La duración base es de 3 segundos
Inflige (116.1–2316.1) de daño de hielo base por segundo
Los modificadores de daño de hechizos se aplican al efecto de daño degenerativo de esta habilidad
El radio base es de 2 metros
El radio base secundario es de 2 metros
Efectos adicionales de la calidad:
Género
Level Effect /40
Implicit |
---|
La duración base es de 3 segundos El radio base es de 2 metros El radio base secundario es de 2 metros Los modificadores de daño de hechizos se aplican al efecto de daño degenerativo de esta habilidad |
Nivel | Requiere Nivel | Int | Costo | Inflige de 49 a 73 de daño de hielo | Inflige 116.1 de daño de hielo base por segundo | Experiencia |
---|---|---|---|---|---|---|
1 | 28 | 67 | 13 | 49, 73 | 116.1 | 199,345 |
2 | 31 | 73 | 14 | 61, 91 | 147.3 | 285,815 |
3 | 34 | 79 | 15 | 75, 113 | 185.4 | 401,344 |
4 | 37 | 85 | 16 | 93, 139 | 232.9 | 554,379 |
5 | 40 | 92 | 16 | 114, 171 | 290.9 | 477,437 |
6 | 42 | 96 | 17 | 131, 196 | 336 | 583,786 |
7 | 44 | 100 | 18 | 150, 224 | 389 | 710,359 |
8 | 46 | 104 | 18 | 171, 256 | 449.2 | 1,355,511 |
9 | 48 | 109 | 19 | 195, 292 | 517.9 | 1,138,877 |
10 | 50 | 113 | 19 | 222, 333 | 596.3 | 1,368,233 |
11 | 52 | 117 | 20 | 253, 379 | 685.8 | 1,638,338 |
12 | 54 | 121 | 20 | 288, 431 | 787.9 | 1,956,648 |
13 | 56 | 125 | 21 | 327, 490 | 902.9 | 3,655,184 |
14 | 58 | 130 | 21 | 371, 556 | 1033.8 | 3,017,327 |
15 | 60 | 134 | 22 | 420, 631 | 1186.9 | 7,759,995 |
16 | 62 | 138 | 22 | 476, 715 | 1356.3 | 15,138,193 |
17 | 64 | 142 | 23 | 539, 809 | 1552.4 | 26,083,825 |
18 | 66 | 146 | 24 | 610, 915 | 1775.3 | 62,620,247 |
19 | 68 | 151 | 24 | 690, 1035 | 2030.9 | 211,708,088 |
20 | 70 | 155 | 25 | 779, 1169 | 2316.1 | |
21 | 72 | 25 | 880, 1320 | 2642.5 | ||
22 | 74 | 26 | 993, 1489 | 3012.8 | ||
23 | 76 | 26 | 1120, 1679 | 3428.8 | ||
24 | 78 | 27 | 1262, 1893 | 3899.8 | ||
25 | 80 | 27 | 1422, 2132 | 4447.6 | ||
26 | 82 | 28 | 1601, 2401 | 5052.3 | ||
27 | 84 | 28 | 1802, 2702 | 5755 | ||
28 | 86 | 29 | 2027, 3040 | 6551.4 | ||
29 | 88 | 30 | 2279, 3418 | 7414.2 | ||
30 | 90 | 30 | 2561, 3842 | 8431.2 | ||
31 | 91 | 30 | 2715, 4073 | 8984.4 | ||
32 | 92 | 31 | 2878, 4317 | 9572.6 | ||
33 | 93 | 31 | 3050, 4575 | 10198.1 | ||
34 | 94 | 31 | 3232, 4848 | 10863.2 | ||
35 | 95 | 31 | 3425, 5137 | 11570.2 | ||
36 | 96 | 32 | 3629, 5443 | 12321.8 | ||
37 | 97 | 32 | 3844, 5766 | 13120.7 | ||
38 | 98 | 32 | 4072, 6108 | 13969.8 | ||
39 | 99 | 33 | 4313, 6470 | 14872.3 | ||
40 | 100 | 33 | 4569, 6853 | 15815.4 |
Attribute /10
Vórtice
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrbe de azar |
Acronym | Modificadores |
DropLevel | 28 |
BaseType | Vórtice |
Class | Gemas de habilidad |
TargetTypes | Ground, |
Type | Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemFrostBoltNova |
Reference | poe.ninja, Community Wiki |
Crucible Arma /5
Weight | Desc |
---|---|
1000 (T5) | Los enemigos que están en tu Vórtice de furia o en tus Tormentas de filos están entumecidos y enervados |
1000 (T5) | 30% de probabilidad de que Vórtice de filos y Explosión de filos empalen a los enemigos con cada golpe Vórtice de filos y Explosión de filos no infligen daño que no sea físico |
1000 (T5) | 60% de probabilidad de que Vórtice de filos y Explosión de filos empalen a los enemigos con cada golpe Vórtice de filos y Explosión de filos no infligen daño que no sea físico |
1000 (T5) | +15% a la probabilidad de golpe crítico de Vórtice cuando se lanza mediante Descarga de escarcha |
1000 (T5) | +25% a la probabilidad de golpe crítico de Vórtice cuando se lanza mediante Descarga de escarcha |
La duración base es de 3 segundos
Inflige (116.1–2316.1) de daño de hielo base por segundo
Los modificadores de daño de hechizos se aplican al efecto de daño degenerativo de esta habilidad
El radio base es de 2 metros
El radio base secundario es de 2 metros
is area damage [1]
Efectos adicionales de la calidad:
Microtransacciones /3
Supported By /91
Code | base cold damage taken per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attribute /4
ground_maelstrom_chill
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base cold damage taken per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attribute /4
ground_vortex_lightning
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base lightning damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attribute /4
ground_vortex_lightning_ruin
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base lightning damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attribute /4
ground_vortex_ruin
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base cold damage taken per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Spectre | N |
---|---|
Area | El baño público, Caldarium oculto, Caldarium oculto, Guarida Lujosa |
Tags | Lanzador de hechizos, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, unusable_corpse, water, water_elemental |
Packs |
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterSpiral/WaterSpiral2"] = { name = "Vortex", life = 1.5, energyShield = 1.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.305, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "WaterVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WaterVortex"] = { name = "WaterVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.039999961853, 1.5599999427795, 35, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
Spectre | N |
---|---|
Tags | Lanzador de hechizos, construct, ghost_armour, is_unarmed, physical_affinity, very_slow_movement |
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_enemy_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_immune_to_cheats = 1 set_cannot_be_afflicted = 1 } Life { corpse_usable = false } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/Objects/Lycia2Vortex"] = { name = "Vortex", life = 3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EASSanctumVortexImpact", "DTTSanctumVortexMove", "SanctumVortexAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EASSanctumVortexImpact"] = { name = "EASSanctumVortexImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumVortexMove"] = { name = "DTTSanctumVortexMove", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumVortexAura"] = { name = "SanctumVortexAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Vórtice monstruo /17
Nombre | Modificadores | Spectre |
---|---|---|
Colisión salina | El 80% del daño físico se convierte en daño de hielo | Y |
Caminante de inundación | El 80% del daño físico se convierte en daño de hielo | Y |
Ola de choque | El 80% del daño físico se convierte en daño de hielo | Y |
Princesa salina | El 80% del daño físico se convierte en daño de hielo monster no drops or experience [1] | Y |
Agente del vacío | Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Entidad del vacío | Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Remanente del vacío | cannot be used as minion [1] | N |
Madre Phyia | Velocidad de movimiento reducida un 25% Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% Ganas el 50% del daño físico como daño de hielo extra cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Aurelio Cantante del vacío | Velocidad de lanzamiento de hechizos aumentada un 35% | Y |
Aurelio Cantante del vacío | Velocidad de lanzamiento de hechizos aumentada un 35% Vida máxima aumentada un 100% Área de efecto aumentada un 100% Tamaño del personaje aumentado un 80% | Y |
Demonio | Y | |
Dario, el Vacío Viviente | Y | |
Reflejo del Guardían | monster no drops or experience [1] | Y |
Anomalía | monster no drops or experience [1] | Y |
Vasallo Cráicico | Y | |
Proyección de engranaje | monster no drops or experience [1] | Y |
Efigie de frío implacable | Ganas el 25% del daño físico como daño de hielo extra | Y |
Community Wiki
Vortex
Vortex is a cold spell that deals damage in an area around the character and leaves a ground effect that chills and deals heavy cold damage over time. If the player has any active Frostbolt projectiles, Vortex will be cast on those projectiles instead.
Skill functions and interactions
Modifiers to Spell Damage apply to this skill's Damage Over Time Effect: Modifiers to spell damage only affect the damage over time effect of Vortex granted by the gem and do not affect other sources of damage over time which may be applied by the skill, such as poison or Decay Support.
Frostbolt: The player may cast Frostbolt and subsequently cast Vortex on the Frostbolt projectiles. If Vortex is cast this way, it will have 20% less area of effect and it may cast on up to 5 Frostbolt projectiles, consuming them.
- If the player has any active Frostbolt projectiles and Vortex is triggered by an effect (such as Cast On Critical Strike Support), Vortex will automatically be cast on the Frostbolt projectiles.
Overlap: If an enemy is standing on multiple Vortex ground effects, only the one with the highest damage per second will deal damage at any given moment. This is consistent with other damage over time ground effects, such as burning ground.
Cast time: Vortex is an instant spell; it has no cast time and does not interrupt your character's other actions.
On hit effects: Because the initial explosion counts as a hit, Vortex can be used with on hit effects such as Hextouch Support.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.16.0 |
|
3.6.4 |
|
3.6.2 |
|
3.6.0 |
|
3.5.0 |
|
3.0.0 |
|
2.3.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.