Skill Gem Quality /5
ItemStats
Double Strike(0–40)% increased Impale Effect
Bear Trap(0–80)% increased Impale Effect
Bladefall(0–40)% increased Impale Effect
Shattering Steel(0–40)% increased Impale Effect
Splitting Steel(0–40)% increased Impale Effect
Support Gem Quality /1
ItemStats
Impale SupportSupported Attacks have (0–10)% increased Impale Effect
Item mods /55
NameLevelPre/SufDescriptionWeight
Hunter's68Prefix(13–16)% chance to Impale Enemies on Hit with Attacks physical attackgloves_basilisk 500
default 0
Hunter's80Prefix(17–20)% chance to Impale Enemies on Hit with Attacks physical attackgloves_basilisk 500
default 0
of the Crusade68Suffix(12–16)% increased Impale Effect physicalsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
default 0
of the Crusade71Suffix(17–21)% increased Impale Effect physicalsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
default 0
of the Crusade75Suffix(22–25)% increased Impale Effect physicalsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
default 0
of the Crusade68Suffix(25–29)% increased Impale Effect physical2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
default 0
of the Crusade71Suffix(30–34)% increased Impale Effect physical2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
default 0
of the Crusade75Suffix(35–38)% increased Impale Effect physical2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
default 0
45ScourgeUpside(7–8)% chance to Impale Enemies on Hit with Attacks physical attackgloves 200
default 0
68ScourgeUpside(9–10)% chance to Impale Enemies on Hit with Attacks physical attackgloves 200
default 0
68ScourgeUpside(11–12)% chance to Impale Enemies on Hit with Attacks physical attackgloves 200
default 0
45ScourgeUpside(7–8)% increased Impale Effect physicaltwo_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
default 0
68ScourgeUpside(9–10)% increased Impale Effect physicaltwo_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
default 0
68ScourgeUpside(11–12)% increased Impale Effect physicaltwo_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
default 0
45ScourgeUpside(10–12)% increased Impale Effect physicalone_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
bow 1000
default 0
68ScourgeUpside(13–15)% increased Impale Effect physicalone_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
bow 1000
default 0
68ScourgeUpside(16–18)% increased Impale Effect physicalone_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
bow 1000
default 0
68ScourgeUpsideThe Impaler damage physicalbody_armour 10
default 0
75BlueImplicit5% chance to Impale Enemies on Hit with Attacks physical attackno_tier_6_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit10% chance to Impale Enemies on Hit with Attacks physical attackno_tier_5_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit15% chance to Impale Enemies on Hit with Attacks physical attackno_tier_4_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit20% chance to Impale Enemies on Hit with Attacks physical attackno_tier_3_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit25% chance to Impale Enemies on Hit with Attacks physical attackno_tier_2_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit30% chance to Impale Enemies on Hit with Attacks physical attackno_tier_1_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 20% chance to Impale Enemies on Hit with Attacks attackno_tier_5_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 25% chance to Impale Enemies on Hit with Attacks attackno_tier_4_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 30% chance to Impale Enemies on Hit with Attacks attackno_tier_3_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 35% chance to Impale Enemies on Hit with Attacks attackno_tier_2_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 40% chance to Impale Enemies on Hit with Attacks attackno_tier_1_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 35% chance to Impale Enemies on Hit with Attacks attackno_tier_4_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 40% chance to Impale Enemies on Hit with Attacks attackno_tier_3_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 45% chance to Impale Enemies on Hit with Attacks attackno_tier_2_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 50% chance to Impale Enemies on Hit with Attacks attackno_tier_1_eldritch_implicit 0
gloves 140
default 0
1WeaponTreeAdds 1 to 3 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 250
default 0
21WeaponTreeAdds 1 to 4 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 250
default 0
46WeaponTreeAdds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 250
default 0
65WeaponTreeAdds 3 to 7 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 125
default 0
77WeaponTreeAdds 5 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 63
default 0
1WeaponTreeAdds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 250
default 0
21WeaponTreeAdds 3 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 250
default 0
46WeaponTreeAdds 3 to 10 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 250
default 0
65WeaponTreeAdds 5 to 13 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 125
default 0
77WeaponTreeAdds 6 to 15 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 63
default 0
30WeaponTreeThe Impalersword 20
axe 20
mace 40
sceptre 20
staff 20
default 0
1WeaponTree10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
wand 75
one_hand_weapon 300
shield 300
default 0
45WeaponTree15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
wand 75
one_hand_weapon 300
shield 300
default 0
1WeaponTree18% increased Impale Effect
Attack Hits against you have 30% chance to Impale
staff 75
two_hand_weapon 300
default 0
45WeaponTree24% increased Impale Effect
Attack Hits against you have 40% chance to Impale
staff 75
two_hand_weapon 300
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Impaleone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Impaletwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Impaleone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Impaletwo_hand_weapon 25
default 0
1WeaponTree30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTree60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
1WeaponTreeSummoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems
Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems
Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems
minion_unique_weapon 1000
weapon_can_roll_minion_modifiers 1000
focus_can_roll_minion_modifiers 1000
default 0
Monsters mods /3
NameLevelPre/SufDescriptionWeight
1Unique50% chance to Impale Enemies on Hit with Attacks physical attack
Contemptuous1Unique50% chance to Impale Enemies on Hit with Attacks
1Unique100% increased Impale Effect physical
Abyss Jewel mods /2
NameLevelPre/SufDescriptionWeight
Skewering75Prefix(3–4)% increased Impale Effect physicalabyss_jewel_melee 300
abyss_jewel_ranged 300
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Lancing86Prefix(5–6)% increased Impale Effect physicalabyss_jewel_melee 300
abyss_jewel_ranged 300
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Map mods /16
NameLevelPre/SufDescriptionWeight
Impervious1PrefixMonsters have a 20% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
uber_tier_map 0
low_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
Impervious1PrefixMonsters have a 10% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Impervious68PrefixMonsters have a 20% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Impervious1PrefixMonsters have a 35% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
uber_tier_map 0
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
Impervious73PrefixMonsters have a 35% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Impervious1PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
uber_tier_map 0
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Impervious1PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
bleed poison physical chaos attack ailment
uber_tier_map 0
top_tier_map 0
maven_map 800
primordial_map 800
default 0
Impervious78PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Impaling1PrefixMonsters' Attacks have 25% chance to Impale on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 0
primordial_map 0
low_tier_map 800
default 0
Impaling1PrefixMonsters' Attacks have 40% chance to Impale on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 0
primordial_map 0
mid_tier_map 800
default 0
Impaling1PrefixMonsters' Attacks have 60% chance to Impale on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 0
primordial_map 0
top_tier_map 800
default 0
Impaling1PrefixMonsters' Attacks have 60% chance to Impale on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
uber_tier_map 0
maven_map 800
primordial_map 800
default 0
Impaling1PrefixMonsters' Attacks have 15% chance to Impale on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 0
expedition_logbook 800
default 0
Impaling68PrefixMonsters' Attacks have 25% chance to Impale on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 0
expedition_logbook 800
default 0
Impaling73PrefixMonsters' Attacks have 40% chance to Impale on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 0
expedition_logbook 800
default 0
Impaling78PrefixMonsters' Attacks have 60% chance to Impale on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 0
expedition_logbook 800
default 0
Delve Area mods /7
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have a 30% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
default 1000
52DelveAreaMonsters have a 40% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
default 1000
173DelveAreaMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
default 1000
20DelveAreaMonsters' Attacks have 15% chance to Impale on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1000
52DelveAreaMonsters' Attacks have 25% chance to Impale on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1000
92DelveAreaMonsters' Attacks have 40% chance to Impale on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1000
173DelveAreaMonsters' Attacks have 60% chance to Impale on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
default 1000
Heist Area mods /7
NameLevelPre/SufDescriptionWeight
Impervious46PrefixMonsters have a 20% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
bleed poison physical chaos attack ailment
default 800
Impervious73PrefixMonsters have a 35% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
bleed poison physical chaos attack ailment
default 800
Impervious78PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
bleed poison physical chaos attack ailment
default 800
Impaling46PrefixMonsters' Attacks have 15% chance to Impale on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 800
Impaling68PrefixMonsters' Attacks have 25% chance to Impale on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 800
Impaling73PrefixMonsters' Attacks have 40% chance to Impale on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 800
Impaling78PrefixMonsters' Attacks have 60% chance to Impale on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 800
Veiled mods /1
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Impale Enemies on Hit with Attacks
damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Crafting Bench /3
ModRequireItemClassesUnlock
(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
Misc mods /8
NameLevelDomainPre/SufDescriptionWeight
of Impaling1JewelSuffix(5–7)% chance to Impale Enemies on Hit with Attacks physical attacknot_str 250
default 350
1ExpeditionRelicPrefixMonsters Impale Enemies on Hit with Attacks
Monsters have 100% increased Impale Effect
default 1000
1SanctumSpecialCorruptedThe Impaler damage physicaldefault 100
of Impaling75SanctumSpecialSuffix(20–30)% chance to Impale Enemies on Hit with Attacks physical attackdex_special_relic 600
default 150
Champion's81CharmPrefixImpales you inflict last 1 additional Hitdex_animal_charm 10
str_animal_charm 10
default 0
Impaling1UberMapPrefixMonsters' Attacks Impale on Hit
24% increased Quantity of Items found in this Area
10% increased Rarity of Items found in this Area
7% increased Pack size
When a fifth Impale is inflicted on a Player,
Impales are removed to Reflect their Physical Damage multiplied
by their remaining Hits to that Player and their Allies within 1.8 metres
uber_tier_map 50
default 0
Impervious1UberMapPrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
has_uber_map_prefix 96
default 0
Impaling1UberMapPrefixMonsters' Attacks have 60% chance to Impale on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
has_uber_map_prefix 96
default 0
Item /1
Lycia's Invocation of the Impaler
Stack Size: 1 / 10
Adds The Impaler to a Sanctified Relic
Unique /6
Adds (8–12) to (15–20) Physical Damage to Attacks
+(50–70) to maximum Life
(10–20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
(40–80)% faster start of Energy Shield Recharge
+(30–50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
10% chance to Impale Enemies on Hit with Attacks
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel causes (20–25)% increased Reflected Damage
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80–100)% increased Use Speed
Call of Steel causes (20–25)% increased Reflected Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
5% increased Impale Effect
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel has (80–100)% increased Use Speed
Grants Call of Steel
(100–150)% increased Evasion and Energy Shield
(30–50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Passive /5
Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction
15% chance to Impale Enemies on Hit with Attacks
5% increased Impale Effect
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction
10% chance to Impale Enemies on Hit with Attacks
10% increased Impale Effect
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
20% chance to Impale Enemies on Hit with Two Handed Weapons
30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
50% increased Impale Duration
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Ascendancy Passive /1
Ascendancy: Champion
Character: Duelist
Radius: 60
Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Cluster Jewel Passive /5
15% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 1 additional Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled
30% increased Evasion Rating if you haven't been Hit Recently
Minions have a 12% chance to Impale on Hit with Attacks
Axe or Sword Attacks deal 15% increased Damage with Ailments
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Attacks have 10% chance to cause Bleeding
10% chance to Impale Enemies on Hit with Attacks
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Elevated modifier List /2
NameLvModsElevated Mods
Hunter's68(13–16)% chance to Impale Enemies on Hit with Attacks
Group: 3335
(17–20)% chance to Impale Enemies on Hit with Attacks
Hunter's80(17–20)% chance to Impale Enemies on Hit with Attacks
Group: 3335
(21–25)% chance to Impale Enemies on Hit with Attacks
Adds (1–2) to (3–5) Physical Damage for each Impale on Enemy
Impaled
You're impaled by a hit, and will take a portion of that reflected hit damage when you are hit again
impaled_debuff_unmodified_phys_damage_to_deal
Attribute /5

impaled_debuff

KeyValue
AcronymIgnite
IsCharged1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID1
Codeimpaled debuff unmodified phys damage to deal
IsPublic0
IsLocal0
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StatSemanticsDiscrete

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Impale

Impale (displayed as Impaled in the status icon) is a debuff that deals additional physical damage to the affected target each time it is hit.

Mechanics

When a hit applies impale to a target, 10% of that hit's physical damage is recorded before any damage mitigation is applied. Impale deals the recorded damage to that target each time it is hit. Impale remains in effect for 8 seconds or until the maximum number of hits is reached. By default, impale lasts for five hits. A target may have multiple impale effects on it at once, all of which deal damage to that target each time it is hit.

The damage dealt by impale is considered reflected damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage you reflect, as seen on [[Crown of the Pale King.

Damage Calculation

Note: All calculations below assume 100% impale chance to make them simple. They also assume solo gameplay. No impale damage is done on the first hit to enemies. The second hit does 10% reflected damage. The third hit does 20%. Etc. This damage is capped at the total number of impales you land per hit multiplied by 10. Therefore 5 impales is 50% and 7 is 70%. This damage is then further multiplied by increased impale effect.

Example: Champion with plus 1 max impales, level 20 impale support with 20% quality and 20% impale effect from passives.

  • Maximum impale damage begins at 7 hits. The base is 60% reflected damage.
  • All impale effect modifiers include 59% from the gem and 20% from passives = 79%.
  • Final damage is (60 x 1.79) = 107% of the damage of the hit in impale damage.
  • The slower the attack speed of the character and the less hits per attack, the longer it will take to start doing maximum impale damage per hit.

The Impaler causes impale damage to be calculated differently. Depending on the individual build this keystone may increase or decrease the impale damage.


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