安斯利.瓦里奇
人形
monster base type attack cast speed +% and damage -% final [33]
增加 20% 攻擊速度
增加 20% 攻擊速度
Ainsley Varrich
幽魂 | N |
---|---|
標籤 | aura_bearer, has_bow, human, humanoid, light_armour, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
生命
123%
護甲
+50%
閃避
+50%
異常狀態臨界值
123%
抗性
30 30 30 20
傷害
114%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 80
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileDuelist6
Metadata
ExileDuelist6
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,913
護甲
43,185
閃避
7,109
能量護盾
0
傷害
426
法術傷害
426
命中
290
攻擊間隔
1.005
經驗值
22,561
異常狀態臨界值
7,913
冰緩
25
感電
25
易碎
142
焦灼
25
殘喘
69
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 341–511
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileGrace
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
優雅
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 1721 額外閃避值
active skill area of effect radius +% final [42]
active skill area of effect radius +% final [42]
ExileTornadoShot
攻擊, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 範圍攻擊, 技能可幻影射手, 可觸發
龍捲射擊
基本傷害: 341–511
暴擊率: 5%
攻擊傷害: 130%
攻擊傷害: 130%
攻擊間隔: 1.005 秒
射出一支穿透之箭直到它抵達目標地。當它抵達目標地後,會在該地產生一道龍捲,向全方位射出飛箭,在飛行一段距離後消逝。
召喚幻影射手上限 1
幻影射手持續 4 秒
造成 30% 更多攻擊傷害
造成 60% 更少傷害
發射 4 個額外投射物
發射 +3 個二段投射物
當你的技能發射箭矢擊中敵人時,召喚 1 個也使用此技能的幻影射手
base is projectile [1]
mirage archer projectile additional height offset [-138]
skill can fire arrows [1]
幻影射手持續 4 秒
造成 30% 更多攻擊傷害
造成 60% 更少傷害
發射 4 個額外投射物
發射 +3 個二段投射物
當你的技能發射箭矢擊中敵人時,召喚 1 個也使用此技能的幻影射手
base is projectile [1]
mirage archer projectile additional height offset [-138]
skill can fire arrows [1]
ExileElementalHitBarrage
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 341–511
暴擊率: 5%
攻擊間隔: 1.005 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
附加 92.85 至 172.7 冰冷傷害
附加 114 至 211.8 火焰傷害
附加 91.22 至 275.3 閃電傷害
發射 5 個額外投射物
連續發射投射物
基礎範圍為 1 米
skill can fire arrows [1]
附加 114 至 211.8 火焰傷害
附加 91.22 至 275.3 閃電傷害
發射 5 個額外投射物
連續發射投射物
基礎範圍為 1 米
skill can fire arrows [1]
ExileQuickDodge
法術, 位移, 快行, 閃現, 冷卻, FixedCastTime
幻步
施放時間: 0.15 秒
冷卻時間: 6 秒
對目標位置進行一系列快速傳送。若使用「定點攻擊」選項,則方向會相反。與其它閃現技能共享冷卻時間。
增加 40% 快行距離
此技能的施放速度不能被修正
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
此技能的施放速度不能被修正
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ExileEnsnaringArrowBallista
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 範圍
誘捕箭矢
基本傷害: 341–511
暴擊率: 5%
攻擊傷害: 135%
攻擊傷害: 35%
攻擊間隔: 1.005 秒
朝最終目標後的地面發射一支箭矢,並栓住靠近的敵人。被誘捕的敵人在試圖逃脫時有移動速度會降低。若敵人離開範圍效果誘捕將失效。
圖騰持續 8 秒
造成 65% 更少攻擊傷害
召喚 1 個使用此技能的砲塔圖騰
50% 更少攻擊速度
被誘捕的敵人增加 18% 承受攻擊擊中的投射物傷害
每次誘捕對普通或魔法敵人套用 40% 更少移動速度
每次誘捕對稀有敵人套用 30% 更少移動速度
每次誘捕對傳奇敵人套用 25% 更少移動速度
每個敵人最多 3 次誘捕
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
造成 65% 更少攻擊傷害
召喚 1 個使用此技能的砲塔圖騰
50% 更少攻擊速度
被誘捕的敵人增加 18% 承受攻擊擊中的投射物傷害
每次誘捕對普通或魔法敵人套用 40% 更少移動速度
每次誘捕對稀有敵人套用 30% 更少移動速度
每次誘捕對傳奇敵人套用 25% 更少移動速度
每個敵人最多 3 次誘捕
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { } PlayerClass { class = "StrDex" }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist6"] = { name = "Ainsley Varrich", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileElementalHitBarrage", "Melee", "ExileGrace", "ExileTornadoShot", "ExileQuickDodge", "ExileEnsnaringArrowBallista", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileElementalHitBarrage"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "attack_minimum_added_cold_damage", "attack_maximum_added_cold_damage", "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "number_of_additional_projectiles", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "projectiles_barrage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 3, 10, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 4, 10, levelRequirement = 35, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 5, 10, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 6, 10, levelRequirement = 83, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", }, levels = { [1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "support_mirage_archer_base_duration", "mirage_archer_projectile_additional_height_offset", "base_is_projectile", "skill_can_fire_arrows", "skill_can_own_mirage_archers", "summon_mirage_archer_on_hit", }, levels = { [1] = {-20, 1, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileQuickDodge"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_travel_distance_+%", "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {30, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [3] = {40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileEnsnaringArrowBallista"] = { name = "Ensnaring Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_enemies_take_attack_projectile_damage_taken_+%", "base_active_skill_totem_level", "active_skill_attack_speed_+%_final", "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "base_totem_range", "base_totem_duration", "base_skill_is_totemified", "is_totem", "skill_can_fire_arrows", "is_ranged_attack_totem", }, levels = { [1] = {15, 1, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {15, 11, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {15, 15, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {15, 19, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {16, 23, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {16, 27, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {16, 31, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 35, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {17, 39, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {17, 43, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {17, 47, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {17, 51, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {18, 55, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {18, 59, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {18, 63, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {18, 67, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {19, 71, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {19, 75, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {19, 79, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {20, 83, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
增加 20% 攻擊速度
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
安斯利.瓦里奇
人形
monster base type attack cast speed +% and damage -% final [33]
增加 20% 攻擊速度
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
增加 20% 攻擊速度
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Ainsley Varrich
幽魂 | N |
---|---|
標籤 | aura_bearer, has_bow, human, humanoid, light_armour, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
生命
123%
護甲
+50%
閃避
+50%
異常狀態臨界值
123%
抗性
30 30 30 20
傷害
114%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 80
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileDuelist6
Metadata
ExileDuelist6Supporter
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,913
護甲
43,185
閃避
7,109
能量護盾
0
傷害
426
法術傷害
426
命中
290
攻擊間隔
1.005
經驗值
22,561
異常狀態臨界值
7,913
冰緩
25
感電
25
易碎
142
焦灼
25
殘喘
69
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 341–511
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileGrace
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
優雅
施放時間: 1.2 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得額外的閃避。
你與附近的隊友獲得 1721 額外閃避值
active skill area of effect radius +% final [42]
active skill area of effect radius +% final [42]
ExileTornadoShot
攻擊, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 範圍攻擊, 技能可幻影射手, 可觸發
龍捲射擊
基本傷害: 341–511
暴擊率: 5%
攻擊傷害: 130%
攻擊傷害: 130%
攻擊間隔: 1.005 秒
射出一支穿透之箭直到它抵達目標地。當它抵達目標地後,會在該地產生一道龍捲,向全方位射出飛箭,在飛行一段距離後消逝。
召喚幻影射手上限 1
幻影射手持續 4 秒
造成 30% 更多攻擊傷害
造成 60% 更少傷害
發射 4 個額外投射物
發射 +3 個二段投射物
當你的技能發射箭矢擊中敵人時,召喚 1 個也使用此技能的幻影射手
base is projectile [1]
mirage archer projectile additional height offset [-138]
skill can fire arrows [1]
幻影射手持續 4 秒
造成 30% 更多攻擊傷害
造成 60% 更少傷害
發射 4 個額外投射物
發射 +3 個二段投射物
當你的技能發射箭矢擊中敵人時,召喚 1 個也使用此技能的幻影射手
base is projectile [1]
mirage archer projectile additional height offset [-138]
skill can fire arrows [1]
ExileElementalHitBarrage
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 341–511
暴擊率: 5%
攻擊間隔: 1.005 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
附加 92.85 至 172.7 冰冷傷害
附加 114 至 211.8 火焰傷害
附加 91.22 至 275.3 閃電傷害
發射 5 個額外投射物
連續發射投射物
基礎範圍為 1 米
skill can fire arrows [1]
附加 114 至 211.8 火焰傷害
附加 91.22 至 275.3 閃電傷害
發射 5 個額外投射物
連續發射投射物
基礎範圍為 1 米
skill can fire arrows [1]
ExileQuickDodge
法術, 位移, 快行, 閃現, 冷卻, FixedCastTime
幻步
施放時間: 0.15 秒
冷卻時間: 6 秒
對目標位置進行一系列快速傳送。若使用「定點攻擊」選項,則方向會相反。與其它閃現技能共享冷卻時間。
增加 40% 快行距離
此技能的施放速度不能被修正
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
此技能的施放速度不能被修正
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ExileEnsnaringArrowBallista
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 範圍
誘捕箭矢
基本傷害: 341–511
暴擊率: 5%
攻擊傷害: 135%
攻擊傷害: 35%
攻擊間隔: 1.005 秒
朝最終目標後的地面發射一支箭矢,並栓住靠近的敵人。被誘捕的敵人在試圖逃脫時有移動速度會降低。若敵人離開範圍效果誘捕將失效。
圖騰持續 8 秒
造成 65% 更少攻擊傷害
召喚 1 個使用此技能的砲塔圖騰
50% 更少攻擊速度
被誘捕的敵人增加 18% 承受攻擊擊中的投射物傷害
每次誘捕對普通或魔法敵人套用 40% 更少移動速度
每次誘捕對稀有敵人套用 30% 更少移動速度
每次誘捕對傳奇敵人套用 25% 更少移動速度
每個敵人最多 3 次誘捕
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
造成 65% 更少攻擊傷害
召喚 1 個使用此技能的砲塔圖騰
50% 更少攻擊速度
被誘捕的敵人增加 18% 承受攻擊擊中的投射物傷害
每次誘捕對普通或魔法敵人套用 40% 更少移動速度
每次誘捕對稀有敵人套用 30% 更少移動速度
每次誘捕對傳奇敵人套用 25% 更少移動速度
每個敵人最多 3 次誘捕
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { } PlayerClass { class = "StrDex" }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist6Supporter"] = { name = "Ainsley Varrich", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileElementalHitBarrage", "Melee", "ExileGrace", "ExileTornadoShot", "ExileQuickDodge", "ExileEnsnaringArrowBallista", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileElementalHitBarrage"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "attack_minimum_added_cold_damage", "attack_maximum_added_cold_damage", "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "number_of_additional_projectiles", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "projectiles_barrage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 3, 10, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 4, 10, levelRequirement = 35, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 5, 10, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 6, 10, levelRequirement = 83, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", }, levels = { [1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "support_mirage_archer_base_duration", "mirage_archer_projectile_additional_height_offset", "base_is_projectile", "skill_can_fire_arrows", "skill_can_own_mirage_archers", "summon_mirage_archer_on_hit", }, levels = { [1] = {-20, 1, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileQuickDodge"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_travel_distance_+%", "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {30, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [3] = {40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileEnsnaringArrowBallista"] = { name = "Ensnaring Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_enemies_take_attack_projectile_damage_taken_+%", "base_active_skill_totem_level", "active_skill_attack_speed_+%_final", "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "base_totem_range", "base_totem_duration", "base_skill_is_totemified", "is_totem", "skill_can_fire_arrows", "is_ranged_attack_totem", }, levels = { [1] = {15, 1, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {15, 11, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {15, 15, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {15, 19, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {16, 23, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {16, 27, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {16, 31, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 35, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {17, 39, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {17, 43, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {17, 47, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {17, 51, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {18, 55, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {18, 59, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {18, 63, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {18, 67, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {19, 71, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {19, 75, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {19, 79, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {20, 83, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
增加 20% 攻擊速度
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |