Locus Mine Support
Level: 1–20
Cost & Reservation Multiplier: 50%
Requires Level 8
Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills always fire at least 1 Projectile
Supported Skills throw up to 2 additional Mines
Supported Skills fire 30% less Projectiles
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Mine lasts 5 seconds
Mines from Supported Skills can't be Detonated while within 30 metres of you
Supported Skills deal (11–30)% less Damage
Mines using Supported Skills always target your location
Supported Skills throw Mines in an Arc
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Skills always fire at least 1 Projectile
Supported Skills throw up to 2 additional Mines
Supported Skills fire 30% less Projectiles
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Mine lasts 5 seconds
Mines from Supported Skills can't be Detonated while within 30 metres of you
Supported Skills deal (11–30)% less Damage
Mines using Supported Skills always target your location
Supported Skills throw Mines in an Arc
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Additional Effects From Quality:
Supported Skills have (0–10)% increased Mine Throwing Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.

Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | Supported Skills have (0–10)% increased Mine Throwing Speed | 50 |
Anomalous | Mines from Supported Skills have (0–20)% increased Detonation Speed | 50 |
Divergent | Supported Skills have (0–30)% reduced Reservation Efficiency Supported Skills throw up to 1 additional Mine | 50 |
Level Effect /40
Implicit |
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Cost & Reservation Multiplier: 50% Supported Skills throw up to 2 additional Mines Mine lasts 5 seconds Mines from Supported Skills can't be Detonated while within 30 metres of you Supported Skills have a Base Mine Detonation Time of 0.25 seconds Supported Skills fire 30% less Projectiles Supported Skills throw Mines in an Arc Mines using Supported Skills always target your location Supported Attack Skills cannot be used with Melee Weapons Supported Skills gain a Base Reservation equal to Base Mana and Life Cost Supported Skills always fire at least 1 Projectile (Throwing Mines takes 10% more time for each additional Mine thrown) |
Level | Requires Level | Dexterity | Intelligence | Supported Skills deal 30% less Damage | Experience |
---|---|---|---|---|---|
1 | 8 | 11 | 8 | 30 | 3,231 |
2 | 10 | 13 | 9 | 29 | 9,569 |
3 | 13 | 16 | 11 | 28 | 28,189 |
4 | 17 | 20 | 14 | 27 | 59,146 |
5 | 21 | 23 | 16 | 26 | 111,192 |
6 | 25 | 27 | 19 | 25 | 193,800 |
7 | 29 | 31 | 21 | 24 | 320,280 |
8 | 33 | 35 | 24 | 23 | 507,839 |
9 | 37 | 39 | 27 | 22 | 554,379 |
10 | 40 | 41 | 29 | 21 | 755,049 |
11 | 43 | 44 | 31 | 20 | 1,016,533 |
12 | 46 | 47 | 33 | 19 | 1,898,602 |
13 | 49 | 50 | 35 | 18 | 1,964,019 |
14 | 52 | 53 | 37 | 17 | 2,573,731 |
15 | 55 | 56 | 39 | 16 | 7,610,839 |
16 | 58 | 58 | 40 | 15 | 13,436,884 |
17 | 61 | 61 | 42 | 14 | 25,050,611 |
18 | 64 | 64 | 44 | 13 | 43,867,388 |
19 | 67 | 67 | 46 | 12 | 242,078,618 |
20 | 70 | 70 | 48 | 11 | |
21 | 72 | 10 | |||
22 | 74 | 9 | |||
23 | 76 | 8 | |||
24 | 78 | 7 | |||
25 | 80 | 6 | |||
26 | 82 | 5 | |||
27 | 84 | 4 | |||
28 | 86 | 3 | |||
29 | 88 | 2 | |||
30 | 90 | 1 | |||
31 | 91 | 1 | |||
32 | 92 | ||||
33 | 93 | ||||
34 | 94 | 1 | |||
35 | 95 | 1 | |||
36 | 96 | 2 | |||
37 | 97 | 2 | |||
38 | 98 | 3 | |||
39 | 99 | 3 | |||
40 | 100 | 4 |
Locus Mine Support
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Reservation, Weapon, Melee, Mine, Projectile |
DropLevel | 8 |
BaseType | Locus Mine Support |
Class | Support Gems |
Icon | * |
Metadata | Metadata/Items/Gems/SupportGemLocusMine |
Reference | ![]() |
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Void Emperor Blastchain Mine Effect Your Blastchain Mine Support, High-Impact Mine Support or Locus Mine Support becomes a Void Emperor Effect. |
Supported Gem /23 ⍟
Icon | Name |
---|---|
![]() | Elemental Hit Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. |
![]() | Frenzy Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. |
![]() | Snipe Fires an arrow at a target which deals high damage and always hits. The attack is slow and interruptable. It discharges frenzy charges by increasing the attack speed. |
![]() | Caustic Arrow Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. |
![]() | Ice Shot Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. |
![]() | Split Arrow Fires multiple arrows at different targets. |
![]() | Explosive Arrow Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. |
![]() | Power Siphon Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit. |
![]() | Puncture Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. |
![]() | Lightning Arrow Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies. |
![]() | Burning Arrow Fires a burning arrow that deals fire damage and has a chance to ignite. |
![]() | Barrage After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered. |
![]() | Vaal Burning Arrow Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them. |
![]() | Tornado Shot Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing. |
![]() | Kinetic Blast Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area. |
![]() | Galvanic Arrow Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing. |
![]() | Siege Ballista Summons a ballista totem that attacks with piercing arrows. Requires a Bow. |
![]() | Shrapnel Ballista Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. |
![]() | Ensnaring Arrow Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect. |
![]() | Kinetic Bolt Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. |
![]() | Vaal Caustic Arrow Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time. |
![]() | Vaal Lightning Arrow Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies. |
![]() | Vaal Split Arrow [DNT] Fires multiple arrows which continuously fork as they fly. |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.