Burning Arrow
Level: 1–20
Attack Speed: 70% of base
Attack Damage: 200–300% of base
Effectiveness of Added Damage: 200–300%
Projectile Speed: 3260
Requires Level 1
Fires a burning arrow that deals fire damage and has a chance to ignite.
Adds (3–201) to (4–302) Fire Damage to Attacks against Ignited Enemies
100% of Physical Damage Converted to Fire Damage
25% chance to Ignite enemies

Additional Effects From Quality:
(0–20)% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3
TypeStatsWeight
Superior (0–20)% increased Fire Damage50
Anomalous (0–60)% increased Critical Strike Chance100
Divergent Projectiles Pierce (0–2) additional Targets100
Level Effect /40
Implicit
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
LevelRequires LevelDexterityCostBase DamageAdds 3 to 4 Fire Damage to Attacks against Ignited EnemiesExperience
11107200%3, 470
22127205.3%3, 5308
34168210.5%4, 61,554
47228215.8%5, 86,667
511318221.1%7, 1126,047
616418226.3%11, 1649,725
720509231.6%14, 2195,714
824589236.8%18, 27169,595
928679242.1%23, 35283,759
1032759247.4%30, 44453,996
11368310252.6%37, 55703,128
12409210257.9%46, 691,061,223
134410010263.2%57, 852,065,870
144810910268.4%70, 1052,507,110
155211711273.7%85, 1285,798,936
165612511278.9%104, 15615,083,919
176013411284.2%126, 18927,792,735
186414211289.5%152, 22943,869,739
196714812294.7%175, 263242,081,556
207015512300%201, 302
217212305.3%221, 331
227413310.5%242, 363
237613315.8%265, 397
247813321.1%290, 435
258013326.3%317, 476
268214331.6%347, 520
278414336.8%379, 568
288614342.1%414, 620
298814347.4%452, 677
309015352.6%493, 739
319115355.3%515, 772
329215357.9%537, 806
339315360.5%561, 842
349416363.2%586, 879
359516365.8%612, 918
369616368.4%639, 958
379716371.1%667, 1000
389817373.7%696, 1044
399917376.3%726, 1090
4010017378.9%758, 1137

Burning Arrow

CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom
AcronymIgnite
BaseType Burning Arrow
Class Active Skill Gems
VaalVaal Burning Arrow
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
BuffIconfirearrow
MetadataMetadata/Items/Gems/SkillGemBurningArrow
Referencepoe.ninja
Burning Arrow Monster /12 ⍟
NameModifiersSpectre
Kraityn's ScoutY
Kraityn's High GuardY
Kraityn's High Guardmonster no drops or experience [1]Y
Burning Bowmanundead description [1]Y
Figment of Windsmonster base type attack cast speed +% and damage -% final [11]Y
Idolised Saintmonster base type attack cast speed +% and damage -% final [11]Y
Archer Statuemonster base type attack cast speed +% and damage -% final [11]Y
Lord of the Bowmonster dropped item rarity +% [15000]
monster slain experience +% [100]
40% increased Attack Speed
Skills fire 2 additional Projectiles
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Lord of the Ashen Arrowmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Antalie Naporamonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Y
Corrupted Fireshotundead description [1]
monster no map drops [1]
Y
Forgotten WarriorGain 100% of Physical Damage as Extra Fire DamageY
Burning Arrow
You are taking fire damage over time.
base_fire_damage_taken_per_minute

burning_arrow_additional_burn

IsBuffDefinition1
BuffMergeModesID1
IsCharged1
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1
MaxStacks5
Codebase fire damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Microtransactions /1 ⍟
IconName
MysticBurningArrowEffectMystic Burning Arrow Effect
Your Burning Arrow becomes a Mystic Effect.
Labyrinth Enchantment helmet /8 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Burning Arrow Damage 125% increased Burning Arrow Damage100
The Eternal LabyrinthEnchantment Burning Arrow Damage 240% increased Burning Arrow Damage100
The Merciless LabyrinthEnchantment Burning Arrow Ignite Chance 1Burning Arrow has +20% chance to Ignite100
The Eternal LabyrinthEnchantment Burning Arrow Ignite Chance 2Burning Arrow has +30% chance to Ignite100
The Merciless LabyrinthEnchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 110% of Burning Arrow Physical Damage gained as Extra Fire Damage100
The Eternal LabyrinthEnchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 215% of Burning Arrow Physical Damage gained as Extra Fire Damage100
The Merciless LabyrinthEnchantment Burning Arrow Ignite Chance 1Burning Arrow has +16% chance to Ignite
The Eternal LabyrinthEnchantment Burning Arrow Ignite Chance 2Burning Arrow has +24% chance to Ignite
Supported By /107 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
FasterAttacksFaster Attacks Support
Supports attack skills.
GreaterMultipleProjectilesGreater Multiple Projectiles Support
Supports projectile skills.
LesserMultipleProjectilesLesser Multiple Projectiles Support
Supports projectile skills.
GreaterVolleySupportGreater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
FasterProjectilesFaster Projectiles Support
Supports projectile skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAccuracyAdditional Accuracy Support
Supports attack skills.
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
ManaLeechMana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
PiercePierce Support
Supports projectile skills.
TrapTrap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
WeaponElementalDamageElemental Damage with Attacks Support
Supports attack skills.
LifeonHitLife Gain on Hit Support
Supports attack skills.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
PointBlankPoint Blank Support
Supports projectile skills.
IronGripIron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
MeleeDamageonFullLifeDamage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
RemoteMineBlastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
RangedAttackTotemBallista Totem Support
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
chainChain Support
Supports projectile skills, and any other skills that chain.
ForkFork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnCritCast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
SlowerProjectilesSlower Projectiles Support
Supports projectile skills.
RangedPhysicalAttackDamageVicious Projectiles Support
Supports projectile attack skills.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
ChanceToBleedChance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
MaimMaim Support
Supports attack skills, or other skills that can maim enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
OnslaughtOnslaught Support
Supports any skill that hits enemies.
ParallelProjectileVolley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
MirageArcherMirage Archer Support
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
WitherGemSupportWithering Touch Support
Supports attack skills.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
impaleImpale Support
Supports attack skills.
NightbladeNightblade Support
Supports attack skills. Cannot support skills which create minions.
AltRemoteMineSupportGemHigh-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
GreenRainSupportGemArrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
GreenBarrageSupportGemBarrage Support
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support
Supports attack skills.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
GreenRainPlusAwakened Arrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
CastOnCritPlusAwakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
ChainPlusAwakened Chain Support
Supports projectile skills, and any other skills that chain.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
ForkPlusAwakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
GreaterMultipleProjectilesPlusAwakened Greater Multiple Projectiles Support
Supports projectile skills.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
RangedPhysicalAttackDamagePlusAwakened Vicious Projectiles Support
Supports projectile attack skills.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
BloodPriceSupportGemBloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.
Burning Arrow Unique /2 ⍟
IconName
BurningArrowModifierPitch Darkness Viridian Jewel
+10% to Fire Damage over Time Multiplier
(10–15)% increased Fire Damage
BurningArrowThresholdSudden Ignition Viridian Jewel
(10–15)% increased Fire Damage
Ignited Enemies Killed by your Hits are destroyed

Community Wiki

Edit

Burning Arrow

Burning Arrow is a bow attack that fires an arrow dealing fire damage to a target with an increased chance of igniting it. When the arrow ignites a target, it will also apply a damage over time debuff that deals burning damage based on the ignite damage, stacking up to 5 times.

Skill Functions and Interactions

  • Area supports: When augmented by Pitch Darkness Burning Arrow gains an area component, allowing it to be supported by area support gems. It does not however gain the area gem tag.

Version history

VersionChanges
3.17.0
  • Burning Arrow now deals 200% of base Attack Damage at gem level 1 (previously 150%), up to 300% at gem level 20 (previously 214%).
  • Now has 200% Effectiveness of Added Damage at gem level 1 (previously 150%), up to 300% at gem level 20 (previously 214%).
  • Now has an Attack Speed of 70% of base (previously 90%).
  • Now has a Mana cost of 7 at gem level 1 (previously 5), up to 12 at gem level 20 (previously 8). Now uses the same Bow animation as Puncture.
  • 3.16.0
  • No longer has a stacking Burning Effect.
  • Now deals 150% base Damage at gem level 1 (unchanged), up to 214% at gem level 20 (previously 184%).
  • Now adds 3 to 4 Fire Damage to Attacks against Ignited Enemies at gem level 1, up to 201 to 302 Fire Damage at gem level 20.
  • Now has an Attack Speed of 90% of Base (previously 100%).
  • Now has a 25% chance to Ignite (previously 50%).
  • 3.9.0
  • Now converts 100% of Physical Damage to Fire Damage (from 50%).
  • Now has 50% chance to Ignite Enemies at all gem levels (previously 30% at gem level 1, up to 49% at gem level 20).
  • Now deals 50% more damage with Ignite at gem level 1 (from 30%), up to 88% at gem level 20 (From 68%).
  • Now applies an additional debuff when you Ignite, dealing extra burning damage based on the magnitude of the Ignite.
  • Now gains +1% to Fire Damage over Time Multiplier per 2% gem quality (from 3% increased Ignite duration per 1% gem quality).
  • Burning Arrow's threshold jewels, Pitch Darkness and Sudden Ignition, no longer drops and cannot be obtained outside of trading with other players.
  • 3.3.0
  • Now has 30% chance to ignite at gem level 1, up to 49% at gem level 20 (up from 20% at all levels)
  • Now deals 30% more damage with ignite at gem level 1, up to 68% more damage with ignite at gem level 20.
  • No longer has increased burning damage.
  • 3.1.0
  • The amount of burning damage dealt by the burning ground created by a Burning Arrow on a character with the Pitch Darkness threshold jewel is now determined by the level of the Burning Arrow skill gem.
  • 2.1.0
  • Burning Arrow's base damage has been increased from 130% to 150% at level 1 and 160.4% to 184.2% at level 20.
  • 1.2.0
  • Burning Arrow: This skill now deals 130% of base damage, has 50% converted to fire, and has a fixed ignite chance. It gains increased burning damage and physical damage per level.
  • 1.1.0
  • The ignite chance on levels over 20 continues to progress linearly, rather than slowing the progression as it previously did.
  • 0.10.0
  • Burning Arrow is now properly affected by the Point Blank keystone passive and the Chin Sol unique item.
  • 0.9.9
  • Increased mana cost at higher levels.
  • 0.9.7
  • Burning Arrow has been added to the game.

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