Blood Crucible
Quest Items
The gateway of flesh, horror unbound,
requires a key of madness and pain.
Blood Crucible BloodCrucible /7

Blood Crucible BloodCrucible /7

NameShow Full Descriptions
ReferenceCommunity Wiki
DropLevel 1
BaseType Blood Crucible
Class Quest Items
FlagsAlwaysShow
TypeMetadata/Items/QuestItems/Hellscape/BloodCrucible
IconArt/2DItems/QuestItems/Hellscape/BloodCrucibleQuestItem
Blood Crucible Passive /15 ⍟

Blood Crucible Passive /15 ⍟

RowNeedsIconNamePointsStats
10JewelleryandFlaskMicroChaotic Adornment5Jewellery absorbs 5% more Corruption
10ArmourMicroTwisted Metal5Armour Items absorb 5% more Corruption
10WeaponMicroMurderous Desecration5Weapons absorb 5% more Corruption
Quivers absorb 5% more Corruption
210MicrowaveUniqueItemsAlternate History1The Blood Crucible can transform Unique Equipment
210AddAdditionalSlotTrypophobia53% chance for transforming to add a Socket
210LinkAdditionalSlotStitched Wounds53% chance for transforming to add a Link to the largest group of Linked Sockets
320AddExplicitModifierGolden Blood54% chance for transforming to add an Explicit Modifier to Magic or Rare Equipment
320GenerateHellscapeUpsideAnomalous Aura52% chance for transforming to grant Beneficial Modifiers one tier higher on Equipment
320GenerateHellscapeDownsideStabilising Energy52% chance for transforming to grant Detrimental Modifiers one tier lower on Equipment
430MapsMicroFervent Dreams5Maps absorb 5% more Corruption
430NonMapsSlotMicroCrushed Organs1+1 Crucible slot
430AddCorruptedImplicitModifierWarped Sluice5While in a Scourged Map, Items absorb 1% more Corruption for each time the Map has been transformed
540MapsSlotMicroRestless Nightmares1+1 Dream Furnace slot
540UpgradeExplicitModifierByOneIntensifying Emulsion52% chance for transforming to raise the tier of an Explicit Modifier on Equipment
540GenerateAdditionalHellscapeUpsideStrange Forces51% chance for transforming to grant an additional Beneficial Modifier
Beneficial /944 ⍟

Beneficial /944 ⍟

LevelDescriptionWeight
1+(23–25) to maximum Life resource life fishing_rod 0
weapon 0
flask 0
map 0
default 1000
45+(28–30) to maximum Life resource life fishing_rod 0
weapon 0
flask 0
map 0
default 1000
68+(33–35) to maximum Life resource life fishing_rod 0
weapon 0
flask 0
map 0
default 1000
68+(38–40) to maximum Life resource life fishing_rod 0
weapon 0
flask 0
map 0
default 1000
1+(30–33) to Armour defences body_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
45+(34–37) to Armour defences body_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68+(38–41) to Armour defences body_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68+(42–45) to Armour defences body_armour 0
helmet 0
shield 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
1+(33–39) to Armour defences body_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
45+(40–46) to Armour defences body_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68+(47–53) to Armour defences body_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68+(54–60) to Armour defences body_armour 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
1+(31–60) to Armour defences helmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
45+(61–90) to Armour defences helmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68+(91–120) to Armour defences helmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68+(121–150) to Armour defences helmet 0
shield 0
gloves 0
boots 0
str_armour 1000
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
1+(30–33) to Evasion Rating defences body_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45+(34–37) to Evasion Rating defences body_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68+(38–41) to Evasion Rating defences body_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68+(42–45) to Evasion Rating defences body_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
1+(33–39) to Evasion Rating defences body_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45+(40–46) to Evasion Rating defences body_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68+(47–53) to Evasion Rating defences body_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68+(54–60) to Evasion Rating defences body_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
1+(31–60) to Evasion Rating defences helmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45+(61–90) to Evasion Rating defences helmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68+(91–120) to Evasion Rating defences helmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68+(121–150) to Evasion Rating defences helmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
1+(8–9) to maximum Energy Shield defences body_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45+(10–11) to maximum Energy Shield defences body_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68+(12–13) to maximum Energy Shield defences body_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68+(14–15) to maximum Energy Shield defences body_armour 0
helmet 0
shield 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
1+(11–12) to maximum Energy Shield defences body_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45+(13–14) to maximum Energy Shield defences body_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68+(15–16) to maximum Energy Shield defences body_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68+(17–18) to maximum Energy Shield defences body_armour 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
1+(15–18) to maximum Energy Shield defences helmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45+(19–22) to maximum Energy Shield defences helmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68+(23–26) to maximum Energy Shield defences helmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68+(27–30) to maximum Energy Shield defences helmet 0
shield 0
gloves 0
boots 0
int_armour 1000
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
684% of Physical Damage from Hits taken as Fire Damage physical elemental fire helmet 100
default 0
685% of Physical Damage from Hits taken as Fire Damage physical elemental fire helmet 100
default 0
684% of Physical Damage from Hits taken as Cold Damage physical elemental cold helmet 100
default 0
685% of Physical Damage from Hits taken as Cold Damage physical elemental cold helmet 100
default 0
684% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning helmet 100
default 0
685% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning helmet 100
default 0
684% of Physical Damage from Hits taken as Chaos Damage physical chaos helmet 100
default 0
685% of Physical Damage from Hits taken as Chaos Damage physical chaos helmet 100
default 0
68(31–35)% reduced Freeze Duration on you elemental cold ailment helmet 500
default 0
68(36–40)% reduced Freeze Duration on you elemental cold ailment helmet 500
default 0
68(31–35)% reduced Effect of Chill on you elemental cold ailment ring 500
default 0
68(36–40)% reduced Effect of Chill on you elemental cold ailment ring 500
default 0
68(31–35)% reduced Effect of Shock on you elemental lightning ailment ring 500
default 0
68(36–40)% reduced Effect of Shock on you elemental lightning ailment ring 500
default 0
68(16–20)% reduced Effect of Curses on you caster curse ring 500
default 0
68(21–25)% reduced Effect of Curses on you caster curse ring 500
default 0
45Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you damage amulet 200
default 0
68(31–35)% reduced Ignite Duration on you elemental fire ailment ring 500
default 0
68(36–40)% reduced Ignite Duration on you elemental fire ailment ring 500
default 0
45(26–30)% chance to Avoid Bleeding bleed physical attack ailment ring 500
default 0
68(31–35)% chance to Avoid Bleeding bleed physical attack ailment ring 500
default 0
68(36–40)% chance to Avoid Bleeding bleed physical attack ailment ring 500
default 0
68Chill Enemy for 4 seconds when Hit, reducing their Action Speed by 30% elemental cold ailment amulet 100
default 0
68Chill Enemy for 5 seconds when Hit, reducing their Action Speed by 30% elemental cold ailment amulet 100
default 0
45(7–8)% of Damage taken Recouped as Life resource life helmet 500
default 0
68(9–10)% of Damage taken Recouped as Life resource life helmet 500
default 0
68(11–12)% of Damage taken Recouped as Life resource life helmet 500
default 0
453% chance to deal Triple Damage damage one_hand_weapon 500
default 0
684% chance to deal Triple Damage damage one_hand_weapon 500
default 0
685% chance to deal Triple Damage damage one_hand_weapon 500
default 0
455% chance to deal Triple Damage damage two_hand_weapon 250
default 0
686% chance to deal Triple Damage damage two_hand_weapon 250
default 0
687% chance to deal Triple Damage damage two_hand_weapon 250
default 0
45You gain Onslaught for 2 seconds when Hit body_armour 200
default 0
68You gain Onslaught for 3 seconds when Hit body_armour 200
default 0
68You gain Onslaught for 4 seconds when Hit body_armour 200
default 0
45Deal (8–11)% of your maximum Life as Fire Damage to nearby Enemies when Hit elemental_damage damage elemental fire body_armour 200
default 0
68Deal (12–15)% of your maximum Life as Fire Damage to nearby Enemies when Hit elemental_damage damage elemental fire body_armour 200
default 0
68Deal (16–19)% of your maximum Life as Fire Damage to nearby Enemies when Hit elemental_damage damage elemental fire body_armour 200
default 0
45Create Consecrated Ground when Hit, lasting 8 seconds body_armour 200
default 0
455% chance to gain Unholy Might for 3 seconds on Kill staff 0
warstaff 0
wand 500
claw 500
default 0
686% chance to gain Unholy Might for 3 seconds on Kill staff 0
warstaff 0
wand 500
claw 500
default 0
687% chance to gain Unholy Might for 3 seconds on Kill staff 0
warstaff 0
wand 500
claw 500
default 0
458% chance to gain Unholy Might for 3 seconds on Kill wand 0
claw 0
staff 500
warstaff 500
default 0
689% chance to gain Unholy Might for 3 seconds on Kill wand 0
claw 0
staff 500
warstaff 500
default 0
6810% chance to gain Unholy Might for 3 seconds on Kill wand 0
claw 0
staff 500
warstaff 500
default 0
45(12–14)% increased Elusive Effect boots 500
default 0
68(15–17)% increased Elusive Effect boots 500
default 0
68(18–20)% increased Elusive Effect boots 500
default 0
45Damage Penetrates 3% of Enemy Elemental Resistances elemental amulet 200
default 0
68Damage Penetrates 4% of Enemy Elemental Resistances elemental amulet 200
default 0
68Damage Penetrates 5% of Enemy Elemental Resistances elemental amulet 200
default 0
68+1 to Minimum Endurance Charges ring 100
default 0
68+1 to Minimum Power Charges ring 100
default 0
68+1 to Minimum Frenzy Charges ring 100
default 0
68Action Speed cannot be modified to below (75–79)% base value speed boots 250
default 0
68Action Speed cannot be modified to below (70–74)% base value speed boots 250
default 0
68Arrow Dancing defences body_armour 10
default 0
68Conduit body_armour 10
default 0
68Iron Reflexes defences body_armour 10
default 0
68Unwavering Stance defences body_armour 10
default 0
68Eternal Youth resource life defences body_armour 10
default 0
68Wind Dancer defences body_armour 10
default 0
68Glancing Blows body_armour 10
default 0
68Imbalanced Guard defences body_armour 10
default 0
68Mind Over Matter resource life mana body_armour 10
default 0
68Wicked Ward defences body_armour 10
default 0
68Zealot's Oath resource life defences body_armour 10
default 0
45(11–20)% chance to Blind Enemies when they Hit you boots 500
default 0
68(21–30)% chance to Blind Enemies when they Hit you boots 500
default 0
68(31–40)% chance to Blind Enemies when they Hit you boots 500
default 0
68Guard Skills have (14–16)% increased Cooldown Recovery Rate belt 500
default 0
68Guard Skills have (17–19)% increased Cooldown Recovery Rate belt 500
default 0
45Minions have (11–13)% chance to Taunt on Hit with Attacks attack minion belt 500
default 0
68Minions have (14–16)% chance to Taunt on Hit with Attacks attack minion belt 500
default 0
68Minions have (17–19)% chance to Taunt on Hit with Attacks attack minion belt 500
default 0
68+(9–10)% to Quality of Socketed Support Gems gem weapon 500
shield 250
default 0
68+(11–12)% to Quality of Socketed Support Gems gem weapon 500
shield 250
default 0
68Gain 5% of Maximum Mana as Extra Maximum Energy Shield defences shield 500
default 0
68Gain 6% of Maximum Mana as Extra Maximum Energy Shield defences shield 500
default 0
110% increased Area of Effect amulet 500
default 0
4511% increased Area of Effect amulet 500
default 0
6812% increased Area of Effect amulet 500
default 0
6813% increased Area of Effect amulet 500
default 0
1(14–16)% increased Projectile Speed speed ranged 500
quiver 500
default 0
45(17–19)% increased Projectile Speed speed ranged 500
quiver 500
default 0
68(20–22)% increased Projectile Speed speed ranged 500
quiver 500
default 0
68(23–25)% increased Projectile Speed speed ranged 500
quiver 500
default 0
45Minions have (10–11)% increased maximum Life resource life minion helmet 250
default 0
68Minions have (12–13)% increased maximum Life resource life minion helmet 250
default 0
68Minions have (14–15)% increased maximum Life resource life minion helmet 250
default 0
1+(18–20)% to Fire Resistance elemental fire resistance weapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
45+(23–25)% to Fire Resistance elemental fire resistance weapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68+(28–30)% to Fire Resistance elemental fire resistance weapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68+(33–35)% to Fire Resistance elemental fire resistance weapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
1+(18–20)% to Cold Resistance elemental cold resistance weapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
45+(23–25)% to Cold Resistance elemental cold resistance weapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68+(28–30)% to Cold Resistance elemental cold resistance weapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68+(33–35)% to Cold Resistance elemental cold resistance weapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
1+(18–20)% to Lightning Resistance elemental lightning resistance weapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
45+(23–25)% to Lightning Resistance elemental lightning resistance weapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68+(28–30)% to Lightning Resistance elemental lightning resistance weapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68+(33–35)% to Lightning Resistance elemental lightning resistance weapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
1+6% to all Elemental Resistances elemental resistance shield 1000
ring 1000
amulet 1000
default 0
45+8% to all Elemental Resistances elemental resistance shield 1000
ring 1000
amulet 1000
default 0
68+10% to all Elemental Resistances elemental resistance shield 1000
ring 1000
amulet 1000
default 0
68+12% to all Elemental Resistances elemental resistance shield 1000
ring 1000
amulet 1000
default 0
16+(10–13)% to Chaos Resistance chaos resistance weapon 75
armour 250
ring 250
amulet 250
belt 250
quiver 250
default 0
45+(14–17)% to Chaos Resistance chaos resistance weapon 75
armour 250
ring 250
amulet 250
belt 250
quiver 250
default 0
68+(18–21)% to Chaos Resistance chaos resistance weapon 75
armour 250
ring 250
amulet 250
belt 250
quiver 250
default 0
68+(22–25)% to Chaos Resistance chaos resistance weapon 75
armour 250
ring 250
amulet 250
belt 250
quiver 250
default 0
45Minions have +(10–11)% to all Elemental Resistances elemental resistance minion gloves 250
default 0
68Minions have +(12–13)% to all Elemental Resistances elemental resistance minion gloves 250
default 0
68Minions have +(14–15)% to all Elemental Resistances elemental resistance minion gloves 250
default 0
45Minions have +(14–17)% to Chaos Resistance chaos resistance minion gloves 250
default 0
68Minions have +(18–21)% to Chaos Resistance chaos resistance minion gloves 250
default 0
68Minions have +(22–25)% to Chaos Resistance chaos resistance minion gloves 250
default 0
45(10–11)% increased Stun and Block Recovery gloves 0
armour 500
belt 500
default 0
68(12–13)% increased Stun and Block Recovery gloves 0
armour 500
belt 500
default 0
68(14–15)% increased Stun and Block Recovery gloves 0
armour 500
belt 500
default 0
45(26–30)% chance to Avoid being Chilled
(26–30)% chance to Avoid being Frozen elemental cold ailment
ring 500
default 0
68(31–35)% chance to Avoid being Chilled
(31–35)% chance to Avoid being Frozen elemental cold ailment
ring 500
default 0
68(36–40)% chance to Avoid being Chilled
(36–40)% chance to Avoid being Frozen elemental cold ailment
ring 500
default 0
45(26–30)% chance to Avoid being Shocked elemental lightning ailment ring 500
default 0
68(31–35)% chance to Avoid being Shocked elemental lightning ailment ring 500
default 0
68(36–40)% chance to Avoid being Shocked elemental lightning ailment ring 500
default 0
45(26–30)% chance to Avoid being Ignited elemental fire ailment ring 500
default 0
68(31–35)% chance to Avoid being Ignited elemental fire ailment ring 500
default 0
68(36–40)% chance to Avoid being Ignited elemental fire ailment ring 500
default 0
45(26–30)% chance to Avoid being Poisoned poison chaos ailment ring 500
default 0
68(31–35)% chance to Avoid being Poisoned poison chaos ailment ring 500
default 0
68(36–40)% chance to Avoid being Poisoned poison chaos ailment ring 500
default 0
45(17–19)% chance to Avoid being Stunned helmet 500
gloves 500
default 0
68(20–22)% chance to Avoid being Stunned helmet 500
gloves 500
default 0
68(23–25)% chance to Avoid being Stunned helmet 500
gloves 500
default 0
45(17–19)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment shield 500
default 0
68(20–22)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment shield 500
default 0
68(23–25)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment shield 500
default 0
45(17–19)% reduced Elemental Ailment Duration on you elemental ailment boots 500
default 0
68(20–22)% reduced Elemental Ailment Duration on you elemental ailment boots 500
default 0
68(23–25)% reduced Elemental Ailment Duration on you elemental ailment boots 500
default 0
45+(31–40) Life gained when you Block resource life str_shield 500
str_dex_shield 500
str_int_shield 500
default 0
68+(41–50) Life gained when you Block resource life str_shield 500
str_dex_shield 500
str_int_shield 500
default 0
68+(51–60) Life gained when you Block resource life str_shield 500
str_dex_shield 500
str_int_shield 500
default 0
45+(31–40) Mana gained when you Block resource mana dex_shield 500
str_dex_shield 500
dex_int_shield 500
default 0
68+(41–50) Mana gained when you Block resource mana dex_shield 500
str_dex_shield 500
dex_int_shield 500
default 0
68+(51–60) Mana gained when you Block resource mana dex_shield 500
str_dex_shield 500
dex_int_shield 500
default 0
45+(31–40) Energy Shield gained when you Block defences focus 500
str_int_shield 500
dex_int_shield 500
default 0
68+(41–50) Energy Shield gained when you Block defences focus 500
str_int_shield 500
dex_int_shield 500
default 0
68+(51–60) Energy Shield gained when you Block defences focus 500
str_int_shield 500
dex_int_shield 500
default 0
1+(2–3)% Chance to Block Attack Damage shield 500
default 0
45+(4–5)% Chance to Block Attack Damage shield 500
default 0
68+(6–7)% Chance to Block Attack Damage shield 500
default 0
68+(8–9)% Chance to Block Attack Damage shield 500
default 0
45+(4–5)% Chance to Block Spell Damage focus 500
str_int_shield 500
dex_int_shield 500
default 0
68+(6–7)% Chance to Block Spell Damage focus 500
str_int_shield 500
dex_int_shield 500
default 0
68+(8–9)% Chance to Block Spell Damage focus 500
str_int_shield 500
dex_int_shield 500
default 0
45Minions have +(11–13)% Chance to Block Attack Damage minion helmet 250
default 0
68Minions have +(14–16)% Chance to Block Attack Damage minion helmet 250
default 0
68Minions have +(17–19)% Chance to Block Attack Damage minion helmet 250
default 0
45Minions have +(11–13)% Chance to Block Spell Damage minion helmet 250
default 0
68Minions have +(14–16)% Chance to Block Spell Damage minion helmet 250
default 0
68Minions have +(17–19)% Chance to Block Spell Damage minion helmet 250
default 0
45+(5–6)% chance to Suppress Spell Damage weapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
68+(7–8)% chance to Suppress Spell Damage weapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
68+(9–10)% chance to Suppress Spell Damage weapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
1Reflects (20–40) Physical Damage to Melee Attackers physical_damage damage physical body_armour 1000
shield 1000
belt 1000
helmet 1000
default 0
45Reflects (41–60) Physical Damage to Melee Attackers physical_damage damage physical body_armour 1000
shield 1000
belt 1000
helmet 1000
default 0
68Reflects (61–80) Physical Damage to Melee Attackers physical_damage damage physical body_armour 1000
shield 1000
belt 1000
helmet 1000
default 0
68Reflects (81–100) Physical Damage to Melee Attackers physical_damage damage physical body_armour 1000
shield 1000
belt 1000
helmet 1000
default 0
1Adds (10–13) to (18–23) Cold Damage elemental_damage damage elemental cold attack one_hand_weapon 1000
default 0
45Adds (19–24) to (28–33) Cold Damage elemental_damage damage elemental cold attack one_hand_weapon 1000
default 0
68Adds (27–33) to (38–43) Cold Damage elemental_damage damage elemental cold attack one_hand_weapon 1000
default 0
68Adds (37–43) to (51–57) Cold Damage elemental_damage damage elemental cold attack one_hand_weapon 1000
default 0
1Adds (16–20) to (30–35) Cold Damage elemental_damage damage elemental cold attack bow 1000
default 0
45Adds (24–29) to (41–46) Cold Damage elemental_damage damage elemental cold attack bow 1000
default 0
68Adds (31–36) to (50–57) Cold Damage elemental_damage damage elemental cold attack bow 1000
default 0
68Adds (37–45) to (60–67) Cold Damage elemental_damage damage elemental cold attack bow 1000
default 0
1Adds (19–24) to (35–39) Cold Damage elemental_damage damage elemental cold attack bow 0
two_hand_weapon 1000
default 0
45Adds (30–35) to (53–61) Cold Damage elemental_damage damage elemental cold attack bow 0
two_hand_weapon 1000
default 0
68Adds (41–48) to (63–72) Cold Damage elemental_damage damage elemental cold attack bow 0
two_hand_weapon 1000
default 0
68Adds (50–61) to (75–87) Cold Damage elemental_damage damage elemental cold attack bow 0
two_hand_weapon 1000
default 0
1Adds (11–14) to (23–27) Fire Damage elemental_damage damage elemental fire attack one_hand_weapon 1000
default 0
45Adds (21–26) to (31–38) Fire Damage elemental_damage damage elemental fire attack one_hand_weapon 1000
default 0
68Adds (29–35) to (43–48) Fire Damage elemental_damage damage elemental fire attack one_hand_weapon 1000
default 0
68Adds (40–45) to (56–62) Fire Damage elemental_damage damage elemental fire attack one_hand_weapon 1000
default 0
1Adds (18–22) to (35–39) Fire Damage elemental_damage damage elemental fire attack bow 1000
default 0
45Adds (27–34) to (46–53) Fire Damage elemental_damage damage elemental fire attack bow 1000
default 0
68Adds (36–41) to (56–64) Fire Damage elemental_damage damage elemental fire attack bow 1000
default 0
68Adds (43–57) to (66–72) Fire Damage elemental_damage damage elemental fire attack bow 1000
default 0
1Adds (22–26) to (38–44) Fire Damage elemental_damage damage elemental fire attack bow 0
two_hand_weapon 1000
default 0
45Adds (34–43) to (59–67) Fire Damage elemental_damage damage elemental fire attack bow 0
two_hand_weapon 1000
default 0
68Adds (48–56) to (69–78) Fire Damage elemental_damage damage elemental fire attack bow 0
two_hand_weapon 1000
default 0
68Adds (59–72) to (80–91) Fire Damage elemental_damage damage elemental fire attack bow 0
two_hand_weapon 1000
default 0
1Adds (1–3) to (40–45) Lightning Damage elemental_damage damage elemental lightning attack one_hand_weapon 1000
default 0
45Adds (2–4) to (54–68) Lightning Damage elemental_damage damage elemental lightning attack one_hand_weapon 1000
default 0
68Adds (3–6) to (76–90) Lightning Damage elemental_damage damage elemental lightning attack one_hand_weapon 1000
default 0
68Adds (4–8) to (98–111) Lightning Damage elemental_damage damage elemental lightning attack one_hand_weapon 1000
default 0
1Adds (1–5) to (60–66) Lightning Damage elemental_damage damage elemental lightning attack bow 1000
default 0
45Adds (3–6) to (81–102) Lightning Damage elemental_damage damage elemental lightning attack bow 1000
default 0
68Adds (4–9) to (114–134) Lightning Damage elemental_damage damage elemental lightning attack bow 1000
default 0
68Adds (5–12) to (147–166) Lightning Damage elemental_damage damage elemental lightning attack bow 1000
default 0
1Adds (2–6) to (74–86) Lightning Damage elemental_damage damage elemental lightning attack bow 0
two_hand_weapon 1000
default 0
45Adds (4–8) to (103–129) Lightning Damage elemental_damage damage elemental lightning attack bow 0
two_hand_weapon 1000
default 0
68Adds (5–10) to (145–170) Lightning Damage elemental_damage damage elemental lightning attack bow 0
two_hand_weapon 1000
default 0
68Adds (6–15) to (186–211) Lightning Damage elemental_damage damage elemental lightning attack bow 0
two_hand_weapon 1000
default 0
1Adds (1–2) to (6–7) Physical Damage physical_damage damage physical attack one_hand_weapon 1000
default 0
45Adds (3–4) to (8–9) Physical Damage physical_damage damage physical attack one_hand_weapon 1000
default 0
68Adds (5–6) to (10–11) Physical Damage physical_damage damage physical attack one_hand_weapon 1000
default 0
68Adds (7–8) to (12–13) Physical Damage physical_damage damage physical attack one_hand_weapon 1000
default 0
1Adds (2–4) to (11–13) Physical Damage physical_damage damage physical attack two_hand_weapon 1000
default 0
45Adds (6–8) to (15–17) Physical Damage physical_damage damage physical attack two_hand_weapon 1000
default 0
68Adds (10–12) to (19–21) Physical Damage physical_damage damage physical attack two_hand_weapon 1000
default 0
68Adds (14–16) to (23–25) Physical Damage physical_damage damage physical attack two_hand_weapon 1000
default 0
1Adds (5–6) to (13–17) Chaos Damage chaos_damage damage chaos attack one_hand_weapon 500
default 0
45Adds (7–9) to (19–21) Chaos Damage chaos_damage damage chaos attack one_hand_weapon 500
default 0
68Adds (10–12) to (23–27) Chaos Damage chaos_damage damage chaos attack one_hand_weapon 500
default 0
68Adds (13–15) to (29–33) Chaos Damage chaos_damage damage chaos attack one_hand_weapon 500
default 0
1Adds (7–9) to (19–25) Chaos Damage chaos_damage damage chaos attack bow 500
default 0
45Adds (10–14) to (28–31) Chaos Damage chaos_damage damage chaos attack bow 500
default 0
68Adds (15–19) to (34–40) Chaos Damage chaos_damage damage chaos attack bow 500
default 0
68Adds (20–22) to (43–49) Chaos Damage chaos_damage damage chaos attack bow 500
default 0
1Adds (10–11) to (25–32) Chaos Damage chaos_damage damage chaos attack bow 0
two_hand_weapon 500
default 0
45Adds (13–17) to (36–40) Chaos Damage chaos_damage damage chaos attack bow 0
two_hand_weapon 500
default 0
68Adds (19–23) to (44–51) Chaos Damage chaos_damage damage chaos attack bow 0
two_hand_weapon 500
default 0
68Adds (25–29) to (55–63) Chaos Damage chaos_damage damage chaos attack bow 0
two_hand_weapon 500
default 0
1(8–12)% increased Elemental Damage with Attack Skills elemental_damage damage elemental attack ring 500
amulet 500
belt 500
quiver 500
default 0
45(13–16)% increased Elemental Damage with Attack Skills elemental_damage damage elemental attack ring 500
amulet 500
belt 500
quiver 500
default 0
68(17–20)% increased Elemental Damage with Attack Skills elemental_damage damage elemental attack ring 500
amulet 500
belt 500
quiver 500
default 0
68(21–24)% increased Elemental Damage with Attack Skills elemental_damage damage elemental attack ring 500
amulet 500
belt 500
quiver 500
default 0
1Adds (9–12) to (25–27) Cold Damage to Spells elemental_damage damage elemental cold caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45Adds (13–15) to (28–32) Cold Damage to Spells elemental_damage damage elemental cold caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68Adds (16–18) to (33–36) Cold Damage to Spells elemental_damage damage elemental cold caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68Adds (19–21) to (37–40) Cold Damage to Spells elemental_damage damage elemental cold caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1Adds (13–18) to (37–40) Cold Damage to Spells elemental_damage damage elemental cold caster attack_staff 0
staff 1000
default 0
45Adds (19–22) to (42–48) Cold Damage to Spells elemental_damage damage elemental cold caster attack_staff 0
staff 1000
default 0
68Adds (23–27) to (49–54) Cold Damage to Spells elemental_damage damage elemental cold caster attack_staff 0
staff 1000
default 0
68Adds (28–31) to (55–60) Cold Damage to Spells elemental_damage damage elemental cold caster attack_staff 0
staff 1000
default 0
1Adds (9–12) to (25–27) Fire Damage to Spells elemental_damage damage elemental fire caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45Adds (13–15) to (28–32) Fire Damage to Spells elemental_damage damage elemental fire caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68Adds (16–18) to (33–36) Fire Damage to Spells elemental_damage damage elemental fire caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68Adds (19–21) to (37–40) Fire Damage to Spells elemental_damage damage elemental fire caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1Adds (13–18) to (37–40) Fire Damage to Spells elemental_damage damage elemental fire caster attack_staff 0
staff 1000
default 0
45Adds (19–22) to (42–48) Fire Damage to Spells elemental_damage damage elemental fire caster attack_staff 0
staff 1000
default 0
68Adds (23–27) to (49–54) Fire Damage to Spells elemental_damage damage elemental fire caster attack_staff 0
staff 1000
default 0
68Adds (28–31) to (55–60) Fire Damage to Spells elemental_damage damage elemental fire caster attack_staff 0
staff 1000
default 0
1Adds (4–6) to (31–34) Lightning Damage to Spells elemental_damage damage elemental lightning caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45Adds (7–9) to (36–39) Lightning Damage to Spells elemental_damage damage elemental lightning caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68Adds (10–12) to (42–45) Lightning Damage to Spells elemental_damage damage elemental lightning caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68Adds (13–15) to (47–50) Lightning Damage to Spells elemental_damage damage elemental lightning caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1Adds (6–9) to (46–51) Lightning Damage to Spells elemental_damage damage elemental lightning caster attack_staff 0
staff 1000
default 0
45Adds (10–13) to (54–59) Lightning Damage to Spells elemental_damage damage elemental lightning caster attack_staff 0
staff 1000
default 0
68Adds (15–18) to (63–67) Lightning Damage to Spells elemental_damage damage elemental lightning caster attack_staff 0
staff 1000
default 0
68Adds (19–22) to (70–75) Lightning Damage to Spells elemental_damage damage elemental lightning caster attack_staff 0
staff 1000
default 0
1Adds (9–12) to (25–27) Physical Damage to Spells physical_damage damage physical caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45Adds (13–15) to (28–32) Physical Damage to Spells physical_damage damage physical caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68Adds (16–18) to (32–36) Physical Damage to Spells physical_damage damage physical caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68Adds (19–21) to (36–40) Physical Damage to Spells physical_damage damage physical caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1Adds (13–18) to (37–40) Physical Damage to Spells physical_damage damage physical caster attack_staff 0
staff 1000
default 0
45Adds (19–22) to (42–48) Physical Damage to Spells physical_damage damage physical caster attack_staff 0
staff 1000
default 0
68Adds (23–27) to (49–54) Physical Damage to Spells physical_damage damage physical caster attack_staff 0
staff 1000
default 0
68Adds (28–31) to (55–60) Physical Damage to Spells physical_damage damage physical caster attack_staff 0
staff 1000
default 0
1(23–25)% increased Spell Damage damage caster attack_dagger 0
wand 200
sceptre 200
dagger 200
default 0
25(28–30)% increased Spell Damage damage caster attack_dagger 0
wand 200
sceptre 200
dagger 200
default 0
45(33–35)% increased Spell Damage damage caster attack_dagger 0
wand 200
sceptre 200
dagger 200
default 0
55(38–40)% increased Spell Damage damage caster attack_dagger 0
wand 200
sceptre 200
dagger 200
default 0
68(43–45)% increased Spell Damage damage caster attack_dagger 0
wand 200
sceptre 200
dagger 200
default 0
68(48–50)% increased Spell Damage damage caster attack_dagger 0
wand 200
sceptre 200
dagger 200
default 0
1(34–40)% increased Spell Damage damage caster attack_staff 0
staff 200
default 0
25(41–47)% increased Spell Damage damage caster attack_staff 0
staff 200
default 0
45(48–54)% increased Spell Damage damage caster attack_staff 0
staff 200
default 0
55(55–61)% increased Spell Damage damage caster attack_staff 0
staff 200
default 0
68(62–68)% increased Spell Damage damage caster attack_staff 0
staff 200
default 0
68(69–75)% increased Spell Damage damage caster attack_staff 0
staff 200
default 0
1(23–25)% increased Cold Damage elemental_damage damage elemental cold attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
25(28–30)% increased Cold Damage elemental_damage damage elemental cold attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45(33–35)% increased Cold Damage elemental_damage damage elemental cold attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
55(38–40)% increased Cold Damage elemental_damage damage elemental cold attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68(43–45)% increased Cold Damage elemental_damage damage elemental cold attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68(48–50)% increased Cold Damage elemental_damage damage elemental cold attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1(34–40)% increased Cold Damage elemental_damage damage elemental cold attack_staff 0
staff 1000
default 0
25(41–47)% increased Cold Damage elemental_damage damage elemental cold attack_staff 0
staff 1000
default 0
45(48–54)% increased Cold Damage elemental_damage damage elemental cold attack_staff 0
staff 1000
default 0
55(55–61)% increased Cold Damage elemental_damage damage elemental cold attack_staff 0
staff 1000
default 0
68(62–68)% increased Cold Damage elemental_damage damage elemental cold attack_staff 0
staff 1000
default 0
68(69–75)% increased Cold Damage elemental_damage damage elemental cold attack_staff 0
staff 1000
default 0
1(23–25)% increased Fire Damage elemental_damage damage elemental fire attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
25(28–30)% increased Fire Damage elemental_damage damage elemental fire attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45(33–35)% increased Fire Damage elemental_damage damage elemental fire attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
55(38–40)% increased Fire Damage elemental_damage damage elemental fire attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68(43–45)% increased Fire Damage elemental_damage damage elemental fire attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68(48–50)% increased Fire Damage elemental_damage damage elemental fire attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1(34–40)% increased Fire Damage elemental_damage damage elemental fire attack_staff 0
staff 1000
default 0
25(41–47)% increased Fire Damage elemental_damage damage elemental fire attack_staff 0
staff 1000
default 0
45(48–54)% increased Fire Damage elemental_damage damage elemental fire attack_staff 0
staff 1000
default 0
55(55–61)% increased Fire Damage elemental_damage damage elemental fire attack_staff 0
staff 1000
default 0
68(62–68)% increased Fire Damage elemental_damage damage elemental fire attack_staff 0
staff 1000
default 0
68(69–75)% increased Fire Damage elemental_damage damage elemental fire attack_staff 0
staff 1000
default 0
1(23–25)% increased Lightning Damage elemental_damage damage elemental lightning attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
25(28–30)% increased Lightning Damage elemental_damage damage elemental lightning attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45(33–35)% increased Lightning Damage elemental_damage damage elemental lightning attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
55(38–40)% increased Lightning Damage elemental_damage damage elemental lightning attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68(43–45)% increased Lightning Damage elemental_damage damage elemental lightning attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68(48–50)% increased Lightning Damage elemental_damage damage elemental lightning attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1(34–40)% increased Lightning Damage elemental_damage damage elemental lightning attack_staff 0
staff 1000
default 0
25(41–47)% increased Lightning Damage elemental_damage damage elemental lightning attack_staff 0
staff 1000
default 0
45(48–54)% increased Lightning Damage elemental_damage damage elemental lightning attack_staff 0
staff 1000
default 0
55(55–61)% increased Lightning Damage elemental_damage damage elemental lightning attack_staff 0
staff 1000
default 0
68(62–68)% increased Lightning Damage elemental_damage damage elemental lightning attack_staff 0
staff 1000
default 0
68(69–75)% increased Lightning Damage elemental_damage damage elemental lightning attack_staff 0
staff 1000
default 0
1(23–25)% increased Global Physical Damage physical_damage damage physical attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
25(28–30)% increased Global Physical Damage physical_damage damage physical attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45(33–35)% increased Global Physical Damage physical_damage damage physical attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
55(38–40)% increased Global Physical Damage physical_damage damage physical attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68(43–45)% increased Global Physical Damage physical_damage damage physical attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68(48–50)% increased Global Physical Damage physical_damage damage physical attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1(34–40)% increased Global Physical Damage physical_damage damage physical attack_staff 0
staff 1000
default 0
25(41–47)% increased Global Physical Damage physical_damage damage physical attack_staff 0
staff 1000
default 0
45(48–54)% increased Global Physical Damage physical_damage damage physical attack_staff 0
staff 1000
default 0
55(55–61)% increased Global Physical Damage physical_damage damage physical attack_staff 0
staff 1000
default 0
68(62–68)% increased Global Physical Damage physical_damage damage physical attack_staff 0
staff 1000
default 0
68(69–75)% increased Global Physical Damage physical_damage damage physical attack_staff 0
staff 1000
default 0
1(23–25)% increased Elemental Damage elemental_damage damage elemental attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
25(28–30)% increased Elemental Damage elemental_damage damage elemental attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
45(33–35)% increased Elemental Damage elemental_damage damage elemental attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
55(38–40)% increased Elemental Damage elemental_damage damage elemental attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
68(43–45)% increased Elemental Damage elemental_damage damage elemental attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
68(48–50)% increased Elemental Damage elemental_damage damage elemental attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1(34–40)% increased Elemental Damage elemental_damage damage elemental attack_staff 0
staff 333
default 0
25(41–47)% increased Elemental Damage elemental_damage damage elemental attack_staff 0
staff 333
default 0
45(48–54)% increased Elemental Damage elemental_damage damage elemental attack_staff 0
staff 333
default 0
55(55–61)% increased Elemental Damage elemental_damage damage elemental attack_staff 0
staff 333
default 0
68(62–68)% increased Elemental Damage elemental_damage damage elemental attack_staff 0
staff 333
default 0
68(69–75)% increased Elemental Damage elemental_damage damage elemental attack_staff 0
staff 333
default 0
1(23–25)% increased Chaos Damage chaos_damage damage chaos attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
25(28–30)% increased Chaos Damage chaos_damage damage chaos attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
45(33–35)% increased Chaos Damage chaos_damage damage chaos attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
55(38–40)% increased Chaos Damage chaos_damage damage chaos attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
68(43–45)% increased Chaos Damage chaos_damage damage chaos attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
68(48–50)% increased Chaos Damage chaos_damage damage chaos attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
1(34–40)% increased Chaos Damage chaos_damage damage chaos attack_staff 0
staff 500
default 0
25(41–47)% increased Chaos Damage chaos_damage damage chaos attack_staff 0
staff 500
default 0
45(48–54)% increased Chaos Damage chaos_damage damage chaos attack_staff 0
staff 500
default 0
55(55–61)% increased Chaos Damage chaos_damage damage chaos attack_staff 0
staff 500
default 0
68(62–68)% increased Chaos Damage chaos_damage damage chaos attack_staff 0
staff 500
default 0
68(69–75)% increased Chaos Damage chaos_damage damage chaos attack_staff 0
staff 500
default 0
1Minions deal (8–9)% increased Damage damage minion gloves 250
default 0
45Minions deal (10–11)% increased Damage damage minion gloves 250
default 0
68Minions deal (12–13)% increased Damage damage minion gloves 250
default 0
68Minions deal (14–15)% increased Damage damage minion gloves 250
default 0
1(8–9)% increased Projectile Damage damage gloves 1000
default 0
45(10–11)% increased Projectile Damage damage gloves 1000
default 0
68(12–13)% increased Projectile Damage damage gloves 1000
default 0
68(14–15)% increased Projectile Damage damage gloves 1000
default 0
45(17–19)% increased Global Critical Strike Chance critical amulet 1000
default 0
68(20–22)% increased Global Critical Strike Chance critical amulet 1000
default 0
68(23–25)% increased Global Critical Strike Chance critical amulet 1000
default 0
45+(17–19)% to Global Critical Strike Multiplier damage critical amulet 1000
default 0
68+(20–22)% to Global Critical Strike Multiplier damage critical amulet 1000
default 0
68+(23–25)% to Global Critical Strike Multiplier damage critical amulet 1000
default 0
45(17–19)% increased Critical Strike Chance with Bows attack critical quiver 200
default 0
68(20–22)% increased Critical Strike Chance with Bows attack critical quiver 200
default 0
68(23–25)% increased Critical Strike Chance with Bows attack critical quiver 200
default 0
45+(17–19)% to Critical Strike Multiplier with Bows damage attack critical quiver 200
default 0
68+(20–22)% to Critical Strike Multiplier with Bows damage attack critical quiver 200
default 0
68+(23–25)% to Critical Strike Multiplier with Bows damage attack critical quiver 200
default 0
68+(11–13)% to Fire Damage over Time Multiplier elemental_damage damage elemental fire wand 500
sceptre 500
default 0
68+(14–16)% to Fire Damage over Time Multiplier elemental_damage damage elemental fire wand 500
sceptre 500
default 0
68+(16–19)% to Fire Damage over Time Multiplier elemental_damage damage elemental fire staff 500
default 0
68+(21–24)% to Fire Damage over Time Multiplier elemental_damage damage elemental fire staff 500
default 0
68+(11–13)% to Cold Damage over Time Multiplier elemental_damage damage elemental cold wand 500
sceptre 500
default 0
68+(14–16)% to Cold Damage over Time Multiplier elemental_damage damage elemental cold wand 500
sceptre 500
default 0
68+(16–19)% to Cold Damage over Time Multiplier elemental_damage damage elemental cold staff 500
default 0
68+(21–24)% to Cold Damage over Time Multiplier elemental_damage damage elemental cold staff 500
default 0
68+(11–13)% to Physical Damage over Time Multiplier physical_damage damage physical wand 500
sceptre 500
default 0
68+(14–16)% to Physical Damage over Time Multiplier physical_damage damage physical wand 500
sceptre 500
default 0
68+(16–19)% to Physical Damage over Time Multiplier physical_damage damage physical staff 500
default 0
68+(21–24)% to Physical Damage over Time Multiplier physical_damage damage physical staff 500
default 0
68+(11–13)% to Chaos Damage over Time Multiplier chaos_damage damage chaos wand 500
sceptre 500
default 0
68+(14–16)% to Chaos Damage over Time Multiplier chaos_damage damage chaos wand 500
sceptre 500
default 0
68+(16–19)% to Chaos Damage over Time Multiplier chaos_damage damage chaos staff 500
default 0
68+(21–24)% to Chaos Damage over Time Multiplier chaos_damage damage chaos staff 500
default 0
45+(8–10)% to Damage over Time Multiplier damage amulet 100
default 0
68+(11–13)% to Damage over Time Multiplier damage amulet 100
default 0
68+(14–16)% to Damage over Time Multiplier damage amulet 100
default 0
14% increased Attack Speed attack speed gloves 1000
quiver 500
dex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
45(5–6)% increased Attack Speed attack speed gloves 1000
quiver 500
dex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
68(7–8)% increased Attack Speed attack speed gloves 1000
quiver 500
dex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
68(9–10)% increased Attack Speed attack speed gloves 1000
quiver 500
dex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
15% increased Cast Speed caster speed amulet 1000
default 0
456% increased Cast Speed caster speed amulet 1000
default 0
687% increased Cast Speed caster speed amulet 1000
default 0
688% increased Cast Speed caster speed amulet 1000
default 0
1Minions have 5% increased Attack Speed
Minions have 5% increased Cast Speed attack caster speed minion
gloves 250
default 0
45Minions have 6% increased Attack Speed
Minions have 6% increased Cast Speed attack caster speed minion
gloves 250
default 0
68Minions have (7–8)% increased Attack Speed
Minions have (7–8)% increased Cast Speed attack caster speed minion
gloves 250
default 0
68Minions have (9–10)% increased Attack Speed
Minions have (9–10)% increased Cast Speed attack caster speed minion
gloves 250
default 0
68Recover 3% of Life on Kill resource life body_armour 100
default 0
68Recover 4% of Life on Kill resource life body_armour 100
default 0
68Recover 3% of Mana on Kill resource mana body_armour 100
default 0
68Recover 4% of Mana on Kill resource mana body_armour 100
default 0
68Recover 3% of Energy Shield on Kill defences body_armour 100
default 0
68Recover 4% of Energy Shield on Kill defences body_armour 100
default 0
45(11–14)% increased Global Accuracy Rating attack gloves 1000
quiver 1000
default 0
68(15–17)% increased Global Accuracy Rating attack gloves 1000
quiver 1000
default 0
68(18–20)% increased Global Accuracy Rating attack gloves 1000
quiver 1000
default 0
68+1 to Level of Socketed AoE Gems gem body_armour 25
default 0
68+1 to Level of Socketed Aura Gems aura gem body_armour 25
default 0
68+1 to Level of Socketed Curse Gems caster gem curse body_armour 25
default 0
68+1 to Level of Socketed Duration Gems gem body_armour 25
default 0
68+1 to Level of Socketed Gems gem body_armour 5
default 0
68+1 to Level of Socketed Projectile Gems gem body_armour 25
default 0
68+1 to Level of Socketed Trap or Mine Gems gem body_armour 25
default 0
68+1 to Level of Socketed Warcry Gems gem body_armour 25
default 0
68+1 to Level of Socketed Support Gems gem body_armour 25
default 0
68+1 to Level of Socketed Lightning Gems elemental lightning gem body_armour 25
default 0
68+1 to Level of Socketed Chaos Gems chaos gem body_armour 25
default 0
68+1 to Level of Socketed Fire Gems elemental fire gem body_armour 25
default 0
68+1 to Level of Socketed Cold Gems elemental cold gem body_armour 25
default 0
68+1 to Level of Socketed Minion Gems minion gem body_armour 25
default 0
68+1 to Level of Socketed Melee Gems attack gem body_armour 25
default 0
68+1 to Level of all Chaos Spell Skill Gems chaos caster gem attack_dagger 0
sceptre 50
wand 50
dagger 50
default 0
68+2 to Level of all Chaos Spell Skill Gems chaos caster gem attack_staff 0
staff 50
default 0
68+1 to Level of all Lightning Spell Skill Gems elemental lightning caster gem attack_dagger 0
sceptre 50
wand 50
dagger 50
default 0
68+2 to Level of all Lightning Spell Skill Gems elemental lightning caster gem attack_staff 0
staff 50
default 0
68+1 to Level of all Fire Spell Skill Gems elemental fire caster gem attack_dagger 0
sceptre 50
wand 50
dagger 50
default 0
68+2 to Level of all Fire Spell Skill Gems elemental fire caster gem attack_staff 0
staff 50
default 0
68+1 to Level of all Cold Spell Skill Gems elemental cold caster gem attack_dagger 0
sceptre 50
wand 50
dagger 50
default 0
68+2 to Level of all Cold Spell Skill Gems elemental cold caster gem attack_staff 0
staff 50
default 0
68+1 to Level of all Physical Spell Skill Gems physical caster gem attack_dagger 0
sceptre 50
wand 50
dagger 50
default 0
68+2 to Level of all Physical Spell Skill Gems physical caster gem attack_staff 0
staff 50
default 0
45+1 to maximum number of Raised Zombies minion boots 100
default 0
45+1 to maximum number of Skeletons minion boots 100
default 0
1+1 to Weapon Range attack wand 0
bow 0
weapon 200
default 0
45+2 to Weapon Range attack wand 0
bow 0
weapon 200
default 0
68+3 to Weapon Range attack wand 0
bow 0
weapon 200
default 0
68+4 to Weapon Range attack wand 0
bow 0
weapon 200
default 0
1(11–15)% increased Area Damage damage amulet 500
default 0
45(16–20)% increased Area Damage damage amulet 500
default 0
68(21–25)% increased Area Damage damage amulet 500
default 0
68(26–30)% increased Area Damage damage amulet 500
default 0
45(12–14)% reduced Attribute Requirements weapon 500
body_armour 500
helmet 500
shield 500
gloves 500
boots 500
default 0
68(15–17)% reduced Attribute Requirements weapon 500
body_armour 500
helmet 500
shield 500
gloves 500
boots 500
default 0
68(18–20)% reduced Attribute Requirements weapon 500
body_armour 500
helmet 500
shield 500
gloves 500
boots 500
default 0
1(8–9)% increased Rarity of Items found ring 500
amulet 500
default 0
45(10–11)% increased Rarity of Items found ring 500
amulet 500
default 0
68(12–13)% increased Rarity of Items found ring 500
amulet 500
default 0
68(14–15)% increased Rarity of Items found ring 500
amulet 500
default 0
45(7–9)% increased Life Regeneration rate resource life weapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
helmet 0
boots 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
68(10–12)% increased Life Regeneration rate resource life weapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
helmet 0
boots 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
68(13–15)% increased Life Regeneration rate resource life weapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
helmet 0
boots 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
1Regenerate (10.8–11.7) Life per second resource life fishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 1000
25Regenerate (12.5–13.3) Life per second resource life fishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 500
35Regenerate (14.2–15) Life per second resource life fishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 333
45Regenerate (15.8–16.7) Life per second resource life fishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 1000
52Regenerate (17.5–18.3) Life per second resource life fishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 500
59Regenerate (19.2–20) Life per second resource life fishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 333
68Regenerate (20.8–21.7) Life per second resource life fishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 333
68Regenerate (22.5–23.3) Life per second resource life fishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 200
68Regenerate (24.2–25) Life per second resource life fishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 100
68Regenerate (25.8–26.7) Life per second resource life fishing_rod 0
weapon 0
quiver 0
flask 0
map 0
default 1000
45Minions Regenerate 2% of Life per second resource life minion helmet 250
default 0
55Minions Regenerate 2.5% of Life per second resource life minion helmet 250
default 0
68Minions Regenerate 3% of Life per second resource life minion helmet 250
default 0
68Minions Regenerate 3.5% of Life per second resource life minion helmet 250
default 0
45(11–15)% increased Energy Shield Recharge Rate defences weapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68(16–20)% increased Energy Shield Recharge Rate defences weapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
68(21–25)% increased Energy Shield Recharge Rate defences weapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
int_armour 1000
dex_int_armour 500
str_int_armour 500
str_dex_int_armour 300
default 0
1(8–9)% increased Movement Speed speed boots 1000
default 0
45(10–11)% increased Movement Speed speed boots 1000
default 0
68(12–13)% increased Movement Speed speed boots 1000
default 0
68(14–15)% increased Movement Speed speed boots 1000
default 0
1+(23–25) to maximum Mana resource mana ring 1000
amulet 1000
belt 1000
default 0
45+(28–30) to maximum Mana resource mana ring 1000
amulet 1000
belt 1000
default 0
68+(33–35) to maximum Mana resource mana ring 1000
amulet 1000
belt 1000
default 0
68+(38–40) to maximum Mana resource mana ring 1000
amulet 1000
belt 1000
default 0
1(18–20)% increased Mana Regeneration Rate resource mana ring 500
amulet 500
focus 500
staff 500
sceptre 500
wand 500
claw 500
dagger 500
shield 500
default 0
45(23–25)% increased Mana Regeneration Rate resource mana ring 500
amulet 500
focus 500
staff 500
sceptre 500
wand 500
claw 500
dagger 500
shield 500
default 0
55(28–30)% increased Mana Regeneration Rate resource mana ring 250
amulet 250
focus 250
staff 250
sceptre 250
wand 250
claw 250
dagger 250
shield 250
default 0
68(33–35)% increased Mana Regeneration Rate resource mana ring 500
amulet 500
focus 500
staff 500
sceptre 500
wand 500
claw 500
dagger 500
shield 500
default 0
68(38–40)% increased Mana Regeneration Rate resource mana ring 250
amulet 250
focus 250
staff 250
sceptre 250
wand 250
claw 250
dagger 250
shield 250
default 0
68(43–45)% increased Mana Regeneration Rate resource mana ring 500
amulet 500
focus 500
staff 500
sceptre 500
wand 500
claw 500
dagger 500
shield 500
default 0
1Regenerate (0.8–0.8) Mana per second resource mana helmet 200
default 0
15Regenerate (1.5–1.7) Mana per second resource mana helmet 200
default 0
25Regenerate (2.6–2.8) Mana per second resource mana helmet 200
default 0
35Regenerate (4–4.3) Mana per second resource mana helmet 200
default 0
45Regenerate (5.1–5.7) Mana per second resource mana helmet 200
default 0
55Regenerate (6.3–6.7) Mana per second resource mana helmet 200
default 0
68Regenerate (8–8.3) Mana per second resource mana helmet 200
default 0
68Regenerate (8.8–9.2) Mana per second resource mana helmet 200
default 0
45(0.2–0.3)% of Physical Attack Damage Leeched as Life resource life physical attack ring 1000
amulet 1000
gloves 1000
quiver 1000
default 0
68(0.31–0.4)% of Physical Attack Damage Leeched as Life resource life physical attack ring 1000
amulet 1000
gloves 1000
quiver 1000
default 0
68(0.41–0.5)% of Physical Attack Damage Leeched as Life resource life physical attack ring 1000
amulet 1000
gloves 1000
quiver 1000
default 0
45(0.2–0.3)% of Physical Attack Damage Leeched as Mana resource mana physical attack ring 1000
amulet 1000
gloves 1000
quiver 1000
default 0
68(0.31–0.4)% of Physical Attack Damage Leeched as Mana resource mana physical attack ring 1000
amulet 1000
gloves 1000
quiver 1000
default 0
68(0.41–0.5)% of Physical Attack Damage Leeched as Mana resource mana physical attack ring 1000
amulet 1000
gloves 1000
quiver 1000
default 0
45Minions Leech (0.2–0.3)% of Damage as Life resource life minion helmet 250
default 0
68Minions Leech (0.4–0.5)% of Damage as Life resource life minion helmet 250
default 0
68Minions Leech (0.6–0.7)% of Damage as Life resource life minion helmet 250
default 0
45(13–15)% increased Flask Charges gained belt 1000
default 0
68(18–20)% increased Flask Charges gained belt 1000
default 0
68(23–25)% increased Flask Charges gained belt 1000
default 0
45(5–6)% reduced Enemy Stun Threshold mace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
68(7–8)% reduced Enemy Stun Threshold mace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
68(9–10)% reduced Enemy Stun Threshold mace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
45(17–19)% increased Stun Duration on Enemies weapon 1000
belt 1000
quiver 1000
default 0
68(20–22)% increased Stun Duration on Enemies weapon 1000
belt 1000
quiver 1000
default 0
68(23–25)% increased Stun Duration on Enemies weapon 1000
belt 1000
quiver 1000
default 0
45(12–14)% increased Flask Life Recovery rate resource life belt 1000
default 0
68(15–17)% increased Flask Life Recovery rate resource life belt 1000
default 0
68(18–20)% increased Flask Life Recovery rate resource life belt 1000
default 0
45(12–14)% increased Flask Mana Recovery rate resource mana belt 1000
default 0
68(15–17)% increased Flask Mana Recovery rate resource mana belt 1000
default 0
68(18–20)% increased Flask Mana Recovery rate resource mana belt 1000
default 0
1+(20–23) to Dexterity attribute ring 500
amulet 500
gloves 500
quiver 500
dex_armour 500
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 500
bow 500
sword 500
axe 500
claw 500
dagger 500
default 0
45+(24–27) to Dexterity attribute ring 500
amulet 500
gloves 500
quiver 500
dex_armour 500
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 500
bow 500
sword 500
axe 500
claw 500
dagger 500
default 0
68+(28–31) to Dexterity attribute ring 500
amulet 500
gloves 500
quiver 500
dex_armour 500
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 500
bow 500
sword 500
axe 500
claw 500
dagger 500
default 0
68+(32–35) to Dexterity attribute ring 500
amulet 500
gloves 500
quiver 500
dex_armour 500
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 500
bow 500
sword 500
axe 500
claw 500
dagger 500
default 0
1+(20–23) to Intelligence attribute ring 500
amulet 500
helmet 500
int_armour 500
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 500
wand 500
dagger 500
claw 500
staff 500
sceptre 500
default 0
45+(24–27) to Intelligence attribute ring 500
amulet 500
helmet 500
int_armour 500
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 500
wand 500
dagger 500
claw 500
staff 500
sceptre 500
default 0
68+(28–31) to Intelligence attribute ring 500
amulet 500
helmet 500
int_armour 500
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 500
wand 500
dagger 500
claw 500
staff 500
sceptre 500
default 0
68+(32–35) to Intelligence attribute ring 500
amulet 500
helmet 500
int_armour 500
str_int_armour 500
dex_int_armour 500
str_dex_int_armour 500
wand 500
dagger 500
claw 500
staff 500
sceptre 500
default 0
1+(20–23) to Strength attribute ring 500
amulet 500
belt 500
str_armour 500
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 500
sword 500
mace 500
sceptre 500
staff 500
axe 500
default 0
45+(24–27) to Strength attribute ring 500
amulet 500
belt 500
str_armour 500
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 500
sword 500
mace 500
sceptre 500
staff 500
axe 500
default 0
68+(28–31) to Strength attribute ring 500
amulet 500
belt 500
str_armour 500
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 500
sword 500
mace 500
sceptre 500
staff 500
axe 500
default 0
68+(32–35) to Strength attribute ring 500
amulet 500
belt 500
str_armour 500
str_dex_armour 500
str_int_armour 500
str_dex_int_armour 500
sword 500
mace 500
sceptre 500
staff 500
axe 500
default 0
45(5–6)% chance to Freeze elemental cold ailment sceptre 500
wand 500
default 0
68(7–8)% chance to Freeze elemental cold ailment sceptre 500
wand 500
default 0
68(9–10)% chance to Freeze elemental cold ailment sceptre 500
wand 500
default 0
45(7–9)% chance to Freeze elemental cold ailment staff 500
default 0
68(10–12)% chance to Freeze elemental cold ailment staff 500
default 0
68(13–15)% chance to Freeze elemental cold ailment staff 500
default 0
45(5–6)% chance to Ignite elemental fire ailment sceptre 500
wand 500
default 0
68(7–8)% chance to Ignite elemental fire ailment sceptre 500
wand 500
default 0
68(9–10)% chance to Ignite elemental fire ailment sceptre 500
wand 500
default 0
45(7–9)% chance to Ignite elemental fire ailment staff 500
default 0
68(10–12)% chance to Ignite elemental fire ailment staff 500
default 0
68(13–15)% chance to Ignite elemental fire ailment staff 500
default 0
45(5–6)% chance to Shock elemental lightning ailment sceptre 500
wand 500
default 0
68(7–8)% chance to Shock elemental lightning ailment sceptre 500
wand 500
default 0
68(9–10)% chance to Shock elemental lightning ailment sceptre 500
wand 500
default 0
45(7–9)% chance to Shock elemental lightning ailment staff 500
default 0
68(10–12)% chance to Shock elemental lightning ailment staff 500
default 0
68(13–15)% chance to Shock elemental lightning ailment staff 500
default 0
45Attacks have (12–14)% chance to cause Bleeding bleed physical attack ailment gloves 500
default 0
68Attacks have (15–17)% chance to cause Bleeding bleed physical attack ailment gloves 500
default 0
68Attacks have (18–20)% chance to cause Bleeding bleed physical attack ailment gloves 500
default 0
45(12–14)% chance to Poison on Hit poison chaos ailment gloves 500
default 0
68(15–17)% chance to Poison on Hit poison chaos ailment gloves 500
default 0
68(18–20)% chance to Poison on Hit poison chaos ailment gloves 500
default 0
1(16–20)% increased Light Radius helmet 500
default 0
45(21–25)% increased Light Radius helmet 500
default 0
68(26–30)% increased Light Radius helmet 500
default 0
68(31–35)% increased Light Radius helmet 500
default 0
68(3–4)% increased Cooldown Recovery Rate belt 200
default 0
68(5–6)% increased Cooldown Recovery Rate belt 200
default 0
68(5–6)% chance for Flasks you use to not consume Charges belt 500
default 0
68(7–8)% chance for Flasks you use to not consume Charges belt 500
default 0
68(5–6)% increased maximum Life resource life body_armour 500
belt 500
default 0
68(7–8)% increased maximum Life resource life body_armour 500
belt 500
default 0
68(5–6)% increased maximum Mana resource mana helmet 500
body_armour 500
default 0
68(7–8)% increased maximum Mana resource mana helmet 500
body_armour 500
default 0
68You and your Minions take (41–50)% reduced Reflected Physical Damage physical body_armour 1000
default 0
68You and your Minions take (51–60)% reduced Reflected Physical Damage physical body_armour 1000
default 0
68You and your Minions take (41–50)% reduced Reflected Elemental Damage elemental body_armour 1000
default 0
68You and your Minions take (51–60)% reduced Reflected Elemental Damage elemental body_armour 1000
default 0
45(5–6)% chance to gain Onslaught for 4 seconds on Kill boots 100
quiver 100
default 0
68(7–8)% chance to gain Onslaught for 4 seconds on Kill boots 100
quiver 100
default 0
68(9–10)% chance to gain Onslaught for 4 seconds on Kill boots 100
quiver 100
default 0
45(11–15)% chance to gain Phasing for 4 seconds on Kill quiver 100
default 0
68(16–20)% chance to gain Phasing for 4 seconds on Kill quiver 100
default 0
68(21–25)% chance to gain Phasing for 4 seconds on Kill quiver 100
default 0
45(11–15)% chance to Taunt Enemies on Hit with Attacks attack axe 200
default 0
68(16–20)% chance to Taunt Enemies on Hit with Attacks attack axe 200
default 0
68(21–25)% chance to Taunt Enemies on Hit with Attacks attack axe 200
default 0
68+1% to maximum Cold Resistance elemental cold resistance shield 100
default 0
68+1% to maximum Fire Resistance elemental fire resistance shield 100
default 0
68+1% to maximum Lightning Resistance elemental lightning resistance shield 100
default 0
68+1% to maximum Chaos Resistance chaos resistance shield 100
default 0
68+1% to all maximum Elemental Resistances elemental resistance shield 50
default 0
45(16–20)% increased Totem Placement speed speed boots 250
amulet 500
default 0
68(21–25)% increased Totem Placement speed speed boots 250
amulet 500
default 0
68(26–30)% increased Totem Placement speed speed boots 250
amulet 500
default 0
45Totems gain +(21–25)% to all Elemental Resistances elemental resistance boots 250
amulet 500
default 0
68Totems gain +(26–30)% to all Elemental Resistances elemental resistance boots 250
amulet 500
default 0
68Totems gain +(31–35)% to all Elemental Resistances elemental resistance boots 250
amulet 500
default 0
45(12–14)% increased Totem Duration boots 250
amulet 500
default 0
68(15–17)% increased Totem Duration boots 250
amulet 500
default 0
68(18–20)% increased Totem Duration boots 250
amulet 500
default 0
45Totems have (11–15)% additional Physical Damage Reduction boots 250
amulet 500
default 0
68Totems have (16–20)% additional Physical Damage Reduction boots 250
amulet 500
default 0
68Totems have (21–25)% additional Physical Damage Reduction boots 250
amulet 500
default 0
45(7–9)% increased Totem Life resource life boots 250
amulet 500
default 0
68(10–12)% increased Totem Life resource life boots 250
amulet 500
default 0
68(13–15)% increased Totem Life resource life boots 250
amulet 500
default 0
45Brand Skills have (12–14)% increased Duration caster boots 250
amulet 500
default 0
68Brand Skills have (15–17)% increased Duration caster boots 250
amulet 500
default 0
68Brand Skills have (18–20)% increased Duration caster boots 250
amulet 500
default 0
45(12–14)% increased Brand Attachment range caster boots 250
amulet 500
default 0
68(15–17)% increased Brand Attachment range caster boots 250
amulet 500
default 0
68(18–20)% increased Brand Attachment range caster boots 250
amulet 500
default 0
45(5–6)% increased Life Recovery rate resource life body_armour 200
default 0
68(7–8)% increased Life Recovery rate resource life body_armour 200
default 0
68(9–10)% increased Life Recovery rate resource life body_armour 200
default 0
45(5–6)% increased Mana Recovery rate resource mana body_armour 200
default 0
68(7–8)% increased Mana Recovery rate resource mana body_armour 200
default 0
68(9–10)% increased Mana Recovery rate resource mana body_armour 200
default 0
45(5–6)% increased Energy Shield Recovery rate defences body_armour 200
default 0
68(7–8)% increased Energy Shield Recovery rate defences body_armour 200
default 0
68(9–10)% increased Energy Shield Recovery rate defences body_armour 200
default 0
45You take (13–15)% reduced Extra Damage from Critical Strikes damage critical str_shield 200
str_dex_shield 200
str_int_shield 200
default 0
68You take (18–20)% reduced Extra Damage from Critical Strikes damage critical str_shield 200
str_dex_shield 200
str_int_shield 200
default 0
68You take (23–25)% reduced Extra Damage from Critical Strikes damage critical str_shield 200
str_dex_shield 200
str_int_shield 200
default 0
45(7–8)% Global chance to Blind Enemies on hit gloves 200
quiver 200
default 0
68(9–10)% Global chance to Blind Enemies on hit gloves 200
quiver 200
default 0
68(11–12)% Global chance to Blind Enemies on hit gloves 200
quiver 200
default 0
45Attacks have (7–8)% chance to Maim on Hit attack quiver 200
default 0
68Attacks have (9–10)% chance to Maim on Hit attack quiver 200
default 0
68Attacks have (11–12)% chance to Maim on Hit attack quiver 200
default 0
45(7–8)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed caster body_armour 200
default 0
68(9–10)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed caster body_armour 200
default 0
68(11–12)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed caster body_armour 200
default 0
45(7–8)% chance to Intimidate Enemies for 4 seconds on Hit belt 200
default 0
68(9–10)% chance to Intimidate Enemies for 4 seconds on Hit belt 200
default 0
68(11–12)% chance to Intimidate Enemies for 4 seconds on Hit belt 200
default 0
45(7–8)% chance to Unnerve Enemies for 4 seconds on Hit helmet 200
default 0
68(9–10)% chance to Unnerve Enemies for 4 seconds on Hit helmet 200
default 0
68(11–12)% chance to Unnerve Enemies for 4 seconds on Hit helmet 200
default 0
45(7–8)% chance to Impale Enemies on Hit with Attacks physical attack gloves 200
default 0
68(9–10)% chance to Impale Enemies on Hit with Attacks physical attack gloves 200
default 0
68(11–12)% chance to Impale Enemies on Hit with Attacks physical attack gloves 200
default 0
68Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage physical_damage damage physical body_armour 10
default 0
45Damage Penetrates 3% Cold Resistance elemental_damage damage elemental cold attack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
68Damage Penetrates 4% Cold Resistance elemental_damage damage elemental cold attack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
68Damage Penetrates 5% Cold Resistance elemental_damage damage elemental cold attack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
45Damage Penetrates 6% Cold Resistance elemental_damage damage elemental cold staff 1000
default 0
68Damage Penetrates 7% Cold Resistance elemental_damage damage elemental cold staff 1000
default 0
68Damage Penetrates 8% Cold Resistance elemental_damage damage elemental cold staff 1000
default 0
45Damage Penetrates 3% Fire Resistance elemental_damage damage elemental fire attack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
68Damage Penetrates 4% Fire Resistance elemental_damage damage elemental fire attack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
68Damage Penetrates 5% Fire Resistance elemental_damage damage elemental fire attack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
45Damage Penetrates 6% Fire Resistance elemental_damage damage elemental fire staff 1000
default 0
68Damage Penetrates 7% Fire Resistance elemental_damage damage elemental fire staff 1000
default 0
68Damage Penetrates 8% Fire Resistance elemental_damage damage elemental fire staff 1000
default 0
45Damage Penetrates 3% Lightning Resistance elemental_damage damage elemental lightning attack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
68Damage Penetrates 4% Lightning Resistance elemental_damage damage elemental lightning attack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
68Damage Penetrates 5% Lightning Resistance elemental_damage damage elemental lightning attack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
45Damage Penetrates 6% Lightning Resistance elemental_damage damage elemental lightning staff 1000
default 0
68Damage Penetrates 7% Lightning Resistance elemental_damage damage elemental lightning staff 1000
default 0
68Damage Penetrates 8% Lightning Resistance elemental_damage damage elemental lightning staff 1000
default 0
45Damage Penetrates 3% Chaos Resistance attack_dagger 0
amulet 50
sceptre 250
dagger 250
wand 250
default 0
68Damage Penetrates 4% Chaos Resistance attack_dagger 0
amulet 50
sceptre 250
dagger 250
wand 250
default 0
68Damage Penetrates 5% Chaos Resistance attack_dagger 0
amulet 50
sceptre 250
dagger 250
wand 250
default 0
45Damage Penetrates 6% Chaos Resistance staff 250
default 0
68Damage Penetrates 7% Chaos Resistance staff 250
default 0
68Damage Penetrates 8% Chaos Resistance staff 250
default 0
1Culling Strike weapon 100
default 0
68Curse Enemies with Despair on Hit caster curse gloves 50
default 0
68Curse Enemies with Elemental Weakness on Hit caster curse gloves 50
default 0
68Curse Enemies with Enfeeble on Hit caster curse gloves 50
default 0
68Curse Enemies with Temporal Chains on Hit caster curse gloves 50
default 0
68Curse Enemies with Vulnerability on Hit caster curse gloves 50
default 0
68Curse Enemies with Conductivity on Hit caster curse gloves 50
default 0
68Curse Enemies with Flammability on Hit caster curse gloves 50
default 0
68Curse Enemies with Frostbite on Hit caster curse gloves 50
default 0
1(5–6)% chance to gain an Endurance Charge on Kill ring 200
default 0
45(7–8)% chance to gain an Endurance Charge on Kill ring 200
default 0
68(9–10)% chance to gain an Endurance Charge on Kill ring 200
default 0
68(11–12)% chance to gain an Endurance Charge on Kill ring 200
default 0
1(5–6)% chance to gain a Power Charge on Kill ring 200
default 0
45(7–8)% chance to gain a Power Charge on Kill ring 200
default 0
68(9–10)% chance to gain a Power Charge on Kill ring 200
default 0
68(11–12)% chance to gain a Power Charge on Kill ring 200
default 0
1(5–6)% chance to gain a Frenzy Charge on Kill ring 200
default 0
45(7–8)% chance to gain a Frenzy Charge on Kill ring 200
default 0
68(9–10)% chance to gain a Frenzy Charge on Kill ring 200
default 0
68(11–12)% chance to gain a Frenzy Charge on Kill ring 200
default 0
45(7–9)% increased Trap Throwing Speed speed gloves 500
default 0
68(10–12)% increased Trap Throwing Speed speed gloves 500
default 0
68(13–15)% increased Trap Throwing Speed speed gloves 500
default 0
45(7–9)% increased Mine Throwing Speed speed gloves 500
default 0
68(10–12)% increased Mine Throwing Speed speed gloves 500
default 0
68(13–15)% increased Mine Throwing Speed speed gloves 500
default 0
68Bow Attacks fire an additional Arrow attack bow 50
quiver 5
default 0
68Skills Chain +1 times quiver 5
default 0
68Projectiles Pierce 2 additional Targets quiver 5
default 0
68Projectiles Split towards +1 targets quiver 5
default 0
68Attack Projectiles Return to you from final Target attack quiver 5
default 0
68(4–5)% increased Strength attribute amulet 200
default 0
68(6–7)% increased Strength attribute amulet 200
default 0
68(4–5)% increased Dexterity attribute amulet 200
default 0
68(6–7)% increased Dexterity attribute amulet 200
default 0
68(4–5)% increased Intelligence attribute amulet 200
default 0
68(6–7)% increased Intelligence attribute amulet 200
default 0
45Poisons you inflict deal Damage (4–5)% faster chaos_damage poison damage chaos ailment two_hand_weapon 0
sword 500
claw 500
dagger 500
default 0
68Poisons you inflict deal Damage (6–7)% faster chaos_damage poison damage chaos ailment two_hand_weapon 0
sword 500
claw 500
dagger 500
default 0
68Poisons you inflict deal Damage (8–9)% faster chaos_damage poison damage chaos ailment two_hand_weapon 0
sword 500
claw 500
dagger 500
default 0
45Poisons you inflict deal Damage (8–9)% faster chaos_damage poison damage chaos ailment one_hand_weapon 0
sword 500
default 0
68Poisons you inflict deal Damage (10–11)% faster chaos_damage poison damage chaos ailment one_hand_weapon 0
sword 500
default 0
68Poisons you inflict deal Damage (12–13)% faster chaos_damage poison damage chaos ailment one_hand_weapon 0
sword 500
default 0
45Ignites you inflict deal Damage (4–5)% faster elemental_damage damage elemental fire ailment sceptre 500
wand 500
default 0
68Ignites you inflict deal Damage (6–7)% faster elemental_damage damage elemental fire ailment sceptre 500
wand 500
default 0
68Ignites you inflict deal Damage (8–9)% faster elemental_damage damage elemental fire ailment sceptre 500
wand 500
default 0
45Ignites you inflict deal Damage (8–9)% faster elemental_damage damage elemental fire ailment staff 500
default 0
68Ignites you inflict deal Damage (10–11)% faster elemental_damage damage elemental fire ailment staff 500
default 0
68Ignites you inflict deal Damage (12–13)% faster elemental_damage damage elemental fire ailment staff 500
default 0
45Bleeding you inflict deals Damage (4–5)% faster physical_damage bleed damage physical attack ailment two_hand_weapon 0
sword 500
axe 500
mace 500
default 0
68Bleeding you inflict deals Damage (6–7)% faster physical_damage bleed damage physical attack ailment two_hand_weapon 0
sword 500
axe 500
mace 500
default 0
68Bleeding you inflict deals Damage (8–9)% faster physical_damage bleed damage physical attack ailment two_hand_weapon 0
sword 500
axe 500
mace 500
default 0
45Bleeding you inflict deals Damage (8–9)% faster physical_damage bleed damage physical attack ailment one_hand_weapon 0
sword 500
axe 500
mace 500
bow 500
default 0
68Bleeding you inflict deals Damage (10–11)% faster physical_damage bleed damage physical attack ailment one_hand_weapon 0
sword 500
axe 500
mace 500
bow 500
default 0
68Bleeding you inflict deals Damage (12–13)% faster physical_damage bleed damage physical attack ailment one_hand_weapon 0
sword 500
axe 500
mace 500
bow 500
default 0
6825% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental cold gloves 200
default 0
6825% of Physical Damage Converted to Fire Damage physical_damage elemental_damage damage physical elemental fire gloves 200
default 0
6825% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning gloves 200
default 0
6825% of Physical Damage Converted to Chaos Damage physical_damage chaos_damage damage physical chaos gloves 200
default 0
45(7–8)% increased Duration of Ailments on Enemies ailment gloves 500
default 0
68(9–10)% increased Duration of Ailments on Enemies ailment gloves 500
default 0
68(11–12)% increased Duration of Ailments on Enemies ailment gloves 500
default 0
45(10–12)% increased Effect of Non-Damaging Ailments ailment boots 500
default 0
68(13–15)% increased Effect of Non-Damaging Ailments ailment boots 500
default 0
68(16–18)% increased Effect of Non-Damaging Ailments ailment boots 500
default 0
683% increased Physical Damage taken
Nearby Enemies take 3% increased Physical Damage physical_damage damage physical
helmet 100
default 0
684% increased Physical Damage taken
Nearby Enemies take 4% increased Physical Damage physical_damage damage physical
helmet 100
default 0
68-3% to Fire Resistance
Nearby Enemies have -3% to Fire Resistance elemental_damage damage elemental fire resistance
helmet 100
default 0
68-4% to Fire Resistance
Nearby Enemies have -4% to Fire Resistance elemental_damage damage elemental fire resistance
helmet 100
default 0
68-3% to Cold Resistance
Nearby Enemies have -3% to Cold Resistance elemental_damage damage elemental cold resistance
helmet 100
default 0
68-4% to Cold Resistance
Nearby Enemies have -4% to Cold Resistance elemental_damage damage elemental cold resistance
helmet 100
default 0
68-3% to Lightning Resistance
Nearby Enemies have -3% to Lightning Resistance elemental_damage damage elemental lightning resistance
helmet 100
default 0
68-4% to Lightning Resistance
Nearby Enemies have -4% to Lightning Resistance elemental_damage damage elemental lightning resistance
helmet 100
default 0
68-3% to Chaos Resistance
Nearby Enemies have -3% to Chaos Resistance chaos_damage damage chaos resistance
helmet 100
default 0
68-4% to Chaos Resistance
Nearby Enemies have -4% to Chaos Resistance chaos_damage damage chaos resistance
helmet 100
default 0
68(9–10)% increased Effect of your Curses caster curse shield 200
default 0
68(11–12)% increased Effect of your Curses caster curse shield 200
default 0
45(7–8)% increased effect of Non-Curse Auras from your Skills aura body_armour 200
default 0
68(9–10)% increased effect of Non-Curse Auras from your Skills aura body_armour 200
default 0
68(11–12)% increased effect of Non-Curse Auras from your Skills aura body_armour 200
default 0
45(7–8)% increased Impale Effect physical two_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
default 0
68(9–10)% increased Impale Effect physical two_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
default 0
68(11–12)% increased Impale Effect physical two_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
default 0
45(10–12)% increased Impale Effect physical one_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
bow 1000
default 0
68(13–15)% increased Impale Effect physical one_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
bow 1000
default 0
68(16–18)% increased Impale Effect physical one_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
bow 1000
default 0
45(7–8)% chance to inflict Cold Exposure on Hit attack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68(9–10)% chance to inflict Cold Exposure on Hit attack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68(11–12)% chance to inflict Cold Exposure on Hit attack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
45(10–12)% chance to inflict Cold Exposure on Hit warstaff 0
staff 500
default 0
68(13–15)% chance to inflict Cold Exposure on Hit warstaff 0
staff 500
default 0
68(16–18)% chance to inflict Cold Exposure on Hit warstaff 0
staff 500
default 0
45(7–8)% chance to inflict Fire Exposure on Hit attack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68(9–10)% chance to inflict Fire Exposure on Hit attack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68(11–12)% chance to inflict Fire Exposure on Hit attack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
45(10–12)% chance to inflict Fire Exposure on Hit warstaff 0
staff 500
default 0
68(13–15)% chance to inflict Fire Exposure on Hit warstaff 0
staff 500
default 0
68(16–18)% chance to inflict Fire Exposure on Hit warstaff 0
staff 500
default 0
45(7–8)% chance to inflict Lightning Exposure on Hit attack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68(9–10)% chance to inflict Lightning Exposure on Hit attack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
68(11–12)% chance to inflict Lightning Exposure on Hit attack_dagger 0
sceptre 500
dagger 500
wand 500
default 0
45(10–12)% chance to inflict Lightning Exposure on Hit warstaff 0
staff 500
default 0
68(13–15)% chance to inflict Lightning Exposure on Hit warstaff 0
staff 500
default 0
68(16–18)% chance to inflict Lightning Exposure on Hit warstaff 0
staff 500
default 0
45(16–20)% chance to Knock Enemies Back on hit gloves 500
default 0
68(21–25)% chance to Knock Enemies Back on hit gloves 500
default 0
68(26–30)% chance to Knock Enemies Back on hit gloves 500
default 0
68(6–8)% increased Mana Reservation Efficiency of Skills resource mana amulet 200
default 0
68(10–12)% increased Mana Reservation Efficiency of Skills resource mana amulet 200
default 0
45(16–20)% increased Warcry Speed speed amulet 500
default 0
68(21–25)% increased Warcry Speed speed amulet 500
default 0
68(26–30)% increased Warcry Speed speed amulet 500
default 0
45(0.2–0.3)% of Cold Damage Leeched as Life resource life elemental cold amulet 250
default 0
68(0.31–0.4)% of Cold Damage Leeched as Life resource life elemental cold amulet 250
default 0
68(0.41–0.5)% of Cold Damage Leeched as Life resource life elemental cold amulet 250
default 0
45(0.2–0.3)% of Fire Damage Leeched as Life resource life elemental fire amulet 250
default 0
68(0.31–0.4)% of Fire Damage Leeched as Life resource life elemental fire amulet 250
default 0
68(0.41–0.5)% of Fire Damage Leeched as Life resource life elemental fire amulet 250
default 0
45(0.2–0.3)% of Lightning Damage Leeched as Life resource life elemental lightning amulet 250
default 0
68(0.31–0.4)% of Lightning Damage Leeched as Life resource life elemental lightning amulet 250
default 0
68(0.41–0.5)% of Lightning Damage Leeched as Life resource life elemental lightning amulet 250
default 0
45(0.2–0.3)% of Chaos Damage Leeched as Life resource life chaos amulet 250
default 0
68(0.31–0.4)% of Chaos Damage Leeched as Life resource life chaos amulet 250
default 0
68(0.41–0.5)% of Chaos Damage Leeched as Life resource life chaos amulet 250
default 0
45(0.2–0.3)% of Physical Damage Leeched as Life resource life physical amulet 250
default 0
68(0.31–0.4)% of Physical Damage Leeched as Life resource life physical amulet 250
default 0
68(0.41–0.5)% of Physical Damage Leeched as Life resource life physical amulet 250
default 0
68Minion Instability elemental_damage damage elemental fire minion body_armour 10
default 0
68Resolute Technique attack critical body_armour 10
default 0
68Blood Magic resource life mana body_armour 10
default 0
68Pain Attunement damage caster body_armour 10
default 0
68Elemental Equilibrium elemental_damage damage elemental body_armour 10
default 0
68Iron Grip damage attack body_armour 10
default 0
68Point Blank damage attack body_armour 10
default 0
68Acrobatics body_armour 10
default 0
68Ghost Reaver resource life defences body_armour 10
default 0
68Vaal Pact resource life body_armour 10
default 0
68Elemental Overload elemental_damage damage elemental critical body_armour 10
default 0
68Avatar of Fire elemental_damage damage elemental fire body_armour 10
default 0
68Eldritch Battery defences body_armour 10
default 0
68Ancestral Bond damage body_armour 10
default 0
68Crimson Dance physical_damage bleed damage physical attack ailment body_armour 10
default 0
68Perfect Agony damage critical ailment body_armour 10
default 0
68Runebinder caster body_armour 10
default 0
68Mortal Conviction resource mana aura body_armour 10
default 0
68Call to Arms body_armour 10
default 0
68The Agnostic resource life mana defences body_armour 10
default 0
68Supreme Ego resource mana aura body_armour 10
default 0
68The Impaler physical_damage damage physical body_armour 10
default 0
68Doomsday curse body_armour 10
default 0
68Lethe Shade ailment body_armour 10
default 0
68Ghost Dance defences body_armour 10
default 0
68Versatile Combatant body_armour 10
default 0
68Magebane body_armour 10
default 0
68Solipsism ailment body_armour 10
default 0
68Divine Shield defences body_armour 10
default 0
68Iron Will caster body_armour 10
default 0
1+2 Life gained for each Enemy hit by your Attacks resource life attack gloves 200
default 0
45+(3–4) Life gained for each Enemy hit by your Attacks resource life attack gloves 200
default 0
68+(5–7) Life gained for each Enemy hit by your Attacks resource life attack gloves 200
default 0
68+(8–10) Life gained for each Enemy hit by your Attacks resource life attack gloves 200
default 0
1+2 Mana gained for each Enemy hit by your Attacks resource mana attack gloves 200
default 0
45+3 Mana gained for each Enemy hit by your Attacks resource mana attack gloves 200
default 0
68+4 Mana gained for each Enemy hit by your Attacks resource mana attack gloves 200
default 0
68+5 Mana gained for each Enemy hit by your Attacks resource mana attack gloves 200
default 0
1Socketed Gems are Supported by Level 1 Added Lightning Damage gem gloves 200
default 0
45Socketed Gems are Supported by Level 10 Added Lightning Damage gem gloves 200
default 0
68Socketed Gems are Supported by Level 20 Added Lightning Damage gem gloves 200
default 0
68Socketed Gems are Supported by Level 22 Added Lightning Damage gem gloves 200
default 0
1Socketed Gems are Supported by Level 1 Added Cold Damage gem gloves 200
default 0
45Socketed Gems are Supported by Level 10 Added Cold Damage gem gloves 200
default 0
68Socketed Gems are Supported by Level 20 Added Cold Damage gem gloves 200
default 0
68Socketed Gems are Supported by Level 22 Added Cold Damage gem gloves 200
default 0
1Socketed Gems are Supported by Level 1 Added Chaos Damage gem gloves 100
default 0
45Socketed Gems are Supported by Level 10 Added Chaos Damage gem gloves 100
default 0
68Socketed Gems are Supported by Level 20 Added Chaos Damage gem gloves 100
default 0
68Socketed Gems are Supported by Level 22 Added Chaos Damage gem gloves 100
default 0
1Cannot be Frozen elemental cold ailment boots 200
default 0
1Life Flasks gain 1 Charge every 3 seconds belt 200
default 0
1Mana Flasks gain 1 Charge every 3 seconds belt 200
default 0
1(14–16)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment shield 200
default 0
45(17–19)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment shield 200
default 0
68(20–22)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment shield 200
default 0
68(23–25)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment shield 200
default 0
1(14–16)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment shield 200
default 0
45(17–19)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment shield 200
default 0
68(20–22)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment shield 200
default 0
68(23–25)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment shield 200
default 0
1+1 to Level of Socketed Strength Gems attribute gem helmet 200
default 0
1+1 to Level of Socketed Dexterity Gems attribute gem helmet 200
default 0
1+1 to Level of Socketed Intelligence Gems attribute gem helmet 200
default 0
1Grants Level 1 Herald of Ice Skill body_armour 100
default 0
45Grants Level 10 Herald of Ice Skill body_armour 150
default 0
68Grants Level 20 Herald of Ice Skill body_armour 200
default 0
68Grants Level 22 Herald of Ice Skill body_armour 200
default 0
1Grants Level 1 Herald of Ash Skill body_armour 100
default 0
45Grants Level 10 Herald of Ash Skill body_armour 150
default 0
68Grants Level 20 Herald of Ash Skill body_armour 200
default 0
68Grants Level 22 Herald of Ash Skill body_armour 200
default 0
1Grants Level 1 Herald of Thunder Skill body_armour 100
default 0
45Grants Level 10 Herald of Thunder Skill body_armour 150
default 0
68Grants Level 20 Herald of Thunder Skill body_armour 200
default 0
68Grants Level 22 Herald of Thunder Skill body_armour 200
default 0
1Grants Level 1 Herald of Purity Skill body_armour 100
default 0
45Grants Level 10 Herald of Purity Skill body_armour 150
default 0
68Grants Level 20 Herald of Purity Skill body_armour 200
default 0
68Grants Level 22 Herald of Purity Skill body_armour 200
default 0
1Grants Level 1 Herald of Agony Skill body_armour 100
default 0
45Grants Level 10 Herald of Agony Skill body_armour 150
default 0
68Grants Level 20 Herald of Agony Skill body_armour 200
default 0
68Grants Level 22 Herald of Agony Skill body_armour 200
default 0
1Grants Level 1 Sniper's Mark Skill quiver 200
default 0
45Grants Level 10 Sniper's Mark Skill quiver 200
default 0
68Grants Level 20 Sniper's Mark Skill quiver 200
default 0
68Grants Level 22 Sniper's Mark Skill quiver 200
default 0
1(10–30)% increased Size of Fish caught during Daytime fishing_rod 1000
default 0
45(13–16)% increased Fishing Range fishing_rod 1000
default 0
1(20–25)% increased Rarity of Fish Caught fishing_rod 1000
default 0
1Strength's Damage bonus also applies to Reeling Speed at 20% of its value fishing_rod 1000
default 0
68You can catch Scourged Fish fishing_rod 1
default 0
1Monsters in Nightmare grant 15% more Experience map 0
default 0
110% increased Pack size in Nightmare map 0
default 0
120% increased Quantity of Items found in Nightmare map 0
default 0
120% increased Rarity of Items found in Nightmare map 0
default 0
1Area contains an additional Scourge Boss map 850
default 0
1Rare Scourge Monsters drop 1 additional Tainted Currency Item map 6650
default 0
1Rare Scourge Monsters drop 1 additional Scourged Item map 6650
default 0
1Rare Scourge Monsters drop 1 additional Map map 10000
default 0
1Rare Scourge Monsters drop 1 additional Influenced Item map 2000
default 0
1Rare Scourge Monsters drop 2 additional Basic Currency Items map 13333
default 0
1Rare Scourge Monsters drop items 1 level higher map 850
default 0
1Rare Scourge Monsters drop 1 additional Abyssal Jewel map 10000
default 0
1Rare Scourge Monsters drop 1 additional Blight Oil map 6650
default 0
1Rare Scourge Monsters drop 1 additional stack of Breach Splinters map 10000
default 0
1Rare Scourge Monsters drop 1 additional stack of Simulacrum Splinters map 6650
default 0
1Rare Scourge Monsters drop 1 additional Fossil map 6650
default 0
1Rare Scourge Monsters drop 1 additional Enchanted Item map 10000
default 0
1Rare Scourge Monsters drop 1 additional Essence map 10000
default 0
1Rare Scourge Monsters drop 1 additional stack of Expedition Currency map 6650
default 0
1Rare Scourge Monsters drop 1 additional Fractured Item map 2000
default 0
1Rare Scourge Monsters drop 1 additional Gem map 10000
default 0
1Rare Scourge Monsters drop 1 additional Incubator map 6650
default 0
1Rare Scourge Monsters drop 1 additional stack of Legion Splinters map 6650
default 0
1Rare Scourge Monsters drop 1 additional Catalyst map 6650
default 0
1Rare Scourge Monsters drop 1 additional Scarab map 2000
default 0
1Rare Scourge Monsters drop 1 additional Stacked Deck map 6650
default 0
1Rare Scourge Monsters drop 1 additional Unique Item map 10000
default 0
Detrimental /348 ⍟

Detrimental /348 ⍟

LevelDescriptionWeight
1+(21–30) Strength Requirement str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
1+(36–50) Strength Requirement str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
45+(75–125) Strength Requirement str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
68+(150–200) Strength Requirement str_armour 1000
str_dex_armour 1000
str_int_armour 1000
str_dex_int_armour 1000
sword 1000
mace 1000
sceptre 1000
staff 1000
axe 1000
default 0
1+(21–30) Dexterity Requirement dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
1+(36–50) Dexterity Requirement dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
45+(75–125) Dexterity Requirement dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
68+(150–200) Dexterity Requirement dex_armour 1000
dex_int_armour 1000
str_dex_armour 1000
str_dex_int_armour 1000
bow 1000
sword 1000
axe 1000
claw 1000
dagger 1000
default 0
1+(21–30) Intelligence Requirement int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
1+(36–50) Intelligence Requirement int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
45+(75–125) Intelligence Requirement int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
68+(150–200) Intelligence Requirement int_armour 1000
str_int_armour 1000
dex_int_armour 1000
str_dex_int_armour 1000
wand 1000
dagger 1000
claw 1000
staff 1000
sceptre 1000
default 0
45Never deal Critical Strikes body_armour 500
quiver 500
default 0
45Cannot Block Attacks
Cannot Block Spells
gloves 500
default 0
45Cannot Evade Enemy Attacks boots 500
default 0
1(-15–-11)% to Fire Resistance elemental fire resistance weapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
1(-20–-16)% to Fire Resistance elemental fire resistance weapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
45(-25–-21)% to Fire Resistance elemental fire resistance weapon 750
armour 750
ring 750
amulet 750
belt 750
quiver 750
default 0
68(-30–-26)% to Fire Resistance elemental fire resistance weapon 1000
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
1(-15–-11)% to Cold Resistance elemental cold resistance weapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
1(-20–-16)% to Cold Resistance elemental cold resistance weapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
45(-25–-21)% to Cold Resistance elemental cold resistance weapon 750
armour 750
ring 750
amulet 750
belt 750
quiver 750
default 0
68(-30–-26)% to Cold Resistance elemental cold resistance weapon 1000
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
1(-15–-11)% to Lightning Resistance elemental lightning resistance weapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
1(-20–-16)% to Lightning Resistance elemental lightning resistance weapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
45(-25–-21)% to Lightning Resistance elemental lightning resistance weapon 750
armour 750
ring 750
amulet 750
belt 750
quiver 750
default 0
68(-30–-26)% to Lightning Resistance elemental lightning resistance weapon 1000
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
16(-13–-10)% to Chaos Resistance chaos resistance weapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
16(-17–-14)% to Chaos Resistance chaos resistance weapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
45(-21–-18)% to Chaos Resistance chaos resistance weapon 750
armour 750
ring 750
amulet 750
belt 750
quiver 750
default 0
68(-25–-22)% to Chaos Resistance chaos resistance weapon 1000
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
1-5% to all Elemental Resistances elemental resistance shield 500
ring 500
amulet 500
default 0
1(-7–-6)% to all Elemental Resistances elemental resistance shield 500
ring 500
amulet 500
default 0
45(-9–-8)% to all Elemental Resistances elemental resistance shield 750
ring 750
amulet 750
default 0
68(-11–-10)% to all Elemental Resistances elemental resistance shield 1000
ring 1000
amulet 1000
default 0
1(-20–-16) to maximum Life resource life armour 1000
ring 1000
amulet 1000
belt 1000
default 0
1(-25–-21) to maximum Life resource life armour 1000
ring 1000
amulet 1000
belt 1000
default 0
45(-30–-26) to maximum Life resource life armour 1000
ring 1000
amulet 1000
belt 1000
default 0
68(-35–-31) to maximum Life resource life armour 1000
ring 1000
amulet 1000
belt 1000
default 0
1(-25–-21) to maximum Mana resource mana ring 1000
amulet 1000
belt 1000
default 0
1(-30–-26) to maximum Mana resource mana ring 1000
amulet 1000
belt 1000
default 0
45(-35–-31) to maximum Mana resource mana ring 1000
amulet 1000
belt 1000
default 0
68(-40–-36) to maximum Mana resource mana ring 1000
amulet 1000
belt 1000
default 0
1(6–10)% reduced Global Defences armour 1000
ring 1000
amulet 1000
belt 1000
default 0
1(11–15)% reduced Global Defences armour 1000
ring 1000
amulet 1000
belt 1000
default 0
45(16–20)% reduced Global Defences armour 1000
ring 1000
amulet 1000
belt 1000
default 0
68(21–25)% reduced Global Defences armour 1000
ring 1000
amulet 1000
belt 1000
default 0
68You can't deal Damage with your Skills yourself belt 500
default 0
45Minions have (30–33)% reduced maximum Life resource life minion helmet 250
default 0
68Minions have (36–39)% reduced maximum Life resource life minion helmet 250
default 0
68(18–24)% reduced Mana Reservation Efficiency of Skills resource mana amulet 500
default 0
68Hits have +10% additional Critical Strike Chance against you body_armour 500
default 0
68Spell Hits Hinder You with 30% reduced Movement Speed for 4 seconds body_armour 500
default 0
68(21–30)% chance to Curse you with Silence when Hit helmet 500
default 0
1(21–30)% reduced Armour, Evasion and Energy Shield defences armour 1000
default 0
1(31–40)% reduced Armour, Evasion and Energy Shield defences armour 1000
default 0
45(41–50)% reduced Armour, Evasion and Energy Shield defences armour 1000
default 0
68(51–60)% reduced Armour, Evasion and Energy Shield defences armour 1000
default 0
68-1% to all maximum Elemental Resistances elemental resistance shield 1000
default 0
68-1% to maximum Chaos Resistance chaos resistance shield 1000
default 0
45Minions have (-33–-30)% to all Elemental Resistances elemental resistance minion gloves 200
default 0
68Minions have (-39–-36)% to all Elemental Resistances elemental resistance minion gloves 200
default 0
45Minions have (-51–-42)% to Chaos Resistance chaos resistance minion gloves 200
default 0
68Minions have (-63–-54)% to Chaos Resistance chaos resistance minion gloves 200
default 0
45(21–25)% reduced Duration of Ailments on Enemies ailment gloves 250
default 0
68(26–30)% reduced Duration of Ailments on Enemies ailment gloves 250
default 0
45(17–19)% increased Elemental Ailment Duration on you elemental ailment boots 250
default 0
68(20–22)% increased Elemental Ailment Duration on you elemental ailment boots 250
default 0
45Lose +(31–40) Life when you Block resource life str_shield 500
str_dex_shield 500
str_int_shield 500
default 0
68Lose +(41–50) Life when you Block resource life str_shield 500
str_dex_shield 500
str_int_shield 500
default 0
45Lose +(31–40) Mana when you Block resource mana dex_shield 500
str_dex_shield 500
dex_int_shield 500
default 0
68Lose +(41–50) Mana when you Block resource mana dex_shield 500
str_dex_shield 500
dex_int_shield 500
default 0
45Lose +(31–40) Energy Shield when you Block defences focus 500
str_int_shield 500
dex_int_shield 500
default 0
68Lose +(41–50) Energy Shield when you Block defences focus 500
str_int_shield 500
dex_int_shield 500
default 0
45(-10–-8)% Chance to Block Attack Damage shield 1000
default 0
68(-14–-12)% Chance to Block Attack Damage shield 1000
default 0
45(-10–-8)% Chance to Block Spell Damage focus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
68(-14–-12)% Chance to Block Spell Damage focus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
45(-18–-15)% chance to Suppress Spell Damage weapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 500
dex_int_armour 250
str_dex_armour 250
str_dex_int_armour 150
default 0
68(-24–-21)% chance to Suppress Spell Damage weapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 500
dex_int_armour 250
str_dex_armour 250
str_dex_int_armour 150
default 0
1(32–40)% reduced Spell Damage damage caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1(42–50)% reduced Spell Damage damage caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
25(52–60)% reduced Spell Damage damage caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45(62–70)% reduced Spell Damage damage caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
55(72–80)% reduced Spell Damage damage caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68(82–90)% reduced Spell Damage damage caster attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1(54–66)% reduced Spell Damage damage caster attack_staff 0
staff 1000
default 0
1(68–80)% reduced Spell Damage damage caster attack_staff 0
staff 1000
default 0
25(82–94)% reduced Spell Damage damage caster attack_staff 0
staff 1000
default 0
45(96–108)% reduced Spell Damage damage caster attack_staff 0
staff 1000
default 0
55(110–122)% reduced Spell Damage damage caster attack_staff 0
staff 1000
default 0
68(124–136)% reduced Spell Damage damage caster attack_staff 0
staff 1000
default 0
1(32–40)% reduced Cold Damage elemental_damage damage elemental cold attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1(42–50)% reduced Cold Damage elemental_damage damage elemental cold attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
25(52–60)% reduced Cold Damage elemental_damage damage elemental cold attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
45(62–70)% reduced Cold Damage elemental_damage damage elemental cold attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
55(72–80)% reduced Cold Damage elemental_damage damage elemental cold attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
68(82–90)% reduced Cold Damage elemental_damage damage elemental cold attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1(54–66)% reduced Cold Damage elemental_damage damage elemental cold attack_staff 0
staff 333
default 0
1(68–80)% reduced Cold Damage elemental_damage damage elemental cold attack_staff 0
staff 333
default 0
25(82–94)% reduced Cold Damage elemental_damage damage elemental cold attack_staff 0
staff 333
default 0
45(96–108)% reduced Cold Damage elemental_damage damage elemental cold attack_staff 0
staff 333
default 0
55(110–122)% reduced Cold Damage elemental_damage damage elemental cold attack_staff 0
staff 333
default 0
68(124–136)% reduced Cold Damage elemental_damage damage elemental cold attack_staff 0
staff 333
default 0
1(32–40)% reduced Fire Damage elemental_damage damage elemental fire attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1(42–50)% reduced Fire Damage elemental_damage damage elemental fire attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
25(52–60)% reduced Fire Damage elemental_damage damage elemental fire attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
45(62–70)% reduced Fire Damage elemental_damage damage elemental fire attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
55(72–80)% reduced Fire Damage elemental_damage damage elemental fire attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
68(82–90)% reduced Fire Damage elemental_damage damage elemental fire attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1(54–66)% reduced Fire Damage elemental_damage damage elemental fire attack_staff 0
staff 333
default 0
1(68–80)% reduced Fire Damage elemental_damage damage elemental fire attack_staff 0
staff 333
default 0
25(82–94)% reduced Fire Damage elemental_damage damage elemental fire attack_staff 0
staff 333
default 0
45(96–108)% reduced Fire Damage elemental_damage damage elemental fire attack_staff 0
staff 333
default 0
55(110–122)% reduced Fire Damage elemental_damage damage elemental fire attack_staff 0
staff 333
default 0
68(124–136)% reduced Fire Damage elemental_damage damage elemental fire attack_staff 0
staff 333
default 0
1(32–40)% reduced Lightning Damage elemental_damage damage elemental lightning attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1(42–50)% reduced Lightning Damage elemental_damage damage elemental lightning attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
25(52–60)% reduced Lightning Damage elemental_damage damage elemental lightning attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
45(62–70)% reduced Lightning Damage elemental_damage damage elemental lightning attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
55(72–80)% reduced Lightning Damage elemental_damage damage elemental lightning attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
68(82–90)% reduced Lightning Damage elemental_damage damage elemental lightning attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1(54–66)% reduced Lightning Damage elemental_damage damage elemental lightning attack_staff 0
staff 333
default 0
1(68–80)% reduced Lightning Damage elemental_damage damage elemental lightning attack_staff 0
staff 333
default 0
25(82–94)% reduced Lightning Damage elemental_damage damage elemental lightning attack_staff 0
staff 333
default 0
45(96–108)% reduced Lightning Damage elemental_damage damage elemental lightning attack_staff 0
staff 333
default 0
55(110–122)% reduced Lightning Damage elemental_damage damage elemental lightning attack_staff 0
staff 333
default 0
68(124–136)% reduced Lightning Damage elemental_damage damage elemental lightning attack_staff 0
staff 333
default 0
1(32–40)% reduced Global Physical Damage physical_damage damage physical attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1(42–50)% reduced Global Physical Damage physical_damage damage physical attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
25(52–60)% reduced Global Physical Damage physical_damage damage physical attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
45(62–70)% reduced Global Physical Damage physical_damage damage physical attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
55(72–80)% reduced Global Physical Damage physical_damage damage physical attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
68(82–90)% reduced Global Physical Damage physical_damage damage physical attack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1(54–66)% reduced Global Physical Damage physical_damage damage physical attack_staff 0
staff 333
default 0
1(68–80)% reduced Global Physical Damage physical_damage damage physical attack_staff 0
staff 333
default 0
25(82–94)% reduced Global Physical Damage physical_damage damage physical attack_staff 0
staff 333
default 0
45(96–108)% reduced Global Physical Damage physical_damage damage physical attack_staff 0
staff 333
default 0
55(110–122)% reduced Global Physical Damage physical_damage damage physical attack_staff 0
staff 333
default 0
68(124–136)% reduced Global Physical Damage physical_damage damage physical attack_staff 0
staff 333
default 0
1(32–40)% reduced Elemental Damage elemental_damage damage elemental attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1(42–50)% reduced Elemental Damage elemental_damage damage elemental attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
25(52–60)% reduced Elemental Damage elemental_damage damage elemental attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45(62–70)% reduced Elemental Damage elemental_damage damage elemental attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
55(72–80)% reduced Elemental Damage elemental_damage damage elemental attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68(82–90)% reduced Elemental Damage elemental_damage damage elemental attack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1(54–66)% reduced Elemental Damage elemental_damage damage elemental attack_staff 0
staff 1000
default 0
1(68–80)% reduced Elemental Damage elemental_damage damage elemental attack_staff 0
staff 1000
default 0
25(82–94)% reduced Elemental Damage elemental_damage damage elemental attack_staff 0
staff 1000
default 0
45(96–108)% reduced Elemental Damage elemental_damage damage elemental attack_staff 0
staff 1000
default 0
55(110–122)% reduced Elemental Damage elemental_damage damage elemental attack_staff 0
staff 1000
default 0
68(124–136)% reduced Elemental Damage elemental_damage damage elemental attack_staff 0
staff 1000
default 0
1(32–40)% reduced Chaos Damage chaos_damage damage chaos attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
1(42–50)% reduced Chaos Damage chaos_damage damage chaos attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
25(52–60)% reduced Chaos Damage chaos_damage damage chaos attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
45(62–70)% reduced Chaos Damage chaos_damage damage chaos attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
55(72–80)% reduced Chaos Damage chaos_damage damage chaos attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
68(82–90)% reduced Chaos Damage chaos_damage damage chaos attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
1(54–66)% reduced Chaos Damage chaos_damage damage chaos attack_staff 0
staff 250
default 0
1(68–80)% reduced Chaos Damage chaos_damage damage chaos attack_staff 0
staff 250
default 0
25(82–94)% reduced Chaos Damage chaos_damage damage chaos attack_staff 0
staff 250
default 0
45(96–108)% reduced Chaos Damage chaos_damage damage chaos attack_staff 0
staff 250
default 0
55(110–122)% reduced Chaos Damage chaos_damage damage chaos attack_staff 0
staff 250
default 0
68(124–136)% reduced Chaos Damage chaos_damage damage chaos attack_staff 0
staff 250
default 0
1Minions deal (18–21)% reduced Damage damage minion gloves 200
default 0
1Minions deal (24–27)% reduced Damage damage minion gloves 200
default 0
45Minions deal (30–33)% reduced Damage damage minion gloves 200
default 0
68Minions deal (36–39)% reduced Damage damage minion gloves 200
default 0
1(18–21)% reduced Projectile Damage damage gloves 250
default 0
45(24–27)% reduced Projectile Damage damage gloves 250
default 0
68(30–33)% reduced Projectile Damage damage gloves 250
default 0
68(36–39)% reduced Projectile Damage damage gloves 250
default 0
45(51–57)% reduced Global Critical Strike Chance critical amulet 250
default 0
68(60–66)% reduced Global Critical Strike Chance critical amulet 250
default 0
45(-57–-51)% to Global Critical Strike Multiplier damage critical amulet 250
default 0
68(-66–-60)% to Global Critical Strike Multiplier damage critical amulet 250
default 0
45(51–57)% reduced Critical Strike Chance with Bows attack critical quiver 200
default 0
68(60–66)% reduced Critical Strike Chance with Bows attack critical quiver 200
default 0
45(-57–-51)% to Critical Strike Multiplier with Bows damage attack critical quiver 200
default 0
68(-66–-60)% to Critical Strike Multiplier with Bows damage attack critical quiver 200
default 0
45(-30–-24)% to Damage over Time Multiplier damage amulet 250
default 0
68(-39–-33)% to Damage over Time Multiplier damage amulet 250
default 0
1(9–12)% reduced Attack Speed attack speed gloves 1000
quiver 500
dex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
1(15–18)% reduced Attack Speed attack speed gloves 1000
quiver 500
dex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
45(21–24)% reduced Attack Speed attack speed gloves 1000
quiver 500
dex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
68(27–30)% reduced Attack Speed attack speed gloves 1000
quiver 500
dex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
112% reduced Cast Speed caster speed amulet 1000
default 0
115% reduced Cast Speed caster speed amulet 1000
default 0
4518% reduced Cast Speed caster speed amulet 1000
default 0
6821% reduced Cast Speed caster speed amulet 1000
default 0
45Minions have (21–24)% reduced Attack Speed
Minions have (21–24)% reduced Cast Speed attack caster speed minion
gloves 200
default 0
68Minions have (27–30)% reduced Attack Speed
Minions have (27–30)% reduced Cast Speed attack caster speed minion
gloves 200
default 0
68Lose 3% of Life on Kill resource life body_armour 200
default 0
68Lose 3% of Mana on Kill resource mana body_armour 200
default 0
68Lose 3% of Energy Shield on Kill defences body_armour 200
default 0
45(33–42)% reduced Global Accuracy Rating attack gloves 250
quiver 250
default 0
68(45–51)% reduced Global Accuracy Rating attack gloves 250
quiver 250
default 0
68-2 to Level of Socketed Gems gem body_armour 500
default 0
68-2 to Level of all Spell Skill Gems caster gem attack_dagger 0
wand 500
dagger 500
focus 500
default 0
68-4 to Level of all Spell Skill Gems caster gem attack_staff 0
staff 500
default 0
45-2 to maximum number of Raised Zombies minion boots 200
default 0
45-2 to maximum number of Skeletons minion boots 200
default 0
1(24–30)% reduced Area Damage damage amulet 500
default 0
1(33–45)% reduced Area Damage damage amulet 500
default 0
45(48–60)% reduced Area Damage damage amulet 500
default 0
68(63–75)% reduced Area Damage damage amulet 500
default 0
1(18–21)% reduced Rarity of Items found ring 1000
amulet 1000
default 0
1(24–27)% reduced Rarity of Items found ring 1000
amulet 1000
default 0
45(30–33)% reduced Rarity of Items found ring 1000
amulet 1000
default 0
68(36–39)% reduced Rarity of Items found ring 1000
amulet 1000
default 0
45(21–27)% reduced Life Regeneration rate resource life weapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
helmet 0
boots 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
68(30–36)% reduced Life Regeneration rate resource life weapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
helmet 0
boots 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
1(6–7)% reduced Movement Speed speed boots 1000
default 0
1(8–9)% reduced Movement Speed speed boots 1000
default 0
45(10–11)% reduced Movement Speed speed boots 1000
default 0
68(12–13)% reduced Movement Speed speed boots 1000
default 0
68Your Movement Skills are Disabled boots 500
default 0
1(16–20)% reduced Mana Regeneration Rate resource mana ring 1000
amulet 1000
focus 1000
staff 1000
sceptre 1000
wand 1000
claw 1000
dagger 1000
str_int_shield 1000
dex_int_shield 1000
default 0
1(21–25)% reduced Mana Regeneration Rate resource mana ring 1000
amulet 1000
focus 1000
staff 1000
sceptre 1000
wand 1000
claw 1000
dagger 1000
str_int_shield 1000
dex_int_shield 1000
default 0
45(26–30)% reduced Mana Regeneration Rate resource mana ring 1000
amulet 1000
focus 1000
staff 1000
sceptre 1000
wand 1000
claw 1000
dagger 1000
str_int_shield 1000
dex_int_shield 1000
default 0
55(31–35)% reduced Mana Regeneration Rate resource mana ring 500
amulet 500
focus 500
staff 500
sceptre 500
wand 500
claw 500
dagger 500
str_int_shield 500
dex_int_shield 500
default 0
68(36–40)% reduced Mana Regeneration Rate resource mana ring 1000
amulet 1000
focus 1000
staff 1000
sceptre 1000
wand 1000
claw 1000
dagger 1000
str_int_shield 1000
dex_int_shield 1000
default 0
68(46–50)% reduced Mana Regeneration Rate resource mana ring 500
amulet 500
focus 500
staff 500
sceptre 500
wand 500
claw 500
dagger 500
str_int_shield 500
dex_int_shield 500
default 0
1Lose (3.3–4.2) Mana per Second helmet 200
default 0
1Lose (4.6–5.7) Mana per Second helmet 200
default 0
15Lose (5.8–6.7) Mana per Second helmet 200
default 0
25Lose (7.7–8.3) Mana per Second helmet 200
default 0
35Lose (9.3–10) Mana per Second helmet 200
default 0
45Lose (11–11.7) Mana per Second helmet 200
default 0
55Lose (12.7–13.3) Mana per Second helmet 200
default 0
68Lose (14.3–15) Mana per Second helmet 200
default 0
68Cannot Leech Life resource life gloves 500
default 0
68Cannot Leech Mana amulet 500
default 0
68Cannot Leech Energy Shield helmet 500
default 0
45(22–30)% reduced Flask Charges gained belt 1000
default 0
68(32–40)% reduced Flask Charges gained belt 1000
default 0
45(32–40)% increased Flask Charges used belt 1000
default 0
68(42–50)% increased Flask Charges used belt 1000
default 0
45(24–28)% reduced Life Recovery from Flasks resource life belt 500
default 0
68(30–34)% reduced Life Recovery from Flasks resource life belt 500
default 0
45(24–28)% reduced Mana Recovery from Flasks resource mana belt 500
default 0
68(30–34)% reduced Mana Recovery from Flasks resource mana belt 500
default 0
68Attacks cannot cause Bleeding gloves 500
default 0
68Your Chaos Damage cannot Poison
Your Physical Damage cannot Poison
gloves 500
default 0
68Your Hits cannot Stun Enemies gloves 500
default 0
68(12–16)% reduced Cooldown Recovery Rate belt 500
default 0
68(15–18)% reduced maximum Life resource life body_armour 1000
belt 1000
default 0
68(15–18)% reduced maximum Mana resource mana helmet 1000
body_armour 1000
default 0
68You are Cursed with Despair gloves 100
default 0
68You are Cursed with Elemental Weakness gloves 100
default 0
68You are Cursed with Enfeeble gloves 100
default 0
68You are Cursed with Temporal Chains gloves 100
default 0
68You are Cursed with Vulnerability gloves 100
default 0
68You are Cursed with Conductivity gloves 100
default 0
68You are Cursed with Flammability gloves 100
default 0
68You are Cursed with Frostbite gloves 100
default 0
45(7–8)% increased Physical Damage taken physical helmet 200
default 0
68(9–10)% increased Physical Damage taken physical helmet 200
default 0
45(7–8)% increased Fire Damage taken elemental fire helmet 200
default 0
68(9–10)% increased Fire Damage taken elemental fire helmet 200
default 0
45(7–8)% increased Cold Damage taken elemental cold helmet 200
default 0
68(9–10)% increased Cold Damage taken elemental cold helmet 200
default 0
45(7–8)% increased Lightning Damage taken elemental lightning helmet 200
default 0
68(9–10)% increased Lightning Damage taken elemental lightning helmet 200
default 0
45(7–8)% increased Chaos Damage taken chaos helmet 200
default 0
68(9–10)% increased Chaos Damage taken chaos helmet 200
default 0
45(21–27)% reduced Totem Duration boots 250
amulet 250
default 0
68(30–36)% reduced Totem Duration boots 250
amulet 250
default 0
45(21–27)% reduced Totem Life resource life boots 250
amulet 250
default 0
68(30–36)% reduced Totem Life resource life boots 250
amulet 250
default 0
45Brand Skills have (36–42)% reduced Duration caster boots 250
amulet 250
default 0
68Brand Skills have (45–51)% reduced Duration caster boots 250
amulet 250
default 0
45You have no Life Regeneration resource life weapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
helmet 0
boots 0
str_armour 500
str_int_armour 250
str_dex_armour 250
str_dex_int_armour 150
default 0
45You have no Mana Regeneration amulet 500
default 0
45You cannot Regenerate Energy Shield defences helmet 500
default 0
45You cannot Recharge Energy Shield defences boots 500
default 0
45(10–12)% reduced Life Recovery rate resource life body_armour 500
default 0
68(14–16)% reduced Life Recovery rate resource life body_armour 500
default 0
45(10–12)% reduced Mana Recovery rate resource mana body_armour 500
default 0
68(14–16)% reduced Mana Recovery rate resource mana body_armour 500
default 0
45(10–12)% reduced Energy Shield Recovery rate defences body_armour 500
default 0
68(14–16)% reduced Energy Shield Recovery rate defences body_armour 500
default 0
45You take (22–30)% increased Extra Damage from Critical Strikes damage critical str_shield 500
str_dex_shield 500
str_int_shield 500
default 0
68You take (32–40)% increased Extra Damage from Critical Strikes damage critical str_shield 500
str_dex_shield 500
str_int_shield 500
default 0
45Damage with Hits is Unlucky amulet 500
default 0
45Your Hits treat Cold Resistance as 10% higher than actual value elemental_damage damage elemental cold attack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
68Your Hits treat Cold Resistance as 14% higher than actual value elemental_damage damage elemental cold attack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
45Your Hits treat Cold Resistance as 16% higher than actual value elemental_damage damage elemental cold staff 200
default 0
68Your Hits treat Cold Resistance as 20% higher than actual value elemental_damage damage elemental cold staff 200
default 0
45Your Hits treat Fire Resistance as 10% higher than actual value elemental_damage damage elemental fire attack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
68Your Hits treat Fire Resistance as 14% higher than actual value elemental_damage damage elemental fire attack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
45Your Hits treat Fire Resistance as 16% higher than actual value elemental_damage damage elemental fire staff 200
default 0
68Your Hits treat Fire Resistance as 20% higher than actual value elemental_damage damage elemental fire staff 200
default 0
45Your Hits treat Lightning Resistance as 10% higher than actual value elemental_damage damage elemental lightning attack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
68Your Hits treat Lightning Resistance as 14% higher than actual value elemental_damage damage elemental lightning attack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
45Your Hits treat Lightning Resistance as 16% higher than actual value elemental_damage damage elemental lightning staff 200
default 0
68Your Hits treat Lightning Resistance as 20% higher than actual value elemental_damage damage elemental lightning staff 200
default 0
45Your Hits treat Chaos Resistance as 10% higher than actual value attack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
68Your Hits treat Chaos Resistance as 14% higher than actual value attack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
45Your Hits treat Chaos Resistance as 16% higher than actual value staff 200
default 0
68Your Hits treat Chaos Resistance as 20% higher than actual value staff 200
default 0
45Cannot inflict Curses gloves 500
default 0
45Cannot inflict Elemental Ailments sceptre 500
wand 500
staff 500
default 0
45Can have 5 fewer Traps placed at a time boots 250
default 0
45Can have 5 fewer Remote Mines placed at a time boots 250
default 0
45(30–40)% reduced Effect of Non-Damaging Ailments ailment boots 500
default 0
68(50–60)% reduced Effect of Non-Damaging Ailments ailment boots 500
default 0
689% reduced Physical Damage taken
Nearby Enemies take 9% reduced Physical Damage physical_damage damage physical
helmet 500
default 0
68+9% to Fire Resistance
Nearby Enemies have +9% to Fire Resistance elemental_damage damage elemental fire resistance
helmet 500
default 0
68+9% to Cold Resistance
Nearby Enemies have +9% to Cold Resistance elemental_damage damage elemental cold resistance
helmet 500
default 0
68+9% to Lightning Resistance
Nearby Enemies have +9% to Lightning Resistance elemental_damage damage elemental lightning resistance
helmet 500
default 0
68+9% to Chaos Resistance
Nearby Enemies have +9% to Chaos Resistance chaos_damage damage chaos resistance
helmet 500
default 0
45(21–24)% reduced Effect of your Curses caster curse shield 500
default 0
68(27–30)% reduced Effect of your Curses caster curse shield 500
default 0
45(21–24)% reduced effect of Non-Curse Auras from your Skills aura body_armour 500
default 0
68(27–30)% reduced effect of Non-Curse Auras from your Skills aura body_armour 500
default 0
68You can apply one fewer Curse caster curse body_armour 500
default 0
68-1 to Maximum Endurance Charges ring 500
default 0
68-1 to Maximum Frenzy Charges ring 500
default 0
68-1 to Maximum Power Charges ring 500
default 0
1Deal no Physical Damage physical_damage damage physical weapon 500
quiver 200
default 0
1Deal no Fire Damage weapon 500
quiver 200
default 0
1Deal no Cold Damage elemental_damage damage elemental cold weapon 500
quiver 200
default 0
1Deal no Lightning Damage weapon 500
quiver 200
default 0
1Deal no Chaos Damage chaos_damage damage chaos weapon 500
quiver 200
default 0
68Cannot gain Charges ring 500
default 0
45Your Critical Strikes do not deal extra Damage amulet 500
default 0
4512% increased Damage taken while on Full Life helmet 500
default 0
6820% increased Damage taken while on Full Life helmet 500
default 0
1(30–40)% reduced Fishing Line Strength fishing_rod 1000
default 0
45(50–100)% increased Fishing Pool Consumption fishing_rod 1000
default 0
1Fish Rot upon being Caught fishing_rod 500
default 0
1(30–60)% reduced Reeling Stability fishing_rod 500
default 0
68Cannot Fish while standing in Water fishing_rod 1000
default 0
1Players lose 300 Life per second while in Nightmare map 1000
default 0
1Players lose 300 Energy Shield per second while in Nightmare map 1000
default 0
1Players have -15% to Physical Damage Reduction while in Nightmare map 1000
default 0
1Players have -15% chance to Evade Attack Hits while in Nightmare map 1000
default 0
1Players have -20% chance to Block Attack Damage while in Nightmare map 1000
default 0
1Players have -30% chance to Suppress Spell Damage while in Nightmare map 1000
default 0
1Players have 20% reduced Movement Speed while in Nightmare map 1000
default 0
1Monsters in Nightmare have 35% more Maximum Life map 4000
default 0
1Monsters in Nightmare deal 20% more Damage map 4000
default 0
1Monsters in Nightmare take 9% less Damage map 4000
default 0
1Monsters in Nightmare Regenerate 10% of Life per second map 2000
default 0
1Take 3000 Physical Damage when you Shift into or out of Nightmare map 1000
default 0
1Take 3000 Fire Damage when you Shift into or out of Nightmare map 1000
default 0
1Take 3000 Lightning Damage when you Shift into or out of Nightmare map 1000
default 0
Map Gimmick /5 ⍟

Map Gimmick /5 ⍟

LevelDescription
1Only Shift into Nightmare on Killing a Rare or Unique Enemy
map hellscape blood gained +% final [50]
1Only shift into Nightmare on reaching maximum Blood
Blood is not lost over time
Lose 0.5% of Blood on Killing a Scourge Monster
1Only Shift into and out of Nightmare randomly
1Gain Exposed to Corruption stacks twice as frequently
Lose 1 stack of Exposed to Corruption every 5 seconds
1Lose Blood from Blood Crucible 25% slower
Take Physical Damage equal to 0.2% of Life plus 0.2% of Energy Shield per Second per
1% Blood in the Blood Crucible while you are able to Shift into Nightmare
Map Beneficial /23 ⍟

Map Beneficial /23 ⍟

LevelDomainDescriptionWeight
1ItemArea contains an additional Scourge Boss 850
1ItemRare Scourge Monsters drop 1 additional Tainted Currency Item 6650
1ItemRare Scourge Monsters drop 1 additional Scourged Item 6650
1ItemRare Scourge Monsters drop 1 additional Map 10000
1ItemRare Scourge Monsters drop 1 additional Influenced Item 2000
1ItemRare Scourge Monsters drop 2 additional Basic Currency Items 13333
1ItemRare Scourge Monsters drop items 1 level higher 850
1ItemRare Scourge Monsters drop 1 additional Abyssal Jewel 10000
1ItemRare Scourge Monsters drop 1 additional Blight Oil 6650
1ItemRare Scourge Monsters drop 1 additional stack of Breach Splinters 10000
1ItemRare Scourge Monsters drop 1 additional stack of Simulacrum Splinters 6650
1ItemRare Scourge Monsters drop 1 additional Fossil 6650
1ItemRare Scourge Monsters drop 1 additional Enchanted Item 10000
1ItemRare Scourge Monsters drop 1 additional Essence 10000
1ItemRare Scourge Monsters drop 1 additional stack of Expedition Currency 6650
1ItemRare Scourge Monsters drop 1 additional Fractured Item 2000
1ItemRare Scourge Monsters drop 1 additional Gem 10000
1ItemRare Scourge Monsters drop 1 additional Incubator 6650
1ItemRare Scourge Monsters drop 1 additional stack of Legion Splinters 6650
1ItemRare Scourge Monsters drop 1 additional Catalyst 6650
1ItemRare Scourge Monsters drop 1 additional Scarab 2000
1ItemRare Scourge Monsters drop 1 additional Stacked Deck 6650
1ItemRare Scourge Monsters drop 1 additional Unique Item 10000
Map Detrimental /14 ⍟

Map Detrimental /14 ⍟

LevelDomainDescriptionWeight
1ItemPlayers lose 300 Life per second while in Nightmare 1000
1ItemPlayers lose 300 Energy Shield per second while in Nightmare 1000
1ItemPlayers have -15% to Physical Damage Reduction while in Nightmare 1000
1ItemPlayers have -15% chance to Evade Attack Hits while in Nightmare 1000
1ItemPlayers have -20% chance to Block Attack Damage while in Nightmare 1000
1ItemPlayers have -30% chance to Suppress Spell Damage while in Nightmare 1000
1ItemPlayers have 20% reduced Movement Speed while in Nightmare 1000
1ItemMonsters in Nightmare have 35% more Maximum Life 4000
1ItemMonsters in Nightmare deal 20% more Damage 4000
1ItemMonsters in Nightmare take 9% less Damage 4000
1ItemMonsters in Nightmare Regenerate 10% of Life per second 2000
1ItemTake 3000 Physical Damage when you Shift into or out of Nightmare 1000
1ItemTake 3000 Fire Damage when you Shift into or out of Nightmare 1000
1ItemTake 3000 Lightning Damage when you Shift into or out of Nightmare 1000
Item Modifier Tiers /13 ⍟

Item Modifier Tiers /13 ⍟

TypeTierExperienceMinLevel
Item17251
Item2145045
Item3270668
Map182501
Map288001
Map393501
Map499001
Map5104501
Map6110501
Map7116001
Map8122001
Map9128001
Map10134001
Passive Level Experience /63 ⍟

Passive Level Experience /63 ⍟

LevelExperience
11050
22156
33322
44551
55846
67211
78649
810165
911762
1013446
1115220
1217090
1319061
1421138
1523327
1625634
1728065
1830627
1933327
2037122
2141121
2245336
2349778
2455630
2561797
2669596
2777816
2887923
2998574
30111403
31126613
32144424
33163195
34184956
35212060
36242822
37277557
38316604
39362900
40414401
41474391
42543635
43622956
44713239
45815436
46930568
471063647
481216272
491390164
501587172
511809282
522058627
532342861
542659367
553016755
563424790
573881277
584397225
594977717
605628211
616354566
627171670
638087194
Slots /5 ⍟

Slots /5 ⍟

NameTypeSource
DefaultSlotItemA Glimpse Beyond
ExtraSlot1ItemBlood Crucible Passive: Crushed Organs
ExtraSlot2Item
Altered Flesh
MapSlot1MapBlood Crucible Passive: Restless Nightmares
MapSlot2MapScourge Monster
Twisted Dreams

Community Wiki

Wiki Edit

Blood Crucible

You can put an item inside the Blood Crucible. While you are killing the Scourge, it absorbs corruption from the alternate Wraeclast and focuses it onto the item. After enough kills, your item is ready to transform.

When it does, it becomes corrupted and gains a pair of Scourged Modifiers. One of these is a beneficial mod and one is a detrimental mod. These scourged mods are in addition to the regular explicit and implicit mods or enchantments on the item.

There are many powerful beneficial mods available that can really improve your item. The detrimental mods can significantly raise the requirements of the item, penalise your character's stats (such as resistances) or outright turn off various mechanics like the ability to deal fire damage or gain charges.

The goal of the transformation process is to get a beneficial mod that makes your item a lot more powerful while also rolling a detrimental mod that doesn't hurt your build much or at all. But if you get a combination you're unhappy with, your item is not ruined. By putting it back in the Blood Crucible, and killing even more monsters in the alternate Wraeclast, you can transform it a second time, potentially getting a better pair of mods that overwrite the first set. Equipment can be transformed up to three times, and each time it guarantees a minimum tier of beneficial and detrimental mods equal to the number of times it has been transformed. By the third tier, you can start to get some very powerful effects.

The Blood Crucible works on already-corrupted items, so it's possible to add Scourged Mods to items that you thought couldn't be improved any further.

Talking about corrupted items, you're going to need a way to modify their sockets. While in the alternate Wraeclast, you can find Tainted Chromatic Orbs, Tainted Jeweller's Orbs and Tainted Orbs of Fusing, which work exactly the same as their regular counterparts, but can only be used on corrupted items. Tainted Orbs provide a significantly easier and cheaper way of modifying the sockets on your corrupted items than the crafting bench does.

While it's obvious that Scourged items can be among Path of Exile's most powerful endgame equipment, it's worth considering the huge impact that good Scourge modifiers can have on your run through the campaign. In our testing, we often manage to Scourge items that are more powerful than levelling uniques.

As you slay the Scourge and other monsters while shifted, the Blood Crucible gains experience and can level up. You can allocate its skill points in its own passive skill screen, which allows it to specialise in many aspects such as unlocking additional item slots, faster item transformation, better transformation outcomes, the ability to transform unique items, and so on. It's possible to eventually allocate every single one of the Blood Crucible's skills, but it requires a lot of demon slaying.

Scourge's endgame is one where you control the level of risk and reward, or as we like to say in the business, "it has a lot of player agency".

Once you're exploring the Atlas of Worlds, you may gain the ability to place maps in the Blood Crucible, alongside your equipment. When a Map absorbs enough corruption and transforms, it gains a beneficial and detrimental effect in the same way that a piece of equipment does, but can also gain a modifier that changes the behaviour of Scourge league in that map entirely. After all, when you combine two types of alternate realities together, the results are bound to be unpredictable.

Maps can be transformed up to ten times, increasing their risk and reward substantially each time. When a map is transformed a second or subsequent time, there's a chance that the new beneficial or detrimental modifiers stack alongside the existing ones, enhancing their power, or a chance that new modifiers are added.

Be careful not to transform your maps too many times as they may become too dangerous to complete.

Unlock Additional Slot

Kill boss in Nightmare will random drop VisceraCauldronQuestItemViscera Cauldron that grant additional Item Slot. DreamFurnaceQuestItemDream Furnace that grant additional Map Slot.

  • Boss has special minimap icons and pauses the blood drain.
  • It pauses for five seconds for every 5% of life lost by the boss - so at 95%, 90%, 85% etc. The pauses don't stack. So if for example you get the boss to 50% life very quickly, it would still only pause for 5 seconds rather than 50.

Reset

10x CurrencyPassiveSkillRefundOrb of Regret, 10x CurrencyVaalVaal Orb with The Last to Die

Passive Experience

Apparantly the Blood Crucible gains only 50 XP per nightmare stack. Regardless of Map tier, Pack size or Quantity. So if you want to complete the "Master the blood crucible" challenge, you can do low tier maps and get higher stacks


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.