Blast Rain
Level: (1–20)
Cost: (7–10) Mana
Effectiveness of Added Damage: (30–36)%
Requires Level (28–70), (67–155) Dex
Requires Bows
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Fires 6 Arrows
100% of Physical Damage Converted to Fire Damage
Penetrates (20–30)% Fire Resistance

Additional Effects From Quality:
Fires +(0–1) Arrow
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2 ⍟
Genus
Level Effect /40
Implicit
100% of Physical Damage Converted to Fire Damage
Fires 6 Arrows
LevelRequires LevelDexCostBase DamagePenetrates 20% Fire ResistanceExperience
12867730%20199,345
23173830.3%21285,815
33479830.6%21401,344
43785830.9%22554,379
54092831.2%22477,437
64296831.5%23583,786
744100831.8%23710,359
846104832.1%241,355,511
948109932.4%241,138,877
1050113932.7%251,368,233
1152117932.9%251,638,338
1254121933.2%261,956,648
1356125933.5%263,655,184
1458130933.8%273,017,327
1560134934.1%277,759,995
16621381034.4%2815,138,193
17641421034.7%2826,083,825
18661461035%2962,620,247
19681511035.3%29211,708,088
20701551035.6%30
21721035.9%31
22741036.2%31
23761036.5%32
24781136.8%32
25801137.1%33
26821137.4%33
27841137.7%34
28861138%34
29881138.3%35
30901138.5%35
31911138.7%36
32921138.8%36
33931239%37
34941239.1%37
35951239.3%38
36961239.4%38
37971239.6%39
38981239.7%39
39991239.9%40
401001240%41
Attribute /10

Blast Rain

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymResistance
DropLevel 28
BaseType Blast Rain
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy,
TypeAttack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ItemTypeMetadata/Items/Gems/SkillGemBlastRain
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)All Damage from Blast Rain and Artillery Ballista Hits can Poison
25% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage
Blast Rain Monster /20 ⍟
NameModifiersSpectre
Kraityn's SentryY
Oak's SniperY
Oak's GuardianY
Oak's Guardianmonster no drops or experience [1]Y
Guard ArcherY
Enterprising BanditY
Oyra Onamonster base type attack cast speed +% and damage -% final [33]
50% chance to gain a Frenzy Charge on Hit
Y
Oyra Onamonster base type attack cast speed +% and damage -% final [33]
50% chance to gain a Frenzy Charge on Hit
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
DaemonY
Blast Rain TrapY
Splinter LiegeMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
permanent actor scale +% on minion death [-2]
permanent damage taken +% on minion death [2]
permanent item quantity +% on minion death [-40]
permanent item rarity +% on minion death [-80]
800% increased Quantity of Items Dropped
1600% increased Rarity of Items Dropped
40% reduced Damage taken
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Unravelling HorrorY
Unravelling HorrorMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Tukohama's ScoutGain 100% of Physical Damage as Extra Cold DamageY
Yriel, the Feral Lorddrop additional rare items [3]
monster no map drops [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Yriel, the Feral Lordmonster no map drops [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Yriel, the Feral LordMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Forgotten WarriorGain 100% of Physical Damage as Extra Fire DamageY
Hyrri's SisterGain 100% of Physical Damage as Extra Cold DamageY
Trial FlamechaserY
Microtransactions /1 ⍟
Ebony Blast Rain Effect
Your Blast Rain becomes an ebony effect.
Supported By /105 ⍟
  • Active Type: Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
  • IconName
    Added Fire Damage SupportAdded Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks SupportFaster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles SupportGreater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles SupportLesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles SupportFaster Projectiles Support
    Supports projectile skills.
    Added Cold Damage SupportAdded Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy SupportAdditional Accuracy Support
    Supports attack skills.
    Increased Area of Effect SupportIncreased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage SupportAdded Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes SupportIncreased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage SupportIncreased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback SupportKnockback Support
    Supports any skill that hits enemies.
    Life Leech SupportLife Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech SupportMana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage SupportAdded Chaos Damage Support
    Supports any skill that hits enemies.
    Stun SupportStun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap SupportTrap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity SupportItem Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect SupportConcentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire SupportCold to Fire Support
    Supports any skill that hits enemies.
    Combustion SupportCombustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks SupportElemental Damage with Attacks Support
    Supports attack skills.
    Life Gain on Hit SupportLife Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation SupportElemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike SupportCulling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank SupportPoint Blank Support
    Supports projectile skills.
    Iron Grip SupportIron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life SupportDamage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine SupportBlastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee SupportChance to Flee Support
    Supports any skill that hits enemies.
    Blind SupportBlind Support
    Supports any skill that hits enemies.
    Ballista Totem SupportBallista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    Fire Penetration SupportFire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration SupportCold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration SupportLightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration SupportElemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical SupportPower Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage SupportBurning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch SupportHextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike SupportCast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles SupportSlower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles SupportVicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction SupportBlock Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning SupportPhysical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite SupportIce Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia SupportHypothermia Support
    Supports any skill that deals damage.
    Innervate SupportInnervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction SupportCritical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation SupportVoid Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction SupportControlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction SupportSwift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus SupportElemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation SupportIgnite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed SupportChance to Bleed Support
    Supports attack skills.
    Chance to Poison SupportChance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments SupportDeadly Ailments Support
    Supports any skill that hits enemies.
    Decay SupportDecay Support
    Supports any skill that hits enemies.
    Efficacy SupportEfficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins SupportVile Toxins Support
    Supports any skill that hits enemies.
    Maim SupportMaim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate SupportImmolate Support
    Supports any skill that hits enemies.
    Unbound Ailments SupportUnbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality SupportBrutality Support
    Supports any skill that deals damage.
    Momentum SupportMomentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm SupportSummon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Mirage Archer SupportMirage Archer Support
    Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Withering Touch SupportWithering Touch Support
    Supports attack skills.
    Bonechill SupportBonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech SupportEnergy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale SupportImpale Support
    Supports attack skills.
    Nightblade SupportNightblade Support
    Supports attack skills. Cannot support skills which create minions.
    High-Impact Mine SupportHigh-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Barrage SupportBarrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Awakened Added Fire Damage SupportAwakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality SupportAwakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage SupportAwakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks SupportAwakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration SupportAwakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage SupportAwakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike SupportAwakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration SupportAwakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments SupportAwakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Greater Multiple Projectiles SupportAwakened Greater Multiple Projectiles Support
    Supports projectile skills.
    Awakened Swift Affliction SupportAwakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation SupportAwakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles SupportAwakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage SupportAwakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage SupportAwakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction SupportAwakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch SupportAwakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus SupportAwakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect SupportAwakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration SupportAwakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments SupportAwakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity SupportTrinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst SupportBloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty SupportCruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge SupportOvercharge Support
    Supports any skill that hits enemies.
    Manaforged Arrows SupportManaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Prismatic Burst SupportPrismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour SupportDevour Support
    Supports any skill that hits enemies.
    Sadism SupportSadism Support
    Supports any skill that hits enemies.
    Volatility SupportVolatility Support
    Supports attack skills.
    Sacred Wisps SupportSacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Rupture SupportRupture Support
    Supports attack skills.

    Community Wiki

    Edit

    Blast Rain


    Blast Rain is a bow attack that fires an arrow into the air that splits and rains down in a series of explosions over an area.



    Skill functions and interactions

    • Damage conversion: 100% of the player's physical damage will be converted to fire damage. Like all converted damage, the fire portion of Blast Rain's damage will be modified by both fire damage and physical damage increases.

    • Projectile damage: Although Blast Rain does not fire projectiles (and therefore cannot benefit from projectile effects such as chaining), it deals projectile damage and will be affected by any appropriate damage modifiers (such as Vicious Projectiles Support).

    • Area of effect: Explosions fall in a 24 radius area and may overlap in a 3-unit circle. This area is affected by modifiers to area of effect.

    • Additional Projectiles: Each additional projectile adds an explosion to the attack.

    • Animation speed: The delay between using the attack and the first projectile falling is 600ms, which can be modified by both attack speed and projectile speed. The falling animation takes 270ms and cannot be modified.

    • Tooltip damage: The tooltip DPS only takes into account the damage from a single explosion.

    Version history

    VersionChanges
    3.13.0
  • Now penetrates 20% fire resistance at gem level 1 (from 15%), up to 30% at gem level 20 (from 25%).
  • 3.12.0
  • Now has alternative quality.
  • 3.9.0
  • Now deals 30% of base damage at gem level 1 (from 40%), up to 36% at gem level 20 (from 48%).
  • Sources of additional projectiles now add additional explosions.
  • Now has 5 additional projectiles at all levels (from 4).
  • 3.3.0
  • Now converts 100% of physical damage to fire (up from 50%).
  • Now penetrates 15% fire resistance at gem level 1, up to 25% at gem level 20.
  • 2.6.0
  • Blast Rain's radius has increased from 20 to 24 units.
  • No longer gain increased area of effect radius.
  • 2.4.1
  • Fixed a case of desync with Blast Rain and Kinetic Blast with the extra explosion helmet enchantment.
  • 2.3.0
  • If you use Rain of Arrows, Blast Rain and Bladefall to target a blocked location then they will be now used on the nearest valid location.
  • 2.1.0
  • Blast Rain was added to the game.

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