support GemTags /260
Supports any skill that hits enemies.
Supports attack skills.
Supports projectile skills.
Supports projectile skills.
Supports projectile skills.
Supports any skill that hits enemies.
Supports attack skills.
Supports any skill with an area of effect.
Supports any skill that hits enemies.
Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Supports any skill that hits enemies.
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Supports projectile skills.
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Supports melee attack skills.
Supports any skill that can kill enemies.
Supports any skill that can kill enemies.
Supports non-instant spell skills.
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Supports skills which create Minions.
Supports any skill with a duration.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports skills which create Minions.
Supports skills which create Minions.
Supports attack skills.
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Supports attack skills.
Supports any non-blessing skill with a reservation.
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Supports projectile skills.
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Supports projectile skills, and any other skills that chain.
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Supports projectile skills.
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Supports any skill that hits enemies.
Supports any skill that hits enemies, or can deal burning damage directly.
Supports skills which create Minions.
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Supports traps skills, making them throw extra traps in a line.
Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
Supports melee attack skills.
Supports projectile skills.
Supports any skill that has a duration.
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
Supports projectile attack skills.
Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
Supports any skill that hits enemies.
Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.
Supports any skill that hits enemies.
Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
Supports melee attack skills that are not triggered.
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Supports any skill that deals damage.
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Supports skills which throw Traps or Mines.
Supports any skill that hits enemies.
Supports any skill that deals damage.
Supports attack skills, or spell skills that deal damage.
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Supports traps skills, making them throw extra traps randomly around the targeted location.
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Supports skills which throw mines.
Supports skills which throw traps.
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Supports any skill that hits enemies.
Supports attack skills.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports any skill that deals damage or has a duration.
Supports any skill that hits enemies.
Supports attack skills, or other skills that can maim enemies.
Supports any skill that hits enemies.
Supports any skill that hits enemies or inflicts ailments
Supports any skill that deals damage.
Supports attack skills that aren't triggered.
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Supports skills which throw traps.
Supports skills which throw mines.
Supports any skill that can chill enemies or create chilling areas.
Supports skills which summon totems.
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supports melee attack skills. Cannot support skills which create minions.
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Supports attack skills.
Supports melee attack skills.
Supports melee attack skills. Minions cannot gain rage.
Supports skills which create Minions.
Supports skills which create Minions.
Supports attack skills. Cannot support skills which create minions.
Supports skills which create Minions.
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Supports skills which create Minions.
Supports skills which throw Traps or Mines.
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Supports any skill that hits enemies.
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
Supports any skill that deals damage.
Supports any skill that hits enemies, or can deal burning damage directly.
Supports attack skills.
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.
Supports melee attack skills.
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Supports any skill that hits enemies.
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Supports projectile skills, and any other skills that chain.
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Supports any skill that hits enemies.
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Supports projectile skills.
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Supports any skill that deals damage.
Supports projectile attack skills.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Supports attack skills, or spell skills that deal damage.
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Supports any skill with an area of effect.
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Supports skills which create Minions.
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Supports any skill that hits enemies or inflicts ailments
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Supports skills with cooldowns.
Cannot support triggered skills.
Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
Supports skills which create brands.
Supports warcry skills.
Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supports skills which summon totems.
Supports any skill that hits enemies.
Supports any skill that hits enemies.
Supports melee attack skills. Minions cannot gain rage.
Supports attack skills.
Supports non-instant spell skills.
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Supports skills which throw traps.
Supports projectile skills.
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Supports any skill with an area of effect.
Supports any skill that hits enemies.
Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
Supports any skill with a duration.
Supports any skill that has a duration.
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
Supports melee attack skills that are not triggered.
Supports skills with cooldowns.
Cannot support triggered skills.
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Supports projectile skills.
Supports projectile skills.
Supports attack skills. Cannot support skills that create minions.
Supports any skill that hits enemies.
Supports attack skills, or other skills that can maim enemies.
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Supports any skill that hits enemies.
Supports skills that summon ballista totems. Cannot modify the skills of minions.
Supports strike skills.
Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.
Supports mark curse skills.
Supports aura skills that reserve life or mana to create auras around you.
Supports any skill that hits enemies.
Supports non-aura hex curse skills.
Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Supports spells that hit enemies. Cannot modify the skills of minions.
Supports any skill that hits enemies.
Supports skills that create minions.
Supports skills which summon totems. Cannot modify the skills of minions.
Must support both a skill that creates minions which can be damaged, and
an aura skill that creates permanent auras around you.
Cannot support triggered skills, banner skills or stance skills.
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Supports link skills.
Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
Supports any skill that hits enemies.
Supports melee attack skills.
Supports attack skills.
Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
Supports retaliation skills.
Supports attack skills.
Supports channelling spells you cast yourself, significantly empowering their damage the longer they are channelled for, while also raising their cost. Cannot modify the skills of minions.
Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.