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Dario, el Vacío Viviente
Humanoide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Dario, the Living Void
Spectre
TagsLanzador de hechizos, cold_affinity, fire_affinity, has_wand, human, humanoid, large_height, light_armour, not_dex, not_str, ranged, red_blood, very_slow_movement
Vida
600%
Energy Shield From Life
50%
Ailment Threshold
600%
Resistencia
IconEnemyResistanceFire42% IconEnemyResistanceCold42% IconEnemyResistanceLightning42% IconEnemyResistanceChaos0%
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
ExperimenterBossStrongbox
Metadata
ExperimenterBossStrongboxFire
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
4,739
Escudo de energía
18,381
Damage
747
Daño de hechizos
747
Precisión
580
Attack Time
1.2
Experiencia
20,510
Minion Life
8,373
Minion Energy Shield
3,987
Minion Damage
597
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Phys Convert Ele
240%
ClockworkGolemRighteousFire
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Fuego justo
Tiempo de lanzamiento: 1 seg
Te envuelve en un fuego mágico que te incendia rápidamente a ti y a los enemigos cercanos. Tu daño de hechizos aumenta considerablemente bajo este efecto. El efecto termina cuando te queda 1 de vida.
El radio base es de 1.8 metros
base fire damage to deal per minute [53113]
righteousfire
MaelstromCellBossCelestialFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
Explosión de llamas
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.83 seg
Tiempo de recarga: 9 seg
Canaliza para formar una gran explosión. Cuanto más tiempo canalices, mayor será el área de efecto y el daño de la explosión. La explosión se produce después de usar otra habilidad o después de un corto período de tiempo sin lanzar habilidades.
Inflige de 206.1 a 309.2 de daño de fuego
110% más de daño de hechizos por cada fase
110% más de daño con estados alterados por cada fase
is area damage [1]
ChargedBlast
MaelstromCellBossFrostbolt
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
Descarga de escarcha
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.75 seg
Dispara un proyectil de movimiento lento que perfora a los enemigos e inflige daño de hielo.
Dispara 2 proyectiles adicionales
Velocidad de proyectiles aumentada un 20%
always pierce [1]
base is projectile [1]
spell maximum base cold damage [1340]
spell minimum base cold damage [893.6]
FrostBolt

Object Type

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/ExperimenterBossStrongboxFire"] = {
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    name = "Dario, the Living Void",
    life = 6,
    energyShield = 0.5,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "ClockworkGolemRighteousFire",
        "MaelstromCellBossCelestialFlameblast",
        "MaelstromCellBossFrostbolt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ClockworkGolemRighteousFire"] = {
    name = "Righteous Fire",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
    },
    levels = {
        [1] = {1, 18, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossCelestialFlameblast"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 110, 110, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossFrostbolt"] = {
    name = "Frostbolt",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Dario, el Vacío Viviente
Humanoide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Dario, the Living Void
Spectre
TagsLanzador de hechizos, cold_affinity, has_wand, human, humanoid, large_height, light_armour, not_dex, not_str, ranged, red_blood, very_slow_movement
Vida
600%
Energy Shield From Life
50%
Ailment Threshold
600%
Resistencia
IconEnemyResistanceFire42% IconEnemyResistanceCold42% IconEnemyResistanceLightning42% IconEnemyResistanceChaos0%
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
ExperimenterBossStrongbox
Metadata
ExperimenterBossStrongboxCold
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
4,739
Escudo de energía
18,381
Damage
747
Daño de hechizos
747
Precisión
580
Attack Time
1.2
Experiencia
20,510
Minion Life
8,373
Minion Energy Shield
3,987
Minion Damage
597
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Phys Convert Ele
240%
MaelstromCellBossFrostBomb
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bomba de escarcha
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
Crea un cristal que emite pulsos de hielo durante un tiempo. Cada pulso aplica una efecto nocivo a los enemigos cercanos durante un período de tiempo secundario que reduce su velocidad de regeneración de vida y también aplica exposición al hielo. Cuando finaliza la duración del cristal, este explota e inflige un gran daño de hielo a los enemigos que están a su alrededor.
La duración base es de 4 segundos
La duración secundaria base es de 2 segundos
Velocidad de regeneración de vida reducida un 50%
El radio base es de 2.4 metros
La exposición al hielo aplica -20% a la resistencia al hielo
is area damage [1]
spell maximum base cold damage [1765]
spell minimum base cold damage [1177]
FrostBomb
MaelstromCellBossFrostbolt
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
Descarga de escarcha
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.75 seg
Dispara un proyectil de movimiento lento que perfora a los enemigos e inflige daño de hielo.
Dispara 2 proyectiles adicionales
Velocidad de proyectiles aumentada un 20%
always pierce [1]
base is projectile [1]
spell maximum base cold damage [1340]
spell minimum base cold damage [893.6]
FrostBolt
MaelstromCellBossVortex
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire, DamageOverTime
Vórtice
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.9 seg
Tiempo de recarga: 4 seg
Una explosión de hielo estalla alrededor del personaje e inflige daño de hielo a los enemigos. También deja un vórtice giratorio detrás de sí que inflige daño de hielo degenerativo y escarcha a los enemigos a los que atrapa.
La duración base es de 10 segundos
Inflige 1736.4 de daño de hielo base por segundo
Los modificadores de daño de hechizos se aplican al efecto de daño degenerativo de esta habilidad
El radio base es de 2 metros
El radio secundario base es de 2 metros
Puede explotar desde 1 Proyectiles de Descarga de Escarcha como máximo
active skill area of effect radius +% final [-17]
ground maelstrom art variation [2]
is area damage [1]
spell maximum base cold damage [1500]
spell minimum base cold damage [1000]
FrostVortex

Object Type

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/ExperimenterBossStrongboxCold"] = {
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    name = "Dario, the Living Void",
    life = 6,
    energyShield = 0.5,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "MaelstromCellBossFrostBomb",
        "MaelstromCellBossFrostbolt",
        "MaelstromCellBossVortex",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossFrostBomb"] = {
    name = "Frost Bomb",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_cold_damage_resistance_%",
        "life_regeneration_rate_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 24, 4000, 2000, -20, -50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossFrostbolt"] = {
    name = "Frostbolt",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossVortex"] = {
    name = "Vortex",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "frost_bolt_nova_number_of_frost_bolts_to_detonate",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {1.6000000238419, 2.4000000953674, 10, 10000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
Dario, el Vacío Viviente
Humanoide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Dario, the Living Void
Spectre
TagsLanzador de hechizos, has_wand, human, humanoid, large_height, light_armour, lightning_affinity, not_dex, not_str, ranged, red_blood, very_slow_movement
Vida
600%
Energy Shield From Life
50%
Ailment Threshold
600%
Resistencia
IconEnemyResistanceFire42% IconEnemyResistanceCold42% IconEnemyResistanceLightning42% IconEnemyResistanceChaos0%
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
ExperimenterBossStrongbox
Metadata
ExperimenterBossStrongboxLightning
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
4,739
Escudo de energía
18,381
Damage
747
Daño de hechizos
747
Precisión
580
Attack Time
1.2
Experiencia
20,510
Minion Life
8,373
Minion Energy Shield
3,987
Minion Damage
597
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Phys Convert Ele
240%
MaelstromCellBossOrbOfStorms
Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb, Multicastable
Orbe de tormentas
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 4 seg
Crea un orbe eléctrico estacionario que golpea a los enemigos que se encuentran en su área de efecto con haces de rayo que se pueden dividir para golpear a más enemigos. Los modificadores a la velocidad de lanzamiento de hechizos aumentarán la frecuencia con la que golpea. Lanzar esta habilidad otra vez reemplazará el orbe anterior.
La duración base es de 10 segundos
Golpea cada 1 segundo y cuando usas una habilidad de rayo cerca del orbe
El radio base es de 2.8 metros
El radio secundario base es de 3.5 metros
El haz se divide hacia 2 objetivos adicionales
spell maximum base lightning damage [863]
spell minimum base lightning damage [287.7]
storm cloud destroy when caster dies [1]
StormCloud
MaelstromCellBossBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.8 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Dispara 2 proyectiles adicionales
Velocidad de proyectiles aumentada un 25%
El radio base es de 1.8 metros
active skill area of effect radius +% final [-11]
base is projectile [1]
spell maximum base lightning damage [431.3]
spell minimum base lightning damage [143.8]
balllightning
MaelstromCellSummonOrbOfStormsDaemon
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 4 seg
alternate minion [308]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/ExperimenterBossStrongboxLightning"] = {
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    name = "Dario, the Living Void",
    life = 6,
    energyShield = 0.5,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "MaelstromCellBossBallLightning",
        "MaelstromCellBossOrbOfStorms",
        "MaelstromCellSummonOrbOfStormsDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 2, -11, 18, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossOrbOfStorms"] = {
    name = "Orb of Storms",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Lightning] = true,
        [SkillType.Area] = true,
        [SkillType.Chains] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
        [SkillType.Multicastable] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "projectile_number_to_split",
        "orb_of_storms_base_bolt_frequency_ms",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "storm_cloud_destroy_when_caster_dies",
    },
    levels = {
        [1] = {0.5, 1.5, 10000, 2, 1000, 28, 35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellSummonOrbOfStormsDaemon"] = {
    name = "MaelstromCellSummonOrbOfStormsDaemon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {308, 1, -95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Dario, el Vacío Viviente
Humanoide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Dario, the Living Void
Spectre
TagsLanzador de hechizos, cold_affinity, fire_affinity, has_wand, human, humanoid, large_height, light_armour, lightning_affinity, not_dex, not_str, ranged, red_blood, very_slow_movement
Vida
1000%
Energy Shield From Life
50%
Ailment Threshold
1000%
Resistencia
IconEnemyResistanceFire42% IconEnemyResistanceCold42% IconEnemyResistanceLightning42% IconEnemyResistanceChaos0%
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
ExperimenterBossStrongboxFinal
Metadata
ExperimenterBossStrongboxFinal
Nivel
68
Vida
64,334
Armadura
28,790
Evasión
4,739
Escudo de energía
30,635
Damage
747
Daño de hechizos
747
Precisión
580
Attack Time
1.2
Experiencia
20,510
Minion Life
13,955
Minion Energy Shield
6,645
Minion Damage
597
Ailment Threshold
64,334
Chill
203
Shock
203
Brittle
1,151
Scorch
203
Sap
562
Phys Convert Ele
240%
ClockworkGolemRighteousFire
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Fuego justo
Tiempo de lanzamiento: 1 seg
Te envuelve en un fuego mágico que te incendia rápidamente a ti y a los enemigos cercanos. Tu daño de hechizos aumenta considerablemente bajo este efecto. El efecto termina cuando te queda 1 de vida.
El radio base es de 1.8 metros
base fire damage to deal per minute [53113]
righteousfire
MaelstromCellBossCelestialFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
Explosión de llamas
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.83 seg
Tiempo de recarga: 9 seg
Canaliza para formar una gran explosión. Cuanto más tiempo canalices, mayor será el área de efecto y el daño de la explosión. La explosión se produce después de usar otra habilidad o después de un corto período de tiempo sin lanzar habilidades.
Inflige de 206.1 a 309.2 de daño de fuego
110% más de daño de hechizos por cada fase
110% más de daño con estados alterados por cada fase
is area damage [1]
ChargedBlast
MaelstromCellBossOrbOfStorms
Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb, Multicastable
Orbe de tormentas
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 4 seg
Crea un orbe eléctrico estacionario que golpea a los enemigos que se encuentran en su área de efecto con haces de rayo que se pueden dividir para golpear a más enemigos. Los modificadores a la velocidad de lanzamiento de hechizos aumentarán la frecuencia con la que golpea. Lanzar esta habilidad otra vez reemplazará el orbe anterior.
La duración base es de 10 segundos
Golpea cada 1 segundo y cuando usas una habilidad de rayo cerca del orbe
El radio base es de 2.8 metros
El radio secundario base es de 3.5 metros
El haz se divide hacia 2 objetivos adicionales
spell maximum base lightning damage [863]
spell minimum base lightning damage [287.7]
storm cloud destroy when caster dies [1]
StormCloud
MaelstromCellBossBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.8 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Dispara 2 proyectiles adicionales
Velocidad de proyectiles aumentada un 25%
El radio base es de 1.8 metros
active skill area of effect radius +% final [-11]
base is projectile [1]
spell maximum base lightning damage [431.3]
spell minimum base lightning damage [143.8]
balllightning
ClockworkGolemFrostBomb
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bomba de escarcha
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 3.5 seg
Crea un cristal que emite pulsos de hielo durante un tiempo. Cada pulso aplica una efecto nocivo a los enemigos cercanos durante un período de tiempo secundario que reduce su velocidad de regeneración de vida y también aplica exposición al hielo. Cuando finaliza la duración del cristal, este explota e inflige un gran daño de hielo a los enemigos que están a su alrededor.
La duración base es de 4 segundos
La duración secundaria base es de 2 segundos
Velocidad de regeneración de vida reducida un 50%
El radio base es de 2.4 metros
La exposición al hielo aplica -20% a la resistencia al hielo
is area damage [1]
spell maximum base cold damage [1471]
spell minimum base cold damage [980.5]
FrostBomb
MaelstromCellBossFrostbolt
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
Descarga de escarcha
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.75 seg
Dispara un proyectil de movimiento lento que perfora a los enemigos e inflige daño de hielo.
Dispara 2 proyectiles adicionales
Velocidad de proyectiles aumentada un 20%
always pierce [1]
base is projectile [1]
spell maximum base cold damage [1340]
spell minimum base cold damage [893.6]
FrostBolt
MaelstromCellBossVortex
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire, DamageOverTime
Vórtice
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.9 seg
Tiempo de recarga: 4 seg
Una explosión de hielo estalla alrededor del personaje e inflige daño de hielo a los enemigos. También deja un vórtice giratorio detrás de sí que inflige daño de hielo degenerativo y escarcha a los enemigos a los que atrapa.
La duración base es de 10 segundos
Inflige 1736.4 de daño de hielo base por segundo
Los modificadores de daño de hechizos se aplican al efecto de daño degenerativo de esta habilidad
El radio base es de 2 metros
El radio secundario base es de 2 metros
Puede explotar desde 1 Proyectiles de Descarga de Escarcha como máximo
active skill area of effect radius +% final [-17]
ground maelstrom art variation [2]
is area damage [1]
spell maximum base cold damage [1500]
spell minimum base cold damage [1000]
FrostVortex
MaelstromCellSummonClockworkGolems
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
Los esbirros tienen un 100% más de vida máxima
alternate minion [305]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [8]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
MaelstromCellSummonClockworkGolems2
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
Los esbirros tienen un 100% más de vida máxima
alternate minion [306]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [8]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
MaelstromCellSummonClockworkGolems3
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
Los esbirros tienen un 100% más de vida máxima
alternate minion [307]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [8]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
MaelstromCellSummonOrbOfStormsDaemon
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 4 seg
alternate minion [308]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/ExperimenterBossStrongboxFinal"] = {
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    name = "Dario, the Living Void",
    life = 10,
    energyShield = 0.5,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "ClockworkGolemRighteousFire",
        "MaelstromCellBossBallLightning",
        "MaelstromCellBossCelestialFlameblast",
        "ClockworkGolemFrostBomb",
        "MaelstromCellBossOrbOfStorms",
        "MaelstromCellBossFrostbolt",
        "MaelstromCellBossVortex",
        "MaelstromCellSummonClockworkGolems",
        "MaelstromCellSummonClockworkGolems2",
        "MaelstromCellSummonClockworkGolems3",
        "MaelstromCellSummonOrbOfStormsDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ClockworkGolemRighteousFire"] = {
    name = "Righteous Fire",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
    },
    levels = {
        [1] = {1, 18, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 2, -11, 18, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossCelestialFlameblast"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 110, 110, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ClockworkGolemFrostBomb"] = {
    name = "Frost Bomb",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_cold_damage_resistance_%",
        "life_regeneration_rate_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 24, 4000, 2000, -20, -50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossOrbOfStorms"] = {
    name = "Orb of Storms",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Lightning] = true,
        [SkillType.Area] = true,
        [SkillType.Chains] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
        [SkillType.Multicastable] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "projectile_number_to_split",
        "orb_of_storms_base_bolt_frequency_ms",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "storm_cloud_destroy_when_caster_dies",
    },
    levels = {
        [1] = {0.5, 1.5, 10000, 2, 1000, 28, 35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossFrostbolt"] = {
    name = "Frostbolt",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellBossVortex"] = {
    name = "Vortex",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "frost_bolt_nova_number_of_frost_bolts_to_detonate",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {1.6000000238419, 2.4000000953674, 10, 10000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellSummonClockworkGolems"] = {
    name = "MaelstromCellSummonClockworkGolems",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "active_skill_minion_life_+%_final",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {305, 8, 100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellSummonClockworkGolems2"] = {
    name = "MaelstromCellSummonClockworkGolems2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "active_skill_minion_life_+%_final",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {306, 8, 100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellSummonClockworkGolems3"] = {
    name = "MaelstromCellSummonClockworkGolems3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "active_skill_minion_life_+%_final",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {307, 8, 100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaelstromCellSummonOrbOfStormsDaemon"] = {
    name = "MaelstromCellSummonOrbOfStormsDaemon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {308, 1, -95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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