Vaal Rain of Arrows
Attack, AoE, Projectile, Vaal, Bow
Level: 1–20
Souls Per Use: 20
Can Store 2 Use
Soul Gain Prevention: 5 sec
Effectiveness of Added Damage: 80–100%
AoE Radius: 10
Requires Level 12
Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Fires (27–33) additional Arrows
Fires 4 additional sequences of arrows
Can't be Evaded
Maim on Hit
150% increased Effect of Maim

Corrupted

Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–5)% chance to fire an additional sequence of arrows50
Divergent Fires (0–4) additional Arrows20
Phantasmal (0–10)% chance to Maim on Hit100
Level Effect /40

Level Effect /40

Implicit
Can't be Evaded
Maim on Hit
base is projectile [1]
cannot cancel skill before contact point [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
(Maimed enemies have 30% reduced Movement Speed)
:
Fires 4 additional sequences of arrows
150% increased Effect of Maim
LevelRequires LevelDexterityBase DamageFires 27 additional ArrowsExperience
1123380%2715,249
2153981.1%2741,517
3194882.1%2781,983
4235683.2%28147,968
5276484.2%28250,557
6317385.3%28405,086
7358186.3%29447,718
8388887.4%29615,318
9419488.4%29834,639
104410089.5%301,570,760
114710690.6%301,633,987
125011391.6%302,151,030
135311992.7%312,812,189
145612593.7%315,099,360
155913294.8%319,400,731
166213895.8%3215,273,366
176414296.9%3226,286,582
186614698%3262,890,590
196815199%33212,046,017
2070155100.1%33
2172101.1%33
2274102.2%34
2376103.2%34
2478104.3%34
2580105.3%35
2682106.4%35
2784107.5%35
2886108.5%36
2988109.6%36
3090110.6%36
3191111.7%36
3292112.7%37
3393113.8%37
3494114.8%37
3595115.9%37
3696117%37
3797118%37
3898119.1%38
3999120.1%38
40100121.2%38

Vaal Rain of Arrows

Referencepoe.ninja, Community Wiki
AcronymHit, Maim
DropLevel 12
BaseType Vaal Rain of Arrows
Class Active Skill Gems
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Vaal, Rain
MetadataMetadata/Items/Gems/SkillGemVaalRainOfArrows
Rain of Arrows
Level: 1
Cooldown Time: 8.00 sec
Requires Level 1
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Fires 10 additional Arrows
33% less Attack Speed
active skill area of effect radius +% final [-25]
base is projectile [#]
cannot pierce [#]
is area damage [#]
skill can fire arrows [#]
Level Effect /1

Level Effect /1

Implicit
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
:
33% less Attack Speed
Fires 10 additional Arrows
LevelRequires LevelExperience
11

Rain of Arrows

BaseType Rain of Arrows
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ActiveSkillsCodeexpanding_rain_of_arrows
Vaal Rain of Arrows Monster /4 ⍟

Vaal Rain of Arrows Monster /4 ⍟

NameModifiersSpectre
Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
20% increased Attack Speed
Y
Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
20% increased Attack Speed
monster no map drops [1]
Y
Shade of a Rangermonster dropped item rarity +% [500]
20% increased Attack Speed
unique boss curse effect on self +% final [-10]
Y
Stonebeak, Battle Fowlcannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
+1 to maximum number of Summoned Totems
0% increased Totem Placement speed
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Microtransactions /5 ⍟

Microtransactions /5 ⍟

IconName
Emerald Rain of Arrows Effect
Your Rain of Arrows glow a ghostly green
Celestial Rain of Arrows Effect
Your Rain of Arrows become a Celestial Effect.
Oblivion Rain of Arrows Effect
Your Rain of Arrows become an Oblivion Effect.
Onyx Oblivion Rain of Arrows Effect
Your Oblivion Rain of Arrows become an Onyx Effect.
Demonic Rain of Arrows Effect
Your Rain of Arrows become a Demonic Effect.
Supported By /96 ⍟

Supported By /96 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Greater Multiple Projectiles SupportSupports projectile skills.
Lesser Multiple Projectiles SupportSupports projectile skills.
Faster Projectiles SupportSupports projectile skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank SupportSupports projectile skills.
Iron Grip SupportSupports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Ballista Totem SupportSupports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Slower Projectiles SupportSupports projectile skills.
Vicious Projectiles SupportSupports projectile attack skills.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale SupportSupports attack skills.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Barrage SupportSupports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Greater Multiple Projectiles SupportSupports projectile skills.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Vicious Projectiles SupportSupports projectile attack skills.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst SupportSupports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Vaal Rain of Arrows

For the non-Vaal counterpart, see RainofArrowsRain of Arrows.

Vaal Rain of Arrows is a vaal bow attack that fires multiple sequential volleys of arrows into the air to hit enemies in the targeted area. Enemies hit by the skill are maimed for greatly reduced movement speed.

Skill Functions and Interactions

  • Maim: Vaal Rain of Arrows applies Maim with 150% increased effect resulting in a 75% reduced movement speed modifier for affected monsters.

  • Can't be Evaded: Ignores accuracy and secondary critical strike check. Will always hit unless Dodge, Blocking, or Avoidance (The Pantheon's Soul of Lunaris upgrade from Arachnoxia for example) takes effect.

  • Fires 4 total sequences of arrows

    • Each sequence deals 100% base damage, double the base of standard Rain of Arrows, meaning if all sequences hit, it deals the damage equivalent of 8 standard Rain of Arrows shots.
    • Can be increased to 5 sequences of arrows with the helmet Enchantment "Rain of Arrows has 15% chance to fire an additional sequence of arrows".

    -Sequences have a 1 second delay between them. There does not seem to be any way to affect this delay. -Each sequence has an independent chance to critically strike.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.