附加 (20–113) 到 (30–169) 点混沌伤害
将物理伤害的 60% 转化为混沌伤害
每一阶异常状态会使击中伤害和异常状态伤害总增 150%
最多 5 阶
每阶投下一个孢囊
每个孢囊发射 9 支荆棘箭
【荆棘箭】造成的伤害总降 50%
品质额外效果:
等级效果 /40
固定 |
---|
最多 5 阶\n每阶投下一个孢囊 每个孢囊发射 9 支荆棘箭 将物理伤害的 60% 转化为混沌伤害 【荆棘箭】造成的伤害总降 50% 每一阶异常状态会使击中伤害和异常状态伤害总增 150% 箭矢贯穿所有目标 (伤害类异常状态包括流血、点燃和中毒) |
等级 | 需求等级 | 敏捷 | 消耗 | 基本伤害 | 附加 20 到 30 点混沌伤害 | 经验值 |
---|---|---|---|---|---|---|
1 | 28 | 67 | 4 | 30% | 20, 30 | 199,345 |
2 | 31 | 73 | 4 | 30.5% | 23, 35 | 285,815 |
3 | 34 | 79 | 4 | 31.1% | 27, 40 | 401,344 |
4 | 37 | 85 | 4 | 31.6% | 31, 46 | 554,379 |
5 | 40 | 92 | 4 | 32.1% | 35, 53 | 477,437 |
6 | 42 | 96 | 4 | 32.6% | 38, 58 | 583,786 |
7 | 44 | 100 | 4 | 33.2% | 42, 63 | 710,359 |
8 | 46 | 104 | 4 | 33.7% | 45, 68 | 1,355,511 |
9 | 48 | 109 | 4 | 34.2% | 49, 74 | 1,138,877 |
10 | 50 | 113 | 4 | 34.7% | 53, 80 | 1,368,233 |
11 | 52 | 117 | 4 | 35.3% | 58, 86 | 1,638,338 |
12 | 54 | 121 | 5 | 35.8% | 62, 93 | 1,956,648 |
13 | 56 | 125 | 5 | 36.3% | 67, 101 | 3,655,184 |
14 | 58 | 130 | 5 | 36.8% | 73, 109 | 3,017,327 |
15 | 60 | 134 | 5 | 37.4% | 78, 117 | 7,759,995 |
16 | 62 | 138 | 5 | 37.9% | 84, 126 | 15,138,193 |
17 | 64 | 142 | 5 | 38.4% | 91, 136 | 26,083,825 |
18 | 66 | 146 | 5 | 38.9% | 98, 146 | 62,620,247 |
19 | 68 | 151 | 5 | 39.5% | 105, 157 | 211,708,088 |
20 | 70 | 155 | 5 | 40% | 113, 169 | |
21 | 72 | 5 | 40.5% | 121, 181 | ||
22 | 74 | 5 | 41.1% | 130, 195 | ||
23 | 76 | 5 | 41.6% | 139, 209 | ||
24 | 78 | 5 | 42.1% | 149, 224 | ||
25 | 80 | 5 | 42.6% | 160, 239 | ||
26 | 82 | 5 | 43.2% | 171, 256 | ||
27 | 84 | 5 | 43.7% | 183, 274 | ||
28 | 86 | 6 | 44.2% | 196, 293 | ||
29 | 88 | 6 | 44.7% | 209, 314 | ||
30 | 90 | 6 | 45.3% | 223, 335 | ||
31 | 91 | 6 | 45.5% | 231, 346 | ||
32 | 92 | 6 | 45.8% | 239, 358 | ||
33 | 93 | 6 | 46.1% | 247, 370 | ||
34 | 94 | 6 | 46.3% | 255, 382 | ||
35 | 95 | 6 | 46.6% | 263, 395 | ||
36 | 96 | 6 | 46.8% | 272, 408 | ||
37 | 97 | 6 | 47.1% | 281, 421 | ||
38 | 98 | 6 | 47.4% | 290, 435 | ||
39 | 99 | 6 | 47.6% | 300, 449 | ||
40 | 100 | 6 | 47.9% | 309, 464 |
Attribute /11
天灾之箭
古神熔炉 武器 /1
比重 | Desc |
---|---|
1000 (T5) | 腐蚀箭矢和天灾之箭发射的投射物数量总增 25% |
Attribute /5
virulent_arrow_counter
Code | override turn duration ms |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
迷宫 附魔 helmet /5 ⍟
等级 | 名字 | 词缀 | 比重 |
---|---|---|---|
无情帝王试炼 | Enchantment Scourge Arrow Damage 1 | 【天灾之箭】的伤害提高 25% | 100 |
终极帝王试炼 | Enchantment Scourge Arrow Damage 2 | 【天灾之箭】的伤害提高 40% | 100 |
无情帝王试炼 | Enchantment Scourge Arrow Chance To Poison 1 | 每一阶【天灾之箭】有 6% 的几率造成中毒 | 100 |
终极帝王试炼 | Enchantment Scourge Arrow Chance To Poison 2 | 每一阶【天灾之箭】有 8% 的几率造成中毒 | 100 |
终极帝王试炼 | Enchantment Scourge Arrow Additional Spore 1 | 天灾之箭产生 +1 个孢囊 | 100 |
被辅助 /107 ⍟
Community Wiki
Scourge Arrow
Scourge Arrow is a channelling bow attack skill. Channelling the skill charges up an arrow that creates spore pods as the arrow travels when released. The pods explode to fire thorn arrows around them. The arrow and pods deal physical damage converted to chaos damage.
Skill functions and interactions
Additional arrows (from support gems and items like Death's Harp) apply to the primary arrow, instead of the thorn arrows. Additional arrows cause spore pods to distribute evenly among each primary arrow, rather than in a line from player. Having more arrows than pods will not cause additional pods to spawn. Therefore at 5 stages Scourge Arrow will spawn 5 pods — if the player has 6 total arrows (5 additional) one of the arrows will not spawn a pod.
The distance between each spore pod can be increased by releasing the channel while mouse cursor is near the edge of your screen. With 4 additional arrows, the spore pods spawn in a cluster near your mouse cursor.
When used with Ballista Totem Support, the totem will fully charge then shoot once, then follow it up with a low or uncharged shot, before attempting a full charge again, possibly based on its total attack speed.
Primary arrow collision: If a primary arrow disappears (e.g. because of collision with wall/obstacle) before all pods for that primary arrow are spawned, the rest of the pods will not spawn.
Point Blank interaction: The thorn arrows are all continuations of the original arrow from the character to the point the pods were placed. Therefore the distance travelled used for Point Blank's calculation is the total of how far the original arrow travelled to place the pod, plus how far the thorn arrow travelled after being fired from the pod.
Shotgunning: From a single attack, multiple thorn arrows from different pods can hit the same target, but multiple thorn arrows from the same pod cannot hit the same target.
Version history
Version | Changes |
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3.19.0 |
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3.13.0 |
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3.12.0 |
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3.9.0 |
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3.8.0 |
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3.6.0 |
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3.5.1b |
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3.4.2 |
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3.4.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.