(1–9) to (5–179) Added Lightning Damage
Fires 2 additional Arrows
+(0–5) to radius
Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect
Additional Effects From Quality:


Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Projectile Speed | 50 |
Anomalous | (0–20)% reduced Enemy Stun Threshold | 100 |
Divergent | Cone Area occurs (0–80)% farther forward | 20 |
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Duelist · Ranger |
1 | Enemy at the Gate | Nessa | Duelist · Ranger · Scion |
Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine |
Galvanic Arrow /6
Release a ferocious burst of lightning from your bow. The burst damages close enemies and shoots three arrows in a cone infront of you. The arrows do not last long, and fizzle after a short duration. Galvanic arrow is a skill best used against nearby enemies.Name | Show Full Descriptions |
---|---|
Physical to Lightning Support | This gem makes all of Galvanic Arrows physical damage turn to lightning damage. This causes Galvanic Arrow deal full lightning damage, instead of 50% lightning and 50% physical damage. This gem makes it much easier to increase your damage. If you get any skills that increase your lighting or elemental damage, it will increase the full lightning damage dealt by Galvanic Arrow. |
Elemental Damage with Attacks Support | Increase Galvanic Arrow's elemental damage, hitting enemies harder for more damage. This gem will not increase the physical damage dealt by Galvanic Arrow, but it will increase the lightning damage it deals. This gem is very good when paired with the Physical to Lightning support gem, as it will increase the full lightning damage dealt by Galvanic Arrow. |
Lightning Penetration Support | Allow Galvanic Arrow's lightning damage to penetrate lightning resistance on enemies. This allows for more consistent damage against lightning-resistant enemies, such as Bosses, Rares, and Magic enemies. This will not allow Galvanic Arrow's physical damage to penetrate resistance, as physical damage is unaffected by lightning resistance. Monsters show if they are resistant to damage in their mods. Hover over monsters to see their mods. |
Mirage Archer Support | Summon a Mirage Archer above your head when Galvanic Arrow hits an enemy. This Mirage Archer will fire Galvanic Arrows at nearby enemies until it disappears. This gem has many uses. Use it to attack enemies while you're moving, to attack enemies you're not facing, or to deal more damage. |
Barrage Support | Let loose a flurry of arrows with the Barrage support gem. With each Galvanic Arrow fired, lightning will burst from your bow.This will stop your arrows from firing in a cone, and instead make them fire in sequence. This gem is invaluable for unleashing a flurry of attacks on strong enemies, like bosses. Be careful using it in dangerous dangerous situations. You cannot move while firing, so you cannot escape dangerous enemies. |
Faster Projectiles Support | Increase the size of Galvanic Arrow's lightning burst, and the speed of its arrows before they dissipate. This gem is invaluable for making your lightning burst bigger and your arrows fire further, hitting more enemies with each shot. |
Level Effect /40
Implicit |
---|
50% of Physical Damage Converted to Lightning Damage Fires 2 additional Arrows Increases and Reductions to Projectile Speed also apply to\nthis Skill's Area of Effect |
Level | Requires Level | Dexterity | Cost | Base Damage | 1 to 5 Added Lightning Damage | # to radius | Experience |
---|---|---|---|---|---|---|---|
1 | 1 | 10 | 6 | 80% | 1, 5 | 0 | 841 |
2 | 2 | 12 | 6 | 81% | 1, 6 | 0 | 3,099 |
3 | 4 | 16 | 6 | 82% | 1, 7 | 1 | 7,433 |
4 | 7 | 22 | 7 | 83% | 1, 9 | 1 | 22,895 |
5 | 11 | 31 | 7 | 84% | 1, 12 | 1 | 49,725 |
6 | 16 | 41 | 7 | 85% | 1, 17 | 1 | 95,714 |
7 | 20 | 50 | 7 | 86% | 1, 21 | 2 | 169,595 |
8 | 24 | 58 | 8 | 87% | 1, 26 | 2 | 283,759 |
9 | 28 | 67 | 8 | 88% | 2, 32 | 2 | 453,996 |
10 | 32 | 75 | 8 | 89% | 2, 39 | 3 | 12,186,050 |
11 | 36 | 83 | 8 | 90% | 2, 47 | 3 | 3,017,327 |
12 | 40 | 92 | 8 | 91% | 3, 56 | 3 | 3,576,232 |
13 | 44 | 100 | 9 | 92% | 3, 66 | 3 | 4,231,667 |
14 | 48 | 109 | 9 | 93% | 4, 78 | 4 | 2,395,078 |
15 | 52 | 117 | 9 | 94% | 5, 92 | 4 | 8,421,063 |
16 | 56 | 125 | 9 | 95% | 6, 107 | 4 | 16,159,983 |
17 | 60 | 134 | 9 | 96% | 7, 125 | 5 | 41,170,367 |
18 | 64 | 142 | 10 | 97% | 8, 144 | 5 | 86,794,448 |
19 | 67 | 148 | 10 | 98% | 8, 161 | 5 | 157,405,063 |
20 | 70 | 155 | 10 | 99% | 9, 179 | 5 | |
21 | 72 | 10 | 100% | 10, 192 | 6 | ||
22 | 74 | 10 | 101% | 11, 206 | 6 | ||
23 | 76 | 11 | 102% | 12, 221 | 6 | ||
24 | 78 | 11 | 103% | 12, 237 | 7 | ||
25 | 80 | 11 | 104% | 13, 254 | 7 | ||
26 | 82 | 11 | 105% | 14, 272 | 7 | ||
27 | 84 | 11 | 106% | 15, 291 | 7 | ||
28 | 86 | 12 | 107% | 16, 311 | 8 | ||
29 | 88 | 12 | 108% | 18, 333 | 8 | ||
30 | 90 | 12 | 109% | 19, 355 | 8 | ||
31 | 91 | 12 | 109.5% | 19, 367 | 8 | ||
32 | 92 | 13 | 110% | 20, 380 | 9 | ||
33 | 93 | 13 | 110.5% | 21, 392 | 9 | ||
34 | 94 | 13 | 111% | 21, 405 | 9 | ||
35 | 95 | 13 | 111.5% | 22, 419 | 9 | ||
36 | 96 | 13 | 112% | 23, 433 | 9 | ||
37 | 97 | 14 | 112.5% | 24, 447 | 9 | ||
38 | 98 | 14 | 113% | 24, 462 | 9 | ||
39 | 99 | 14 | 113.5% | 25, 477 | 10 | ||
40 | 100 | 14 | 114% | 26, 492 | 10 |
Galvanic Arrow
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Projectile |
BaseType | Galvanic Arrow |
Class | Active Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable |
Metadata | Metadata/Items/Gems/SkillGemShrapnelShot |
Reference | ![]() |
Galvanic Arrow Monster /3 ⍟
Name | Modifiers | Spectre |
---|---|---|
Terese Napora | 30% increased Movement Speed drop additional rare items [3] | Y |
Terese Napora | 30% increased Movement Speed | Y |
Undead Vaal Archer | Y |
Labyrinth Enchantment helmet /8 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Shrapnel Shot Damage 1 | 25% increased Galvanic Arrow Damage | 100 |
The Eternal Labyrinth | Enchantment Shrapnel Shot Damage 2 | 40% increased Galvanic Arrow Damage | 100 |
The Merciless Labyrinth | Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 1 | 10% of Galvanic Arrow Physical Damage gained as extra Lightning Damage | 100 |
The Eternal Labyrinth | Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 2 | 15% of Galvanic Arrow Physical Damage gained as extra Lightning Damage | 100 |
The Merciless Labyrinth | Enchantment Shrapnel Shot Radius 1 | 16% increased Galvanic Arrow Area of Effect | |
The Eternal Labyrinth | Enchantment Shrapnel Shot Radius 2 | 24% increased Galvanic Arrow Area of Effect | |
The Merciless Labyrinth | Enchantment Galvanic Arrow Projectile Speed 1 | Galvanic Arrow has 20% increased Projectile Speed | 100 |
The Eternal Labyrinth | Enchantment Galvanic Arrow Projectile Speed 2 | Galvanic Arrow has 30% increased Projectile Speed | 100 |
Supported By /109 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Lesser Multiple Projectiles Support Supports projectile skills. |
![]() | Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Pierce Support Supports projectile skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Point Blank Support Supports projectile skills. |
![]() | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Ballista Totem Support Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Vicious Projectiles Support Supports projectile attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Mirage Archer Support Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Impale Support Supports attack skills. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
![]() | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Vicious Projectiles Support Supports projectile attack skills. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Manaforged Arrows Support Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
Community Wiki
Galvanic Arrow
Galvanic Arrow is a ranged bow attack skill that fires arrows which deals lightning damage in an area of effect cone. The arrows have a short range, but it can be extended with increased projectile speed, which also increases the AoE.
Skill functions and interactions
Both the arrow and lightning cone are modified by projectile damage modifiers, including Point Blank. Area damage modifiers (likeConcentrated Effect Support ) will affect the cone but not the arrow damage. The cone and arrow deal damage independent of each other, effectively doubling damage dealt to monsters directly in the line of fire.
Galvanic Arrow shoots a lightning cone each time you shoot your bow. Barrage Support makes your projectiles fire sequentially instead of simultaneously, meaning a lightning cone is triggered for each projectile shot during your attack.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.13.0 |
|
3.12.0 |
|
3.9.0 |
|
3.2.0 |
|
3.0.0 |
|
2.6.0 |
|
2.1.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.