Lancing Steel
Level: 1–20
Attack Speed: 80% of base
Attack Damage: 63–106% of base
Effectiveness of Added Damage: 63–106%
Requires Level 28
Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
(20–113) to (30–169) Added Attack Physical Damage
Fires 3 additional Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards
Fires 3 additional Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards
Additional Effects From Quality:
(0–20)% increased Impale Effect


Unusual Gems /4 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Impale Effect | 50 |
Anomalous | Clusters have (0–30)% increased Projectile targeting range | 100 |
Divergent | Projectiles deal up to (0–40)% increased Damage at the start of their movement, lowering this bonus as they travel farther | 100 |
Phantasmal | (0–10)% chance to Impale Enemies on Hit | 100 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Duelist |
3 | Sever the Right Hand | Clarissa | Duelist · Ranger · Scion |
Level Effect /40
Implicit |
---|
Fires 3 additional Projectiles 20% chance to Impale Enemies on Hit Consumes up to 4 Steel Shards Fires 50% more Projectiles per Steel Shard consumed Hits after the first on each Enemy deal 60% less Damage (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Level | Requires Level | Strength | Dexterity | Cost | Base Damage | 20 to 30 Added Attack Physical Damage | Experience |
---|---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 8 | 63% | 20, 30 | 199,345 |
2 | 31 | 32 | 46 | 8 | 65.3% | 23, 35 | 285,815 |
3 | 34 | 35 | 50 | 8 | 67.5% | 27, 40 | 401,344 |
4 | 37 | 37 | 54 | 8 | 69.8% | 31, 46 | 554,379 |
5 | 40 | 40 | 58 | 9 | 72.1% | 35, 53 | 477,437 |
6 | 42 | 42 | 60 | 9 | 74.3% | 38, 58 | 583,786 |
7 | 44 | 44 | 63 | 9 | 76.6% | 42, 63 | 710,359 |
8 | 46 | 46 | 66 | 9 | 78.8% | 45, 68 | 1,355,511 |
9 | 48 | 48 | 68 | 9 | 81.1% | 49, 74 | 1,138,877 |
10 | 50 | 49 | 71 | 9 | 83.4% | 53, 80 | 1,368,233 |
11 | 52 | 51 | 74 | 9 | 85.6% | 58, 86 | 1,638,338 |
12 | 54 | 53 | 76 | 9 | 87.9% | 62, 93 | 1,956,648 |
13 | 56 | 55 | 79 | 9 | 90.2% | 67, 101 | 3,655,184 |
14 | 58 | 57 | 82 | 9 | 92.4% | 73, 109 | 3,017,327 |
15 | 60 | 59 | 84 | 10 | 94.7% | 78, 117 | 7,759,995 |
16 | 62 | 60 | 87 | 10 | 96.9% | 84, 126 | 15,138,193 |
17 | 64 | 62 | 90 | 10 | 99.2% | 91, 136 | 26,083,825 |
18 | 66 | 64 | 92 | 10 | 101.5% | 98, 146 | 62,620,247 |
19 | 68 | 66 | 95 | 10 | 103.7% | 105, 157 | 211,708,088 |
20 | 70 | 68 | 98 | 10 | 106% | 113, 169 | |
21 | 72 | 10 | 108.3% | 121, 181 | |||
22 | 74 | 10 | 110.5% | 130, 195 | |||
23 | 76 | 10 | 112.8% | 139, 209 | |||
24 | 78 | 10 | 115.1% | 149, 224 | |||
25 | 80 | 11 | 117.3% | 160, 239 | |||
26 | 82 | 11 | 119.6% | 171, 256 | |||
27 | 84 | 11 | 121.8% | 183, 274 | |||
28 | 86 | 11 | 124.1% | 196, 293 | |||
29 | 88 | 11 | 126.4% | 209, 314 | |||
30 | 90 | 11 | 128.6% | 223, 335 | |||
31 | 91 | 11 | 129.8% | 231, 346 | |||
32 | 92 | 11 | 130.9% | 239, 358 | |||
33 | 93 | 11 | 132% | 247, 370 | |||
34 | 94 | 11 | 133.2% | 255, 382 | |||
35 | 95 | 11 | 134.3% | 263, 395 | |||
36 | 96 | 11 | 135.4% | 272, 408 | |||
37 | 97 | 11 | 136.6% | 281, 421 | |||
38 | 98 | 11 | 137.7% | 290, 435 | |||
39 | 99 | 11 | 138.8% | 300, 449 | |||
40 | 100 | 11 | 139.9% | 309, 464 |
Lancing Steel
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Projectile, Impale |
DropLevel | 28 |
BaseType | Lancing Steel |
Class | Skill Gems |
Weapon | One Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes |
TargetTypes | Ground, Enemy |
Type | Attack, Projectile, Damage, ProjectileSpeed, RangedAttack, Physical, ProjectilesNotFromUser, Steel |
Metadata | Metadata/Items/Gems/SkillGemLancingSteel |
Reference | ![]() |
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Temple Lancing Steel Effect Your Lancing Steel becomes a Temple Effect. |
Labyrinth Enchantment helmet /5 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Lancing Steel Damage 1 | Lancing Steel deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Lancing Steel Damage 2 | Lancing Steel deals 40% increased Damage | 100 |
The Merciless Labyrinth | Enchantment Lancing Steel Chance To Not Consume Shards 1 | Lancing Steel has 20% chance to count as consuming Steel Shards without Consuming them | 100 |
The Eternal Labyrinth | Enchantment Lancing Steel Chance To Not Consume Shards 2 | Lancing Steel has 30% chance to count as consuming Steel Shards without Consuming them | 100 |
The Eternal Labyrinth | Enchantment Lancing Steel Number of Additional Projectiles 1 | Lancing Steel fires an additional Projectile | 100 |
Supported By /101 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Lesser Multiple Projectiles Support Supports projectile skills. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Pierce Support Supports projectile skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Point Blank Support Supports projectile skills. |
![]() | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
![]() | Returning Projectiles Support Supports projectile skills. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Vicious Projectiles Support Supports projectile attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Impale Support Supports attack skills. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
![]() | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Vicious Projectiles Support Supports projectile attack skills. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sadism Support Supports any skill that hits enemies. |
![]() | Volatility Support Supports attack skills. |
Community Wiki
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Lancing Steel
Lancing Steel is an attack which uses your sword or axe to generate a cluster of shards that fires projectiles sequentially. The projectiles have a chance to impale on hit. This skill consumes Steel Shards from Call of Steel to fire more projectiles per cluster.
Skill functions and interactions
- Steel Shards: Equipping this skill grants the Call of Steel ability, which is used to generate Steel Shards. This skill consumes up to 4 Steel Shards to launch 50% more projectiles per Steel Shard used.
- Melee: Lancing Steel is not considered a melee attack despite using melee weapons, similarly to Spectral Throw.
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.12.0 |
''Lancing Steel now fires a sequence of projectiles when you attack, and fires more projectiles based on the number of Steel Shards consumed by the attack. Enemies can be hit by multiple projectiles from the same attack, but subsequent hits after the first deal less damage.'' |
3.9.0 |
|
3.7.0 |
|
3.5.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.