哈根缇奥
人形
施法速度加快 35%
Aurelio Voidsinger
幽魂N
标签bludgeoning_weapon, 施法, cold_affinity, cursing_monster, exile, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, not_dex, ranged, red_blood, rogue_exile
生命
128%
生命转为护盾
50%
护甲
+50%
异常状态临界值
128%
抗性
30 30 30 20
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.245 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileTemplar5
Metadata
ExileTemplar5
等级
68
生命
8,235
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
534
法术伤害
534
命中
290
攻击间隔
1.245
经验值
22,561
异常状态临界值
8,235
冰缓
26
Shock
26
Brittle
147
Scorch
26
Sap
72
ExileTemplarFrostbolt
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
寒冰弹
暴击几率: 5%
施放间隔: 0.75 秒
发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
造成 441.2 - 661.8 冰霜伤害
投射物贯穿所有目标
额外发射 2 个投射物
施法速度加快 15%
投射物速度加快 50%
base is projectile [1]
ExileTemplarVortex
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 持续时间, 冰缓区域, 范围法术, 新星, 可齐射
漩涡
暴击几率: 5%
施放间隔: 0.9 秒
冷却时间: 2.5 秒
一个会在施法者周围爆炸的冰爆,对敌人造成冰霜伤害,并留下一个漩涡,对于在其中的敌人继续造成持续冰霜伤害和冰缓。
造成 450.2 - 675.3 冰霜伤害
基础持续时间为 3
每秒造成 156.3 基础冰霜伤害
法术伤害的词缀效果同样套用于持续伤害
基础范围为 2
基础次级范围为 2
可从 1 个【寒冰弹】投射物炸开
active skill area of effect radius +% final [-17]
ground maelstrom art variation [2]
is area damage [1]
ExileLightningWarp
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 551 - 1653 闪电伤害
持续时间缩短 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ExileFrostbite
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
冻伤
施放间隔: 0.5 秒
冷却时间: 8 秒
诅咒一片区域的所有目标,降低它们的冰霜抗性,并使它们被击中时有几率被冻结。
基础持续时间为 7
被诅咒的敌人的冰霜抗性 -30%
对抗被诅咒的敌人时,击中的冻结几率 +25%
active skill area of effect radius +% final [9]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar5"] = {
    name = "Aurelio Voidsinger",
    life = 1.28,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "ExileLightningWarp",
        "ExileFrostbite",
        "ExileTemplarFrostbolt",
        "ExileTemplarVortex",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "skill_override_pvp_scaling_time_ms",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFrostbite"] = {
    name = "Frostbite",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_frozen_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 7000, 25, 9, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {-20, 7000, 25, 9, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 7000, 25, 9, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileTemplarFrostbolt"] = {
    name = "Frostbolt",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 35, 2, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 40, 2, 15, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 50, 2, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.95999997854233, 1.4400000572205, 65, 2, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileTemplarVortex"] = {
    name = "Vortex",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "frost_bolt_nova_number_of_frost_bolts_to_detonate",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
施法速度加快 35%
IdMonsterImplicitFastCast1
FamilyIncreasedCastSpeed
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base cast speed +% Min: 35 Max: 35 全域
  • Craft Tagscaster speed
    哈根缇奥
    人形
    施法速度加快 35%
    生命上限提高 100%
    效果区域扩大 100%
    角色体型增大 80%
    Aurelio Voidsinger
    幽魂N
    标签bludgeoning_weapon, 施法, cold_affinity, cursing_monster, exile, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, not_dex, ranged, red_blood, rogue_exile
    生命
    128%
    生命转为护盾
    50%
    护甲
    +50%
    异常状态临界值
    128%
    抗性
    30 30 30 20
    伤害
    143%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    220%
    Model Size
    100%
    类型
    ExileTemplar5
    Metadata
    ExileTemplar5Supporter
    等级
    68
    生命
    8,235
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    3,064
    伤害
    534
    法术伤害
    534
    命中
    290
    攻击间隔
    1.245
    经验值
    22,561
    异常状态临界值
    8,235
    冰缓
    26
    Shock
    26
    Brittle
    147
    Scorch
    26
    Sap
    72
    ExileTemplarFrostbolt
    法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
    寒冰弹
    暴击几率: 5%
    施放间隔: 0.75 秒
    发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
    造成 441.2 - 661.8 冰霜伤害
    投射物贯穿所有目标
    额外发射 2 个投射物
    施法速度加快 15%
    投射物速度加快 50%
    base is projectile [1]
    ExileTemplarVortex
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 持续时间, 冰缓区域, 范围法术, 新星, 可齐射
    漩涡
    暴击几率: 5%
    施放间隔: 0.9 秒
    冷却时间: 2.5 秒
    一个会在施法者周围爆炸的冰爆,对敌人造成冰霜伤害,并留下一个漩涡,对于在其中的敌人继续造成持续冰霜伤害和冰缓。
    造成 450.2 - 675.3 冰霜伤害
    基础持续时间为 3
    每秒造成 156.3 基础冰霜伤害
    法术伤害的词缀效果同样套用于持续伤害
    基础范围为 2
    基础次级范围为 2
    可从 1 个【寒冰弹】投射物炸开
    active skill area of effect radius +% final [-17]
    ground maelstrom art variation [2]
    is area damage [1]
    ExileLightningWarp
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
    闪电传送
    暴击几率: 5%
    施放间隔: 1 秒
    指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
    造成 551 - 1653 闪电伤害
    持续时间缩短 38%
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]
    ExileFrostbite
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    冻伤
    施放间隔: 0.5 秒
    冷却时间: 8 秒
    诅咒一片区域的所有目标,降低它们的冰霜抗性,并使它们被击中时有几率被冻结。
    基础持续时间为 7
    被诅咒的敌人的冰霜抗性 -30%
    对抗被诅咒的敌人时,击中的冻结几率 +25%
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar5Supporter"] = {
        name = "Aurelio Voidsinger",
        life = 1.28,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ExileLightningWarp",
            "ExileFrostbite",
            "ExileTemplarFrostbolt",
            "ExileTemplarVortex",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFrostbite"] = {
        name = "Frostbite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_frozen_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 7000, 25, 9, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 7000, 25, 9, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 7000, 25, 9, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileTemplarFrostbolt"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, 2, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 40, 2, 15, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 50, 2, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.95999997854233, 1.4400000572205, 65, 2, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileTemplarVortex"] = {
        name = "Vortex",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "frost_bolt_nova_number_of_frost_bolts_to_detonate",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    施法速度加快 35%
    IdMonsterImplicitFastCast1
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 全域
  • Craft Tagscaster speed
    生命上限提高 100%
    效果区域扩大 100%
    角色体型增大 80%
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 全域
  • base actor scale +% Min: 80 Max: 80 全域
  • base skill area of effect +% Min: 100 Max: 100 全域