Mirror Arrow
Level: (1–20)
Cost: (14–20) Mana
Cooldown Time: 3.00 sec
Requires Level (10–70), (29–155) Dex
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
Base duration is 3 seconds
(0–47)% increased Cooldown Recovery Rate
Minions deal (0–57)% more Damage

Additional Effects From Quality:
(0–40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Base duration is 3 seconds
LevelRequires LevelDexCost#% increased Cooldown Recovery RateMinions deal 100% of DamageExperience
11029141009,569
21335142328,189
31743155659,146
421521579111,192
52560151012193,800
62969161215320,280
73377161518359,090
83683161721498,508
93990162024682,057
104296172227921,777
11451021725301,727,879
12481091727331,791,769
13511151730362,353,679
14541211832393,070,912
15571271835429,095,466
166013418374516,039,890
176314019404829,817,117
186614619425162,895,056
1968151204554212,051,599
2070155204757
2172215060
2274215263
2376225566
2478225769
2580226072
2682236275
2784236578
2886236781
2988237084
3090247287
3191247388
3292247590
3393257691
3494257793
3595257894
3696268096
3797268197
3898278299
39992783100
401002785102
Attribute /10

Mirror Arrow

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymCooldown, Minion, Recovery
DropLevel 10
BaseType Mirror Arrow
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy,
TypeProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Cooldown, Rain
ItemTypeMetadata/Items/Gems/SkillGemMirrorArrow
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow
Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow
Microtransactions /5 ⍟
Verdant Blink and Mirror Arrow Effect
Your Blink or Mirror Arrow becomes infused with rich grass and vegetation.
Divine Blink and Mirror Arrow Effect
Your Blink or Mirror Arrow becomes infused with a divine glow.
Spirit Blink and Mirror Arrow Effect
Your Blink or Mirror Arrow becomes infused with a spiritual glow.
Mystic Blink and Mirror Arrow Effect
Your Blink or Mirror Arrow becomes infused with a mystical glow.
Merchant Blink and Mirror Arrow Effect
Your Blink or Mirror Arrow becomes a Merchant Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Mirror Arrow Damage 1Mirror Arrow and Mirror Arrow Clones deal 25% increased Damage100
The Eternal LabyrinthEnchantment Mirror Arrow Damage 2Mirror Arrow and Mirror Arrow Clones deal 40% increased Damage100
The Merciless LabyrinthEnchantment Mirror Arrow Attack Speed 1Mirror Arrow and Mirror Arrow Clones have 10% increased Attack Speed100
The Eternal LabyrinthEnchantment Mirror Arrow Attack Speed 2Mirror Arrow and Mirror Arrow Clones have 15% increased Attack Speed100
The Merciless LabyrinthEnchantment Mirror Arrow Cooldown Speed 1Mirror Arrow has 20% increased Cooldown Recovery Rate100
The Eternal LabyrinthEnchantment Mirror Arrow Cooldown Speed 2Mirror Arrow has 30% increased Cooldown Recovery Rate100
Supported By /108 ⍟
  • Active Type: ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Cooldown, Rain
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Minion Damage Support
    Supports skills which create Minions.
    Increased Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Minion Speed Support
    Supports skills which create Minions.
    Minion Life Support
    Supports skills which create Minions.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Ballista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Elemental Army Support
    Supports skills which create Minions.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Less Duration Support
    Supports any skill that has a duration.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Feeding Frenzy Support
    Supports skills which create Minions.
    Predator Support
    Supports skills which create Minions.
    Meat Shield Support
    Supports skills which create Minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Infernal Legion Support
    Supports skills which create Minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Minion Damage Support
    Supports skills which create Minions.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Fresh Meat Support
    Supports skills that create minions.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Vendor recipe

    Community Wiki

    Edit

    Mirror Arrow


    Mirror Arrow is a bow attack skill that fires an arrow, dealing damage and summoning a clone when it reaches its destination. The clone is a minion that uses the player's bow and quiver.

    Likes the sister skill Blink Arrow, Mirror Arrow has minion, movement and travel gem tags.

    Version history

    VersionChanges
    3.19.0
  • The damage and life scaling values for minions have been adjusted. This affects all minions other than Raise Spectre, though the damage of Animate Guardian, Animate Weapon, Blink Arrow and Mirror Arrow minions is also unaffected as they gain base damage from items instead. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • 3.17.0
  • Quality on Blink Arrow and Mirror Arrow now provides "Minions have 0-30% increased Projectile Speed", instead of "0-30% increased Arrow Speed".
  • 3.13.0
  • Now gains increased cooldown recovery rate as the gem levels up, up to 47% at gem level 20.
  • 3.12.0
  • Now has alternative gem quality.
  • 3.9.0
  • (not in patch notes) Now has :Category:Movement (gem tag)|Movement and :Category:Travel (gem tag)|Travel gem tags
  • 2.1.0
  • Mirror Arrow's clones now show as the player they are impersonating on the minimap.
  • 1.3.1d
  • Reduced the life of Mirror Arrow and Blink Arrow clones by around 80%. The clones now take 80% less damage to match their previous survivability.
  • 1.3.0k
  • Fixed a bug which caused Clones to not be created when using Blink and Mirror Arrow if the player had less than 1% of their maximum life.
  • 1.3.0
  • Added to the game.

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