Skill Gem Quality /12

Skill Gem Quality /12

ItemTypeStatsWeight
Bear TrapPhantasmal (0–20)% chance to Impale Enemies on Hit20
Ethereal KnivesDivergent (0–10)% chance to Impale on Spell Hit20
Siege BallistaPhantasmal (0–20)% chance to Impale Enemies on Hit100
Lancing SteelSuperior (0–20)% increased Impale Effect50
Lancing SteelPhantasmal (0–10)% chance to Impale Enemies on Hit100
Dread BannerDivergent You and nearby Allies have (0–5)% chance to Impale Enemies on Hit with Attacks100
Shattering SteelSuperior (0–20)% increased Impale Effect50
PerforateAnomalous (0–10)% chance to Impale Enemies on Hit100
Blade BlastDivergent (0–10)% chance to Impale on Spell Hit10
Splitting SteelSuperior (0–20)% increased Impale Effect50
Splitting SteelAnomalous (0–10)% chance to inflict an additional Impale when this Skill inflicts Impale20
Splitting SteelPhantasmal (0–40)% increased Damage
(-40–0)% chance to Impale Enemies on Hit
50
Support Gem /1

Support Gem /1

Support Gem Quality /4

Support Gem Quality /4

ItemTypeStatsWeight
Vicious Projectiles SupportDivergent Supported Attacks have (0–10)% chance to Impale Enemies on Hit100
Impale SupportSuperior Supported Attacks have (0–10)% increased Impale Effect50
Impale SupportAnomalous Supported Attacks have (0–10)% chance to Impale Enemies on Hit100
Impale SupportDivergent Supported Skills have (0–5)% chance to inflict an additional Impale on Enemies they Impale20
Item mods /19

Item mods /19

NameLevelPre/SufDescriptionSpawn Weight
Hunter's68Prefix(13–16)% chance to Impale Enemies on Hit with Attacks physical attackgloves_basilisk 500
default 0
Hunter's80Prefix(17–20)% chance to Impale Enemies on Hit with Attacks physical attackgloves_basilisk 500
default 0
of the Crusade68Suffix(12–16)% increased Impale Effect physicalsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
default 0
of the Crusade71Suffix(17–21)% increased Impale Effect physicalsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
default 0
of the Crusade75Suffix(22–25)% increased Impale Effect physicalsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
default 0
of the Crusade68Suffix(25–29)% increased Impale Effect physical2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
default 0
of the Crusade71Suffix(30–34)% increased Impale Effect physical2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
default 0
of the Crusade75Suffix(35–38)% increased Impale Effect physical2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
default 0
Elevated Hunter's90Prefix(21–25)% chance to Impale Enemies on Hit with Attacks
Adds (1–2) to (3–5) Physical Damage for each Impale on Enemy physical attack
gloves_basilisk 0
default 0
45ScourgeUpside(7–8)% chance to Impale Enemies on Hit with Attacks physical attackgloves 200
default 0
68ScourgeUpside(9–10)% chance to Impale Enemies on Hit with Attacks physical attackgloves 200
default 0
68ScourgeUpside(11–12)% chance to Impale Enemies on Hit with Attacks physical attackgloves 200
default 0
45ScourgeUpside(7–8)% increased Impale Effect physicaltwo_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
default 0
68ScourgeUpside(9–10)% increased Impale Effect physicaltwo_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
default 0
68ScourgeUpside(11–12)% increased Impale Effect physicaltwo_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
default 0
45ScourgeUpside(10–12)% increased Impale Effect physicalone_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
bow 1000
default 0
68ScourgeUpside(13–15)% increased Impale Effect physicalone_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
bow 1000
default 0
68ScourgeUpside(16–18)% increased Impale Effect physicalone_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
bow 1000
default 0
68ScourgeUpsideThe Impaler physical_damage damage physicalbody_armour 10
default 0
Abyss Jewel mods /2

Abyss Jewel mods /2

NameLevelPre/SufDescriptionSpawn Weight
Skewering75Prefix(3–4)% increased Impale Effect physicalabyss_jewel_melee 300
abyss_jewel_ranged 300
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Lancing86Prefix(5–6)% increased Impale Effect physicalabyss_jewel_melee 300
abyss_jewel_ranged 300
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Veiled mods /1

Veiled mods /1

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Impale Enemies on Hit with Attacks physical_damage damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Crafting Bench /3

Crafting Bench /3

IDModRequireItemClassesUnlock
Jun(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Misc mods /2

Misc mods /2

NameLevelDomainPre/SufDescriptionSpawn Weight
of Impaling1JewelSuffix(5–7)% chance to Impale Enemies on Hit with Attacks physical attacknot_str 250
default 350
1ExpeditionRelicPrefixMonsters Impale Enemies on Hit with Attacks
Monsters have 100% increased Impale Effect
default 1000
Unique /5

Unique /5

NameShow Full Descriptions
ImpaleGlovesGreat Old One's Tentacles Eelskin Gloves
Adds (8–12) to (15–20) Physical Damage to Attacks
+(50–70) to maximum Life
(10–20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
HeartbreakerReplica Heartbreaker Royal Skean
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
+50 to maximum Energy Shield
10% faster start of Energy Shield Recharge
+(40–50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
CallofSteelFreqLord of Steel Viridian Jewel
10% chance to Impale Enemies on Hit with Attacks
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel causes (20–25)% increased Reflected Damage
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
CallofSteelFreqLord of Steel Viridian Jewel
Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80–100)% increased Use Speed
Call of Steel causes (20–25)% increased Reflected Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
CallofSteelFreqLord of Steel Viridian Jewel
5% increased Impale Effect
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel has (80–100)% increased Use Speed
Passive /5

Passive /5

CategoryNameShow Full Descriptions
NotableMerciless Skewering
ImpaleNotable1
Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction
15% chance to Impale Enemies on Hit with Attacks
5% increased Impale Effect
NotableForceful Skewering
ImpaleNotable2
Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction
10% chance to Impale Enemies on Hit with Attacks
10% increased Impale Effect
NotableHarpooner
TwoHandedweaponImpalesNotable
20% chance to Impale Enemies on Hit with Two Handed Weapons
30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
50% increased Impale Duration
KeystoneThe Impaler
ImpaleKeystone
When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
NotableHarvester of Foes
AxeNotable1
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect
Ascendancy Passive /1

Ascendancy Passive /1

CategoryNameShow Full Descriptions
NotableMaster of Metal
ImpalePassiveNotable
Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Cluster Jewel Passive /5

Cluster Jewel Passive /5

CategoryNameShow Full Descriptions
NotableDeep Cuts
IncreasedAttackDamageNotable
15% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 1 additional Hit
NotableReadiness
EvasionNotable
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled
30% increased Evasion Rating if you haven't been Hit Recently
NotableRotten Claws
IncreasedMinionDamageNotable
Minions have a 12% chance to Impale on Hit with Attacks
NotableRun Through
AxeandSwordDamage
Axe or Sword Attacks deal 15% increased Damage with Ailments
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords
NotableVicious Skewering
IncreasedAttackDamageNotable
Attacks have 10% chance to cause Bleeding
10% chance to Impale Enemies on Hit with Attacks
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
Impaled
You're impaled by a hit, and will take a portion of that reflected hit damage when you are hit again
impaled_debuff_unmodified_phys_damage_to_deal

impaled_debuff

IsBuffDefinition1
BuffMergeModesID1
IsCharged1
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codeimpaled debuff unmodified phys damage to deal
PublicFlag0
LocalFlag0
VirtualFlag0
ProxiedFlag0
PartyFlag0
ObservableFlag0
StatSemanticsDiscrete

Community Wiki

Wiki Edit

Impale

Impale (displayed as Impaled in the status icon) is a debuff that deals additional PhysicalDamageNodePhysical Damage to the affected target each time it is hit.

Mechanics

When a hit applies impale to a target, 10% of that hit's PhysicalDamageNodePhysical Damage is recorded before any damage mitigation is applied. Impale deals the recorded damage to that target each time it is hit. Impale remains in effect for 8 seconds or until the maximum number of hits is reached. By default, impale lasts for five hits. A target may have multiple impale effects on it at once, all of which deal damage to that target each time it is hit.

The damage dealt by impale is considered [[reflected damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage you reflect, as seen on [[Crown of the Pale King]].

Damage Calculation

Note: All calculations below assume 100% impale chance to make them simple. They also assume solo gameplay. No impale damage is done on the first hit to enemies. The second hit does 10% reflected damage. The third hit does 20%. Etc. This damage is capped at the total number of impales you land per hit multiplied by 10. Therefore 5 impales is 50% and 7 is 70%. This damage is then further multiplied by increased impale effect.

Example: Champion with plus 1 max impales, level 20 impale support with 20% quality and 20% impale effect from passives.

  • Maximum impale damage begins at 7 hits. The base is 60% reflected damage.
  • All impale effect modifiers include 59% from the gem and 20% from passives = 79%.
  • Final damage is (60 x 1.79) = 107% of the damage of the hit in impale damage.
  • The slower the attack speed of the character and the less hits per attack, the longer it will take to start doing maximum impale damage per hit.

ImpaleKeystoneThe Impaler causes impale damage to be calculated differently. Depending on the individual build this keystone may increase or decrease the impale damage.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.