Splitting Steel of Ammunition
Level: (1–20)
Cost: (6–10) Mana
Effectiveness of Added Damage: (120–330)%
Requires Level (1–70), (4–68) Str, (6–98) Dex
Requires One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, One Hand Axes, Two Hand Axes
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (4–7) targets
Base radius is (1.2–1.6) metres
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Consumes up to 2 Steel Shards
the number of targets Projectile Splits towards
Projectiles Split towards (4–7) targets
Base radius is (1.2–1.6) metres
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Consumes up to 2 Steel Shards
Additional Effects From Quality:
(0–40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Scion · Duelist |
1 | Enemy at the Gate | Nessa | Duelist · Ranger · Scion |
Splitting Steel /6
Throw a splitting bolt of steel from your weapon that explodes on impact, dealing damage in an area. Use the Call of Steel ability from this gem to create Steel Shards that launch with Splitting Steel, exploding into multiple shards to damage nearby enemies.Name | Show Full Descriptions |
---|---|
Impale Support | Deal more physical damage and Impale enemies, dealing additional damage to enemies with additional hits. You can impale enemies up to five times to deal even more additional damage to enemies. |
Brutality Support | Cause Splitting Steel to deal much more physical damage, but no elemental damage. Try not to get additional lightning, fire, cold or chaos damage with this support gem, as they will be reduced to zero. |
Lesser Multiple Projectiles Support | Increase the number of shards that explode from Splitting Steel when you launch a Steel Shard, hitting more enemies. Obtain the Greater Multiple Projectiles Support gem at later levels to throw more projectiles and hit larger groups of enemies. |
Vicious Projectiles Support | Greatly increases the physical damage dealt by Splitting Steel, at the cost of slightly reducing your attack speed. An invaluable way to increase your damage. |
Maim Support | Support Splitting Steel with this gem to Maim enemies, dealing more physical damage and slowing their movement. Slow monsters to make them easier to avoid. |
Slower Projectiles Support | Slow down your bolts of Splitting Steel to make them hit harder for more damage. The projectiles that explode from Call of Steel's shards are also slower, and deal more damage. |
Level Effect /40
Implicit |
---|
60% chance to Impale Enemies on Hit Consumes up to 2 Steel Shards Modifiers to number of Projectiles instead apply to\nthe number of targets Projectile Splits towards Projectiles can Split without hitting a target If you have no Steel Shards, Projectile counts as already having Split (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Level | Requires Level | Str | Dex | Cost | Base Damage | Projectiles Split towards 4 targets | Base radius is 1.2 metres | Experience |
---|---|---|---|---|---|---|---|---|
1 | 1 | 4 | 6 | 6 | 120% | 4 | 1.2 | 70 |
2 | 2 | 5 | 7 | 6 | 131.1% | 4 | 1.2 | 308 |
3 | 4 | 7 | 10 | 6 | 142.1% | 4 | 1.2 | 1,554 |
4 | 7 | 10 | 14 | 6 | 153.2% | 4 | 1.2 | 6,667 |
5 | 11 | 13 | 19 | 6 | 164.2% | 4 | 1.3 | 26,047 |
6 | 16 | 18 | 26 | 7 | 175.3% | 4 | 1.3 | 49,725 |
7 | 20 | 22 | 31 | 7 | 186.3% | 5 | 1.3 | 95,714 |
8 | 24 | 25 | 37 | 7 | 197.4% | 5 | 1.3 | 169,595 |
9 | 28 | 29 | 42 | 7 | 208.4% | 5 | 1.4 | 283,759 |
10 | 32 | 33 | 47 | 8 | 219.5% | 5 | 1.4 | 453,996 |
11 | 36 | 36 | 53 | 8 | 230.5% | 5 | 1.4 | 703,128 |
12 | 40 | 40 | 58 | 8 | 241.6% | 5 | 1.4 | 1,061,223 |
13 | 44 | 44 | 63 | 8 | 252.6% | 5 | 1.5 | 2,065,870 |
14 | 48 | 48 | 68 | 9 | 263.7% | 5 | 1.5 | 2,507,110 |
15 | 52 | 51 | 74 | 9 | 274.7% | 6 | 1.5 | 5,798,936 |
16 | 56 | 55 | 79 | 9 | 285.8% | 6 | 1.5 | 15,083,919 |
17 | 60 | 59 | 84 | 9 | 296.8% | 6 | 1.6 | 27,792,735 |
18 | 64 | 62 | 90 | 10 | 307.9% | 6 | 1.6 | 43,869,739 |
19 | 67 | 65 | 94 | 10 | 318.9% | 6 | 1.6 | 242,081,556 |
20 | 70 | 68 | 98 | 10 | 330% | 7 | 1.6 | |
21 | 72 | 10 | 341.1% | 7 | 1.7 | |||
22 | 74 | 10 | 352.1% | 7 | 1.7 | |||
23 | 76 | 10 | 363.2% | 7 | 1.7 | |||
24 | 78 | 11 | 374.2% | 7 | 1.7 | |||
25 | 80 | 11 | 385.3% | 7 | 1.8 | |||
26 | 82 | 11 | 396.3% | 7 | 1.8 | |||
27 | 84 | 11 | 407.4% | 7 | 1.8 | |||
28 | 86 | 11 | 418.4% | 8 | 1.8 | |||
29 | 88 | 11 | 429.5% | 8 | 1.9 | |||
30 | 90 | 11 | 440.5% | 8 | 1.9 | |||
31 | 91 | 11 | 446.1% | 8 | 1.9 | |||
32 | 92 | 11 | 451.6% | 8 | 1.9 | |||
33 | 93 | 12 | 457.1% | 8 | 1.9 | |||
34 | 94 | 12 | 462.6% | 9 | 1.9 | |||
35 | 95 | 12 | 468.2% | 9 | 1.9 | |||
36 | 96 | 12 | 473.7% | 9 | 2 | |||
37 | 97 | 12 | 479.2% | 9 | 2 | |||
38 | 98 | 12 | 484.7% | 9 | 2 | |||
39 | 99 | 12 | 490.3% | 9 | 2 | |||
40 | 100 | 12 | 495.8% | 10 | 2 |
Attribute /9
Splitting Steel
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
Acronym | Hit, Projectile, Split, Impale, Modifiers |
BaseType | Splitting Steel |
Class | Skill Gems |
Weapon | One Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, ProjectilesFromUser, Steel, Area, Physical, SingleMainProjectile |
ItemType | Metadata/Items/Gems/SkillGemSplittingSteel |
Reference | poe.ninja, Community Wiki |
Supported By /106 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Faster Attacks Support | Faster Attacks Support Supports attack skills. |
Greater Multiple Projectiles Support | Greater Multiple Projectiles Support Supports projectile skills. |
Lesser Multiple Projectiles Support | Lesser Multiple Projectiles Support Supports projectile skills. |
Faster Projectiles Support | Faster Projectiles Support Supports projectile skills. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Additional Accuracy Support | Additional Accuracy Support Supports attack skills. |
Increased Area of Effect Support | Increased Area of Effect Support Supports any skill with an area of effect. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Pierce Support | Pierce Support Supports projectile skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Concentrated Effect Support | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Elemental Damage with Attacks Support Supports attack skills. |
Life Gain on Hit Support | Life Gain on Hit Support Supports attack skills. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Point Blank Support | Point Blank Support Supports projectile skills. |
Iron Grip Support | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
Damage on Full Life Support | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Chain Support | Chain Support Supports projectile skills, and any other skills that chain. |
Fork Support | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
Returning Projectiles Support | Returning Projectiles Support Supports projectile skills. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Slower Projectiles Support | Slower Projectiles Support Supports projectile skills. |
Vicious Projectiles Support | Vicious Projectiles Support Supports projectile attack skills. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Maim Support | Maim Support Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Momentum Support | Momentum Support Supports attack skills that aren't triggered. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Withering Touch Support | Withering Touch Support Supports attack skills. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Impale Support | Impale Support Supports attack skills. |
Nightblade Support | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
Arrow Nova Support | Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Awakened Elemental Damage with Attacks Support Supports attack skills. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Arrow Nova Support | Awakened Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
Awakened Cast On Critical Strike Support | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Chain Support | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Fork Support | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
Awakened Greater Multiple Projectiles Support | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Vicious Projectiles Support | Awakened Vicious Projectiles Support Supports projectile attack skills. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Trinity Support | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Bloodthirst Support | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Prismatic Burst Support | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Volatility Support | Volatility Support Supports attack skills. |
Sacred Wisps Support | Sacred Wisps Support Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. |
Rupture Support | Rupture Support Supports attack skills. |
Splitting Steel of Ammunition
Level: (1–40)
Cost: (6–12) Mana
Requires Level (1–100)
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (4–10) targets
Base radius is (1.2–2) metres
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Consumes up to 2 Steel Shards
base is projectile [1]
console skill dont chase [1]
the number of targets Projectile Splits towards
Projectiles Split towards (4–10) targets
Base radius is (1.2–2) metres
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Consumes up to 2 Steel Shards
base is projectile [1]
console skill dont chase [1]
Additional Effects From Quality:
(0–40)% increased Impale Effect
Level Effect /40
Implicit |
---|
60% chance to Impale Enemies on Hit Consumes up to 2 Steel Shards Modifiers to number of Projectiles instead apply to\nthe number of targets Projectile Splits towards Projectiles can Split without hitting a target If you have no Steel Shards, Projectile counts as already having Split (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Level | Requires Level | Cost | Base Damage | Projectiles Split towards 4 targets | Base radius is 1.2 metres | Experience |
---|---|---|---|---|---|---|
1 | 1 | 6 | 120% | 4 | 1.2 | |
2 | 2 | 6 | 131.1% | 4 | 1.2 | |
3 | 4 | 6 | 142.1% | 4 | 1.2 | |
4 | 7 | 6 | 153.2% | 4 | 1.2 | |
5 | 11 | 6 | 164.2% | 4 | 1.3 | |
6 | 16 | 7 | 175.3% | 4 | 1.3 | |
7 | 20 | 7 | 186.3% | 5 | 1.3 | |
8 | 24 | 7 | 197.4% | 5 | 1.3 | |
9 | 28 | 7 | 208.4% | 5 | 1.4 | |
10 | 32 | 8 | 219.5% | 5 | 1.4 | |
11 | 36 | 8 | 230.5% | 5 | 1.4 | |
12 | 40 | 8 | 241.6% | 5 | 1.4 | |
13 | 44 | 8 | 252.6% | 5 | 1.5 | |
14 | 48 | 9 | 263.7% | 5 | 1.5 | |
15 | 52 | 9 | 274.7% | 6 | 1.5 | |
16 | 56 | 9 | 285.8% | 6 | 1.5 | |
17 | 60 | 9 | 296.8% | 6 | 1.6 | |
18 | 64 | 10 | 307.9% | 6 | 1.6 | |
19 | 67 | 10 | 318.9% | 6 | 1.6 | |
20 | 70 | 10 | 330% | 7 | 1.6 | |
21 | 72 | 10 | 341.1% | 7 | 1.7 | |
22 | 74 | 10 | 352.1% | 7 | 1.7 | |
23 | 76 | 10 | 363.2% | 7 | 1.7 | |
24 | 78 | 11 | 374.2% | 7 | 1.7 | |
25 | 80 | 11 | 385.3% | 7 | 1.8 | |
26 | 82 | 11 | 396.3% | 7 | 1.8 | |
27 | 84 | 11 | 407.4% | 7 | 1.8 | |
28 | 86 | 11 | 418.4% | 8 | 1.8 | |
29 | 88 | 11 | 429.5% | 8 | 1.9 | |
30 | 90 | 11 | 440.5% | 8 | 1.9 | |
31 | 91 | 11 | 446.1% | 8 | 1.9 | |
32 | 92 | 11 | 451.6% | 8 | 1.9 | |
33 | 93 | 12 | 457.1% | 8 | 1.9 | |
34 | 94 | 12 | 462.6% | 9 | 1.9 | |
35 | 95 | 12 | 468.2% | 9 | 1.9 | |
36 | 96 | 12 | 473.7% | 9 | 2 | |
37 | 97 | 12 | 479.2% | 9 | 2 | |
38 | 98 | 12 | 484.7% | 9 | 2 | |
39 | 99 | 12 | 490.3% | 9 | 2 | |
40 | 100 | 12 | 495.8% | 10 | 2 |
Attribute /7
Splitting Steel of Ammunition
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Splitting Steel of Ammunition |
Weapon | One Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, ProjectilesFromUser, Steel, Area, Physical, SingleMainProjectile |
ActiveSkillsCode | splitting_steel_alt_x |
Supported By /106
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Faster Attacks Support | Faster Attacks Support Supports attack skills. |
Greater Multiple Projectiles Support | Greater Multiple Projectiles Support Supports projectile skills. |
Lesser Multiple Projectiles Support | Lesser Multiple Projectiles Support Supports projectile skills. |
Faster Projectiles Support | Faster Projectiles Support Supports projectile skills. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Additional Accuracy Support | Additional Accuracy Support Supports attack skills. |
Increased Area of Effect Support | Increased Area of Effect Support Supports any skill with an area of effect. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Pierce Support | Pierce Support Supports projectile skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Concentrated Effect Support | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Elemental Damage with Attacks Support Supports attack skills. |
Life Gain on Hit Support | Life Gain on Hit Support Supports attack skills. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Point Blank Support | Point Blank Support Supports projectile skills. |
Iron Grip Support | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
Damage on Full Life Support | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Chain Support | Chain Support Supports projectile skills, and any other skills that chain. |
Fork Support | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
Returning Projectiles Support | Returning Projectiles Support Supports projectile skills. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Slower Projectiles Support | Slower Projectiles Support Supports projectile skills. |
Vicious Projectiles Support | Vicious Projectiles Support Supports projectile attack skills. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Maim Support | Maim Support Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Momentum Support | Momentum Support Supports attack skills that aren't triggered. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Withering Touch Support | Withering Touch Support Supports attack skills. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Impale Support | Impale Support Supports attack skills. |
Nightblade Support | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
Arrow Nova Support | Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Awakened Elemental Damage with Attacks Support Supports attack skills. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Arrow Nova Support | Awakened Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
Awakened Cast On Critical Strike Support | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Chain Support | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Fork Support | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
Awakened Greater Multiple Projectiles Support | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Vicious Projectiles Support | Awakened Vicious Projectiles Support Supports projectile attack skills. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Trinity Support | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Bloodthirst Support | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Prismatic Burst Support | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Volatility Support | Volatility Support Supports attack skills. |
Sacred Wisps Support | Sacred Wisps Support Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. |
Rupture Support | Rupture Support Supports attack skills. |