崩骨
不死
地區: 失落城塢
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Unravelling Horror
幽魂N
地區失落城塢
標籤bones, extra_large_height, has_bow, humanoid, large_model, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead
生命
252%
護甲
+50%
異常狀態臨界值
252%
抗性
40 40 40 25
傷害
285%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
MassSkeletonMapBoss
Metadata
MassSkeletonMapBoss
等級
82
生命
5,273,672
護甲
128,477
閃避
7,608
能量護盾
0
傷害
2,760
法術傷害
4,120
命中
499
攻擊間隔
1.005
經驗值
143,066
異常狀態臨界值
2,478,626
冰緩
7,837
感電
7,837
易碎
44,340
焦灼
7,837
殘喘
21,653
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 4383–6575
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 4383–6575
暴擊率: 5%
攻擊間隔: 1.5 秒
增加 200% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
	main_hand_unarmed_type = "Bow"
}

Stats
{
	set_monster_has_second_form = 1
	set_monster_can_spawn_with_talisman = 1
	set_monster_no_drops_or_experience = 1
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs_nofire.ao"
}

Life
{
	corpse_usable = false
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.45
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss"] = {
    name = "Unravelling Horror",
    life = 2.52,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.85,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SkeletonMassBowProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectile"] = {
    name = "SkeletonMassBowProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 崩骨
    不死
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Unravelling Horror
    幽魂N
    標籤bones, elder_map_boss, extra_large_height, has_bow, humanoid, large_model, medium_movement, non_attacking, not_dex, not_int, skeleton, slashing_weapon, stone_armour, undead
    生命
    252%
    護甲
    +50%
    異常狀態臨界值
    252%
    抗性
    40 40 40 25
    傷害
    285%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 11
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    120%
    類型
    MassSkeletonMapBoss
    Metadata
    MassSkeletonMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBossElder"] = {
        name = "Unravelling Horror",
        life = 2.52,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 崩骨
    不死
    地區: 失落城塢
    Unravelling Horror
    幽魂N
    地區失落城塢
    標籤bones, extra_large_height, fire_affinity, has_bow, humanoid, large_model, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead
    生命
    224%
    護甲
    +50%
    異常狀態臨界值
    224%
    抗性
    40 40 40 25
    傷害
    270%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    105%
    類型
    MassSkeletonMapBoss2
    Metadata
    MassSkeletonMapBoss2
    等級
    82
    生命
    63,978
    護甲
    128,477
    閃避
    7,608
    能量護盾
    0
    傷害
    2,296
    法術傷害
    2,296
    命中
    499
    攻擊間隔
    1.5
    經驗值
    26,012
    異常狀態臨界值
    63,978
    冰緩
    202
    感電
    202
    易碎
    1,145
    焦灼
    202
    殘喘
    559
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1837–2755
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonMassBowProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 1837–2755
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    增加 200% 投射物速度
    造成流血
    base is projectile [1]
    monster projectile variation [12]
    spell maximum action distance +% [-50]
    MassSkeletonBossBlastRain
    攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    爆裂箭雨
    基本傷害: 1837–2755
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
    造成 50% 更少攻擊傷害
    發射 20 個額外箭矢
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [180]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	main_hand_unarmed_type = "Bow"
    }
    
    Stats
    {
    	set_monster_has_second_form = 1
    	set_monster_can_spawn_with_talisman = 1
    	set_monster_no_drops_or_experience = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.45
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss2"] = {
        name = "Unravelling Horror",
        life = 2.24,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SkeletonMassBowProjectile",
            "MassSkeletonBossBlastRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMassBowProjectile"] = {
        name = "SkeletonMassBowProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonBossBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 20, 180, -5, baseMultiplier = 0.5, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    崩骨
    不死
    地區: 失落城塢
    Unravelling Horror
    幽魂N
    地區失落城塢
    標籤bones, fire_affinity, has_bow, humanoid, large_height, large_model, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead
    生命
    196%
    護甲
    +50%
    異常狀態臨界值
    196%
    抗性
    40 40 40 25
    傷害
    255%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    90%
    類型
    MassSkeletonMapBoss3
    Metadata
    MassSkeletonMapBoss3
    等級
    82
    生命
    55,981
    護甲
    128,477
    閃避
    7,608
    能量護盾
    0
    傷害
    2,168
    法術傷害
    2,168
    命中
    499
    攻擊間隔
    1.5
    經驗值
    26,012
    異常狀態臨界值
    55,981
    冰緩
    177
    感電
    177
    易碎
    1,001
    焦灼
    177
    殘喘
    489
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1735–2602
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonMassBowProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 1735–2602
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    增加 200% 投射物速度
    造成流血
    base is projectile [1]
    monster projectile variation [12]
    spell maximum action distance +% [-50]
    MassSkeletonTornadoShotMapBoss
    攻擊, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 範圍攻擊, 技能可幻影射手, 可觸發
    龍捲射擊
    基本傷害: 1735–2602
    暴擊率: 5%
    攻擊傷害: 60%
    攻擊傷害: 60%
    攻擊間隔: 1.5 秒
    冷卻時間: 20 秒
    射出一支穿透之箭直到它抵達目標地。當它抵達目標地後,會在該地產生一道龍捲,向全方位射出飛箭,在飛行一段距離後消逝。
    你的擊中不能暈眩敵人
    造成 40% 更少攻擊傷害
    造成 40% 更少傷害
    發射 +3 個二段投射物
    以螺旋型式發射 10 投射物
    50% 更少攻擊速度
    base is projectile [1]
    projectile spiral nova starting angle offset [-90]
    projectile spiral nova time ms [3000]
    skill can fire arrows [1]
    MassSkeletonBossBlastRain
    攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    爆裂箭雨
    基本傷害: 1735–2602
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
    造成 50% 更少攻擊傷害
    發射 20 個額外箭矢
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [180]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	main_hand_unarmed_type = "Bow"
    }
    
    Stats
    {
    	set_monster_has_second_form = 1
    	set_monster_can_spawn_with_talisman = 1
    	set_monster_no_drops_or_experience = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.45
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss3"] = {
        name = "Unravelling Horror",
        life = 1.96,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SkeletonMassBowProjectile",
            "MassSkeletonTornadoShotMapBoss",
            "MassSkeletonBossBlastRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMassBowProjectile"] = {
        name = "SkeletonMassBowProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonTornadoShotMapBoss"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "tornado_shot_num_of_secondary_projectiles",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "skill_can_fire_arrows",
            "cannot_stun",
        },
        levels = {
            [1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonBossBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 20, 180, -5, baseMultiplier = 0.5, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    崩骨
    不死
    地區: 失落城塢
    Unravelling Horror
    幽魂N
    地區失落城塢
    標籤bones, fire_affinity, has_bow, humanoid, large_model, medium_height, medium_movement, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead
    生命
    168%
    護甲
    +50%
    異常狀態臨界值
    168%
    抗性
    40 40 40 25
    傷害
    240%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    75%
    類型
    MassSkeletonMapBoss4
    Metadata
    MassSkeletonMapBoss4
    等級
    82
    生命
    47,983
    護甲
    128,477
    閃避
    7,608
    能量護盾
    0
    傷害
    2,041
    法術傷害
    2,041
    命中
    499
    攻擊間隔
    1.5
    經驗值
    26,012
    異常狀態臨界值
    47,983
    冰緩
    152
    感電
    152
    易碎
    858
    焦灼
    152
    殘喘
    419
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1633–2449
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonMassBowProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 1633–2449
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    增加 200% 投射物速度
    造成流血
    base is projectile [1]
    monster projectile variation [12]
    spell maximum action distance +% [-50]
    MassSkeletonTornadoShotMapBoss
    攻擊, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 範圍攻擊, 技能可幻影射手, 可觸發
    龍捲射擊
    基本傷害: 1633–2449
    暴擊率: 5%
    攻擊傷害: 60%
    攻擊傷害: 60%
    攻擊間隔: 1.5 秒
    冷卻時間: 20 秒
    射出一支穿透之箭直到它抵達目標地。當它抵達目標地後,會在該地產生一道龍捲,向全方位射出飛箭,在飛行一段距離後消逝。
    你的擊中不能暈眩敵人
    造成 40% 更少攻擊傷害
    造成 40% 更少傷害
    發射 +3 個二段投射物
    以螺旋型式發射 10 投射物
    50% 更少攻擊速度
    base is projectile [1]
    projectile spiral nova starting angle offset [-90]
    projectile spiral nova time ms [3000]
    skill can fire arrows [1]
    MassSkeletonBossBlastRain
    攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    爆裂箭雨
    基本傷害: 1633–2449
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
    造成 50% 更少攻擊傷害
    發射 20 個額外箭矢
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [180]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	main_hand_unarmed_type = "Bow"
    }
    
    Stats
    {
    	set_monster_has_second_form = 1
    	set_monster_can_spawn_with_talisman = 1
    	set_monster_no_drops_or_experience = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.45
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss4"] = {
        name = "Unravelling Horror",
        life = 1.68,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SkeletonMassBowProjectile",
            "MassSkeletonTornadoShotMapBoss",
            "MassSkeletonBossBlastRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMassBowProjectile"] = {
        name = "SkeletonMassBowProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonTornadoShotMapBoss"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "tornado_shot_num_of_secondary_projectiles",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "skill_can_fire_arrows",
            "cannot_stun",
        },
        levels = {
            [1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonBossBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 20, 180, -5, baseMultiplier = 0.5, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    崩骨
    不死
    地區: 失落城塢
    Unravelling Horror
    幽魂N
    地區失落城塢
    標籤bones, fire_affinity, has_bow, humanoid, large_model, matryoshka_boss, medium_movement, medium_small_height, non_unique_map_boss, not_dex, not_int, physical_affinity, raises_dead, ranged, skeleton, slashing_weapon, stone_armour, undead
    生命
    140%
    護甲
    +50%
    異常狀態臨界值
    140%
    抗性
    40 40 40 25
    傷害
    225%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    60%
    類型
    MassSkeletonMapBoss5
    Metadata
    MassSkeletonMapBoss5
    等級
    82
    生命
    39,986
    護甲
    128,477
    閃避
    7,608
    能量護盾
    0
    傷害
    1,913
    法術傷害
    1,913
    命中
    499
    攻擊間隔
    1.5
    經驗值
    26,012
    異常狀態臨界值
    39,986
    冰緩
    126
    感電
    126
    易碎
    715
    焦灼
    126
    殘喘
    349
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1531–2296
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonMassBowProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 1531–2296
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    增加 200% 投射物速度
    造成流血
    base is projectile [1]
    monster projectile variation [12]
    spell maximum action distance +% [-50]
    MassReviveUndeadMassSkeletonBoss
    法術, 範圍, 範圍法術
    施放時間: 1.5 秒
    冷卻時間: 30 秒
    necromancer additional rarity levels can be raised [2]
    MassSkeletonTornadoShotMapBoss
    攻擊, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 範圍攻擊, 技能可幻影射手, 可觸發
    龍捲射擊
    基本傷害: 1531–2296
    暴擊率: 5%
    攻擊傷害: 60%
    攻擊傷害: 60%
    攻擊間隔: 1.5 秒
    冷卻時間: 20 秒
    射出一支穿透之箭直到它抵達目標地。當它抵達目標地後,會在該地產生一道龍捲,向全方位射出飛箭,在飛行一段距離後消逝。
    你的擊中不能暈眩敵人
    造成 40% 更少攻擊傷害
    造成 40% 更少傷害
    發射 +3 個二段投射物
    以螺旋型式發射 10 投射物
    50% 更少攻擊速度
    base is projectile [1]
    projectile spiral nova starting angle offset [-90]
    projectile spiral nova time ms [3000]
    skill can fire arrows [1]
    MassSkeletonBossBlastRain
    攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    爆裂箭雨
    基本傷害: 1531–2296
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
    造成 50% 更少攻擊傷害
    發射 20 個額外箭矢
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [180]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	main_hand_unarmed_type = "Bow"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
    }
    
    Positioned
    {
    	force_placement = true
    }
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.45
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss5"] = {
        name = "Unravelling Horror",
        life = 1.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SkeletonMassBowProjectile",
            "MassReviveUndeadMassSkeletonBoss",
            "MassSkeletonTornadoShotMapBoss",
            "MassSkeletonBossBlastRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMassBowProjectile"] = {
        name = "SkeletonMassBowProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassReviveUndeadMassSkeletonBoss"] = {
        name = "MassReviveUndeadMassSkeletonBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "necromancer_additional_rarity_levels_can_be_raised",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonTornadoShotMapBoss"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "tornado_shot_num_of_secondary_projectiles",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "skill_can_fire_arrows",
            "cannot_stun",
        },
        levels = {
            [1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonBossBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 20, 180, -5, baseMultiplier = 0.5, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    崩骨
    不死
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Unravelling Horror
    幽魂N
    標籤bones, fire_affinity, has_bow, humanoid, large_model, medium_movement, medium_small_height, not_dex, not_int, physical_affinity, raises_dead, ranged, skeleton, slashing_weapon, standalone_map_boss, stone_armour, undead
    生命
    140%
    護甲
    +50%
    異常狀態臨界值
    140%
    抗性
    40 40 40 25
    傷害
    225%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    60%
    類型
    MassSkeletonMapBoss5
    Metadata
    MassSkeletonMapBoss5Standalone_
    等級
    68
    生命
    195,085
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    957
    法術傷害
    1,429
    命中
    290
    攻擊間隔
    1.005
    經驗值
    112,805
    異常狀態臨界值
    122,903
    冰緩
    389
    感電
    389
    易碎
    2,199
    焦灼
    389
    殘喘
    1,074
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1520–2280
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SkeletonMassBowProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 1520–2280
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    增加 200% 投射物速度
    造成流血
    base is projectile [1]
    monster projectile variation [12]
    spell maximum action distance +% [-50]
    MassReviveUndeadMassSkeletonBoss
    法術, 範圍, 範圍法術
    施放時間: 1.5 秒
    冷卻時間: 30 秒
    necromancer additional rarity levels can be raised [2]
    MassSkeletonTornadoShotMapBoss
    攻擊, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 範圍攻擊, 技能可幻影射手, 可觸發
    龍捲射擊
    基本傷害: 1520–2280
    暴擊率: 5%
    攻擊傷害: 60%
    攻擊傷害: 60%
    攻擊間隔: 1.5 秒
    冷卻時間: 20 秒
    射出一支穿透之箭直到它抵達目標地。當它抵達目標地後,會在該地產生一道龍捲,向全方位射出飛箭,在飛行一段距離後消逝。
    你的擊中不能暈眩敵人
    造成 40% 更少攻擊傷害
    造成 40% 更少傷害
    發射 +3 個二段投射物
    以螺旋型式發射 10 投射物
    50% 更少攻擊速度
    base is projectile [1]
    projectile spiral nova starting angle offset [-90]
    projectile spiral nova time ms [3000]
    skill can fire arrows [1]
    MassSkeletonBossBlastRain
    攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    爆裂箭雨
    基本傷害: 1520–2280
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊傷害: 50%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
    造成 50% 更少攻擊傷害
    發射 20 個額外箭矢
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [180]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	main_hand_unarmed_type = "Bow"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MassSkeleton/MassSkeletonMapBoss5Standalone_"] = {
        name = "Unravelling Horror",
        life = 1.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SkeletonMassBowProjectile",
            "MassReviveUndeadMassSkeletonBoss",
            "MassSkeletonTornadoShotMapBoss",
            "MassSkeletonBossBlastRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMassBowProjectile"] = {
        name = "SkeletonMassBowProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {12, -50, 200, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassReviveUndeadMassSkeletonBoss"] = {
        name = "MassReviveUndeadMassSkeletonBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "necromancer_additional_rarity_levels_can_be_raised",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonTornadoShotMapBoss"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "tornado_shot_num_of_secondary_projectiles",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "skill_can_fire_arrows",
            "cannot_stun",
        },
        levels = {
            [1] = {-40, 3, 10, 3000, 180, -90, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSkeletonBossBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 20, 180, -5, baseMultiplier = 0.5, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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