漩涡
等级: (1–20)
消耗: (13–25) 点魔力
施放间隔: 0.75 秒
攻击暴击率: 6.00%
伤害效用: 270%
需求 等级 (28–70), (67–155) 智慧
一个会在施法者周围爆炸的冰爆,对敌人造成冰霜伤害,并留下一个漩涡,对于在其中的敌人继续造成持续冰霜伤害和冰缓。
造成 (49–779) - (73–1169) 冰霜伤害
基础持续时间为 3
每秒造成 (116.1–2316.1) 基础冰霜伤害
法术伤害的词缀效果同样套用于持续伤害
基础范围为 2
基础次级范围为 2

品质额外效果:
范围 +(0–0.2)
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Vortex
使命 /1 ⍟
等级效果 /40
固定
基础持续时间为 3
基础范围为 2
基础次级范围为 2
法术伤害的词缀效果同样套用于持续伤害
等级需求等级智慧消耗造成 49 - 73 冰霜伤害每秒造成 116.1 基础冰霜伤害经验值
128671349, 73116.1199,345
231731461, 91147.3285,815
334791575, 113185.4401,344
437851693, 139232.9554,379
5409216114, 171290.9477,437
6429617131, 196336583,786
74410018150, 224389710,359
84610418171, 256449.21,355,511
94810919195, 292517.91,138,877
105011319222, 333596.31,368,233
115211720253, 379685.81,638,338
125412120288, 431787.91,956,648
135612521327, 490902.93,655,184
145813021371, 5561033.83,017,327
156013422420, 6311186.97,759,995
166213822476, 7151356.315,138,193
176414223539, 8091552.426,083,825
186614624610, 9151775.362,620,247
196815124690, 10352030.9211,708,088
207015525779, 11692316.1
217225880, 13202642.5
227426993, 14893012.8
2376261120, 16793428.8
2478271262, 18933899.8
2580271422, 21324447.6
2682281601, 24015052.3
2784281802, 27025755
2886292027, 30406551.4
2988302279, 34187414.2
3090302561, 38428431.2
3191302715, 40738984.4
3292312878, 43179572.6
3393313050, 457510198.1
3494313232, 484810863.2
3595313425, 513711570.2
3696323629, 544312321.8
3797323844, 576613120.7
3898324072, 610813969.8
3999334313, 647014872.3
40100334569, 685315815.4
Attribute /10

漩涡

KeyValue
CostiLvl 1: 普通: 1x机会石
关键字投射物, Pierce
DropLevel 28
BaseType 漩涡
Class 技能宝石
TargetTypes地面,
Type法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 持续时间, 冰缓区域, 范围法术, 新星
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemFrostBoltNova
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /5
比重Desc
1000 (T5)你的怒火漩涡和剑刃风暴中的敌人被缓速并恐惧
1000 (T5)飞刃风暴和乱剑穿心击中时有 30% 的几率穿刺敌人
飞刃风暴和乱剑穿心不造成非物理伤害
1000 (T5)飞刃风暴和乱剑穿心击中时有 60% 的几率穿刺敌人
飞刃风暴和乱剑穿心不造成非物理伤害
1000 (T5)施放寒冰弹时漩涡的暴击几率提高 +15%
1000 (T5)施放寒冰弹时漩涡的暴击几率提高 +25%
漩涡
你正承受持续冰霜伤害。
base_cold_damage_taken_per_minute
Vortex
Attribute /4

sandstorm_water

KeyValue
关键字投射物, Chain, 护甲, 闪避值
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codebase cold damage taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
漩涡
漩涡正在对你造成伤害
base_cold_damage_taken_per_minute
Vortex
Attribute /4

ground_maelstrom_chill

KeyValue
关键字投射物, Chain, 护甲, 闪避值
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codebase cold damage taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
漩涡
漩涡正在对你造成伤害
base_lightning_damage_taken_per_minute
Vortex
Attribute /4

ground_vortex_lightning

KeyValue
关键字投射物, Chain, 护甲, 闪避值
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codebase lightning damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
漩涡
漩涡正在对你造成伤害
base_lightning_damage_taken_per_minute
Vortex
Attribute /4

ground_vortex_lightning_ruin

KeyValue
关键字投射物, Chain, 护甲, 闪避值
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codebase lightning damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
漩涡
漩涡正在对你造成伤害
base_cold_damage_taken_per_minute
Vortex
Attribute /4

ground_vortex_ruin

KeyValue
关键字投射物, Chain, 护甲, 闪避值
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codebase cold damage taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
漩涡 怪物 /17 ⍟
名字词缀幽魂
溅水之灵80% 的物理伤害转换为冰霜伤害Y
海啸之灵80% 的物理伤害转换为冰霜伤害Y
溅水白浪80% 的物理伤害转换为冰霜伤害Y
惊海公主80% 的物理伤害转换为冰霜伤害
monster no drops or experience [1]
Y
虚空魅影怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
虚空具象怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
虚空余罪cannot be used as minion [1]N
海礁之母移动速度减慢 25%
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
获得额外冰霜伤害, 其数值等同于物理伤害的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
哈根缇奥施法速度加快 35%Y
哈根缇奥施法速度加快 35%
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Y
恶魔Y
达瑞尔, 虚空之灵Y
精华守卫monster no drops or experience [1]Y
奇异者monster no drops or experience [1]Y
深海寄生者Y
投掷神机monster no drops or experience [1]Y
苦寒塑像获得额外冰霜伤害, 其数值等同于物理伤害的 25%Y
商城 /3 ⍟
漩涡:黑洞
你的漩涡附带静止的黑洞效果.
漩涡:古典武士
将旋风变为古典武士效果
漩涡:诡异
将漩涡变为诡异效果。
迷宫 附魔 helmet /24 ⍟
等级名字词缀比重
无情帝王试炼Enchantment Blade Vortex Damage 1【飞刃风暴】的法术伤害提高 25%75
终极帝王试炼Enchantment Blade Vortex Damage 2【飞刃风暴】的法术伤害提高 40%75
无情帝王试炼Enchantment Vortex Damage 1【漩涡】伤害提高 25%75
终极帝王试炼Enchantment Vortex Damage 2【漩涡】伤害提高 40%75
无情帝王试炼Enchantment Blade Vortex Duration 1【飞刃风暴】持续时间延长 20%75
终极帝王试炼Enchantment Blade Vortex Duration 2【飞刃风暴】持续时间延长 30%75
无情帝王试炼Enchantment Blade Vortex Area Of Effect 1【飞刃风暴】范围扩大 16%75
终极帝王试炼Enchantment Blade Vortex Area Of Effect 2【飞刃风暴】范围扩大 24%75
无情帝王试炼Enchantment Blade Vortex Crit Multi Per Blade 1【飞刃风暴】的每片刀刃 +2% 暴击伤害加成75
终极帝王试炼Enchantment Blade Vortex Crit Multi Per Blade 2【飞刃风暴】的每片刀刃 +3% 暴击伤害加成75
无情帝王试炼【漩涡】范围扩大 16%
终极帝王试炼【漩涡】范围扩大 24%
无情帝王试炼Enchantment Vortex Duration 1【寒冰弹】持续时间延长 20%75
终极帝王试炼Enchantment Vortex Duration 2【寒冰弹】持续时间延长 30%75
无情帝王试炼Enchantment Vortex AoE On Frostbolt 1在【寒冰弹】上施放时,【漩涡】的效果区域扩大 30%75
终极帝王试炼Enchantment Vortex AoE On Frostbolt 2在【寒冰弹】上施放时,【漩涡】的效果区域扩大 45%75
无情帝王试炼Enchantment Vortex Cooldown Recovery 1【漩涡】的冷却回复速度加快 20%75
终极帝王试炼Enchantment Vortex Cooldown Recovery 2【漩涡】的冷却回复速度加快 30%75
无情帝王试炼Enchantment Rage Vortex Damage 1怒火漩涡的伤害提高 25%100
终极帝王试炼Enchantment Rage Vortex Damage 2怒火漩涡的伤害提高 40%100
无情帝王试炼Enchantment Rage Vortex Area of Effect 1怒火漩涡的效果区域扩大 16%100
终极帝王试炼Enchantment Rage Vortex Area of Effect 2怒火漩涡的效果区域扩大 24%100
无情帝王试炼Enchantment Rage Vortex Rage Sacrificed 1怒火漩涡献祭的怒火 +3%100
终极帝王试炼Enchantment Rage Vortex Rage Sacrificed 2怒火漩涡献祭的怒火 +5%100
被辅助 /87 ⍟
图示名字
附加火焰伤害(辅)
附加冰霜伤害(辅)
增大范围(辅)
附加闪电伤害(辅)
提高暴击几率(辅)
提高暴击伤害(辅)
击退(辅)
生命偷取(辅)
附加混沌伤害(辅)
击晕(辅)
陷阱(辅)
物品稀有度增幅(辅)
快速施法(辅)
集中效应(辅)
持续时间延长(辅)
寒冰转烈焰(辅)
几率点燃(辅)
元素扩散(辅)
终结(辅)
钢铁意志(辅)
法术图腾(辅)
链爆地雷(辅)
几率逃跑(辅)
致盲(辅)
火焰穿透(辅)
冰霜穿透(辅)
闪电穿透(辅)
元素穿透(辅)
施法回响(辅)
暴击获得暴击球(辅)
增加燃烧伤害(辅)
蛊咒(辅)
持续时间缩短(辅)
死亡时施放(辅)
受伤时施放(辅)
晕眩时施放(辅)
减少格挡几率(辅)
物理转闪电(辅)
霜咬(辅)
急冻(辅)
闪电支配(辅)
毒化(辅)
虚空操纵(辅)
精准破坏(辅)
极速腐化(辅)
元素集中(辅)
点燃扩散(辅)
低阶毒化(辅)
致命异常状态(辅)
腐蚀(辅)
效能(辅)
猛毒(辅)
献祭(辅)
异常爆发(辅)
残暴(辅)
秘术增强(辅)
召唤幻影(辅)
彻骨(辅)
能量偷取(辅)
法术凝聚(辅)
高爆地雷(辅)
附加火焰伤害(强辅)
残暴(强辅)
增加燃烧伤害(强辅)
火焰穿透(强辅)
附加冰霜伤害(强辅)
冰霜穿透(强辅)
致命异常状态(强辅)
极速腐化(强辅)
虚空操纵(强辅)
附加混沌伤害(强辅)
附加闪电伤害(强辅)
精准破坏(强辅)
蛊咒【强辅】
元素集中(强辅)
增大范围(强辅)
闪电穿透(强辅)
施法回响(强辅)
异常爆发(强辅)
大法师(辅)
三位一体(辅)
凌厉(辅)
过载(辅)
碎影魔刃(辅)
吞噬(辅)
牺牲(辅)
凌虐(辅)
灵旋
幽魂N
地区古兵工厂, 隐蔽高温浴室, 隐蔽浴场, 奢华藏身处
标签施法, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, unusable_corpse, water, water_elemental
生命
150%
生命转为护盾
150%
异常状态临界值
150%
抗性
75 0 0 0
伤害
137%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.305 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
WaterSpiral2
Metadata
WaterSpiral2
等级
60
生命
5,547
护甲
15,178
闪避值
3,556
能量护盾
5,547
伤害
340
法术伤害
340
命中
211
攻击间隔
1.305
经验值
12,398
异常状态临界值
5,547
冰缓
18
Shock
18
Brittle
99
Scorch
18
Sap
48
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 272–408
攻击暴击率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WaterVortex
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1.4 秒
冷却时间: 1.6 秒
造成 73.62 - 110.4 冰霜伤害
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterSpiral/WaterSpiral2"] = {
    name = "Vortex",
    life = 1.5,
    energyShield = 1.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "WaterVortex",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WaterVortex"] = {
    name = "WaterVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.039999961853, 1.5599999427795, 35, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
灵漩
构造体
Vortex
幽魂N
标签施法, construct, ghost_armour, is_unarmed, physical_affinity, very_slow_movement
生命
300%
异常状态临界值
300%
抗性
20 20 20 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
150%
类型
SanctumLyciaVortex
Metadata
Lycia2Vortex
等级
68
生命
19,300
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
GSSanctumVortexImpact
法术, 可触发
攻击暴击率: 5%
施放间隔: 1 秒
造成 974.4 - 1462 物理伤害
将物理伤害的 25% 转化为混沌伤害
is area damage [1]
GSSanctumVortexDash
法术, 可触发
攻击暴击率: 5%
施放间隔: 1 秒
造成 348 - 522 物理伤害
将物理伤害的 25% 转化为混沌伤害
is area damage [1]
DTTSanctumVortexMove
法术, 位移
施放间隔: 0.5 秒
SanctumVortexAura
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
每秒造成 183.6 基础混沌伤害

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_enemy_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_immune_to_cheats = 1
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/Objects/Lycia2Vortex"] = {
    name = "Vortex",
    life = 3,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSSanctumVortexImpact",
        "GSSanctumVortexDash",
        "DTTSanctumVortexMove",
        "SanctumVortexAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumVortexImpact"] = {
    name = "GSSanctumVortexImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumVortexDash"] = {
    name = "GSSanctumVortexDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumVortexMove"] = {
    name = "DTTSanctumVortexMove",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumVortexAura"] = {
    name = "SanctumVortexAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}

Community Wiki

Edit

Vortex

Vortex is a cold spell that deals damage in an area around the character and leaves a ground effect that chills and deals heavy cold damage over time. If the player has any active Frostbolt projectiles, Vortex will be cast on those projectiles instead.

Skill functions and interactions

  • Modifiers to Spell Damage apply to this skill's Damage Over Time Effect: Modifiers to spell damage only affect the damage over time effect of Vortex granted by the gem and do not affect other sources of damage over time which may be applied by the skill, such as poison or Decay Support.

  • Frostbolt: The player may cast Frostbolt and subsequently cast Vortex on the Frostbolt projectiles. If Vortex is cast this way, it will have 20% less area of effect and it may cast on up to 5 Frostbolt projectiles, consuming them.

    • If the player has any active Frostbolt projectiles and Vortex is triggered by an effect (such as Cast On Critical Strike Support), Vortex will automatically be cast on the Frostbolt projectiles.
  • Overlap: If an enemy is standing on multiple Vortex ground effects, only the one with the highest damage per second will deal damage at any given moment. This is consistent with other damage over time ground effects, such as burning ground.

  • Cast time: Vortex is an instant spell; it has no cast time and does not interrupt your character's other actions.

  • On hit effects: Because the initial explosion counts as a hit, Vortex can be used with on hit effects such as Hextouch Support.

Version history

VersionChanges
3.19.0
  • Chilled Ground from the Permafrost Archnemesis modifier now counts as '''Vortex''' ground, and can no longer stack with other sources of '''Vortex''' ground.
  • Unstable Wetas now leave '''Vortex''' ground effect on death, instead of Cold Snap ground, and cannot stack with other sources of ''Vortex'' ground effect.
  • 3.17.0
  • Vortex now deals 41 to 62 Cold Damage at gem level 1 (previously 42 to 63), up to 1209 to 1813 at gem level 20 (previously 833 to 1250).
  • Now deals 116.1 Base Cold Damage per second at gem level 1 (previously 116.2), up to 2317.2 at gem level 20 (previously 2315.1).
  • 3.16.0
  • Now deals 42 to 63 Cold Damage at gem level 1 (previously 38 to 57), up to 833 to 1250 at gem level 20 (previously 524 to 787).
  • It now deals 116.2 Base Cold Damage per second at gem level 1 (previously 106.5), up to 2315.1 at gem level 20 (previously 1456.9).
  • It now has a Critical Strike Chance of 6% (previously 6.5%), and 180% Effectiveness of Added Damage at all gem levels (previously 100%).
  • 3.6.4
  • Improved the graphical performance.
  • 3.6.2
  • Vortex can no longer be supported by Intensify Support.
  • 3.6.0
  • Mana Cost at gem level 20 is now 20 (was 21)
  • Now deals 38 to 57 Cold damage at gem level 1 (from 42 to 63) and 524 to 787 Cold damage at gem level 20 (from 538 to 808).
  • Now deals 106.5 base Cold damage per second at gem level 1 (from 116.1) and 1456.9 base Cold damage per second at gem level 20 (from 1495.6).
  • 3.5.0
  • Now instant, with a 1.8 second cooldown.
  • Can now detonate from up to 5 Frostbolt projectiles at once.
  • Gains increased cooldown recovery speed as the gem levels up.
  • Deals 42 to 63 cold damage at gem level 1 (down from 50 to 75) and 538 to 808 cold damage at gem level 20 (up from 458 to 688).
  • Deals 116.1 base cold damage per second at gem level 1 (up from 41.6) and 1495.6 base cold damage per second at gem level 20 (up from 684.5)
  • No longer deals 40% more damage when cast on Frostbolt.
  • Now has 20% less Area of Effect when cast on Frostbolt.
  • 3.0.0
  • Vortex now deals 40% more damage when cast on a Frostbolt.
  • 2.3.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.