Ainsley Varrich
Humanoid
monster base type attack cast speed +% and damage -% final [33]
20% erhöhte Angriffsgeschwindigkeit
20% erhöhte Angriffsgeschwindigkeit
Spectre | N |
---|---|
Tags | aura_bearer, has_bow, human, humanoid, light_armour, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Leben
123%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
123%
Widerstand
30 30 30 20
Damage
114%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileDuelist6
Metadata
ExileDuelist6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,913
Rüstung
43,185
Ausweichen
7,109
Energieschild
0
Damage
426
Zauberschaden
426
Genauigkeit
290
Attack Time
1.005
Erfahrung
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 341–511
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileGrace
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Anmut
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die Euch und Euren Verbündeten einen erhöhten Ausweichwert gewährt.
Ihr und Verbündete im Umkreis erhalten 1721 zusätzliche Ausweichwertung
active skill area of effect radius +% final [42]
active skill area of effect radius +% final [42]
ExileTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornadoschuss
Base Damage: 341–511
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Angriffsschaden: 130%
Attack Time: 1.005 Sek.
Feuert einen durchbohrenden Schuss, der bis zum Ziel fliegt und von dort aus Projektile in alle Richtungen feuert, die eine kurze Zeit fliegen, bevor sie verschwinden.
Maximal 1 beschworener Phantombogenschütze
Phantombogenschütze hält 4 Sekunden an
Verursacht 30% mehr Angriffsschaden
Verursacht 60% weniger Schaden
Feuert 4 zusätzliche Projektile
Feuert +3 sekundäre Projektile
Wenn Ihr einen Gegner mit einem Pfeil dieser Fertigkeit trefft, beschwört Ihr einen Phantombogenschützen, der diese Fertigkeit benutzt
base is projectile [1]
mirage archer projectile additional height offset [-138]
skill can fire arrows [1]
Phantombogenschütze hält 4 Sekunden an
Verursacht 30% mehr Angriffsschaden
Verursacht 60% weniger Schaden
Feuert 4 zusätzliche Projektile
Feuert +3 sekundäre Projektile
Wenn Ihr einen Gegner mit einem Pfeil dieser Fertigkeit trefft, beschwört Ihr einen Phantombogenschützen, der diese Fertigkeit benutzt
base is projectile [1]
mirage archer projectile additional height offset [-138]
skill can fire arrows [1]
ExileElementalHitBarrage
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Elementartreffer
Base Damage: 341–511
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Jeder Angriff mit dieser Fertigkeit wählt zufällig ein Element aus und kann somit nur Schaden dieses Elements verursachen. Wenn dieser Angriff einen Gegner trifft, verursacht er in einem Bereich um ihn herum Schaden, wobei der Radius größer wird, falls der Gegner von einer Beeinträchtigung des gewählten Elements betroffen ist. Der Angriff vermeidet die Auswahl des gleichen Elements zweimal hintereinander.
Fügt 92.85 bis 172.7 Kälteschaden hinzu
Fügt 114 bis 211.8 Feuerschaden hinzu
Fügt 91.22 bis 275.3 Blitzschaden hinzu
Feuert 5 zusätzliche Projektile
Feuert Projektile nacheinander
Basisradius beträgt 1 Meter
skill can fire arrows [1]
Fügt 114 bis 211.8 Feuerschaden hinzu
Fügt 91.22 bis 275.3 Blitzschaden hinzu
Feuert 5 zusätzliche Projektile
Feuert Projektile nacheinander
Basisradius beträgt 1 Meter
skill can fire arrows [1]
ExileQuickDodge
Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
Spurt
Zauberzeit: 0.15 Sek.
Abklingzeit: 6 Sek.
Führt eine Reihe von kurzen Teleportationen an einen Zielort durch. Bei Verwendung der Option "Angriff auf der Stelle" wird die Richtung umgekehrt. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
40% erhöhte Fortbewegungsdistanz
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ExileEnsnaringArrowBallista
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Fesselnder Pfeil
Base Damage: 341–511
Kritische Trefferchance: 5%
Angriffsschaden: 135%
Angriffsschaden: 35%
Attack Time: 1.005 Sek.
Feuert einen Pfeil, der im Boden hinter seinem letzten Ziel verbleibt und den Gegner daran fesselt. Gefesselte Gegner verfügen über weniger Bewegungsgeschwindigkeit, während sie versuchen, die Fessel zu lösen. Die Fessel wird gelöst, wenn der Gegner den Wirkungsbereich verlässt.
Totem ist 8 Sekunden aktiv
Verursacht 65% weniger Angriffsschaden
Beschwört ein Ballistentotem, das diese Fertigkeit nutzt
50% weniger Angriffsgeschwindigkeit
Gefesselte Gegner erleiden 18% erhöhten Projektilschaden von Angriffstreffern
Jede Fessel wendet auf normale oder magische Gegner 40% weniger Bewegungsgeschwindigkeit an
Jede Fessel wendet auf seltene Gegner 30% weniger Bewegungsgeschwindigkeit an
Jede Fessel wendet auf einzigartige Gegner 25% weniger Bewegungsgeschwindigkeit an
Maximal 3 Fesseln pro Gegner
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
Verursacht 65% weniger Angriffsschaden
Beschwört ein Ballistentotem, das diese Fertigkeit nutzt
50% weniger Angriffsgeschwindigkeit
Gefesselte Gegner erleiden 18% erhöhten Projektilschaden von Angriffstreffern
Jede Fessel wendet auf normale oder magische Gegner 40% weniger Bewegungsgeschwindigkeit an
Jede Fessel wendet auf seltene Gegner 30% weniger Bewegungsgeschwindigkeit an
Jede Fessel wendet auf einzigartige Gegner 25% weniger Bewegungsgeschwindigkeit an
Maximal 3 Fesseln pro Gegner
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { } PlayerClass { class = "StrDex" }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist6"] = { name = "Ainsley Varrich", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileElementalHitBarrage", "Melee", "ExileGrace", "ExileTornadoShot", "ExileQuickDodge", "ExileEnsnaringArrowBallista", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileElementalHitBarrage"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "attack_minimum_added_cold_damage", "attack_maximum_added_cold_damage", "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "number_of_additional_projectiles", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "projectiles_barrage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 3, 10, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 4, 10, levelRequirement = 35, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 5, 10, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 6, 10, levelRequirement = 83, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", }, levels = { [1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "support_mirage_archer_base_duration", "mirage_archer_projectile_additional_height_offset", "base_is_projectile", "skill_can_fire_arrows", "skill_can_own_mirage_archers", "summon_mirage_archer_on_hit", }, levels = { [1] = {-20, 1, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileQuickDodge"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_travel_distance_+%", "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {30, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [3] = {40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileEnsnaringArrowBallista"] = { name = "Ensnaring Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_enemies_take_attack_projectile_damage_taken_+%", "base_active_skill_totem_level", "active_skill_attack_speed_+%_final", "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "base_totem_range", "base_totem_duration", "base_skill_is_totemified", "is_totem", "skill_can_fire_arrows", "is_ranged_attack_totem", }, levels = { [1] = {15, 1, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {15, 11, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {15, 15, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {15, 19, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {16, 23, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {16, 27, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {16, 31, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 35, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {17, 39, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {17, 43, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {17, 47, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {17, 51, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {18, 55, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {18, 59, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {18, 63, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {18, 67, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {19, 71, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {19, 75, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {19, 79, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {20, 83, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% erhöhte Angriffsgeschwindigkeit
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Ainsley Varrich
Humanoid
monster base type attack cast speed +% and damage -% final [33]
20% erhöhte Angriffsgeschwindigkeit
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
20% erhöhte Angriffsgeschwindigkeit
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
Spectre | N |
---|---|
Tags | aura_bearer, has_bow, human, humanoid, light_armour, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Leben
123%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
123%
Widerstand
30 30 30 20
Damage
114%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileDuelist6
Metadata
ExileDuelist6Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,913
Rüstung
43,185
Ausweichen
7,109
Energieschild
0
Damage
426
Zauberschaden
426
Genauigkeit
290
Attack Time
1.005
Erfahrung
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 341–511
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ExileGrace
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Anmut
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die Euch und Euren Verbündeten einen erhöhten Ausweichwert gewährt.
Ihr und Verbündete im Umkreis erhalten 1721 zusätzliche Ausweichwertung
active skill area of effect radius +% final [42]
active skill area of effect radius +% final [42]
ExileTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornadoschuss
Base Damage: 341–511
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Angriffsschaden: 130%
Attack Time: 1.005 Sek.
Feuert einen durchbohrenden Schuss, der bis zum Ziel fliegt und von dort aus Projektile in alle Richtungen feuert, die eine kurze Zeit fliegen, bevor sie verschwinden.
Maximal 1 beschworener Phantombogenschütze
Phantombogenschütze hält 4 Sekunden an
Verursacht 30% mehr Angriffsschaden
Verursacht 60% weniger Schaden
Feuert 4 zusätzliche Projektile
Feuert +3 sekundäre Projektile
Wenn Ihr einen Gegner mit einem Pfeil dieser Fertigkeit trefft, beschwört Ihr einen Phantombogenschützen, der diese Fertigkeit benutzt
base is projectile [1]
mirage archer projectile additional height offset [-138]
skill can fire arrows [1]
Phantombogenschütze hält 4 Sekunden an
Verursacht 30% mehr Angriffsschaden
Verursacht 60% weniger Schaden
Feuert 4 zusätzliche Projektile
Feuert +3 sekundäre Projektile
Wenn Ihr einen Gegner mit einem Pfeil dieser Fertigkeit trefft, beschwört Ihr einen Phantombogenschützen, der diese Fertigkeit benutzt
base is projectile [1]
mirage archer projectile additional height offset [-138]
skill can fire arrows [1]
ExileElementalHitBarrage
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Elementartreffer
Base Damage: 341–511
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Jeder Angriff mit dieser Fertigkeit wählt zufällig ein Element aus und kann somit nur Schaden dieses Elements verursachen. Wenn dieser Angriff einen Gegner trifft, verursacht er in einem Bereich um ihn herum Schaden, wobei der Radius größer wird, falls der Gegner von einer Beeinträchtigung des gewählten Elements betroffen ist. Der Angriff vermeidet die Auswahl des gleichen Elements zweimal hintereinander.
Fügt 92.85 bis 172.7 Kälteschaden hinzu
Fügt 114 bis 211.8 Feuerschaden hinzu
Fügt 91.22 bis 275.3 Blitzschaden hinzu
Feuert 5 zusätzliche Projektile
Feuert Projektile nacheinander
Basisradius beträgt 1 Meter
skill can fire arrows [1]
Fügt 114 bis 211.8 Feuerschaden hinzu
Fügt 91.22 bis 275.3 Blitzschaden hinzu
Feuert 5 zusätzliche Projektile
Feuert Projektile nacheinander
Basisradius beträgt 1 Meter
skill can fire arrows [1]
ExileQuickDodge
Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
Spurt
Zauberzeit: 0.15 Sek.
Abklingzeit: 6 Sek.
Führt eine Reihe von kurzen Teleportationen an einen Zielort durch. Bei Verwendung der Option "Angriff auf der Stelle" wird die Richtung umgekehrt. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
40% erhöhte Fortbewegungsdistanz
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Die Zaubergeschwindigkeit dieser Fertigkeit kann nicht modifiziert werden
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ExileEnsnaringArrowBallista
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Fesselnder Pfeil
Base Damage: 341–511
Kritische Trefferchance: 5%
Angriffsschaden: 135%
Angriffsschaden: 35%
Attack Time: 1.005 Sek.
Feuert einen Pfeil, der im Boden hinter seinem letzten Ziel verbleibt und den Gegner daran fesselt. Gefesselte Gegner verfügen über weniger Bewegungsgeschwindigkeit, während sie versuchen, die Fessel zu lösen. Die Fessel wird gelöst, wenn der Gegner den Wirkungsbereich verlässt.
Totem ist 8 Sekunden aktiv
Verursacht 65% weniger Angriffsschaden
Beschwört ein Ballistentotem, das diese Fertigkeit nutzt
50% weniger Angriffsgeschwindigkeit
Gefesselte Gegner erleiden 18% erhöhten Projektilschaden von Angriffstreffern
Jede Fessel wendet auf normale oder magische Gegner 40% weniger Bewegungsgeschwindigkeit an
Jede Fessel wendet auf seltene Gegner 30% weniger Bewegungsgeschwindigkeit an
Jede Fessel wendet auf einzigartige Gegner 25% weniger Bewegungsgeschwindigkeit an
Maximal 3 Fesseln pro Gegner
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
Verursacht 65% weniger Angriffsschaden
Beschwört ein Ballistentotem, das diese Fertigkeit nutzt
50% weniger Angriffsgeschwindigkeit
Gefesselte Gegner erleiden 18% erhöhten Projektilschaden von Angriffstreffern
Jede Fessel wendet auf normale oder magische Gegner 40% weniger Bewegungsgeschwindigkeit an
Jede Fessel wendet auf seltene Gegner 30% weniger Bewegungsgeschwindigkeit an
Jede Fessel wendet auf einzigartige Gegner 25% weniger Bewegungsgeschwindigkeit an
Maximal 3 Fesseln pro Gegner
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { } PlayerClass { class = "StrDex" }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist6Supporter"] = { name = "Ainsley Varrich", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileElementalHitBarrage", "Melee", "ExileGrace", "ExileTornadoShot", "ExileQuickDodge", "ExileEnsnaringArrowBallista", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileElementalHitBarrage"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "attack_minimum_added_cold_damage", "attack_maximum_added_cold_damage", "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "number_of_additional_projectiles", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "projectiles_barrage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 3, 10, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 4, 10, levelRequirement = 35, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 5, 10, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 6, 10, levelRequirement = 83, statInterpolation = {3, 3, 3, 3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileGrace"] = { name = "Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants evasion to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_evasion_rating", }, levels = { [1] = {40, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1}, cost = { }, }, [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "support_mirage_archer_base_duration", "mirage_archer_projectile_additional_height_offset", "base_is_projectile", "skill_can_fire_arrows", "skill_can_own_mirage_archers", "summon_mirage_archer_on_hit", }, levels = { [1] = {-20, 1, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileQuickDodge"] = { name = "Dash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, [SkillType.FixedCastTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.15, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_travel_distance_+%", "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {30, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [3] = {40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileEnsnaringArrowBallista"] = { name = "Ensnaring Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "tethered_enemies_take_attack_projectile_damage_taken_+%", "base_active_skill_totem_level", "active_skill_attack_speed_+%_final", "tethered_movement_speed_+%_final_per_rope", "tethered_movement_speed_+%_final_per_rope_vs_rare", "tethered_movement_speed_+%_final_per_rope_vs_unique", "tethering_arrow_display_rope_limit", "base_totem_range", "base_totem_duration", "base_skill_is_totemified", "is_totem", "skill_can_fire_arrows", "is_ranged_attack_totem", }, levels = { [1] = {15, 1, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {15, 11, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {15, 15, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {15, 19, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {16, 23, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {16, 27, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {16, 31, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {16, 35, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {17, 39, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {17, 43, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {17, 47, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {17, 51, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {18, 55, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {18, 59, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {18, 63, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {18, 67, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {19, 71, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {19, 75, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {19, 79, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {20, 83, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% erhöhte Angriffsgeschwindigkeit
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |