Skill Gem /7
Skill Gem Quality /5
Item | Stats |
---|---|
Double Strike | (0–40)% increased Impale Effect |
Bear Trap | (0–80)% increased Impale Effect |
Bladefall | (0–40)% increased Impale Effect |
Shattering Steel | (0–40)% increased Impale Effect |
Splitting Steel | (0–40)% increased Impale Effect |
Support Gem /1
Name |
---|
Impale Support |
Support Gem Quality /1
Item | Stats |
---|---|
Impale Support | Supported Attacks have (0–10)% increased Impale Effect |
Item mods /55
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Hunter's | 68 | Prefix | (13–16)% chance to Impale Enemies on Hit with Attacks physical attack | gloves_basilisk 500 default 0 |
Hunter's | 80 | Prefix | (17–20)% chance to Impale Enemies on Hit with Attacks physical attack | gloves_basilisk 500 default 0 |
of the Crusade | 68 | Suffix | (12–16)% increased Impale Effect physical | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 default 0 |
of the Crusade | 71 | Suffix | (17–21)% increased Impale Effect physical | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (22–25)% increased Impale Effect physical | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (25–29)% increased Impale Effect physical | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 default 0 |
of the Crusade | 71 | Suffix | (30–34)% increased Impale Effect physical | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (35–38)% increased Impale Effect physical | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 default 0 |
45 | ScourgeUpside | (7–8)% chance to Impale Enemies on Hit with Attacks physical attack | gloves 200 default 0 | |
68 | ScourgeUpside | (9–10)% chance to Impale Enemies on Hit with Attacks physical attack | gloves 200 default 0 | |
68 | ScourgeUpside | (11–12)% chance to Impale Enemies on Hit with Attacks physical attack | gloves 200 default 0 | |
45 | ScourgeUpside | (7–8)% increased Impale Effect physical | two_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 default 0 | |
68 | ScourgeUpside | (9–10)% increased Impale Effect physical | two_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 default 0 | |
68 | ScourgeUpside | (11–12)% increased Impale Effect physical | two_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 default 0 | |
45 | ScourgeUpside | (10–12)% increased Impale Effect physical | one_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 bow 1000 default 0 | |
68 | ScourgeUpside | (13–15)% increased Impale Effect physical | one_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 bow 1000 default 0 | |
68 | ScourgeUpside | (16–18)% increased Impale Effect physical | one_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 bow 1000 default 0 | |
68 | ScourgeUpside | The Impaler damage physical | body_armour 10 default 0 | |
75 | BlueImplicit | 5% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 10% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 15% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 20% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 25% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 30% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 20% chance to Impale Enemies on Hit with Attacks attack | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 25% chance to Impale Enemies on Hit with Attacks attack | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% chance to Impale Enemies on Hit with Attacks attack | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% chance to Impale Enemies on Hit with Attacks attack | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% chance to Impale Enemies on Hit with Attacks attack | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Impale Enemies on Hit with Attacks attack | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Impale Enemies on Hit with Attacks attack | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Impale Enemies on Hit with Attacks attack | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Impale Enemies on Hit with Attacks attack | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
1 | WeaponTree | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 63 default 0 | |
30 | WeaponTree | The Impaler | sword 20 axe 20 mace 40 sceptre 20 staff 20 default 0 | |
1 | WeaponTree | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale | wand 75 one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale | wand 75 one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 18% increased Impale Effect Attack Hits against you have 30% chance to Impale | staff 75 two_hand_weapon 300 default 0 | |
45 | WeaponTree | 24% increased Impale Effect Attack Hits against you have 40% chance to Impale | staff 75 two_hand_weapon 300 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Impale | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Impale | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Impale | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Impale | two_hand_weapon 25 default 0 | |
1 | WeaponTree | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems | minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 default 0 |
Monsters mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 50% chance to Impale Enemies on Hit with Attacks physical attack | ||
Contemptuous | 1 | Unique | 50% chance to Impale Enemies on Hit with Attacks | |
1 | Unique | 100% increased Impale Effect physical |
Abyss Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Skewering | 75 | Prefix | (3–4)% increased Impale Effect physical | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Lancing | 86 | Prefix | (5–6)% increased Impale Effect physical | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Map mods /16
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Impervious | 1 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 1 | Prefix | Monsters have a 10% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 68 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 1 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 1 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 1 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Impaling | 1 | Prefix | Monsters' Attacks have 25% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 primordial_map 0 low_tier_map 800 default 0 |
Impaling | 1 | Prefix | Monsters' Attacks have 40% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 primordial_map 0 mid_tier_map 800 default 0 |
Impaling | 1 | Prefix | Monsters' Attacks have 60% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 primordial_map 0 top_tier_map 800 default 0 |
Impaling | 1 | Prefix | Monsters' Attacks have 60% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area | uber_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Impaling | 1 | Prefix | Monsters' Attacks have 15% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 expedition_logbook 800 default 0 |
Impaling | 68 | Prefix | Monsters' Attacks have 25% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 expedition_logbook 800 default 0 |
Impaling | 73 | Prefix | Monsters' Attacks have 40% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 expedition_logbook 800 default 0 |
Impaling | 78 | Prefix | Monsters' Attacks have 60% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have a 30% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 | |
52 | DelveArea | Monsters have a 40% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 | |
173 | DelveArea | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 | |
20 | DelveArea | Monsters' Attacks have 15% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1000 | |
52 | DelveArea | Monsters' Attacks have 25% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1000 | |
92 | DelveArea | Monsters' Attacks have 40% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1000 | |
173 | DelveArea | Monsters' Attacks have 60% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1000 |
Heist Area mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Impervious | 46 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impaling | 46 | Prefix | Monsters' Attacks have 15% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
Impaling | 68 | Prefix | Monsters' Attacks have 25% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
Impaling | 73 | Prefix | Monsters' Attacks have 40% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
Impaling | 78 | Prefix | Monsters' Attacks have 60% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Impale Enemies on Hit with Attacks damage physical attack | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Crafting Bench /3
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
Misc mods /8
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Impaling | 1 | Jewel | Suffix | (5–7)% chance to Impale Enemies on Hit with Attacks physical attack | not_str 250 default 350 |
1 | ExpeditionRelic | Prefix | Monsters Impale Enemies on Hit with Attacks Monsters have 100% increased Impale Effect | default 1000 | |
1 | SanctumSpecial | Corrupted | The Impaler damage physical | default 100 | |
of Impaling | 75 | SanctumSpecial | Suffix | (20–30)% chance to Impale Enemies on Hit with Attacks physical attack | dex_special_relic 600 default 150 |
Champion's | 81 | Charm | Prefix | Impales you inflict last 1 additional Hit | dex_animal_charm 10 str_animal_charm 10 default 0 |
Impaling | 1 | UberMap | Prefix | Monsters' Attacks Impale on Hit 24% increased Quantity of Items found in this Area 14% increased Rarity of Items found in this Area 7% increased Pack size 84% more Currency found in Area When a fifth Impale is inflicted on a Player, Impales are removed to Reflect their Physical Damage multiplied by their remaining Hits to that Player and their Allies within 1.8 metres | uber_tier_map 50 default 0 |
Impervious | 1 | UberMap | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | has_uber_map_prefix 96 default 0 |
Impaling | 1 | UberMap | Prefix | Monsters' Attacks have 60% chance to Impale on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | has_uber_map_prefix 96 default 0 |
Item /1
Unique /6
Passive /8
Inflict 5 additional Impales on Enemies you Impale
For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
Ascendancy Passive /1
Cluster Jewel Passive /5
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Hunter's | 68 | (13–16)% chance to Impale Enemies on Hit with Attacks Group: 3345 | (17–20)% chance to Impale Enemies on Hit with Attacks |
Hunter's | 80 | (17–20)% chance to Impale Enemies on Hit with Attacks Group: 3345 | (21–25)% chance to Impale Enemies on Hit with Attacks Adds (1–2) to (3–5) Physical Damage for each Impale on Enemy |
Attribute /6
impaled_debuff
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb |
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | impaled debuff unmodified phys damage to deal |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Community Wiki
Impale
Impale (displayed as Impaled in the status icon) is a debuff that deals additional physical damage to the affected target each time it is hit.
Mechanics
When a hit applies impale to a target, 10% of that hit's physical damage is recorded before any damage mitigation is applied. Impale deals the recorded damage to that target each time it is hit. Impale remains in effect for 8 seconds or until the maximum number of hits is reached. By default, impale lasts for five hits. A target may have multiple impale effects on it at once, all of which deal damage to that target each time it is hit.
The damage dealt by impale is considered reflected damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage you reflect, as seen on [[Crown of the Pale King.
Damage Calculation
Note: All calculations below assume 100% impale chance to make them simple. They also assume solo gameplay. No impale damage is done on the first hit to enemies. The second hit does 10% reflected damage. The third hit does 20%. Etc. This damage is capped at the total number of impales you land per hit multiplied by 10. Therefore 5 impales is 50% and 7 is 70%. This damage is then further multiplied by increased impale effect.
Example: Champion with plus 1 max impales, level 20 impale support with 20% quality and 20% impale effect from passives.
- Maximum impale damage begins at 7 hits. The base is 60% reflected damage.
- All impale effect modifiers include 59% from the gem and 20% from passives = 79%.
- Final damage is (60 x 1.79) = 107% of the damage of the hit in impale damage.
- The slower the attack speed of the character and the less hits per attack, the longer it will take to start doing maximum impale damage per hit.
The Impaler causes impale damage to be calculated differently. Depending on the individual build this keystone may increase or decrease the impale damage.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.