Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2–4) targets
+(0–4) to radius
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles which have Split deal 35% less Damage
Projectiles can Split without hitting a target
50% less Area of Effect after Splitting
Consumes up to 1 Steel Shard
Additional Effects From Quality:


Unusual Gems /4
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Impale Effect | 50 |
Anomalous | (0–10)% chance to inflict an additional Impale when this Skill inflicts Impale | 20 |
Divergent | (0–10)% increased Area of Effect (0–20)% increased Projectile Speed | 100 |
Phantasmal | (0–40)% increased Damage (-40–0)% chance to Impale Enemies on Hit | 50 |
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Duelist · Scion |
1 | Enemy at the Gate | Nessa | Duelist · Ranger · Scion |
Splitting Steel /6
Throw a splitting bolt of steel from your weapon that explodes on impact, dealing damage in an area. Use the Call of Steel ability from this gem to create Steel Shards that launch with Splitting Steel, exploding into multiple shards to damage nearby enemies.Name | Show Full Descriptions |
---|---|
Impale Support | Deal more physical damage and Impale enemies, dealing additional damage to enemies with additional hits. You can impale enemies up to five times to deal even more additional damage to enemies. |
Brutality Support | Cause Splitting Steel to deal much more physical damage, but no elemental damage. Try not to get additional lightning, fire, cold or chaos damage with this support gem, as they will be reduced to zero. |
Lesser Multiple Projectiles Support | Increase the number of shards that explode from Splitting Steel when you launch a Steel Shard, hitting more enemies. Obtain the Greater Multiple Projectiles Support gem at later levels to throw more projectiles and hit larger groups of enemies. |
Vicious Projectiles Support | Greatly increases the physical damage dealt by Splitting Steel, at the cost of slightly reducing your attack speed. An invaluable way to increase your damage. |
Maim Support | Support Splitting Steel with this gem to Maim enemies, dealing more physical damage and slowing their movement. Slow monsters to make them easier to avoid. |
Slower Projectiles Support | Slow down your bolts of Splitting Steel to make them hit harder for more damage. The projectiles that explode from Call of Steel's shards are also slower, and deal more damage. |
Level Effect /40
Implicit |
---|
Consumes up to 1 Steel Shard 60% chance to Impale Enemies on Hit Projectiles which have Split deal 35% less Damage 50% less Area of Effect after Splitting Modifiers to number of Projectiles instead apply to\nthe number of targets Projectile Splits towards If you have no Steel Shards, Projectile counts as already having Split Projectiles can Split without hitting a target (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Level | Requires Level | Strength | Dexterity | Cost | Base Damage | 2 to 3 Added Attack Physical Damage | Projectiles Split towards 2 targets | # to radius | Experience |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 4 | 6 | 5 | 100% | 2, 3 | 2 | 0 | 70 |
2 | 2 | 5 | 7 | 5 | 105.8% | 2, 3 | 2 | 0 | 308 |
3 | 4 | 7 | 10 | 5 | 111.6% | 3, 4 | 2 | 0 | 1,554 |
4 | 7 | 10 | 14 | 5 | 117.4% | 4, 6 | 2 | 0 | 6,667 |
5 | 11 | 13 | 19 | 5 | 123.2% | 5, 8 | 2 | 1 | 26,047 |
6 | 16 | 18 | 26 | 6 | 128.9% | 7, 11 | 2 | 1 | 49,725 |
7 | 20 | 22 | 31 | 6 | 134.7% | 9, 13 | 2 | 1 | 95,714 |
8 | 24 | 25 | 37 | 6 | 140.5% | 11, 17 | 3 | 1 | 169,595 |
9 | 28 | 29 | 42 | 6 | 146.3% | 14, 20 | 3 | 2 | 283,759 |
10 | 32 | 33 | 47 | 6 | 152.1% | 16, 25 | 3 | 2 | 453,996 |
11 | 36 | 36 | 53 | 7 | 157.9% | 20, 30 | 3 | 2 | 703,128 |
12 | 40 | 40 | 58 | 7 | 163.7% | 24, 35 | 3 | 2 | 1,061,223 |
13 | 44 | 44 | 63 | 7 | 169.5% | 28, 42 | 3 | 3 | 2,065,870 |
14 | 48 | 48 | 68 | 7 | 175.3% | 33, 49 | 3 | 3 | 2,507,110 |
15 | 52 | 51 | 74 | 7 | 181.1% | 39, 58 | 3 | 3 | 5,798,936 |
16 | 56 | 55 | 79 | 8 | 186.8% | 45, 68 | 3 | 3 | 15,083,919 |
17 | 60 | 59 | 84 | 8 | 192.6% | 52, 79 | 3 | 4 | 27,792,735 |
18 | 64 | 62 | 90 | 8 | 198.4% | 61, 91 | 4 | 4 | 43,869,739 |
19 | 67 | 65 | 94 | 8 | 204.2% | 68, 102 | 4 | 4 | 242,081,556 |
20 | 70 | 68 | 98 | 8 | 210% | 75, 113 | 4 | 4 | |
21 | 72 | 9 | 215.8% | 81, 122 | 4 | 5 | |||
22 | 74 | 9 | 221.6% | 87, 130 | 4 | 5 | |||
23 | 76 | 9 | 227.4% | 93, 140 | 4 | 5 | |||
24 | 78 | 9 | 233.2% | 100, 150 | 4 | 5 | |||
25 | 80 | 9 | 238.9% | 107, 160 | 4 | 6 | |||
26 | 82 | 10 | 244.7% | 114, 172 | 4 | 6 | |||
27 | 84 | 10 | 250.5% | 123, 184 | 4 | 6 | |||
28 | 86 | 10 | 256.3% | 131, 197 | 5 | 6 | |||
29 | 88 | 10 | 262.1% | 140, 210 | 5 | 7 | |||
30 | 90 | 10 | 267.9% | 150, 224 | 5 | 7 | |||
31 | 91 | 11 | 270.8% | 155, 232 | 5 | 7 | |||
32 | 92 | 11 | 273.7% | 160, 240 | 5 | 7 | |||
33 | 93 | 11 | 276.6% | 165, 248 | 5 | 7 | |||
34 | 94 | 11 | 279.5% | 171, 256 | 5 | 7 | |||
35 | 95 | 11 | 282.4% | 176, 265 | 5 | 7 | |||
36 | 96 | 11 | 285.3% | 182, 273 | 5 | 8 | |||
37 | 97 | 12 | 288.2% | 188, 282 | 5 | 8 | |||
38 | 98 | 12 | 291.1% | 194, 292 | 6 | 8 | |||
39 | 99 | 12 | 293.9% | 201, 301 | 6 | 8 | |||
40 | 100 | 12 | 296.8% | 207, 311 | 6 | 8 |
Splitting Steel
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Rage |
BaseType | Splitting Steel |
Class | Active Skill Gems |
Weapon | One Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, ProjectilesFromUser, Steel, Area, Physical |
Metadata | Metadata/Items/Gems/SkillGemSplittingSteel |
Reference | ![]() |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Splitting Steel 1 | Splitting Steel deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Splitting Steel 2 | Splitting Steel deals 40% increased Damage | 100 |
The Merciless Labyrinth | Enchantment Splitting Steel Area 1 | Splitting Steel has 16% increased Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Splitting Steel Area 2 | Splitting Steel has 24% increased Area of Effect | 100 |
The Merciless Labyrinth | Enchantment Splitting Steel Chance to Not Consume Shard 1 | Splitting Steel has 20% chance to not consume Steel Shards | 100 |
The Eternal Labyrinth | Enchantment Splitting Steel Chance to Not Consume Shard 2 | Splitting Steel has 30% chance to not consume Steel Shards | 100 |
Supported By /102 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Lesser Multiple Projectiles Support Supports projectile skills. |
![]() | Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Pierce Support Supports projectile skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Point Blank Support Supports projectile skills. |
![]() | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Vicious Projectiles Support Supports projectile attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Onslaught Support Supports any skill that hits enemies. |
![]() | Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Impale Support Supports attack skills. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
![]() | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Vicious Projectiles Support Supports projectile attack skills. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
Community Wiki
Splitting Steel
Splitting Steel is an attack which uses your sword or axe to launch a projectile that impales enemies on hit. This skill consumes Steel Shards from Call of Steel to cause the projectile to split and hit multiple enemies.
Skill functions and interactions
Steel Shards: Equipping this skill grants the Call of Steel ability, which is used to generate Steel Shards. This skill consumes 1 Steel Shard to have the projectile split to hit additional nearby enemies.
Additional Projectiles: If you use the skill without any Steel Shards, it will always launch only one projectile, even if you have additional projectiles from other sources.
Gem Type: Splitting Steel is a Green gem, indicates it is a dex gem, despite in higher gem level, the str requirements is higher than dex. Splitting Steel does not affected by mod such as +# to Level of Socketed Strength Gems, but affected by mod such as +# to Level of Socketed Dexterity/AOE/Projectile Gems or +# to Level of all Physical Skill Gems. Splitting Steel is an attack skill thus physical spell mod does not affect this gem.
Melee: Shattering Steel is not considered a melee attack despite using melee weapons, similarly to Spectral Throw.
- Shattering Steel does not have melee gem tag.
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.12.5 |
|
3.12.0 |
|
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