崩骨
不死地區: 失落城塢
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Unravelling Horror
| 幽魂 | |
|---|---|
| 地區 | 失落城塢, 失落城塢 |
| 標籤 | bones, extra_large_height, has_bow, humanoid, large_model, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead |
生命
252%
護甲值
+50%
異常狀態臨界值
252%
抗性
傷害
285%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
MassSkeletonMapBoss
Metadata
MassSkeletonMapBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
77
生命
1,616,337
護甲值
87,368
閃避值
6,448
傷害
2,068
法術傷害
3,086
命中
824
攻擊間隔
1.005
經驗值
134,112
召喚物生命
324,177
召喚物傷害
1,705
異常狀態臨界值
808,169
冰緩
2,555
感電
2,555
易碎
14,457
焦灼
2,555
殘喘
7,060
Phys Convert Ele
285%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3283—4925
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 3283—4925
暴擊率: 5%
攻擊間隔: 1.5 秒
增加 200% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
main_hand_unarmed_type = "Bow"
}
Stats
{
set_monster_has_second_form = 1
set_monster_can_spawn_with_talisman = 1
set_monster_no_drops_or_experience = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao"
}
Life
{
corpse_usable = false
}
Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Unravelling Horror",
life = 2.52,
damage = 2.85,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedUnique",
"SkeletonMassBowProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
name = "SkeletonMassBowProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_projectile_speed_+%",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
崩骨
不死monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Unravelling Horror
| 幽魂 | |
|---|---|
| 標籤 | bones, elder_map_boss, extra_large_height, has_bow, humanoid, large_model, medium_movement, non_attacking, not_dex, not_int, skeleton, slashing_weapon, stone_armour, undead |
生命
252%
護甲值
+50%
異常狀態臨界值
252%
抗性
傷害
285%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
MassSkeletonMapBoss
Metadata
MassSkeletonMapBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBossElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Unravelling Horror",
life = 2.52,
damage = 2.85,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
崩骨
Unravelling Horror
| 幽魂 | |
|---|---|
| 地區 | 失落城塢, 失落城塢 |
| 標籤 | bones, extra_large_height, fire_affinity, has_bow, humanoid, large_model, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead |
生命
224%
護甲值
+50%
異常狀態臨界值
224%
抗性
傷害
270%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
105%
類型
MassSkeletonMapBoss2
Metadata
MassSkeletonMapBoss2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
77
生命
37,012
護甲值
87,368
閃避值
6,448
傷害
1,720
法術傷害
1,720
命中
824
攻擊間隔
1.5
經驗值
24,384
召喚物生命
7,423
召喚物傷害
1,418
異常狀態臨界值
37,012
冰緩
117
感電
117
易碎
662
焦灼
117
殘喘
323
Phys Convert Ele
285%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1376—2064
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1376—2064
暴擊率: 5%
攻擊間隔: 1.5 秒
增加 200% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
MassSkeletonBossBlastRain
攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
爆裂箭雨
基本傷害: 1376—2064
暴擊率: 5%
攻擊傷害: 31.25%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
造成68.75%更少攻擊傷害
發射 20 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [180]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
main_hand_unarmed_type = "Bow"
}
Stats
{
set_monster_has_second_form = 1
set_monster_can_spawn_with_talisman = 1
set_monster_no_drops_or_experience = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}
Positioned
{
force_placement = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss2"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Unravelling Horror",
life = 2.24,
damage = 2.7,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedUnique",
"SkeletonMassBowProjectile",
"MassSkeletonBossBlastRain",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
name = "SkeletonMassBowProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_projectile_speed_+%",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonBossBlastRain"] = {
name = "Blast Rain",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Fire] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_arrows",
"blast_rain_arrow_delay_ms",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
},
levels = {
[1] = {50, 20, 180, -5, baseMultiplier = 0.3125, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
崩骨
Unravelling Horror
| 幽魂 | |
|---|---|
| 地區 | 失落城塢, 失落城塢 |
| 標籤 | bones, fire_affinity, has_bow, humanoid, large_height, large_model, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead |
生命
196%
護甲值
+50%
異常狀態臨界值
196%
抗性
傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
90%
類型
MassSkeletonMapBoss3
Metadata
MassSkeletonMapBoss3
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
77
生命
32,385
護甲值
87,368
閃避值
6,448
傷害
1,624
法術傷害
1,624
命中
824
攻擊間隔
1.5
經驗值
24,384
召喚物生命
6,495
召喚物傷害
1,340
異常狀態臨界值
32,385
冰緩
102
感電
102
易碎
579
焦灼
102
殘喘
283
Phys Convert Ele
285%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1299—1949
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1299—1949
暴擊率: 5%
攻擊間隔: 1.5 秒
增加 200% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
MassSkeletonTornadoShotMapBoss
攻擊, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 範圍攻擊, 技能可幻影射手, 可觸發
龍捲射擊
基本傷害: 1299—1949
暴擊率: 5%
攻擊傷害: 60%
攻擊傷害: 60%
攻擊間隔: 1.5 秒
冷卻時間: 20 秒
射出一支穿透之箭直到它抵達目標地。當它抵達目標地後,會在該地產生一道龍捲,向全方位射出飛箭,在飛行一段距離後消逝。
你的擊中不能暈眩敵人
造成40%更少攻擊傷害
造成40%更少傷害
發射 +3 個二段投射物
以螺旋型式發射 10 投射物
50% 更少攻擊速度
base is projectile [1]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [3000]
skill can fire arrows [1]
MassSkeletonBossBlastRain
攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
爆裂箭雨
基本傷害: 1299—1949
暴擊率: 5%
攻擊傷害: 31.25%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
造成68.75%更少攻擊傷害
發射 20 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [180]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
main_hand_unarmed_type = "Bow"
}
Stats
{
set_monster_has_second_form = 1
set_monster_can_spawn_with_talisman = 1
set_monster_no_drops_or_experience = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}
Positioned
{
force_placement = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss3"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Unravelling Horror",
life = 1.96,
damage = 2.55,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedUnique",
"SkeletonMassBowProjectile",
"MassSkeletonTornadoShotMapBoss",
"MassSkeletonBossBlastRain",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
name = "SkeletonMassBowProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_projectile_speed_+%",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonTornadoShotMapBoss"] = {
name = "Tornado Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"tornado_shot_num_of_secondary_projectiles",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"skill_can_fire_arrows",
"cannot_stun",
},
levels = {
[1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonBossBlastRain"] = {
name = "Blast Rain",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Fire] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_arrows",
"blast_rain_arrow_delay_ms",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
},
levels = {
[1] = {50, 20, 180, -5, baseMultiplier = 0.3125, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
崩骨
Unravelling Horror
| 幽魂 | |
|---|---|
| 地區 | 失落城塢, 失落城塢 |
| 標籤 | bones, fire_affinity, has_bow, humanoid, large_model, medium_height, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead |
生命
168%
護甲值
+50%
異常狀態臨界值
168%
抗性
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
75%
類型
MassSkeletonMapBoss4
Metadata
MassSkeletonMapBoss4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
77
生命
27,759
護甲值
87,368
閃避值
6,448
傷害
1,529
法術傷害
1,529
命中
824
攻擊間隔
1.5
經驗值
24,384
召喚物生命
5,567
召喚物傷害
1,261
異常狀態臨界值
27,759
冰緩
88
感電
88
易碎
497
焦灼
88
殘喘
243
Phys Convert Ele
285%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1223—1834
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1223—1834
暴擊率: 5%
攻擊間隔: 1.5 秒
增加 200% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
MassSkeletonTornadoShotMapBoss
攻擊, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 範圍攻擊, 技能可幻影射手, 可觸發
龍捲射擊
基本傷害: 1223—1834
暴擊率: 5%
攻擊傷害: 60%
攻擊傷害: 60%
攻擊間隔: 1.5 秒
冷卻時間: 20 秒
射出一支穿透之箭直到它抵達目標地。當它抵達目標地後,會在該地產生一道龍捲,向全方位射出飛箭,在飛行一段距離後消逝。
你的擊中不能暈眩敵人
造成40%更少攻擊傷害
造成40%更少傷害
發射 +3 個二段投射物
以螺旋型式發射 10 投射物
50% 更少攻擊速度
base is projectile [1]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [3000]
skill can fire arrows [1]
MassSkeletonBossBlastRain
攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
爆裂箭雨
基本傷害: 1223—1834
暴擊率: 5%
攻擊傷害: 31.25%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
造成68.75%更少攻擊傷害
發射 20 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [180]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
main_hand_unarmed_type = "Bow"
}
Stats
{
set_monster_has_second_form = 1
set_monster_can_spawn_with_talisman = 1
set_monster_no_drops_or_experience = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}
Positioned
{
force_placement = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss4"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Unravelling Horror",
life = 1.68,
damage = 2.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedUnique",
"SkeletonMassBowProjectile",
"MassSkeletonTornadoShotMapBoss",
"MassSkeletonBossBlastRain",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
name = "SkeletonMassBowProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_projectile_speed_+%",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonTornadoShotMapBoss"] = {
name = "Tornado Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"tornado_shot_num_of_secondary_projectiles",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"skill_can_fire_arrows",
"cannot_stun",
},
levels = {
[1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonBossBlastRain"] = {
name = "Blast Rain",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Fire] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_arrows",
"blast_rain_arrow_delay_ms",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
},
levels = {
[1] = {50, 20, 180, -5, baseMultiplier = 0.3125, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
崩骨
Unravelling Horror
| 幽魂 | |
|---|---|
| 地區 | 失落城塢, 失落城塢 |
| 標籤 | bones, fire_affinity, has_bow, humanoid, large_model, matryoshka_boss, medium_movement, medium_small_height, non_unique_map_boss, not_dex, not_int, physical_affinity, raises_dead, ranged, skeleton, slashing_weapon, stone_armour, undead |
生命
140%
護甲值
+50%
異常狀態臨界值
140%
抗性
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
60%
類型
MassSkeletonMapBoss5
Metadata
MassSkeletonMapBoss5
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
77
生命
23,132
護甲值
87,368
閃避值
6,448
傷害
1,433
法術傷害
1,433
命中
824
攻擊間隔
1.5
經驗值
24,384
召喚物生命
4,639
召喚物傷害
1,182
異常狀態臨界值
23,132
冰緩
73
感電
73
易碎
414
焦灼
73
殘喘
202
Phys Convert Ele
285%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1146—1720
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1146—1720
暴擊率: 5%
攻擊間隔: 1.5 秒
增加 200% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
MassReviveUndeadMassSkeletonBoss
法術, 範圍, 範圍法術
施放時間: 1.5 秒
冷卻時間: 30 秒
necromancer additional rarity levels can be raised [2]
MassSkeletonTornadoShotMapBoss
攻擊, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 範圍攻擊, 技能可幻影射手, 可觸發
龍捲射擊
基本傷害: 1146—1720
暴擊率: 5%
攻擊傷害: 60%
攻擊傷害: 60%
攻擊間隔: 1.5 秒
冷卻時間: 20 秒
射出一支穿透之箭直到它抵達目標地。當它抵達目標地後,會在該地產生一道龍捲,向全方位射出飛箭,在飛行一段距離後消逝。
你的擊中不能暈眩敵人
造成40%更少攻擊傷害
造成40%更少傷害
發射 +3 個二段投射物
以螺旋型式發射 10 投射物
50% 更少攻擊速度
base is projectile [1]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [3000]
skill can fire arrows [1]
MassSkeletonBossBlastRain
攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
爆裂箭雨
基本傷害: 1146—1720
暴擊率: 5%
攻擊傷害: 31.25%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
造成68.75%更少攻擊傷害
發射 20 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [180]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
main_hand_unarmed_type = "Bow"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}
Positioned
{
force_placement = true
}
Stats
{
set_monster_no_drops_or_experience = 0
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss5"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Unravelling Horror",
life = 1.4,
damage = 2.25,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedUnique",
"SkeletonMassBowProjectile",
"MassReviveUndeadMassSkeletonBoss",
"MassSkeletonTornadoShotMapBoss",
"MassSkeletonBossBlastRain",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
name = "SkeletonMassBowProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_projectile_speed_+%",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassReviveUndeadMassSkeletonBoss"] = {
name = "MassReviveUndeadMassSkeletonBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"necromancer_additional_rarity_levels_can_be_raised",
},
levels = {
[1] = {2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonTornadoShotMapBoss"] = {
name = "Tornado Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"tornado_shot_num_of_secondary_projectiles",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"skill_can_fire_arrows",
"cannot_stun",
},
levels = {
[1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonBossBlastRain"] = {
name = "Blast Rain",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Fire] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_arrows",
"blast_rain_arrow_delay_ms",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
},
levels = {
[1] = {50, 20, 180, -5, baseMultiplier = 0.3125, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
崩骨
不死monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Unravelling Horror
| 幽魂 | |
|---|---|
| 標籤 | bones, fire_affinity, has_bow, humanoid, large_model, medium_movement, medium_small_height, not_dex, not_int, physical_affinity, raises_dead, ranged, skeleton, slashing_weapon, standalone_map_boss, stone_armour, undead |
生命
140%
護甲值
+50%
異常狀態臨界值
140%
抗性
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
60%
類型
MassSkeletonMapBoss5
Metadata
MassSkeletonMapBoss5Standalone_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
195,085
護甲值
43,185
閃避值
4,739
傷害
957
法術傷害
1,429
命中
580
攻擊間隔
1.005
經驗值
112,805
召喚物生命
42,316
召喚物傷害
764
異常狀態臨界值
122,903
冰緩
389
感電
389
易碎
2,199
焦灼
389
殘喘
1,074
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1520—2280
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1520—2280
暴擊率: 5%
攻擊間隔: 1.5 秒
增加 200% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
MassReviveUndeadMassSkeletonBoss
法術, 範圍, 範圍法術
施放時間: 1.5 秒
冷卻時間: 30 秒
necromancer additional rarity levels can be raised [2]
MassSkeletonTornadoShotMapBoss
攻擊, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 範圍攻擊, 技能可幻影射手, 可觸發
龍捲射擊
基本傷害: 1520—2280
暴擊率: 5%
攻擊傷害: 60%
攻擊傷害: 60%
攻擊間隔: 1.5 秒
冷卻時間: 20 秒
射出一支穿透之箭直到它抵達目標地。當它抵達目標地後,會在該地產生一道龍捲,向全方位射出飛箭,在飛行一段距離後消逝。
你的擊中不能暈眩敵人
造成40%更少攻擊傷害
造成40%更少傷害
發射 +3 個二段投射物
以螺旋型式發射 10 投射物
50% 更少攻擊速度
base is projectile [1]
projectile spiral nova starting angle offset [-90]
projectile spiral nova time ms [3000]
skill can fire arrows [1]
MassSkeletonBossBlastRain
攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
爆裂箭雨
基本傷害: 1520—2280
暴擊率: 5%
攻擊傷害: 31.25%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
造成68.75%更少攻擊傷害
發射 20 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [180]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
main_hand_unarmed_type = "Bow"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}
Positioned
{
force_placement = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss5Standalone_"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Unravelling Horror",
life = 1.4,
damage = 2.25,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 7,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedUnique",
"SkeletonMassBowProjectile",
"MassReviveUndeadMassSkeletonBoss",
"MassSkeletonTornadoShotMapBoss",
"MassSkeletonBossBlastRain",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
name = "SkeletonMassBowProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_projectile_speed_+%",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassReviveUndeadMassSkeletonBoss"] = {
name = "MassReviveUndeadMassSkeletonBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"necromancer_additional_rarity_levels_can_be_raised",
},
levels = {
[1] = {2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonTornadoShotMapBoss"] = {
name = "Tornado Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"tornado_shot_num_of_secondary_projectiles",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"projectile_spiral_nova_starting_angle_offset",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"skill_can_fire_arrows",
"cannot_stun",
},
levels = {
[1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonBossBlastRain"] = {
name = "Blast Rain",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Fire] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"number_of_additional_arrows",
"blast_rain_arrow_delay_ms",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
},
levels = {
[1] = {50, 20, 180, -5, baseMultiplier = 0.3125, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















