Ainsley Varrich
Humanoïde
monster base type attack cast speed +% and damage -% final [33]
20% d'Augmentation de la Vitesse d'attaque
SpectreN
Tagsaura_bearer, has_bow, human, humanoid, light_armour, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
Packs
  • Torr Olgosso, Armios Bell, Zacharie Desmarais, Jonah le Déchaîné, Damoi Tui, Xandro Boissang, Vickas Osgéant, Orra Verteporte, Thena Moga, Antalie Napora, Augustina Solaria, Lael Furia, Vanth Agiel, Ion Sombrevoile, Ash Lessard, Wilorin Dresdémon, Eoïn Grispoil, Tinevin Hautecolombe, Magnus Rochépine, Minara Anemina, Igna Phénix, Dena Lorenni, Ailentia Rac, Oyra Ona, Bolt Brunpoil, Ulysse Morvant, Aurélio Chantenéant, Ultima Thule, Ohne Trix, Kirmes Olli, Baracus Phraxisanct, Thom Imperial, Ainsley Varrich, Sevet Longerain
  • Vie
    123%
    Armure
    +50%
    Évasion
    +50%
    Ailment Threshold
    123%
    Résistance
    30 30 30 20
    Damage
    114%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    220%
    Model Size
    100%
    Type
    ExileDuelist6
    Metadata
    ExileDuelist6
    Niveau
    68
    Vie
    7,913
    Armure
    43,185
    Évasion
    7,109
    Bouclier d'énergie
    0
    Damage
    426
    Dégâts des sorts
    426
    Précision
    290
    Attack Time
    1.005
    Expérience
    22,561
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 341–511
    Chances de coup critique: 5%
    Attack Time: 1.005 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileGrace
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Grace
    Temps d'incantation: 1.2 sec.
    Temps de recharge: 0.5 sec.
    Une aura qui octroie de l'évasion, affectant le lanceur et ses alliés.
    Vous et les Alliés à proximité gagnez 1721 de Score d'Évasion supplémentaire
    active skill area of effect radius +% final [42]
    ExileTornadoShot
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    Tornade de flèches
    Base Damage: 341–511
    Chances de coup critique: 5%
    Dégâts d'Attaque: 130%
    Dégâts d'Attaque: 130%
    Attack Time: 1.005 sec.
    Tire un projectile transperçant qui, une fois l'emplacement ciblé atteint, envoie des flèches dans toutes les directions à partir de ce point. Ces flèches disparaissent après avoir parcouru une courte distance.
    Votre nombre maximum d'Archers mirage est de 1
    L'Archer mirage dure 4 secondes
    30% Davantage de Dégâts d'Attaque
    60% de Perte de Dégâts
    Tire 4 Projectiles supplémentaires
    Tire +3 Projectiles secondaires
    Lorsque vous Touchez un Ennemi avec une Flèche tirée par cette Aptitude, vous Invoquez un Archer mirage qui utilise cette Aptitude
    base is projectile [1]
    mirage archer projectile additional height offset [-138]
    skill can fire arrows [1]
    ExileElementalHitBarrage
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
    Frappe élémentaire
    Base Damage: 341–511
    Chances de coup critique: 5%
    Attack Time: 1.005 sec.
    Une attaque qui choisit un élément au hasard à chaque fois qu'elle frappe et ne peut infliger que des dégâts de cet élément-là. Si l'attaque touche un ennemi, elle inflige également des dégâts de zone autour de lui. Si l'ennemi souffre d'une altération correspondant à l'élément choisi, le rayon de la zone d'effet est plus important. Frappe élémentaire évite de choisir le même élément deux fois d'affilée.
    92.85 à 172.7 Dégâts de froid supplémentaires
    114 à 211.8 Dégâts de feu supplémentaires
    91.22 à 275.3 Dégâts de foudre supplémentaires
    Tire 5 Projectiles supplémentaires
    Tire des Projectiles de manière séquencée
    Le Rayon de base est de 1 mètre
    skill can fire arrows [1]
    ExileQuickDodge
    Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
    Élan
    Temps d'incantation: 0.15 sec.
    Temps de recharge: 6 sec.
    Un sort permettant d'effectuer une succession de téléportations rapides en direction de l'emplacement ciblé. Si vous utilisez cette Aptitude tout en ayant l'option "Attaquer sur place" activée, les téléportations s'effectuent dans l'autre sens. Élan et les autres Aptitudes de Transfert ont un temps de recharge en commun.
    40% d'Augmentation de la distance
    La Vitesse d'incantation de cette Aptitude ne peut pas être modifiée
    base deal no damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ExileEnsnaringArrowBallista
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
    Flèche d'empêtrement
    Base Damage: 341–511
    Chances de coup critique: 5%
    Dégâts d'Attaque: 135%
    Dégâts d'Attaque: 35%
    Attack Time: 1.005 sec.
    Tire une flèche qui se plante dans le sol derrière sa dernière cible touchée tout en se liant à elle. Les ennemis liés par ces flèches sont toujours considérés comme étant en train de se déplacer, et ont moins de vitesse de déplacement tandis qu'ils essayent de se libérer de ces liens. S'ils parviennent à quitter la zone d'effet, le lien est rompu.
    Les Totems durent 8 secondes
    65% de Perte de Dégâts d'Attaque
    Invoque un Totem Baliste qui utilise cette Aptitude
    50% de Perte de Vitesse d'attaque
    Les Ennemis Empêtrés ont 18% d'Augmentation des Dégâts subis au Toucher de la part des Attaques à Projectiles
    Pour chaque Empêtrement les affectant, les Ennemis Normaux ou Magiques ont 40% de Perte de Vitesse de déplacement
    Pour chaque Empêtrement les affectant, les Ennemis Rares ont 30% de Perte de Vitesse de déplacement
    Pour chaque Empêtrement les affectant, les Ennemis Uniques ont 25% de Perte de Vitesse de déplacement
    Chaque Ennemi peut être Empêtré jusqu'à 3 fois
    base active skill totem level [67]
    base skill is totemified [1]
    base totem range [80]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }
    
    PlayerClass
    {
    	class = "StrDex"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileDuelist6"] = {
        name = "Ainsley Varrich",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExileElementalHitBarrage",
            "Melee",
            "ExileGrace",
            "ExileTornadoShot",
            "ExileQuickDodge",
            "ExileEnsnaringArrowBallista",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileElementalHitBarrage"] = {
        name = "Elemental Hit",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_cold_damage",
            "attack_maximum_added_cold_damage",
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "skill_can_fire_arrows",
            "projectiles_barrage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 3, 10, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 4, 10, levelRequirement = 35, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 5, 10, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 6, 10, levelRequirement = 83, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileTornadoShot"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "tornado_shot_num_of_secondary_projectiles",
            "support_mirage_archer_base_duration",
            "mirage_archer_projectile_additional_height_offset",
            "base_is_projectile",
            "skill_can_fire_arrows",
            "skill_can_own_mirage_archers",
            "summon_mirage_archer_on_hit",
        },
        levels = {
            [1] = {-20, 1, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-40, 2, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-60, 4, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileQuickDodge"] = {
        name = "Dash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
            [SkillType.FixedCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.15,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_travel_distance_+%",
            "base_deal_no_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {30, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [3] = {40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnsnaringArrowBallista"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "tethered_enemies_take_attack_projectile_damage_taken_+%",
            "base_active_skill_totem_level",
            "active_skill_attack_speed_+%_final",
            "tethered_movement_speed_+%_final_per_rope",
            "tethered_movement_speed_+%_final_per_rope_vs_rare",
            "tethered_movement_speed_+%_final_per_rope_vs_unique",
            "tethering_arrow_display_rope_limit",
            "base_totem_range",
            "base_totem_duration",
            "base_skill_is_totemified",
            "is_totem",
            "skill_can_fire_arrows",
            "is_ranged_attack_totem",
        },
        levels = {
            [1] = {15, 1, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {15, 11, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {15, 15, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {15, 19, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {16, 23, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {16, 27, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {16, 31, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {16, 35, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {17, 39, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {17, 43, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {17, 47, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {17, 51, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {18, 55, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {18, 59, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {18, 63, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {18, 67, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {19, 71, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {19, 75, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {19, 79, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {20, 83, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    20% d'Augmentation de la Vitesse d'attaque
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    Ainsley Varrich
    Humanoïde
    monster base type attack cast speed +% and damage -% final [33]
    20% d'Augmentation de la Vitesse d'attaque
    100% d'Augmentation de la Vie maximale
    100% d'Augmentation de Zone d'effet
    80% d'Augmentation de la taille du personnage
    SpectreN
    Tagsaura_bearer, has_bow, human, humanoid, light_armour, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
    Vie
    123%
    Armure
    +50%
    Évasion
    +50%
    Ailment Threshold
    123%
    Résistance
    30 30 30 20
    Damage
    114%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    220%
    Model Size
    100%
    Type
    ExileDuelist6
    Metadata
    ExileDuelist6Supporter
    Niveau
    68
    Vie
    7,913
    Armure
    43,185
    Évasion
    7,109
    Bouclier d'énergie
    0
    Damage
    426
    Dégâts des sorts
    426
    Précision
    290
    Attack Time
    1.005
    Expérience
    22,561
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 341–511
    Chances de coup critique: 5%
    Attack Time: 1.005 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileGrace
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Grace
    Temps d'incantation: 1.2 sec.
    Temps de recharge: 0.5 sec.
    Une aura qui octroie de l'évasion, affectant le lanceur et ses alliés.
    Vous et les Alliés à proximité gagnez 1721 de Score d'Évasion supplémentaire
    active skill area of effect radius +% final [42]
    ExileTornadoShot
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    Tornade de flèches
    Base Damage: 341–511
    Chances de coup critique: 5%
    Dégâts d'Attaque: 130%
    Dégâts d'Attaque: 130%
    Attack Time: 1.005 sec.
    Tire un projectile transperçant qui, une fois l'emplacement ciblé atteint, envoie des flèches dans toutes les directions à partir de ce point. Ces flèches disparaissent après avoir parcouru une courte distance.
    Votre nombre maximum d'Archers mirage est de 1
    L'Archer mirage dure 4 secondes
    30% Davantage de Dégâts d'Attaque
    60% de Perte de Dégâts
    Tire 4 Projectiles supplémentaires
    Tire +3 Projectiles secondaires
    Lorsque vous Touchez un Ennemi avec une Flèche tirée par cette Aptitude, vous Invoquez un Archer mirage qui utilise cette Aptitude
    base is projectile [1]
    mirage archer projectile additional height offset [-138]
    skill can fire arrows [1]
    ExileElementalHitBarrage
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
    Frappe élémentaire
    Base Damage: 341–511
    Chances de coup critique: 5%
    Attack Time: 1.005 sec.
    Une attaque qui choisit un élément au hasard à chaque fois qu'elle frappe et ne peut infliger que des dégâts de cet élément-là. Si l'attaque touche un ennemi, elle inflige également des dégâts de zone autour de lui. Si l'ennemi souffre d'une altération correspondant à l'élément choisi, le rayon de la zone d'effet est plus important. Frappe élémentaire évite de choisir le même élément deux fois d'affilée.
    92.85 à 172.7 Dégâts de froid supplémentaires
    114 à 211.8 Dégâts de feu supplémentaires
    91.22 à 275.3 Dégâts de foudre supplémentaires
    Tire 5 Projectiles supplémentaires
    Tire des Projectiles de manière séquencée
    Le Rayon de base est de 1 mètre
    skill can fire arrows [1]
    ExileQuickDodge
    Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
    Élan
    Temps d'incantation: 0.15 sec.
    Temps de recharge: 6 sec.
    Un sort permettant d'effectuer une succession de téléportations rapides en direction de l'emplacement ciblé. Si vous utilisez cette Aptitude tout en ayant l'option "Attaquer sur place" activée, les téléportations s'effectuent dans l'autre sens. Élan et les autres Aptitudes de Transfert ont un temps de recharge en commun.
    40% d'Augmentation de la distance
    La Vitesse d'incantation de cette Aptitude ne peut pas être modifiée
    base deal no damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ExileEnsnaringArrowBallista
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
    Flèche d'empêtrement
    Base Damage: 341–511
    Chances de coup critique: 5%
    Dégâts d'Attaque: 135%
    Dégâts d'Attaque: 35%
    Attack Time: 1.005 sec.
    Tire une flèche qui se plante dans le sol derrière sa dernière cible touchée tout en se liant à elle. Les ennemis liés par ces flèches sont toujours considérés comme étant en train de se déplacer, et ont moins de vitesse de déplacement tandis qu'ils essayent de se libérer de ces liens. S'ils parviennent à quitter la zone d'effet, le lien est rompu.
    Les Totems durent 8 secondes
    65% de Perte de Dégâts d'Attaque
    Invoque un Totem Baliste qui utilise cette Aptitude
    50% de Perte de Vitesse d'attaque
    Les Ennemis Empêtrés ont 18% d'Augmentation des Dégâts subis au Toucher de la part des Attaques à Projectiles
    Pour chaque Empêtrement les affectant, les Ennemis Normaux ou Magiques ont 40% de Perte de Vitesse de déplacement
    Pour chaque Empêtrement les affectant, les Ennemis Rares ont 30% de Perte de Vitesse de déplacement
    Pour chaque Empêtrement les affectant, les Ennemis Uniques ont 25% de Perte de Vitesse de déplacement
    Chaque Ennemi peut être Empêtré jusqu'à 3 fois
    base active skill totem level [67]
    base skill is totemified [1]
    base totem range [80]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }
    
    PlayerClass
    {
    	class = "StrDex"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileDuelist6Supporter"] = {
        name = "Ainsley Varrich",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExileElementalHitBarrage",
            "Melee",
            "ExileGrace",
            "ExileTornadoShot",
            "ExileQuickDodge",
            "ExileEnsnaringArrowBallista",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileElementalHitBarrage"] = {
        name = "Elemental Hit",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_cold_damage",
            "attack_maximum_added_cold_damage",
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "skill_can_fire_arrows",
            "projectiles_barrage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 3, 10, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 4, 10, levelRequirement = 35, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 5, 10, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 6, 10, levelRequirement = 83, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileTornadoShot"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "tornado_shot_num_of_secondary_projectiles",
            "support_mirage_archer_base_duration",
            "mirage_archer_projectile_additional_height_offset",
            "base_is_projectile",
            "skill_can_fire_arrows",
            "skill_can_own_mirage_archers",
            "summon_mirage_archer_on_hit",
        },
        levels = {
            [1] = {-20, 1, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-40, 2, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-60, 4, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileQuickDodge"] = {
        name = "Dash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
            [SkillType.FixedCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.15,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_travel_distance_+%",
            "base_deal_no_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {30, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [3] = {40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnsnaringArrowBallista"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "tethered_enemies_take_attack_projectile_damage_taken_+%",
            "base_active_skill_totem_level",
            "active_skill_attack_speed_+%_final",
            "tethered_movement_speed_+%_final_per_rope",
            "tethered_movement_speed_+%_final_per_rope_vs_rare",
            "tethered_movement_speed_+%_final_per_rope_vs_unique",
            "tethering_arrow_display_rope_limit",
            "base_totem_range",
            "base_totem_duration",
            "base_skill_is_totemified",
            "is_totem",
            "skill_can_fire_arrows",
            "is_ranged_attack_totem",
        },
        levels = {
            [1] = {15, 1, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {15, 11, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {15, 15, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {15, 19, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {16, 23, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {16, 27, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {16, 31, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {16, 35, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {17, 39, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {17, 43, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {17, 47, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {17, 51, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {18, 55, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {18, 59, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {18, 63, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {18, 67, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {19, 71, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {19, 75, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {19, 79, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {20, 83, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    20% d'Augmentation de la Vitesse d'attaque
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    100% d'Augmentation de la Vie maximale
    100% d'Augmentation de Zone d'effet
    80% d'Augmentation de la taille du personnage
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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