Tornado Shot
Attack, Projectile, Bow
Level: 1–20
Cost: 8–10 Mana
Effectiveness of Added Damage: 100–120%
Requires Level 28
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Fires 3 secondary Projectiles

Additional Effects From Quality:
(0–20)% increased Projectile Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior (0–20)% increased Projectile Damage50
Anomalous Converts (0–60)% of Physical Damage to a random Element20
Divergent (0–10)% increased Attack Speed100
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
Fires 3 secondary Projectiles
LevelRequires LevelDexterityCostBase DamageExperience
128678100%199,345
231738101.1%285,815
334798102.1%401,344
437858103.2%554,379
540929104.2%477,437
642969105.3%583,786
7441009106.3%710,359
8461049107.4%1,355,511
9481099108.4%1,138,877
10501139109.5%1,368,233
11521179110.5%1,638,338
125412110111.6%1,956,648
135612510112.6%3,655,184
145813010113.7%3,017,327
156013410114.7%7,759,995
166213810115.8%15,138,193
176414210116.8%26,083,825
186614610117.9%62,620,247
196815110118.9%211,708,088
207015510120%
217210121.1%
227410122.1%
237611123.2%
247811124.2%
258011125.3%
268211126.3%
278411127.4%
288612128.4%
298812129.5%
309012130.5%
319112131.1%
329212131.6%
339312132.1%
349412132.6%
359512133.2%
369612133.7%
379713134.2%
389813134.7%
399913135.3%
4010013135.8%

Tornado Shot

Referencepoe.ninja, Community Wiki
AcronymProjectile
DropLevel 28
BaseType Tornado Shot
Class Active Skill Gems
WeaponBows
TargetTypesGround, Enemy,
TypeAttack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
MetadataMetadata/Items/Gems/SkillGemTornadoShot
Tornado Shot Monster /14 ⍟

Tornado Shot Monster /14 ⍟

NameModifiersSpectre
Weathered WatchmanUndeadY
Oyra Onamonster base type attack cast speed +% and damage -% final [33]
50% chance to gain a Frenzy Charge on Hit
Y
Ainsley Varrichmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Y
Hand of Na'emmonster no beyond portal [1]
25% reduced Movement Speed
monster no map drops [1]
Y
Voll's VanguardUndeadY
Crystallised SentryUndeadY
Sun Bleached VanguardUndeadY
Bloodstained VanguardUndeadY
Bloodsoaked VanguardUndeadY
Unravelling HorrorY
Unravelling Horrorcannot be taunted when taunted ms [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Jeinei Yuushu50% of Physical Damage Converted to Cold Damage
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
Can have up to 16 additional Traps placed at a time
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Y
Imperial VanguardY
Hand of Na'emmonster no beyond portal [1]
25% reduced Movement Speed
monster no map drops [1]
monster slain experience +% [300]
Y
Microtransactions /4 ⍟

Microtransactions /4 ⍟

IconName
Ebony Tornado Shot
Your Tornado Shot becomes an Ebony Effect.
Crystal Tornado Shot Effect
Your Tornado Shot becomes a Crystal Effect.
Celestial Tornado Shot Effect
Your Tornado Shot becomes a Celestial Effect.
Mercurial Tornado Shot Effect
Your Tornado Shot becomes a Mercurial Effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Tornado Shot Damage 125% increased Tornado Shot Damage100
The Eternal LabyrinthEnchantment Tornado Shot Damage 240% increased Tornado Shot Damage100
The Merciless LabyrinthEnchantment Tornado Shot Critical Strike Chance 160% increased Tornado Shot Critical Strike Chance100
The Eternal LabyrinthEnchantment Tornado Shot Critical Strike Chance 290% increased Tornado Shot Critical Strike Chance100
The Merciless LabyrinthEnchantment Tornado Shot Num Of Secondary Projectiles 1Tornado Shot fires an additional secondary Projectile
The Eternal LabyrinthEnchantment Tornado Shot Num Of Secondary Projectiles 2Tornado Shot fires an additional secondary Projectile100
Supported By /104 ⍟

Supported By /104 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Greater Multiple Projectiles SupportSupports projectile skills.
Lesser Multiple Projectiles SupportSupports projectile skills.
Greater Volley SupportSupports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Faster Projectiles SupportSupports projectile skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce SupportSupports projectile skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank SupportSupports projectile skills.
Iron Grip SupportSupports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Ballista Totem SupportSupports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain SupportSupports projectile skills, and any other skills that chain.
Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Slower Projectiles SupportSupports projectile skills.
Vicious Projectiles SupportSupports projectile attack skills.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Volley SupportSupports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Mirage Archer SupportSupports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale SupportSupports attack skills.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Arrow Nova SupportSupports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Barrage SupportSupports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Arrow Nova SupportSupports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Chain SupportSupports projectile skills, and any other skills that chain.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Fork SupportSupports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles SupportSupports projectile skills.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Vicious Projectiles SupportSupports projectile attack skills.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst SupportSupports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Tornado Shot

TornadoShotTornado Shot is a bow attack skill which fires a piercing shot that releases projectiles in all directions when it reaches the targeted location. The secondary projectiles fade over time.

Skill functions and interactions

  • Secondary projectiles: Upon reaching the targeted location, Tornado Shot's projectile releases three secondary arrows in random directions. No target can be hit by more than one secondary arrow from a single explosion.

  • Multiple projectiles: When Tornado Shot fires additional projectiles, such as when supported by LesserMultipleProjectilesLesser Multiple Projectiles Support, the arrows are fired side by side, each exploding and releasing three arrows. Enemies can be hit by secondary arrows released by different primary arrows. This makes Tornado Shot with additional projectiles particularly effective against single targets.

  • Point Blank: Since Tornado Shots secondary arrows are a continuation of the primary arrows (similar to Chain or Fork), their distance traveled for the purposes of Point Blank includes the distance traveled by their primary projectile as well as their own. This means that targets immediately next to the explosion of a primary arrow do not necessarily take the full +30% damage bonus on the secondary arrow.

  • Projectile speed: Projectile speed will increase the distance that the secondary projectiles travel before disappearing, effectively increasing their range.


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