Ainsley Varrich
Humanoid
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
20% increased Attack Speed
Spectre | N |
---|---|
Tags | aura_bearer, has_bow, human, humanoid, light_armour, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Life
123%
Armour
+50%
Evasion
+50%
Ailment Threshold
123%
Resistance
30 30 30 20
Damage
114%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
ExileDuelist6
Metadata
ExileDuelist6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,913
Armour
43,185
Evasion
7,109
Energy Shield
0
Damage
426
Spell Damage
426
Accuracy
290
Attack Time
1.005
Experience
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 341–511
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileGrace
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Grace
Cast Time: 1.2 sec
Cooldown Time: 0.5 sec
Casts an aura that grants evasion to you and your allies.
You and nearby allies gain 1721 additional Evasion Rating
active skill area of effect radius +% final [42]
active skill area of effect radius +% final [42]
ExileTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornado Shot
Base Damage: 341–511
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Damage: 130%
Attack Time: 1.005 sec
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Maximum 1 Summoned Mirage Archer
Mirage Archer lasts 4 seconds
Deals 30% more Attack Damage
Deals 60% less Damage
Fires 4 additional Projectiles
Fires +3 secondary Projectiles
When you Hit an Enemy with an Arrow from this Skill, Summons a Mirage Archer which uses this Skill
base is projectile [1]
mirage archer projectile additional height offset [-138]
skill can fire arrows [1]
Mirage Archer lasts 4 seconds
Deals 30% more Attack Damage
Deals 60% less Damage
Fires 4 additional Projectiles
Fires +3 secondary Projectiles
When you Hit an Enemy with an Arrow from this Skill, Summons a Mirage Archer which uses this Skill
base is projectile [1]
mirage archer projectile additional height offset [-138]
skill can fire arrows [1]
ExileElementalHitBarrage
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Elemental Hit
Base Damage: 341–511
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
92.85 to 172.7 Added Cold Damage
114 to 211.8 Added Fire Damage
91.22 to 275.3 Added Lightning Damage
Fires 5 additional Projectiles
Fires Projectiles sequentially
Base radius is 1 metre
skill can fire arrows [1]
114 to 211.8 Added Fire Damage
91.22 to 275.3 Added Lightning Damage
Fires 5 additional Projectiles
Fires Projectiles sequentially
Base radius is 1 metre
skill can fire arrows [1]
ExileQuickDodge
Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
Dash
Cast Time: 0.15 sec
Cooldown Time: 6 sec
Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.
40% increased travel distance
This Spell's Cast Speed cannot be modified
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
This Spell's Cast Speed cannot be modified
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ExileEnsnaringArrowBallista
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Ensnaring Arrow
Base Damage: 341–511
Critical Strike Chance: 5%
Attack Damage: 135%
Attack Damage: 35%
Attack Time: 1.005 sec
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Totem lasts 8 seconds
Deals 65% less Attack Damage
Summons a Ballista Totem which uses this Skill
50% less Attack Speed
Ensnared Enemies take 18% increased Projectile Damage from Attack Hits
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Each Snare applies 25% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
Deals 65% less Attack Damage
Summons a Ballista Totem which uses this Skill
50% less Attack Speed
Ensnared Enemies take 18% increased Projectile Damage from Attack Hits
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Each Snare applies 25% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { } PlayerClass { class = "StrDex" }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist6"] = { name = "Ainsley Varrich", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileElementalHitBarrage", "Melee", "ExileGrace", "ExileTornadoShot", "ExileQuickDodge", "ExileEnsnaringArrowBallista", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileElementalHitBarrage"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "attack_minimum_added_cold_damage", "attack_maximum_added_cold_damage", "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "number_of_additional_projectiles", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "projectiles_barrage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 3, 10, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 4, 10, levelRequirement = 35, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 5, 10, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 6, 10, levelRequirement = 83, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", }, levels = { [1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "support_mirage_archer_base_duration", "mirage_archer_projectile_additional_height_offset", "base_is_projectile", "skill_can_fire_arrows", "skill_can_own_mirage_archers", "summon_mirage_archer_on_hit", }, levels = { [1] = {-20, 1, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileQuickDodge"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_travel_distance_+%", "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {30, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [3] = {40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileEnsnaringArrowBallista"] = { name = "Ensnaring Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_enemies_take_attack_projectile_damage_taken_+%", "base_active_skill_totem_level", "active_skill_attack_speed_+%_final", "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "base_totem_range", "base_totem_duration", "base_skill_is_totemified", "is_totem", "skill_can_fire_arrows", "is_ranged_attack_totem", }, levels = { [1] = {15, 1, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {15, 11, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {15, 15, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {15, 19, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {16, 23, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {16, 27, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {16, 31, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 35, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {17, 39, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {17, 43, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {17, 47, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {17, 51, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {18, 55, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {18, 59, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {18, 63, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {18, 67, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {19, 71, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {19, 75, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {19, 79, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {20, 83, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% increased Attack Speed
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Ainsley Varrich
Humanoid
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
20% increased Attack Speed
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Spectre | N |
---|---|
Tags | aura_bearer, has_bow, human, humanoid, light_armour, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Life
123%
Armour
+50%
Evasion
+50%
Ailment Threshold
123%
Resistance
30 30 30 20
Damage
114%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
Experience
220%
Model Size
100%
Type
ExileDuelist6
Metadata
ExileDuelist6Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,913
Armour
43,185
Evasion
7,109
Energy Shield
0
Damage
426
Spell Damage
426
Accuracy
290
Attack Time
1.005
Experience
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 341–511
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileGrace
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Grace
Cast Time: 1.2 sec
Cooldown Time: 0.5 sec
Casts an aura that grants evasion to you and your allies.
You and nearby allies gain 1721 additional Evasion Rating
active skill area of effect radius +% final [42]
active skill area of effect radius +% final [42]
ExileTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornado Shot
Base Damage: 341–511
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Damage: 130%
Attack Time: 1.005 sec
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Maximum 1 Summoned Mirage Archer
Mirage Archer lasts 4 seconds
Deals 30% more Attack Damage
Deals 60% less Damage
Fires 4 additional Projectiles
Fires +3 secondary Projectiles
When you Hit an Enemy with an Arrow from this Skill, Summons a Mirage Archer which uses this Skill
base is projectile [1]
mirage archer projectile additional height offset [-138]
skill can fire arrows [1]
Mirage Archer lasts 4 seconds
Deals 30% more Attack Damage
Deals 60% less Damage
Fires 4 additional Projectiles
Fires +3 secondary Projectiles
When you Hit an Enemy with an Arrow from this Skill, Summons a Mirage Archer which uses this Skill
base is projectile [1]
mirage archer projectile additional height offset [-138]
skill can fire arrows [1]
ExileElementalHitBarrage
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Elemental Hit
Base Damage: 341–511
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
92.85 to 172.7 Added Cold Damage
114 to 211.8 Added Fire Damage
91.22 to 275.3 Added Lightning Damage
Fires 5 additional Projectiles
Fires Projectiles sequentially
Base radius is 1 metre
skill can fire arrows [1]
114 to 211.8 Added Fire Damage
91.22 to 275.3 Added Lightning Damage
Fires 5 additional Projectiles
Fires Projectiles sequentially
Base radius is 1 metre
skill can fire arrows [1]
ExileQuickDodge
Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
Dash
Cast Time: 0.15 sec
Cooldown Time: 6 sec
Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.
40% increased travel distance
This Spell's Cast Speed cannot be modified
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
This Spell's Cast Speed cannot be modified
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ExileEnsnaringArrowBallista
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Ensnaring Arrow
Base Damage: 341–511
Critical Strike Chance: 5%
Attack Damage: 135%
Attack Damage: 35%
Attack Time: 1.005 sec
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Totem lasts 8 seconds
Deals 65% less Attack Damage
Summons a Ballista Totem which uses this Skill
50% less Attack Speed
Ensnared Enemies take 18% increased Projectile Damage from Attack Hits
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Each Snare applies 25% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
Deals 65% less Attack Damage
Summons a Ballista Totem which uses this Skill
50% less Attack Speed
Ensnared Enemies take 18% increased Projectile Damage from Attack Hits
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Each Snare applies 25% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { } PlayerClass { class = "StrDex" }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist6Supporter"] = { name = "Ainsley Varrich", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileElementalHitBarrage", "Melee", "ExileGrace", "ExileTornadoShot", "ExileQuickDodge", "ExileEnsnaringArrowBallista", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileElementalHitBarrage"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "attack_minimum_added_cold_damage", "attack_maximum_added_cold_damage", "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "number_of_additional_projectiles", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "projectiles_barrage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 3, 10, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 4, 10, levelRequirement = 35, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 5, 10, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 6, 10, levelRequirement = 83, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", }, levels = { [1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "support_mirage_archer_base_duration", "mirage_archer_projectile_additional_height_offset", "base_is_projectile", "skill_can_fire_arrows", "skill_can_own_mirage_archers", "summon_mirage_archer_on_hit", }, levels = { [1] = {-20, 1, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileQuickDodge"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_travel_distance_+%", "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {30, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [3] = {40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileEnsnaringArrowBallista"] = { name = "Ensnaring Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_enemies_take_attack_projectile_damage_taken_+%", "base_active_skill_totem_level", "active_skill_attack_speed_+%_final", "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "base_totem_range", "base_totem_duration", "base_skill_is_totemified", "is_totem", "skill_can_fire_arrows", "is_ranged_attack_totem", }, levels = { [1] = {15, 1, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {15, 11, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {15, 15, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {15, 19, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {16, 23, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {16, 27, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {16, 31, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 35, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {17, 39, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {17, 43, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {17, 47, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {17, 51, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {18, 55, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {18, 59, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {18, 63, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {18, 67, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {19, 71, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {19, 75, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {19, 79, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {20, 83, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% increased Attack Speed
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |