Imperial Vanguard
Humanoid| Spectre | |
|---|---|
| Area | The Boiling Lake, Sulphur Vents Map |
| Tags | bandit, bone_armour, bones, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Life
108%
Armour
+25%
Evasion
+10%
Ailment Threshold
108%
Resistance
Damage
144%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
BanditBow
Metadata
BanditRangedTornadoShotPetrified
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
72
Life
10,513
Armour
49,311
Evasion Rating
5,988
Damage
683
Spell Damage
683
Accuracy
678
Attack Time
1.995
Experience
13,404
Minion Life
2,202
Minion Damage
553
Ailment Threshold
10,513
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
Phys Convert Ele
260%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 547—820
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonSoldierTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornado Shot
Base Damage: 547—820
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Deals 40% less Damage
Fires +3 secondary Projectiles
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Bandits/BanditBow"
Transitionable
{
}
Stats
{
set_immune_to_cheats = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/BanditRangedTornadoShotPetrified"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Imperial Vanguard",
life = 1.08,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"SkeletonSoldierTornadoShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonSoldierTornadoShot"] = {
name = "Tornado Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"tornado_shot_num_of_secondary_projectiles",
"base_is_projectile",
"skill_can_fire_arrows",
},
levels = {
[1] = {-30, 3, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[2] = {-35, 3, levelRequirement = 38, statInterpolation = {1}, cost = { }, },
[3] = {-40, 3, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















