Kinetic Rain
Level: (1–20)
Cost: (7–10) Mana
Attack Damage: (20–25)% of base
Effectiveness of Added Damage: (20–25)%
Requires Level (28–70), (67–155) Int
Requires Wands
Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Fires 8 Projectiles
Base targeting area length is 9 metres
Base explosion radius is 1.2 metres
Base targeting area width is 4.5 metres

Additional Effects From Quality:
Fires +(0–2) Projectiles
Kinetic Anomaly
Attack Damage: (132–150)% of base
Effectiveness of Added Damage: (132–150)%
Gathers kinetic energy into an anomaly at the targeted location, which will explode when enemies are near it, dealing your wand's damage in an area. The anomaly will dissipate after a duration.
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Base duration is 6 seconds
Base explosion radius is 1.2 metres
Maximum 30 Anomalies
This Skill is Triggered when Projectiles from Kinetic Rain explode
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Fires 8 Projectiles
Base explosion radius is 1.2 metres
Base targeting area width is 4.5 metres
Base explosion radius is 1.2 metres
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Base duration is 6 seconds
Maximum 30 Anomalies
This Skill is Triggered when Projectiles from Kinetic Rain explode
LevelRequires LevelIntManaBase DamageExperience
12867720%, 20%, 132%15,249
23173820.3%, 20.3%, 132.9%41,517
33479820.5%, 20.5%, 133.9%81,983
43785820.8%, 20.8%, 134.8%147,968
54092821.1%, 21.1%, 135.8%250,557
64296821.3%, 21.3%, 136.7%405,086
744100821.6%, 21.6%, 137.7%447,718
846104821.8%, 21.8%, 138.6%615,318
948109922.1%, 22.1%, 139.6%834,639
1050113922.4%, 22.4%, 140.5%1,570,760
1152117922.6%, 22.6%, 141.5%1,633,987
1254121922.9%, 22.9%, 142.4%2,151,030
1356125923.2%, 23.2%, 143.4%2,812,189
1458130923.4%, 23.4%, 144.3%5,099,360
1560134923.7%, 23.7%, 145.3%9,400,731
16621381023.9%, 23.9%, 146.2%15,273,366
17641421024.2%, 24.2%, 147.2%26,286,582
18661461024.5%, 24.5%, 148.1%62,890,590
19681511024.7%, 24.7%, 149.1%212,046,017
20701551025%, 25%, 150%
21721025.3%, 25.3%, 150.9%
22741025.5%, 25.5%, 151.9%
23761025.8%, 25.8%, 152.8%
24781126.1%, 26.1%, 153.8%
25801126.3%, 26.3%, 154.7%
26821126.6%, 26.6%, 155.7%
27841126.8%, 26.8%, 156.6%
28861127.1%, 27.1%, 157.6%
29881127.4%, 27.4%, 158.5%
30901127.6%, 27.6%, 159.5%
31911127.8%, 27.8%, 159.9%
32921127.9%, 27.9%, 160.4%
33931228%, 28%, 160.9%
34941228.2%, 28.2%, 161.4%
35951228.3%, 28.3%, 161.8%
36961228.4%, 28.4%, 162.3%
37971228.6%, 28.6%, 162.8%
38981228.7%, 28.7%, 163.3%
39991228.8%, 28.8%, 163.7%
401001228.9%, 28.9%, 164.2%
Attribute /10

Kinetic Rain

NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Chance
DropLevel 28
BaseType Kinetic Rain
Class Skill Gems
WeaponWands
TargetTypesGround, Enemy
TypeAttack, Area, Projectile, WandAttack, RangedAttack, Rain
ItemTypeMetadata/Items/Gems/SkillGemKineticRain
ActiveSkillsCodekinetic_rain
Referencepoe.ninja, Community Wiki
Kinetic Rain
Level: (1–20)
Cost: (7–10) Mana
Attack Damage: (20–25)% of base
Effectiveness of Added Damage: (20–25)%
Requires Level (28–70), (67–155) Int
Requires Wands
Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Fires 8 Projectiles
Base targeting area length is 9 metres
Base explosion radius is 1.2 metres
Base targeting area width is 4.5 metres
base is projectile [1]
is area damage [1]
skill can fire wand projectiles [1]

Additional Effects From Quality:
Fires +(0–2) Projectiles
Kinetic Anomaly
Attack Damage: (132–150)% of base
Effectiveness of Added Damage: (132–150)%
Gathers kinetic energy into an anomaly at the targeted location, which will explode when enemies are near it, dealing your wand's damage in an area. The anomaly will dissipate after a duration.
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Base duration is 6 seconds
Base explosion radius is 1.2 metres
Maximum 30 Anomalies
This Skill is Triggered when Projectiles from Kinetic Rain explode
is area damage [1]
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /108
  • Active Type: Attack, Area, Projectile, WandAttack, RangedAttack, Rain
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Rupture Support
    Supports attack skills.
    Windburst Support
    Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    Kinetic Instability Support
    Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Kinetic Anomaly
    Level: (1–40)
    Attack Damage: (132–164)% of base
    Effectiveness of Added Damage: (132–164)%
    Gathers kinetic energy into an anomaly at the targeted location, which will explode when enemies are near it, dealing your wand's damage in an area. The anomaly will dissipate after a duration.
    Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    Base duration is 6 seconds
    Base explosion radius is 1.2 metres
    Maximum 30 Anomalies
    This Skill is Triggered when Projectiles from Kinetic Rain explode
    is area damage [1]
    Level Effect /40
    Implicit
    Base explosion radius is 1.2 metres
    Base duration is 6 seconds
    Maximum 30 Anomalies
    Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    This Skill is Triggered when Projectiles from Kinetic Rain explode
    LevelRequires LevelBase DamageExperience
    128132%, 132%
    231132.9%, 132.9%
    334133.9%, 133.9%
    437134.8%, 134.8%
    540135.8%, 135.8%
    642136.7%, 136.7%
    744137.7%, 137.7%
    846138.6%, 138.6%
    948139.6%, 139.6%
    1050140.5%, 140.5%
    1152141.5%, 141.5%
    1254142.4%, 142.4%
    1356143.4%, 143.4%
    1458144.3%, 144.3%
    1560145.3%, 145.3%
    1662146.2%, 146.2%
    1764147.2%, 147.2%
    1866148.1%, 148.1%
    1968149.1%, 149.1%
    2070150%, 150%
    2172150.9%, 150.9%
    2274151.9%, 151.9%
    2376152.8%, 152.8%
    2478153.8%, 153.8%
    2580154.7%, 154.7%
    2682155.7%, 155.7%
    2784156.6%, 156.6%
    2886157.6%, 157.6%
    2988158.5%, 158.5%
    3090159.5%, 159.5%
    3191159.9%, 159.9%
    3292160.4%, 160.4%
    3393160.9%, 160.9%
    3494161.4%, 161.4%
    3595161.8%, 161.8%
    3696162.3%, 162.3%
    3797162.8%, 162.8%
    3898163.3%, 163.3%
    3999163.7%, 163.7%
    40100164.2%, 164.2%
    Attribute /7

    Kinetic Anomaly

    NameShow Full Descriptions
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold
    AcronymIgnite
    BaseType Kinetic Anomaly
    WeaponWands
    TargetTypesGround, Enemy
    TypeAttack, Area, Triggerable, Duration, WandAttack, InbuiltTrigger, Triggered
    ActiveSkillsCodekinetic_rain_kinetic_instability
    Supported By /87
  • Active Type: Attack, Area, Triggerable, Duration, WandAttack, InbuiltTrigger, Triggered
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Rupture Support
    Supports attack skills.
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Edit

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