물리 피해의 60%를 카오스 피해로 전환
단계 하나당 적중 및 상태 이상 피해 150% 증폭
최대 5단계
단계 하나당 포자 주머니 1개 남김
각 포자 주머니가 가시 화살 9개 발사
가시 화살이 주는 피해 50% 감폭
퀄리티로 인한 추가 효과:
종
Level Effect /40
Implicit |
---|
최대 5단계\n단계 하나당 포자 주머니 1개 남김 각 포자 주머니가 가시 화살 9개 발사 물리 피해의 60%를 카오스 피해로 전환 가시 화살이 주는 피해 50% 감폭 단계 하나당 적중 및 상태 이상 피해 150% 증폭 화살이 모든 대상 관통 (피해를 가하는 상태 이상 - 출혈, 점화, 중독) |
레벨 | 요구 사항 레벨 | 민첩 | 소모 | Base Damage | 경험치 |
---|---|---|---|---|---|
1 | 28 | 67 | 4 | 39% | 199,345 |
2 | 31 | 73 | 4 | 39.6% | 285,815 |
3 | 34 | 79 | 4 | 40.4% | 401,344 |
4 | 37 | 85 | 4 | 41.1% | 554,379 |
5 | 40 | 92 | 4 | 41.7% | 477,437 |
6 | 42 | 96 | 4 | 42.4% | 583,786 |
7 | 44 | 100 | 4 | 43.2% | 710,359 |
8 | 46 | 104 | 4 | 43.8% | 1,355,511 |
9 | 48 | 109 | 5 | 44.5% | 1,138,877 |
10 | 50 | 113 | 5 | 45.1% | 1,368,233 |
11 | 52 | 117 | 5 | 45.9% | 1,638,338 |
12 | 54 | 121 | 5 | 46.5% | 1,956,648 |
13 | 56 | 125 | 5 | 47.2% | 3,655,184 |
14 | 58 | 130 | 5 | 47.8% | 3,017,327 |
15 | 60 | 134 | 5 | 48.6% | 7,759,995 |
16 | 62 | 138 | 5 | 49.3% | 15,138,193 |
17 | 64 | 142 | 5 | 49.9% | 26,083,825 |
18 | 66 | 146 | 5 | 50.6% | 62,620,247 |
19 | 68 | 151 | 5 | 51.3% | 211,708,088 |
20 | 70 | 155 | 5 | 52% | |
21 | 72 | 5 | 52.6% | ||
22 | 74 | 5 | 53.4% | ||
23 | 76 | 5 | 54.1% | ||
24 | 78 | 6 | 54.7% | ||
25 | 80 | 6 | 55.4% | ||
26 | 82 | 6 | 56.2% | ||
27 | 84 | 6 | 56.8% | ||
28 | 86 | 6 | 57.5% | ||
29 | 88 | 6 | 58.1% | ||
30 | 90 | 6 | 58.9% | ||
31 | 91 | 6 | 59.1% | ||
32 | 92 | 6 | 59.5% | ||
33 | 93 | 6 | 59.9% | ||
34 | 94 | 6 | 60.2% | ||
35 | 95 | 6 | 60.6% | ||
36 | 96 | 6 | 60.8% | ||
37 | 97 | 6 | 61.2% | ||
38 | 98 | 6 | 61.6% | ||
39 | 99 | 6 | 61.9% | ||
40 | 100 | 6 | 62.3% |
Attribute /11
재앙의 화살
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x기회의 오브 |
Acronym | Hit, Pierce, 상태 이상 |
DropLevel | 28 |
BaseType | 재앙의 화살 |
Class | 스킬 젬 |
무기 | 활 |
TargetTypes | , ROTATE_TO_TARGET, |
Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Damage, Channel, Chaos |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemScourgeArrow |
Reference | poe.ninja, Community Wiki |
시련 무기 /1
Weight | Desc |
---|---|
1000 (T5) | 부식성 화살 및 재앙의 화살이 발사하는 투사체 개수 25% 증폭 |
물리 피해의 60%를 카오스 피해로 전환
단계 하나당 적중 및 상태 이상 피해 150% 증폭
최대 5단계
단계 하나당 포자 주머니 1개 남김
각 포자 주머니가 가시 화살 9개 발사
가시 화살이 주는 피해 50% 감폭
override turn duration ms [100]
skill can fire arrows [1]
visual hit effect chaos is green [1]
퀄리티로 인한 추가 효과:
포인트 아이템 /3
Supported By /109
Attribute /5
virulent_arrow_counter
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | override turn duration ms |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Community Wiki
Scourge Arrow
Scourge Arrow is a channelling bow attack skill. Channelling the skill charges up an arrow that creates spore pods as the arrow travels when released. The pods explode to fire thorn arrows around them. The arrow and pods deal physical damage converted to chaos damage.
Skill functions and interactions
Additional arrows (from support gems and items like Death's Harp) apply to the primary arrow, instead of the thorn arrows. Additional arrows cause spore pods to distribute evenly among each primary arrow, rather than in a line from player. Having more arrows than pods will not cause additional pods to spawn. Therefore at 5 stages Scourge Arrow will spawn 5 pods — if the player has 6 total arrows (5 additional) one of the arrows will not spawn a pod.
The distance between each spore pod can be increased by releasing the channel while mouse cursor is near the edge of your screen. With 4 additional arrows, the spore pods spawn in a cluster near your mouse cursor.
When used with Ballista Totem Support, the totem will fully charge then shoot once, then follow it up with a low or uncharged shot, before attempting a full charge again, possibly based on its total attack speed.
Primary arrow collision: If a primary arrow disappears (e.g. because of collision with wall/obstacle) before all pods for that primary arrow are spawned, the rest of the pods will not spawn.
Point Blank interaction: The thorn arrows are all continuations of the original arrow from the character to the point the pods were placed. Therefore the distance travelled used for Point Blank's calculation is the total of how far the original arrow travelled to place the pod, plus how far the thorn arrow travelled after being fired from the pod.
Shotgunning: From a single attack, multiple thorn arrows from different pods can hit the same target, but multiple thorn arrows from the same pod cannot hit the same target.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.13.0 |
|
3.12.0 |
|
3.9.0 |
|
3.8.0 |
|
3.6.0 |
|
3.5.1b |
|
3.4.2 |
|
3.4.0 |
|
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