Tornado Shot
Level: (1–20)
Cost: (10–12) Mana
Attack Speed: 80% of base
Attack Damage: (100–120)% of base
Effectiveness of Added Damage: (100–120)%
Requires Level (28–70), (67–155) Dex
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Fires 3 secondary Projectiles

Additional Effects From Quality:
(0–40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Fires 3 secondary Projectiles
LevelRequires LevelDexCostBase DamageExperience
1286710100%199,345
2317310101.1%285,815
3347910102.1%401,344
4378510103.2%554,379
5409210104.2%477,437
6429611105.3%583,786
74410011106.3%710,359
84610411107.4%1,355,511
94810911108.4%1,138,877
105011311109.5%1,368,233
115211711110.5%1,638,338
125412111111.6%1,956,648
135612511112.6%3,655,184
145813011113.7%3,017,327
156013411114.7%7,759,995
166213812115.8%15,138,193
176414212116.8%26,083,825
186614612117.9%62,620,247
196815112118.9%211,708,088
207015512120%
217212121.1%
227412122.1%
237612123.2%
247812124.2%
258013125.3%
268213126.3%
278413127.4%
288613128.4%
298813129.5%
309013130.5%
319113131.1%
329213131.6%
339313132.1%
349413132.6%
359513133.2%
369613133.7%
379713134.2%
389813134.7%
399914135.3%
4010014135.8%
Attribute /10

Tornado Shot

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymProjectile
DropLevel 28
BaseType Tornado Shot
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy,
TypeAttack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
ItemTypeMetadata/Items/Gems/SkillGemTornadoShot
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot
Tornado Shot Monster /16 ⍟
NameModifiersSpectre
Weathered Watchmanundead description [1]Y
Oyra Onamonster base type attack cast speed +% and damage -% final [33]
50% chance to gain a Frenzy Charge on Hit
Y
Oyra Onamonster base type attack cast speed +% and damage -% final [33]
50% chance to gain a Frenzy Charge on Hit
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Ainsley Varrichmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Y
Ainsley Varrichmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Hand of Na'emmonster no beyond portal [1]
25% reduced Movement Speed
monster no map drops [1]
Y
Voll's Vanguardundead description [1]Y
Crystallised Sentryundead description [1]Y
Sun Bleached Vanguardundead description [1]Y
Bloodstained Vanguardundead description [1]Y
Bloodsoaked Vanguardundead description [1]Y
Unravelling HorrorY
Unravelling HorrorMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Jeinei Yuushu50% of Physical Damage Converted to Cold Damage
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
Can have up to 16 additional Traps placed at a time
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Imperial VanguardY
Hand of Na'emmonster no beyond portal [1]
25% reduced Movement Speed
monster no map drops [1]
Monsters grant 300% increased Experience
monster no drops [0]
Y
Microtransactions /4 ⍟
Ebony Tornado Shot
Your Tornado Shot becomes an Ebony Effect.
Crystal Tornado Shot Effect
Your Tornado Shot becomes a Crystal Effect.
Celestial Tornado Shot Effect
Your Tornado Shot becomes a Celestial Effect.
Mercurial Tornado Shot Effect
Your Tornado Shot becomes a Mercurial Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Tornado Shot Damage 125% increased Tornado Shot Damage100
The Eternal LabyrinthEnchantment Tornado Shot Damage 240% increased Tornado Shot Damage100
The Merciless LabyrinthEnchantment Tornado Shot Critical Strike Chance 160% increased Tornado Shot Critical Strike Chance100
The Eternal LabyrinthEnchantment Tornado Shot Critical Strike Chance 290% increased Tornado Shot Critical Strike Chance100
The Merciless LabyrinthEnchantment Tornado Shot Num Of Secondary Projectiles 1Tornado Shot fires an additional secondary Projectile
The Eternal LabyrinthEnchantment Tornado Shot Num Of Secondary Projectiles 2Tornado Shot fires an additional secondary Projectile100
Supported By /112 ⍟
  • Active Type: Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Ballista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Mirage Archer Support
    Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Greater Multiple Projectiles Support
    Supports projectile skills.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Locus Mine Support
    Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.

    Community Wiki

    Edit

    Tornado Shot

    Tornado Shot is a bow attack skill which fires a piercing shot that releases projectiles in all directions when it reaches the targeted location. The secondary projectiles fade over time.

    Skill functions and interactions

    • Secondary projectiles: Upon reaching the targeted location, Tornado Shot's projectile releases three secondary arrows in random directions. No target can be hit by more than one secondary arrow from a single explosion.

    • Multiple projectiles: When Tornado Shot fires additional projectiles, such as when supported by Lesser Multiple Projectiles Support, the arrows are fired side by side, each exploding and releasing three arrows. Enemies can be hit by secondary arrows released by different primary arrows. This makes Tornado Shot with additional projectiles particularly effective against single targets.

    • Point Blank: Since Tornado Shots secondary arrows are a continuation of the primary arrows (similar to Chain or Fork), their distance traveled for the purposes of Point Blank includes the distance traveled by their primary projectile as well as their own. This means that targets immediately next to the explosion of a primary arrow do not necessarily take the full +30% damage bonus on the secondary arrow.

    • Projectile speed: Projectile speed will increase the distance that the secondary projectiles travel before disappearing, effectively increasing their range.

    Version history

    VersionChanges
    3.13.0
  • Now deals base weapon damage and has an added damage effectiveness of 100% at gem level 1 (from 90%), up to 120% at gem level 20 (from 109%).
  • 3.12.0
  • Now has alternative gem quality.
  • 3.9.0
  • The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed.
  • 2.1.0
  • Tornado Shot's base damage has been increased by a flat 10% at all levels.
  • 2.0.0
  • Now grants 1% increased projectile damage per 1% quality (was 0.5% per 1% quality).
  • Base Damage has been reduced from 90% to 80% at gem level 1.
  • 1.2.3
  • The secondary arrow from Tornado Shot has had its effect changed. The secondary arrow no longer leaves a permanent arrow in the environment.
  • 1.2.2
  • Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned.
  • 1.2.1
  • Fixed a bug where arrow pierce would not apply to Tornado Shot.
  • 1.2.0
  • Tornado Shot has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.