Avant-garde impériale
HumanoïdeZone : Le Lac bouillant, Geysers de soufre
Imperial Vanguard
| Spectre | |
|---|---|
| Area | Le Lac bouillant, Geysers de soufre |
| Tags | bandit, bone_armour, bones, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Vie
108%
Armure
+25%
Évasion
+10%
Ailment Threshold
108%
Résistance
Damage
144%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BanditBow
Metadata
BanditRangedTornadoShotPetrified
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
72
Vie
10,513
Armure
49,311
Score d'Évasion
5,988
Damage
683
Dégâts des sorts
683
Précision
678
Attack Time
1.995
Expérience
13,404
Minion Life
2,202
Minion Damage
553
Ailment Threshold
10,513
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
Phys Convert Ele
260%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 547—820
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonSoldierTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornade de flèches
Base Damage: 547—820
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Tire un projectile transperçant qui, une fois l'emplacement ciblé atteint, envoie des flèches dans toutes les directions à partir de ce point. Ces flèches disparaissent après avoir parcouru une courte distance.
40% de Perte de Dégâts
Tire +3 Projectiles secondaires
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2
extends "Metadata/Monsters/Bandits/BanditBow"
Transitionable
{
}
Stats
{
set_immune_to_cheats = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/BanditRangedTornadoShotPetrified"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Imperial Vanguard",
life = 1.08,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"SkeletonSoldierTornadoShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonSoldierTornadoShot"] = {
name = "Tornado Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"tornado_shot_num_of_secondary_projectiles",
"base_is_projectile",
"skill_can_fire_arrows",
},
levels = {
[1] = {-30, 3, levelRequirement = 2, statInterpolation = {1}, cost = { }, },
[2] = {-35, 3, levelRequirement = 38, statInterpolation = {1}, cost = { }, },
[3] = {-40, 3, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















