幽魂Y
幽魂 取代Metadata/Monsters/LeagueDelve/WetaGiantSpectre
地区蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑, 蓝晶矿坑, 孢子洞穴, 孢子洞穴, 孢子洞穴, 孢子洞穴, 孢子洞穴, 孢子洞穴, 石化森林, 石化森林, 石化森林, 石化森林, 石化森林, 石化森林, 无尽黑渊, 无尽黑渊, 无尽黑渊, 无尽黑渊, 无尽黑渊, 无尽黑渊, 冰封空谷, 冰封空谷, 冰封空谷, 冰封空谷, 冰封空谷, 冰封空谷, 熔岩裂隙, 熔岩裂隙, 熔岩裂隙, 熔岩裂隙, 熔岩裂隙, 熔岩裂隙, 硫磺蚀岸, 硫磺蚀岸, 硫磺蚀岸, 硫磺蚀岸, 硫磺蚀岸, 硫磺蚀岸, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 原始要塞, 卡兰德之湖
标签beast, 施法, cold_affinity, delve_monster, extra_extra_small_height, flesh_armour, insect, insect_blood, is_unarmed, medium_movement, melee, no_pantheon_mod, not_int, not_str, puncturing_weapon
Packs
  • 洞穴沙螽, 不稳定的沙螽
  • 不稳定的沙螽
  • 生命
    175%
    闪避值
    +50%
    异常状态临界值
    175%
    抗性
    0 75 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 7
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    233%
    类型
    WetaGiant
    Metadata
    WetaGiant
    等级
    68
    生命
    11,258
    护甲
    28,790
    闪避值
    7,109
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.5
    经验值
    12,819
    召唤物生命
    2,442
    召唤物伤害
    298
    异常状态临界值
    11,258
    冰缓
    36
    Shock
    36
    Brittle
    201
    Scorch
    36
    Sap
    98
    DelveMeleeCold
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    获得额外冰霜伤害, 其数值等同于物理伤害的 83.54%
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    CGEWetaColdSnapGround
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 0.1 秒
    基础持续时间为 5
    每秒造成 1597.8 基础冰霜伤害
    冰缓效果总增 100%
    active skill area of effect radius +% final [-25]
    ground maelstrom art variation [15]
    GSWetaDeathImpact
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 2301 - 3451 冰霜伤害
    10% 的几率对敌人造成冻结状态
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/WetaGiant"] = {
        name = "Unstable Weta",
        life = 1.75,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "DelveMeleeCold",
            "CGEWetaColdSnapGround",
            "GSWetaDeathImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEWetaColdSnapGround"] = {
        name = "CGEWetaColdSnapGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "ground_maelstrom_art_variation",
            "active_skill_chill_effect_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5, 15, 100, 5000, -25, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWetaDeathImpact"] = {
        name = "GSWetaDeathImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {2, 3, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue
    StateMachine.define_shared_statefirst_aggro
    不稳定的沙螽
    野兽
    Unstable Weta
    幽魂Y
    标签beast, 施法, cold_affinity, delve_monster, flesh_armour, insect, insect_blood, is_unarmed, medium_movement, melee, no_pantheon_mod, not_int, not_str, puncturing_weapon
    生命
    175%
    闪避值
    +50%
    异常状态临界值
    175%
    抗性
    0 75 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 7
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    233%
    类型
    WetaGiant
    Metadata
    WetaGiantSpectre
    等级
    68
    生命
    11,258
    护甲
    28,790
    闪避值
    7,109
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.5
    经验值
    12,819
    召唤物生命
    2,442
    召唤物伤害
    298
    异常状态临界值
    11,258
    冰缓
    36
    Shock
    36
    Brittle
    201
    Scorch
    36
    Sap
    98
    DelveMeleeCold
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    获得额外冰霜伤害, 其数值等同于物理伤害的 83.54%
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    CGEWetaColdSnapGround
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 0.1 秒
    基础持续时间为 5
    每秒造成 1597.8 基础冰霜伤害
    冰缓效果总增 100%
    active skill area of effect radius +% final [-25]
    ground maelstrom art variation [15]
    GSWetaDeathImpact
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 2301 - 3451 冰霜伤害
    10% 的几率对敌人造成冻结状态
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/WetaGiantSpectre"] = {
        name = "Unstable Weta",
        life = 1.75,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "DelveMeleeCold",
            "CGEWetaColdSnapGround",
            "GSWetaDeathImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEWetaColdSnapGround"] = {
        name = "CGEWetaColdSnapGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "ground_maelstrom_art_variation",
            "active_skill_chill_effect_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5, 15, 100, 5000, -25, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWetaDeathImpact"] = {
        name = "GSWetaDeathImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {2, 3, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    不稳定的沙螽
    野兽
    Unstable Weta
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueDelve/WetaGiantSpectre
    标签beast, 施法, cold_affinity, delve_monster, extra_extra_small_height, flesh_armour, insect, insect_blood, is_unarmed, medium_movement, melee, no_pantheon_mod, not_int, not_str, puncturing_weapon
    生命
    175%
    闪避值
    +50%
    异常状态临界值
    175%
    抗性
    0 75 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 7
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    233%
    类型
    WetaGiant
    Metadata
    WetaGiantSpawned
    等级
    68
    生命
    11,258
    护甲
    28,790
    闪避值
    7,109
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.5
    经验值
    12,819
    召唤物生命
    2,442
    召唤物伤害
    298
    异常状态临界值
    11,258
    冰缓
    36
    Shock
    36
    Brittle
    201
    Scorch
    36
    Sap
    98
    DelveMeleeCold
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    获得额外冰霜伤害, 其数值等同于物理伤害的 83.54%
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    CGEWetaColdSnapGround
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 0.1 秒
    基础持续时间为 5
    每秒造成 1597.8 基础冰霜伤害
    冰缓效果总增 100%
    active skill area of effect radius +% final [-25]
    ground maelstrom art variation [15]
    GSWetaDeathImpact
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 2301 - 3451 冰霜伤害
    10% 的几率对敌人造成冻结状态
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/WetaGiantSpawned"] = {
        name = "Unstable Weta",
        life = 1.75,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "DelveMeleeCold",
            "CGEWetaColdSnapGround",
            "GSWetaDeathImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEWetaColdSnapGround"] = {
        name = "CGEWetaColdSnapGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "ground_maelstrom_art_variation",
            "active_skill_chill_effect_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5, 15, 100, 5000, -25, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSWetaDeathImpact"] = {
        name = "GSWetaDeathImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {2, 3, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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