Additional Effects From Quality:
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Scion · Ranger |
3 | Sever the Right Hand | Clarissa | Duelist · Ranger · Scion · Shadow |
Level Effect /40
Implicit |
---|
Fires 3 secondary Projectiles |
Level | Requires Level | Dex | Cost | Base Damage | Experience |
---|---|---|---|---|---|
1 | 28 | 67 | 8 | 100% | 199,345 |
2 | 31 | 73 | 8 | 101.1% | 285,815 |
3 | 34 | 79 | 8 | 102.1% | 401,344 |
4 | 37 | 85 | 8 | 103.2% | 554,379 |
5 | 40 | 92 | 9 | 104.2% | 477,437 |
6 | 42 | 96 | 9 | 105.3% | 583,786 |
7 | 44 | 100 | 9 | 106.3% | 710,359 |
8 | 46 | 104 | 9 | 107.4% | 1,355,511 |
9 | 48 | 109 | 9 | 108.4% | 1,138,877 |
10 | 50 | 113 | 9 | 109.5% | 1,368,233 |
11 | 52 | 117 | 9 | 110.5% | 1,638,338 |
12 | 54 | 121 | 10 | 111.6% | 1,956,648 |
13 | 56 | 125 | 10 | 112.6% | 3,655,184 |
14 | 58 | 130 | 10 | 113.7% | 3,017,327 |
15 | 60 | 134 | 10 | 114.7% | 7,759,995 |
16 | 62 | 138 | 10 | 115.8% | 15,138,193 |
17 | 64 | 142 | 10 | 116.8% | 26,083,825 |
18 | 66 | 146 | 10 | 117.9% | 62,620,247 |
19 | 68 | 151 | 10 | 118.9% | 211,708,088 |
20 | 70 | 155 | 10 | 120% | |
21 | 72 | 10 | 121.1% | ||
22 | 74 | 10 | 122.1% | ||
23 | 76 | 11 | 123.2% | ||
24 | 78 | 11 | 124.2% | ||
25 | 80 | 11 | 125.3% | ||
26 | 82 | 11 | 126.3% | ||
27 | 84 | 11 | 127.4% | ||
28 | 86 | 12 | 128.4% | ||
29 | 88 | 12 | 129.5% | ||
30 | 90 | 12 | 130.5% | ||
31 | 91 | 12 | 131.1% | ||
32 | 92 | 12 | 131.6% | ||
33 | 93 | 12 | 132.1% | ||
34 | 94 | 12 | 132.6% | ||
35 | 95 | 12 | 133.2% | ||
36 | 96 | 12 | 133.7% | ||
37 | 97 | 13 | 134.2% | ||
38 | 98 | 13 | 134.7% | ||
39 | 99 | 13 | 135.3% | ||
40 | 100 | 13 | 135.8% |
Attribute /10
Tornado Shot
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Hit, Mine, Projectile |
DropLevel | 28 |
BaseType | Tornado Shot |
Class | Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy, |
Type | Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable |
ItemType | Metadata/Items/Gems/SkillGemTornadoShot |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot |
Tornado Shot Monster /16 ⍟
Name | Modifiers | Spectre |
---|---|---|
Weathered Watchman | undead description [1] | Y |
Oyra Ona | monster base type attack cast speed +% and damage -% final [33] 50% chance to gain a Frenzy Charge on Hit | Y |
Oyra Ona | monster base type attack cast speed +% and damage -% final [33] 50% chance to gain a Frenzy Charge on Hit 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Ainsley Varrich | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed | Y |
Ainsley Varrich | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Hand of Na'em | monster no beyond portal [1] 25% reduced Movement Speed monster no map drops [1] | Y |
Voll's Vanguard | undead description [1] | Y |
Crystallised Sentry | undead description [1] | Y |
Sun Bleached Vanguard | undead description [1] | Y |
Bloodstained Vanguard | undead description [1] | Y |
Bloodsoaked Vanguard | undead description [1] | Y |
Unravelling Horror | Y | |
Unravelling Horror | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Jeinei Yuushu | 50% of Physical Damage Converted to Cold Damage chance to apply suppression on hit % [20] display monster uses suppressing fire text [1] Can have up to 16 additional Traps placed at a time Monsters grant 100% increased Experience monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Imperial Vanguard | Y | |
Hand of Na'em | monster no beyond portal [1] 25% reduced Movement Speed monster no map drops [1] Monsters grant 300% increased Experience monster no drops [0] | Y |
Microtransactions /4 ⍟
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Tornado Shot Damage 1 | 25% increased Tornado Shot Damage | 100 |
The Eternal Labyrinth | Enchantment Tornado Shot Damage 2 | 40% increased Tornado Shot Damage | 100 |
The Merciless Labyrinth | Enchantment Tornado Shot Critical Strike Chance 1 | 60% increased Tornado Shot Critical Strike Chance | 100 |
The Eternal Labyrinth | Enchantment Tornado Shot Critical Strike Chance 2 | 90% increased Tornado Shot Critical Strike Chance | 100 |
The Merciless Labyrinth | Enchantment Tornado Shot Num Of Secondary Projectiles 1 | Tornado Shot fires an additional secondary Projectile | |
The Eternal Labyrinth | Enchantment Tornado Shot Num Of Secondary Projectiles 2 | Tornado Shot fires an additional secondary Projectile | 100 |
Supported By /111 ⍟
Community Wiki
Tornado Shot
Tornado Shot is a bow attack skill which fires a piercing shot that releases projectiles in all directions when it reaches the targeted location. The secondary projectiles fade over time.
Skill functions and interactions
Secondary projectiles: Upon reaching the targeted location, Tornado Shot's projectile releases three secondary arrows in random directions. No target can be hit by more than one secondary arrow from a single explosion.
Multiple projectiles: When Tornado Shot fires additional projectiles, such as when supported by Lesser Multiple Projectiles Support, the arrows are fired side by side, each exploding and releasing three arrows. Enemies can be hit by secondary arrows released by different primary arrows. This makes Tornado Shot with additional projectiles particularly effective against single targets.
Point Blank: Since Tornado Shots secondary arrows are a continuation of the primary arrows (similar to Chain or Fork), their distance traveled for the purposes of Point Blank includes the distance traveled by their primary projectile as well as their own. This means that targets immediately next to the explosion of a primary arrow do not necessarily take the full +30% damage bonus on the secondary arrow.
Projectile speed: Projectile speed will increase the distance that the secondary projectiles travel before disappearing, effectively increasing their range.
Version history
Version | Changes |
---|---|
3.13.0 |
|
3.12.0 |
|
3.9.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.3 |
|
1.2.2 |
|
1.2.1 |
|
1.2.0 |
|
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