Voidstorm Support
Level: (1—3)
Cost & Reservation Multiplier: 140%
Requires Level (72—76), (114—120) Dex
Supports ranged attack skills that fire projectiles upwards. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
"Not even stopping to look behind, I dove through the shimmering window...
With not a minute to waste, I took a nearby tool and jammed it into the infernal
device, where it hummed, ominously entrenched in my laboratory floor."
With not a minute to waste, I took a nearby tool and jammed it into the infernal
device, where it hummed, ominously entrenched in my laboratory floor."
Support
Supported Skills Trigger Voidstorm when impacting the ground
Voidstorms cannot be Triggered within 3 metres of you
Voidstorms cannot be Triggered within 3 metres of you
Additional Effects From Quality:
Supported Skills deal (0—10)% increased Area Damage
Voidstorm
Cooldown Time: 0.50 sec
Attack Damage: (140—148)% of base
Effectiveness of Added Damage: (140—148)%
Creates a voidstorm that blinds enemies within it. Entering the storm will cause it to explode, dealing attack damage in an area.
Base duration is 10 seconds
Base radius is 1.8 metres
Maximum 3 Storms
Storms gain one stage per 0.2 seconds, up to a maximum of 10
Storms have 15% more Area of Effect per stage
Explosion deals 40% more Damage with Hits and Ailments per Stage
Additional Effects From Quality:
(0—10)% increased Area Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Genus
Level Effect /15
| Implicit |
|---|
| Mana: 140% |
| Supported Skills Trigger Voidstorm when impacting the ground\nVoidstorms cannot be Triggered within 3 metres of you |
| Storms gain one stage per 0.2 seconds, up to a maximum of 10 |
| Base duration is 10 seconds |
| Maximum 3 Storms |
| Storms have 15% more Area of Effect per stage |
| Explosion deals 40% more Damage with Hits and Ailments per Stage |
| Base radius is 1.8 metres |
| Level | Requires Level | Dex | Base Damage | Experience |
|---|---|---|---|---|
| 1 | 72 | 114 | 100%, 100%, 100%, 140% | 226,854,909 |
| 2 | 74 | 117 | 100%, 100%, 100%, 144.2% | 1,439,190,228 |
| 3 | 76 | 120 | 100%, 100%, 100%, 148.4% | |
| 4 | 78 | 123 | 100%, 100%, 100%, 152.6% | |
| 5 | 80 | 126 | 100%, 100%, 100%, 156.8% | |
| 6 | 82 | 129 | 100%, 100%, 100%, 161.1% | |
| 7 | 84 | 132 | 100%, 100%, 100%, 165.3% | |
| 8 | 86 | 135 | 100%, 100%, 100%, 169.5% | |
| 9 | 88 | 138 | 100%, 100%, 100%, 173.7% | |
| 10 | 90 | 141 | 100%, 100%, 100%, 177.9% | |
| 11 | 91 | 142 | 100%, 100%, 100%, 182.1% | |
| 12 | 92 | 144 | 100%, 100%, 100%, 186.3% | |
| 13 | 93 | 145 | 100%, 100%, 100%, 190.5% | |
| 14 | 94 | 147 | 100%, 100%, 100%, 194.7% | |
| 15 | 95 | 148 | 100%, 100%, 100%, 198.9% |
Attribute /9
Voidstorm Support
| Name | Show Full Descriptions |
|---|---|
| Dropped by | The Shaper, Uber Shaper |
| Acronym | Trigger |
| Id | SupportVoidstorm |
| DropLevel | 72 |
| BaseType | Voidstorm Support |
| Class | Support Gems |
| Icon | V |
| ItemType | Metadata/Items/Gems/SupportGemVoidstorm |
| Reference |
Voidstorm Support
Level: (1—3)
Cost & Reservation Multiplier: 140%
Requires Level (72—76), (114—120) Dex
Supports ranged attack skills that fire projectiles upwards. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
"Not even stopping to look behind, I dove through the shimmering window...
With not a minute to waste, I took a nearby tool and jammed it into the infernal
device, where it hummed, ominously entrenched in my laboratory floor."
With not a minute to waste, I took a nearby tool and jammed it into the infernal
device, where it hummed, ominously entrenched in my laboratory floor."
Support
Supported Skills Trigger Voidstorm when impacting the ground
Voidstorms cannot be Triggered within 3 metres of you
Voidstorms cannot be Triggered within 3 metres of you
Additional Effects From Quality:
Supported Skills deal (0—10)% increased Area Damage
Voidstorm
Cooldown Time: 0.50 sec
Attack Damage: (140—148)% of base
Effectiveness of Added Damage: (140—148)%
Creates a voidstorm that blinds enemies within it. Entering the storm will cause it to explode, dealing attack damage in an area.
Base duration is 10 seconds
Base radius is 1.8 metres
Maximum 3 Storms
Storms gain one stage per 0.2 seconds, up to a maximum of 10
Storms have 15% more Area of Effect per stage
Explosion deals 40% more Damage with Hits and Ailments per Stage
base is projectile [1]
base skill show average damage instead of dps [1]
is area damage [1]
Additional Effects From Quality:
(0—10)% increased Area Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Supported Gem /23
Rain of Arrows
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Rain of Arrows of Artillery
Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.
Rain of Arrows of Saturation
Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Vaal Rain of Arrows
Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Tornado Shot of Cloudburst
Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.
Blink Arrow
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
Blink Arrow of Bombarding Clones
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
Blink Arrow of Prismatic Clones
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Mirror Arrow
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
Mirror Arrow of Bombarding Clones
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
Mirror Arrow of Prismatic Clones
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Blast Rain
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Blast Rain of Trarthus
Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.
Toxic Rain
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Toxic Rain of Sporeburst
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.
Toxic Rain of Withering
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.
Storm Rain
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
Storm Rain of the Conduit
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.
Storm Rain of the Fence
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
Conflagration
Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.
Thunderstorm
Fires an arrow into the air to land at a targeted location. On impact, deals area damage and creates a thunderstorm which blinds enemies within it. Entering the thunderstorm will cause it to gain stages, and leaving it will cause it to dissipate. Leaving the storm while it is at maximum stages will cause it to explode, dealing damage and triggering Thunderburst. You must use this skill yourself, it cannot be used by Totems, Traps, Mines, or other objects that use skills for you.
Kinetic Rain
Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.
Kinetic Rain of Impact
Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.
Voidstorm
Level: (1—15)
Cooldown Time: 0.50 sec
Attack Damage: (140—199)% of base
Effectiveness of Added Damage: (140—199)%
Creates a voidstorm that blinds enemies within it. Entering the storm will cause it to explode, dealing attack damage in an area.
Base duration is 10 seconds
Base radius is 1.8 metres
Maximum 3 Storms
Storms gain one stage per 0.2 seconds, up to a maximum of 10
Storms have 15% more Area of Effect per stage
Explosion deals 40% more Damage with Hits and Ailments per Stage
base is projectile [1]
base skill show average damage instead of dps [1]
is area damage [1]
Additional Effects From Quality:
(0—10)% increased Area Damage
Level Effect /15
| Implicit |
|---|
| CooldownTime: 500 |
| Storms gain one stage per 0.2 seconds, up to a maximum of 10 |
| Base duration is 10 seconds |
| Maximum 3 Storms |
| Storms have 15% more Area of Effect per stage |
| Explosion deals 40% more Damage with Hits and Ailments per Stage |
| Base radius is 1.8 metres |
| Level | Requires Level | Base Damage | Experience |
|---|---|---|---|
| 1 | 72 | 140%, 140%, 140% | |
| 2 | 74 | 144.2%, 144.2%, 144.2% | |
| 3 | 76 | 148.4%, 148.4%, 148.4% | |
| 4 | 78 | 152.6%, 152.6%, 152.6% | |
| 5 | 80 | 156.8%, 156.8%, 156.8% | |
| 6 | 82 | 161.1%, 161.1%, 161.1% | |
| 7 | 84 | 165.3%, 165.3%, 165.3% | |
| 8 | 86 | 169.5%, 169.5%, 169.5% | |
| 9 | 88 | 173.7%, 173.7%, 173.7% | |
| 10 | 90 | 177.9%, 177.9%, 177.9% | |
| 11 | 91 | 182.1%, 182.1%, 182.1% | |
| 12 | 92 | 186.3%, 186.3%, 186.3% | |
| 13 | 93 | 190.5%, 190.5%, 190.5% | |
| 14 | 94 | 194.7%, 194.7%, 194.7% | |
| 15 | 95 | 198.9%, 198.9%, 198.9% |
Attribute /5
Voidstorm
Supported By /104
Added Fire Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
More Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Life Gain on Hit Support
Supports attack skills.
Iron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Less Duration Support
Supports any skill that has a duration.
Chance to Bleed Support
Supports attack skills.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Brutality Support
Supports any skill that deals damage.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Lifetap Support
Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
Volatility Support
Supports attack skills.
Annihilation Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank Support
Supports projectile skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Vicious Projectiles Support
Supports projectile attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Vile Toxins Support
Supports any skill that hits enemies.
Withering Touch Support
Supports attack skills.
Impale Support
Supports attack skills.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Vicious Projectiles Support
Supports projectile attack skills.
Manaforged Arrows Support
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.
Machinations Support
Supports skills that hit enemies. Cannot modify the skills of minions.
Cull the Weak Support
Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
Lethal Dose Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Added Chaos Damage Support
Supports any skill that hits enemies.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Physical to Lightning Support
Supports any skill that hits enemies.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Overcharge Support
Supports any skill that hits enemies.
Devour Support
Supports any skill that hits enemies.
Sacred Wisps Support
Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Invert the Rules Support
Supports any skill that hits enemies.
Greater Kinetic Instability Support
Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
Cooldown Recovery Support
Supports skills that have a cooldown. Cannot modify the skills of minions.
Greater Devour Support
Supports any skill that hits enemies.
Kinetic Instability Support
Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
Living Lightning Support
Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.