Locus Mine Support
Level: (1–20)
Cost & Reservation Multiplier: 50%
Requires Level (8–70), (11–70) Dex, (8–48) Int
Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills always fire at least 1 Projectile
Supported Skills throw up to 2 additional Mines
Supported Skills fire 30% less Projectiles
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Mine lasts 5 seconds
Mines from Supported Skills can't be Detonated while within 3 metres of you
Supported Skills deal (11–30)% less Damage
Mines using Supported Skills always target your location
Supported Skills throw Mines in an Arc
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
(Throwing Mines takes 10% more time for each additional Mine thrown)
Additional Effects From Quality:
Supported Skills have (0–10)% increased Mine Throwing Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Genus
Level Effect /40
Implicit |
---|
Cost & Reservation Multiplier: 50% |
Level | Requires Level | Int | Dex | Supported Skills deal 30% less Damage | Experience |
---|---|---|---|---|---|
1 | 8 | 8 | 11 | 30 | 3,231 |
2 | 10 | 9 | 13 | 29 | 9,569 |
3 | 13 | 11 | 16 | 28 | 28,189 |
4 | 17 | 14 | 20 | 27 | 59,146 |
5 | 21 | 16 | 23 | 26 | 111,192 |
6 | 25 | 19 | 27 | 25 | 193,800 |
7 | 29 | 21 | 31 | 24 | 320,280 |
8 | 33 | 24 | 35 | 23 | 507,839 |
9 | 37 | 27 | 39 | 22 | 554,379 |
10 | 40 | 29 | 41 | 21 | 755,049 |
11 | 43 | 31 | 44 | 20 | 1,016,533 |
12 | 46 | 33 | 47 | 19 | 1,898,602 |
13 | 49 | 35 | 50 | 18 | 1,964,019 |
14 | 52 | 37 | 53 | 17 | 2,573,731 |
15 | 55 | 39 | 56 | 16 | 7,610,839 |
16 | 58 | 40 | 58 | 15 | 13,436,884 |
17 | 61 | 42 | 61 | 14 | 25,050,611 |
18 | 64 | 44 | 64 | 13 | 43,867,388 |
19 | 67 | 46 | 67 | 12 | 242,078,618 |
20 | 70 | 48 | 70 | 11 | |
21 | 72 | 10 | |||
22 | 74 | 9 | |||
23 | 76 | 8 | |||
24 | 78 | 7 | |||
25 | 80 | 6 | |||
26 | 82 | 5 | |||
27 | 84 | 4 | |||
28 | 86 | 3 | |||
29 | 88 | 2 | |||
30 | 90 | 1 | |||
31 | 91 | 1 | |||
32 | 92 | ||||
33 | 93 | ||||
34 | 94 | 1 | |||
35 | 95 | 1 | |||
36 | 96 | 2 | |||
37 | 97 | 2 | |||
38 | 98 | 3 | |||
39 | 99 | 3 | |||
40 | 100 | 4 |
Attribute /8
Locus Mine Support
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Reservation, Weapon, Melee, Mine, Projectile |
DropLevel | 8 |
BaseType | Locus Mine Support |
Class | Support Gems |
Icon | * |
ItemType | Metadata/Items/Gems/SupportGemLocusMine |
Reference | poe.ninja, Community Wiki |
Locus Mine Support
Level: (1–20)
Cost & Reservation Multiplier: 50%
Requires Level (8–70), (11–70) Dex, (8–48) Int
Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills always fire at least 1 Projectile
Supported Skills throw up to 2 additional Mines
Supported Skills fire 30% less Projectiles
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Mine lasts 5 seconds
Mines from Supported Skills can't be Detonated while within 3 metres of you
Supported Skills deal (11–30)% less Damage
Mines using Supported Skills always target your location
Supported Skills throw Mines in an Arc
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
base skill is mined [1]
base skill show average damage instead of dps [1]
support makes skill mine pvp damage +% final [-60]
(Throwing Mines takes 10% more time for each additional Mine thrown)
Additional Effects From Quality:
Supported Skills have (0–10)% increased Mine Throwing Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Microtransactions /1
Void Emperor Blastchain Mine Effect
Your Blastchain Mine Support, High-Impact Mine Support or Locus Mine Support becomes a Void Emperor Effect.
Supported Gem /34
Elemental Hit of the Spectrum
Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.
Frenzy
Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Split Arrow
Fires multiple arrows at different targets.
Split Arrow of Splitting
Fires an arrow that splits to hit different targets.
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Caustic Arrow of Poison
Fires a poisonous arrow which deals chaos damage in an area on impact.
Explosive Arrow
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Power Siphon
Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
Power Siphon of the Archmage
Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
Puncture
Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
Lightning Arrow
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
Lightning Arrow of Electrocution
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.
Burning Arrow
Fires a burning arrow that deals fire damage and has a chance to ignite.
Burning Arrow of Vigour
Fires a burning arrow that deals fire damage and has a chance to ignite.
Vaal Burning Arrow
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Ice Shot of Penetration
Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
Barrage
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Barrage of Volley Fire
After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Tornado Shot
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Kinetic Blast
Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
Kinetic Blast of Clustering
Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
Galvanic Arrow
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
Galvanic Arrow of Surging
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target
Siege Ballista
Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
Siege Ballista of Splintering
Summons a ballista totem that attacks with forking arrows.
Requires a Bow.
Scourge Arrow of Menace
Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
Shrapnel Ballista
Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
Shrapnel Ballista of Steel
Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
Ensnaring Arrow
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Kinetic Bolt
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
Kinetic Bolt of Fragmentation
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.
Vaal Caustic Arrow
Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Vaal Lightning Arrow
Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.