Burning Arrow
Level: (1–20)
Cost: (8–14) Mana
Attack Speed: 70% of base
Attack Damage: (280–420)% of base
Effectiveness of Added Damage: (280–420)%
Projectile Speed: 3260
Requires Level (1–70), (10–155) Dex
Requires Bows
Fires a burning arrow that deals fire damage and has a chance to ignite.
100% of Physical Damage Converted to Fire Damage
25% chance to Ignite enemies

Additional Effects From Quality:
(0–20)% more Damage with Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
LevelRequires LevelDexCostBase DamageExperience
11108280%70
22128287.4%308
34168294.7%1,554
47229302.1%6,667
511319309.5%26,047
616419316.8%49,725
7205010324.2%95,714
8245810331.6%169,595
9286710338.9%283,759
10327511346.3%453,996
11368311353.7%703,128
12409212361.1%1,061,223
134410012368.4%2,065,870
144810912375.8%2,507,110
155211713383.2%5,798,936
165612513390.5%15,083,919
176013413397.9%27,792,735
186414214405.3%43,869,739
196714814412.6%242,081,556
207015514420%
217215427.4%
227415434.7%
237615442.1%
247815449.5%
258015456.8%
268215464.2%
278416471.6%
288616478.9%
298816486.3%
309016493.7%
319116497.4%
329216501.1%
339316504.7%
349417508.4%
359517512.1%
369617515.8%
379717519.5%
389817523.2%
399917526.8%
4010017530.5%
Attribute /10

Burning Arrow

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymIgnite
BaseType Burning Arrow
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemBurningArrow
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen
Burning Arrow
You are taking fire damage over time.
base_fire_damage_taken_per_minute
Attribute /6

burning_arrow_additional_burn

KeyValue
AcronymIgnite
IsCharged1
BuffGroupsID-1
MaxStacks5
IsBuffDefinition1
BuffMergeModesID1
Codebase fire damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Burning Arrow Monster /14 ⍟
NameModifiersSpectre
Kraityn's ScoutY
Kraityn's High GuardY
Kraityn's High Guardmonster no drops or experience [1]Y
Burning Bowmanundead description [1]Y
Restless Skeletal Burning Bowmanundead description [1]
corpse cannot be destroyed [1]
Y
Figment of Windsmonster base type attack cast speed +% and damage -% final [11]Y
Idolised Saintmonster base type attack cast speed +% and damage -% final [11]Y
Archer Statuemonster base type attack cast speed +% and damage -% final [11]Y
Lord of the BowMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
40% increased Attack Speed
Skills fire 2 additional Projectiles
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Lord of the Ashen ArrowMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Antalie Naporamonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Y
Antalie Naporamonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Corrupted Fireshotundead description [1]
monster no map drops [1]
Y
Forgotten WarriorGain 100% of Physical Damage as Extra Fire DamageY
Microtransactions /1 ⍟
Mystic Burning Arrow Effect
Your Burning Arrow becomes a Mystic Effect.
Supported By /116 ⍟
  • Active Type: Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
  • IconName
    Added Fire Damage SupportAdded Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks SupportFaster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles SupportGreater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles SupportLesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles SupportFaster Projectiles Support
    Supports projectile skills.
    Added Cold Damage SupportAdded Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy SupportAdditional Accuracy Support
    Supports attack skills.
    Increased Area of Effect SupportIncreased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage SupportAdded Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes SupportIncreased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage SupportIncreased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback SupportKnockback Support
    Supports any skill that hits enemies.
    Life Leech SupportLife Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech SupportMana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage SupportAdded Chaos Damage Support
    Supports any skill that hits enemies.
    Stun SupportStun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce SupportPierce Support
    Supports projectile skills.
    Trap SupportTrap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity SupportItem Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect SupportConcentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire SupportCold to Fire Support
    Supports any skill that hits enemies.
    Combustion SupportCombustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks SupportElemental Damage with Attacks Support
    Supports attack skills.
    Life Gain on Hit SupportLife Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation SupportElemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike SupportCulling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank SupportPoint Blank Support
    Supports projectile skills.
    Iron Grip SupportIron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life SupportDamage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine SupportBlastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee SupportChance to Flee Support
    Supports any skill that hits enemies.
    Blind SupportBlind Support
    Supports any skill that hits enemies.
    Ballista Totem SupportBallista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    Fire Penetration SupportFire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration SupportCold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration SupportLightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration SupportElemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain SupportChain Support
    Supports projectile skills, and any other skills that chain.
    Fork SupportFork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles SupportReturning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical SupportPower Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage SupportBurning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch SupportHextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike SupportCast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles SupportSlower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles SupportVicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction SupportBlock Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning SupportPhysical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite SupportIce Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia SupportHypothermia Support
    Supports any skill that deals damage.
    Innervate SupportInnervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction SupportCritical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation SupportVoid Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction SupportControlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction SupportSwift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus SupportElemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation SupportIgnite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed SupportChance to Bleed Support
    Supports attack skills.
    Chance to Poison SupportChance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments SupportDeadly Ailments Support
    Supports any skill that hits enemies.
    Decay SupportDecay Support
    Supports any skill that hits enemies.
    Efficacy SupportEfficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins SupportVile Toxins Support
    Supports any skill that hits enemies.
    Maim SupportMaim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate SupportImmolate Support
    Supports any skill that hits enemies.
    Unbound Ailments SupportUnbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality SupportBrutality Support
    Supports any skill that deals damage.
    Momentum SupportMomentum Support
    Supports attack skills that aren't triggered.
    Volley SupportVolley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm SupportSummon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Mirage Archer SupportMirage Archer Support
    Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Withering Touch SupportWithering Touch Support
    Supports attack skills.
    Bonechill SupportBonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech SupportEnergy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale SupportImpale Support
    Supports attack skills.
    Nightblade SupportNightblade Support
    Supports attack skills. Cannot support skills which create minions.
    High-Impact Mine SupportHigh-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Arrow Nova SupportArrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Barrage SupportBarrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Greater Volley SupportGreater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage SupportAwakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality SupportAwakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage SupportAwakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks SupportAwakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration SupportAwakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage SupportAwakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Arrow Nova SupportAwakened Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Awakened Cast On Critical Strike SupportAwakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain SupportAwakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration SupportAwakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments SupportAwakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork SupportAwakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Greater Multiple Projectiles SupportAwakened Greater Multiple Projectiles Support
    Supports projectile skills.
    Awakened Swift Affliction SupportAwakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation SupportAwakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles SupportAwakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage SupportAwakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage SupportAwakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction SupportAwakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch SupportAwakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus SupportAwakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect SupportAwakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration SupportAwakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments SupportAwakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity SupportTrinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst SupportBloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty SupportCruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge SupportOvercharge Support
    Supports any skill that hits enemies.
    Manaforged Arrows SupportManaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Prismatic Burst SupportPrismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour SupportDevour Support
    Supports any skill that hits enemies.
    Locus Mine SupportLocus Mine Support
    Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
    Sadism SupportSadism Support
    Supports any skill that hits enemies.
    Volatility SupportVolatility Support
    Supports attack skills.
    Sacred Wisps SupportSacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Rupture SupportRupture Support
    Supports attack skills.
    Burning Arrow Unique /2 ⍟
    +10% to Fire Damage over Time Multiplier
    (10–15)% increased Fire Damage
    (10–15)% increased Fire Damage
    Ignited Enemies Killed by your Hits are destroyed

    Community Wiki

    Edit

    Burning Arrow

    Burning Arrow is a bow attack that fires an arrow dealing fire damage to a target with an increased chance of igniting it. When the arrow ignites a target, it will also apply a damage over time debuff that deals burning damage based on the ignite damage, stacking up to 5 times.

    Skill Functions and Interactions

    • Area supports: When augmented by Pitch Darkness Burning Arrow gains an area component, allowing it to be supported by area support gems. It does not however gain the area gem tag.

    Version history

    VersionChanges
    3.17.0
  • Burning Arrow now deals 200% of base Attack Damage at gem level 1 (previously 150%), up to 300% at gem level 20 (previously 214%).
  • Now has 200% Effectiveness of Added Damage at gem level 1 (previously 150%), up to 300% at gem level 20 (previously 214%).
  • Now has an Attack Speed of 70% of base (previously 90%).
  • Now has a Mana cost of 7 at gem level 1 (previously 5), up to 12 at gem level 20 (previously 8). Now uses the same Bow animation as Puncture.
  • 3.16.0
  • No longer has a stacking Burning Effect.
  • Now deals 150% base Damage at gem level 1 (unchanged), up to 214% at gem level 20 (previously 184%).
  • Now adds 3 to 4 Fire Damage to Attacks against Ignited Enemies at gem level 1, up to 201 to 302 Fire Damage at gem level 20.
  • Now has an Attack Speed of 90% of Base (previously 100%).
  • Now has a 25% chance to Ignite (previously 50%).
  • 3.9.0
  • Now converts 100% of Physical Damage to Fire Damage (from 50%).
  • Now has 50% chance to Ignite Enemies at all gem levels (previously 30% at gem level 1, up to 49% at gem level 20).
  • Now deals 50% more damage with Ignite at gem level 1 (from 30%), up to 88% at gem level 20 (From 68%).
  • Now applies an additional debuff when you Ignite, dealing extra burning damage based on the magnitude of the Ignite.
  • Now gains +1% to Fire Damage over Time Multiplier per 2% gem quality (from 3% increased Ignite duration per 1% gem quality).
  • Burning Arrow's threshold jewels, Pitch Darkness and Sudden Ignition, no longer drops and cannot be obtained outside of trading with other players.
  • 3.3.0
  • Now has 30% chance to ignite at gem level 1, up to 49% at gem level 20 (up from 20% at all levels)
  • Now deals 30% more damage with ignite at gem level 1, up to 68% more damage with ignite at gem level 20.
  • No longer has increased burning damage.
  • 3.1.0
  • The amount of burning damage dealt by the burning ground created by a Burning Arrow on a character with the Pitch Darkness threshold jewel is now determined by the level of the Burning Arrow skill gem.
  • 2.1.0
  • Burning Arrow's base damage has been increased from 130% to 150% at level 1 and 160.4% to 184.2% at level 20.
  • 1.2.0
  • Burning Arrow: This skill now deals 130% of base damage, has 50% converted to fire, and has a fixed ignite chance. It gains increased burning damage and physical damage per level.
  • 1.1.0
  • The ignite chance on levels over 20 continues to progress linearly, rather than slowing the progression as it previously did.
  • 0.10.0
  • Burning Arrow is now properly affected by the Point Blank keystone passive and the Chin Sol unique item.
  • 0.9.9
  • Increased mana cost at higher levels.
  • 0.9.7
  • Burning Arrow has been added to the game.

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