requires a key of madness and pain.
Blood Crucible BloodCrucible /7
Name | Show Full Descriptions |
---|---|
DropLevel | 1 |
BaseType | Blood Crucible |
Class | Quest Items |
Flags | AlwaysShow |
Type | Metadata/Items/QuestItems/Hellscape/BloodCrucible |
Icon | Art/2DItems/QuestItems/Hellscape/BloodCrucibleQuestItem |
Reference | Community Wiki |
Blood Crucible Passive /15
Row | Needs | Icon | Name | Points | Stats |
---|---|---|---|---|---|
1 | 0 | Chaotic Adornment | 5 | Jewellery absorbs 5% more Corruption | |
1 | 0 | Twisted Metal | 5 | Armour Items absorb 5% more Corruption | |
1 | 0 | Murderous Desecration | 5 | Weapons absorb 5% more CorruptionQuivers absorb 5% more Corruption | |
2 | 10 | Alternate History | 1 | The Blood Crucible can transform Unique Equipment | |
2 | 10 | Trypophobia | 5 | 3% chance for transforming to add a Socket | |
2 | 10 | Stitched Wounds | 5 | 3% chance for transforming to add a Link to the largest group of Linked Sockets | |
3 | 20 | Golden Blood | 5 | 4% chance for transforming to add an Explicit Modifier to Magic or Rare Equipment | |
3 | 20 | Anomalous Aura | 5 | 2% chance for transforming to grant Beneficial Modifiers one tier higher on Equipment | |
3 | 20 | Stabilising Energy | 5 | 2% chance for transforming to grant Detrimental Modifiers one tier lower on Equipment | |
4 | 30 | Fervent Dreams | 5 | Maps absorb 5% more Corruption | |
4 | 30 | Crushed Organs | 1 | +1 Crucible slot | |
4 | 30 | Warped Sluice | 5 | While in a Scourged Map, Items absorb 1% more Corruption for each time the Map has been transformed | |
5 | 40 | Restless Nightmares | 1 | +1 Dream Furnace slot | |
5 | 40 | Intensifying Emulsion | 5 | 2% chance for transforming to raise the tier of an Explicit Modifier on Equipment | |
5 | 40 | Strange Forces | 5 | 1% chance for transforming to grant an additional Beneficial Modifier |
Beneficial /944
Level | Description | Weight |
---|---|---|
1 | +(23–25) to maximum Life resource life | fishing_rod 0 weapon 0 flask 0 map 0 default 1000 |
45 | +(28–30) to maximum Life resource life | fishing_rod 0 weapon 0 flask 0 map 0 default 1000 |
68 | +(33–35) to maximum Life resource life | fishing_rod 0 weapon 0 flask 0 map 0 default 1000 |
68 | +(38–40) to maximum Life resource life | fishing_rod 0 weapon 0 flask 0 map 0 default 1000 |
1 | +(30–33) to Armour defences | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
45 | +(34–37) to Armour defences | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(38–41) to Armour defences | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(42–45) to Armour defences | body_armour 0 helmet 0 shield 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
1 | +(33–39) to Armour defences | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
45 | +(40–46) to Armour defences | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(47–53) to Armour defences | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(54–60) to Armour defences | body_armour 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
1 | +(31–60) to Armour defences | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
45 | +(61–90) to Armour defences | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(91–120) to Armour defences | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(121–150) to Armour defences | helmet 0 shield 0 gloves 0 boots 0 str_armour 1000 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
1 | +(30–33) to Evasion Rating defences | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
45 | +(34–37) to Evasion Rating defences | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(38–41) to Evasion Rating defences | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(42–45) to Evasion Rating defences | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
1 | +(33–39) to Evasion Rating defences | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
45 | +(40–46) to Evasion Rating defences | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(47–53) to Evasion Rating defences | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(54–60) to Evasion Rating defences | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
1 | +(31–60) to Evasion Rating defences | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
45 | +(61–90) to Evasion Rating defences | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(91–120) to Evasion Rating defences | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(121–150) to Evasion Rating defences | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
1 | +(8–9) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
45 | +(10–11) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(12–13) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(14–15) to maximum Energy Shield defences | body_armour 0 helmet 0 shield 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
1 | +(11–12) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
45 | +(13–14) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(15–16) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(17–18) to maximum Energy Shield defences | body_armour 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
1 | +(15–18) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
45 | +(19–22) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(23–26) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
68 | +(27–30) to maximum Energy Shield defences | helmet 0 shield 0 gloves 0 boots 0 int_armour 1000 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 |
68 | 4% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 100 default 0 |
68 | 5% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 100 default 0 |
68 | 4% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet 100 default 0 |
68 | 5% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet 100 default 0 |
68 | 4% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet 100 default 0 |
68 | 5% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet 100 default 0 |
68 | 4% of Physical Damage from Hits taken as Chaos Damage physical chaos | helmet 100 default 0 |
68 | 5% of Physical Damage from Hits taken as Chaos Damage physical chaos | helmet 100 default 0 |
68 | (31–35)% reduced Freeze Duration on you elemental cold ailment | helmet 500 default 0 |
68 | (36–40)% reduced Freeze Duration on you elemental cold ailment | helmet 500 default 0 |
68 | (31–35)% reduced Effect of Chill on you elemental cold ailment | ring 500 default 0 |
68 | (36–40)% reduced Effect of Chill on you elemental cold ailment | ring 500 default 0 |
68 | (31–35)% reduced Effect of Shock on you elemental lightning ailment | ring 500 default 0 |
68 | (36–40)% reduced Effect of Shock on you elemental lightning ailment | ring 500 default 0 |
68 | (16–20)% reduced Effect of Curses on you caster curse | ring 500 default 0 |
68 | (21–25)% reduced Effect of Curses on you caster curse | ring 500 default 0 |
45 | Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you damage | amulet 200 default 0 |
68 | (31–35)% reduced Ignite Duration on you elemental fire ailment | ring 500 default 0 |
68 | (36–40)% reduced Ignite Duration on you elemental fire ailment | ring 500 default 0 |
45 | (26–30)% chance to Avoid Bleeding bleed physical attack ailment | ring 500 default 0 |
68 | (31–35)% chance to Avoid Bleeding bleed physical attack ailment | ring 500 default 0 |
68 | (36–40)% chance to Avoid Bleeding bleed physical attack ailment | ring 500 default 0 |
68 | Chill Enemy for 4 seconds when Hit, reducing their Action Speed by 30% elemental cold ailment | amulet 100 default 0 |
68 | Chill Enemy for 5 seconds when Hit, reducing their Action Speed by 30% elemental cold ailment | amulet 100 default 0 |
45 | (7–8)% of Damage taken Recouped as Life resource life | helmet 500 default 0 |
68 | (9–10)% of Damage taken Recouped as Life resource life | helmet 500 default 0 |
68 | (11–12)% of Damage taken Recouped as Life resource life | helmet 500 default 0 |
45 | 3% chance to deal Triple Damage damage | one_hand_weapon 500 default 0 |
68 | 4% chance to deal Triple Damage damage | one_hand_weapon 500 default 0 |
68 | 5% chance to deal Triple Damage damage | one_hand_weapon 500 default 0 |
45 | 5% chance to deal Triple Damage damage | two_hand_weapon 250 default 0 |
68 | 6% chance to deal Triple Damage damage | two_hand_weapon 250 default 0 |
68 | 7% chance to deal Triple Damage damage | two_hand_weapon 250 default 0 |
45 | You gain Onslaught for 2 seconds when Hit | body_armour 200 default 0 |
68 | You gain Onslaught for 3 seconds when Hit | body_armour 200 default 0 |
68 | You gain Onslaught for 4 seconds when Hit | body_armour 200 default 0 |
45 | Deal (8–11)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental fire | body_armour 200 default 0 |
68 | Deal (12–15)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental fire | body_armour 200 default 0 |
68 | Deal (16–19)% of your maximum Life as Fire Damage to nearby Enemies when Hit damage elemental fire | body_armour 200 default 0 |
45 | Create Consecrated Ground when Hit, lasting 8 seconds | body_armour 200 default 0 |
45 | 5% chance to gain Unholy Might for 3 seconds on Kill | staff 0 warstaff 0 wand 500 claw 500 default 0 |
68 | 6% chance to gain Unholy Might for 3 seconds on Kill | staff 0 warstaff 0 wand 500 claw 500 default 0 |
68 | 7% chance to gain Unholy Might for 3 seconds on Kill | staff 0 warstaff 0 wand 500 claw 500 default 0 |
45 | 8% chance to gain Unholy Might for 3 seconds on Kill | wand 0 claw 0 staff 500 warstaff 500 default 0 |
68 | 9% chance to gain Unholy Might for 3 seconds on Kill | wand 0 claw 0 staff 500 warstaff 500 default 0 |
68 | 10% chance to gain Unholy Might for 3 seconds on Kill | wand 0 claw 0 staff 500 warstaff 500 default 0 |
45 | (12–14)% increased Elusive Effect | boots 500 default 0 |
68 | (15–17)% increased Elusive Effect | boots 500 default 0 |
68 | (18–20)% increased Elusive Effect | boots 500 default 0 |
45 | Damage Penetrates 3% of Enemy Elemental Resistances elemental | amulet 200 default 0 |
68 | Damage Penetrates 4% of Enemy Elemental Resistances elemental | amulet 200 default 0 |
68 | Damage Penetrates 5% of Enemy Elemental Resistances elemental | amulet 200 default 0 |
68 | +1 to Minimum Endurance Charges | ring 100 default 0 |
68 | +1 to Minimum Power Charges | ring 100 default 0 |
68 | +1 to Minimum Frenzy Charges | ring 100 default 0 |
68 | Action Speed cannot be modified to below (75–79)% of base value speed | boots 250 default 0 |
68 | Action Speed cannot be modified to below (70–74)% of base value speed | boots 250 default 0 |
68 | Arrow Dancing defences | body_armour 10 default 0 |
68 | Conduit | body_armour 10 default 0 |
68 | Iron Reflexes defences | body_armour 10 default 0 |
68 | Unwavering Stance defences | body_armour 10 default 0 |
68 | Eternal Youth resource life defences | body_armour 10 default 0 |
68 | Wind Dancer defences | body_armour 10 default 0 |
68 | Glancing Blows | body_armour 10 default 0 |
68 | Imbalanced Guard defences | body_armour 10 default 0 |
68 | Mind Over Matter resource life mana | body_armour 10 default 0 |
68 | Wicked Ward defences | body_armour 10 default 0 |
68 | Zealot's Oath resource life defences | body_armour 10 default 0 |
45 | (11–20)% chance to Blind Enemies when they Hit you | boots 500 default 0 |
68 | (21–30)% chance to Blind Enemies when they Hit you | boots 500 default 0 |
68 | (31–40)% chance to Blind Enemies when they Hit you | boots 500 default 0 |
68 | Guard Skills have (14–16)% increased Cooldown Recovery Rate | belt 500 default 0 |
68 | Guard Skills have (17–19)% increased Cooldown Recovery Rate | belt 500 default 0 |
45 | Minions have (11–13)% chance to Taunt on Hit with Attacks attack minion | belt 500 default 0 |
68 | Minions have (14–16)% chance to Taunt on Hit with Attacks attack minion | belt 500 default 0 |
68 | Minions have (17–19)% chance to Taunt on Hit with Attacks attack minion | belt 500 default 0 |
68 | +(9–10)% to Quality of Socketed Support Gems gem | weapon 500 shield 250 default 0 |
68 | +(11–12)% to Quality of Socketed Support Gems gem | weapon 500 shield 250 default 0 |
68 | Gain 5% of Maximum Mana as Extra Maximum Energy Shield defences | shield 500 default 0 |
68 | Gain 6% of Maximum Mana as Extra Maximum Energy Shield defences | shield 500 default 0 |
1 | 10% increased Area of Effect | amulet 500 default 0 |
45 | 11% increased Area of Effect | amulet 500 default 0 |
68 | 12% increased Area of Effect | amulet 500 default 0 |
68 | 13% increased Area of Effect | amulet 500 default 0 |
1 | (14–16)% increased Projectile Speed speed | ranged 500 quiver 500 default 0 |
45 | (17–19)% increased Projectile Speed speed | ranged 500 quiver 500 default 0 |
68 | (20–22)% increased Projectile Speed speed | ranged 500 quiver 500 default 0 |
68 | (23–25)% increased Projectile Speed speed | ranged 500 quiver 500 default 0 |
45 | Minions have (10–11)% increased maximum Life resource life minion | helmet 250 default 0 |
68 | Minions have (12–13)% increased maximum Life resource life minion | helmet 250 default 0 |
68 | Minions have (14–15)% increased maximum Life resource life minion | helmet 250 default 0 |
1 | +(18–20)% to Fire Resistance elemental fire resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
45 | +(23–25)% to Fire Resistance elemental fire resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
68 | +(28–30)% to Fire Resistance elemental fire resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
68 | +(33–35)% to Fire Resistance elemental fire resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
1 | +(18–20)% to Cold Resistance elemental cold resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
45 | +(23–25)% to Cold Resistance elemental cold resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
68 | +(28–30)% to Cold Resistance elemental cold resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
68 | +(33–35)% to Cold Resistance elemental cold resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
1 | +(18–20)% to Lightning Resistance elemental lightning resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
45 | +(23–25)% to Lightning Resistance elemental lightning resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
68 | +(28–30)% to Lightning Resistance elemental lightning resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
68 | +(33–35)% to Lightning Resistance elemental lightning resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
1 | +6% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 |
45 | +8% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 |
68 | +10% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 |
68 | +12% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 |
16 | +(10–13)% to Chaos Resistance chaos resistance | weapon 75 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
45 | +(14–17)% to Chaos Resistance chaos resistance | weapon 75 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
68 | +(18–21)% to Chaos Resistance chaos resistance | weapon 75 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
68 | +(22–25)% to Chaos Resistance chaos resistance | weapon 75 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
45 | Minions have +(10–11)% to all Elemental Resistances elemental resistance minion | gloves 250 default 0 |
68 | Minions have +(12–13)% to all Elemental Resistances elemental resistance minion | gloves 250 default 0 |
68 | Minions have +(14–15)% to all Elemental Resistances elemental resistance minion | gloves 250 default 0 |
45 | Minions have +(14–17)% to Chaos Resistance chaos resistance minion | gloves 250 default 0 |
68 | Minions have +(18–21)% to Chaos Resistance chaos resistance minion | gloves 250 default 0 |
68 | Minions have +(22–25)% to Chaos Resistance chaos resistance minion | gloves 250 default 0 |
45 | (10–11)% increased Stun and Block Recovery | gloves 0 armour 500 belt 500 default 0 |
68 | (12–13)% increased Stun and Block Recovery | gloves 0 armour 500 belt 500 default 0 |
68 | (14–15)% increased Stun and Block Recovery | gloves 0 armour 500 belt 500 default 0 |
45 | (26–30)% chance to Avoid being Chilled (26–30)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 |
68 | (31–35)% chance to Avoid being Chilled (31–35)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 |
68 | (36–40)% chance to Avoid being Chilled (36–40)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 |
45 | (26–30)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 |
68 | (31–35)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 |
68 | (36–40)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 |
45 | (26–30)% chance to Avoid being Ignited elemental fire ailment | ring 500 default 0 |
68 | (31–35)% chance to Avoid being Ignited elemental fire ailment | ring 500 default 0 |
68 | (36–40)% chance to Avoid being Ignited elemental fire ailment | ring 500 default 0 |
45 | (26–30)% chance to Avoid being Poisoned poison chaos ailment | ring 500 default 0 |
68 | (31–35)% chance to Avoid being Poisoned poison chaos ailment | ring 500 default 0 |
68 | (36–40)% chance to Avoid being Poisoned poison chaos ailment | ring 500 default 0 |
45 | (17–19)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 |
68 | (20–22)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 |
68 | (23–25)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 |
45 | (17–19)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 500 default 0 |
68 | (20–22)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 500 default 0 |
68 | (23–25)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 500 default 0 |
45 | (17–19)% reduced Elemental Ailment Duration on you elemental ailment | boots 500 default 0 |
68 | (20–22)% reduced Elemental Ailment Duration on you elemental ailment | boots 500 default 0 |
68 | (23–25)% reduced Elemental Ailment Duration on you elemental ailment | boots 500 default 0 |
45 | (31–40) Life gained when you Block resource life | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 |
68 | (41–50) Life gained when you Block resource life | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 |
68 | (51–60) Life gained when you Block resource life | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 |
45 | (31–40) Mana gained when you Block resource mana | dex_shield 500 str_dex_shield 500 dex_int_shield 500 default 0 |
68 | (41–50) Mana gained when you Block resource mana | dex_shield 500 str_dex_shield 500 dex_int_shield 500 default 0 |
68 | (51–60) Mana gained when you Block resource mana | dex_shield 500 str_dex_shield 500 dex_int_shield 500 default 0 |
45 | Gain (31–40) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 |
68 | Gain (41–50) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 |
68 | Gain (51–60) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 |
1 | +(2–3)% Chance to Block Attack Damage | shield 500 default 0 |
45 | +(4–5)% Chance to Block Attack Damage | shield 500 default 0 |
68 | +(6–7)% Chance to Block Attack Damage | shield 500 default 0 |
68 | +(8–9)% Chance to Block Attack Damage | shield 500 default 0 |
45 | +(4–5)% Chance to Block Spell Damage | focus 500 str_int_shield 500 dex_int_shield 500 default 0 |
68 | +(6–7)% Chance to Block Spell Damage | focus 500 str_int_shield 500 dex_int_shield 500 default 0 |
68 | +(8–9)% Chance to Block Spell Damage | focus 500 str_int_shield 500 dex_int_shield 500 default 0 |
45 | Minions have +(11–13)% Chance to Block Attack Damage minion | helmet 250 default 0 |
68 | Minions have +(14–16)% Chance to Block Attack Damage minion | helmet 250 default 0 |
68 | Minions have +(17–19)% Chance to Block Attack Damage minion | helmet 250 default 0 |
45 | Minions have +(11–13)% Chance to Block Spell Damage minion | helmet 250 default 0 |
68 | Minions have +(14–16)% Chance to Block Spell Damage minion | helmet 250 default 0 |
68 | Minions have +(17–19)% Chance to Block Spell Damage minion | helmet 250 default 0 |
45 | +(5–6)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
68 | +(7–8)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
68 | +(9–10)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
1 | Reflects (20–40) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 |
45 | Reflects (41–60) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 |
68 | Reflects (61–80) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 |
68 | Reflects (81–100) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 |
1 | Adds (10–13) to (18–23) Cold Damage damage elemental cold attack | one_hand_weapon 1000 default 0 |
45 | Adds (19–24) to (28–33) Cold Damage damage elemental cold attack | one_hand_weapon 1000 default 0 |
68 | Adds (27–33) to (38–43) Cold Damage damage elemental cold attack | one_hand_weapon 1000 default 0 |
68 | Adds (37–43) to (51–57) Cold Damage damage elemental cold attack | one_hand_weapon 1000 default 0 |
1 | Adds (16–20) to (30–35) Cold Damage damage elemental cold attack | bow 1000 default 0 |
45 | Adds (24–29) to (41–46) Cold Damage damage elemental cold attack | bow 1000 default 0 |
68 | Adds (31–36) to (50–57) Cold Damage damage elemental cold attack | bow 1000 default 0 |
68 | Adds (37–45) to (60–67) Cold Damage damage elemental cold attack | bow 1000 default 0 |
1 | Adds (19–24) to (35–39) Cold Damage damage elemental cold attack | bow 0 two_hand_weapon 1000 default 0 |
45 | Adds (30–35) to (53–61) Cold Damage damage elemental cold attack | bow 0 two_hand_weapon 1000 default 0 |
68 | Adds (41–48) to (63–72) Cold Damage damage elemental cold attack | bow 0 two_hand_weapon 1000 default 0 |
68 | Adds (50–61) to (75–87) Cold Damage damage elemental cold attack | bow 0 two_hand_weapon 1000 default 0 |
1 | Adds (11–14) to (23–27) Fire Damage damage elemental fire attack | one_hand_weapon 1000 default 0 |
45 | Adds (21–26) to (31–38) Fire Damage damage elemental fire attack | one_hand_weapon 1000 default 0 |
68 | Adds (29–35) to (43–48) Fire Damage damage elemental fire attack | one_hand_weapon 1000 default 0 |
68 | Adds (40–45) to (56–62) Fire Damage damage elemental fire attack | one_hand_weapon 1000 default 0 |
1 | Adds (18–22) to (35–39) Fire Damage damage elemental fire attack | bow 1000 default 0 |
45 | Adds (27–34) to (46–53) Fire Damage damage elemental fire attack | bow 1000 default 0 |
68 | Adds (36–41) to (56–64) Fire Damage damage elemental fire attack | bow 1000 default 0 |
68 | Adds (43–57) to (66–72) Fire Damage damage elemental fire attack | bow 1000 default 0 |
1 | Adds (22–26) to (38–44) Fire Damage damage elemental fire attack | bow 0 two_hand_weapon 1000 default 0 |
45 | Adds (34–43) to (59–67) Fire Damage damage elemental fire attack | bow 0 two_hand_weapon 1000 default 0 |
68 | Adds (48–56) to (69–78) Fire Damage damage elemental fire attack | bow 0 two_hand_weapon 1000 default 0 |
68 | Adds (59–72) to (80–91) Fire Damage damage elemental fire attack | bow 0 two_hand_weapon 1000 default 0 |
1 | Adds (1–3) to (40–45) Lightning Damage damage elemental lightning attack | one_hand_weapon 1000 default 0 |
45 | Adds (2–4) to (54–68) Lightning Damage damage elemental lightning attack | one_hand_weapon 1000 default 0 |
68 | Adds (3–6) to (76–90) Lightning Damage damage elemental lightning attack | one_hand_weapon 1000 default 0 |
68 | Adds (4–8) to (98–111) Lightning Damage damage elemental lightning attack | one_hand_weapon 1000 default 0 |
1 | Adds (1–5) to (60–66) Lightning Damage damage elemental lightning attack | bow 1000 default 0 |
45 | Adds (3–6) to (81–102) Lightning Damage damage elemental lightning attack | bow 1000 default 0 |
68 | Adds (4–9) to (114–134) Lightning Damage damage elemental lightning attack | bow 1000 default 0 |
68 | Adds (5–12) to (147–166) Lightning Damage damage elemental lightning attack | bow 1000 default 0 |
1 | Adds (2–6) to (74–86) Lightning Damage damage elemental lightning attack | bow 0 two_hand_weapon 1000 default 0 |
45 | Adds (4–8) to (103–129) Lightning Damage damage elemental lightning attack | bow 0 two_hand_weapon 1000 default 0 |
68 | Adds (5–10) to (145–170) Lightning Damage damage elemental lightning attack | bow 0 two_hand_weapon 1000 default 0 |
68 | Adds (6–15) to (186–211) Lightning Damage damage elemental lightning attack | bow 0 two_hand_weapon 1000 default 0 |
1 | Adds (1–2) to (6–7) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 |
45 | Adds (3–4) to (8–9) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 |
68 | Adds (5–6) to (10–11) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 |
68 | Adds (7–8) to (12–13) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 |
1 | Adds (2–4) to (11–13) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 |
45 | Adds (6–8) to (15–17) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 |
68 | Adds (10–12) to (19–21) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 |
68 | Adds (14–16) to (23–25) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 |
1 | Adds (5–6) to (13–17) Chaos Damage damage chaos attack | one_hand_weapon 500 default 0 |
45 | Adds (7–9) to (19–21) Chaos Damage damage chaos attack | one_hand_weapon 500 default 0 |
68 | Adds (10–12) to (23–27) Chaos Damage damage chaos attack | one_hand_weapon 500 default 0 |
68 | Adds (13–15) to (29–33) Chaos Damage damage chaos attack | one_hand_weapon 500 default 0 |
1 | Adds (7–9) to (19–25) Chaos Damage damage chaos attack | bow 500 default 0 |
45 | Adds (10–14) to (28–31) Chaos Damage damage chaos attack | bow 500 default 0 |
68 | Adds (15–19) to (34–40) Chaos Damage damage chaos attack | bow 500 default 0 |
68 | Adds (20–22) to (43–49) Chaos Damage damage chaos attack | bow 500 default 0 |
1 | Adds (10–11) to (25–32) Chaos Damage damage chaos attack | bow 0 two_hand_weapon 500 default 0 |
45 | Adds (13–17) to (36–40) Chaos Damage damage chaos attack | bow 0 two_hand_weapon 500 default 0 |
68 | Adds (19–23) to (44–51) Chaos Damage damage chaos attack | bow 0 two_hand_weapon 500 default 0 |
68 | Adds (25–29) to (55–63) Chaos Damage damage chaos attack | bow 0 two_hand_weapon 500 default 0 |
1 | (8–12)% increased Elemental Damage with Attack Skills damage elemental attack | ring 500 amulet 500 belt 500 quiver 500 default 0 |
45 | (13–16)% increased Elemental Damage with Attack Skills damage elemental attack | ring 500 amulet 500 belt 500 quiver 500 default 0 |
68 | (17–20)% increased Elemental Damage with Attack Skills damage elemental attack | ring 500 amulet 500 belt 500 quiver 500 default 0 |
68 | (21–24)% increased Elemental Damage with Attack Skills damage elemental attack | ring 500 amulet 500 belt 500 quiver 500 default 0 |
1 | Adds (9–12) to (25–27) Cold Damage to Spells damage elemental cold caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
45 | Adds (13–15) to (28–32) Cold Damage to Spells damage elemental cold caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | Adds (16–18) to (33–36) Cold Damage to Spells damage elemental cold caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | Adds (19–21) to (37–40) Cold Damage to Spells damage elemental cold caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
1 | Adds (13–18) to (37–40) Cold Damage to Spells damage elemental cold caster | attack_staff 0 staff 1000 default 0 |
45 | Adds (19–22) to (42–48) Cold Damage to Spells damage elemental cold caster | attack_staff 0 staff 1000 default 0 |
68 | Adds (23–27) to (49–54) Cold Damage to Spells damage elemental cold caster | attack_staff 0 staff 1000 default 0 |
68 | Adds (28–31) to (55–60) Cold Damage to Spells damage elemental cold caster | attack_staff 0 staff 1000 default 0 |
1 | Adds (9–12) to (25–27) Fire Damage to Spells damage elemental fire caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
45 | Adds (13–15) to (28–32) Fire Damage to Spells damage elemental fire caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | Adds (16–18) to (33–36) Fire Damage to Spells damage elemental fire caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | Adds (19–21) to (37–40) Fire Damage to Spells damage elemental fire caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
1 | Adds (13–18) to (37–40) Fire Damage to Spells damage elemental fire caster | attack_staff 0 staff 1000 default 0 |
45 | Adds (19–22) to (42–48) Fire Damage to Spells damage elemental fire caster | attack_staff 0 staff 1000 default 0 |
68 | Adds (23–27) to (49–54) Fire Damage to Spells damage elemental fire caster | attack_staff 0 staff 1000 default 0 |
68 | Adds (28–31) to (55–60) Fire Damage to Spells damage elemental fire caster | attack_staff 0 staff 1000 default 0 |
1 | Adds (4–6) to (31–34) Lightning Damage to Spells damage elemental lightning caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
45 | Adds (7–9) to (36–39) Lightning Damage to Spells damage elemental lightning caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | Adds (10–12) to (42–45) Lightning Damage to Spells damage elemental lightning caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | Adds (13–15) to (47–50) Lightning Damage to Spells damage elemental lightning caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
1 | Adds (6–9) to (46–51) Lightning Damage to Spells damage elemental lightning caster | attack_staff 0 staff 1000 default 0 |
45 | Adds (10–13) to (54–59) Lightning Damage to Spells damage elemental lightning caster | attack_staff 0 staff 1000 default 0 |
68 | Adds (15–18) to (63–67) Lightning Damage to Spells damage elemental lightning caster | attack_staff 0 staff 1000 default 0 |
68 | Adds (19–22) to (70–75) Lightning Damage to Spells damage elemental lightning caster | attack_staff 0 staff 1000 default 0 |
1 | Adds (9–12) to (25–27) Physical Damage to Spells damage physical caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
45 | Adds (13–15) to (28–32) Physical Damage to Spells damage physical caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | Adds (16–18) to (32–36) Physical Damage to Spells damage physical caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | Adds (19–21) to (36–40) Physical Damage to Spells damage physical caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
1 | Adds (13–18) to (37–40) Physical Damage to Spells damage physical caster | attack_staff 0 staff 1000 default 0 |
45 | Adds (19–22) to (42–48) Physical Damage to Spells damage physical caster | attack_staff 0 staff 1000 default 0 |
68 | Adds (23–27) to (49–54) Physical Damage to Spells damage physical caster | attack_staff 0 staff 1000 default 0 |
68 | Adds (28–31) to (55–60) Physical Damage to Spells damage physical caster | attack_staff 0 staff 1000 default 0 |
1 | (23–25)% increased Spell Damage damage caster | attack_dagger 0 wand 200 sceptre 200 dagger 200 default 0 |
25 | (28–30)% increased Spell Damage damage caster | attack_dagger 0 wand 200 sceptre 200 dagger 200 default 0 |
45 | (33–35)% increased Spell Damage damage caster | attack_dagger 0 wand 200 sceptre 200 dagger 200 default 0 |
55 | (38–40)% increased Spell Damage damage caster | attack_dagger 0 wand 200 sceptre 200 dagger 200 default 0 |
68 | (43–45)% increased Spell Damage damage caster | attack_dagger 0 wand 200 sceptre 200 dagger 200 default 0 |
68 | (48–50)% increased Spell Damage damage caster | attack_dagger 0 wand 200 sceptre 200 dagger 200 default 0 |
1 | (34–40)% increased Spell Damage damage caster | attack_staff 0 staff 200 default 0 |
25 | (41–47)% increased Spell Damage damage caster | attack_staff 0 staff 200 default 0 |
45 | (48–54)% increased Spell Damage damage caster | attack_staff 0 staff 200 default 0 |
55 | (55–61)% increased Spell Damage damage caster | attack_staff 0 staff 200 default 0 |
68 | (62–68)% increased Spell Damage damage caster | attack_staff 0 staff 200 default 0 |
68 | (69–75)% increased Spell Damage damage caster | attack_staff 0 staff 200 default 0 |
1 | (23–25)% increased Cold Damage damage elemental cold | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
25 | (28–30)% increased Cold Damage damage elemental cold | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
45 | (33–35)% increased Cold Damage damage elemental cold | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
55 | (38–40)% increased Cold Damage damage elemental cold | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | (43–45)% increased Cold Damage damage elemental cold | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | (48–50)% increased Cold Damage damage elemental cold | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
1 | (34–40)% increased Cold Damage damage elemental cold | attack_staff 0 staff 1000 default 0 |
25 | (41–47)% increased Cold Damage damage elemental cold | attack_staff 0 staff 1000 default 0 |
45 | (48–54)% increased Cold Damage damage elemental cold | attack_staff 0 staff 1000 default 0 |
55 | (55–61)% increased Cold Damage damage elemental cold | attack_staff 0 staff 1000 default 0 |
68 | (62–68)% increased Cold Damage damage elemental cold | attack_staff 0 staff 1000 default 0 |
68 | (69–75)% increased Cold Damage damage elemental cold | attack_staff 0 staff 1000 default 0 |
1 | (23–25)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
25 | (28–30)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
45 | (33–35)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
55 | (38–40)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | (43–45)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | (48–50)% increased Fire Damage damage elemental fire | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
1 | (34–40)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 |
25 | (41–47)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 |
45 | (48–54)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 |
55 | (55–61)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 |
68 | (62–68)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 |
68 | (69–75)% increased Fire Damage damage elemental fire | attack_staff 0 staff 1000 default 0 |
1 | (23–25)% increased Lightning Damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
25 | (28–30)% increased Lightning Damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
45 | (33–35)% increased Lightning Damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
55 | (38–40)% increased Lightning Damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | (43–45)% increased Lightning Damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | (48–50)% increased Lightning Damage damage elemental lightning | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
1 | (34–40)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 1000 default 0 |
25 | (41–47)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 1000 default 0 |
45 | (48–54)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 1000 default 0 |
55 | (55–61)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 1000 default 0 |
68 | (62–68)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 1000 default 0 |
68 | (69–75)% increased Lightning Damage damage elemental lightning | attack_staff 0 staff 1000 default 0 |
1 | (23–25)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
25 | (28–30)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
45 | (33–35)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
55 | (38–40)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | (43–45)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | (48–50)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
1 | (34–40)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 |
25 | (41–47)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 |
45 | (48–54)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 |
55 | (55–61)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 |
68 | (62–68)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 |
68 | (69–75)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 |
1 | (23–25)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
25 | (28–30)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
45 | (33–35)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
55 | (38–40)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
68 | (43–45)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
68 | (48–50)% increased Elemental Damage damage elemental | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
1 | (34–40)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 |
25 | (41–47)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 |
45 | (48–54)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 |
55 | (55–61)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 |
68 | (62–68)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 |
68 | (69–75)% increased Elemental Damage damage elemental | attack_staff 0 staff 333 default 0 |
1 | (23–25)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 |
25 | (28–30)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 |
45 | (33–35)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 |
55 | (38–40)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 |
68 | (43–45)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 |
68 | (48–50)% increased Chaos Damage damage chaos | attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 |
1 | (34–40)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 |
25 | (41–47)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 |
45 | (48–54)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 |
55 | (55–61)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 |
68 | (62–68)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 |
68 | (69–75)% increased Chaos Damage damage chaos | attack_staff 0 staff 500 default 0 |
1 | Minions deal (8–9)% increased Damage damage minion | gloves 250 default 0 |
45 | Minions deal (10–11)% increased Damage damage minion | gloves 250 default 0 |
68 | Minions deal (12–13)% increased Damage damage minion | gloves 250 default 0 |
68 | Minions deal (14–15)% increased Damage damage minion | gloves 250 default 0 |
1 | (8–9)% increased Projectile Damage damage | gloves 1000 default 0 |
45 | (10–11)% increased Projectile Damage damage | gloves 1000 default 0 |
68 | (12–13)% increased Projectile Damage damage | gloves 1000 default 0 |
68 | (14–15)% increased Projectile Damage damage | gloves 1000 default 0 |
45 | (17–19)% increased Global Critical Strike Chance critical | amulet 1000 default 0 |
68 | (20–22)% increased Global Critical Strike Chance critical | amulet 1000 default 0 |
68 | (23–25)% increased Global Critical Strike Chance critical | amulet 1000 default 0 |
45 | +(17–19)% to Global Critical Strike Multiplier damage critical | amulet 1000 default 0 |
68 | +(20–22)% to Global Critical Strike Multiplier damage critical | amulet 1000 default 0 |
68 | +(23–25)% to Global Critical Strike Multiplier damage critical | amulet 1000 default 0 |
45 | (17–19)% increased Critical Strike Chance with Bows attack critical | quiver 200 default 0 |
68 | (20–22)% increased Critical Strike Chance with Bows attack critical | quiver 200 default 0 |
68 | (23–25)% increased Critical Strike Chance with Bows attack critical | quiver 200 default 0 |
45 | +(17–19)% to Critical Strike Multiplier with Bows damage attack critical | quiver 200 default 0 |
68 | +(20–22)% to Critical Strike Multiplier with Bows damage attack critical | quiver 200 default 0 |
68 | +(23–25)% to Critical Strike Multiplier with Bows damage attack critical | quiver 200 default 0 |
68 | +(11–13)% to Fire Damage over Time Multiplier damage elemental fire | wand 500 sceptre 500 default 0 |
68 | +(14–16)% to Fire Damage over Time Multiplier damage elemental fire | wand 500 sceptre 500 default 0 |
68 | +(16–19)% to Fire Damage over Time Multiplier damage elemental fire | staff 500 default 0 |
68 | +(21–24)% to Fire Damage over Time Multiplier damage elemental fire | staff 500 default 0 |
68 | +(11–13)% to Cold Damage over Time Multiplier damage elemental cold | wand 500 sceptre 500 default 0 |
68 | +(14–16)% to Cold Damage over Time Multiplier damage elemental cold | wand 500 sceptre 500 default 0 |
68 | +(16–19)% to Cold Damage over Time Multiplier damage elemental cold | staff 500 default 0 |
68 | +(21–24)% to Cold Damage over Time Multiplier damage elemental cold | staff 500 default 0 |
68 | +(11–13)% to Physical Damage over Time Multiplier damage physical | wand 500 sceptre 500 default 0 |
68 | +(14–16)% to Physical Damage over Time Multiplier damage physical | wand 500 sceptre 500 default 0 |
68 | +(16–19)% to Physical Damage over Time Multiplier damage physical | staff 500 default 0 |
68 | +(21–24)% to Physical Damage over Time Multiplier damage physical | staff 500 default 0 |
68 | +(11–13)% to Chaos Damage over Time Multiplier damage chaos | wand 500 sceptre 500 default 0 |
68 | +(14–16)% to Chaos Damage over Time Multiplier damage chaos | wand 500 sceptre 500 default 0 |
68 | +(16–19)% to Chaos Damage over Time Multiplier damage chaos | staff 500 default 0 |
68 | +(21–24)% to Chaos Damage over Time Multiplier damage chaos | staff 500 default 0 |
45 | +(8–10)% to Damage over Time Multiplier damage | amulet 100 default 0 |
68 | +(11–13)% to Damage over Time Multiplier damage | amulet 100 default 0 |
68 | +(14–16)% to Damage over Time Multiplier damage | amulet 100 default 0 |
1 | 4% increased Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 |
45 | (5–6)% increased Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 |
68 | (7–8)% increased Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 |
68 | (9–10)% increased Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 |
1 | 5% increased Cast Speed caster speed | amulet 1000 default 0 |
45 | 6% increased Cast Speed caster speed | amulet 1000 default 0 |
68 | 7% increased Cast Speed caster speed | amulet 1000 default 0 |
68 | 8% increased Cast Speed caster speed | amulet 1000 default 0 |
1 | Minions have 5% increased Attack Speed Minions have 5% increased Cast Speed attack caster speed minion | gloves 250 default 0 |
45 | Minions have 6% increased Attack Speed Minions have 6% increased Cast Speed attack caster speed minion | gloves 250 default 0 |
68 | Minions have (7–8)% increased Attack Speed Minions have (7–8)% increased Cast Speed attack caster speed minion | gloves 250 default 0 |
68 | Minions have (9–10)% increased Attack Speed Minions have (9–10)% increased Cast Speed attack caster speed minion | gloves 250 default 0 |
68 | Recover 3% of Life on Kill resource life | body_armour 100 default 0 |
68 | Recover 4% of Life on Kill resource life | body_armour 100 default 0 |
68 | Recover 3% of Mana on Kill resource mana | body_armour 100 default 0 |
68 | Recover 4% of Mana on Kill resource mana | body_armour 100 default 0 |
68 | Recover 3% of Energy Shield on Kill defences | body_armour 100 default 0 |
68 | Recover 4% of Energy Shield on Kill defences | body_armour 100 default 0 |
45 | (11–14)% increased Global Accuracy Rating attack | gloves 1000 quiver 1000 default 0 |
68 | (15–17)% increased Global Accuracy Rating attack | gloves 1000 quiver 1000 default 0 |
68 | (18–20)% increased Global Accuracy Rating attack | gloves 1000 quiver 1000 default 0 |
68 | +1 to Level of Socketed AoE Gems gem | body_armour 25 default 0 |
68 | +1 to Level of Socketed Aura Gems aura gem | body_armour 25 default 0 |
68 | +1 to Level of Socketed Curse Gems caster gem curse | body_armour 25 default 0 |
68 | +1 to Level of Socketed Duration Gems gem | body_armour 25 default 0 |
68 | +1 to Level of Socketed Gems gem | body_armour 5 default 0 |
68 | +1 to Level of Socketed Projectile Gems gem | body_armour 25 default 0 |
68 | +1 to Level of Socketed Trap or Mine Gems gem | body_armour 25 default 0 |
68 | +1 to Level of Socketed Warcry Gems gem | body_armour 25 default 0 |
68 | +1 to Level of Socketed Support Gems gem | body_armour 25 default 0 |
68 | +1 to Level of Socketed Lightning Gems elemental lightning gem | body_armour 25 default 0 |
68 | +1 to Level of Socketed Chaos Gems chaos gem | body_armour 25 default 0 |
68 | +1 to Level of Socketed Fire Gems elemental fire gem | body_armour 25 default 0 |
68 | +1 to Level of Socketed Cold Gems elemental cold gem | body_armour 25 default 0 |
68 | +1 to Level of Socketed Minion Gems minion gem | body_armour 25 default 0 |
68 | +1 to Level of Socketed Melee Gems attack gem | body_armour 25 default 0 |
68 | +1 to Level of all Chaos Spell Skill Gems chaos caster gem | attack_dagger 0 sceptre 50 wand 50 dagger 50 default 0 |
68 | +2 to Level of all Chaos Spell Skill Gems chaos caster gem | attack_staff 0 staff 50 default 0 |
68 | +1 to Level of all Lightning Spell Skill Gems elemental lightning caster gem | attack_dagger 0 sceptre 50 wand 50 dagger 50 default 0 |
68 | +2 to Level of all Lightning Spell Skill Gems elemental lightning caster gem | attack_staff 0 staff 50 default 0 |
68 | +1 to Level of all Fire Spell Skill Gems elemental fire caster gem | attack_dagger 0 sceptre 50 wand 50 dagger 50 default 0 |
68 | +2 to Level of all Fire Spell Skill Gems elemental fire caster gem | attack_staff 0 staff 50 default 0 |
68 | +1 to Level of all Cold Spell Skill Gems elemental cold caster gem | attack_dagger 0 sceptre 50 wand 50 dagger 50 default 0 |
68 | +2 to Level of all Cold Spell Skill Gems elemental cold caster gem | attack_staff 0 staff 50 default 0 |
68 | +1 to Level of all Physical Spell Skill Gems physical caster gem | attack_dagger 0 sceptre 50 wand 50 dagger 50 default 0 |
68 | +2 to Level of all Physical Spell Skill Gems physical caster gem | attack_staff 0 staff 50 default 0 |
45 | +1 to maximum number of Raised Zombies minion | boots 100 default 0 |
45 | +1 to maximum number of Skeletons minion | boots 100 default 0 |
1 | +0.1 metres to Weapon Range attack | wand 0 bow 0 weapon 200 default 0 |
45 | +0.2 metres to Weapon Range attack | wand 0 bow 0 weapon 200 default 0 |
68 | +0.3 metres to Weapon Range attack | wand 0 bow 0 weapon 200 default 0 |
68 | +0.4 metres to Weapon Range attack | wand 0 bow 0 weapon 200 default 0 |
1 | (11–15)% increased Area Damage damage | amulet 500 default 0 |
45 | (16–20)% increased Area Damage damage | amulet 500 default 0 |
68 | (21–25)% increased Area Damage damage | amulet 500 default 0 |
68 | (26–30)% increased Area Damage damage | amulet 500 default 0 |
45 | (12–14)% reduced Attribute Requirements | weapon 500 body_armour 500 helmet 500 shield 500 gloves 500 boots 500 default 0 |
68 | (15–17)% reduced Attribute Requirements | weapon 500 body_armour 500 helmet 500 shield 500 gloves 500 boots 500 default 0 |
68 | (18–20)% reduced Attribute Requirements | weapon 500 body_armour 500 helmet 500 shield 500 gloves 500 boots 500 default 0 |
1 | (8–9)% increased Rarity of Items found drop | ring 500 amulet 500 default 0 |
45 | (10–11)% increased Rarity of Items found drop | ring 500 amulet 500 default 0 |
68 | (12–13)% increased Rarity of Items found drop | ring 500 amulet 500 default 0 |
68 | (14–15)% increased Rarity of Items found drop | ring 500 amulet 500 default 0 |
45 | (7–9)% increased Life Regeneration rate resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 helmet 0 boots 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
68 | (10–12)% increased Life Regeneration rate resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 helmet 0 boots 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
68 | (13–15)% increased Life Regeneration rate resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 helmet 0 boots 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
1 | Regenerate (10.8–11.7) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 1000 |
25 | Regenerate (12.5–13.3) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 500 |
35 | Regenerate (14.2–15) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 333 |
45 | Regenerate (15.8–16.7) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 1000 |
52 | Regenerate (17.5–18.3) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 500 |
59 | Regenerate (19.2–20) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 333 |
68 | Regenerate (20.8–21.7) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 333 |
68 | Regenerate (22.5–23.3) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 200 |
68 | Regenerate (24.2–25) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 100 |
68 | Regenerate (25.8–26.7) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 1000 |
45 | Minions Regenerate 2% of Life per second resource life minion | helmet 250 default 0 |
55 | Minions Regenerate 2.5% of Life per second resource life minion | helmet 250 default 0 |
68 | Minions Regenerate 3% of Life per second resource life minion | helmet 250 default 0 |
68 | Minions Regenerate 3.5% of Life per second resource life minion | helmet 250 default 0 |
45 | (11–15)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
68 | (16–20)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
68 | (21–25)% increased Energy Shield Recharge Rate defences | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 int_armour 1000 dex_int_armour 500 str_int_armour 500 str_dex_int_armour 300 default 0 |
1 | (8–9)% increased Movement Speed speed | boots 1000 default 0 |
45 | (10–11)% increased Movement Speed speed | boots 1000 default 0 |
68 | (12–13)% increased Movement Speed speed | boots 1000 default 0 |
68 | (14–15)% increased Movement Speed speed | boots 1000 default 0 |
1 | +(23–25) to maximum Mana resource mana | ring 1000 amulet 1000 belt 1000 default 0 |
45 | +(28–30) to maximum Mana resource mana | ring 1000 amulet 1000 belt 1000 default 0 |
68 | +(33–35) to maximum Mana resource mana | ring 1000 amulet 1000 belt 1000 default 0 |
68 | +(38–40) to maximum Mana resource mana | ring 1000 amulet 1000 belt 1000 default 0 |
1 | (18–20)% increased Mana Regeneration Rate resource mana | ring 500 amulet 500 focus 500 staff 500 sceptre 500 wand 500 claw 500 dagger 500 shield 500 default 0 |
45 | (23–25)% increased Mana Regeneration Rate resource mana | ring 500 amulet 500 focus 500 staff 500 sceptre 500 wand 500 claw 500 dagger 500 shield 500 default 0 |
55 | (28–30)% increased Mana Regeneration Rate resource mana | ring 250 amulet 250 focus 250 staff 250 sceptre 250 wand 250 claw 250 dagger 250 shield 250 default 0 |
68 | (33–35)% increased Mana Regeneration Rate resource mana | ring 500 amulet 500 focus 500 staff 500 sceptre 500 wand 500 claw 500 dagger 500 shield 500 default 0 |
68 | (38–40)% increased Mana Regeneration Rate resource mana | ring 250 amulet 250 focus 250 staff 250 sceptre 250 wand 250 claw 250 dagger 250 shield 250 default 0 |
68 | (43–45)% increased Mana Regeneration Rate resource mana | ring 500 amulet 500 focus 500 staff 500 sceptre 500 wand 500 claw 500 dagger 500 shield 500 default 0 |
1 | Regenerate (0.8–0.8) Mana per second resource mana | helmet 200 default 0 |
15 | Regenerate (1.5–1.7) Mana per second resource mana | helmet 200 default 0 |
25 | Regenerate (2.6–2.8) Mana per second resource mana | helmet 200 default 0 |
35 | Regenerate (4–4.3) Mana per second resource mana | helmet 200 default 0 |
45 | Regenerate (5.1–5.7) Mana per second resource mana | helmet 200 default 0 |
55 | Regenerate (6.3–6.7) Mana per second resource mana | helmet 200 default 0 |
68 | Regenerate (8–8.3) Mana per second resource mana | helmet 200 default 0 |
68 | Regenerate (8.8–9.2) Mana per second resource mana | helmet 200 default 0 |
45 | (0.2–0.3)% of Physical Attack Damage Leeched as Life resource life physical attack | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 |
68 | (0.31–0.4)% of Physical Attack Damage Leeched as Life resource life physical attack | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 |
68 | (0.41–0.5)% of Physical Attack Damage Leeched as Life resource life physical attack | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 |
45 | (0.2–0.3)% of Physical Attack Damage Leeched as Mana resource mana physical attack | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 |
68 | (0.31–0.4)% of Physical Attack Damage Leeched as Mana resource mana physical attack | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 |
68 | (0.41–0.5)% of Physical Attack Damage Leeched as Mana resource mana physical attack | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 |
45 | Minions Leech (0.2–0.3)% of Damage as Life resource life minion | helmet 250 default 0 |
68 | Minions Leech (0.4–0.5)% of Damage as Life resource life minion | helmet 250 default 0 |
68 | Minions Leech (0.6–0.7)% of Damage as Life resource life minion | helmet 250 default 0 |
45 | (13–15)% increased Flask Charges gained | belt 1000 default 0 |
68 | (18–20)% increased Flask Charges gained | belt 1000 default 0 |
68 | (23–25)% increased Flask Charges gained | belt 1000 default 0 |
45 | (5–6)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 |
68 | (7–8)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 |
68 | (9–10)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 |
45 | (17–19)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
68 | (20–22)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
68 | (23–25)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
45 | (12–14)% increased Flask Life Recovery rate resource life | belt 1000 default 0 |
68 | (15–17)% increased Flask Life Recovery rate resource life | belt 1000 default 0 |
68 | (18–20)% increased Flask Life Recovery rate resource life | belt 1000 default 0 |
45 | (12–14)% increased Flask Mana Recovery rate resource mana | belt 1000 default 0 |
68 | (15–17)% increased Flask Mana Recovery rate resource mana | belt 1000 default 0 |
68 | (18–20)% increased Flask Mana Recovery rate resource mana | belt 1000 default 0 |
1 | +(20–23) to Dexterity attribute | ring 500 amulet 500 gloves 500 quiver 500 dex_armour 500 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 500 bow 500 sword 500 axe 500 claw 500 dagger 500 default 0 |
45 | +(24–27) to Dexterity attribute | ring 500 amulet 500 gloves 500 quiver 500 dex_armour 500 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 500 bow 500 sword 500 axe 500 claw 500 dagger 500 default 0 |
68 | +(28–31) to Dexterity attribute | ring 500 amulet 500 gloves 500 quiver 500 dex_armour 500 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 500 bow 500 sword 500 axe 500 claw 500 dagger 500 default 0 |
68 | +(32–35) to Dexterity attribute | ring 500 amulet 500 gloves 500 quiver 500 dex_armour 500 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 500 bow 500 sword 500 axe 500 claw 500 dagger 500 default 0 |
1 | +(20–23) to Intelligence attribute | ring 500 amulet 500 helmet 500 int_armour 500 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 500 wand 500 dagger 500 claw 500 staff 500 sceptre 500 default 0 |
45 | +(24–27) to Intelligence attribute | ring 500 amulet 500 helmet 500 int_armour 500 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 500 wand 500 dagger 500 claw 500 staff 500 sceptre 500 default 0 |
68 | +(28–31) to Intelligence attribute | ring 500 amulet 500 helmet 500 int_armour 500 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 500 wand 500 dagger 500 claw 500 staff 500 sceptre 500 default 0 |
68 | +(32–35) to Intelligence attribute | ring 500 amulet 500 helmet 500 int_armour 500 str_int_armour 500 dex_int_armour 500 str_dex_int_armour 500 wand 500 dagger 500 claw 500 staff 500 sceptre 500 default 0 |
1 | +(20–23) to Strength attribute | ring 500 amulet 500 belt 500 str_armour 500 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 500 sword 500 mace 500 sceptre 500 staff 500 axe 500 default 0 |
45 | +(24–27) to Strength attribute | ring 500 amulet 500 belt 500 str_armour 500 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 500 sword 500 mace 500 sceptre 500 staff 500 axe 500 default 0 |
68 | +(28–31) to Strength attribute | ring 500 amulet 500 belt 500 str_armour 500 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 500 sword 500 mace 500 sceptre 500 staff 500 axe 500 default 0 |
68 | +(32–35) to Strength attribute | ring 500 amulet 500 belt 500 str_armour 500 str_dex_armour 500 str_int_armour 500 str_dex_int_armour 500 sword 500 mace 500 sceptre 500 staff 500 axe 500 default 0 |
45 | (5–6)% chance to Freeze elemental cold ailment | sceptre 500 wand 500 default 0 |
68 | (7–8)% chance to Freeze elemental cold ailment | sceptre 500 wand 500 default 0 |
68 | (9–10)% chance to Freeze elemental cold ailment | sceptre 500 wand 500 default 0 |
45 | (7–9)% chance to Freeze elemental cold ailment | staff 500 default 0 |
68 | (10–12)% chance to Freeze elemental cold ailment | staff 500 default 0 |
68 | (13–15)% chance to Freeze elemental cold ailment | staff 500 default 0 |
45 | (5–6)% chance to Ignite elemental fire ailment | sceptre 500 wand 500 default 0 |
68 | (7–8)% chance to Ignite elemental fire ailment | sceptre 500 wand 500 default 0 |
68 | (9–10)% chance to Ignite elemental fire ailment | sceptre 500 wand 500 default 0 |
45 | (7–9)% chance to Ignite elemental fire ailment | staff 500 default 0 |
68 | (10–12)% chance to Ignite elemental fire ailment | staff 500 default 0 |
68 | (13–15)% chance to Ignite elemental fire ailment | staff 500 default 0 |
45 | (5–6)% chance to Shock elemental lightning ailment | sceptre 500 wand 500 default 0 |
68 | (7–8)% chance to Shock elemental lightning ailment | sceptre 500 wand 500 default 0 |
68 | (9–10)% chance to Shock elemental lightning ailment | sceptre 500 wand 500 default 0 |
45 | (7–9)% chance to Shock elemental lightning ailment | staff 500 default 0 |
68 | (10–12)% chance to Shock elemental lightning ailment | staff 500 default 0 |
68 | (13–15)% chance to Shock elemental lightning ailment | staff 500 default 0 |
45 | Attacks have (12–14)% chance to cause Bleeding bleed physical attack ailment | gloves 500 default 0 |
68 | Attacks have (15–17)% chance to cause Bleeding bleed physical attack ailment | gloves 500 default 0 |
68 | Attacks have (18–20)% chance to cause Bleeding bleed physical attack ailment | gloves 500 default 0 |
45 | (12–14)% chance to Poison on Hit poison chaos ailment | gloves 500 default 0 |
68 | (15–17)% chance to Poison on Hit poison chaos ailment | gloves 500 default 0 |
68 | (18–20)% chance to Poison on Hit poison chaos ailment | gloves 500 default 0 |
1 | (16–20)% increased Light Radius | helmet 500 default 0 |
45 | (21–25)% increased Light Radius | helmet 500 default 0 |
68 | (26–30)% increased Light Radius | helmet 500 default 0 |
68 | (31–35)% increased Light Radius | helmet 500 default 0 |
68 | (3–4)% increased Cooldown Recovery Rate | belt 200 default 0 |
68 | (5–6)% increased Cooldown Recovery Rate | belt 200 default 0 |
68 | (5–6)% chance for Flasks you use to not consume Charges | belt 500 default 0 |
68 | (7–8)% chance for Flasks you use to not consume Charges | belt 500 default 0 |
68 | (5–6)% increased maximum Life resource life | body_armour 500 belt 500 default 0 |
68 | (7–8)% increased maximum Life resource life | body_armour 500 belt 500 default 0 |
68 | (5–6)% increased maximum Mana resource mana | helmet 500 body_armour 500 default 0 |
68 | (7–8)% increased maximum Mana resource mana | helmet 500 body_armour 500 default 0 |
68 | You and your Minions take (41–50)% reduced Reflected Physical Damage physical | body_armour 1000 default 0 |
68 | You and your Minions take (51–60)% reduced Reflected Physical Damage physical | body_armour 1000 default 0 |
68 | You and your Minions take (41–50)% reduced Reflected Elemental Damage elemental | body_armour 1000 default 0 |
68 | You and your Minions take (51–60)% reduced Reflected Elemental Damage elemental | body_armour 1000 default 0 |
45 | (5–6)% chance to gain Onslaught for 4 seconds on Kill | boots 100 quiver 100 default 0 |
68 | (7–8)% chance to gain Onslaught for 4 seconds on Kill | boots 100 quiver 100 default 0 |
68 | (9–10)% chance to gain Onslaught for 4 seconds on Kill | boots 100 quiver 100 default 0 |
45 | (11–15)% chance to gain Phasing for 4 seconds on Kill | quiver 100 default 0 |
68 | (16–20)% chance to gain Phasing for 4 seconds on Kill | quiver 100 default 0 |
68 | (21–25)% chance to gain Phasing for 4 seconds on Kill | quiver 100 default 0 |
45 | (11–15)% chance to Taunt Enemies on Hit with Attacks attack | axe 200 default 0 |
68 | (16–20)% chance to Taunt Enemies on Hit with Attacks attack | axe 200 default 0 |
68 | (21–25)% chance to Taunt Enemies on Hit with Attacks attack | axe 200 default 0 |
68 | +1% to maximum Cold Resistance elemental cold resistance | shield 100 default 0 |
68 | +1% to maximum Fire Resistance elemental fire resistance | shield 100 default 0 |
68 | +1% to maximum Lightning Resistance elemental lightning resistance | shield 100 default 0 |
68 | +1% to maximum Chaos Resistance chaos resistance | shield 100 default 0 |
68 | +1% to all maximum Elemental Resistances elemental resistance | shield 50 default 0 |
45 | (16–20)% increased Totem Placement speed speed | boots 250 amulet 500 default 0 |
68 | (21–25)% increased Totem Placement speed speed | boots 250 amulet 500 default 0 |
68 | (26–30)% increased Totem Placement speed speed | boots 250 amulet 500 default 0 |
45 | Totems gain +(21–25)% to all Elemental Resistances elemental resistance | boots 250 amulet 500 default 0 |
68 | Totems gain +(26–30)% to all Elemental Resistances elemental resistance | boots 250 amulet 500 default 0 |
68 | Totems gain +(31–35)% to all Elemental Resistances elemental resistance | boots 250 amulet 500 default 0 |
45 | (12–14)% increased Totem Duration | boots 250 amulet 500 default 0 |
68 | (15–17)% increased Totem Duration | boots 250 amulet 500 default 0 |
68 | (18–20)% increased Totem Duration | boots 250 amulet 500 default 0 |
45 | Totems have (11–15)% additional Physical Damage Reduction | boots 250 amulet 500 default 0 |
68 | Totems have (16–20)% additional Physical Damage Reduction | boots 250 amulet 500 default 0 |
68 | Totems have (21–25)% additional Physical Damage Reduction | boots 250 amulet 500 default 0 |
45 | (7–9)% increased Totem Life resource life | boots 250 amulet 500 default 0 |
68 | (10–12)% increased Totem Life resource life | boots 250 amulet 500 default 0 |
68 | (13–15)% increased Totem Life resource life | boots 250 amulet 500 default 0 |
45 | Brand Skills have (12–14)% increased Duration caster | boots 250 amulet 500 default 0 |
68 | Brand Skills have (15–17)% increased Duration caster | boots 250 amulet 500 default 0 |
68 | Brand Skills have (18–20)% increased Duration caster | boots 250 amulet 500 default 0 |
45 | (12–14)% increased Brand Attachment range caster | boots 250 amulet 500 default 0 |
68 | (15–17)% increased Brand Attachment range caster | boots 250 amulet 500 default 0 |
68 | (18–20)% increased Brand Attachment range caster | boots 250 amulet 500 default 0 |
45 | (5–6)% increased Life Recovery rate resource life | body_armour 200 default 0 |
68 | (7–8)% increased Life Recovery rate resource life | body_armour 200 default 0 |
68 | (9–10)% increased Life Recovery rate resource life | body_armour 200 default 0 |
45 | (5–6)% increased Mana Recovery rate resource mana | body_armour 200 default 0 |
68 | (7–8)% increased Mana Recovery rate resource mana | body_armour 200 default 0 |
68 | (9–10)% increased Mana Recovery rate resource mana | body_armour 200 default 0 |
45 | (5–6)% increased Energy Shield Recovery rate defences | body_armour 200 default 0 |
68 | (7–8)% increased Energy Shield Recovery rate defences | body_armour 200 default 0 |
68 | (9–10)% increased Energy Shield Recovery rate defences | body_armour 200 default 0 |
45 | You take (13–15)% reduced Extra Damage from Critical Strikes damage critical | str_shield 200 str_dex_shield 200 str_int_shield 200 default 0 |
68 | You take (18–20)% reduced Extra Damage from Critical Strikes damage critical | str_shield 200 str_dex_shield 200 str_int_shield 200 default 0 |
68 | You take (23–25)% reduced Extra Damage from Critical Strikes damage critical | str_shield 200 str_dex_shield 200 str_int_shield 200 default 0 |
45 | (7–8)% Global chance to Blind Enemies on hit | gloves 200 quiver 200 default 0 |
68 | (9–10)% Global chance to Blind Enemies on hit | gloves 200 quiver 200 default 0 |
68 | (11–12)% Global chance to Blind Enemies on hit | gloves 200 quiver 200 default 0 |
45 | Attacks have (7–8)% chance to Maim on Hit attack | quiver 200 default 0 |
68 | Attacks have (9–10)% chance to Maim on Hit attack | quiver 200 default 0 |
68 | Attacks have (11–12)% chance to Maim on Hit attack | quiver 200 default 0 |
45 | (7–8)% chance to Hinder Enemies on Hit with Spells caster | body_armour 200 default 0 |
68 | (9–10)% chance to Hinder Enemies on Hit with Spells caster | body_armour 200 default 0 |
68 | (11–12)% chance to Hinder Enemies on Hit with Spells caster | body_armour 200 default 0 |
45 | (7–8)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200 default 0 |
68 | (9–10)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200 default 0 |
68 | (11–12)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200 default 0 |
45 | (7–8)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200 default 0 |
68 | (9–10)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200 default 0 |
68 | (11–12)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200 default 0 |
45 | (7–8)% chance to Impale Enemies on Hit with Attacks physical attack | gloves 200 default 0 |
68 | (9–10)% chance to Impale Enemies on Hit with Attacks physical attack | gloves 200 default 0 |
68 | (11–12)% chance to Impale Enemies on Hit with Attacks physical attack | gloves 200 default 0 |
68 | Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physical | body_armour 10 default 0 |
45 | Damage Penetrates 3% Cold Resistance damage elemental cold | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 |
68 | Damage Penetrates 4% Cold Resistance damage elemental cold | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 |
68 | Damage Penetrates 5% Cold Resistance damage elemental cold | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 |
45 | Damage Penetrates 6% Cold Resistance damage elemental cold | staff 1000 default 0 |
68 | Damage Penetrates 7% Cold Resistance damage elemental cold | staff 1000 default 0 |
68 | Damage Penetrates 8% Cold Resistance damage elemental cold | staff 1000 default 0 |
45 | Damage Penetrates 3% Fire Resistance damage elemental fire | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 |
68 | Damage Penetrates 4% Fire Resistance damage elemental fire | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 |
68 | Damage Penetrates 5% Fire Resistance damage elemental fire | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 |
45 | Damage Penetrates 6% Fire Resistance damage elemental fire | staff 1000 default 0 |
68 | Damage Penetrates 7% Fire Resistance damage elemental fire | staff 1000 default 0 |
68 | Damage Penetrates 8% Fire Resistance damage elemental fire | staff 1000 default 0 |
45 | Damage Penetrates 3% Lightning Resistance damage elemental lightning | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 |
68 | Damage Penetrates 4% Lightning Resistance damage elemental lightning | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 |
68 | Damage Penetrates 5% Lightning Resistance damage elemental lightning | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 |
45 | Damage Penetrates 6% Lightning Resistance damage elemental lightning | staff 1000 default 0 |
68 | Damage Penetrates 7% Lightning Resistance damage elemental lightning | staff 1000 default 0 |
68 | Damage Penetrates 8% Lightning Resistance damage elemental lightning | staff 1000 default 0 |
45 | Damage Penetrates 3% Chaos Resistance | attack_dagger 0 amulet 50 sceptre 250 dagger 250 wand 250 default 0 |
68 | Damage Penetrates 4% Chaos Resistance | attack_dagger 0 amulet 50 sceptre 250 dagger 250 wand 250 default 0 |
68 | Damage Penetrates 5% Chaos Resistance | attack_dagger 0 amulet 50 sceptre 250 dagger 250 wand 250 default 0 |
45 | Damage Penetrates 6% Chaos Resistance | staff 250 default 0 |
68 | Damage Penetrates 7% Chaos Resistance | staff 250 default 0 |
68 | Damage Penetrates 8% Chaos Resistance | staff 250 default 0 |
1 | Culling Strike | weapon 100 default 0 |
68 | Curse Enemies with Despair on Hit caster curse | gloves 50 default 0 |
68 | Curse Enemies with Elemental Weakness on Hit caster curse | gloves 50 default 0 |
68 | Curse Enemies with Enfeeble on Hit caster curse | gloves 50 default 0 |
68 | Curse Enemies with Temporal Chains on Hit caster curse | gloves 50 default 0 |
68 | Curse Enemies with Vulnerability on Hit caster curse | gloves 50 default 0 |
68 | Curse Enemies with Conductivity on Hit caster curse | gloves 50 default 0 |
68 | Curse Enemies with Flammability on Hit caster curse | gloves 50 default 0 |
68 | Curse Enemies with Frostbite on Hit caster curse | gloves 50 default 0 |
1 | (5–6)% chance to gain an Endurance Charge on Kill | ring 200 default 0 |
45 | (7–8)% chance to gain an Endurance Charge on Kill | ring 200 default 0 |
68 | (9–10)% chance to gain an Endurance Charge on Kill | ring 200 default 0 |
68 | (11–12)% chance to gain an Endurance Charge on Kill | ring 200 default 0 |
1 | (5–6)% chance to gain a Power Charge on Kill | ring 200 default 0 |
45 | (7–8)% chance to gain a Power Charge on Kill | ring 200 default 0 |
68 | (9–10)% chance to gain a Power Charge on Kill | ring 200 default 0 |
68 | (11–12)% chance to gain a Power Charge on Kill | ring 200 default 0 |
1 | (5–6)% chance to gain a Frenzy Charge on Kill | ring 200 default 0 |
45 | (7–8)% chance to gain a Frenzy Charge on Kill | ring 200 default 0 |
68 | (9–10)% chance to gain a Frenzy Charge on Kill | ring 200 default 0 |
68 | (11–12)% chance to gain a Frenzy Charge on Kill | ring 200 default 0 |
45 | (7–9)% increased Trap Throwing Speed speed | gloves 500 default 0 |
68 | (10–12)% increased Trap Throwing Speed speed | gloves 500 default 0 |
68 | (13–15)% increased Trap Throwing Speed speed | gloves 500 default 0 |
45 | (7–9)% increased Mine Throwing Speed speed | gloves 500 default 0 |
68 | (10–12)% increased Mine Throwing Speed speed | gloves 500 default 0 |
68 | (13–15)% increased Mine Throwing Speed speed | gloves 500 default 0 |
68 | Bow Attacks fire an additional Arrow attack | bow 50 quiver 5 default 0 |
68 | Skills Chain +1 times | quiver 5 default 0 |
68 | Projectiles Pierce 2 additional Targets | quiver 5 default 0 |
68 | Projectiles Split towards +1 targets | quiver 5 default 0 |
68 | Attack Projectiles Return to you attack | quiver 5 default 0 |
68 | (4–5)% increased Strength attribute | amulet 200 default 0 |
68 | (6–7)% increased Strength attribute | amulet 200 default 0 |
68 | (4–5)% increased Dexterity attribute | amulet 200 default 0 |
68 | (6–7)% increased Dexterity attribute | amulet 200 default 0 |
68 | (4–5)% increased Intelligence attribute | amulet 200 default 0 |
68 | (6–7)% increased Intelligence attribute | amulet 200 default 0 |
45 | Poisons you inflict deal Damage (4–5)% faster poison damage chaos ailment | two_hand_weapon 0 sword 500 claw 500 dagger 500 default 0 |
68 | Poisons you inflict deal Damage (6–7)% faster poison damage chaos ailment | two_hand_weapon 0 sword 500 claw 500 dagger 500 default 0 |
68 | Poisons you inflict deal Damage (8–9)% faster poison damage chaos ailment | two_hand_weapon 0 sword 500 claw 500 dagger 500 default 0 |
45 | Poisons you inflict deal Damage (8–9)% faster poison damage chaos ailment | one_hand_weapon 0 sword 500 default 0 |
68 | Poisons you inflict deal Damage (10–11)% faster poison damage chaos ailment | one_hand_weapon 0 sword 500 default 0 |
68 | Poisons you inflict deal Damage (12–13)% faster poison damage chaos ailment | one_hand_weapon 0 sword 500 default 0 |
45 | Ignites you inflict deal Damage (4–5)% faster damage elemental fire ailment | sceptre 500 wand 500 default 0 |
68 | Ignites you inflict deal Damage (6–7)% faster damage elemental fire ailment | sceptre 500 wand 500 default 0 |
68 | Ignites you inflict deal Damage (8–9)% faster damage elemental fire ailment | sceptre 500 wand 500 default 0 |
45 | Ignites you inflict deal Damage (8–9)% faster damage elemental fire ailment | staff 500 default 0 |
68 | Ignites you inflict deal Damage (10–11)% faster damage elemental fire ailment | staff 500 default 0 |
68 | Ignites you inflict deal Damage (12–13)% faster damage elemental fire ailment | staff 500 default 0 |
45 | Bleeding you inflict deals Damage (4–5)% faster bleed damage physical attack ailment | two_hand_weapon 0 sword 500 axe 500 mace 500 default 0 |
68 | Bleeding you inflict deals Damage (6–7)% faster bleed damage physical attack ailment | two_hand_weapon 0 sword 500 axe 500 mace 500 default 0 |
68 | Bleeding you inflict deals Damage (8–9)% faster bleed damage physical attack ailment | two_hand_weapon 0 sword 500 axe 500 mace 500 default 0 |
45 | Bleeding you inflict deals Damage (8–9)% faster bleed damage physical attack ailment | one_hand_weapon 0 sword 500 axe 500 mace 500 bow 500 default 0 |
68 | Bleeding you inflict deals Damage (10–11)% faster bleed damage physical attack ailment | one_hand_weapon 0 sword 500 axe 500 mace 500 bow 500 default 0 |
68 | Bleeding you inflict deals Damage (12–13)% faster bleed damage physical attack ailment | one_hand_weapon 0 sword 500 axe 500 mace 500 bow 500 default 0 |
68 | 25% of Physical Damage Converted to Cold Damage damage physical elemental cold | gloves 200 default 0 |
68 | 25% of Physical Damage Converted to Fire Damage damage physical elemental fire | gloves 200 default 0 |
68 | 25% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | gloves 200 default 0 |
68 | 25% of Physical Damage Converted to Chaos Damage damage physical chaos | gloves 200 default 0 |
45 | (7–8)% increased Duration of Ailments on Enemies ailment | gloves 500 default 0 |
68 | (9–10)% increased Duration of Ailments on Enemies ailment | gloves 500 default 0 |
68 | (11–12)% increased Duration of Ailments on Enemies ailment | gloves 500 default 0 |
45 | (10–12)% increased Effect of Non-Damaging Ailments ailment | boots 500 default 0 |
68 | (13–15)% increased Effect of Non-Damaging Ailments ailment | boots 500 default 0 |
68 | (16–18)% increased Effect of Non-Damaging Ailments ailment | boots 500 default 0 |
68 | Nearby Enemies take 3% increased Physical Damage damage physical | helmet 100 default 0 |
68 | Nearby Enemies take 4% increased Physical Damage damage physical | helmet 100 default 0 |
68 | Nearby Enemies have -3% to Fire Resistance damage elemental fire resistance | helmet 100 default 0 |
68 | Nearby Enemies have -4% to Fire Resistance damage elemental fire resistance | helmet 100 default 0 |
68 | Nearby Enemies have -3% to Cold Resistance damage elemental cold resistance | helmet 100 default 0 |
68 | Nearby Enemies have -4% to Cold Resistance damage elemental cold resistance | helmet 100 default 0 |
68 | Nearby Enemies have -3% to Lightning Resistance damage elemental lightning resistance | helmet 100 default 0 |
68 | Nearby Enemies have -4% to Lightning Resistance damage elemental lightning resistance | helmet 100 default 0 |
68 | Nearby Enemies have -3% to Chaos Resistance damage chaos resistance | helmet 100 default 0 |
68 | Nearby Enemies have -4% to Chaos Resistance damage chaos resistance | helmet 100 default 0 |
68 | (9–10)% increased Effect of your Curses caster curse | shield 200 default 0 |
68 | (11–12)% increased Effect of your Curses caster curse | shield 200 default 0 |
45 | (7–8)% increased effect of Non-Curse Auras from your Skills aura | body_armour 200 default 0 |
68 | (9–10)% increased effect of Non-Curse Auras from your Skills aura | body_armour 200 default 0 |
68 | (11–12)% increased effect of Non-Curse Auras from your Skills aura | body_armour 200 default 0 |
45 | (7–8)% increased Impale Effect physical | two_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 default 0 |
68 | (9–10)% increased Impale Effect physical | two_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 default 0 |
68 | (11–12)% increased Impale Effect physical | two_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 default 0 |
45 | (10–12)% increased Impale Effect physical | one_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 bow 1000 default 0 |
68 | (13–15)% increased Impale Effect physical | one_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 bow 1000 default 0 |
68 | (16–18)% increased Impale Effect physical | one_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 bow 1000 default 0 |
45 | (7–8)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 |
68 | (9–10)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 |
68 | (11–12)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 |
45 | (10–12)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 default 0 |
68 | (13–15)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 default 0 |
68 | (16–18)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 default 0 |
45 | (7–8)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 |
68 | (9–10)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 |
68 | (11–12)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 |
45 | (10–12)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 default 0 |
68 | (13–15)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 default 0 |
68 | (16–18)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 default 0 |
45 | (7–8)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 |
68 | (9–10)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 |
68 | (11–12)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 default 0 |
45 | (10–12)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 default 0 |
68 | (13–15)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 default 0 |
68 | (16–18)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 default 0 |
45 | (16–20)% chance to Knock Enemies Back on hit | gloves 500 default 0 |
68 | (21–25)% chance to Knock Enemies Back on hit | gloves 500 default 0 |
68 | (26–30)% chance to Knock Enemies Back on hit | gloves 500 default 0 |
68 | (6–8)% increased Mana Reservation Efficiency of Skills resource mana | amulet 200 default 0 |
68 | (10–12)% increased Mana Reservation Efficiency of Skills resource mana | amulet 200 default 0 |
45 | (16–20)% increased Warcry Speed speed | amulet 500 default 0 |
68 | (21–25)% increased Warcry Speed speed | amulet 500 default 0 |
68 | (26–30)% increased Warcry Speed speed | amulet 500 default 0 |
45 | (0.2–0.3)% of Cold Damage Leeched as Life resource life elemental cold | amulet 250 default 0 |
68 | (0.31–0.4)% of Cold Damage Leeched as Life resource life elemental cold | amulet 250 default 0 |
68 | (0.41–0.5)% of Cold Damage Leeched as Life resource life elemental cold | amulet 250 default 0 |
45 | (0.2–0.3)% of Fire Damage Leeched as Life resource life elemental fire | amulet 250 default 0 |
68 | (0.31–0.4)% of Fire Damage Leeched as Life resource life elemental fire | amulet 250 default 0 |
68 | (0.41–0.5)% of Fire Damage Leeched as Life resource life elemental fire | amulet 250 default 0 |
45 | (0.2–0.3)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet 250 default 0 |
68 | (0.31–0.4)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet 250 default 0 |
68 | (0.41–0.5)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet 250 default 0 |
45 | (0.2–0.3)% of Chaos Damage Leeched as Life resource life chaos | amulet 250 default 0 |
68 | (0.31–0.4)% of Chaos Damage Leeched as Life resource life chaos | amulet 250 default 0 |
68 | (0.41–0.5)% of Chaos Damage Leeched as Life resource life chaos | amulet 250 default 0 |
45 | (0.2–0.3)% of Physical Damage Leeched as Life resource life physical | amulet 250 default 0 |
68 | (0.31–0.4)% of Physical Damage Leeched as Life resource life physical | amulet 250 default 0 |
68 | (0.41–0.5)% of Physical Damage Leeched as Life resource life physical | amulet 250 default 0 |
68 | Minion Instability damage elemental fire minion | body_armour 10 default 0 |
68 | Resolute Technique attack critical | body_armour 10 default 0 |
68 | Blood Magic resource life mana | body_armour 10 default 0 |
68 | Pain Attunement damage caster | body_armour 10 default 0 |
68 | Elemental Equilibrium damage elemental | body_armour 10 default 0 |
68 | Iron Grip damage attack | body_armour 10 default 0 |
68 | Point Blank damage attack | body_armour 10 default 0 |
68 | Acrobatics | body_armour 10 default 0 |
68 | Ghost Reaver resource life defences | body_armour 10 default 0 |
68 | Vaal Pact resource life | body_armour 10 default 0 |
68 | Elemental Overload damage elemental critical | body_armour 10 default 0 |
68 | Avatar of Fire damage elemental fire | body_armour 10 default 0 |
68 | Eldritch Battery defences | body_armour 10 default 0 |
68 | Ancestral Bond damage | body_armour 10 default 0 |
68 | Crimson Dance bleed damage physical attack ailment | body_armour 10 default 0 |
68 | Perfect Agony damage critical ailment | body_armour 10 default 0 |
68 | Runebinder caster | body_armour 10 default 0 |
68 | Blood Magic resource life mana | body_armour 0 default 0 |
68 | Call to Arms | body_armour 10 default 0 |
68 | The Agnostic resource life mana defences | body_armour 10 default 0 |
68 | Supreme Ego resource mana aura | body_armour 10 default 0 |
68 | The Impaler damage physical | body_armour 10 default 0 |
68 | Hex Master curse | body_armour 10 default 0 |
68 | Lethe Shade ailment | body_armour 10 default 0 |
68 | Ghost Dance defences | body_armour 10 default 0 |
68 | Versatile Combatant | body_armour 10 default 0 |
68 | Magebane | body_armour 10 default 0 |
68 | Solipsism ailment | body_armour 10 default 0 |
68 | Divine Shield defences | body_armour 10 default 0 |
68 | Iron Will caster | body_armour 10 default 0 |
1 | Gain 2 Life per Enemy Hit with Attacks resource life attack | gloves 200 default 0 |
45 | Gain (3–4) Life per Enemy Hit with Attacks resource life attack | gloves 200 default 0 |
68 | Gain (5–7) Life per Enemy Hit with Attacks resource life attack | gloves 200 default 0 |
68 | Gain (8–10) Life per Enemy Hit with Attacks resource life attack | gloves 200 default 0 |
1 | Gain 2 Mana per Enemy Hit with Attacks resource mana attack | gloves 200 default 0 |
45 | Gain 3 Mana per Enemy Hit with Attacks resource mana attack | gloves 200 default 0 |
68 | Gain 4 Mana per Enemy Hit with Attacks resource mana attack | gloves 200 default 0 |
68 | Gain 5 Mana per Enemy Hit with Attacks resource mana attack | gloves 200 default 0 |
1 | Socketed Gems are Supported by Level 1 Added Lightning Damage gem | gloves 200 default 0 |
45 | Socketed Gems are Supported by Level 10 Added Lightning Damage gem | gloves 200 default 0 |
68 | Socketed Gems are Supported by Level 20 Added Lightning Damage gem | gloves 200 default 0 |
68 | Socketed Gems are Supported by Level 22 Added Lightning Damage gem | gloves 200 default 0 |
1 | Socketed Gems are Supported by Level 1 Added Cold Damage gem | gloves 200 default 0 |
45 | Socketed Gems are Supported by Level 10 Added Cold Damage gem | gloves 200 default 0 |
68 | Socketed Gems are Supported by Level 20 Added Cold Damage gem | gloves 200 default 0 |
68 | Socketed Gems are Supported by Level 22 Added Cold Damage gem | gloves 200 default 0 |
1 | Socketed Gems are Supported by Level 1 Added Chaos Damage gem | gloves 100 default 0 |
45 | Socketed Gems are Supported by Level 10 Added Chaos Damage gem | gloves 100 default 0 |
68 | Socketed Gems are Supported by Level 20 Added Chaos Damage gem | gloves 100 default 0 |
68 | Socketed Gems are Supported by Level 22 Added Chaos Damage gem | gloves 100 default 0 |
1 | Cannot be Frozen elemental cold ailment | boots 200 default 0 |
1 | Life Flasks gain 1 Charge every 3 seconds | belt 200 default 0 |
1 | Mana Flasks gain 1 Charge every 3 seconds | belt 200 default 0 |
1 | (14–16)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield 200 default 0 |
45 | (17–19)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield 200 default 0 |
68 | (20–22)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield 200 default 0 |
68 | (23–25)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield 200 default 0 |
1 | (14–16)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 |
45 | (17–19)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 |
68 | (20–22)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 |
68 | (23–25)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 |
1 | +1 to Level of Socketed Strength Gems attribute gem | helmet 200 default 0 |
1 | +1 to Level of Socketed Dexterity Gems attribute gem | helmet 200 default 0 |
1 | +1 to Level of Socketed Intelligence Gems attribute gem | helmet 200 default 0 |
1 | Grants Level 1 Herald of Ice Skill | body_armour 100 default 0 |
45 | Grants Level 10 Herald of Ice Skill | body_armour 150 default 0 |
68 | Grants Level 20 Herald of Ice Skill | body_armour 200 default 0 |
68 | Grants Level 22 Herald of Ice Skill | body_armour 200 default 0 |
1 | Grants Level 1 Herald of Ash Skill | body_armour 100 default 0 |
45 | Grants Level 10 Herald of Ash Skill | body_armour 150 default 0 |
68 | Grants Level 20 Herald of Ash Skill | body_armour 200 default 0 |
68 | Grants Level 22 Herald of Ash Skill | body_armour 200 default 0 |
1 | Grants Level 1 Herald of Thunder Skill | body_armour 100 default 0 |
45 | Grants Level 10 Herald of Thunder Skill | body_armour 150 default 0 |
68 | Grants Level 20 Herald of Thunder Skill | body_armour 200 default 0 |
68 | Grants Level 22 Herald of Thunder Skill | body_armour 200 default 0 |
1 | Grants Level 1 Herald of Purity Skill | body_armour 100 default 0 |
45 | Grants Level 10 Herald of Purity Skill | body_armour 150 default 0 |
68 | Grants Level 20 Herald of Purity Skill | body_armour 200 default 0 |
68 | Grants Level 22 Herald of Purity Skill | body_armour 200 default 0 |
1 | Grants Level 1 Herald of Agony Skill | body_armour 100 default 0 |
45 | Grants Level 10 Herald of Agony Skill | body_armour 150 default 0 |
68 | Grants Level 20 Herald of Agony Skill | body_armour 200 default 0 |
68 | Grants Level 22 Herald of Agony Skill | body_armour 200 default 0 |
1 | Grants Level 1 Sniper's Mark Skill | quiver 200 default 0 |
45 | Grants Level 10 Sniper's Mark Skill | quiver 200 default 0 |
68 | Grants Level 20 Sniper's Mark Skill | quiver 200 default 0 |
68 | Grants Level 22 Sniper's Mark Skill | quiver 200 default 0 |
1 | (10–30)% increased Size of Fish caught during Daytime | fishing_rod 1000 default 0 |
45 | (13–16)% increased Fishing Range | fishing_rod 1000 default 0 |
1 | (20–25)% increased Rarity of Fish Caught drop | fishing_rod 1000 default 0 |
1 | Strength's Damage bonus also applies to Reeling Speed at 20% of its value | fishing_rod 1000 default 0 |
68 | You can catch Scourged Fish | fishing_rod 1 default 0 |
1 | map 0 default 0 | |
1 | map 0 default 0 | |
1 | map 0 default 0 | |
1 | map 0 default 0 | |
1 | map 850 default 0 | |
1 | map 6650 default 0 | |
1 | map 6650 default 0 | |
1 | map 10000 default 0 | |
1 | map 2000 default 0 | |
1 | map 13333 default 0 | |
1 | map 850 default 0 | |
1 | map 10000 default 0 | |
1 | map 6650 default 0 | |
1 | map 10000 default 0 | |
1 | map 6650 default 0 | |
1 | map 6650 default 0 | |
1 | map 10000 default 0 | |
1 | map 10000 default 0 | |
1 | map 6650 default 0 | |
1 | map 2000 default 0 | |
1 | map 10000 default 0 | |
1 | map 6650 default 0 | |
1 | map 6650 default 0 | |
1 | map 6650 default 0 | |
1 | map 2000 default 0 | |
1 | map 6650 default 0 | |
1 | map 10000 default 0 |
Detrimental /348
Level | Description | Weight |
---|---|---|
1 | +(21–30) Strength Requirement | str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 |
1 | +(36–50) Strength Requirement | str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 |
45 | +(75–125) Strength Requirement | str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 |
68 | +(150–200) Strength Requirement | str_armour 1000 str_dex_armour 1000 str_int_armour 1000 str_dex_int_armour 1000 sword 1000 mace 1000 sceptre 1000 staff 1000 axe 1000 default 0 |
1 | +(21–30) Dexterity Requirement | dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 |
1 | +(36–50) Dexterity Requirement | dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 |
45 | +(75–125) Dexterity Requirement | dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 |
68 | +(150–200) Dexterity Requirement | dex_armour 1000 dex_int_armour 1000 str_dex_armour 1000 str_dex_int_armour 1000 bow 1000 sword 1000 axe 1000 claw 1000 dagger 1000 default 0 |
1 | +(21–30) Intelligence Requirement | int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 |
1 | +(36–50) Intelligence Requirement | int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 |
45 | +(75–125) Intelligence Requirement | int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 |
68 | +(150–200) Intelligence Requirement | int_armour 1000 str_int_armour 1000 dex_int_armour 1000 str_dex_int_armour 1000 wand 1000 dagger 1000 claw 1000 staff 1000 sceptre 1000 default 0 |
45 | Never deal Critical Strikes | body_armour 500 quiver 500 default 0 |
45 | Cannot Block Attack Damage Cannot Block Spell Damage | gloves 500 default 0 |
45 | Cannot Evade Enemy Attacks | boots 500 default 0 |
1 | (-15–-11)% to Fire Resistance elemental fire resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 |
1 | (-20–-16)% to Fire Resistance elemental fire resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 |
45 | (-25–-21)% to Fire Resistance elemental fire resistance | weapon 750 armour 750 ring 750 amulet 750 belt 750 quiver 750 default 0 |
68 | (-30–-26)% to Fire Resistance elemental fire resistance | weapon 1000 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
1 | (-15–-11)% to Cold Resistance elemental cold resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 |
1 | (-20–-16)% to Cold Resistance elemental cold resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 |
45 | (-25–-21)% to Cold Resistance elemental cold resistance | weapon 750 armour 750 ring 750 amulet 750 belt 750 quiver 750 default 0 |
68 | (-30–-26)% to Cold Resistance elemental cold resistance | weapon 1000 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
1 | (-15–-11)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 |
1 | (-20–-16)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 |
45 | (-25–-21)% to Lightning Resistance elemental lightning resistance | weapon 750 armour 750 ring 750 amulet 750 belt 750 quiver 750 default 0 |
68 | (-30–-26)% to Lightning Resistance elemental lightning resistance | weapon 1000 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
16 | (-13–-10)% to Chaos Resistance chaos resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 |
16 | (-17–-14)% to Chaos Resistance chaos resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 |
45 | (-21–-18)% to Chaos Resistance chaos resistance | weapon 750 armour 750 ring 750 amulet 750 belt 750 quiver 750 default 0 |
68 | (-25–-22)% to Chaos Resistance chaos resistance | weapon 1000 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
1 | -5% to all Elemental Resistances elemental resistance | shield 500 ring 500 amulet 500 default 0 |
1 | (-7–-6)% to all Elemental Resistances elemental resistance | shield 500 ring 500 amulet 500 default 0 |
45 | (-9–-8)% to all Elemental Resistances elemental resistance | shield 750 ring 750 amulet 750 default 0 |
68 | (-11–-10)% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 |
1 | (-20–-16) to maximum Life resource life | armour 1000 ring 1000 amulet 1000 belt 1000 default 0 |
1 | (-25–-21) to maximum Life resource life | armour 1000 ring 1000 amulet 1000 belt 1000 default 0 |
45 | (-30–-26) to maximum Life resource life | armour 1000 ring 1000 amulet 1000 belt 1000 default 0 |
68 | (-35–-31) to maximum Life resource life | armour 1000 ring 1000 amulet 1000 belt 1000 default 0 |
1 | (-25–-21) to maximum Mana resource mana | ring 1000 amulet 1000 belt 1000 default 0 |
1 | (-30–-26) to maximum Mana resource mana | ring 1000 amulet 1000 belt 1000 default 0 |
45 | (-35–-31) to maximum Mana resource mana | ring 1000 amulet 1000 belt 1000 default 0 |
68 | (-40–-36) to maximum Mana resource mana | ring 1000 amulet 1000 belt 1000 default 0 |
1 | (6–10)% reduced Global Defences | armour 1000 ring 1000 amulet 1000 belt 1000 default 0 |
1 | (11–15)% reduced Global Defences | armour 1000 ring 1000 amulet 1000 belt 1000 default 0 |
45 | (16–20)% reduced Global Defences | armour 1000 ring 1000 amulet 1000 belt 1000 default 0 |
68 | (21–25)% reduced Global Defences | armour 1000 ring 1000 amulet 1000 belt 1000 default 0 |
68 | You can't deal Damage with your Skills yourself | belt 500 default 0 |
45 | Minions have (30–33)% reduced maximum Life resource life minion | helmet 250 default 0 |
68 | Minions have (36–39)% reduced maximum Life resource life minion | helmet 250 default 0 |
68 | (18–24)% reduced Mana Reservation Efficiency of Skills resource mana | amulet 500 default 0 |
68 | Hits have +10% additional Critical Strike Chance against you | body_armour 500 default 0 |
68 | Spell Hits Hinder you | body_armour 500 default 0 |
68 | (21–30)% chance to Curse you with Silence when Hit | helmet 500 default 0 |
1 | (21–30)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 |
1 | (31–40)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 |
45 | (41–50)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 |
68 | (51–60)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 |
68 | -1% to all maximum Elemental Resistances elemental resistance | shield 1000 default 0 |
68 | -1% to maximum Chaos Resistance chaos resistance | shield 1000 default 0 |
45 | Minions have (-33–-30)% to all Elemental Resistances elemental resistance minion | gloves 200 default 0 |
68 | Minions have (-39–-36)% to all Elemental Resistances elemental resistance minion | gloves 200 default 0 |
45 | Minions have (-51–-42)% to Chaos Resistance chaos resistance minion | gloves 200 default 0 |
68 | Minions have (-63–-54)% to Chaos Resistance chaos resistance minion | gloves 200 default 0 |
45 | (21–25)% reduced Duration of Ailments on Enemies ailment | gloves 250 default 0 |
68 | (26–30)% reduced Duration of Ailments on Enemies ailment | gloves 250 default 0 |
45 | (17–19)% increased Elemental Ailment Duration on you elemental ailment | boots 250 default 0 |
68 | (20–22)% increased Elemental Ailment Duration on you elemental ailment | boots 250 default 0 |
45 | Lose (31–40) Life when you Block resource life | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 |
68 | Lose (41–50) Life when you Block resource life | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 |
45 | Lose (31–40) Mana when you Block resource mana | dex_shield 500 str_dex_shield 500 dex_int_shield 500 default 0 |
68 | Lose (41–50) Mana when you Block resource mana | dex_shield 500 str_dex_shield 500 dex_int_shield 500 default 0 |
45 | Lose (31–40) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 |
68 | Lose (41–50) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 |
45 | (-10–-8)% Chance to Block Attack Damage | shield 1000 default 0 |
68 | (-14–-12)% Chance to Block Attack Damage | shield 1000 default 0 |
45 | (-10–-8)% Chance to Block Spell Damage | focus 1000 str_int_shield 1000 dex_int_shield 1000 default 0 |
68 | (-14–-12)% Chance to Block Spell Damage | focus 1000 str_int_shield 1000 dex_int_shield 1000 default 0 |
45 | (-18–-15)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 500 dex_int_armour 250 str_dex_armour 250 str_dex_int_armour 150 default 0 |
68 | (-24–-21)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 500 dex_int_armour 250 str_dex_armour 250 str_dex_int_armour 150 default 0 |
1 | (32–40)% reduced Spell Damage damage caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
1 | (42–50)% reduced Spell Damage damage caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
25 | (52–60)% reduced Spell Damage damage caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
45 | (62–70)% reduced Spell Damage damage caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
55 | (72–80)% reduced Spell Damage damage caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | (82–90)% reduced Spell Damage damage caster | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
1 | (54–66)% reduced Spell Damage damage caster | attack_staff 0 staff 1000 default 0 |
1 | (68–80)% reduced Spell Damage damage caster | attack_staff 0 staff 1000 default 0 |
25 | (82–94)% reduced Spell Damage damage caster | attack_staff 0 staff 1000 default 0 |
45 | (96–108)% reduced Spell Damage damage caster | attack_staff 0 staff 1000 default 0 |
55 | (110–122)% reduced Spell Damage damage caster | attack_staff 0 staff 1000 default 0 |
68 | (124–136)% reduced Spell Damage damage caster | attack_staff 0 staff 1000 default 0 |
1 | (32–40)% reduced Cold Damage damage elemental cold | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
1 | (42–50)% reduced Cold Damage damage elemental cold | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
25 | (52–60)% reduced Cold Damage damage elemental cold | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
45 | (62–70)% reduced Cold Damage damage elemental cold | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
55 | (72–80)% reduced Cold Damage damage elemental cold | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
68 | (82–90)% reduced Cold Damage damage elemental cold | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
1 | (54–66)% reduced Cold Damage damage elemental cold | attack_staff 0 staff 333 default 0 |
1 | (68–80)% reduced Cold Damage damage elemental cold | attack_staff 0 staff 333 default 0 |
25 | (82–94)% reduced Cold Damage damage elemental cold | attack_staff 0 staff 333 default 0 |
45 | (96–108)% reduced Cold Damage damage elemental cold | attack_staff 0 staff 333 default 0 |
55 | (110–122)% reduced Cold Damage damage elemental cold | attack_staff 0 staff 333 default 0 |
68 | (124–136)% reduced Cold Damage damage elemental cold | attack_staff 0 staff 333 default 0 |
1 | (32–40)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
1 | (42–50)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
25 | (52–60)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
45 | (62–70)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
55 | (72–80)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
68 | (82–90)% reduced Fire Damage damage elemental fire | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
1 | (54–66)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 |
1 | (68–80)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 |
25 | (82–94)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 |
45 | (96–108)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 |
55 | (110–122)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 |
68 | (124–136)% reduced Fire Damage damage elemental fire | attack_staff 0 staff 333 default 0 |
1 | (32–40)% reduced Lightning Damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
1 | (42–50)% reduced Lightning Damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
25 | (52–60)% reduced Lightning Damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
45 | (62–70)% reduced Lightning Damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
55 | (72–80)% reduced Lightning Damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
68 | (82–90)% reduced Lightning Damage damage elemental lightning | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
1 | (54–66)% reduced Lightning Damage damage elemental lightning | attack_staff 0 staff 333 default 0 |
1 | (68–80)% reduced Lightning Damage damage elemental lightning | attack_staff 0 staff 333 default 0 |
25 | (82–94)% reduced Lightning Damage damage elemental lightning | attack_staff 0 staff 333 default 0 |
45 | (96–108)% reduced Lightning Damage damage elemental lightning | attack_staff 0 staff 333 default 0 |
55 | (110–122)% reduced Lightning Damage damage elemental lightning | attack_staff 0 staff 333 default 0 |
68 | (124–136)% reduced Lightning Damage damage elemental lightning | attack_staff 0 staff 333 default 0 |
1 | (32–40)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
1 | (42–50)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
25 | (52–60)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
45 | (62–70)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
55 | (72–80)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
68 | (82–90)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 |
1 | (54–66)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 |
1 | (68–80)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 |
25 | (82–94)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 |
45 | (96–108)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 |
55 | (110–122)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 |
68 | (124–136)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 |
1 | (32–40)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
1 | (42–50)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
25 | (52–60)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
45 | (62–70)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
55 | (72–80)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
68 | (82–90)% reduced Elemental Damage damage elemental | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 |
1 | (54–66)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 |
1 | (68–80)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 |
25 | (82–94)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 |
45 | (96–108)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 |
55 | (110–122)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 |
68 | (124–136)% reduced Elemental Damage damage elemental | attack_staff 0 staff 1000 default 0 |
1 | (32–40)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 |
1 | (42–50)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 |
25 | (52–60)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 |
45 | (62–70)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 |
55 | (72–80)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 |
68 | (82–90)% reduced Chaos Damage damage chaos | attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 |
1 | (54–66)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 |
1 | (68–80)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 |
25 | (82–94)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 |
45 | (96–108)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 |
55 | (110–122)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 |
68 | (124–136)% reduced Chaos Damage damage chaos | attack_staff 0 staff 250 default 0 |
1 | Minions deal (18–21)% reduced Damage damage minion | gloves 200 default 0 |
1 | Minions deal (24–27)% reduced Damage damage minion | gloves 200 default 0 |
45 | Minions deal (30–33)% reduced Damage damage minion | gloves 200 default 0 |
68 | Minions deal (36–39)% reduced Damage damage minion | gloves 200 default 0 |
1 | (18–21)% reduced Projectile Damage damage | gloves 250 default 0 |
45 | (24–27)% reduced Projectile Damage damage | gloves 250 default 0 |
68 | (30–33)% reduced Projectile Damage damage | gloves 250 default 0 |
68 | (36–39)% reduced Projectile Damage damage | gloves 250 default 0 |
45 | (51–57)% reduced Global Critical Strike Chance critical | amulet 250 default 0 |
68 | (60–66)% reduced Global Critical Strike Chance critical | amulet 250 default 0 |
45 | (-57–-51)% to Global Critical Strike Multiplier damage critical | amulet 250 default 0 |
68 | (-66–-60)% to Global Critical Strike Multiplier damage critical | amulet 250 default 0 |
45 | (51–57)% reduced Critical Strike Chance with Bows attack critical | quiver 200 default 0 |
68 | (60–66)% reduced Critical Strike Chance with Bows attack critical | quiver 200 default 0 |
45 | (-57–-51)% to Critical Strike Multiplier with Bows damage attack critical | quiver 200 default 0 |
68 | (-66–-60)% to Critical Strike Multiplier with Bows damage attack critical | quiver 200 default 0 |
45 | (-30–-24)% to Damage over Time Multiplier damage | amulet 250 default 0 |
68 | (-39–-33)% to Damage over Time Multiplier damage | amulet 250 default 0 |
1 | (9–12)% reduced Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 |
1 | (15–18)% reduced Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 |
45 | (21–24)% reduced Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 |
68 | (27–30)% reduced Attack Speed attack speed | gloves 1000 quiver 500 dex_shield 1000 str_dex_shield 1000 dex_int_shield 1000 default 0 |
1 | 12% reduced Cast Speed caster speed | amulet 1000 default 0 |
1 | 15% reduced Cast Speed caster speed | amulet 1000 default 0 |
45 | 18% reduced Cast Speed caster speed | amulet 1000 default 0 |
68 | 21% reduced Cast Speed caster speed | amulet 1000 default 0 |
45 | Minions have (21–24)% reduced Attack Speed Minions have (21–24)% reduced Cast Speed attack caster speed minion | gloves 200 default 0 |
68 | Minions have (27–30)% reduced Attack Speed Minions have (27–30)% reduced Cast Speed attack caster speed minion | gloves 200 default 0 |
68 | Lose 3% of Life on Kill resource life | body_armour 200 default 0 |
68 | Lose 3% of Mana on Kill resource mana | body_armour 200 default 0 |
68 | Lose 3% of Energy Shield on Kill defences | body_armour 200 default 0 |
45 | (33–42)% reduced Global Accuracy Rating attack | gloves 250 quiver 250 default 0 |
68 | (45–51)% reduced Global Accuracy Rating attack | gloves 250 quiver 250 default 0 |
68 | -2 to Level of Socketed Gems gem | body_armour 500 default 0 |
68 | -2 to Level of all Spell Skill Gems caster gem | attack_dagger 0 wand 500 dagger 500 focus 500 default 0 |
68 | -4 to Level of all Spell Skill Gems caster gem | attack_staff 0 staff 500 default 0 |
45 | -2 to maximum number of Raised Zombies minion | boots 200 default 0 |
45 | -2 to maximum number of Skeletons minion | boots 200 default 0 |
1 | (24–30)% reduced Area Damage damage | amulet 500 default 0 |
1 | (33–45)% reduced Area Damage damage | amulet 500 default 0 |
45 | (48–60)% reduced Area Damage damage | amulet 500 default 0 |
68 | (63–75)% reduced Area Damage damage | amulet 500 default 0 |
1 | (18–21)% reduced Rarity of Items found drop | ring 1000 amulet 1000 default 0 |
1 | (24–27)% reduced Rarity of Items found drop | ring 1000 amulet 1000 default 0 |
45 | (30–33)% reduced Rarity of Items found drop | ring 1000 amulet 1000 default 0 |
68 | (36–39)% reduced Rarity of Items found drop | ring 1000 amulet 1000 default 0 |
45 | (21–27)% reduced Life Regeneration rate resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 helmet 0 boots 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
68 | (30–36)% reduced Life Regeneration rate resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 helmet 0 boots 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
1 | (6–7)% reduced Movement Speed speed | boots 1000 default 0 |
1 | (8–9)% reduced Movement Speed speed | boots 1000 default 0 |
45 | (10–11)% reduced Movement Speed speed | boots 1000 default 0 |
68 | (12–13)% reduced Movement Speed speed | boots 1000 default 0 |
68 | Your Movement Skills are Disabled | boots 500 default 0 |
1 | (16–20)% reduced Mana Regeneration Rate resource mana | ring 1000 amulet 1000 focus 1000 staff 1000 sceptre 1000 wand 1000 claw 1000 dagger 1000 str_int_shield 1000 dex_int_shield 1000 default 0 |
1 | (21–25)% reduced Mana Regeneration Rate resource mana | ring 1000 amulet 1000 focus 1000 staff 1000 sceptre 1000 wand 1000 claw 1000 dagger 1000 str_int_shield 1000 dex_int_shield 1000 default 0 |
45 | (26–30)% reduced Mana Regeneration Rate resource mana | ring 1000 amulet 1000 focus 1000 staff 1000 sceptre 1000 wand 1000 claw 1000 dagger 1000 str_int_shield 1000 dex_int_shield 1000 default 0 |
55 | (31–35)% reduced Mana Regeneration Rate resource mana | ring 500 amulet 500 focus 500 staff 500 sceptre 500 wand 500 claw 500 dagger 500 str_int_shield 500 dex_int_shield 500 default 0 |
68 | (36–40)% reduced Mana Regeneration Rate resource mana | ring 1000 amulet 1000 focus 1000 staff 1000 sceptre 1000 wand 1000 claw 1000 dagger 1000 str_int_shield 1000 dex_int_shield 1000 default 0 |
68 | (46–50)% reduced Mana Regeneration Rate resource mana | ring 500 amulet 500 focus 500 staff 500 sceptre 500 wand 500 claw 500 dagger 500 str_int_shield 500 dex_int_shield 500 default 0 |
1 | Lose (3.3–4.2) Mana per Second | helmet 200 default 0 |
1 | Lose (4.6–5.7) Mana per Second | helmet 200 default 0 |
15 | Lose (5.8–6.7) Mana per Second | helmet 200 default 0 |
25 | Lose (7.7–8.3) Mana per Second | helmet 200 default 0 |
35 | Lose (9.3–10) Mana per Second | helmet 200 default 0 |
45 | Lose (11–11.7) Mana per Second | helmet 200 default 0 |
55 | Lose (12.7–13.3) Mana per Second | helmet 200 default 0 |
68 | Lose (14.3–15) Mana per Second | helmet 200 default 0 |
68 | Cannot Leech Life resource life | gloves 500 default 0 |
68 | Cannot Leech Mana | amulet 500 default 0 |
68 | Cannot Leech Energy Shield | helmet 500 default 0 |
45 | (22–30)% reduced Flask Charges gained | belt 1000 default 0 |
68 | (32–40)% reduced Flask Charges gained | belt 1000 default 0 |
45 | (32–40)% increased Flask Charges used | belt 1000 default 0 |
68 | (42–50)% increased Flask Charges used | belt 1000 default 0 |
45 | (24–28)% reduced Life Recovery from Flasks resource life | belt 500 default 0 |
68 | (30–34)% reduced Life Recovery from Flasks resource life | belt 500 default 0 |
45 | (24–28)% reduced Mana Recovery from Flasks resource mana | belt 500 default 0 |
68 | (30–34)% reduced Mana Recovery from Flasks resource mana | belt 500 default 0 |
68 | Attacks cannot cause Bleeding | gloves 500 default 0 |
68 | Your Chaos Damage cannot Poison Your Physical Damage cannot Poison | gloves 500 default 0 |
68 | Your Hits cannot Stun Enemies | gloves 500 default 0 |
68 | (12–16)% reduced Cooldown Recovery Rate | belt 500 default 0 |
68 | (15–18)% reduced maximum Life resource life | body_armour 1000 belt 1000 default 0 |
68 | (15–18)% reduced maximum Mana resource mana | helmet 1000 body_armour 1000 default 0 |
68 | You are Cursed with Despair | gloves 100 default 0 |
68 | You are Cursed with Elemental Weakness | gloves 100 default 0 |
68 | You are Cursed with Enfeeble | gloves 100 default 0 |
68 | You are Cursed with Temporal Chains | gloves 100 default 0 |
68 | You are Cursed with Vulnerability | gloves 100 default 0 |
68 | You are Cursed with Conductivity | gloves 100 default 0 |
68 | You are Cursed with Flammability | gloves 100 default 0 |
68 | You are Cursed with Frostbite | gloves 100 default 0 |
45 | (7–8)% increased Physical Damage taken physical | helmet 200 default 0 |
68 | (9–10)% increased Physical Damage taken physical | helmet 200 default 0 |
45 | (7–8)% increased Fire Damage taken elemental fire | helmet 200 default 0 |
68 | (9–10)% increased Fire Damage taken elemental fire | helmet 200 default 0 |
45 | (7–8)% increased Cold Damage taken elemental cold | helmet 200 default 0 |
68 | (9–10)% increased Cold Damage taken elemental cold | helmet 200 default 0 |
45 | (7–8)% increased Lightning Damage taken elemental lightning | helmet 200 default 0 |
68 | (9–10)% increased Lightning Damage taken elemental lightning | helmet 200 default 0 |
45 | (7–8)% increased Chaos Damage taken chaos | helmet 200 default 0 |
68 | (9–10)% increased Chaos Damage taken chaos | helmet 200 default 0 |
45 | (21–27)% reduced Totem Duration | boots 250 amulet 250 default 0 |
68 | (30–36)% reduced Totem Duration | boots 250 amulet 250 default 0 |
45 | (21–27)% reduced Totem Life resource life | boots 250 amulet 250 default 0 |
68 | (30–36)% reduced Totem Life resource life | boots 250 amulet 250 default 0 |
45 | Brand Skills have (36–42)% reduced Duration caster | boots 250 amulet 250 default 0 |
68 | Brand Skills have (45–51)% reduced Duration caster | boots 250 amulet 250 default 0 |
45 | You have no Life Regeneration resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 helmet 0 boots 0 str_armour 500 str_int_armour 250 str_dex_armour 250 str_dex_int_armour 150 default 0 |
45 | You have no Mana Regeneration | amulet 500 default 0 |
45 | You cannot Regenerate Energy Shield defences | helmet 500 default 0 |
45 | You cannot Recharge Energy Shield defences | boots 500 default 0 |
45 | (10–12)% reduced Life Recovery rate resource life | body_armour 500 default 0 |
68 | (14–16)% reduced Life Recovery rate resource life | body_armour 500 default 0 |
45 | (10–12)% reduced Mana Recovery rate resource mana | body_armour 500 default 0 |
68 | (14–16)% reduced Mana Recovery rate resource mana | body_armour 500 default 0 |
45 | (10–12)% reduced Energy Shield Recovery rate defences | body_armour 500 default 0 |
68 | (14–16)% reduced Energy Shield Recovery rate defences | body_armour 500 default 0 |
45 | You take (22–30)% increased Extra Damage from Critical Strikes damage critical | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 |
68 | You take (32–40)% increased Extra Damage from Critical Strikes damage critical | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 |
45 | Damage with Hits is Unlucky | amulet 500 default 0 |
45 | Your Hits treat Cold Resistance as 10% higher than actual value damage elemental cold | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 |
68 | Your Hits treat Cold Resistance as 14% higher than actual value damage elemental cold | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 |
45 | Your Hits treat Cold Resistance as 16% higher than actual value damage elemental cold | staff 200 default 0 |
68 | Your Hits treat Cold Resistance as 20% higher than actual value damage elemental cold | staff 200 default 0 |
45 | Your Hits treat Fire Resistance as 10% higher than actual value damage elemental fire | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 |
68 | Your Hits treat Fire Resistance as 14% higher than actual value damage elemental fire | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 |
45 | Your Hits treat Fire Resistance as 16% higher than actual value damage elemental fire | staff 200 default 0 |
68 | Your Hits treat Fire Resistance as 20% higher than actual value damage elemental fire | staff 200 default 0 |
45 | Your Hits treat Lightning Resistance as 10% higher than actual value damage elemental lightning | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 |
68 | Your Hits treat Lightning Resistance as 14% higher than actual value damage elemental lightning | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 |
45 | Your Hits treat Lightning Resistance as 16% higher than actual value damage elemental lightning | staff 200 default 0 |
68 | Your Hits treat Lightning Resistance as 20% higher than actual value damage elemental lightning | staff 200 default 0 |
45 | Your Hits treat Chaos Resistance as 10% higher than actual value | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 |
68 | Your Hits treat Chaos Resistance as 14% higher than actual value | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 |
45 | Your Hits treat Chaos Resistance as 16% higher than actual value | staff 200 default 0 |
68 | Your Hits treat Chaos Resistance as 20% higher than actual value | staff 200 default 0 |
45 | Cannot inflict Curses | gloves 500 default 0 |
45 | Cannot inflict Elemental Ailments | sceptre 500 wand 500 staff 500 default 0 |
45 | Can have 5 fewer Traps placed at a time | boots 250 default 0 |
45 | Can have 5 fewer Remote Mines placed at a time | boots 250 default 0 |
45 | (30–40)% reduced Effect of Non-Damaging Ailments ailment | boots 500 default 0 |
68 | (50–60)% reduced Effect of Non-Damaging Ailments ailment | boots 500 default 0 |
68 | Nearby Enemies take 9% reduced Physical Damage damage physical | helmet 500 default 0 |
68 | Nearby Enemies have +9% to Fire Resistance damage elemental fire resistance | helmet 500 default 0 |
68 | Nearby Enemies have +9% to Cold Resistance damage elemental cold resistance | helmet 500 default 0 |
68 | Nearby Enemies have +9% to Lightning Resistance damage elemental lightning resistance | helmet 500 default 0 |
68 | Nearby Enemies have +9% to Chaos Resistance damage chaos resistance | helmet 500 default 0 |
45 | (21–24)% reduced Effect of your Curses caster curse | shield 500 default 0 |
68 | (27–30)% reduced Effect of your Curses caster curse | shield 500 default 0 |
45 | (21–24)% reduced effect of Non-Curse Auras from your Skills aura | body_armour 500 default 0 |
68 | (27–30)% reduced effect of Non-Curse Auras from your Skills aura | body_armour 500 default 0 |
68 | You can apply one fewer Curse caster curse | body_armour 500 default 0 |
68 | -1 to Maximum Endurance Charges | ring 500 default 0 |
68 | -1 to Maximum Frenzy Charges | ring 500 default 0 |
68 | -1 to Maximum Power Charges | ring 500 default 0 |
1 | Deal no Physical Damage damage physical | weapon 500 quiver 200 default 0 |
1 | Deal no Fire Damage | weapon 500 quiver 200 default 0 |
1 | Deal no Cold Damage damage elemental cold | weapon 500 quiver 200 default 0 |
1 | Deal no Lightning Damage | weapon 500 quiver 200 default 0 |
1 | Deal no Chaos Damage damage chaos | weapon 500 quiver 200 default 0 |
68 | Cannot gain Charges | ring 500 default 0 |
45 | Your Critical Strikes do not deal extra Damage | amulet 500 default 0 |
45 | 12% increased Damage taken while on Full Life | helmet 500 default 0 |
68 | 20% increased Damage taken while on Full Life | helmet 500 default 0 |
1 | (30–40)% reduced Fishing Line Strength | fishing_rod 1000 default 0 |
45 | (50–100)% increased Fishing Pool Consumption | fishing_rod 1000 default 0 |
1 | Fish Rot upon being Caught | fishing_rod 500 default 0 |
1 | (30–60)% reduced Reeling Stability | fishing_rod 500 default 0 |
68 | Cannot Fish while standing in Water | fishing_rod 1000 default 0 |
1 | map 1000 default 0 | |
1 | map 1000 default 0 | |
1 | map 1000 default 0 | |
1 | map 1000 default 0 | |
1 | map 1000 default 0 | |
1 | map 1000 default 0 | |
1 | map 1000 default 0 | |
1 | map 4000 default 0 | |
1 | map 4000 default 0 | |
1 | map 4000 default 0 | |
1 | map 2000 default 0 | |
1 | map 1000 default 0 | |
1 | map 1000 default 0 | |
1 | map 1000 default 0 |
Map Gimmick /1
Level | Description |
---|---|
1 |
Map Beneficial /23
Level | Domain | Description | Weight |
---|---|---|---|
1 | Item | 850 | |
1 | Item | 6650 | |
1 | Item | 6650 | |
1 | Item | 10000 | |
1 | Item | 2000 | |
1 | Item | 13333 | |
1 | Item | 850 | |
1 | Item | 10000 | |
1 | Item | 6650 | |
1 | Item | 10000 | |
1 | Item | 6650 | |
1 | Item | 6650 | |
1 | Item | 10000 | |
1 | Item | 10000 | |
1 | Item | 6650 | |
1 | Item | 2000 | |
1 | Item | 10000 | |
1 | Item | 6650 | |
1 | Item | 6650 | |
1 | Item | 6650 | |
1 | Item | 2000 | |
1 | Item | 6650 | |
1 | Item | 10000 |
Map Detrimental /14
Level | Domain | Description | Weight |
---|---|---|---|
1 | Item | 1000 | |
1 | Item | 1000 | |
1 | Item | 1000 | |
1 | Item | 1000 | |
1 | Item | 1000 | |
1 | Item | 1000 | |
1 | Item | 1000 | |
1 | Item | 4000 | |
1 | Item | 4000 | |
1 | Item | 4000 | |
1 | Item | 2000 | |
1 | Item | 1000 | |
1 | Item | 1000 | |
1 | Item | 1000 |
Item Modifier Tiers /13
Type | Tier | Experience | MinLevel |
---|---|---|---|
Item | 1 | 725 | 1 |
Item | 2 | 1450 | 45 |
Item | 3 | 2706 | 68 |
Map | 1 | 8250 | 1 |
Map | 2 | 8800 | 1 |
Map | 3 | 9350 | 1 |
Map | 4 | 9900 | 1 |
Map | 5 | 10450 | 1 |
Map | 6 | 11050 | 1 |
Map | 7 | 11600 | 1 |
Map | 8 | 12200 | 1 |
Map | 9 | 12800 | 1 |
Map | 10 | 13400 | 1 |
Passive Level Experience /63
Level | Experience |
---|---|
1 | 1050 |
2 | 2156 |
3 | 3322 |
4 | 4551 |
5 | 5846 |
6 | 7211 |
7 | 8649 |
8 | 10165 |
9 | 11762 |
10 | 13446 |
11 | 15220 |
12 | 17090 |
13 | 19061 |
14 | 21138 |
15 | 23327 |
16 | 25634 |
17 | 28065 |
18 | 30627 |
19 | 33327 |
20 | 37122 |
21 | 41121 |
22 | 45336 |
23 | 49778 |
24 | 55630 |
25 | 61797 |
26 | 69596 |
27 | 77816 |
28 | 87923 |
29 | 98574 |
30 | 111403 |
31 | 126613 |
32 | 144424 |
33 | 163195 |
34 | 184956 |
35 | 212060 |
36 | 242822 |
37 | 277557 |
38 | 316604 |
39 | 362900 |
40 | 414401 |
41 | 474391 |
42 | 543635 |
43 | 622956 |
44 | 713239 |
45 | 815436 |
46 | 930568 |
47 | 1063647 |
48 | 1216272 |
49 | 1390164 |
50 | 1587172 |
51 | 1809282 |
52 | 2058627 |
53 | 2342861 |
54 | 2659367 |
55 | 3016755 |
56 | 3424790 |
57 | 3881277 |
58 | 4397225 |
59 | 4977717 |
60 | 5628211 |
61 | 6354566 |
62 | 7171670 |
63 | 8087194 |
Slots /5
Name | Type | Source |
---|---|---|
DefaultSlot | Item | A Glimpse Beyond |
ExtraSlot1 | Item | Blood Crucible Passive: Crushed Organs |
ExtraSlot2 | Item |
Altered Flesh |
MapSlot1 | Map | Blood Crucible Passive: Restless Nightmares |
MapSlot2 | Map | Scourge Monster Twisted Dreams |
Community Wiki
Blood Crucible
You can put an item inside the Blood Crucible. While you are killing the Scourge, it absorbs corruption from the alternate Wraeclast and focuses it onto the item. After enough kills, your item is ready to transform.
When it does, it becomes corrupted and gains a pair of Scourged Modifiers. One of these is a beneficial mod and one is a detrimental mod. These scourged mods are in addition to the regular explicit and implicit mods or enchantments on the item.
There are many powerful beneficial mods available that can really improve your item. The detrimental mods can significantly raise the requirements of the item, penalise your character's stats (such as resistances) or outright turn off various mechanics like the ability to deal fire damage or gain charges.
The goal of the transformation process is to get a beneficial mod that makes your item a lot more powerful while also rolling a detrimental mod that doesn't hurt your build much or at all. But if you get a combination you're unhappy with, your item is not ruined. By putting it back in the Blood Crucible, and killing even more monsters in the alternate Wraeclast, you can transform it a second time, potentially getting a better pair of mods that overwrite the first set. Equipment can be transformed up to three times, and each time it guarantees a minimum tier of beneficial and detrimental mods equal to the number of times it has been transformed. By the third tier, you can start to get some very powerful effects.
The Blood Crucible works on already-corrupted items, so it's possible to add Scourged Mods to items that you thought couldn't be improved any further.
Talking about corrupted items, you're going to need a way to modify their sockets. While in the alternate Wraeclast, you can find Tainted Chromatic Orbs, Tainted Jeweller's Orbs and Tainted Orbs of Fusing, which work exactly the same as their regular counterparts, but can only be used on corrupted items. Tainted Orbs provide a significantly easier and cheaper way of modifying the sockets on your corrupted items than the crafting bench does.
While it's obvious that Scourged items can be among Path of Exile's most powerful endgame equipment, it's worth considering the huge impact that good Scourge modifiers can have on your run through the campaign. In our testing, we often manage to Scourge items that are more powerful than levelling uniques.
As you slay the Scourge and other monsters while shifted, the Blood Crucible gains experience and can level up. You can allocate its skill points in its own passive skill screen, which allows it to specialise in many aspects such as unlocking additional item slots, faster item transformation, better transformation outcomes, the ability to transform unique items, and so on. It's possible to eventually allocate every single one of the Blood Crucible's skills, but it requires a lot of demon slaying.
Scourge's endgame is one where you control the level of risk and reward, or as we like to say in the business, "it has a lot of player agency".
Once you're exploring the Atlas of Worlds, you may gain the ability to place maps in the Blood Crucible, alongside your equipment. When a Map absorbs enough corruption and transforms, it gains a beneficial and detrimental effect in the same way that a piece of equipment does, but can also gain a modifier that changes the behaviour of Scourge league in that map entirely. After all, when you combine two types of alternate realities together, the results are bound to be unpredictable.
Maps can be transformed up to ten times, increasing their risk and reward substantially each time. When a map is transformed a second or subsequent time, there's a chance that the new beneficial or detrimental modifiers stack alongside the existing ones, enhancing their power, or a chance that new modifiers are added.
Be careful not to transform your maps too many times as they may become too dangerous to complete.
Unlock Additional Slot
Kill boss in Nightmare will random drop Viscera Cauldron that grant additional Item Slot. Dream Furnace that grant additional Map Slot.
- Boss has special minimap icons and pauses the blood drain.
- It pauses for five seconds for every 5% of life lost by the boss - so at 95%, 90%, 85% etc. The pauses don't stack. So if for example you get the boss to 50% life very quickly, it would still only pause for 5 seconds rather than 50.
Reset
10x Orb of Regret, 10x Vaal Orb with The Last to Die
Passive Experience
Apparantly the Blood Crucible gains only 50 XP per nightmare stack. Regardless of Map tier, Pack size or Quantity. So if you want to complete the "Master the blood crucible" challenge, you can do low tier maps and get higher stacks
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.