Tornado
Level: 1–20
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 95%
Requires Level 34
Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.
Deals (31–414) to (46–620) Physical Damage
Deals Damage every 0.25 seconds
Base duration is 1.5 seconds
Base secondary duration is 4 seconds
During initial Duration, can be hit by your Projectiles up to 20 times
Reflects 10% of Damage Taken to Enemies
Tornado has (0–57)% increased Movement Speed
Maximum 1 Tornado
Deals Damage every 0.25 seconds
Base duration is 1.5 seconds
Base secondary duration is 4 seconds
During initial Duration, can be hit by your Projectiles up to 20 times
Reflects 10% of Damage Taken to Enemies
Tornado has (0–57)% increased Movement Speed
Maximum 1 Tornado
Additional Effects From Quality:
Tornado has (0–10)% increased Movement Speed


Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | Tornado has (0–10)% increased Movement Speed | 100 |
Anomalous | (0–40)% reduced initial Duration | 50 |
Divergent | (0–10)% increased initial Duration | 50 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
4 | Breaking the Seal | Quest Reward | Ranger · Shadow |
4 | Breaking the Seal | Petarus and Vanja | Scion |
Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot |
Level Effect /40
Implicit |
---|
Base secondary duration is 4 seconds Deals Damage every 0.25 seconds Reflects 10% of Damage Taken to Enemies Maximum 1 Tornado During initial Duration, can be hit by your Projectiles up to 20 times Base duration is 1.5 seconds |
Level | Requires Level | Dexterity | Intelligence | Cost | Deals 31 to 46 Physical Damage | Tornado has #% increased Movement Speed | Experience |
---|---|---|---|---|---|---|---|
1 | 34 | 50 | 35 | 15 | 31, 46 | 252,595 | |
2 | 36 | 53 | 36 | 15 | 36, 54 | 3 | 314,394 |
3 | 38 | 55 | 38 | 16 | 42, 63 | 6 | 388,734 |
4 | 40 | 58 | 40 | 16 | 49, 73 | 9 | 477,437 |
5 | 42 | 60 | 42 | 17 | 57, 85 | 12 | 583,786 |
6 | 44 | 63 | 44 | 18 | 66, 99 | 15 | 710,359 |
7 | 46 | 66 | 46 | 18 | 76, 115 | 18 | 1,355,511 |
8 | 48 | 68 | 48 | 19 | 88, 133 | 21 | 1,138,877 |
9 | 50 | 71 | 49 | 19 | 102, 153 | 24 | 1,368,233 |
10 | 52 | 74 | 51 | 20 | 118, 177 | 27 | 1,638,338 |
11 | 54 | 76 | 53 | 20 | 136, 204 | 30 | 1,956,648 |
12 | 56 | 79 | 55 | 21 | 157, 235 | 33 | 3,655,184 |
13 | 58 | 82 | 57 | 21 | 181, 271 | 36 | 3,017,327 |
14 | 60 | 84 | 59 | 22 | 208, 312 | 39 | 3,576,232 |
15 | 62 | 87 | 60 | 22 | 239, 358 | 42 | 9,164,731 |
16 | 64 | 90 | 62 | 23 | 274, 411 | 45 | 17,861,428 |
17 | 66 | 92 | 64 | 24 | 315, 472 | 48 | 46,032,386 |
18 | 68 | 95 | 66 | 24 | 361, 541 | 51 | 87,248,039 |
19 | 69 | 96 | 67 | 24 | 386, 580 | 54 | 157,972,052 |
20 | 70 | 98 | 68 | 25 | 414, 620 | 57 | |
21 | 72 | 25 | 474, 711 | 60 | |||
22 | 74 | 26 | 542, 813 | 63 | |||
23 | 76 | 26 | 620, 930 | 66 | |||
24 | 78 | 27 | 709, 1064 | 69 | |||
25 | 80 | 27 | 810, 1215 | 72 | |||
26 | 82 | 28 | 925, 1388 | 75 | |||
27 | 84 | 28 | 1057, 1585 | 78 | |||
28 | 86 | 29 | 1206, 1808 | 81 | |||
29 | 88 | 30 | 1375, 2063 | 84 | |||
30 | 90 | 30 | 1568, 2352 | 87 | |||
31 | 91 | 30 | 1674, 2511 | 88 | |||
32 | 92 | 31 | 1787, 2680 | 90 | |||
33 | 93 | 31 | 1907, 2861 | 91 | |||
34 | 94 | 31 | 2035, 3053 | 93 | |||
35 | 95 | 31 | 2172, 3258 | 94 | |||
36 | 96 | 32 | 2318, 3477 | 96 | |||
37 | 97 | 32 | 2473, 3710 | 97 | |||
38 | 98 | 32 | 2639, 3958 | 99 | |||
39 | 99 | 33 | 2815, 4222 | 100 | |||
40 | 100 | 33 | 3003, 4504 | 102 |
Tornado
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Duration, Projectile |
DropLevel | 34 |
BaseType | Tornado |
Class | Skill Gems |
TargetTypes | Ground, Enemy |
Type | Spell, Duration, Trappable, Totemable, Mineable, Triggerable, Damage, Physical, Area, Orb, AreaSpell |
Metadata | Metadata/Items/Gems/SkillGemTornado |
Reference | ![]() |
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Shark Tornado Effect Your Tornado becomes a Shark Effect. |
Labyrinth Enchantment helmet /12 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Tornado Damage 1 | 25% increased Tornado Damage | 100 |
The Eternal Labyrinth | Enchantment Tornado Damage 2 | 40% increased Tornado Damage | 100 |
The Merciless Labyrinth | Enchantment Tornado Shot Damage 1 | 25% increased Tornado Shot Damage | 100 |
The Eternal Labyrinth | Enchantment Tornado Shot Damage 2 | 40% increased Tornado Shot Damage | 100 |
The Merciless Labyrinth | Enchantment Tornado Area Of Effect 1 | 16% increased Tornado Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Tornado Area Of Effect 2 | 24% increased Tornado Area of Effect | 100 |
The Merciless Labyrinth | Enchantment Tornado Movement Speed 1 | Tornado has 20% increased Movement Speed | 100 |
The Eternal Labyrinth | Enchantment Tornado Movement Speed 2 | Tornado has 30% increased Movement Speed | 100 |
The Merciless Labyrinth | Enchantment Tornado Shot Critical Strike Chance 1 | 60% increased Tornado Shot Critical Strike Chance | 100 |
The Eternal Labyrinth | Enchantment Tornado Shot Critical Strike Chance 2 | 90% increased Tornado Shot Critical Strike Chance | 100 |
The Merciless Labyrinth | Enchantment Tornado Shot Num Of Secondary Projectiles 1 | Tornado Shot fires an additional secondary Projectile | |
The Eternal Labyrinth | Enchantment Tornado Shot Num Of Secondary Projectiles 2 | Tornado Shot fires an additional secondary Projectile | 100 |
Supported By /83 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Faster Casting Support Supports non-instant spell skills. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sadism Support Supports any skill that hits enemies. |
Tornado
monster no drops or experience [1]
Spectre | N |
---|---|
Tags | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
100%Life
100%Ailment Threshold




100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
1 SecondAttack Time
±0%Damage Spread
100%Experience
100%Model Size
TornadoType
TornadoMetadata
YIsSummoned
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Tornado/Tornado"] = { name = "Tornado", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Tornado
monster no drops or experience [1]
Spectre | N |
---|---|
Tags | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
100%Life
100%Ailment Threshold




100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
1 SecondAttack Time
±0%Damage Spread
100%Experience
100%Model Size
TornadoType
TornadoSharkMetadata
YIsSummoned
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Tornado/TornadoShark"] = { name = "Tornado", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Tornado
Tornado is a skill that launches a tornado that repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage. Note only projectiles that can collide with enemies contribute to Tornado's damage, so skills like Rolling Magma and Cremation cannot contribute.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.16.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.