Effets supplémentaires provenant de la Qualité :
Quête /2
Act | Quête | NPC | Personnage |
---|---|---|---|
1 | La Cadence de la Sirène | Quest Reward | Duelliste |
1 | La Cadence de la Sirène | Nessa | Duelliste · Rôdeuse · Héritière |
Level Effect /40
Implicit |
---|
40% de chances d'Empaler les Ennemis au Toucher Tire 3 Projectiles (Lorsqu'un Ennemi Empalé est Touché, 10% des Dégâts physiques qui ont appliqué l'Empalement lui sont renvoyés. L'Empalement prend fin après 8 secondes, ou après avoir renvoyé des Dégâts à 5 reprises.) |
Niveau | Prérequis: Niveau | For | Dex | Coût | Base Damage | Expérience |
---|---|---|---|---|---|---|
1 | 12 | 14 | 21 | 7 | 170% | 15,249 |
2 | 15 | 17 | 25 | 8 | 175% | 41,517 |
3 | 19 | 21 | 30 | 8 | 180% | 81,983 |
4 | 23 | 24 | 35 | 8 | 185% | 147,968 |
5 | 27 | 28 | 41 | 9 | 190% | 250,557 |
6 | 31 | 32 | 46 | 9 | 195% | 405,086 |
7 | 35 | 36 | 51 | 9 | 200% | 447,718 |
8 | 38 | 38 | 55 | 9 | 205% | 615,318 |
9 | 41 | 41 | 59 | 10 | 210% | 834,639 |
10 | 44 | 44 | 63 | 10 | 215% | 1,570,760 |
11 | 47 | 47 | 67 | 10 | 220% | 1,633,987 |
12 | 50 | 49 | 71 | 10 | 225% | 2,151,030 |
13 | 53 | 52 | 75 | 11 | 230% | 2,812,189 |
14 | 56 | 55 | 79 | 11 | 235% | 5,099,360 |
15 | 59 | 58 | 83 | 11 | 240% | 9,400,731 |
16 | 62 | 60 | 87 | 11 | 245% | 15,273,366 |
17 | 64 | 62 | 90 | 11 | 250% | 26,286,582 |
18 | 66 | 64 | 92 | 12 | 255% | 62,890,590 |
19 | 68 | 66 | 95 | 12 | 260% | 212,046,017 |
20 | 70 | 68 | 98 | 12 | 265% | |
21 | 72 | 12 | 270% | |||
22 | 74 | 12 | 275% | |||
23 | 76 | 12 | 280% | |||
24 | 78 | 12 | 285% | |||
25 | 80 | 13 | 290% | |||
26 | 82 | 13 | 295% | |||
27 | 84 | 13 | 300% | |||
28 | 86 | 13 | 305% | |||
29 | 88 | 13 | 310% | |||
30 | 90 | 13 | 315% | |||
31 | 91 | 13 | 317.5% | |||
32 | 92 | 14 | 320% | |||
33 | 93 | 14 | 322.5% | |||
34 | 94 | 14 | 325% | |||
35 | 95 | 14 | 327.5% | |||
36 | 96 | 14 | 330% | |||
37 | 97 | 14 | 332.5% | |||
38 | 98 | 14 | 335% | |||
39 | 99 | 14 | 337.5% | |||
40 | 100 | 14 | 340% |
Attribute /10
Acier fendant
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrbe de transmutation |
Acronym | Hit, Projectile, Impale |
DropLevel | 12 |
BaseType | Acier fendant |
Class | Gemmes d'aptitude |
Arme | Épées à une main, Épées d'estoc à une main, Haches à une main, Épées à deux mains, Haches à deux mains |
TargetTypes | Ground, Enemy |
Type | Attack, Projectile, Damage, ProjectileSpeed, RangedAttack, Area, Physical, ProjectilesFromUser |
ItemType | Metadata/Items/Gems/SkillGemShatteringSteel |
Reference | poe.ninja, Community Wiki |
Effets supplémentaires provenant de la Qualité :
Microtransactions /1
Supported By /110
Community Wiki
Shattering Steel
Shattering Steel is an attack which uses your sword or axe to launch a projectile which shatters and hits enemies in an area of effect cone on impact or after a short time. The projectiles have a chance to impale on hit and deal more damage the closer you are to the target. This skill consumes Steel Shards from Call of Steel to fire multiple projectiles and generate Steel Wards which grant additional attack projectile block chance.
Skill functions and interactions
Steel Shards: Equipping this skill grants the Call of Steel ability, which is used to generate Steel Shards. This skill consumes 2 Steel Shards to launch two additional projectiles and generate Steel Wards when used.
Steel Ward: Each Steel Ward has a duration of 5 seconds, which are individually timed.
Additional Projectiles: If you use the skill without any Steel Shards, it will always launch only one projectile, even if you have additional projectiles from other sources.
Projectile Speed: Shattering Steel projectiles shatter after a fixed duration, so Projectile Speed will increase the distance the projectiles can travel.
Melee: Shattering Steel is not considered a melee attack despite using melee weapons, similarly to Spectral Throw.
Area of Effect: Modifiers to area of effect size or damage only affect the secondary shatter cone AoE of the projectile.
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.15.0 |
|
3.12.0 |
''Shattering Steel now fires a number of projectiles simultaneously, which shatter after colliding with an enemy or after travelling a short distance. The shattered projectiles deal damage in a cone in front of their impact location. Shattering Steel will consume up to two Steel Shards to deal more damage at close range. Each time you consume Steel Shards, you gain a Steel Charge (up to a maximum of 6), which grants 4% chance to block attack projectiles per Steel Charge.'' |
3.9.0 |
|
3.7.0 |
|
3.5.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.