Blast Rain
Fire, Attack, AoE, Projectile, Bow
Level: 1–20
Cost: 8–10 Mana
Effectiveness of Added Damage: 30–36%
Requires Level 28
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Fires 5 additional Arrows
100% of Physical Damage Converted to Fire Damage
Penetrates (20–30)% Fire Resistance


Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–5)% chance to Cover Enemies in Ash on Hit100
Divergent (0–40)% increased Damage to distant Enemies100
Phantasmal Arrows fall within a (0–60)% increased Area of Effect100
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
base is projectile [1]
is area damage [1]
skill can fire arrows [1]
100% of Physical Damage Converted to Fire Damage
Fires 5 additional Arrows
LevelRequires LevelDexterityCostBase DamagePenetrates 20% Fire ResistanceExperience
12867830%20199,345
23173830.3%21285,815
33479830.6%21401,344
43785830.9%22554,379
54092931.2%22477,437
64296931.5%23583,786
744100931.8%23710,359
846104932.1%241,355,511
948109932.4%241,138,877
1050113932.7%251,368,233
1152117932.9%251,638,338
12541211033.2%261,956,648
13561251033.5%263,655,184
14581301033.8%273,017,327
15601341034.1%277,759,995
16621381034.4%2815,138,193
17641421034.7%2826,083,825
18661461035%2962,620,247
19681511035.3%29211,708,088
20701551035.6%30
21721035.9%31
22741036.2%31
23761136.5%32
24781136.8%32
25801137.1%33
26821137.4%33
27841137.7%34
28861238%34
29881238.3%35
30901238.5%35
31911238.7%36
32921238.8%36
33931239%37
34941239.1%37
35951239.3%38
36961239.4%38
37971339.6%39
38981339.7%39
39991339.9%40
401001340%41

Blast Rain

Referencepoe.ninja, Community Wiki
AcronymResistance
DropLevel 28
BaseType Blast Rain
Class Active Skill Gems
WeaponBows
TargetTypesGround, Enemy,
TypeAttack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
MetadataMetadata/Items/Gems/SkillGemBlastRain
Blast Rain Monster /19 ⍟

Blast Rain Monster /19 ⍟

NameModifiersSpectre
Kraityn's SentryY
Oak's SniperY
Oak's GuardianY
Oak's Guardianmonster no drops or experience [1]Y
Guard ArcherY
Enterprising BanditY
Oyra Onamonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
50% chance to gain a Frenzy Charge on Hit
Y
DaemonY
Blast Rain TrapY
Splinter Liegecannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
permanent actor scale +% on minion death [-2]
permanent damage taken +% on minion death [2]
permanent item quantity +% on minion death [-40]
permanent item rarity +% on minion death [-80]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
40% reduced Damage taken
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Unravelling HorrorY
Tukohama's ScoutGain 100% of Physical Damage as Extra Cold DamageY
Yriel, the Feral Lorddrop additional rare items [3]
monster no map drops [1]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Yriel, the Feral Lordmonster no map drops [1]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Yriel, the Feral Lordmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Forgotten WarriorGain 100% of Physical Damage as Extra Fire DamageY
Hyrri's SisterGain 100% of Physical Damage as Extra Cold DamageY
Trial Flamechasermonster no map drops [1]Y
Trial FlamechaserY
Microtransactions /1 ⍟

Microtransactions /1 ⍟

IconName
Ebony Blast Rain Effect
Your Blast Rain becomes an ebony effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Blast Rain Damage 1Blast Rain deals 25% increased Damage100
The Eternal LabyrinthEnchantment Blast Rain Damage 2Blast Rain deals 40% increased Damage100
The Merciless LabyrinthEnchantment Blast Rain Area Of Effect 1Blast Rain has 16% increased Area of Effect100
The Eternal LabyrinthEnchantment Blast Rain Area Of Effect 2Blast Rain has 24% increased Area of Effect100
The Merciless LabyrinthEnchantment Blast Rain Additional Blast 1Blast Rain fires an additional Arrow
The Eternal LabyrinthEnchantment Blast Rain Additional Blast 2Blast Rain fires an additional Arrow100
Supported By /97 ⍟

Supported By /97 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Greater Multiple Projectiles SupportSupports projectile skills.
Lesser Multiple Projectiles SupportSupports projectile skills.
Faster Projectiles SupportSupports projectile skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank SupportSupports projectile skills.
Iron Grip SupportSupports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Ballista Totem SupportSupports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Slower Projectiles SupportSupports projectile skills.
Vicious Projectiles SupportSupports projectile attack skills.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Mirage Archer SupportSupports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale SupportSupports attack skills.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Barrage SupportSupports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Greater Multiple Projectiles SupportSupports projectile skills.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Vicious Projectiles SupportSupports projectile attack skills.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst SupportSupports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Blast Rain


Blast Rain is a bow attack that fires an arrow into the air that splits and rains down in a series of explosions over an area.



Skill functions and interactions

  • Damage conversion: 100% of the player's physical damage will be converted to fire damage. Like all converted damage, the fire portion of Blast Rain's damage will be modified by both fire damage and physical damage increases.

  • Projectile damage: Although Blast Rain does not fire projectiles (and therefore cannot benefit from projectile effects such as chaining), it deals projectile damage and will be affected by any appropriate damage modifiers (such as RangedPhysicalAttackDamageVicious Projectiles Support).

  • Area of effect: Explosions fall in a 24 radius area and may overlap in a 3-unit circle. This area is affected by modifiers to area of effect.

  • Additional Projectiles: Each additional projectile adds an explosion to the attack.

  • Animation speed: The delay between using the attack and the first projectile falling is 600ms, which can be modified by both attack speed and projectile speed. The falling animation takes 270ms and cannot be modified.

  • Tooltip damage: The tooltip DPS only takes into account the damage from a single explosion.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.