Galvanic Arrow of Energy
Level: (1–20)
Cost: (6–10) Mana
Attack Damage: (201–242)% of base
Effectiveness of Added Damage: (201–242)%
AoE Radius: 28
Requires Level (1–70), (10–155) Dex
Requires Bows
Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
50% of Physical Damage Converted to Lightning Damage
+(0.8–1.3) metres to radius
Additional Effects From Quality:
+(0–0.4) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Ranger · Duelist |
1 | Enemy at the Gate | Nessa | Duelist · Ranger · Scion |
Galvanic Arrow /6
Release a ferocious burst of lightning from your bow. The burst damages close enemies and shoots three arrows in a cone infront of you. The arrows do not last long, and fizzle after a short duration. Galvanic arrow is a skill best used against nearby enemies.Name | Show Full Descriptions |
---|---|
Physical to Lightning Support | This gem makes all of Galvanic Arrows physical damage turn to lightning damage. This causes Galvanic Arrow deal full lightning damage, instead of 50% lightning and 50% physical damage. This gem makes it much easier to increase your damage. If you get any skills that increase your lighting or elemental damage, it will increase the full lightning damage dealt by Galvanic Arrow. |
Elemental Damage with Attacks Support | Increase Galvanic Arrow's elemental damage, hitting enemies harder for more damage. This gem will not increase the physical damage dealt by Galvanic Arrow, but it will increase the lightning damage it deals. This gem is very good when paired with the Physical to Lightning support gem, as it will increase the full lightning damage dealt by Galvanic Arrow. |
Lightning Penetration Support | Allow Galvanic Arrow's lightning damage to penetrate lightning resistance on enemies. This allows for more consistent damage against lightning-resistant enemies, such as Bosses, Rares, and Magic enemies. This will not allow Galvanic Arrow's physical damage to penetrate resistance, as physical damage is unaffected by lightning resistance. Monsters show if they are resistant to damage in their mods. Hover over monsters to see their mods. |
Mirage Archer Support | Summon a Mirage Archer above your head when Galvanic Arrow hits an enemy. This Mirage Archer will fire Galvanic Arrows at nearby enemies until it disappears. This gem has many uses. Use it to attack enemies while you're moving, to attack enemies you're not facing, or to deal more damage. |
Barrage Support | Let loose a flurry of arrows with the Barrage support gem. With each Galvanic Arrow fired, lightning will burst from your bow.This will stop your arrows from firing in a cone, and instead make them fire in sequence. This gem is invaluable for unleashing a flurry of attacks on strong enemies, like bosses. Be careful using it in dangerous dangerous situations. You cannot move while firing, so you cannot escape dangerous enemies. |
Faster Projectiles Support | Increase the size of Galvanic Arrow's lightning burst, and the speed of its arrows before they dissipate. This gem is invaluable for making your lightning burst bigger and your arrows fire further, hitting more enemies with each shot. |
Level Effect /40
Level | Requires Level | Dex | Cost | Base Damage | # metres to radius | Experience |
---|---|---|---|---|---|---|
1 | 1 | 10 | 6 | 201.3% | 0 | 70 |
2 | 2 | 12 | 6 | 203.3% | 0 | 308 |
3 | 4 | 16 | 6 | 205.5% | 0.1 | 1,554 |
4 | 7 | 22 | 6 | 207.6% | 0.1 | 6,667 |
5 | 11 | 31 | 6 | 209.8% | 0.1 | 26,047 |
6 | 16 | 41 | 7 | 211.8% | 0.1 | 49,725 |
7 | 20 | 50 | 7 | 214% | 0.2 | 95,714 |
8 | 24 | 58 | 7 | 216.1% | 0.2 | 169,595 |
9 | 28 | 67 | 7 | 218.2% | 0.2 | 283,759 |
10 | 32 | 75 | 8 | 220.3% | 0.3 | 453,996 |
11 | 36 | 83 | 8 | 222.4% | 0.3 | 703,128 |
12 | 40 | 92 | 8 | 224.6% | 0.3 | 1,061,223 |
13 | 44 | 100 | 8 | 226.7% | 0.3 | 2,065,870 |
14 | 48 | 109 | 9 | 228.7% | 0.4 | 2,507,110 |
15 | 52 | 117 | 9 | 230.9% | 0.4 | 5,798,936 |
16 | 56 | 125 | 9 | 233% | 0.4 | 15,083,919 |
17 | 60 | 134 | 9 | 235.2% | 0.5 | 27,792,735 |
18 | 64 | 142 | 10 | 237.2% | 0.5 | 43,869,739 |
19 | 67 | 148 | 10 | 239.4% | 0.5 | 242,081,556 |
20 | 70 | 155 | 10 | 241.5% | 0.5 | |
21 | 72 | 10 | 243.6% | 0.6 | ||
22 | 74 | 10 | 245.8% | 0.6 | ||
23 | 76 | 10 | 247.8% | 0.6 | ||
24 | 78 | 11 | 250% | 0.7 | ||
25 | 80 | 11 | 252.1% | 0.7 | ||
26 | 82 | 11 | 254.3% | 0.7 | ||
27 | 84 | 11 | 256.3% | 0.7 | ||
28 | 86 | 11 | 258.4% | 0.8 | ||
29 | 88 | 11 | 260.6% | 0.8 | ||
30 | 90 | 11 | 262.7% | 0.8 | ||
31 | 91 | 11 | 263.7% | 0.8 | ||
32 | 92 | 11 | 264.8% | 0.9 | ||
33 | 93 | 12 | 265.9% | 0.9 | ||
34 | 94 | 12 | 266.9% | 0.9 | ||
35 | 95 | 12 | 268% | 0.9 | ||
36 | 96 | 12 | 269% | 0.9 | ||
37 | 97 | 12 | 270.1% | 0.9 | ||
38 | 98 | 12 | 271.2% | 0.9 | ||
39 | 99 | 12 | 272.2% | 1 | ||
40 | 100 | 12 | 273.2% | 1 |
Attribute /8
Galvanic Arrow
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
BaseType | Galvanic Arrow |
Class | Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable |
ItemType | Metadata/Items/Gems/SkillGemShrapnelShot |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine |
Galvanic Arrow of Energy
Level: (1–20)
Cost: (6–10) Mana
Attack Damage: (201–242)% of base
Effectiveness of Added Damage: (201–242)%
AoE Radius: 28
Requires Level (1–70), (10–155) Dex
Requires Bows
Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
50% of Physical Damage Converted to Lightning Damage
+(0.8–1.3) metres to radius
Additional Effects From Quality:
+(0–0.4) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /99
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank Support
Supports projectile skills.
Iron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Ballista Totem Support
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Vicious Projectiles Support
Supports projectile attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Momentum Support
Supports attack skills that aren't triggered.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Mirage Archer Support
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale Support
Supports attack skills.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Vicious Projectiles Support
Supports projectile attack skills.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Manaforged Arrows Support
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Volatility Support
Supports attack skills.
Sacred Wisps Support
Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Rupture Support
Supports attack skills.
Galvanic Arrow of Energy
Level: (1–40)
Cost: (6–12) Mana
Requires Level (1–100)
Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
50% of Physical Damage Converted to Lightning Damage
+(0.8–1.8) metres to radius
Additional Effects From Quality:
+(0–0.4) metres to radius
Level Effect /40
Level | Requires Level | Cost | Base Damage | # metres to radius | Experience |
---|---|---|---|---|---|
1 | 1 | 6 | 201.3% | 0 | |
2 | 2 | 6 | 203.3% | 0 | |
3 | 4 | 6 | 205.5% | 0.1 | |
4 | 7 | 6 | 207.6% | 0.1 | |
5 | 11 | 6 | 209.8% | 0.1 | |
6 | 16 | 7 | 211.8% | 0.1 | |
7 | 20 | 7 | 214% | 0.2 | |
8 | 24 | 7 | 216.1% | 0.2 | |
9 | 28 | 7 | 218.2% | 0.2 | |
10 | 32 | 8 | 220.3% | 0.3 | |
11 | 36 | 8 | 222.4% | 0.3 | |
12 | 40 | 8 | 224.6% | 0.3 | |
13 | 44 | 8 | 226.7% | 0.3 | |
14 | 48 | 9 | 228.7% | 0.4 | |
15 | 52 | 9 | 230.9% | 0.4 | |
16 | 56 | 9 | 233% | 0.4 | |
17 | 60 | 9 | 235.2% | 0.5 | |
18 | 64 | 10 | 237.2% | 0.5 | |
19 | 67 | 10 | 239.4% | 0.5 | |
20 | 70 | 10 | 241.5% | 0.5 | |
21 | 72 | 10 | 243.6% | 0.6 | |
22 | 74 | 10 | 245.8% | 0.6 | |
23 | 76 | 10 | 247.8% | 0.6 | |
24 | 78 | 11 | 250% | 0.7 | |
25 | 80 | 11 | 252.1% | 0.7 | |
26 | 82 | 11 | 254.3% | 0.7 | |
27 | 84 | 11 | 256.3% | 0.7 | |
28 | 86 | 11 | 258.4% | 0.8 | |
29 | 88 | 11 | 260.6% | 0.8 | |
30 | 90 | 11 | 262.7% | 0.8 | |
31 | 91 | 11 | 263.7% | 0.8 | |
32 | 92 | 11 | 264.8% | 0.9 | |
33 | 93 | 12 | 265.9% | 0.9 | |
34 | 94 | 12 | 266.9% | 0.9 | |
35 | 95 | 12 | 268% | 0.9 | |
36 | 96 | 12 | 269% | 0.9 | |
37 | 97 | 12 | 270.1% | 0.9 | |
38 | 98 | 12 | 271.2% | 0.9 | |
39 | 99 | 12 | 272.2% | 1 | |
40 | 100 | 12 | 273.2% | 1 |
Attribute /7
Galvanic Arrow of Energy
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Galvanic Arrow of Energy |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable |
ActiveSkillsCode | galvanic_arrow_alt_x |
Supported By /99
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank Support
Supports projectile skills.
Iron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Ballista Totem Support
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Vicious Projectiles Support
Supports projectile attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Momentum Support
Supports attack skills that aren't triggered.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Mirage Archer Support
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale Support
Supports attack skills.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Vicious Projectiles Support
Supports projectile attack skills.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Manaforged Arrows Support
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Volatility Support
Supports attack skills.
Sacred Wisps Support
Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Rupture Support
Supports attack skills.