アインスレイ・ヴァーリッチ
人型
monster base type attack cast speed +% and damage -% final [33]
アタックスピードが20%増加する
Ainsley Varrich
SpectreN
Tagsaura_bearer, has_bow, human, humanoid, light_armour, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
Packs
  • トール・オルゴッソ, アーミオス・ベル, ザキャリー・デマリス, ヨナ・アンチェインド, ダモイ・トゥイ, ザンドロ・ブラッドドリンカー, ジャイアントボーン、ヴィッカス, オーラ・グリーンゲート, シーナ・モガ, アンタリー・ナポラ, オーグスティナ・ソラリア, ラエル・フュリア, ヴァンス・アギエル, イオン・ダークシュラウド, アッシュ・レサード, ウィロリン・デーモンテイマー, オーエン・グレイファー, タインヴィン・ハイドーヴ, マグナス・ストーンソーン, ミナラ・アネミナ, イグナ・フェニックス, ディナ・ロレンニ, アイレンティア・ラック, オイラ・オナ, ボルト・ブラウンファー, ユリシーズ・モーヴァント, アウレリオ・ヴォイドシンガー, ウルティマ・トゥーレ, オーネ・トリックス, キルメス・オッリ, バラカス・ファラシサンクト, トム・インペリアル, アインスレイ・ヴァーリッチ, セヴェット・テザレイン
  • ライフ
    123%
    防具
    +50%
    回避力
    +50%
    Ailment Threshold
    123%
    耐性
    30 30 30 20
    Damage
    114%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    経験値
    220%
    Model Size
    100%
    Type
    ExileDuelist6
    Metadata
    ExileDuelist6
    レベル
    68
    ライフ
    7,913
    防具
    43,185
    回避力
    7,109
    エナジーシールド
    0
    Damage
    426
    スペルダメージ
    426
    命中
    290
    Attack Time
    1.005
    経験値
    22,561
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 341–511
    クリティカル率: 5%
    Attack Time: 1.005 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileGrace
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    グレース
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間に回避力を付与するオーラを纏う。
    プレイヤーおよび近くの味方は回避力を追加で1721獲得する
    active skill area of effect radius +% final [42]
    ExileTornadoShot
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    トルネードショット
    Base Damage: 341–511
    クリティカル率: 5%
    アタックダメージ: 130%
    アタックダメージ: 130%
    Attack Time: 1.005 秒
    指定位置にたどり着くまで貫通しながら飛ぶ投射物を放つ。指定位置にたどり着いた時、その投射物は短い間移動してから消える複数の投射物を放射状に放つ。
    ミラージュアーチャー最大召喚数 1
    ミラージュアーチャーは4秒持続する
    アタックダメージが30%上昇する
    ダメージが60%低下する
    追加の投射物を4個放つ
    放たれる二次的投射物の数が+3個される
    プレイヤーがこのスキルによる矢で敵をヒットするとこのスキルを使用するミラージュアーチャーを召喚する
    base is projectile [1]
    mirage archer projectile additional height offset [-138]
    skill can fire arrows [1]
    ExileElementalHitBarrage
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
    エレメンタルヒット
    Base Damage: 341–511
    クリティカル率: 5%
    Attack Time: 1.005 秒
    このスキルは攻撃のたびに元素を一種ランダムに選び、その元素ダメージしか与えることができない。攻撃が敵にヒットすればその敵の周囲に範囲ダメージを与える。攻撃がヒットした敵が選択された元素の状態異常を負っていれば効果範囲が広くなる。このスキルは同じ元素を二度連続して選ぶことを避ける。
    92.85から172.7の追加冷気ダメージ
    114から211.8の追加火ダメージ
    91.22から275.3の追加雷ダメージ
    追加の投射物を5個放つ
    連続して投射物を放つ
    基礎半径は1m
    skill can fire arrows [1]
    ExileQuickDodge
    Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
    ダッシュ
    キャストタイム: 0.15 秒
    クールダウン時間: 6 秒
    指定位置に素早いテレポートを繰り返す。「その場で攻撃」オプションをオンにしている場合、移動方向が逆になる。他のブリンクスキルとクールダウンを共有する。
    移動距離が40%増加する
    このスペルのキャストスピードは変更できない
    base deal no damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ExileEnsnaringArrowBallista
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
    エンスネアリングアロー
    Base Damage: 341–511
    クリティカル率: 5%
    アタックダメージ: 135%
    アタックダメージ: 35%
    Attack Time: 1.005 秒
    最終ターゲットの背後の地面に刺さり、敵をその位置に縛り付ける矢を放つ。拘束された敵は移動中として扱われ、そのスネアを壊そうとしている間は移動スピードが低下する。敵が効果範囲外に移動するとスネアは壊れる。
    トーテムは8秒持続する
    アタックダメージが65%低下する
    このスキルを使用するバリスタトーテムを1体召喚する
    アタックスピードが50%低下する
    エンスネアリングアローの影響下の敵が受ける投射物アタックヒットダメージが18%増加する
    スネア1個ごとにノーマルまたはマジックの敵の移動スピードを40%低下させる
    スネア1個ごとにレアの敵の移動スピードを30%低下させる
    スネア1個ごとにユニークの敵の移動スピードを25%低下させる
    敵1体ごとの最大スネア数 3
    base active skill totem level [67]
    base skill is totemified [1]
    base totem range [80]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }
    
    PlayerClass
    {
    	class = "StrDex"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileDuelist6"] = {
        name = "Ainsley Varrich",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExileElementalHitBarrage",
            "Melee",
            "ExileGrace",
            "ExileTornadoShot",
            "ExileQuickDodge",
            "ExileEnsnaringArrowBallista",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileElementalHitBarrage"] = {
        name = "Elemental Hit",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_cold_damage",
            "attack_maximum_added_cold_damage",
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "skill_can_fire_arrows",
            "projectiles_barrage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 3, 10, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 4, 10, levelRequirement = 35, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 5, 10, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 6, 10, levelRequirement = 83, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileTornadoShot"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "tornado_shot_num_of_secondary_projectiles",
            "support_mirage_archer_base_duration",
            "mirage_archer_projectile_additional_height_offset",
            "base_is_projectile",
            "skill_can_fire_arrows",
            "skill_can_own_mirage_archers",
            "summon_mirage_archer_on_hit",
        },
        levels = {
            [1] = {-20, 1, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-40, 2, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-60, 4, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileQuickDodge"] = {
        name = "Dash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
            [SkillType.FixedCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.15,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_travel_distance_+%",
            "base_deal_no_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {30, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [3] = {40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnsnaringArrowBallista"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "tethered_enemies_take_attack_projectile_damage_taken_+%",
            "base_active_skill_totem_level",
            "active_skill_attack_speed_+%_final",
            "tethered_movement_speed_+%_final_per_rope",
            "tethered_movement_speed_+%_final_per_rope_vs_rare",
            "tethered_movement_speed_+%_final_per_rope_vs_unique",
            "tethering_arrow_display_rope_limit",
            "base_totem_range",
            "base_totem_duration",
            "base_skill_is_totemified",
            "is_totem",
            "skill_can_fire_arrows",
            "is_ranged_attack_totem",
        },
        levels = {
            [1] = {15, 1, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {15, 11, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {15, 15, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {15, 19, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {16, 23, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {16, 27, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {16, 31, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {16, 35, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {17, 39, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {17, 43, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {17, 47, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {17, 51, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {18, 55, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {18, 59, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {18, 63, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {18, 67, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {19, 71, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {19, 75, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {19, 79, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {20, 83, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    アタックスピードが20%増加する
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    アインスレイ・ヴァーリッチ
    人型
    monster base type attack cast speed +% and damage -% final [33]
    アタックスピードが20%増加する
    最大ライフが100%増加する
    効果範囲が100%増加する
    キャラクターサイズが80%増加する
    Ainsley Varrich
    SpectreN
    Tagsaura_bearer, has_bow, human, humanoid, light_armour, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
    ライフ
    123%
    防具
    +50%
    回避力
    +50%
    Ailment Threshold
    123%
    耐性
    30 30 30 20
    Damage
    114%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    経験値
    220%
    Model Size
    100%
    Type
    ExileDuelist6
    Metadata
    ExileDuelist6Supporter
    レベル
    68
    ライフ
    7,913
    防具
    43,185
    回避力
    7,109
    エナジーシールド
    0
    Damage
    426
    スペルダメージ
    426
    命中
    290
    Attack Time
    1.005
    経験値
    22,561
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 341–511
    クリティカル率: 5%
    Attack Time: 1.005 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileGrace
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    グレース
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間に回避力を付与するオーラを纏う。
    プレイヤーおよび近くの味方は回避力を追加で1721獲得する
    active skill area of effect radius +% final [42]
    ExileTornadoShot
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    トルネードショット
    Base Damage: 341–511
    クリティカル率: 5%
    アタックダメージ: 130%
    アタックダメージ: 130%
    Attack Time: 1.005 秒
    指定位置にたどり着くまで貫通しながら飛ぶ投射物を放つ。指定位置にたどり着いた時、その投射物は短い間移動してから消える複数の投射物を放射状に放つ。
    ミラージュアーチャー最大召喚数 1
    ミラージュアーチャーは4秒持続する
    アタックダメージが30%上昇する
    ダメージが60%低下する
    追加の投射物を4個放つ
    放たれる二次的投射物の数が+3個される
    プレイヤーがこのスキルによる矢で敵をヒットするとこのスキルを使用するミラージュアーチャーを召喚する
    base is projectile [1]
    mirage archer projectile additional height offset [-138]
    skill can fire arrows [1]
    ExileElementalHitBarrage
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
    エレメンタルヒット
    Base Damage: 341–511
    クリティカル率: 5%
    Attack Time: 1.005 秒
    このスキルは攻撃のたびに元素を一種ランダムに選び、その元素ダメージしか与えることができない。攻撃が敵にヒットすればその敵の周囲に範囲ダメージを与える。攻撃がヒットした敵が選択された元素の状態異常を負っていれば効果範囲が広くなる。このスキルは同じ元素を二度連続して選ぶことを避ける。
    92.85から172.7の追加冷気ダメージ
    114から211.8の追加火ダメージ
    91.22から275.3の追加雷ダメージ
    追加の投射物を5個放つ
    連続して投射物を放つ
    基礎半径は1m
    skill can fire arrows [1]
    ExileQuickDodge
    Spell, Movement, Travel, Blink, Cooldown, FixedCastTime
    ダッシュ
    キャストタイム: 0.15 秒
    クールダウン時間: 6 秒
    指定位置に素早いテレポートを繰り返す。「その場で攻撃」オプションをオンにしている場合、移動方向が逆になる。他のブリンクスキルとクールダウンを共有する。
    移動距離が40%増加する
    このスペルのキャストスピードは変更できない
    base deal no damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ExileEnsnaringArrowBallista
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
    エンスネアリングアロー
    Base Damage: 341–511
    クリティカル率: 5%
    アタックダメージ: 135%
    アタックダメージ: 35%
    Attack Time: 1.005 秒
    最終ターゲットの背後の地面に刺さり、敵をその位置に縛り付ける矢を放つ。拘束された敵は移動中として扱われ、そのスネアを壊そうとしている間は移動スピードが低下する。敵が効果範囲外に移動するとスネアは壊れる。
    トーテムは8秒持続する
    アタックダメージが65%低下する
    このスキルを使用するバリスタトーテムを1体召喚する
    アタックスピードが50%低下する
    エンスネアリングアローの影響下の敵が受ける投射物アタックヒットダメージが18%増加する
    スネア1個ごとにノーマルまたはマジックの敵の移動スピードを40%低下させる
    スネア1個ごとにレアの敵の移動スピードを30%低下させる
    スネア1個ごとにユニークの敵の移動スピードを25%低下させる
    敵1体ごとの最大スネア数 3
    base active skill totem level [67]
    base skill is totemified [1]
    base totem range [80]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }
    
    PlayerClass
    {
    	class = "StrDex"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileDuelist6Supporter"] = {
        name = "Ainsley Varrich",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExileElementalHitBarrage",
            "Melee",
            "ExileGrace",
            "ExileTornadoShot",
            "ExileQuickDodge",
            "ExileEnsnaringArrowBallista",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileElementalHitBarrage"] = {
        name = "Elemental Hit",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.RandomElement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_cold_damage",
            "attack_maximum_added_cold_damage",
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "skill_can_fire_arrows",
            "projectiles_barrage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 3, 10, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 4, 10, levelRequirement = 35, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 5, 10, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 0.56999999284744, 1.0599999427795, 0.56000000238419, 1.6900000572205, 6, 10, levelRequirement = 83, statInterpolation = {3, 3, 3, 3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileTornadoShot"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "tornado_shot_num_of_secondary_projectiles",
            "support_mirage_archer_base_duration",
            "mirage_archer_projectile_additional_height_offset",
            "base_is_projectile",
            "skill_can_fire_arrows",
            "skill_can_own_mirage_archers",
            "summon_mirage_archer_on_hit",
        },
        levels = {
            [1] = {-20, 1, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-40, 2, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-60, 4, 3, 4000, -138, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileQuickDodge"] = {
        name = "Dash",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
            [SkillType.FixedCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.15,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_travel_distance_+%",
            "base_deal_no_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {30, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [3] = {40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnsnaringArrowBallista"] = {
        name = "Ensnaring Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "tethered_enemies_take_attack_projectile_damage_taken_+%",
            "base_active_skill_totem_level",
            "active_skill_attack_speed_+%_final",
            "tethered_movement_speed_+%_final_per_rope",
            "tethered_movement_speed_+%_final_per_rope_vs_rare",
            "tethered_movement_speed_+%_final_per_rope_vs_unique",
            "tethering_arrow_display_rope_limit",
            "base_totem_range",
            "base_totem_duration",
            "base_skill_is_totemified",
            "is_totem",
            "skill_can_fire_arrows",
            "is_ranged_attack_totem",
        },
        levels = {
            [1] = {15, 1, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {15, 11, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.21, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {15, 15, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.22, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {15, 19, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.23, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {16, 23, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.24, levelRequirement = 23, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {16, 27, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {16, 31, -70, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.26, levelRequirement = 31, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {16, 35, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.27, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {17, 39, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.28, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {17, 43, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.29, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {17, 47, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.3, levelRequirement = 47, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {17, 51, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.31, levelRequirement = 51, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {18, 55, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.32, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {18, 59, -60, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.33, levelRequirement = 59, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {18, 63, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.34, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {18, 67, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.35, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {19, 71, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.36, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {19, 75, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.37, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {19, 79, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.38, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {20, 83, -50, -40, -30, -25, 3, 80, 8000, baseMultiplier = 0.39, levelRequirement = 83, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    アタックスピードが20%増加する
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    最大ライフが100%増加する
    効果範囲が100%増加する
    キャラクターサイズが80%増加する
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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