Lancing Steel
Level: (1–20)
Cost: (8–10) Mana
Attack Speed: 80% of base
Attack Damage: (63–106)% of base
Effectiveness of Added Damage: (63–106)%
Requires Level (28–70), (29–68) Str, (42–98) Dex
Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
(20–113) to (30–169) Added Attack Physical Damage
Fires 4 Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards

Additional Effects From Quality:
Fires +(0–1) Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Fires 4 Projectiles
20% chance to Impale Enemies on Hit
Consumes up to 4 Steel Shards
Fires 50% more Projectiles per Steel Shard consumed
Hits after the first on each Enemy deal 60% less Damage
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
LevelRequires LevelStrDexCostBase Damage20 to 30 Added Attack Physical DamageExperience
1282942863%20, 30199,345
2313246865.3%23, 35285,815
3343550867.5%27, 40401,344
4373754869.8%31, 46554,379
5404058972.1%35, 53477,437
6424260974.3%38, 58583,786
7444463976.6%42, 63710,359
8464666978.8%45, 681,355,511
9484868981.1%49, 741,138,877
10504971983.4%53, 801,368,233
11525174985.6%58, 861,638,338
12545376987.9%62, 931,956,648
13565579990.2%67, 1013,655,184
14585782992.4%73, 1093,017,327
156059841094.7%78, 1177,759,995
166260871096.9%84, 12615,138,193
176462901099.2%91, 13626,083,825
1866649210101.5%98, 14662,620,247
1968669510103.7%105, 157211,708,088
2070689810106%113, 169
217210108.3%121, 181
227410110.5%130, 195
237610112.8%139, 209
247810115.1%149, 224
258011117.3%160, 239
268211119.6%171, 256
278411121.8%183, 274
288611124.1%196, 293
298811126.4%209, 314
309011128.6%223, 335
319111129.8%231, 346
329211130.9%239, 358
339311132%247, 370
349411133.2%255, 382
359511134.3%263, 395
369611135.4%272, 408
379711136.6%281, 421
389811137.7%290, 435
399911138.8%300, 449
4010011139.9%309, 464
Attribute /10

Lancing Steel

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymHit, Projectile, Impale
DropLevel 28
BaseType Lancing Steel
Class Skill Gems
WeaponOne Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes
TargetTypesGround, Enemy
TypeAttack, Projectile, Damage, ProjectileSpeed, RangedAttack, Physical, ProjectilesNotFromUser, Steel
ItemTypeMetadata/Items/Gems/SkillGemLancingSteel
Referencepoe.ninja, Community Wiki
Microtransactions /1 ⍟
Temple Lancing Steel Effect
Your Lancing Steel becomes a Temple Effect.
Labyrinth Enchantment helmet /5 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Lancing Steel Damage 1Lancing Steel deals 25% increased Damage100
The Eternal LabyrinthEnchantment Lancing Steel Damage 2Lancing Steel deals 40% increased Damage100
The Merciless LabyrinthEnchantment Lancing Steel Chance To Not Consume Shards 1Lancing Steel has 20% chance to count as consuming Steel Shards without Consuming them100
The Eternal LabyrinthEnchantment Lancing Steel Chance To Not Consume Shards 2Lancing Steel has 30% chance to count as consuming Steel Shards without Consuming them100
The Eternal LabyrinthEnchantment Lancing Steel Number of Additional Projectiles 1Lancing Steel fires an additional Projectile100
Supported By /102 ⍟
  • Active Type: Attack, Projectile, Damage, ProjectileSpeed, RangedAttack, Physical, ProjectilesNotFromUser, Steel
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Greater Multiple Projectiles Support
    Supports projectile skills.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.

    Community Wiki

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    Lancing Steel


    Lancing Steel is an attack which uses your sword or axe to generate a cluster of shards that fires projectiles sequentially. The projectiles have a chance to impale on hit. This skill consumes Steel Shards from Call of Steel to fire more projectiles per cluster.



    Skill functions and interactions

    • Steel Shards: Equipping this skill grants the Call of Steel ability, which is used to generate Steel Shards. This skill consumes up to 4 Steel Shards to launch 50% more projectiles per Steel Shard used.
    • Melee: Lancing Steel is not considered a melee attack despite using melee weapons, similarly to Spectral Throw.

    Version history

    VersionChanges
    3.15.0
  • Now deals 106% of Base Damage, and has 106% Effectiveness of Added Damage at gem level 20 (previously 85%).
  • 3.12.0
    ''Lancing Steel now fires a sequence of projectiles when you attack, and fires more projectiles based on the number of Steel Shards consumed by the attack. Enemies can be hit by multiple projectiles from the same attack, but subsequent hits after the first deal less damage.''
  • Now has a base attack speed multiplier of 80%.
  • Now deals 63% of base damage at gem level 1, up to 85% at gem level 20.
  • Now fire 3 additional projectiles.
  • Now has a 20% chance to impale enemies on hit.
  • Subsequent hits from the same attack now deal 60% less damage.
  • Now consumes up to 4 Steel Shards, and fires 50% more projectiles per Steel Shard consumed.
  • 3.9.0
  • Now has a base attack time multiplier of 85% (from 80%).
  • Now deals 135% of base damage at gem level 1 (from 130%), up to 180% at gem level 20 (from 175%).
  • Now grants 1% increased Impale Effect per 1% gem quality (from 1% chance to Impale per 2% gem quality).
  • 3.7.0
  • Can no longer hit close-range enemies multiple times with a single attack.
  • Now deals base damage equal to, and has an added damage effectiveness of, 130% at gem level 1 (from 65%), up to 175% at gem level 20 (from 80%).
  • Now adds 20 to 30 physical damage to attacks at gem level 1, up to 113 to 169 at gem level 20.
  • Now has 30% chance for the non-primary projectiles to impale enemies on hit.
  • Now has an attack speed multiplier of 80%.
  • Now gains 0.5% chance to impale enemies on hit per 1% gem quality (previously gained 1% chance to impale enemies per 1% gem quality).
  • 3.5.0
  • Lancing Steel has been added to the game.

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