Bows Unique /31 ⍟

Bows Unique /31 ⍟

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Silverbranch Crude Bow
(80–100)% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
+10 Mana gained on Kill
+1 to Level of Socketed Bow Gems
Relic of the Cycle Crude Bow
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you from final Target
Silverbough Crude Bow
Requires Level: 36
(80–100)% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
+10 Mana gained on Kill
+1 to Level of Socketed Bow Gems
+1 to Level of Socketed Gems
Adds (15–25) to (50–60) Physical Damage
Quill Rain Short Bow
Requires Level: 5
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
Replica Quill Rain Short Bow
Requires Level: 5
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
Storm Cloud Long Bow
Requires Level: 9
Adds 1 to 85 Lightning Damage
No Physical Damage
(36–50)% increased Attack Speed
The Tempest Long Bow
Requires Level: 32
No Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
Roth's Reach Recurve Bow
Requires Level: 18
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
(20–40)% increased Elemental Damage with Attack Skills
(4–8)% increased Attack Speed
Skills Chain +1 times
30% increased Projectile Speed
Xoph's Inception Bone Bow
Requires Level: 23
(70–90)% increased Physical Damage
+(20–30) Life gained on Killing Ignited Enemies
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Doomfletch Royal Bow
Requires Level: 28
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of a random Element
Doomfletch's Prism Royal Bow
Requires Level: 40
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
Death's Harp Death Bow
Requires Level: 32
(30–50)% increased Critical Strike Chance
(100–125)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire an additional Arrow
Iron Commander Death Bow
Requires Level: 32
(30–50)% increased Critical Strike Chance
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
Death's Opus Death Bow
Requires Level: 44
(30–50)% increased Critical Strike Chance
(100–125)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire an additional Arrow
Bow Attacks fire an additional Arrow
Adds (10–20) to (30–35) Physical Damage
Replica Iron Commander Death Bow
Requires Level: 32
(30–50)% increased Critical Strike Chance
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
Infractem Decimation Bow
Requires Level: 53
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
Adds (25–35) to (36–45) Physical Damage
(110–125)% increased Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Replica Infractem Decimation Bow
Requires Level: 53
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
Adds (25–35) to (36–45) Physical Damage
(110–125)% increased Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks Fork an additional time
The Crimson Storm Steelwood Bow
Requires Level: 57
6% increased Movement Speed
(140–170)% increased Physical Damage
(25–35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges
Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
(Maimed enemies have 30% reduced Movement Speed)

Xoph's Nurture Citadel Bow
Requires Level: 64
Socketed Gems are Supported by Level 20 Ignite Proliferation
(200–240)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Recover (40–60) Life when you Ignite an Enemy
Null's Inclination Ranger Bow
Requires Level: 60
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
+212 Intelligence Requirement
Trigger Socketed Minion Spells on Kill with this Weapon
Minions deal 1% increased Damage per 10 Dexterity
Hopeshredder Ranger Bow
Requires Level: 60
Adds (130–150) to (270–300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
(15–25)% increased Attack Speed
12 to 14 Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
(No chance to avoid damage can be higher than 75%)
0.5% of Attack Damage Leeched as Life per Frenzy Charge
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
200 Cold Damage taken per second per Frenzy Charge while moving
Chin Sol Assassin Bow
Requires Level: 62
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(200–260)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% More Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Knockback pushes Enemies away when Hit)
Darkscorn Assassin Bow
Requires Level: 62
+(15–25)% to Global Critical Strike Multiplier
(130–150)% increased Physical Damage
Adds (15–20) to (25–30) Physical Damage
20% increased Attack Speed
(15–30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Arborix Assassin Bow
Requires Level: 62
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (95–115) to (240–265) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(Recently refers to the past 4 seconds)
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(Recently refers to the past 4 seconds)
(100–160)% increased Evasion Rating if you've Cast Dash recently
(Recently refers to the past 4 seconds)
(20–30)% increased Movement Speed if you've Cast Dash recently
(Recently refers to the past 4 seconds)
Travel Skills other than Dash are Disabled
Iron Reflexes
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
Voltaxic Rift Spine Bow
Requires Level: 64
Adds 1 to (275–325) Lightning Damage
(10–15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
10% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Shock Enemies as though dealing 300% more Damage
Your Shocks can increase Damage taken by up to a maximum of 100%
Reach of the Council Spine Bow
Requires Level: 64
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (15–30) to (70–95) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
Lioneye's Glare Imperial Bow
Requires Level: 66
(20–24)% increased Elemental Damage with Attack Skills
+(80–100) to maximum Mana
(150–175)% increased Physical Damage
Adds (6–12) to (20–32) Physical Damage
(10–20)% increased Attack Speed
Hits can't be Evaded
Far Shot
(Projectile Attacks gain Damage as they travel farther, dealing up to 30% more Attack Damage with Hits to targets)
Windripper Imperial Bow
Requires Level: 66
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
Replica Windripper Imperial Bow
Requires Level: 66
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
Nuro's Harp Harbinger Bow
Requires Level: 68
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
(You are Chilled while standing in Chilled Ground)
Create Consecrated Ground when you Shatter an Enemy
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second. Hits against Enemies on your Consecrated Ground have increased Critical Strike Chance)
Slivertongue Harbinger Bow
Requires Level: 68
(30–50)% increased Critical Strike Chance
Adds (110–125) to (245–265) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
Item Bows /28 ⍟

Item Bows /28 ⍟

IconName
Crude Bow
Physical Damage: 5-13
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 120
Requires 14 Dex
Short Bow
Physical Damage: 6-16
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 120
Requires Level 5, 26 Dex
Long Bow
Physical Damage: 6-25
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 120
Requires Level 9, 38 Dex
Composite Bow
Physical Damage: 12-26
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 120
Requires Level 14, 53 Dex
Recurve Bow
Physical Damage: 11-34
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Weapon Range: 120
Requires Level 18, 65 Dex
+(15–25)% to Global Critical Strike Multiplier
Bone Bow
Physical Damage: 11-34
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 120
Requires Level 23, 80 Dex
Royal Bow
Physical Damage: 10-41
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 120
Requires Level 28, 95 Dex
(20–24)% increased Elemental Damage with Attack Skills
Death Bow
Physical Damage: 20-53
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 120
Requires Level 32, 107 Dex
(30–50)% increased Critical Strike Chance
Reflex Bow
Physical Damage: 27-40
Critical Strike Chance: 5.5%
Attacks per Second: 1.4
Weapon Range: 120
Requires Level 36, 124 Dex
6% increased Movement Speed
Grove Bow
Physical Damage: 15-44
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 120
Requires Level 35, 116 Dex
Decurve Bow
Physical Damage: 17-69
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 120
Requires Level 38, 125 Dex
Compound Bow
Physical Damage: 26-55
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 120
Requires Level 41, 134 Dex
Sniper Bow
Physical Damage: 23-68
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Weapon Range: 120
Requires Level 44, 143 Dex
+(15–25)% to Global Critical Strike Multiplier
Ivory Bow
Physical Damage: 20-61
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 120
Requires Level 47, 152 Dex
Highborn Bow
Physical Damage: 17-67
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 120
Requires Level 50, 161 Dex
(20–24)% increased Elemental Damage with Attack Skills
Decimation Bow
Physical Damage: 31-81
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 120
Requires Level 53, 170 Dex
(30–50)% increased Critical Strike Chance
Steelwood Bow
Physical Damage: 40-60
Critical Strike Chance: 5.5%
Attacks per Second: 1.4
Weapon Range: 120
Requires Level 57, 190 Dex
6% increased Movement Speed
Thicket Bow
Physical Damage: 22-67
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 120
Requires Level 56, 179 Dex
Citadel Bow
Physical Damage: 25-100
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 120
Requires Level 58, 185 Dex
Ranger Bow
Physical Damage: 39-81
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 120
Requires Level 60, 212 Dex
Assassin Bow
Physical Damage: 30-89
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Weapon Range: 120
Requires Level 62, 212 Dex
+(15–25)% to Global Critical Strike Multiplier
Spine Bow
Physical Damage: 26-78
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 120
Requires Level 64, 212 Dex
Imperial Bow
Physical Damage: 20-78
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 120
Requires Level 66, 212 Dex
(20–24)% increased Elemental Damage with Attack Skills
Harbinger Bow
Physical Damage: 35-92
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 120
Requires Level 68, 212 Dex
(30–50)% increased Critical Strike Chance
Maraketh Bow
Physical Damage: 44-66
Critical Strike Chance: 5.5%
Attacks per Second: 1.4
Weapon Range: 120
Requires Level 71, 222 Dex
10% increased Movement Speed
Hedron Bow
Physical Damage: 9-13
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Weapon Range: 120
Requires Level 30, 101 Dex
Adds (40–48) to (60–72) Fire Damage
Foundry Bow
Physical Damage: 13-20
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Weapon Range: 120
Requires Level 50, 161 Dex
Adds (70–84) to (110–124) Fire Damage
Solarine Bow
Physical Damage: 16-24
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Weapon Range: 120
Requires Level 70, 212 Dex
Adds (105–116) to (160–172) Fire Damage
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Bows
  • (60–70)% increased Attack Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (36–44)% increased Damage
    level []
    level []
  • Item Synthesis Mods Bow /348 ⍟

    Item Synthesis Mods Bow /348 ⍟

    Explicit Mod StatValueSynthesised Implicit
    #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 3% of Physical Attack Damage Leeched as Life
    level []
    level []
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
    level []
    level []
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
    level []
    level []
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
    level []
    level []
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
    level []
    level []
  • Recover (1–2)% of Maximum Life on Kill
    level []
    level []
  • +# Life gained for each Enemy hit by Attacks~ 4
  • +(4–5) Life gained for each Enemy hit by Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by Attacks5 ~ 7
  • +(6–8) Life gained for each Enemy hit by Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by Attacks8 ~ 10
  • +(9–15) Life gained for each Enemy hit by Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by Attacks11 ~ 15
  • +(45–50) Life gained for each Enemy hit by Attacks
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 1% of Physical Attack Damage Leeched as Mana
    level []
    level []
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
    level []
    level []
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
    level []
    level []
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
    level []
    level []
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
    level []
    level []
  • Recover (1–2)% of Maximum Mana on Kill
    level []
    level []
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
    level []
    level []
  • +#% to Fire Resistance126 ~ 150
  • +(15–16)% to Fire Resistance
    level []
    level []
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
    level []
    level []
  • +#% to Cold Resistance126 ~ 150
  • +(15–16)% to Cold Resistance
    level []
    level []
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
    level []
    level []
  • +#% to Lightning Resistance126 ~ 150
  • +(15–16)% to Lightning Resistance
    level []
    level []
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to Chaos Resistance71 ~ 120
  • +(9–10)% to Chaos Resistance
    level []
    level []
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
    level []
    level []
  • +8% to Cold Resistance
    level []
    level []
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
    level []
    level []
  • +8% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
    level []
    level []
  • +8% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
    level []
    level []
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
    level []
    level []
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
    level []
    level []
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
    level []
    level []
  • #% increased Stun Duration on Enemies51 ~ 300
  • (26–35)% increased Stun Duration on Enemies
    level []
    level []
  • +# to Strength~ 40
  • +(6–8) to Strength
    level []
    level []
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
    level []
    level []
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
    level []
    level []
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
    level []
    level []
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
    level []
    level []
  • +# to Strength161 ~ 200
  • Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
    level []
    level []
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
    level []
    level []
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
    level []
    level []
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
    level []
    level []
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
    level []
    level []
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
    level []
    level []
  • +# to Dexterity161 ~ 200
  • Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity
    level []
    level []
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
    level []
    level []
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
    level []
    level []
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
    level []
    level []
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
    level []
    level []
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
    level []
    level []
  • +# to Intelligence161 ~ 200
  • Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
    level []
    level []
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
    level []
    level []
  • +(6–8) to Dexterity
    level []
    level []
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
    level []
    level []
  • +(9–11) to Dexterity
    level []
    level []
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
    level []
    level []
  • +(12–14) to Dexterity
    level []
    level []
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
    level []
    level []
  • +(6–8) to Intelligence
    level []
    level []
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
    level []
    level []
  • +(9–11) to Intelligence
    level []
    level []
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
    level []
    level []
  • +(12–14) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
    level []
    level []
  • +(6–8) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
    level []
    level []
  • +(9–11) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
    level []
    level []
  • +(12–14) to Intelligence
    level []
    level []
  • +# to all Attributes~ 15
  • +(6–8) to Strength
    level []
    level []
  • +(6–8) to Dexterity
    level []
    level []
  • +(6–8) to Intelligence
    level []
    level []
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
    level []
    level []
  • +(9–11) to Dexterity
    level []
    level []
  • +(9–11) to Intelligence
    level []
    level []
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
    level []
    level []
  • +(12–14) to Dexterity
    level []
    level []
  • +(12–14) to Intelligence
    level []
    level []
  • #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
    level []
    level []
  • #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
    level []
    level []
  • #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
    level []
    level []
  • #% increased Attribute Requirements-86 ~ -100
  • +1 to Maximum Frenzy Charges
    level []
    level []
  • #% increased Attack Speed~ 30
  • (3–4)% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed31 ~ 50
  • (5–6)% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed51 ~ 100
  • (7–8)% increased Attack Speed
    level []
    level []
  • #% increased Projectile Speed~ 40
  • (9–10)% increased Projectile Speed
    level []
    level []
  • #% increased Projectile Speed41 ~ 80
  • (11–12)% increased Projectile Speed
    level []
    level []
  • #% increased Projectile Speed81 ~ 115
  • (13–14)% increased Projectile Speed
    level []
    level []
  • #% increased Projectile Speed116 ~ 135
  • (15–17)% increased Projectile Speed
    level []
    level []
  • #% increased Projectile Speed136 ~ 200
  • (18–20)% increased Projectile Speed
    level []
    level []
  • Bow Attacks fire an additional Arrow
    level []
    level []
  • +# to Accuracy Rating~ 500
  • (10–15)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating501 ~ 1000
  • (20–25)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating1001 ~ 2000
  • (30–35)% increased Global Accuracy Rating
    level []
    level []
  • #% increased Physical Damage~ 200
  • (13–14)% increased Physical Damage
    level []
    level []
  • #% increased Physical Damage201 ~ 400
  • (15–16)% increased Physical Damage
    level []
    level []
  • #% increased Physical Damage401 ~ 600
  • (17–19)% increased Physical Damage
    level []
    level []
  • #% increased Physical Damage601 ~ 725
  • (20–22)% increased Physical Damage
    level []
    level []
  • #% increased Physical Damage726 ~ 1000
  • (23–25)% increased Physical Damage
    level []
    level []
  • Adds to # Physical Damage~ 50
  • Adds 1 to (2–3) Physical Damage
    level []
    level []
  • Adds to # Physical Damage51 ~ 100
  • Adds (2–3) to (4–5) Physical Damage
    level []
    level []
  • Adds to # Physical Damage101 ~ 150
  • Adds (4–5) to (6–7) Physical Damage
    level []
    level []
  • Adds to # Physical Damage151 ~ 180
  • Adds (6–7) to (8–10) Physical Damage
    level []
    level []
  • Adds to # Physical Damage181 ~ 500
  • Adds (8–9) to (11–13) Physical Damage
    level []
    level []
  • Adds to # Fire Damage~ 80
  • Adds (4–8) to (9–15) Fire Damage
    level []
    level []
  • Adds to # Fire Damage81 ~ 160
  • Adds (9–12) to (16–23) Fire Damage
    level []
    level []
  • Adds to # Fire Damage161 ~ 210
  • Adds (13–18) to (24–31) Fire Damage
    level []
    level []
  • Adds to # Fire Damage211 ~ 250
  • Adds (19–24) to (32–43) Fire Damage
    level []
    level []
  • Adds to # Fire Damage251 ~ 1000
  • Adds (25–30) to (44–53) Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Spells~ 100
  • Adds (5–9) to (10–15) Fire Damage to Spells
    level []
    level []
  • Adds to # Fire Damage to Spells101 ~ 200
  • Adds (10–14) to (16–25) Fire Damage to Spells
    level []
    level []
  • Adds to # Fire Damage to Spells201 ~ 275
  • Adds (14–19) to (26–34) Fire Damage to Spells
    level []
    level []
  • Adds to # Fire Damage to Spells276 ~ 320
  • Adds (20–25) to (35–45) Fire Damage to Spells
    level []
    level []
  • Adds to # Fire Damage to Spells321 ~ 1000
  • Adds (26–32) to (46–56) Fire Damage to Spells
    level []
    level []
  • Adds to # Cold Damage~ 50
  • Adds (3–6) to (7–11) Cold Damage
    level []
    level []
  • Adds to # Cold Damage51 ~ 100
  • Adds (7–10) to (12–18) Cold Damage
    level []
    level []
  • Adds to # Cold Damage101 ~ 150
  • Adds (11–15) to (19–26) Cold Damage
    level []
    level []
  • Adds to # Cold Damage151 ~ 200
  • Adds (16–20) to (27–35) Cold Damage
    level []
    level []
  • Adds to # Cold Damage201 ~ 1000
  • Adds (21–25) to (36–43) Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Spells~ 100
  • Adds (4–6) to (8–13) Cold Damage to Spells
    level []
    level []
  • Adds to # Cold Damage to Spells101 ~ 180
  • Adds (7–11) to (14–20) Cold Damage to Spells
    level []
    level []
  • Adds to # Cold Damage to Spells181 ~ 250
  • Adds (12–16) to (21–28) Cold Damage to Spells
    level []
    level []
  • Adds to # Cold Damage to Spells251 ~ 280
  • Adds (17–21) to (28–38) Cold Damage to Spells
    level []
    level []
  • Adds to # Cold Damage to Spells281 ~ 1000
  • Adds (22–26) to (31–46) Cold Damage to Spells
    level []
    level []
  • Adds to # Lightning Damage~ 150
  • Adds 1 to (16–25) Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage151 ~ 300
  • Adds (1–2) to (26–40) Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage301 ~ 375
  • Adds (1–3) to (41–55) Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage376 ~ 430
  • Adds (2–5) to (56–70) Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage431 ~ 1000
  • Adds (2–6) to (71–83) Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Spells~ 150
  • Adds 1 to (18–28) Lightning Damage to Spells
    level []
    level []
  • Adds to # Lightning Damage to Spells151 ~ 300
  • Adds (1–3) to (29–46) Lightning Damage to Spells
    level []
    level []
  • Adds to # Lightning Damage to Spells301 ~ 450
  • Adds (2–4) to (47–58) Lightning Damage to Spells
    level []
    level []
  • Adds to # Lightning Damage to Spells451 ~ 540
  • Adds (2–5) to (59–75) Lightning Damage to Spells
    level []
    level []
  • Adds to # Lightning Damage to Spells541 ~ 1000
  • Adds (3–7) to (75–88) Lightning Damage to Spells
    level []
    level []
  • Adds to # Chaos Damage~ 300
  • Adds (7–12) to (15–26) Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage301 ~ 450
  • Adds (13–21) to (27–49) Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage451 ~ 1000
  • Adds (22–43) to (50–74) Chaos Damage
    level []
    level []
  • #% increased Fire Damage~ 100
  • (29–32)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage101 ~ 200
  • (33–36)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage201 ~ 300
  • (37–40)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage301 ~ 350
  • (41–44)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage351 ~ 1000
  • (20–30)% increased Flammability Curse Effect
    level []
    level []
  • Gain #% of Fire Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Fire Damage
    level []
    level []
  • Gain #% of Fire Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Fire Damage
    level []
    level []
  • Gain #% of Fire Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Fire Damage
    level []
    level []
  • Gain (7–10)% of Fire Damage as Extra Chaos Damage
    level []
    level []
  • #% increased Cold Damage~ 100
  • (29–32)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage101 ~ 200
  • (33–36)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage201 ~ 300
  • (37–40)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage301 ~ 350
  • (41–44)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage351 ~ 1000
  • (20–30)% increased Frostbite Curse Effect
    level []
    level []
  • Gain #% of Cold Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Cold Damage
    level []
    level []
  • Gain #% of Cold Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Cold Damage
    level []
    level []
  • Gain #% of Cold Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Cold Damage
    level []
    level []
  • Gain (7–10)% of Cold Damage as Extra Chaos Damage
    level []
    level []
  • #% increased Lightning Damage~ 100
  • (29–32)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage101 ~ 200
  • (33–36)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage201 ~ 300
  • (37–40)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage301 ~ 350
  • (41–44)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage351 ~ 1000
  • (20–30)% increased Conductivity Curse Effect
    level []
    level []
  • Gain #% of Lightning Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Lightning Damage
    level []
    level []
  • Gain #% of Lightning Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Lightning Damage
    level []
    level []
  • Gain #% of Lightning Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Lightning Damage
    level []
    level []
  • Gain (7–10)% of Lightning Damage as Extra Chaos Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Chaos Damage~ 35
  • (27–32)% increased Global Physical Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Chaos Damage36 ~ 70
  • (33–38)% increased Global Physical Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Chaos Damage71 ~ 100
  • (39–44)% increased Global Physical Damage
    level []
    level []
  • Gain (7–10)% of Physical Damage as Extra Chaos Damage
    level []
    level []
  • #% increased Chaos Damage~ 110
  • (29–32)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage111 ~ 220
  • (33–36)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage221 ~ 500
  • (37–40)% increased Chaos Damage
    level []
    level []
  • #% increased Elemental Damage~ 130
  • (21–26)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage131 ~ 260
  • (27–32)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage261 ~ 500
  • (33–38)% increased Elemental Damage
    level []
    level []
  • Damage Penetrates (3–5)% Elemental Resistances
    level []
    level []
  • #% increased Elemental Damage with Attack Skills~ 50
  • Attacks with this Weapon Penetrate 2% Elemental Resistances
    level []
    level []
  • #% increased Elemental Damage with Attack Skills51 ~ 100
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
    level []
    level []
  • #% increased Elemental Damage with Attack Skills101 ~ 300
  • Attacks with this Weapon Penetrate (4–5)% Elemental Resistances
    level []
    level []
  • #% increased Spell Damage~ 125
  • (22–24)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage126 ~ 250
  • (25–28)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage251 ~ 375
  • (29–35)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage376 ~ 420
  • (45–51)% increased Spell Damage
    level []
    level []
  • #% increased Spell Damage421 ~ 1000
  • Spells have a (16–18)% chance to deal Double Damage
    level []
    level []
  • Minions deal #% increased Damage~ 140
  • Minions deal (27–32)% increased Damage
    level []
    level []
  • Minions deal #% increased Damage141 ~ 280
  • Minions deal (33–38)% increased Damage
    level []
    level []
  • Minions deal #% increased Damage281 ~ 500
  • Minions deal (39–44)% increased Damage
    level []
    level []
  • #% increased Critical Strike Chance~ 25
  • (5–6)% increased Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance26 ~ 50
  • (7–8)% increased Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance51 ~ 75
  • (9–10)% increased Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance76 ~ 100
  • (11–12)% increased Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance101 ~ 200
  • (13–15)% increased Critical Strike Chance
    level []
    level []
  • #% increased Critical Strike Chance for Spells~ 100
  • (29–31)% increased Critical Strike Chance for Spells
    level []
    level []
  • #% increased Critical Strike Chance for Spells101 ~ 175
  • (32–34)% increased Critical Strike Chance for Spells
    level []
    level []
  • #% increased Critical Strike Chance for Spells176 ~ 250
  • (35–37)% increased Critical Strike Chance for Spells
    level []
    level []
  • #% increased Critical Strike Chance for Spells251 ~ 325
  • (38–41)% increased Critical Strike Chance for Spells
    level []
    level []
  • #% increased Critical Strike Chance for Spells326 ~ 500
  • (42–45)% increased Critical Strike Chance for Spells
    level []
    level []
  • +#% to Global Critical Strike Multiplier~ 25
  • +(15–17)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier26 ~ 50
  • +(18–20)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier51 ~ 75
  • +(21–23)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier76 ~ 100
  • +(24–26)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier101 ~ 200
  • +(27–30)% to Global Critical Strike Multiplier
    level []
    level []
  • #% increased Light Radius~ 20
  • 10% increased Light Radius
    level []
    level []
  • #% increased Light Radius21 ~ 30
  • 12% increased Light Radius
    level []
    level []
  • #% increased Light Radius31 ~ 35
  • 15% increased Light Radius
    level []
    level []
  • #% increased Light Radius36 ~ 100
  • 15% increased Light Radius
    level []
    level []
  • Killed Enemies Explode, dealing 5% of their Life as Physical Damage
    level []
    level []
  • #% increased Damage with Bleeding~ 45
  • (14–18)% increased Damage with Bleeding
    level []
    level []
  • #% increased Damage with Bleeding46 ~ 90
  • (19–23)% increased Damage with Bleeding
    level []
    level []
  • #% increased Damage with Bleeding91 ~ 200
  • (24–28)% increased Damage with Bleeding
    level []
    level []
  • Bleeding you inflict deals Damage (30–35)% faster
    level []
    level []
  • #% chance to cause Bleeding on Hit~ 50
  • (14–18)% increased Damage with Bleeding
    level []
    level []
  • #% chance to cause Bleeding on Hit51 ~ 100
  • (19–23)% increased Damage with Bleeding
    level []
    level []
  • #% chance to cause Bleeding on Hit101 ~ 300
  • (24–28)% increased Damage with Bleeding
    level []
    level []
  • (15–20)% chance to cause Bleeding on Hit
    level []
    level []
  • #% increased Bleeding Duration~ 20
  • (14–18)% increased Damage with Bleeding
    level []
    level []
  • #% increased Bleeding Duration21 ~ 40
  • (19–23)% increased Damage with Bleeding
    level []
    level []
  • #% increased Bleeding Duration41 ~ 100
  • (24–28)% increased Damage with Bleeding
    level []
    level []
  • (8–12)% increased Bleeding Duration
    level []
    level []
  • #% increased Damage with Poison~ 45
  • (14–18)% increased Damage with Poison
    level []
    level []
  • #% increased Damage with Poison46 ~ 90
  • (19–23)% increased Damage with Poison
    level []
    level []
  • #% increased Damage with Poison91 ~ 200
  • (24–28)% increased Damage with Poison
    level []
    level []
  • Poisons you inflict deal Damage (30–35)% faster
    level []
    level []
  • #% chance to Poison on Hit~ 50
  • (14–18)% increased Damage with Poison
    level []
    level []
  • #% chance to Poison on Hit51 ~ 100
  • (19–23)% increased Damage with Poison
    level []
    level []
  • #% chance to Poison on Hit101 ~ 300
  • (24–28)% increased Damage with Poison
    level []
    level []
  • (25–30)% chance to Poison on Hit
    level []
    level []
  • #% increased Poison Duration~ 20
  • (14–18)% increased Damage with Poison
    level []
    level []
  • #% increased Poison Duration21 ~ 40
  • (19–23)% increased Damage with Poison
    level []
    level []
  • #% increased Poison Duration41 ~ 100
  • (24–28)% increased Damage with Poison
    level []
    level []
  • (8–12)% increased Poison Duration
    level []
    level []
  • +# to Level of Socketed Fire Gems~ 3
  • +(2–3)% to Quality of Socketed Fire Gems
    level []
    level []
  • +# to Level of Socketed Fire Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Fire Gems
    level []
    level []
  • +# to Level of Socketed Fire Gems6 ~ 10
  • +1 to Level of Socketed Fire Gems
    level []
    level []
  • +# to Level of Socketed Cold Gems~ 3
  • +(2–3)% to Quality of Socketed Cold Gems
    level []
    level []
  • +# to Level of Socketed Cold Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Cold Gems
    level []
    level []
  • +# to Level of Socketed Cold Gems6 ~ 10
  • +1 to Level of Socketed Cold Gems
    level []
    level []
  • +# to Level of Socketed Lightning Gems~ 3
  • +(2–3)% to Quality of Socketed Lightning Gems
    level []
    level []
  • +# to Level of Socketed Lightning Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Lightning Gems
    level []
    level []
  • +# to Level of Socketed Lightning Gems6 ~ 10
  • +1 to Level of Socketed Lightning Gems
    level []
    level []
  • +# to Level of Socketed Chaos Gems~ 3
  • +(2–3)% to Quality of Socketed Chaos Gems
    level []
    level []
  • +# to Level of Socketed Chaos Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Chaos Gems
    level []
    level []
  • +# to Level of Socketed Chaos Gems6 ~ 10
  • +1 to Level of Socketed Chaos Gems
    level []
    level []
  • +# to Level of Socketed Bow Gems~ 3
  • +(2–3)% to Quality of Socketed Bow Gems
    level []
    level []
  • +# to Level of Socketed Bow Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Bow Gems
    level []
    level []
  • +# to Level of Socketed Bow Gems6 ~ 10
  • +1 to Level of Socketed Bow Gems
    level []
    level []
  • +# to Level of Socketed Gems~ 1
  • +(2–3)% to Quality of Socketed Gems
    level []
    level []
  • +# to Level of Socketed Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Gems
    level []
    level []
  • +# to Level of Socketed Gems3 ~ 10
  • +1 to Level of Socketed Gems
    level []
    level []
  • +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
    level []
    level []
  • +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
    level []
    level []
  • +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
    level []
    level []
  • +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
    level []
    level []
  • +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
    level []
    level []
  • +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
    level []
    level []
  • +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
    level []
    level []
  • +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
    level []
    level []
  • +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
    level []
    level []
  • +# to Level of Socketed Support Gems~ 3
  • +(2–3)% to Quality of Socketed Support Gems
    level []
    level []
  • +# to Level of Socketed Support Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Support Gems
    level []
    level []
  • +# to Level of Socketed Support Gems6 ~ 10
  • +1 to Level of Socketed Support Gems
    level []
    level []
  • #% chance to Cast Level 20 Fire Burst on Hit~ 11
  • (33–36)% increased Fire Damage
    level []
    level []
  • #% chance to Cast Level 20 Fire Burst on Hit12 ~ 22
  • (37–40)% increased Fire Damage
    level []
    level []
  • #% chance to Cast Level 20 Fire Burst on Hit23 ~ 50
  • (41–44)% increased Fire Damage
    level []
    level []
  • ~ 4
  • Minions deal (11–12)% increased Damage
    level []
    level []
  • 5 ~ 7
  • Minions deal (13–14)% increased Damage
    level []
    level []
  • 8 ~ 20
  • Minions deal (15–16)% increased Damage
    level []
    level []
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill~ 18
  • (8–11)% increased Endurance Charge Duration
    level []
    level []
  • (8–11)% increased Frenzy Charge Duration
    level []
    level []
  • (8–11)% increased Power Charge Duration
    level []
    level []
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill19 ~ 36
  • (12–15)% increased Endurance Charge Duration
    level []
    level []
  • (12–15)% increased Frenzy Charge Duration
    level []
    level []
  • (12–15)% increased Power Charge Duration
    level []
    level []
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill37 ~ 100
  • (5–10)% chance to gain an Endurance Charge on Kill
    level []
    level []
  • (5–10)% chance to gain a Frenzy Charge on Kill
    level []
    level []
  • (5–10)% chance to gain a Power Charge on Kill
    level []
    level []
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds~ 1
  • (25–28)% increased Chaos Damage
    level []
    level []
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds2 ~ 2
  • (29–32)% increased Chaos Damage
    level []
    level []
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds3 ~ 10
  • (33–36)% increased Chaos Damage
    level []
    level []
  • Has 1 Abyssal Socket~ 1
  • (15–20)% increased Damage against Abyssal Monsters
    level []
    level []
  • Has 1 Abyssal Socket2 ~ 2
  • (21–25)% increased Damage against Abyssal Monsters
    level []
    level []
  • Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Jewels
    level []
    level []
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently~ 25
  • (22–24)% increased Mana Regeneration Rate
    level []
    level []
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently26 ~ 50
  • (25–27)% increased Mana Regeneration Rate
    level []
    level []
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently51 ~ 100
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • 0.4% of Mana Regenerated per second
    level []
    level []
  • +# to Armour if you've Hit an Enemy Recently~ 1100
  • (14–16)% increased Armour
    level []
    level []
  • +# to Armour if you've Hit an Enemy Recently1101 ~ 2200
  • (17–19)% increased Armour
    level []
    level []
  • +# to Armour if you've Hit an Enemy Recently2201 ~ 5000
  • (20–22)% increased Armour
    level []
    level []
  • +# to Evasion Rating if Hit an Enemy Recently~ 1100
  • (14–16)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating if Hit an Enemy Recently1101 ~ 2200
  • (17–19)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating if Hit an Enemy Recently2201 ~ 5000
  • (20–22)% increased Evasion Rating
    level []
    level []
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently~ 70
  • (7–9)% increased maximum Energy Shield
    level []
    level []
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently71 ~ 140
  • (10–13)% increased maximum Energy Shield
    level []
    level []
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently141 ~ 500
  • (14–16)% increased maximum Energy Shield
    level []
    level []
  • #% chance to gain Onslaught for 4 seconds on Kill~ 100
  • (3–4)% increased Attack Speed
    level []
    level []
  • Damage Penetrates #% Fire Resistance~ 22
  • (33–36)% increased Fire Damage
    level []
    level []
  • Damage Penetrates #% Fire Resistance23 ~ 44
  • (37–40)% increased Fire Damage
    level []
    level []
  • Damage Penetrates #% Fire Resistance45 ~ 100
  • (41–44)% increased Fire Damage
    level []
    level []
  • Damage Penetrates #% Cold Resistance~ 22
  • (33–36)% increased Cold Damage
    level []
    level []
  • Damage Penetrates #% Cold Resistance23 ~ 44
  • (37–40)% increased Cold Damage
    level []
    level []
  • Damage Penetrates #% Cold Resistance45 ~ 100
  • (41–44)% increased Cold Damage
    level []
    level []
  • Damage Penetrates #% Lightning Resistance~ 22
  • (33–36)% increased Lightning Damage
    level []
    level []
  • Damage Penetrates #% Lightning Resistance23 ~ 44
  • (37–40)% increased Lightning Damage
    level []
    level []
  • Damage Penetrates #% Lightning Resistance45 ~ 100
  • (41–44)% increased Lightning Damage
    level []
    level []
  • #% chance to Intimidate Enemies for 4 seconds on Hit~ 16
  • (4–5)% chance to Intimidate Enemies for 4 seconds on Hit
    level []
    level []
  • #% chance to Intimidate Enemies for 4 seconds on Hit17 ~ 32
  • (6–7)% chance to Intimidate Enemies for 4 seconds on Hit
    level []
    level []
  • #% chance to Intimidate Enemies for 4 seconds on Hit33 ~ 100
  • (8–10)% chance to Intimidate Enemies for 4 seconds on Hit
    level []
    level []
  • Curse Enemies with Level # Despair on Hit~ 11
  • (29–32)% increased Chaos Damage
    level []
    level []
  • Curse Enemies with Level # Despair on Hit12 ~ 22
  • (33–36)% increased Chaos Damage
    level []
    level []
  • Curse Enemies with Level # Despair on Hit23 ~ 50
  • (37–40)% increased Chaos Damage
    level []
    level []
  • Socketed Skills deal #% more Spell Damage~ 22
  • (29–35)% increased Spell Damage
    level []
    level []
  • Socketed Skills deal #% more Spell Damage23 ~ 44
  • (36–44)% increased Spell Damage
    level []
    level []
  • Socketed Skills deal #% more Spell Damage45 ~ 100
  • (45–51)% increased Spell Damage
    level []
    level []
  • Socketed Skills deal #% more Attack Damage~ 22
  • (29–35)% increased Attack Damage
    level []
    level []
  • Socketed Skills deal #% more Attack Damage23 ~ 44
  • (36–44)% increased Attack Damage
    level []
    level []
  • Socketed Skills deal #% more Attack Damage45 ~ 100
  • (45–51)% increased Attack Damage
    level []
    level []
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Poison
    level []
    level []
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Poison
    level []
    level []
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Poison
    level []
    level []
  • Poisons you inflict deal Damage (30–35)% faster
    level []
    level []
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Bleeding
    level []
    level []
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Bleeding
    level []
    level []
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Bleeding
    level []
    level []
  • Bleeding you inflict deals Damage (30–35)% faster
    level []
    level []
  • #% increased Damage when on Full Life~ 130
  • (21–26)% increased Damage
    level []
    level []
  • #% increased Damage when on Full Life131 ~ 260
  • (27–32)% increased Damage
    level []
    level []
  • #% increased Damage when on Full Life261 ~ 500
  • (33–38)% increased Damage
    level []
    level []
  • Auras from your Skills grant #% increased Damage to you and Allies~ 5
  • You and Allies affected by your Aura Skills deal (13–16)% increased Damage
    level []
    level []
  • Auras from your Skills grant #% increased Damage to you and Allies6 ~ 9
  • You and Allies affected by your Aura Skills deal (17–21)% increased Damage
    level []
    level []
  • Auras from your Skills grant #% increased Damage to you and Allies10 ~ 20
  • You and Allies affected by your Aura Skills deal (22–25)% increased Damage
    level []
    level []
  • #% chance to deal Double Damage while Focussed~ 90
  • (29–35)% increased Attack Damage
    level []
    level []
  • (29–35)% increased Spell Damage
    level []
    level []
  • #% chance to deal Double Damage while Focussed91 ~ 200
  • (36–44)% increased Attack Damage
    level []
    level []
  • (36–44)% increased Spell Damage
    level []
    level []
  • #% chance to deal Double Damage~ 18
  • 4% chance to deal Double Damage
    level []
    level []
  • #% chance to deal Double Damage19 ~ 50
  • 5% chance to deal Double Damage
    level []
    level []
  • Gain #% of Non-Chaos Damage as extra Chaos Damage~ 10
  • (25–28)% increased Chaos Damage
    level []
    level []
  • Gain #% of Non-Chaos Damage as extra Chaos Damage11 ~ 20
  • (29–32)% increased Chaos Damage
    level []
    level []
  • Gain #% of Non-Chaos Damage as extra Chaos Damage21 ~ 50
  • (33–36)% increased Chaos Damage
    level []
    level []
  • +#% to Quality of Socketed Gems~ 20
  • +(2–3)% to Quality of Socketed Gems
    level []
    level []
  • +#% to Quality of Socketed Gems21 ~ 50
  • +(4–6)% to Quality of Socketed Gems
    level []
    level []
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby~ 100
  • (3–4)% increased Attack Speed
    level []
    level []
  • Attacks with this Weapon Penetrate #% Elemental Resistances~ 22
  • (21–26)% increased Elemental Damage
    level []
    level []
  • Attacks with this Weapon Penetrate #% Elemental Resistances23 ~ 44
  • (27–32)% increased Elemental Damage
    level []
    level []
  • Attacks with this Weapon Penetrate #% Elemental Resistances45 ~ 100
  • (33–38)% increased Elemental Damage
    level []
    level []
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
    level []
    level []
  • Attacks with this Weapon Penetrate #% Chaos Resistance~ 22
  • (25–28)% increased Chaos Damage
    level []
    level []
  • Attacks with this Weapon Penetrate #% Chaos Resistance23 ~ 44
  • (29–32)% increased Chaos Damage
    level []
    level []
  • Attacks with this Weapon Penetrate #% Chaos Resistance45 ~ 100
  • (33–36)% increased Chaos Damage
    level []
    level []
  • #% increased Damage per Endurance Charge~ 16
  • 2% increased Damage per Endurance Charge
    level []
    level []
  • #% increased Damage per Endurance Charge17 ~ 50
  • (4–5)% increased Damage per Endurance Charge
    level []
    level []
  • #% increased Damage per Frenzy Charge~ 16
  • 2% increased Damage per Frenzy Charge
    level []
    level []
  • #% increased Damage per Frenzy Charge17 ~ 50
  • (4–5)% increased Damage per Frenzy Charge
    level []
    level []
  • #% increased Damage per Power Charge~ 16
  • 2% increased Damage per Power Charge
    level []
    level []
  • #% increased Damage per Power Charge17 ~ 50
  • (4–5)% increased Damage per Power Charge
    level []
    level []
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby~ 60
  • +(18–20)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby61 ~ 120
  • +(21–23)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby121 ~ 150
  • +(24–26)% to Global Critical Strike Multiplier
    level []
    level []
  • #% chance to Trigger a Socketed Spell when you Use a Skill~ 250
  • Triggered Spells deal (27–32)% increased Spell Damage
    level []
    level []
  • #% chance to Trigger a Socketed Spell when you Use a Skill251 ~ 500
  • Triggered Spells deal (33–38)% increased Spell Damage
    level []
    level []
  • Hits can't be Evaded~ 1
  • (10–15)% increased Global Accuracy Rating
    level []
    level []
  • Hits can't be Evaded2 ~ 2
  • (20–25)% increased Global Accuracy Rating
    level []
    level []
  • Hits can't be Evaded3 ~ 5
  • (30–35)% increased Global Accuracy Rating
    level []
    level []
  • 100% increased Global Accuracy Rating
    level []
    level []
  • #% increased Soul Cost of Vaal Skills~ -55
  • Vaal Skills deal (36–44)% increased Damage
    level []
    level []
  • #% increased Soul Cost of Vaal Skills-56 ~ -110
  • Vaal Skills deal (45–51)% increased Damage
    level []
    level []
  • #% increased Soul Cost of Vaal Skills-111 ~ -200
  • (60–70)% increased Attack Damage if Corrupted
    level []
    level []