Unravelling Horror
| Spectre | |
|---|---|
| Area | Port, Port Map |
| Tags | bones, extra_large_height, has_bow, humanoid, large_model, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead |
Life
252%
Armour
+50%
Ailment Threshold
252%
Resistance
Damage
285%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
MassSkeletonMapBoss
Metadata
MassSkeletonMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
77
Life
1,616,337
Armour
87,368
Evasion Rating
6,448
Damage
2,068
Spell Damage
3,086
Accuracy
824
Attack Time
1.005
Experience
134,112
Minion Life
324,177
Minion Damage
1,705
Ailment Threshold
808,169
Chill
2,555
Shock
2,555
Brittle
14,457
Scorch
2,555
Sap
7,060
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3283—4925
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3283—4925
Critical Strike Chance: 5%
Attack Time: 1.5 sec
200% increased Projectile Speed
Causes Bleeding
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
main_hand_unarmed_type = "Bow"
}
Stats
{
set_monster_has_second_form = 1
set_monster_can_spawn_with_talisman = 1
set_monster_no_drops_or_experience = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao"
}
Life
{
corpse_usable = false
}
Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Unravelling Horror",
life = 2.52,
damage = 2.85,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedUnique",
"SkeletonMassBowProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
name = "SkeletonMassBowProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_projectile_speed_+%",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Unravelling Horror
Undeadmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Tags | bones, elder_map_boss, extra_large_height, has_bow, humanoid, large_model, medium_movement, non_attacking, not_dex, not_int, skeleton, slashing_weapon, stone_armour, undead |
Life
252%
Armour
+50%
Ailment Threshold
252%
Resistance
Damage
285%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
MassSkeletonMapBoss
Metadata
MassSkeletonMapBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBossElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Unravelling Horror",
life = 2.52,
damage = 2.85,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Spectre | |
|---|---|
| Area | Port, Port Map |
| Tags | bones, extra_large_height, fire_affinity, has_bow, humanoid, large_model, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead |
Life
224%
Armour
+50%
Ailment Threshold
224%
Resistance
Damage
270%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
105%
Type
MassSkeletonMapBoss2
Metadata
MassSkeletonMapBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
77
Life
37,012
Armour
87,368
Evasion Rating
6,448
Damage
1,720
Spell Damage
1,720
Accuracy
824
Attack Time
1.5
Experience
24,384
Minion Life
7,423
Minion Damage
1,418
Ailment Threshold
37,012
Chill
117
Shock
117
Brittle
662
Scorch
117
Sap
323
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1376—2064
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1376—2064
Critical Strike Chance: 5%
Attack Time: 1.5 sec
200% increased Projectile Speed
Causes Bleeding
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
MassSkeletonBossBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Blast Rain
Base Damage: 1376—2064
Critical Strike Chance: 5%
Attack Damage: 31.25%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Deals 68.75% less Attack Damage
Fires 20 additional Arrows
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [180]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
main_hand_unarmed_type = "Bow"
}
Stats
{
set_monster_has_second_form = 1
set_monster_can_spawn_with_talisman = 1
set_monster_no_drops_or_experience = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}
Positioned
{
force_placement = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss2"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Unravelling Horror",
life = 2.24,
damage = 2.7,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedUnique",
"SkeletonMassBowProjectile",
"MassSkeletonBossBlastRain",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
name = "SkeletonMassBowProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_projectile_speed_+%",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonBossBlastRain"] = {
name = "Blast Rain",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Fire] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_arrows",
"blast_rain_arrow_delay_ms",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
},
levels = {
[1] = {50, 20, 180, -5, baseMultiplier = 0.3125, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
| Spectre | |
|---|---|
| Area | Port, Port Map |
| Tags | bones, fire_affinity, has_bow, humanoid, large_height, large_model, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead |
Life
196%
Armour
+50%
Ailment Threshold
196%
Resistance
Damage
255%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
90%
Type
MassSkeletonMapBoss3
Metadata
MassSkeletonMapBoss3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
77
Life
32,385
Armour
87,368
Evasion Rating
6,448
Damage
1,624
Spell Damage
1,624
Accuracy
824
Attack Time
1.5
Experience
24,384
Minion Life
6,495
Minion Damage
1,340
Ailment Threshold
32,385
Chill
102
Shock
102
Brittle
579
Scorch
102
Sap
283
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1299—1949
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1299—1949
Critical Strike Chance: 5%
Attack Time: 1.5 sec
200% increased Projectile Speed
Causes Bleeding
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
MassSkeletonTornadoShotMapBoss
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornado Shot
Base Damage: 1299—1949
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Damage: 60%
Attack Time: 1.5 sec
Cooldown Time: 20 sec
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Your Hits cannot Stun Enemies
Deals 40% less Attack Damage
Deals 40% less Damage
Fires +3 secondary Projectiles
Fires 10 Projectiles in a spiral
50% less Attack Speed
base is projectile [1]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [3000]
skill can fire arrows [1]
MassSkeletonBossBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Blast Rain
Base Damage: 1299—1949
Critical Strike Chance: 5%
Attack Damage: 31.25%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Deals 68.75% less Attack Damage
Fires 20 additional Arrows
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [180]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
main_hand_unarmed_type = "Bow"
}
Stats
{
set_monster_has_second_form = 1
set_monster_can_spawn_with_talisman = 1
set_monster_no_drops_or_experience = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}
Positioned
{
force_placement = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss3"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Unravelling Horror",
life = 1.96,
damage = 2.55,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedUnique",
"SkeletonMassBowProjectile",
"MassSkeletonTornadoShotMapBoss",
"MassSkeletonBossBlastRain",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
name = "SkeletonMassBowProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_projectile_speed_+%",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonTornadoShotMapBoss"] = {
name = "Tornado Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"tornado_shot_num_of_secondary_projectiles",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"skill_can_fire_arrows",
"cannot_stun",
},
levels = {
[1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonBossBlastRain"] = {
name = "Blast Rain",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Fire] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_arrows",
"blast_rain_arrow_delay_ms",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
},
levels = {
[1] = {50, 20, 180, -5, baseMultiplier = 0.3125, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
| Spectre | |
|---|---|
| Area | Port, Port Map |
| Tags | bones, fire_affinity, has_bow, humanoid, large_model, medium_height, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead |
Life
168%
Armour
+50%
Ailment Threshold
168%
Resistance
Damage
240%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
75%
Type
MassSkeletonMapBoss4
Metadata
MassSkeletonMapBoss4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
77
Life
27,759
Armour
87,368
Evasion Rating
6,448
Damage
1,529
Spell Damage
1,529
Accuracy
824
Attack Time
1.5
Experience
24,384
Minion Life
5,567
Minion Damage
1,261
Ailment Threshold
27,759
Chill
88
Shock
88
Brittle
497
Scorch
88
Sap
243
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1223—1834
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1223—1834
Critical Strike Chance: 5%
Attack Time: 1.5 sec
200% increased Projectile Speed
Causes Bleeding
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
MassSkeletonTornadoShotMapBoss
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornado Shot
Base Damage: 1223—1834
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Damage: 60%
Attack Time: 1.5 sec
Cooldown Time: 20 sec
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Your Hits cannot Stun Enemies
Deals 40% less Attack Damage
Deals 40% less Damage
Fires +3 secondary Projectiles
Fires 10 Projectiles in a spiral
50% less Attack Speed
base is projectile [1]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [3000]
skill can fire arrows [1]
MassSkeletonBossBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Blast Rain
Base Damage: 1223—1834
Critical Strike Chance: 5%
Attack Damage: 31.25%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Deals 68.75% less Attack Damage
Fires 20 additional Arrows
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [180]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
main_hand_unarmed_type = "Bow"
}
Stats
{
set_monster_has_second_form = 1
set_monster_can_spawn_with_talisman = 1
set_monster_no_drops_or_experience = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}
Positioned
{
force_placement = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss4"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Unravelling Horror",
life = 1.68,
damage = 2.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedUnique",
"SkeletonMassBowProjectile",
"MassSkeletonTornadoShotMapBoss",
"MassSkeletonBossBlastRain",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
name = "SkeletonMassBowProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_projectile_speed_+%",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonTornadoShotMapBoss"] = {
name = "Tornado Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"tornado_shot_num_of_secondary_projectiles",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"skill_can_fire_arrows",
"cannot_stun",
},
levels = {
[1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonBossBlastRain"] = {
name = "Blast Rain",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Fire] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_arrows",
"blast_rain_arrow_delay_ms",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
},
levels = {
[1] = {50, 20, 180, -5, baseMultiplier = 0.3125, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
| Spectre | |
|---|---|
| Area | Port, Port Map |
| Tags | bones, fire_affinity, has_bow, humanoid, large_model, matryoshka_boss, medium_movement, medium_small_height, non_unique_map_boss, not_dex, not_int, physical_affinity, raises_dead, ranged, skeleton, slashing_weapon, stone_armour, undead |
Life
140%
Armour
+50%
Ailment Threshold
140%
Resistance
Damage
225%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
60%
Type
MassSkeletonMapBoss5
Metadata
MassSkeletonMapBoss5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
77
Life
23,132
Armour
87,368
Evasion Rating
6,448
Damage
1,433
Spell Damage
1,433
Accuracy
824
Attack Time
1.5
Experience
24,384
Minion Life
4,639
Minion Damage
1,182
Ailment Threshold
23,132
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1146—1720
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1146—1720
Critical Strike Chance: 5%
Attack Time: 1.5 sec
200% increased Projectile Speed
Causes Bleeding
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
MassReviveUndeadMassSkeletonBoss
Spell, Area, AreaSpell
Cast Time: 1.5 sec
Cooldown Time: 30 sec
necromancer additional rarity levels can be raised [2]
MassSkeletonTornadoShotMapBoss
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornado Shot
Base Damage: 1146—1720
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Damage: 60%
Attack Time: 1.5 sec
Cooldown Time: 20 sec
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Your Hits cannot Stun Enemies
Deals 40% less Attack Damage
Deals 40% less Damage
Fires +3 secondary Projectiles
Fires 10 Projectiles in a spiral
50% less Attack Speed
base is projectile [1]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [3000]
skill can fire arrows [1]
MassSkeletonBossBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Blast Rain
Base Damage: 1146—1720
Critical Strike Chance: 5%
Attack Damage: 31.25%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Deals 68.75% less Attack Damage
Fires 20 additional Arrows
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [180]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
main_hand_unarmed_type = "Bow"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}
Positioned
{
force_placement = true
}
Stats
{
set_monster_no_drops_or_experience = 0
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss5"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Unravelling Horror",
life = 1.4,
damage = 2.25,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedUnique",
"SkeletonMassBowProjectile",
"MassReviveUndeadMassSkeletonBoss",
"MassSkeletonTornadoShotMapBoss",
"MassSkeletonBossBlastRain",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
name = "SkeletonMassBowProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_projectile_speed_+%",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassReviveUndeadMassSkeletonBoss"] = {
name = "MassReviveUndeadMassSkeletonBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"necromancer_additional_rarity_levels_can_be_raised",
},
levels = {
[1] = {2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonTornadoShotMapBoss"] = {
name = "Tornado Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"tornado_shot_num_of_secondary_projectiles",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"skill_can_fire_arrows",
"cannot_stun",
},
levels = {
[1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonBossBlastRain"] = {
name = "Blast Rain",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Fire] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_arrows",
"blast_rain_arrow_delay_ms",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
},
levels = {
[1] = {50, 20, 180, -5, baseMultiplier = 0.3125, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
Unravelling Horror
Undeadmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Tags | bones, fire_affinity, has_bow, humanoid, large_model, medium_movement, medium_small_height, not_dex, not_int, physical_affinity, raises_dead, ranged, skeleton, slashing_weapon, standalone_map_boss, stone_armour, undead |
Life
140%
Armour
+50%
Ailment Threshold
140%
Resistance
Damage
225%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
60%
Type
MassSkeletonMapBoss5
Metadata
MassSkeletonMapBoss5Standalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
195,085
Armour
43,185
Evasion Rating
4,739
Damage
957
Spell Damage
1,429
Accuracy
580
Attack Time
1.005
Experience
112,805
Minion Life
42,316
Minion Damage
764
Ailment Threshold
122,903
Chill
389
Shock
389
Brittle
2,199
Scorch
389
Sap
1,074
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1520—2280
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1520—2280
Critical Strike Chance: 5%
Attack Time: 1.5 sec
200% increased Projectile Speed
Causes Bleeding
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
MassReviveUndeadMassSkeletonBoss
Spell, Area, AreaSpell
Cast Time: 1.5 sec
Cooldown Time: 30 sec
necromancer additional rarity levels can be raised [2]
MassSkeletonTornadoShotMapBoss
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornado Shot
Base Damage: 1520—2280
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Damage: 60%
Attack Time: 1.5 sec
Cooldown Time: 20 sec
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Your Hits cannot Stun Enemies
Deals 40% less Attack Damage
Deals 40% less Damage
Fires +3 secondary Projectiles
Fires 10 Projectiles in a spiral
50% less Attack Speed
base is projectile [1]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [3000]
skill can fire arrows [1]
MassSkeletonBossBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Blast Rain
Base Damage: 1520—2280
Critical Strike Chance: 5%
Attack Damage: 31.25%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Deals 68.75% less Attack Damage
Fires 20 additional Arrows
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [180]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
main_hand_unarmed_type = "Bow"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}
Positioned
{
force_placement = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss5Standalone_"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Unravelling Horror",
life = 1.4,
damage = 2.25,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedUnique",
"SkeletonMassBowProjectile",
"MassReviveUndeadMassSkeletonBoss",
"MassSkeletonTornadoShotMapBoss",
"MassSkeletonBossBlastRain",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
name = "SkeletonMassBowProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_projectile_speed_+%",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassReviveUndeadMassSkeletonBoss"] = {
name = "MassReviveUndeadMassSkeletonBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"necromancer_additional_rarity_levels_can_be_raised",
},
levels = {
[1] = {2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonTornadoShotMapBoss"] = {
name = "Tornado Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"tornado_shot_num_of_secondary_projectiles",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"skill_can_fire_arrows",
"cannot_stun",
},
levels = {
[1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonBossBlastRain"] = {
name = "Blast Rain",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Fire] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_arrows",
"blast_rain_arrow_delay_ms",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
},
levels = {
[1] = {50, 20, 180, -5, baseMultiplier = 0.3125, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















