Fires 4 additional sequences of arrows
Can't be Evaded
Maim on Hit
150% increased Effect of Maim
Additional Effects From Quality:


Unusual Gems /4
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Area of Effect | 50 |
Anomalous | (0–5)% chance to fire an additional sequence of arrows | 50 |
Divergent | Fires (0–4) additional Arrows | 20 |
Phantasmal | (0–10)% chance to Maim on Hit | 100 |
Level Effect /40
Implicit |
---|
Fires 4 additional sequences of arrows 150% increased Effect of Maim Maim on Hit Can't be Evaded (Maimed enemies have 30% reduced Movement Speed) |
Level | Requires Level | Dexterity | Base Damage | Fires 27 additional Arrows | Experience | |
---|---|---|---|---|---|---|
1 | 12 | 33 | 80% | 27 | 15,249 | |
2 | 15 | 39 | 81.1% | 27 | 41,517 | |
3 | 19 | 48 | 82.1% | 27 | 81,983 | |
4 | 23 | 56 | 83.2% | 28 | 147,968 | |
5 | 27 | 64 | 84.2% | 28 | 250,557 | |
6 | 31 | 73 | 85.3% | 28 | 405,086 | |
7 | 35 | 81 | 86.3% | 29 | 447,718 | |
8 | 38 | 88 | 87.4% | 29 | 615,318 | |
9 | 41 | 94 | 88.4% | 29 | 834,639 | |
10 | 44 | 100 | 89.5% | 30 | 1,570,760 | |
11 | 47 | 106 | 90.6% | 30 | 1,633,987 | |
12 | 50 | 113 | 91.6% | 30 | 2,151,030 | |
13 | 53 | 119 | 92.7% | 31 | 2,812,189 | |
14 | 56 | 125 | 93.7% | 31 | 5,099,360 | |
15 | 59 | 132 | 94.8% | 31 | 9,400,731 | |
16 | 62 | 138 | 95.8% | 32 | 15,273,366 | |
17 | 64 | 142 | 96.9% | 32 | 26,286,582 | |
18 | 66 | 146 | 98% | 32 | 62,890,590 | |
19 | 68 | 151 | 99% | 33 | 212,046,017 | |
20 | 70 | 155 | 100.1% | 33 | ||
21 | 72 | 101.1% | 33 | |||
22 | 74 | 102.2% | 34 | |||
23 | 76 | 103.2% | 34 | |||
24 | 78 | 104.3% | 34 | |||
25 | 80 | 105.3% | 35 | |||
26 | 82 | 106.4% | 35 | |||
27 | 84 | 107.5% | 35 | |||
28 | 86 | 108.5% | 36 | |||
29 | 88 | 109.6% | 36 | |||
30 | 90 | 110.6% | 36 | |||
31 | 91 | 111.7% | 36 | |||
32 | 92 | 112.7% | 37 | |||
33 | 93 | 113.8% | 37 | |||
34 | 94 | 114.8% | 37 | |||
35 | 95 | 115.9% | 37 | |||
36 | 96 | 117% | 37 | |||
37 | 97 | 118% | 37 | |||
38 | 98 | 119.1% | 38 | |||
39 | 99 | 120.1% | 38 | |||
40 | 100 | 121.2% | 38 |
Vaal Rain of Arrows
Acronym | Hit, Maim |
---|---|
DropLevel | 12 |
BaseType | Vaal Rain of Arrows |
Class | Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Vaal, Rain |
Metadata | Metadata/Items/Gems/SkillGemVaalRainOfArrows |
Reference | ![]() |
33% less Attack Speed
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]

Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding -60% of Toxic Rain Physical Damage Converted to Chaos Damage |
Level Effect /1
Implicit |
---|
33% less Attack Speed Fires 10 additional Arrows |
Level | Requires Level | Experience | |
---|---|---|---|
1 | 1 |
Rain of Arrows
Cost | iLvl 1: Normal: 3x![]() ![]() |
---|---|
BaseType | Rain of Arrows |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain |
ActiveSkillsCode | expanding_rain_of_arrows |
Vaal Rain of Arrows Monster /5 ⍟
Name | Modifiers | Spectre |
---|---|---|
Orra Greengate | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed | Y |
Orra Greengate | monster dropped item rarity +% [15000] monster slain experience +% [100] monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Orra Greengate | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed monster no map drops [1] | Y |
Shade of a Ranger | 20% increased Attack Speed | Y |
Stonebeak, Battle Fowl | +1 to maximum number of Summoned Totems monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Microtransactions /5 ⍟
Icon | Name |
---|---|
![]() | Emerald Rain of Arrows Effect Your Rain of Arrows glow a ghostly green |
![]() | Celestial Rain of Arrows Effect Your Rain of Arrows become a Celestial Effect. |
![]() | Oblivion Rain of Arrows Effect Your Rain of Arrows become an Oblivion Effect. |
![]() | Onyx Oblivion Rain of Arrows Effect Your Oblivion Rain of Arrows become an Onyx Effect. |
![]() | Demonic Rain of Arrows Effect Your Rain of Arrows become a Demonic Effect. |
Supported By /101 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Lesser Multiple Projectiles Support Supports projectile skills. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Point Blank Support Supports projectile skills. |
![]() | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Ballista Totem Support Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Vicious Projectiles Support Supports projectile attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Impale Support Supports attack skills. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Vicious Projectiles Support Supports projectile attack skills. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sadism Support Supports any skill that hits enemies. |
![]() | Volatility Support Supports attack skills. |
Community Wiki
Vaal Rain of Arrows
For the non-Vaal counterpart, see Rain of Arrows.
Vaal Rain of Arrows is a vaal bow attack that fires multiple sequential volleys of arrows into the air to hit enemies in the targeted area. Enemies hit by the skill are maimed for greatly reduced movement speed.
Skill Functions and Interactions
Maim: Vaal Rain of Arrows applies Maim with 150% increased effect resulting in a 75% reduced movement speed modifier for affected monsters.
Can't be Evaded: Ignores accuracy and secondary critical strike check. Will always hit unless Dodge, Blocking, or Avoidance (The Pantheon's Soul of Lunaris upgrade from Arachnoxia for example) takes effect.
Fires 4 total sequences of arrows
- Each sequence deals 100% base damage, double the base of standard Rain of Arrows, meaning if all sequences hit, it deals the damage equivalent of 8 standard Rain of Arrows shots.
- Can be increased to 5 sequences of arrows with the helmet Enchantment "Rain of Arrows has 15% chance to fire an additional sequence of arrows".
-Sequences have a 1 second delay between them. There does not seem to be any way to affect this delay. -Each sequence has an independent chance to critically strike.
Version history
Version | Changes |
---|---|
3.14.0 |
|
3.3.0 |
|
3.1.0 |
|
1.1.0d |
|
1.1.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.