(20–113) to (30–169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod fires 9 Thorn Arrows
Thorn Arrows deal 50% less Damage
150% more Damage with Hits and Ailments per Stage
5 maximum Stages
Additional Effects From Quality:


Unusual Gems /4 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Projectile Speed | 50 |
Anomalous | Each Spore Pod fires (0–1) Thorn Arrows | 20 |
Divergent | (0–20)% increased Damage | 100 |
Phantasmal | (0–20)% chance to Poison on Hit | 100 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Ranger |
3 | Sever the Right Hand | Clarissa | Duelist · Ranger · Scion · Shadow |
Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Caustic Arrow and Scourge Arrow fire 25% more projectiles |
Level Effect /40
Implicit |
---|
5 maximum Stages Each Spore Pod fires 9 Thorn Arrows 60% of Physical Damage Converted to Chaos Damage Thorn Arrows deal 50% less Damage 150% more Damage with Hits and Ailments per Stage Arrows Pierce all Targets (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Level | Requires Level | Dexterity | Cost | Base Damage | 20 to 30 Added Chaos Damage | Experience |
---|---|---|---|---|---|---|
1 | 28 | 67 | 4 | 30% | 20, 30 | 199,345 |
2 | 31 | 73 | 4 | 30.5% | 23, 35 | 285,815 |
3 | 34 | 79 | 4 | 31.1% | 27, 40 | 401,344 |
4 | 37 | 85 | 4 | 31.6% | 31, 46 | 554,379 |
5 | 40 | 92 | 4 | 32.1% | 35, 53 | 477,437 |
6 | 42 | 96 | 4 | 32.6% | 38, 58 | 583,786 |
7 | 44 | 100 | 4 | 33.2% | 42, 63 | 710,359 |
8 | 46 | 104 | 4 | 33.7% | 45, 68 | 1,355,511 |
9 | 48 | 109 | 4 | 34.2% | 49, 74 | 1,138,877 |
10 | 50 | 113 | 4 | 34.7% | 53, 80 | 1,368,233 |
11 | 52 | 117 | 4 | 35.3% | 58, 86 | 1,638,338 |
12 | 54 | 121 | 5 | 35.8% | 62, 93 | 1,956,648 |
13 | 56 | 125 | 5 | 36.3% | 67, 101 | 3,655,184 |
14 | 58 | 130 | 5 | 36.8% | 73, 109 | 3,017,327 |
15 | 60 | 134 | 5 | 37.4% | 78, 117 | 7,759,995 |
16 | 62 | 138 | 5 | 37.9% | 84, 126 | 15,138,193 |
17 | 64 | 142 | 5 | 38.4% | 91, 136 | 26,083,825 |
18 | 66 | 146 | 5 | 38.9% | 98, 146 | 62,620,247 |
19 | 68 | 151 | 5 | 39.5% | 105, 157 | 211,708,088 |
20 | 70 | 155 | 5 | 40% | 113, 169 | |
21 | 72 | 5 | 40.5% | 121, 181 | ||
22 | 74 | 5 | 41.1% | 130, 195 | ||
23 | 76 | 5 | 41.6% | 139, 209 | ||
24 | 78 | 5 | 42.1% | 149, 224 | ||
25 | 80 | 5 | 42.6% | 160, 239 | ||
26 | 82 | 5 | 43.2% | 171, 256 | ||
27 | 84 | 5 | 43.7% | 183, 274 | ||
28 | 86 | 6 | 44.2% | 196, 293 | ||
29 | 88 | 6 | 44.7% | 209, 314 | ||
30 | 90 | 6 | 45.3% | 223, 335 | ||
31 | 91 | 6 | 45.5% | 231, 346 | ||
32 | 92 | 6 | 45.8% | 239, 358 | ||
33 | 93 | 6 | 46.1% | 247, 370 | ||
34 | 94 | 6 | 46.3% | 255, 382 | ||
35 | 95 | 6 | 46.6% | 263, 395 | ||
36 | 96 | 6 | 46.8% | 272, 408 | ||
37 | 97 | 6 | 47.1% | 281, 421 | ||
38 | 98 | 6 | 47.4% | 290, 435 | ||
39 | 99 | 6 | 47.6% | 300, 449 | ||
40 | 100 | 6 | 47.9% | 309, 464 |
Scourge Arrow
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Pierce, Ailment |
DropLevel | 28 |
BaseType | Scourge Arrow |
Class | Skill Gems |
Weapon | Bows |
TargetTypes | , ROTATE_TO_TARGET, |
Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Damage, Channel, Chaos |
BuffIcon | ![]() |
Metadata | Metadata/Items/Gems/SkillGemScourgeArrow |
Reference | ![]() |

virulent_arrow_counter
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 4 |
IsCharged | 1 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | 28 |
Code | override turn duration ms |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Microtransactions /3 ⍟
Icon | Name |
---|---|
![]() | Night Lotus Scourge Arrow effect Your Scourge Arrow becomes a Night Lotus Effect. |
![]() | Celestial Scourge Arrow Effect Your Scourge Arrow becomes a Celestial Effect. |
![]() | Stygian Scourge Arrow Effect Your Scourge Arrow becomes a Stygian Effect. |
Labyrinth Enchantment helmet /5 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Scourge Arrow Damage 1 | Scourge Arrow deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Scourge Arrow Damage 2 | Scourge Arrow deals 40% increased Damage | 100 |
The Merciless Labyrinth | Enchantment Scourge Arrow Chance To Poison 1 | Scourge Arrow has 6% chance to Poison per Stage | 100 |
The Eternal Labyrinth | Enchantment Scourge Arrow Chance To Poison 2 | Scourge Arrow has 8% chance to Poison per Stage | 100 |
The Eternal Labyrinth | Enchantment Scourge Arrow Additional Spore 1 | Scourge Arrow creates an additional spore pod at Maximum Stages | 100 |
Supported By /107 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Lesser Multiple Projectiles Support Supports projectile skills. |
![]() | Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Pierce Support Supports projectile skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Point Blank Support Supports projectile skills. |
![]() | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Ballista Totem Support Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
![]() | Returning Projectiles Support Supports projectile skills. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Vicious Projectiles Support Supports projectile attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Cast while Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Infused Channelling Support Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions. |
![]() | Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Mirage Archer Support Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Impale Support Supports attack skills. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
![]() | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Vicious Projectiles Support Supports projectile attack skills. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast While Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sadism Support Supports any skill that hits enemies. |
![]() | Volatility Support Supports attack skills. |
Community Wiki
Scourge Arrow
Scourge Arrow is a channelling bow attack skill. Channelling the skill charges up an arrow that creates spore pods as the arrow travels when released. The pods explode to fire thorn arrows around them. The arrow and pods deal physical damage converted to chaos damage.
Skill functions and interactions
Additional arrows (from support gems and items like Death's Harp) apply to the primary arrow, instead of the thorn arrows. Additional arrows cause spore pods to distribute evenly among each primary arrow, rather than in a line from player. Having more arrows than pods will not cause additional pods to spawn. Therefore at 5 stages Scourge Arrow will spawn 5 pods — if the player has 6 total arrows (5 additional) one of the arrows will not spawn a pod.
The distance between each spore pod can be increased by releasing the channel while mouse cursor is near the edge of your screen. With 4 additional arrows, the spore pods spawn in a cluster near your mouse cursor.
When used with Ballista Totem Support, the totem will fully charge then shoot once, then follow it up with a low or uncharged shot, before attempting a full charge again, possibly based on its total attack speed.
Primary arrow collision: If a primary arrow disappears (e.g. because of collision with wall/obstacle) before all pods for that primary arrow are spawned, the rest of the pods will not spawn.
Point Blank interaction: The thorn arrows are all continuations of the original arrow from the character to the point the pods were placed. Therefore the distance travelled used for Point Blank's calculation is the total of how far the original arrow travelled to place the pod, plus how far the thorn arrow travelled after being fired from the pod.
Shotgunning: From a single attack, multiple thorn arrows from different pods can hit the same target, but multiple thorn arrows from the same pod cannot hit the same target.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.13.0 |
|
3.12.0 |
|
3.9.0 |
|
3.8.0 |
|
3.6.0 |
|
3.5.1b |
|
3.4.2 |
|
3.4.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.16Scourge













