conjuração: 0.5 seg
Recarga: 4 seg
Cria um cristal que pulsa com gelo por um tempo. Cada pulso aplica um debuff aos inimigos próximos por uma duração secundária que reduz a regeneração de vida, e também inflige Exposição a Gelo. Quando a duração do cristal terminar, ele explode, causando muito dano de gelo aos inimigos ao redor.
Causa 1177 a 1765 de Dano de Gelo
Duração base é de 4 segundos
Duração Base Secundária é de 2 segundos
Velocidade de Regeneração de Vida reduzida em 50%
Raio Base igual a 2.4 metros
Exposição a Gelo aplica -20% de Resistência a Gelo
is area damage [1]
MaelstromCellBossFrostbolt
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
Disparo Congelante
Chance de Crítico: 5%
Tempo de Conjuração: 0.75 seg
Dispara um projétil lento que atravessa os inimigos, causando dano de gelo.
Causa 893.6 a 1340 de Dano de Gelo
Projéteis Perfuram todos Alvos
Dispara 2 Projéteis adicionais
Velocidade de Projéteis aumentada em 20%
base is projectile [1]
MaelstromCellBossVortex
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova
Vórtice
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Recarga: 4 seg
Uma explosão gélida acontece ao redor do conjurador, causando dano de gelo aos inimigos e deixando para trás um vórtice giratório que causa dano de gelo degenerativo e resfria os inimigos presos nele.
Causa 1000 a 1500 de Dano de Gelo
Duração base é de 10 segundos
Causa 1736.4 do Dano de Gelo Base por segundo
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
Raio Base igual a 2 metros
Raio Base secundário igual a 2 metros
Pode explor de 1 Projétil de Disparo Congelante
active skill area of effect radius +% final [-17]
ground maelstrom art variation [2]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/ExperimenterBossStrongboxCold"] = {
    name = "Dario, the Living Void",
    life = 6,
    energyShield = 0.5,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "MaelstromCellBossFrostBomb",
        "MaelstromCellBossFrostbolt",
        "MaelstromCellBossVortex",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossFrostBomb"] = {
    name = "Frost Bomb",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_cold_damage_resistance_%",
        "life_regeneration_rate_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 24, 4000, 2000, -20, -50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossFrostbolt"] = {
    name = "Frostbolt",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossVortex"] = {
    name = "Vortex",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "frost_bolt_nova_number_of_frost_bolts_to_detonate",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {1.6000000238419, 2.4000000953674, 10, 10000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
Dario, Vida Vazia
Humanóide
Dario, the Living Void
SpectreN
TagsConjurador, has_wand, human, humanoid, large_height, light_armour, lightning_affinity, not_dex, not_str, ranged, red_blood, very_slow_movement
Vida
600%
Energy Shield From Life
50%
Ailment Threshold
600%
Resistência
42 42 42 0
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
ExperimenterBossStrongbox
Metadata
ExperimenterBossStrongboxLightning
Nível
68
Vida
38,600
Armadura
28,790
Evasão
4,739
Escudo de Energia
3,064
Damage
747
Dano Mágico
747
Precisão
290
Attack Time
1.2
Experiência
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
MaelstromCellBossOrbOfStorms
Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
Orbe Trovejante
Tempo de Conjuração: 1.2 seg
Recarga: 4 seg
Cria um orbe elétrico fixo que atinge os inimigos em sua área de efeito com feixes elétricos que podem se dividir para acertar mais inimigos. Modificadores à velocidade de conjuração aumentarão a frequência destes acertos. Conjurar esta habilidade novamente substitui o orbe anterior.
Causa 287.7 a 863 de Dano de Raio
Duração base é de 10 segundos
Ataca a cada 1 segundo, e quando você usar uma Habilidade de Raio próximo do Orbe
Feixe se Divide para 2 alvos adicionais
storm cloud destroy when caster dies [1]
MaelstromCellBossBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Esfera Trovejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.8 seg
Dispara um projétil lento que causa dano repetidamente nos inimigos em uma área ao seu redor com feixes de raio.
Causa 143.8 a 431.3 de Dano de Raio
Dispara 2 Projéteis adicionais
Velocidade de Projéteis aumentada em 25%
Raio Base igual a 1.8 metros
active skill area of effect radius +% final [-11]
base is projectile [1]
MaelstromCellSummonOrbOfStormsDaemon
Spell, Multicastable, Triggerable
Tempo de Conjuração: 0.8 seg
Recarga: 4 seg
alternate minion [308]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/ExperimenterBossStrongboxLightning"] = {
    name = "Dario, the Living Void",
    life = 6,
    energyShield = 0.5,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "MaelstromCellBossBallLightning",
        "MaelstromCellBossOrbOfStorms",
        "MaelstromCellSummonOrbOfStormsDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 2, -11, 18, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossOrbOfStorms"] = {
    name = "Orb of Storms",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Lightning] = true,
        [SkillType.Area] = true,
        [SkillType.Chains] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "projectile_number_to_split",
        "orb_of_storms_base_bolt_frequency_ms",
        "storm_cloud_destroy_when_caster_dies",
    },
    levels = {
        [1] = {0.5, 1.5, 10000, 2, 1000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellSummonOrbOfStormsDaemon"] = {
    name = "MaelstromCellSummonOrbOfStormsDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {308, 1, -95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Dario, Vida Vazia
Humanóide
Dario, the Living Void
SpectreN
TagsConjurador, cold_affinity, fire_affinity, has_wand, human, humanoid, large_height, light_armour, lightning_affinity, not_dex, not_str, ranged, red_blood, very_slow_movement
Vida
1000%
Energy Shield From Life
50%
Ailment Threshold
1000%
Resistência
42 42 42 0
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
ExperimenterBossStrongboxFinal
Metadata
ExperimenterBossStrongboxFinal
Nível
68
Vida
64,334
Armadura
28,790
Evasão
4,739
Escudo de Energia
3,064
Damage
747
Dano Mágico
747
Precisão
290
Attack Time
1.2
Experiência
20,510
Ailment Threshold
64,334
Chill
203
Shock
203
Brittle
1,151
Scorch
203
Sap
562
ClockworkGolemRighteousFire
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Círculo Ardente
Tempo de Conjuração: 1 seg
Envolve você em fogo mágico que rapidamente queima você e inimigos próximos. Seu dano mágico aumenta substancialmente enquanto você estiver sob este efeito. O efeito termina quando você tem 1 de vida restante.
Causa 885.2 de Dano de Fogo Base por segundo
Raio Base igual a 1.8 metros
MaelstromCellBossCelestialFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
Explosão Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 2.83 seg
Recarga: 9 seg
Canaliza para preparar uma grande explosão. Quanto mais você canalizar, maior será a área de efeito e o dano da explosão. A explosão ocorre após utilizar outra habilidade ou após um curto período sem conjurar.
Causa 206.1 a 309.2 de Dano de Fogo
110% mais Dano Mágico por estágio
110% mais Dano com Afecções por estágio
is area damage [1]
MaelstromCellBossOrbOfStorms
Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
Orbe Trovejante
Tempo de Conjuração: 1.2 seg
Recarga: 4 seg
Cria um orbe elétrico fixo que atinge os inimigos em sua área de efeito com feixes elétricos que podem se dividir para acertar mais inimigos. Modificadores à velocidade de conjuração aumentarão a frequência destes acertos. Conjurar esta habilidade novamente substitui o orbe anterior.
Causa 287.7 a 863 de Dano de Raio
Duração base é de 10 segundos
Ataca a cada 1 segundo, e quando você usar uma Habilidade de Raio próximo do Orbe
Feixe se Divide para 2 alvos adicionais
storm cloud destroy when caster dies [1]
MaelstromCellBossBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Esfera Trovejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.8 seg
Dispara um projétil lento que causa dano repetidamente nos inimigos em uma área ao seu redor com feixes de raio.
Causa 143.8 a 431.3 de Dano de Raio
Dispara 2 Projéteis adicionais
Velocidade de Projéteis aumentada em 25%
Raio Base igual a 1.8 metros
active skill area of effect radius +% final [-11]
base is projectile [1]
ClockworkGolemFrostBomb
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bomba Congelante
Chance de Crítico: 6%
Tempo de Conjuração: 0.5 seg
Recarga: 3.5 seg
Cria um cristal que pulsa com gelo por um tempo. Cada pulso aplica um debuff aos inimigos próximos por uma duração secundária que reduz a regeneração de vida, e também inflige Exposição a Gelo. Quando a duração do cristal terminar, ele explode, causando muito dano de gelo aos inimigos ao redor.
Causa 980.5 a 1471 de Dano de Gelo
Duração base é de 4 segundos
Duração Base Secundária é de 2 segundos
Velocidade de Regeneração de Vida reduzida em 50%
Raio Base igual a 2.4 metros
Exposição a Gelo aplica -20% de Resistência a Gelo
is area damage [1]
MaelstromCellBossFrostbolt
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
Disparo Congelante
Chance de Crítico: 5%
Tempo de Conjuração: 0.75 seg
Dispara um projétil lento que atravessa os inimigos, causando dano de gelo.
Causa 893.6 a 1340 de Dano de Gelo
Projéteis Perfuram todos Alvos
Dispara 2 Projéteis adicionais
Velocidade de Projéteis aumentada em 20%
base is projectile [1]
MaelstromCellBossVortex
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova
Vórtice
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Recarga: 4 seg
Uma explosão gélida acontece ao redor do conjurador, causando dano de gelo aos inimigos e deixando para trás um vórtice giratório que causa dano de gelo degenerativo e resfria os inimigos presos nele.
Causa 1000 a 1500 de Dano de Gelo
Duração base é de 10 segundos
Causa 1736.4 do Dano de Gelo Base por segundo
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
Raio Base igual a 2 metros
Raio Base secundário igual a 2 metros
Pode explor de 1 Projétil de Disparo Congelante
active skill area of effect radius +% final [-17]
ground maelstrom art variation [2]
is area damage [1]
MaelstromCellSummonClockworkGolems
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 1.5 seg
Recarga: 10 seg
Lacaios têm 100% mais Vida Máxima
alternate minion [305]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [8]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
MaelstromCellSummonClockworkGolems2
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 1.5 seg
Recarga: 10 seg
Lacaios têm 100% mais Vida Máxima
alternate minion [306]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [8]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
MaelstromCellSummonClockworkGolems3
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 1.5 seg
Recarga: 10 seg
Lacaios têm 100% mais Vida Máxima
alternate minion [307]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [8]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
MaelstromCellSummonOrbOfStormsDaemon
Spell, Multicastable, Triggerable
Tempo de Conjuração: 0.8 seg
Recarga: 4 seg
alternate minion [308]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/ExperimenterBossStrongboxFinal"] = {
    name = "Dario, the Living Void",
    life = 10,
    energyShield = 0.5,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "ClockworkGolemRighteousFire",
        "MaelstromCellBossBallLightning",
        "MaelstromCellBossCelestialFlameblast",
        "ClockworkGolemFrostBomb",
        "MaelstromCellBossOrbOfStorms",
        "MaelstromCellBossFrostbolt",
        "MaelstromCellBossVortex",
        "MaelstromCellSummonClockworkGolems",
        "MaelstromCellSummonClockworkGolems2",
        "MaelstromCellSummonClockworkGolems3",
        "MaelstromCellSummonOrbOfStormsDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ClockworkGolemRighteousFire"] = {
    name = "Righteous Fire",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
    },
    levels = {
        [1] = {1, 18, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 2, -11, 18, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossCelestialFlameblast"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 110, 110, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ClockworkGolemFrostBomb"] = {
    name = "Frost Bomb",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_cold_damage_resistance_%",
        "life_regeneration_rate_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 24, 4000, 2000, -20, -50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossOrbOfStorms"] = {
    name = "Orb of Storms",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Lightning] = true,
        [SkillType.Area] = true,
        [SkillType.Chains] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "projectile_number_to_split",
        "orb_of_storms_base_bolt_frequency_ms",
        "storm_cloud_destroy_when_caster_dies",
    },
    levels = {
        [1] = {0.5, 1.5, 10000, 2, 1000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossFrostbolt"] = {
    name = "Frostbolt",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossVortex"] = {
    name = "Vortex",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "frost_bolt_nova_number_of_frost_bolts_to_detonate",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {1.6000000238419, 2.4000000953674, 10, 10000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellSummonClockworkGolems"] = {
    name = "MaelstromCellSummonClockworkGolems",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "active_skill_minion_life_+%_final",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {305, 8, 100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellSummonClockworkGolems2"] = {
    name = "MaelstromCellSummonClockworkGolems2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "active_skill_minion_life_+%_final",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {306, 8, 100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellSummonClockworkGolems3"] = {
    name = "MaelstromCellSummonClockworkGolems3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "active_skill_minion_life_+%_final",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {307, 8, 100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellSummonOrbOfStormsDaemon"] = {
    name = "MaelstromCellSummonOrbOfStormsDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {308, 1, -95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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