퀄리티로 인한 추가 효과:
Level Effect /40
| Implicit |
|---|
| 기본 지속시간 3초 |
| 기본 반경 2미터 |
| 기본 2차 반경 2미터 |
| 주문 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용 |
| 레벨 | 요구 사항레벨 | 지능 | 마나 | Base Damage | 48~72 냉기 피해 | 1초마다 115.6의 기본 냉기 피해를 줌 | 경험치 |
|---|---|---|---|---|---|---|---|
| 1 | 28 | 67 | 13 | 100%, 100%, 100% | 48, 72 | 115.6 | 199,345 |
| 2 | 31 | 73 | 14 | 100%, 100%, 100% | 61, 92 | 148.7 | 285,815 |
| 3 | 34 | 79 | 15 | 100%, 100%, 100% | 77, 115 | 189.7 | 401,344 |
| 4 | 37 | 85 | 16 | 100%, 100%, 100% | 96, 144 | 241.4 | 554,379 |
| 5 | 40 | 92 | 16 | 100%, 100%, 100% | 120, 180 | 305.4 | 477,437 |
| 6 | 42 | 96 | 17 | 100%, 100%, 100% | 138, 208 | 355.9 | 583,786 |
| 7 | 44 | 100 | 18 | 100%, 100%, 100% | 160, 240 | 415.7 | 710,359 |
| 8 | 46 | 104 | 18 | 100%, 100%, 100% | 184, 276 | 484.2 | 1,355,511 |
| 9 | 48 | 109 | 19 | 100%, 100%, 100% | 212, 318 | 563.1 | 1,138,877 |
| 10 | 50 | 113 | 19 | 100%, 100%, 100% | 244, 366 | 654.1 | 1,368,233 |
| 11 | 52 | 117 | 20 | 100%, 100%, 100% | 280, 420 | 758.9 | 1,638,338 |
| 12 | 54 | 121 | 20 | 100%, 100%, 100% | 321, 482 | 879.5 | 1,956,648 |
| 13 | 56 | 125 | 21 | 100%, 100%, 100% | 368, 552 | 1016.8 | 3,655,184 |
| 14 | 58 | 130 | 21 | 100%, 100%, 100% | 421, 632 | 1174.3 | 3,017,327 |
| 15 | 60 | 134 | 22 | 100%, 100%, 100% | 482, 723 | 1360.1 | 7,759,995 |
| 16 | 62 | 138 | 22 | 100%, 100%, 100% | 551, 826 | 1567.9 | 15,138,193 |
| 17 | 64 | 142 | 23 | 100%, 100%, 100% | 629, 943 | 1810.3 | 26,083,825 |
| 18 | 66 | 146 | 24 | 100%, 100%, 100% | 718, 1077 | 2088.5 | 62,620,247 |
| 19 | 68 | 151 | 24 | 100%, 100%, 100% | 819, 1228 | 2410.2 | 211,708,088 |
| 20 | 70 | 155 | 25 | 100%, 100%, 100% | 933, 1399 | 2772.8 | |
| 21 | 72 | 25 | 100%, 100%, 100% | 1063, 1594 | 3191.4 | ||
| 22 | 74 | 26 | 100%, 100%, 100% | 1210, 1814 | 3670.5 | ||
| 23 | 76 | 26 | 100%, 100%, 100% | 1376, 2064 | 4214 | ||
| 24 | 78 | 27 | 100%, 100%, 100% | 1565, 2347 | 4834.9 | ||
| 25 | 80 | 27 | 100%, 100%, 100% | 1778, 2667 | 5562.5 | ||
| 26 | 82 | 28 | 100%, 100%, 100% | 2020, 3029 | 6374.5 | ||
| 27 | 84 | 28 | 100%, 100%, 100% | 2293, 3439 | 7324.7 | ||
| 28 | 86 | 29 | 100%, 100%, 100% | 2602, 3903 | 8411.7 | ||
| 29 | 88 | 30 | 100%, 100%, 100% | 2952, 4427 | 9603.1 | ||
| 30 | 90 | 30 | 100%, 100%, 100% | 3347, 5020 | 11016.3 | ||
| 31 | 91 | 30 | 100%, 100%, 100% | 3563, 5345 | 11790.5 | ||
| 32 | 92 | 31 | 100%, 100%, 100% | 3793, 5690 | 12617.5 | ||
| 33 | 93 | 31 | 100%, 100%, 100% | 4038, 6056 | 13500.9 | ||
| 34 | 94 | 31 | 100%, 100%, 100% | 4297, 6446 | 14444.4 | ||
| 35 | 95 | 31 | 100%, 100%, 100% | 4574, 6860 | 15451.9 | ||
| 36 | 96 | 32 | 100%, 100%, 100% | 4867, 7301 | 16527.8 | ||
| 37 | 97 | 32 | 100%, 100%, 100% | 5179, 7768 | 17676.6 | ||
| 38 | 98 | 32 | 100%, 100%, 100% | 5510, 8265 | 18903 | ||
| 39 | 99 | 33 | 100%, 100%, 100% | 5862, 8793 | 20212.3 | ||
| 40 | 100 | 33 | 100%, 100%, 100% | 6236, 9354 | 21588.3 |
Attribute /12
소용돌이
| 이름 | 상세 설명 표시 |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | 속성 부여 |
| Id | Vortex |
| DropLevel | 28 |
| BaseType | 소용돌이 |
| Class | 스킬 젬 |
| TargetTypes | Ground, |
| Type | Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire |
| BuffIcon | |
| ItemType | Metadata/Items/Gems/SkillGemFrostBoltNova |
| ActiveSkillsCode | vortex |
| Reference |
시련 무기 /5
| Weight | Desc |
|---|---|
| 1000 (T5) | 격노 소용돌이 또는 칼날 폭풍 속에 있는 적에게 이동 방해 및 낙담 유발 |
| 1000 (T5) | 칼날 소용돌이 및 칼날 폭격이 명중 시 30%의 확률로 적 꿰뚫음 칼날 소용돌이 및 칼날 폭격이 비-물리 피해를 주지 않음 |
| 1000 (T5) | 칼날 소용돌이 및 칼날 폭격이 명중 시 60%의 확률로 적 꿰뚫음 칼날 소용돌이 및 칼날 폭격이 비-물리 피해를 주지 않음 |
| 1000 (T5) | 서리 구체에 시전 시 소용돌이 치명타 확률 +15% |
| 1000 (T5) | 서리 구체에 시전 시 소용돌이 치명타 확률 +25% |
퀄리티로 인한 추가 효과:
Supported By /117
포인트 아이템 /3
Attribute /4
sandstorm_water
| Code | base cold damage taken per minute |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
Attribute /4
ground_maelstrom_chill
Buff Related /1
| tbl | code | mod |
|---|---|---|
| GroundEffectTypes | Maelstorm |
| Code | base cold damage taken per minute |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
Attribute /3
ground_vortex_lightning
| 이름 | 상세 설명 표시 |
|---|---|
| BuffGroupsID | 36 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
Buff Related /1
| tbl | code | mod |
|---|---|---|
| GroundEffectTypes | LightningVortex |
| Code | base lightning damage taken per minute |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
Attribute /3
ground_vortex_lightning_ruin
| 이름 | 상세 설명 표시 |
|---|---|
| BuffGroupsID | 36 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
Buff Related /1
| tbl | code | mod |
|---|---|---|
| GroundEffects |
| Code | base lightning damage taken per minute |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
Attribute /3
ground_vortex_ruin
| 이름 | 상세 설명 표시 |
|---|---|
| BuffGroupsID | 36 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
Buff Related /1
| tbl | code | mod |
|---|---|---|
| GroundEffects |
| Code | base cold damage taken per minute |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Spectre | |
|---|---|
| Area | 목욕탕, 감춰진 목욕실, 감춰진 목욕실, 호화로운 은신처 |
| Tags | 시전, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, unusable_corpse, water, water_elemental |
| Packs |
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance2"
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterSpiral/WaterSpiral2"] = {
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vortex",
life = 1.5,
energyShield = 1.5,
damage = 1.37,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 6,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"WaterVortex",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WaterVortex"] = {
name = "WaterVortex",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.039999961853, 1.5599999427795, 35, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
구조물| Spectre | |
|---|---|
| Tags | 시전, construct, ghost_armour, is_unarmed, physical_affinity, very_slow_movement |
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Positioned
{
collision_hull_type = "projectile"
blocking = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
untargetable_by_enemy_monster_ai = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_max_endurance_charges = 0
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_monster_no_beyond_portal = 1
set_immune_to_cheats = 1
set_cannot_be_afflicted = 1
}
Life
{
corpse_usable = false
}
Functions
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/Objects/Lycia2Vortex"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Vortex",
life = 3,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"EASSanctumVortexImpact",
"DTTSanctumVortexMove",
"SanctumVortexAura",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumVortexImpact"] = {
name = "EASSanctumVortexImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumVortexMove"] = {
name = "DTTSanctumVortexMove",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SanctumVortexAura"] = {
name = "SanctumVortexAura",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
Community Wiki
Vortex
Vortex is a cold spell that deals damage in an area around the character and leaves a ground effect that chills and deals heavy cold damage over time. If the player has any active Frostbolt projectiles, Vortex will be cast on those projectiles instead.
Skill functions and interactions
Modifiers to Spell Damage apply to this skill's Damage Over Time Effect: Modifiers to spell damage only affect the damage over time effect of Vortex granted by the gem and do not affect other sources of damage over time which may be applied by the skill, such as poison or Decay Support.
Frostbolt: The player may cast Frostbolt and subsequently cast Vortex on the Frostbolt projectiles. If Vortex is cast this way, it will have 20% less area of effect and it may cast on up to 5 Frostbolt projectiles, consuming them.
- If the player has any active Frostbolt projectiles and Vortex is triggered by an effect (such as Cast On Critical Strike Support), Vortex will automatically be cast on the Frostbolt projectiles.
Overlap: If an enemy is standing on multiple Vortex ground effects, only the one with the highest damage per second will deal damage at any given moment. This is consistent with other damage over time ground effects, such as burning ground.
Cast time: Vortex is an instant spell; it has no cast time and does not interrupt your character's other actions.
On hit effects: Because the initial explosion counts as a hit, Vortex can be used with on hit effects such as Hextouch Support.
Version history
| Version | Changes |
|---|---|
| 3.19.0 |
|
| 3.17.0 |
|
| 3.16.0 |
|
| 3.6.4 |
|
| 3.6.2 |
|
| 3.6.0 |
|
| 3.5.0 |
|
| 3.0.0 |
|
| 2.3.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.








































































































































