アウレリオ・ヴォイドシンガー
人型
キャストスピードが35%増加する
Aurelio Voidsinger
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, cold_affinity, cursing_monster, exile, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, not_dex, ranged, red_blood, rogue_exile |
ライフ
128%
Energy Shield From Life
50%
アーマー
+50%
Ailment Threshold
128%
耐性
30 30 30 20
Damage
143%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
ExileTemplar5
Metadata
ExileTemplar5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
8,235
アーマー
43,185
回避力
4,739
エナジーシールド
3,064
Damage
534
スペルダメージ
534
命中
290
Attack Time
1.245
経験値
22,561
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileTemplarFrostbolt
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
フロストボルト
クリティカル率: 5%
キャストタイム: 0.75 秒
敵を貫通するゆっくりと動く投射物を放ち、冷気ダメージを与える。
441.2から661.8の冷気ダメージを与える
投射物は全ての対象を貫通する
追加の投射物を2個放つ
キャストスピードが15%増加する
投射物スピードが50%増加する
base is projectile [1]
投射物は全ての対象を貫通する
追加の投射物を2個放つ
キャストスピードが15%増加する
投射物スピードが50%増加する
base is projectile [1]
ExileTemplarVortex
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
ヴォーテックス
クリティカル率: 5%
キャストタイム: 0.9 秒
クールダウン時間: 2.5 秒
使用者の周りに氷の爆発が起こり、敵に冷気ダメージを与え、渦を残す。その渦は敵に冷気の継続ダメージを与え、敵を冷却状態にする。
450.2から675.3の冷気ダメージを与える
基礎持続時間は3秒
毎秒156.3の基礎冷気ダメージを与える
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
基礎半径は2m
基礎二次半径は2m
フロストボルトの投射物1個から爆発可能
active skill area of effect radius +% final [-17]
ground maelstrom art variation [2]
is area damage [1]
基礎持続時間は3秒
毎秒156.3の基礎冷気ダメージを与える
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
基礎半径は2m
基礎二次半径は2m
フロストボルトの投射物1個から爆発可能
active skill area of effect radius +% final [-17]
ground maelstrom art variation [2]
is area damage [1]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
ライトニングワープ
クリティカル率: 5%
キャストタイム: 1 秒
しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
551から1653の雷ダメージを与える
持続時間が38%減少する
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
持続時間が38%減少する
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ExileFrostbite
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
フロストバイト
キャストタイム: 0.5 秒
クールダウン時間: 8 秒
範囲内の敵を呪い、敵の冷気耐性を下げ、ヒット時に凍結する確率を上げる。
基礎持続時間は7秒
呪い状態の敵の冷気耐性 -30%
呪い状態の敵に対するヒットの凍結付与確率 +25%
active skill area of effect radius +% final [9]
呪い状態の敵の冷気耐性 -30%
呪い状態の敵に対するヒットの凍結付与確率 +25%
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar5"] = { name = "Aurelio Voidsinger", life = 1.28, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, weaponType1 = "Staff", skillList = { "ExileLightningWarp", "ExileFrostbite", "ExileTemplarFrostbolt", "ExileTemplarVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFrostbite"] = { name = "Frostbite", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_frozen_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 7000, 25, 9, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-20, 7000, 25, 9, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [3] = {-30, 7000, 25, 9, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarFrostbolt"] = { name = "Frostbolt", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_cast_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 35, 2, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, 15, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 50, 2, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.95999997854233, 1.4400000572205, 65, 2, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarVortex"] = { name = "Vortex", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "frost_bolt_nova_number_of_frost_bolts_to_detonate", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
キャストスピードが35%増加する
Id | MonsterImplicitFastCast1 |
---|---|
Family | IncreasedCastSpeed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed |
アウレリオ・ヴォイドシンガー
人型
キャストスピードが35%増加する
最大ライフが100%増加する
効果範囲が100%増加する
キャラクターサイズが80%増加する
最大ライフが100%増加する
効果範囲が100%増加する
キャラクターサイズが80%増加する
Aurelio Voidsinger
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, cold_affinity, cursing_monster, exile, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, not_dex, ranged, red_blood, rogue_exile |
ライフ
128%
Energy Shield From Life
50%
アーマー
+50%
Ailment Threshold
128%
耐性
30 30 30 20
Damage
143%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
ExileTemplar5
Metadata
ExileTemplar5Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
8,235
アーマー
43,185
回避力
4,739
エナジーシールド
3,064
Damage
534
スペルダメージ
534
命中
290
Attack Time
1.245
経験値
22,561
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileTemplarFrostbolt
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
フロストボルト
クリティカル率: 5%
キャストタイム: 0.75 秒
敵を貫通するゆっくりと動く投射物を放ち、冷気ダメージを与える。
441.2から661.8の冷気ダメージを与える
投射物は全ての対象を貫通する
追加の投射物を2個放つ
キャストスピードが15%増加する
投射物スピードが50%増加する
base is projectile [1]
投射物は全ての対象を貫通する
追加の投射物を2個放つ
キャストスピードが15%増加する
投射物スピードが50%増加する
base is projectile [1]
ExileTemplarVortex
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
ヴォーテックス
クリティカル率: 5%
キャストタイム: 0.9 秒
クールダウン時間: 2.5 秒
使用者の周りに氷の爆発が起こり、敵に冷気ダメージを与え、渦を残す。その渦は敵に冷気の継続ダメージを与え、敵を冷却状態にする。
450.2から675.3の冷気ダメージを与える
基礎持続時間は3秒
毎秒156.3の基礎冷気ダメージを与える
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
基礎半径は2m
基礎二次半径は2m
フロストボルトの投射物1個から爆発可能
active skill area of effect radius +% final [-17]
ground maelstrom art variation [2]
is area damage [1]
基礎持続時間は3秒
毎秒156.3の基礎冷気ダメージを与える
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
基礎半径は2m
基礎二次半径は2m
フロストボルトの投射物1個から爆発可能
active skill area of effect radius +% final [-17]
ground maelstrom art variation [2]
is area damage [1]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
ライトニングワープ
クリティカル率: 5%
キャストタイム: 1 秒
しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
551から1653の雷ダメージを与える
持続時間が38%減少する
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
持続時間が38%減少する
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ExileFrostbite
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
フロストバイト
キャストタイム: 0.5 秒
クールダウン時間: 8 秒
範囲内の敵を呪い、敵の冷気耐性を下げ、ヒット時に凍結する確率を上げる。
基礎持続時間は7秒
呪い状態の敵の冷気耐性 -30%
呪い状態の敵に対するヒットの凍結付与確率 +25%
active skill area of effect radius +% final [9]
呪い状態の敵の冷気耐性 -30%
呪い状態の敵に対するヒットの凍結付与確率 +25%
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar5Supporter"] = { name = "Aurelio Voidsinger", life = 1.28, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, weaponType1 = "Staff", skillList = { "ExileLightningWarp", "ExileFrostbite", "ExileTemplarFrostbolt", "ExileTemplarVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFrostbite"] = { name = "Frostbite", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_frozen_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 7000, 25, 9, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-20, 7000, 25, 9, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [3] = {-30, 7000, 25, 9, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarFrostbolt"] = { name = "Frostbolt", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_cast_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 35, 2, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, 15, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 50, 2, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.95999997854233, 1.4400000572205, 65, 2, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarVortex"] = { name = "Vortex", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "frost_bolt_nova_number_of_frost_bolts_to_detonate", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
キャストスピードが35%増加する
Id | MonsterImplicitFastCast1 |
---|---|
Family | IncreasedCastSpeed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed |
最大ライフが100%増加する
効果範囲が100%増加する
キャラクターサイズが80%増加する
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.