(8–113) to (12–169) Added Attack Physical Damage
Fires 2 additional Projectiles
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
40% chance to Impale Enemies on Hit
If you have no Steel Shards, only Fires 1 Projectile
Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
Consumes up to 2 Steel Shards
Additional Effects From Quality:


Unusual Gems /4
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Impale Effect | 50 |
Anomalous | (0–10)% increased Area of Effect (0–20)% increased Projectile Speed | 100 |
Divergent | Fires an additional Projectile | 10 |
Phantasmal | (0–30)% increased Projectile Speed | 100 |
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Duelist |
1 | The Siren's Cadence | Nessa | Duelist · Ranger · Scion |
Level Effect /40
Implicit |
---|
40% chance to Impale Enemies on Hit Fires 2 additional Projectiles Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther Consumes up to 2 Steel Shards Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6\nEach Steel Ward grants +4% Chance to Block Projectile Attack Damage Base duration is 5 seconds If you have no Steel Shards, only Fires 1 Projectile (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Level | Requires Level | Strength | Dexterity | Cost | Base Damage | 8 to 12 Added Attack Physical Damage | Experience |
---|---|---|---|---|---|---|---|
1 | 12 | 14 | 21 | 7 | 100% | 8, 12 | 15,249 |
2 | 15 | 17 | 25 | 7 | 103.1% | 10, 15 | 41,517 |
3 | 19 | 21 | 30 | 7 | 106.2% | 13, 19 | 81,983 |
4 | 23 | 24 | 35 | 7 | 109.3% | 16, 24 | 147,968 |
5 | 27 | 28 | 41 | 7 | 112.4% | 19, 29 | 250,557 |
6 | 31 | 32 | 46 | 7 | 115.5% | 23, 35 | 405,086 |
7 | 35 | 36 | 51 | 7 | 118.6% | 28, 42 | 447,718 |
8 | 38 | 38 | 55 | 7 | 121.7% | 32, 48 | 615,318 |
9 | 41 | 41 | 59 | 7 | 124.8% | 37, 55 | 834,639 |
10 | 44 | 44 | 63 | 7 | 127.9% | 42, 63 | 1,570,760 |
11 | 47 | 47 | 67 | 8 | 131.1% | 47, 71 | 1,633,987 |
12 | 50 | 49 | 71 | 8 | 134.2% | 53, 80 | 2,151,030 |
13 | 53 | 52 | 75 | 8 | 137.3% | 60, 90 | 2,812,189 |
14 | 56 | 55 | 79 | 8 | 140.4% | 67, 101 | 5,099,360 |
15 | 59 | 58 | 83 | 8 | 143.5% | 75, 113 | 9,400,731 |
16 | 62 | 60 | 87 | 9 | 146.6% | 84, 126 | 15,273,366 |
17 | 64 | 62 | 90 | 9 | 149.7% | 91, 136 | 26,286,582 |
18 | 66 | 64 | 92 | 9 | 152.8% | 98, 146 | 62,890,590 |
19 | 68 | 66 | 95 | 9 | 155.9% | 105, 157 | 212,046,017 |
20 | 70 | 68 | 98 | 9 | 159% | 113, 169 | |
21 | 72 | 10 | 162.1% | 121, 181 | |||
22 | 74 | 10 | 165.2% | 130, 195 | |||
23 | 76 | 10 | 168.3% | 139, 209 | |||
24 | 78 | 10 | 171.4% | 149, 224 | |||
25 | 80 | 10 | 174.5% | 160, 239 | |||
26 | 82 | 10 | 177.6% | 171, 256 | |||
27 | 84 | 10 | 180.7% | 183, 274 | |||
28 | 86 | 10 | 183.8% | 196, 293 | |||
29 | 88 | 10 | 186.9% | 209, 314 | |||
30 | 90 | 10 | 190.1% | 223, 335 | |||
31 | 91 | 11 | 191.6% | 231, 346 | |||
32 | 92 | 11 | 193.2% | 239, 358 | |||
33 | 93 | 11 | 194.7% | 247, 370 | |||
34 | 94 | 11 | 196.3% | 255, 382 | |||
35 | 95 | 11 | 197.8% | 263, 395 | |||
36 | 96 | 11 | 199.4% | 272, 408 | |||
37 | 97 | 11 | 200.9% | 281, 421 | |||
38 | 98 | 12 | 202.5% | 290, 435 | |||
39 | 99 | 12 | 204% | 300, 449 | |||
40 | 100 | 12 | 205.6% | 309, 464 |
Shattering Steel
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Projectile, Block, Ward, Impale |
DropLevel | 12 |
BaseType | Shattering Steel |
Class | Active Skill Gems |
Weapon | One Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes |
TargetTypes | Ground, Enemy |
Type | Attack, Projectile, Damage, ProjectileSpeed, RangedAttack, Area, Physical, ProjectilesFromUser, Steel |
Metadata | Metadata/Items/Gems/SkillGemShatteringSteel |
Reference | ![]() |
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Temple Shattering Steel Effect Your Shattering Steel becomes a Temple Effect. |
Labyrinth Enchantment helmet /5 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Shattering Steel Damage 1 | Shattering Steel deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Shattering Steel Damage 2 | Shattering Steel deals 40% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Shattering Steel Fortify On Hit Close Range 1 | Hits at Close Range with Shattering Steel Fortify | 100 |
The Merciless Labyrinth | Enchantment Shattering Steel Chance to Not Consume Shards 1 | Shattering Steel has 20% chance to not consume Steel Shards | 100 |
The Eternal Labyrinth | Enchantment Shattering Steel Chance to Not Consume Shards 2 | Shattering Steel has 30% chance to not consume Steel Shards | 100 |
Supported By /103 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Lesser Multiple Projectiles Support Supports projectile skills. |
![]() | Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Pierce Support Supports projectile skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Point Blank Support Supports projectile skills. |
![]() | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Vicious Projectiles Support Supports projectile attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Onslaught Support Supports any skill that hits enemies. |
![]() | Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Impale Support Supports attack skills. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
![]() | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Vicious Projectiles Support Supports projectile attack skills. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
Community Wiki
Shattering Steel
Shattering Steel is an attack which uses your sword or axe to launch a projectile which shatters and hits enemies in an area of effect cone on impact or after a short time. The projectiles have a chance to impale on hit and deal more damage the closer you are to the target. This skill consumes Steel Shards from Call of Steel to fire multiple projectiles and generate Steel Wards which grant additional attack projectile block chance.
Skill functions and interactions
Steel Shards: Equipping this skill grants the Call of Steel ability, which is used to generate Steel Shards. This skill consumes 2 Steel Shards to launch two additional projectiles and generate Steel Wards when used.
Steel Ward: Each Steel Ward has a duration of 5 seconds, which are individually timed.
Additional Projectiles: If you use the skill without any Steel Shards, it will always launch only one projectile, even if you have additional projectiles from other sources.
Projectile Speed: Shattering Steel projectiles shatter after a fixed duration, so Projectile Speed will increase the distance the projectiles can travel.
Melee: Shattering Steel is not considered a melee attack despite using melee weapons, similarly to Spectral Throw.
Area of Effect: Modifiers to area of effect size or damage only affect the secondary shatter cone AoE of the projectile.
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.15.0 |
|
3.12.0 |
''Shattering Steel now fires a number of projectiles simultaneously, which shatter after colliding with an enemy or after travelling a short distance. The shattered projectiles deal damage in a cone in front of their impact location. Shattering Steel will consume up to two Steel Shards to deal more damage at close range. Each time you consume Steel Shards, you gain a Steel Charge (up to a maximum of 6), which grants 4% chance to block attack projectiles per Steel Charge.'' |
3.9.0 |
|
3.7.0 |
|
3.5.0 |
|
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