아우렐리오 보이드싱어
인간형
시전 속도 35% 증가
Aurelio Voidsinger
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 시전, cold_affinity, cursing_monster, exile, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, not_dex, ranged, red_blood, rogue_exile |
생명력
128%
Energy Shield From Life
50%
방어도
+50%
Ailment Threshold
128%
저항
30 30 30 20
Damage
143%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileTemplar5
Metadata
ExileTemplar5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,235
방어도
43,185
회피
4,739
에너지 보호막
3,064
Damage
534
주문 피해
534
정확도
290
Attack Time
1.245
경험치
22,561
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileTemplarFrostbolt
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
서리 구체
치명타 확률: 5%
시전 속도: 0.75 초
천천히 움직이는 투사체를 시전하여 적들을 관통하고 냉기 피해를 줍니다.
441.2~661.8 냉기 피해
투사체가 모든 대상 관통
투사체 2개 추가 발사
시전 속도 15% 증가
투사체 속도 50% 증가
base is projectile [1]
투사체가 모든 대상 관통
투사체 2개 추가 발사
시전 속도 15% 증가
투사체 속도 50% 증가
base is projectile [1]
ExileTemplarVortex
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
소용돌이
치명타 확률: 5%
시전 속도: 0.9 초
재사용 대기시간: 2.5 초
시전자 주위에 얼음 폭발을 일으켜 냉기 피해를 줍니다. 또한 소용돌이를 남겨 지속 냉기 피해를 주고 적들을 냉각시킵니다.
450.2~675.3 냉기 피해
기본 지속시간 3초
1초마다 156.3의 기본 냉기 피해를 줌
주문 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
기본 반경 2미터
기본 2차 반경 2미터
서리 구체 투사체 1개에서 폭발 가능
active skill area of effect radius +% final [-17]
ground maelstrom art variation [2]
is area damage [1]
기본 지속시간 3초
1초마다 156.3의 기본 냉기 피해를 줌
주문 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
기본 반경 2미터
기본 2차 반경 2미터
서리 구체 투사체 1개에서 폭발 가능
active skill area of effect radius +% final [-17]
ground maelstrom art variation [2]
is area damage [1]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
번개 차원 이동
치명타 확률: 5%
시전 속도: 1 초
지속시간 동안 대기 후 대상 지점으로 순간이동합니다. 지속시간은 거리와 시전자의 이동 속도에 비례합니다. 순간이동 시 출발 지점과 도착 지점 주변 적들에게 번개 피해를 줍니다. 재시전 시 다수의 순간이동이 예약되어 연속적으로 실행됩니다.
551~1653 번개 피해
지속시간 38% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
지속시간 38% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ExileFrostbite
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
동상
시전 속도: 0.5 초
재사용 대기시간: 8 초
범위 내 모든 대상에게 저주를 걸어 냉기 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 동결됩니다.
기본 지속시간 7초
저주받은 적의 냉기 저항 -30%
저주받은 적 명중 시 동결 확률 +25%
active skill area of effect radius +% final [9]
저주받은 적의 냉기 저항 -30%
저주받은 적 명중 시 동결 확률 +25%
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar5"] = { name = "Aurelio Voidsinger", life = 1.28, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, weaponType1 = "Staff", skillList = { "ExileLightningWarp", "ExileFrostbite", "ExileTemplarFrostbolt", "ExileTemplarVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFrostbite"] = { name = "Frostbite", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_frozen_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 7000, 25, 9, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-20, 7000, 25, 9, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [3] = {-30, 7000, 25, 9, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarFrostbolt"] = { name = "Frostbolt", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_cast_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 35, 2, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, 15, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 50, 2, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.95999997854233, 1.4400000572205, 65, 2, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarVortex"] = { name = "Vortex", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "frost_bolt_nova_number_of_frost_bolts_to_detonate", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
시전 속도 35% 증가
Id | MonsterImplicitFastCast1 |
---|---|
Family | IncreasedCastSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed |
아우렐리오 보이드싱어
인간형
시전 속도 35% 증가
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
Aurelio Voidsinger
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 시전, cold_affinity, cursing_monster, exile, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, not_dex, ranged, red_blood, rogue_exile |
생명력
128%
Energy Shield From Life
50%
방어도
+50%
Ailment Threshold
128%
저항
30 30 30 20
Damage
143%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileTemplar5
Metadata
ExileTemplar5Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,235
방어도
43,185
회피
4,739
에너지 보호막
3,064
Damage
534
주문 피해
534
정확도
290
Attack Time
1.245
경험치
22,561
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileTemplarFrostbolt
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
서리 구체
치명타 확률: 5%
시전 속도: 0.75 초
천천히 움직이는 투사체를 시전하여 적들을 관통하고 냉기 피해를 줍니다.
441.2~661.8 냉기 피해
투사체가 모든 대상 관통
투사체 2개 추가 발사
시전 속도 15% 증가
투사체 속도 50% 증가
base is projectile [1]
투사체가 모든 대상 관통
투사체 2개 추가 발사
시전 속도 15% 증가
투사체 속도 50% 증가
base is projectile [1]
ExileTemplarVortex
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
소용돌이
치명타 확률: 5%
시전 속도: 0.9 초
재사용 대기시간: 2.5 초
시전자 주위에 얼음 폭발을 일으켜 냉기 피해를 줍니다. 또한 소용돌이를 남겨 지속 냉기 피해를 주고 적들을 냉각시킵니다.
450.2~675.3 냉기 피해
기본 지속시간 3초
1초마다 156.3의 기본 냉기 피해를 줌
주문 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
기본 반경 2미터
기본 2차 반경 2미터
서리 구체 투사체 1개에서 폭발 가능
active skill area of effect radius +% final [-17]
ground maelstrom art variation [2]
is area damage [1]
기본 지속시간 3초
1초마다 156.3의 기본 냉기 피해를 줌
주문 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
기본 반경 2미터
기본 2차 반경 2미터
서리 구체 투사체 1개에서 폭발 가능
active skill area of effect radius +% final [-17]
ground maelstrom art variation [2]
is area damage [1]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
번개 차원 이동
치명타 확률: 5%
시전 속도: 1 초
지속시간 동안 대기 후 대상 지점으로 순간이동합니다. 지속시간은 거리와 시전자의 이동 속도에 비례합니다. 순간이동 시 출발 지점과 도착 지점 주변 적들에게 번개 피해를 줍니다. 재시전 시 다수의 순간이동이 예약되어 연속적으로 실행됩니다.
551~1653 번개 피해
지속시간 38% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
지속시간 38% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ExileFrostbite
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
동상
시전 속도: 0.5 초
재사용 대기시간: 8 초
범위 내 모든 대상에게 저주를 걸어 냉기 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 동결됩니다.
기본 지속시간 7초
저주받은 적의 냉기 저항 -30%
저주받은 적 명중 시 동결 확률 +25%
active skill area of effect radius +% final [9]
저주받은 적의 냉기 저항 -30%
저주받은 적 명중 시 동결 확률 +25%
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileTemplar5Supporter"] = { name = "Aurelio Voidsinger", life = 1.28, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, weaponType1 = "Staff", skillList = { "ExileLightningWarp", "ExileFrostbite", "ExileTemplarFrostbolt", "ExileTemplarVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFrostbite"] = { name = "Frostbite", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_frozen_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 7000, 25, 9, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-20, 7000, 25, 9, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [3] = {-30, 7000, 25, 9, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarFrostbolt"] = { name = "Frostbolt", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_cast_speed_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 35, 2, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, 15, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 50, 2, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.95999997854233, 1.4400000572205, 65, 2, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTemplarVortex"] = { name = "Vortex", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "frost_bolt_nova_number_of_frost_bolts_to_detonate", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 1, 3000, 2, 1, -17, 20, 20, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
시전 속도 35% 증가
Id | MonsterImplicitFastCast1 |
---|---|
Family | IncreasedCastSpeed |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed |
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |