Bows Unique /31 ⍟

Bows Unique /31 ⍟

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Bow1UniqueSilverbranch Crude Bow
(80–100)% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
+10 Mana gained on Kill
+1 to Level of Socketed Bow Gems
Bow1Relic of the Cycle Crude Bow
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you from final Target
Bow1UniqueSilverbough Crude Bow
(80–100)% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
+10 Mana gained on Kill
+1 to Level of Socketed Bow Gems
+1 to Level of Socketed Gems
Adds (15–25) to (50–60) Physical Damage
Bow2uniqueQuill Rain Short Bow
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
Bow2uniqueReplica Quill Rain Short Bow
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
StormcloudStorm Cloud Long Bow
Adds 1 to 85 Lightning Damage
No Physical Damage
(36–50)% increased Attack Speed
StormcloudThe Tempest Long Bow
No Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
SarkhamsReachRoth's Reach Recurve Bow
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
(20–40)% increased Elemental Damage with Attack Skills
(4–8)% increased Attack Speed
Skills Chain +1 times
30% increased Projectile Speed
BloodPerigreeXoph's Inception Bone Bow
(70–90)% increased Physical Damage
+(20–30) Life gained on Killing Ignited Enemies
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
DoomFletchDoomfletch Royal Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of a random Element
DoomFletchDoomfletch's Prism Royal Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
DeathsharpDeath's Harp Death Bow
(30–50)% increased Critical Strike Chance
(100–125)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire an additional Arrow
IronCommendantIron Commander Death Bow
(30–50)% increased Critical Strike Chance
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
DeathsharpDeath's Opus Death Bow
(30–50)% increased Critical Strike Chance
(100–125)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire an additional Arrow
Adds (10–20) to (30–35) Physical Damage
IronCommendantReplica Iron Commander Death Bow
(30–50)% increased Critical Strike Chance
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
InfractemInfractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
Adds (25–35) to (36–45) Physical Damage
(110–125)% increased Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
InfractemReplica Infractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
Adds (25–35) to (36–45) Physical Damage
(110–125)% increased Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks Fork an additional time
FortificationsUniqueThe Crimson Storm Steelwood Bow
6% increased Movement Speed
(140–170)% increased Physical Damage
(25–35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges
Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
(Maimed enemies have 30% reduced Movement Speed)
BloodPerigreeBREACHXoph's Nurture Citadel Bow
Socketed Gems are Supported by Level 20 Ignite Proliferation
(265–330)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Recover (40–60) Life when you Ignite an Enemy
NullBowNull's Inclination Ranger Bow
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
+212 Intelligence Requirement
Trigger Socketed Minion Spells on Kill with this Weapon
Minions deal 1% increased Damage per 10 Dexterity
ElderBowHopeshredder Ranger Bow
Adds (130–150) to (270–300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
(15–25)% increased Attack Speed
12 to 14 Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
(No chance to avoid damage can be higher than 75%)
0.5% of Attack Damage Leeched as Life per Frenzy Charge
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
200 Cold Damage taken per second per Frenzy Charge while moving
Bow5uniqueChin Sol Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(200–260)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% More Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Knockback pushes Enemies away when Hit)
DarkscornDarkscorn Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
(130–150)% increased Physical Damage
Adds (15–20) to (25–30) Physical Damage
20% increased Attack Speed
(15–30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
VerdantGuardianBowArborix Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (95–115) to (240–265) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(Recently refers to the past 4 seconds)
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
VoidshaftVoltaxic Rift Spine Bow
Adds 1 to (275–325) Lightning Damage
(10–15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
10% chance to Shock
Shock Enemies as though dealing 300% more Damage
Your Shocks can increase Damage taken by up to a maximum of 100%
BowOfTheCouncilReach of the Council Spine Bow
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (15–30) to (70–95) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
Bow8uniqueLioneye's Glare Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
+(80–100) to maximum Mana
(150–175)% increased Physical Damage
Adds (6–12) to (20–32) Physical Damage
(10–20)% increased Attack Speed
Hits can't be Evaded
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
EagleWindripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
EagleReplica Windripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
NurosPurifyingHarpNuro's Harp Harbinger Bow
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
(You are Chilled while standing in Chilled Ground)
Create Consecrated Ground when you Shatter an Enemy
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second. Hits against Enemies on your Consecrated Ground have increased Critical Strike Chance)
40% increased Effect of Chilled Ground
SilverTongueSlivertongue Harbinger Bow
(30–50)% increased Critical Strike Chance
Adds (110–125) to (245–265) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
Item Bows /28 ⍟

Item Bows /28 ⍟

IconName
Crude Bow
Physical Damage: 5-13
Critical Strike Chance: 5%
Attacks per Second: 1.4
Requires 14 Dex
Short Bow
Physical Damage: 6-16
Critical Strike Chance: 5%
Attacks per Second: 1.5
Requires Level 5, 26 Dex
Long Bow
Physical Damage: 6-25
Critical Strike Chance: 6%
Attacks per Second: 1.3
Requires Level 9, 38 Dex
Composite Bow
Physical Damage: 12-26
Critical Strike Chance: 6%
Attacks per Second: 1.3
Requires Level 14, 53 Dex
Recurve Bow
Physical Damage: 11-34
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Requires Level 18, 65 Dex
+(15–25)% to Global Critical Strike Multiplier
Bone Bow
Physical Damage: 11-34
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Requires Level 23, 80 Dex
Royal Bow
Physical Damage: 10-41
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 28, 95 Dex
(20–24)% increased Elemental Damage with Attack Skills
Death Bow
Physical Damage: 20-53
Critical Strike Chance: 5%
Attacks per Second: 1.2
Requires Level 32, 107 Dex
(30–50)% increased Critical Strike Chance
Reflex Bow
Physical Damage: 27-40
Critical Strike Chance: 5.5%
Attacks per Second: 1.4
Requires Level 36, 124 Dex
6% increased Movement Speed
Grove Bow
Physical Damage: 15-44
Critical Strike Chance: 5%
Attacks per Second: 1.5
Requires Level 35, 116 Dex
Decurve Bow
Physical Damage: 17-69
Critical Strike Chance: 6%
Attacks per Second: 1.25
Requires Level 38, 125 Dex
Compound Bow
Physical Damage: 26-55
Critical Strike Chance: 6%
Attacks per Second: 1.3
Requires Level 41, 134 Dex
Sniper Bow
Physical Damage: 23-68
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Requires Level 44, 143 Dex
+(15–25)% to Global Critical Strike Multiplier
Ivory Bow
Physical Damage: 20-61
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Requires Level 47, 152 Dex
Highborn Bow
Physical Damage: 17-67
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 50, 161 Dex
(20–24)% increased Elemental Damage with Attack Skills
Decimation Bow
Physical Damage: 31-81
Critical Strike Chance: 5%
Attacks per Second: 1.2
Requires Level 53, 170 Dex
(30–50)% increased Critical Strike Chance
Steelwood Bow
Physical Damage: 40-60
Critical Strike Chance: 5.5%
Attacks per Second: 1.4
Requires Level 57, 190 Dex
6% increased Movement Speed
Thicket Bow
Physical Damage: 22-67
Critical Strike Chance: 5%
Attacks per Second: 1.5
Requires Level 56, 179 Dex
Citadel Bow
Physical Damage: 25-100
Critical Strike Chance: 6%
Attacks per Second: 1.25
Requires Level 58, 185 Dex
Ranger Bow
Physical Damage: 39-81
Critical Strike Chance: 6%
Attacks per Second: 1.3
Requires Level 60, 212 Dex
Assassin Bow
Physical Damage: 30-89
Critical Strike Chance: 6.7%
Attacks per Second: 1.25
Requires Level 62, 212 Dex
+(15–25)% to Global Critical Strike Multiplier
Spine Bow
Physical Damage: 26-78
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Requires Level 64, 212 Dex
Imperial Bow
Physical Damage: 20-78
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 66, 212 Dex
(20–24)% increased Elemental Damage with Attack Skills
Harbinger Bow
Physical Damage: 35-92
Critical Strike Chance: 5%
Attacks per Second: 1.2
Requires Level 68, 212 Dex
(30–50)% increased Critical Strike Chance
Maraketh Bow
Physical Damage: 44-66
Critical Strike Chance: 5.5%
Attacks per Second: 1.4
Requires Level 71, 222 Dex
10% increased Movement Speed
Hedron Bow
Physical Damage: 9-13
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 30, 101 Dex
Adds (40–48) to (60–72) Fire Damage
Foundry Bow
Physical Damage: 13-20
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 50, 161 Dex
Adds (70–84) to (110–124) Fire Damage
Solarine Bow
Physical Damage: 16-24
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Requires Level 70, 212 Dex
Adds (105–116) to (160–172) Fire Damage
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Bows
  • (60–70)% increased Attack Damage if Corrupted
  • Vaal Skills deal (36–44)% increased Damage
  • Item Synthesis Mods Bow /348 ⍟

    Item Synthesis Mods Bow /348 ⍟

    Explicit Mod StatValueSynthesised Implicit
    #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 3% of Physical Attack Damage Leeched as Life
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Maximum Life on Kill
  • +# Life gained for each Enemy hit by Attacks~ 4
  • +(4–5) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks5 ~ 7
  • +(6–8) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks8 ~ 10
  • +(9–15) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks11 ~ 15
  • +(45–50) Life gained for each Enemy hit by Attacks
  • #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 1% of Physical Attack Damage Leeched as Mana
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Maximum Mana on Kill
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance126 ~ 150
  • +(15–16)% to Fire Resistance
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance126 ~ 150
  • +(15–16)% to Cold Resistance
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance126 ~ 150
  • +(15–16)% to Lightning Resistance
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance71 ~ 120
  • +(9–10)% to Chaos Resistance
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies51 ~ 300
  • (26–35)% increased Stun Duration on Enemies
  • +# to Strength~ 40
  • +(6–8) to Strength
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • #% increased Attribute Requirements-86 ~ -100
  • +1 to Maximum Frenzy Charges
  • #% increased Attack Speed~ 30
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed31 ~ 50
  • (5–6)% increased Attack Speed
  • #% increased Attack Speed51 ~ 100
  • (7–8)% increased Attack Speed
  • #% increased Projectile Speed~ 40
  • (9–10)% increased Projectile Speed
  • #% increased Projectile Speed41 ~ 80
  • (11–12)% increased Projectile Speed
  • #% increased Projectile Speed81 ~ 115
  • (13–14)% increased Projectile Speed
  • #% increased Projectile Speed116 ~ 135
  • (15–17)% increased Projectile Speed
  • #% increased Projectile Speed136 ~ 200
  • (18–20)% increased Projectile Speed
  • Bow Attacks fire an additional Arrow
  • +# to Accuracy Rating~ 500
  • (10–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating501 ~ 1000
  • (20–25)% increased Global Accuracy Rating
  • +# to Accuracy Rating1001 ~ 2000
  • (30–35)% increased Global Accuracy Rating
  • #% increased Physical Damage~ 200
  • (13–14)% increased Physical Damage
  • #% increased Physical Damage201 ~ 400
  • (15–16)% increased Physical Damage
  • #% increased Physical Damage401 ~ 600
  • (17–19)% increased Physical Damage
  • #% increased Physical Damage601 ~ 725
  • (20–22)% increased Physical Damage
  • #% increased Physical Damage726 ~ 1000
  • (23–25)% increased Physical Damage
  • Adds to # Physical Damage~ 50
  • Adds 1 to (2–3) Physical Damage
  • Adds to # Physical Damage51 ~ 100
  • Adds (2–3) to (4–5) Physical Damage
  • Adds to # Physical Damage101 ~ 150
  • Adds (4–5) to (6–7) Physical Damage
  • Adds to # Physical Damage151 ~ 180
  • Adds (6–7) to (8–10) Physical Damage
  • Adds to # Physical Damage181 ~ 500
  • Adds (8–9) to (11–13) Physical Damage
  • Adds to # Fire Damage~ 80
  • Adds (4–8) to (9–15) Fire Damage
  • Adds to # Fire Damage81 ~ 160
  • Adds (9–12) to (16–23) Fire Damage
  • Adds to # Fire Damage161 ~ 210
  • Adds (13–18) to (24–31) Fire Damage
  • Adds to # Fire Damage211 ~ 250
  • Adds (19–24) to (32–43) Fire Damage
  • Adds to # Fire Damage251 ~ 1000
  • Adds (25–30) to (44–53) Fire Damage
  • Adds to # Fire Damage to Spells~ 100
  • Adds (5–9) to (10–15) Fire Damage to Spells
  • Adds to # Fire Damage to Spells101 ~ 200
  • Adds (10–14) to (16–25) Fire Damage to Spells
  • Adds to # Fire Damage to Spells201 ~ 275
  • Adds (14–19) to (26–34) Fire Damage to Spells
  • Adds to # Fire Damage to Spells276 ~ 320
  • Adds (20–25) to (35–45) Fire Damage to Spells
  • Adds to # Fire Damage to Spells321 ~ 1000
  • Adds (26–32) to (46–56) Fire Damage to Spells
  • Adds to # Cold Damage~ 50
  • Adds (3–6) to (7–11) Cold Damage
  • Adds to # Cold Damage51 ~ 100
  • Adds (7–10) to (12–18) Cold Damage
  • Adds to # Cold Damage101 ~ 150
  • Adds (11–15) to (19–26) Cold Damage
  • Adds to # Cold Damage151 ~ 200
  • Adds (16–20) to (27–35) Cold Damage
  • Adds to # Cold Damage201 ~ 1000
  • Adds (21–25) to (36–43) Cold Damage
  • Adds to # Cold Damage to Spells~ 100
  • Adds (4–6) to (8–13) Cold Damage to Spells
  • Adds to # Cold Damage to Spells101 ~ 180
  • Adds (7–11) to (14–20) Cold Damage to Spells
  • Adds to # Cold Damage to Spells181 ~ 250
  • Adds (12–16) to (21–28) Cold Damage to Spells
  • Adds to # Cold Damage to Spells251 ~ 280
  • Adds (17–21) to (28–38) Cold Damage to Spells
  • Adds to # Cold Damage to Spells281 ~ 1000
  • Adds (22–26) to (31–46) Cold Damage to Spells
  • Adds to # Lightning Damage~ 150
  • Adds 1 to (16–25) Lightning Damage
  • Adds to # Lightning Damage151 ~ 300
  • Adds (1–2) to (26–40) Lightning Damage
  • Adds to # Lightning Damage301 ~ 375
  • Adds (1–3) to (41–55) Lightning Damage
  • Adds to # Lightning Damage376 ~ 430
  • Adds (2–5) to (56–70) Lightning Damage
  • Adds to # Lightning Damage431 ~ 1000
  • Adds (2–6) to (71–83) Lightning Damage
  • Adds to # Lightning Damage to Spells~ 150
  • Adds 1 to (18–28) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells151 ~ 300
  • Adds (1–3) to (29–46) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells301 ~ 450
  • Adds (2–4) to (47–58) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells451 ~ 540
  • Adds (2–5) to (59–75) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells541 ~ 1000
  • Adds (3–7) to (75–88) Lightning Damage to Spells
  • Adds to # Chaos Damage~ 300
  • Adds (7–12) to (15–26) Chaos Damage
  • Adds to # Chaos Damage301 ~ 450
  • Adds (13–21) to (27–49) Chaos Damage
  • Adds to # Chaos Damage451 ~ 1000
  • Adds (22–43) to (50–74) Chaos Damage
  • #% increased Fire Damage~ 100
  • (29–32)% increased Fire Damage
  • #% increased Fire Damage101 ~ 200
  • (33–36)% increased Fire Damage
  • #% increased Fire Damage201 ~ 300
  • (37–40)% increased Fire Damage
  • #% increased Fire Damage301 ~ 350
  • (41–44)% increased Fire Damage
  • #% increased Fire Damage351 ~ 1000
  • (20–30)% increased Flammability Curse Effect
  • Gain #% of Fire Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Fire Damage
  • Gain (7–10)% of Fire Damage as Extra Chaos Damage
  • #% increased Cold Damage~ 100
  • (29–32)% increased Cold Damage
  • #% increased Cold Damage101 ~ 200
  • (33–36)% increased Cold Damage
  • #% increased Cold Damage201 ~ 300
  • (37–40)% increased Cold Damage
  • #% increased Cold Damage301 ~ 350
  • (41–44)% increased Cold Damage
  • #% increased Cold Damage351 ~ 1000
  • (20–30)% increased Frostbite Curse Effect
  • Gain #% of Cold Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Cold Damage
  • Gain (7–10)% of Cold Damage as Extra Chaos Damage
  • #% increased Lightning Damage~ 100
  • (29–32)% increased Lightning Damage
  • #% increased Lightning Damage101 ~ 200
  • (33–36)% increased Lightning Damage
  • #% increased Lightning Damage201 ~ 300
  • (37–40)% increased Lightning Damage
  • #% increased Lightning Damage301 ~ 350
  • (41–44)% increased Lightning Damage
  • #% increased Lightning Damage351 ~ 1000
  • (20–30)% increased Conductivity Curse Effect
  • Gain #% of Lightning Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Lightning Damage
  • Gain (7–10)% of Lightning Damage as Extra Chaos Damage
  • Gain #% of Physical Damage as Extra Chaos Damage~ 35
  • (27–32)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage36 ~ 70
  • (33–38)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage71 ~ 100
  • (39–44)% increased Global Physical Damage
  • Gain (7–10)% of Physical Damage as Extra Chaos Damage
  • #% increased Chaos Damage~ 110
  • (29–32)% increased Chaos Damage
  • #% increased Chaos Damage111 ~ 220
  • (33–36)% increased Chaos Damage
  • #% increased Chaos Damage221 ~ 500
  • (37–40)% increased Chaos Damage
  • #% increased Elemental Damage~ 130
  • (21–26)% increased Elemental Damage
  • #% increased Elemental Damage131 ~ 260
  • (27–32)% increased Elemental Damage
  • #% increased Elemental Damage261 ~ 500
  • (33–38)% increased Elemental Damage
  • Damage Penetrates (3–5)% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills~ 50
  • Attacks with this Weapon Penetrate 2% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills51 ~ 100
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills101 ~ 300
  • Attacks with this Weapon Penetrate (4–5)% Elemental Resistances
  • #% increased Spell Damage~ 125
  • (22–24)% increased Spell Damage
  • #% increased Spell Damage126 ~ 250
  • (25–28)% increased Spell Damage
  • #% increased Spell Damage251 ~ 375
  • (29–35)% increased Spell Damage
  • #% increased Spell Damage376 ~ 420
  • (45–51)% increased Spell Damage
  • #% increased Spell Damage421 ~ 1000
  • Spells have a (16–18)% chance to deal Double Damage
  • Minions deal #% increased Damage~ 140
  • Minions deal (27–32)% increased Damage
  • Minions deal #% increased Damage141 ~ 280
  • Minions deal (33–38)% increased Damage
  • Minions deal #% increased Damage281 ~ 500
  • Minions deal (39–44)% increased Damage
  • #% increased Critical Strike Chance~ 25
  • (5–6)% increased Critical Strike Chance
  • #% increased Critical Strike Chance26 ~ 50
  • (7–8)% increased Critical Strike Chance
  • #% increased Critical Strike Chance51 ~ 75
  • (9–10)% increased Critical Strike Chance
  • #% increased Critical Strike Chance76 ~ 100
  • (11–12)% increased Critical Strike Chance
  • #% increased Critical Strike Chance101 ~ 200
  • (13–15)% increased Critical Strike Chance
  • #% increased Critical Strike Chance for Spells~ 100
  • (29–31)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells101 ~ 175
  • (32–34)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells176 ~ 250
  • (35–37)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells251 ~ 325
  • (38–41)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells326 ~ 500
  • (42–45)% increased Critical Strike Chance for Spells
  • +#% to Global Critical Strike Multiplier~ 25
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier26 ~ 50
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier51 ~ 75
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier76 ~ 100
  • +(24–26)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier101 ~ 200
  • +(27–30)% to Global Critical Strike Multiplier
  • #% increased Light Radius~ 20
  • 10% increased Light Radius
  • #% increased Light Radius21 ~ 30
  • 12% increased Light Radius
  • #% increased Light Radius31 ~ 35
  • 15% increased Light Radius
  • #% increased Light Radius36 ~ 100
  • 15% increased Light Radius
  • Killed Enemies Explode, dealing 5% of their Life as Physical Damage
  • #% increased Damage with Bleeding~ 45
  • (14–18)% increased Damage with Bleeding
  • #% increased Damage with Bleeding46 ~ 90
  • (19–23)% increased Damage with Bleeding
  • #% increased Damage with Bleeding91 ~ 200
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (30–35)% faster
  • #% chance to cause Bleeding on Hit~ 50
  • (14–18)% increased Damage with Bleeding
  • #% chance to cause Bleeding on Hit51 ~ 100
  • (19–23)% increased Damage with Bleeding
  • #% chance to cause Bleeding on Hit101 ~ 300
  • (24–28)% increased Damage with Bleeding
  • (15–20)% chance to cause Bleeding on Hit
  • #% increased Bleeding Duration~ 20
  • (14–18)% increased Damage with Bleeding
  • #% increased Bleeding Duration21 ~ 40
  • (19–23)% increased Damage with Bleeding
  • #% increased Bleeding Duration41 ~ 100
  • (24–28)% increased Damage with Bleeding
  • (8–12)% increased Bleeding Duration
  • #% increased Damage with Poison~ 45
  • (14–18)% increased Damage with Poison
  • #% increased Damage with Poison46 ~ 90
  • (19–23)% increased Damage with Poison
  • #% increased Damage with Poison91 ~ 200
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (30–35)% faster
  • #% chance to Poison on Hit~ 50
  • (14–18)% increased Damage with Poison
  • #% chance to Poison on Hit51 ~ 100
  • (19–23)% increased Damage with Poison
  • #% chance to Poison on Hit101 ~ 300
  • (24–28)% increased Damage with Poison
  • (25–30)% chance to Poison on Hit
  • #% increased Poison Duration~ 20
  • (14–18)% increased Damage with Poison
  • #% increased Poison Duration21 ~ 40
  • (19–23)% increased Damage with Poison
  • #% increased Poison Duration41 ~ 100
  • (24–28)% increased Damage with Poison
  • (8–12)% increased Poison Duration
  • +# to Level of Socketed Fire Gems~ 3
  • +(2–3)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems6 ~ 10
  • +1 to Level of Socketed Fire Gems
  • +# to Level of Socketed Cold Gems~ 3
  • +(2–3)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems6 ~ 10
  • +1 to Level of Socketed Cold Gems
  • +# to Level of Socketed Lightning Gems~ 3
  • +(2–3)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems6 ~ 10
  • +1 to Level of Socketed Lightning Gems
  • +# to Level of Socketed Chaos Gems~ 3
  • +(2–3)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems6 ~ 10
  • +1 to Level of Socketed Chaos Gems
  • +# to Level of Socketed Bow Gems~ 3
  • +(2–3)% to Quality of Socketed Bow Gems
  • +# to Level of Socketed Bow Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Bow Gems
  • +# to Level of Socketed Bow Gems6 ~ 10
  • +1 to Level of Socketed Bow Gems
  • +# to Level of Socketed Gems~ 1
  • +(2–3)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems3 ~ 10
  • +1 to Level of Socketed Gems
  • +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • +# to Level of Socketed Support Gems~ 3
  • +(2–3)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems6 ~ 10
  • +1 to Level of Socketed Support Gems
  • #% chance to Cast Level 20 Fire Burst on Hit~ 11
  • (33–36)% increased Fire Damage
  • #% chance to Cast Level 20 Fire Burst on Hit12 ~ 22
  • (37–40)% increased Fire Damage
  • #% chance to Cast Level 20 Fire Burst on Hit23 ~ 50
  • (41–44)% increased Fire Damage
  • ~ 4
  • Minions deal (11–12)% increased Damage
  • 5 ~ 7
  • Minions deal (13–14)% increased Damage
  • 8 ~ 20
  • Minions deal (15–16)% increased Damage
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill~ 18
  • (8–11)% increased Endurance Charge Duration
  • (8–11)% increased Frenzy Charge Duration
  • (8–11)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill19 ~ 36
  • (12–15)% increased Endurance Charge Duration
  • (12–15)% increased Frenzy Charge Duration
  • (12–15)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill37 ~ 100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds~ 1
  • (25–28)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds2 ~ 2
  • (29–32)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds3 ~ 10
  • (33–36)% increased Chaos Damage
  • Has 1 Abyssal Socket~ 1
  • (15–20)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket2 ~ 2
  • (21–25)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Jewels
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently~ 25
  • (22–24)% increased Mana Regeneration Rate
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently26 ~ 50
  • (25–27)% increased Mana Regeneration Rate
  • #% of Mana Regenerated per second if you've Hit an Enemy Recently51 ~ 100
  • (28–30)% increased Mana Regeneration Rate
  • 0.4% of Mana Regenerated per second
  • +# to Armour if you've Hit an Enemy Recently~ 1100
  • (14–16)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently1101 ~ 2200
  • (17–19)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently2201 ~ 5000
  • (20–22)% increased Armour
  • +# to Evasion Rating if Hit an Enemy Recently~ 1100
  • (14–16)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently1101 ~ 2200
  • (17–19)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently2201 ~ 5000
  • (20–22)% increased Evasion Rating
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently~ 70
  • (7–9)% increased maximum Energy Shield
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently71 ~ 140
  • (10–13)% increased maximum Energy Shield
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently141 ~ 500
  • (14–16)% increased maximum Energy Shield
  • #% chance to gain Onslaught for 4 seconds on Kill~ 100
  • (3–4)% increased Attack Speed
  • Damage Penetrates #% Fire Resistance~ 22
  • (33–36)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance23 ~ 44
  • (37–40)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance45 ~ 100
  • (41–44)% increased Fire Damage
  • Damage Penetrates #% Cold Resistance~ 22
  • (33–36)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance23 ~ 44
  • (37–40)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance45 ~ 100
  • (41–44)% increased Cold Damage
  • Damage Penetrates #% Lightning Resistance~ 22
  • (33–36)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance23 ~ 44
  • (37–40)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance45 ~ 100
  • (41–44)% increased Lightning Damage
  • #% chance to Intimidate Enemies for 4 seconds on Hit~ 16
  • (4–5)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit17 ~ 32
  • (6–7)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit33 ~ 100
  • (8–10)% chance to Intimidate Enemies for 4 seconds on Hit
  • Curse Enemies with Level # Despair on Hit~ 11
  • (29–32)% increased Chaos Damage
  • Curse Enemies with Level # Despair on Hit12 ~ 22
  • (33–36)% increased Chaos Damage
  • Curse Enemies with Level # Despair on Hit23 ~ 50
  • (37–40)% increased Chaos Damage
  • Socketed Skills deal #% more Spell Damage~ 22
  • (29–35)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage23 ~ 44
  • (36–44)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage45 ~ 100
  • (45–51)% increased Spell Damage
  • Socketed Skills deal #% more Attack Damage~ 22
  • (29–35)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage23 ~ 44
  • (36–44)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage45 ~ 100
  • (45–51)% increased Attack Damage
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Poison
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Poison
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (30–35)% faster
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Bleeding
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Bleeding
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (30–35)% faster
  • #% increased Damage when on Full Life~ 130
  • (21–26)% increased Damage
  • #% increased Damage when on Full Life131 ~ 260
  • (27–32)% increased Damage
  • #% increased Damage when on Full Life261 ~ 500
  • (33–38)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies~ 5
  • You and Allies affected by your Aura Skills deal (13–16)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies6 ~ 9
  • You and Allies affected by your Aura Skills deal (17–21)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies10 ~ 20
  • You and Allies affected by your Aura Skills deal (22–25)% increased Damage
  • #% chance to deal Double Damage while Focussed~ 90
  • (29–35)% increased Attack Damage
  • (29–35)% increased Spell Damage
  • #% chance to deal Double Damage while Focussed91 ~ 200
  • (36–44)% increased Attack Damage
  • (36–44)% increased Spell Damage
  • #% chance to deal Double Damage~ 18
  • 4% chance to deal Double Damage
  • #% chance to deal Double Damage19 ~ 50
  • 5% chance to deal Double Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage~ 10
  • (25–28)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage11 ~ 20
  • (29–32)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage21 ~ 50
  • (33–36)% increased Chaos Damage
  • +#% to Quality of Socketed Gems~ 20
  • +(2–3)% to Quality of Socketed Gems
  • +#% to Quality of Socketed Gems21 ~ 50
  • +(4–6)% to Quality of Socketed Gems
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby~ 100
  • (3–4)% increased Attack Speed
  • Attacks with this Weapon Penetrate #% Elemental Resistances~ 22
  • (21–26)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances23 ~ 44
  • (27–32)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances45 ~ 100
  • (33–38)% increased Elemental Damage
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Attacks with this Weapon Penetrate #% Chaos Resistance~ 22
  • (25–28)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance23 ~ 44
  • (29–32)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance45 ~ 100
  • (33–36)% increased Chaos Damage
  • #% increased Damage per Endurance Charge~ 16
  • 2% increased Damage per Endurance Charge
  • #% increased Damage per Endurance Charge17 ~ 50
  • (4–5)% increased Damage per Endurance Charge
  • #% increased Damage per Frenzy Charge~ 16
  • 2% increased Damage per Frenzy Charge
  • #% increased Damage per Frenzy Charge17 ~ 50
  • (4–5)% increased Damage per Frenzy Charge
  • #% increased Damage per Power Charge~ 16
  • 2% increased Damage per Power Charge
  • #% increased Damage per Power Charge17 ~ 50
  • (4–5)% increased Damage per Power Charge
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby~ 60
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby61 ~ 120
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby121 ~ 150
  • +(24–26)% to Global Critical Strike Multiplier
  • #% chance to Trigger a Socketed Spell when you Use a Skill~ 250
  • Triggered Spells deal (27–32)% increased Spell Damage
  • #% chance to Trigger a Socketed Spell when you Use a Skill251 ~ 500
  • Triggered Spells deal (33–38)% increased Spell Damage
  • Hits can't be Evaded~ 1
  • (10–15)% increased Global Accuracy Rating
  • Hits can't be Evaded2 ~ 2
  • (20–25)% increased Global Accuracy Rating
  • Hits can't be Evaded3 ~ 5
  • (30–35)% increased Global Accuracy Rating
  • 100% increased Global Accuracy Rating
  • #% increased Soul Cost of Vaal Skills~ -55
  • Vaal Skills deal (36–44)% increased Damage
  • #% increased Soul Cost of Vaal Skills-56 ~ -110
  • Vaal Skills deal (45–51)% increased Damage
  • #% increased Soul Cost of Vaal Skills-111 ~ -200
  • (60–70)% increased Attack Damage if Corrupted