Splitting Steel
Level: 1–20
Effectiveness of Added Damage: 100–210%
Requires Level 1
Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
(2–75) to (3–113) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2–4) targets
+(0–4) to radius
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles which have Split deal 35% less Damage
Projectiles can Split without hitting a target
50% less Area of Effect after Splitting
Consumes up to 1 Steel Shard

Additional Effects From Quality:
(0–20)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4
TypeStatsWeight
Superior (0–20)% increased Impale Effect50
Anomalous (0–10)% chance to inflict an additional Impale when this Skill inflicts Impale20
Divergent (0–10)% increased Area of Effect
(0–20)% increased Projectile Speed
100
Phantasmal (0–40)% increased Damage
(-40–0)% chance to Impale Enemies on Hit
50
Quest /2
ActQuestNPCCharacter
1Enemy at the GateQuest RewardDuelist · Scion
1Enemy at the GateNessaDuelist · Ranger · Scion
Splitting Steel /6
Throw a splitting bolt of steel from your weapon that explodes on impact, dealing damage in an area. Use the Call of Steel ability from this gem to create Steel Shards that launch with Splitting Steel, exploding into multiple shards to damage nearby enemies.
NameShow Full Descriptions
Impale SupportDeal more physical damage and Impale enemies, dealing additional damage to enemies with additional hits. You can impale enemies up to five times to deal even more additional damage to enemies.
Brutality SupportCause Splitting Steel to deal much more physical damage, but no elemental damage. Try not to get additional lightning, fire, cold or chaos damage with this support gem, as they will be reduced to zero.
Lesser Multiple Projectiles SupportIncrease the number of shards that explode from Splitting Steel when you launch a Steel Shard, hitting more enemies. Obtain the Greater Multiple Projectiles Support gem at later levels to throw more projectiles and hit larger groups of enemies.
Vicious Projectiles SupportGreatly increases the physical damage dealt by Splitting Steel, at the cost of slightly reducing your attack speed. An invaluable way to increase your damage.
Maim SupportSupport Splitting Steel with this gem to Maim enemies, dealing more physical damage and slowing their movement. Slow monsters to make them easier to avoid.
Slower Projectiles SupportSlow down your bolts of Splitting Steel to make them hit harder for more damage. The projectiles that explode from Call of Steel's shards are also slower, and deal more damage.
Level Effect /40
Implicit
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to\nthe number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
LevelRequires LevelStrengthDexterityCostBase Damage2 to 3 Added Attack Physical DamageProjectiles Split towards 2 targets# to radiusExperience
11465100%2, 32070
22575105.8%2, 320308
347105111.6%3, 4201,554
4710145117.4%4, 6206,667
51113195123.2%5, 82126,047
61618266128.9%7, 112149,725
72022316134.7%9, 132195,714
82425376140.5%11, 1731169,595
92829426146.3%14, 2032283,759
103233476152.1%16, 2532453,996
113636537157.9%20, 3032703,128
124040587163.7%24, 35321,061,223
134444637169.5%28, 42332,065,870
144848687175.3%33, 49332,507,110
155251747181.1%39, 58335,798,936
165655798186.8%45, 683315,083,919
176059848192.6%52, 793427,792,735
186462908198.4%61, 914443,869,739
196765948204.2%68, 10244242,081,556
207068988210%75, 11344
21729215.8%81, 12245
22749221.6%87, 13045
23769227.4%93, 14045
24789233.2%100, 15045
25809238.9%107, 16046
268210244.7%114, 17246
278410250.5%123, 18446
288610256.3%131, 19756
298810262.1%140, 21057
309010267.9%150, 22457
319111270.8%155, 23257
329211273.7%160, 24057
339311276.6%165, 24857
349411279.5%171, 25657
359511282.4%176, 26557
369611285.3%182, 27358
379712288.2%188, 28258
389812291.1%194, 29268
399912293.9%201, 30168
4010012296.8%207, 31168

Splitting Steel

CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom
AcronymHit, Rage
BaseType Splitting Steel
Class Active Skill Gems
WeaponOne Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, ProjectilesFromUser, Steel, Area, Physical
MetadataMetadata/Items/Gems/SkillGemSplittingSteel
Referencepoe.ninja, Community Wiki
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Splitting Steel 1Splitting Steel deals 25% increased Damage100
The Eternal LabyrinthEnchantment Splitting Steel 2Splitting Steel deals 40% increased Damage100
The Merciless LabyrinthEnchantment Splitting Steel Area 1Splitting Steel has 16% increased Area of Effect100
The Eternal LabyrinthEnchantment Splitting Steel Area 2Splitting Steel has 24% increased Area of Effect100
The Merciless LabyrinthEnchantment Splitting Steel Chance to Not Consume Shard 1Splitting Steel has 20% chance to not consume Steel Shards100
The Eternal LabyrinthEnchantment Splitting Steel Chance to Not Consume Shard 2Splitting Steel has 30% chance to not consume Steel Shards100
Supported By /102 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
FasterAttacksFaster Attacks Support
Supports attack skills.
GreaterMultipleProjectilesGreater Multiple Projectiles Support
Supports projectile skills.
LesserMultipleProjectilesLesser Multiple Projectiles Support
Supports projectile skills.
GreaterVolleySupportGreater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
FasterProjectilesFaster Projectiles Support
Supports projectile skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAccuracyAdditional Accuracy Support
Supports attack skills.
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
ManaLeechMana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
PiercePierce Support
Supports projectile skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
WeaponElementalDamageElemental Damage with Attacks Support
Supports attack skills.
LifeonHitLife Gain on Hit Support
Supports attack skills.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
PointBlankPoint Blank Support
Supports projectile skills.
IronGripIron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
MeleeDamageonFullLifeDamage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
chainChain Support
Supports projectile skills, and any other skills that chain.
ForkFork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnCritCast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
SlowerProjectilesSlower Projectiles Support
Supports projectile skills.
RangedPhysicalAttackDamageVicious Projectiles Support
Supports projectile attack skills.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
ChanceToBleedChance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
MaimMaim Support
Supports attack skills, or other skills that can maim enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
OnslaughtOnslaught Support
Supports any skill that hits enemies.
ParallelProjectileVolley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
WitherGemSupportWithering Touch Support
Supports attack skills.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
impaleImpale Support
Supports attack skills.
NightbladeNightblade Support
Supports attack skills. Cannot support skills which create minions.
GreenRainSupportGemArrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
GreenBarrageSupportGemBarrage Support
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support
Supports attack skills.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
GreenRainPlusAwakened Arrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
CastOnCritPlusAwakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
ChainPlusAwakened Chain Support
Supports projectile skills, and any other skills that chain.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
ForkPlusAwakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
GreaterMultipleProjectilesPlusAwakened Greater Multiple Projectiles Support
Supports projectile skills.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
RangedPhysicalAttackDamagePlusAwakened Vicious Projectiles Support
Supports projectile attack skills.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
BloodPriceSupportGemBloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.

Community Wiki

Edit

Splitting Steel


Splitting Steel is an attack which uses your sword or axe to launch a projectile that impales enemies on hit. This skill consumes Steel Shards from Call of Steel to cause the projectile to split and hit multiple enemies.

Skill functions and interactions

  • Steel Shards: Equipping this skill grants the Call of Steel ability, which is used to generate Steel Shards. This skill consumes 1 Steel Shard to have the projectile split to hit additional nearby enemies.

  • Additional Projectiles: If you use the skill without any Steel Shards, it will always launch only one projectile, even if you have additional projectiles from other sources.

  • Gem Type: Splitting Steel is a Green gem, indicates it is a dex gem, despite in higher gem level, the str requirements is higher than dex. Splitting Steel does not affected by mod such as +# to Level of Socketed Strength Gems, but affected by mod such as +# to Level of Socketed Dexterity/AOE/Projectile Gems or +# to Level of all Physical Skill Gems. Splitting Steel is an attack skill thus physical spell mod does not affect this gem.

  • Melee: Shattering Steel is not considered a melee attack despite using melee weapons, similarly to Spectral Throw.

    • Shattering Steel does not have melee gem tag.

Version history

VersionChanges
3.15.0
  • Now requires 14 Dexterity to use at gem level 4 (previously 14 Strength), up to 68 Strength and 98 Dexterity to use at gem level 20 (previously 98 Strength and 68 Dexterity).
  • Now deals 210% of Base Damage, and has 210% Effectiveness of Added Damage at gem level 20 (previously 168%).
  • 3.12.5
  • Fixed an issue where quality#Skill gems|Phantasmal '''Splitting Steel''' was missing its "chance to Impale Enemies on Hit" quality effect modifier.
  • 3.12.0
  • Splitting Steel has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.