Sacred Wisps Support
Level: (1–20)
Cost & Reservation Multiplier: 140%
Requires Level (18–70), (33–111) Int
Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Supported Skills deal (51–60)% less Damage when used by Sacred Wisps
Supported Skills will Trigger Summon Sacred Wisps on Hit
Supported Skills can only be used with Wands
Supported Skills will Trigger Summon Sacred Wisps on Hit
Supported Skills can only be used with Wands
Additional Effects From Quality:
Supported Skills deal (0–10)% increased Attack Damage
Summon Sacred Wisps
Level: (1–20)
Cast Time: 1.00 sec
This skill is triggered by supported skills to summon Sacred Wisps which use the triggering skill when you do.
Base duration is 10 seconds
Summons 2 Sacred Wisps
Maximum 2 Sacred Wisps
Sacred Wisps have 25% chance to use the Triggering Skill when you fire a
Projectile with that Skill
Sacred Wisps have +25% chance to use the Triggering Skill when you fire a Projectile with that Skill while a Rare or Unique Enemy is in your Presence
Summons 2 Sacred Wisps
Maximum 2 Sacred Wisps
Sacred Wisps have 25% chance to use the Triggering Skill when you fire a
Projectile with that Skill
Sacred Wisps have +25% chance to use the Triggering Skill when you fire a Projectile with that Skill while a Rare or Unique Enemy is in your Presence
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Quest /1
Act | Quest | NPC | Character |
---|---|---|---|
2 | Sharp and Cruel | Quest Reward | Witch |
Genus
Level Effect /40
Implicit |
---|
Cost & Reservation Multiplier: 140% Supported Skills will Trigger Summon Sacred Wisps on Hit Supported Skills can only be used with Wands +2 to maximum number of Sacred Wisps\n+2 to number of Sacred Wisps Summoned |
Level | Requires Level | Int | Supported Skills deal 60% less Damage when used by Sacred Wisps | Experience |
---|---|---|---|---|
1 | 18 | 33 | 60 | 69,833 |
2 | 22 | 39 | 60 | 128,549 |
3 | 26 | 45 | 59 | 154,553 |
4 | 29 | 49 | 59 | 225,374 |
5 | 32 | 54 | 58 | 320,672 |
6 | 35 | 58 | 58 | 447,718 |
7 | 38 | 63 | 57 | 615,318 |
8 | 41 | 67 | 57 | 834,639 |
9 | 44 | 72 | 56 | 1,570,760 |
10 | 47 | 76 | 56 | 1,633,987 |
11 | 50 | 81 | 55 | 2,151,030 |
12 | 53 | 85 | 55 | 2,812,189 |
13 | 56 | 90 | 54 | 3,655,184 |
14 | 58 | 93 | 54 | 3,017,327 |
15 | 60 | 96 | 53 | 7,818,905 |
16 | 62 | 99 | 53 | 15,256,013 |
17 | 64 | 102 | 52 | 26,260,555 |
18 | 66 | 105 | 52 | 62,855,887 |
19 | 68 | 108 | 51 | 212,002,638 |
20 | 70 | 111 | 51 | |
21 | 72 | 50 | ||
22 | 74 | 50 | ||
23 | 76 | 49 | ||
24 | 78 | 49 | ||
25 | 80 | 48 | ||
26 | 82 | 48 | ||
27 | 84 | 47 | ||
28 | 86 | 47 | ||
29 | 88 | 46 | ||
30 | 90 | 46 | ||
31 | 91 | 46 | ||
32 | 92 | 45 | ||
33 | 93 | 45 | ||
34 | 94 | 45 | ||
35 | 95 | 45 | ||
36 | 96 | 44 | ||
37 | 97 | 44 | ||
38 | 98 | 44 | ||
39 | 99 | 44 | ||
40 | 100 | 43 |
Attribute /8
Sacred Wisps Support
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Alteration |
Acronym | Hit, Trigger, Projectile |
DropLevel | 18 |
BaseType | Sacred Wisps Support |
Class | Support Gems |
Icon | M |
ItemType | Metadata/Items/Gems/SupportGemSacredWisps |
Reference | poe.ninja, Community Wiki |
Sacred Wisps Support
Level: (1–20)
Cost & Reservation Multiplier: 140%
Requires Level (18–70), (33–111) Int
Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Supported Skills deal (51–60)% less Damage when used by Sacred Wisps
Supported Skills will Trigger Summon Sacred Wisps on Hit
Supported Skills can only be used with Wands
Supported Skills will Trigger Summon Sacred Wisps on Hit
Supported Skills can only be used with Wands
Additional Effects From Quality:
Supported Skills deal (0–10)% increased Attack Damage
Summon Sacred Wisps
Level: (1–20)
Cast Time: 1.00 sec
This skill is triggered by supported skills to summon Sacred Wisps which use the triggering skill when you do.
Base duration is 10 seconds
Summons 2 Sacred Wisps
Maximum 2 Sacred Wisps
Sacred Wisps have 25% chance to use the Triggering Skill when you fire a
Projectile with that Skill
Sacred Wisps have +25% chance to use the Triggering Skill when you fire a Projectile with that Skill while a Rare or Unique Enemy is in your Presence
Summons 2 Sacred Wisps
Maximum 2 Sacred Wisps
Sacred Wisps have 25% chance to use the Triggering Skill when you fire a
Projectile with that Skill
Sacred Wisps have +25% chance to use the Triggering Skill when you fire a Projectile with that Skill while a Rare or Unique Enemy is in your Presence
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Supported Gem /66
Icon | Name |
---|---|
Elemental Hit of the Spectrum Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them. | |
Frenzy Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. | |
Split Arrow Fires multiple arrows at different targets. | |
Split Arrow of Splitting Fires an arrow that splits to hit different targets. | |
Caustic Arrow Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. | |
Caustic Arrow of Poison Fires a poisonous arrow which deals chaos damage in an area on impact. | |
Explosive Arrow Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. | |
Rain of Arrows Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. | |
Rain of Arrows of Artillery Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it. | |
Rain of Arrows of Saturation Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. | |
Lightning Strike Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target. | |
Lightning Strike of Arcing Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target. | |
Power Siphon Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit. | |
Power Siphon of the Archmage Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit. | |
Puncture Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration. | |
Lightning Arrow Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies. | |
Lightning Arrow of Electrocution Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times. | |
Burning Arrow Fires a burning arrow that deals fire damage and has a chance to ignite. | |
Burning Arrow of Vigour Fires a burning arrow that deals fire damage and has a chance to ignite. | |
Ice Shot Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. | |
Ice Shot of Penetration Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target. | |
Spectral Shield Throw Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield. | |
Spectral Shield Throw of Shattering Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield. | |
Spectral Throw Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. | |
Spectral Throw of Materialising Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning. | |
Barrage After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. | |
Barrage of Volley Fire After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. | |
Molten Strike Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. | |
Molten Strike of the Zenith Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles. | |
Tornado Shot Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing. | |
Tornado Shot of Cloudburst Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point. | |
Kinetic Blast Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies. | |
Kinetic Blast of Clustering Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies. | |
Frost Blades Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon. | |
Wild Strike Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row. | |
Wild Strike of Extremes Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row. | |
Blast Rain Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. | |
Galvanic Arrow Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you. | |
Galvanic Arrow of Energy Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you. | |
Galvanic Arrow of Surging Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target | |
Scourge Arrow Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows. | |
Scourge Arrow of Menace Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod. | |
Toxic Rain Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage. | |
Toxic Rain of Sporeburst Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage. | |
Toxic Rain of Withering Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage. | |
Lancing Steel Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill. | |
Lancing Steel of Spraying Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. | |
Shattering Steel Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. | |
Shattering Steel of Ammunition Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill. | |
Cobra Lash Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw. | |
Venom Gyre Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw. | |
Ensnaring Arrow Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect. | |
Kinetic Bolt Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. | |
Kinetic Bolt of Fragmentation Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target. | |
Splitting Steel Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. | |
Splitting Steel of Ammunition Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill. | |
Spectral Helix Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. | |
Storm Rain Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them. | |
Storm Rain of the Conduit Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you. | |
Storm Rain of the Fence Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them. | |
Explosive Concoction Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon. | |
Explosive Concoction of Destruction Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon. | |
Poisonous Concoction Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon. | |
Poisonous Concoction of Bouncing Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon. | |
Volcanic Fissure Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed. | |
Snipe Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems. |
Summon Sacred Wisps
Level: (1–40)
Cast Time: 1.00 sec
Requires Level (18–100)
This skill is triggered by supported skills to summon Sacred Wisps which use the triggering skill when you do.
Base duration is 10 seconds
Summons 2 Sacred Wisps
Maximum 2 Sacred Wisps
Sacred Wisps have 25% chance to use the Triggering Skill when you fire a
Projectile with that Skill
Sacred Wisps have +25% chance to use the Triggering Skill when you fire a Projectile with that Skill while a Rare or Unique Enemy is in your Presence
Summons 2 Sacred Wisps
Maximum 2 Sacred Wisps
Sacred Wisps have 25% chance to use the Triggering Skill when you fire a
Projectile with that Skill
Sacred Wisps have +25% chance to use the Triggering Skill when you fire a Projectile with that Skill while a Rare or Unique Enemy is in your Presence
Level Effect /40
Implicit |
---|
Base duration is 10 seconds Summons 2 Sacred Wisps\nMaximum 2 Sacred Wisps Sacred Wisps have 25% chance to use the Triggering Skill when you fire a\nProjectile with that Skill Sacred Wisps have +25% chance to use the Triggering Skill when you fire a Projectile with that Skill while a Rare or Unique Enemy is in your Presence |
Level | Requires Level | Experience | |
---|---|---|---|
1 | 18 | ||
2 | 22 | ||
3 | 26 | ||
4 | 29 | ||
5 | 32 | ||
6 | 35 | ||
7 | 38 | ||
8 | 41 | ||
9 | 44 | ||
10 | 47 | ||
11 | 50 | ||
12 | 53 | ||
13 | 56 | ||
14 | 58 | ||
15 | 60 | ||
16 | 62 | ||
17 | 64 | ||
18 | 66 | ||
19 | 68 | ||
20 | 70 | ||
21 | 72 | ||
22 | 74 | ||
23 | 76 | ||
24 | 78 | ||
25 | 80 | ||
26 | 82 | ||
27 | 84 | ||
28 | 86 | ||
29 | 88 | ||
30 | 90 | ||
31 | 91 | ||
32 | 92 | ||
33 | 93 | ||
34 | 94 | ||
35 | 95 | ||
36 | 96 | ||
37 | 97 | ||
38 | 98 | ||
39 | 99 | ||
40 | 100 |
Attribute /6
Summon Sacred Wisps
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Summon Sacred Wisps |
TargetTypes | Ground |
Type | SkillGrantedBySupport, Triggerable, Triggered, InbuiltTrigger, Duration, Spell |
ActiveSkillsCode | summon_sacred_wisp |
Supported By /7
Faster Casting Support
Supports non-instant spell skills.
More Duration Support
Supports any skill with a duration.
Less Duration Support
Supports any skill that has a duration.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Efficacy Support
Supports any skill that deals damage or has a duration.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.