物理ダメージの60%を混沌ダメージに変換する
ステージごとにヒットと状態異常のダメージが150%上昇する
ステージの最大数 5
ステージごとに1個の胞子嚢を残す
それぞれの胞子嚢が9本の棘の矢を放つ
棘の矢の与えるダメージが50%低下する
品質による追加の効果:
ジーナス
Level Effect /40
Implicit |
---|
ステージの最大数 5\nステージごとに1個の胞子嚢を残す それぞれの胞子嚢が9本の棘の矢を放つ 物理ダメージの60%を混沌ダメージに変換する 棘の矢の与えるダメージが50%低下する ステージごとにヒットと状態異常のダメージが150%上昇する 矢は全ての対象を貫通する (Damaging Ailments: ダメージを与える状態異常には、出血、発火、毒がある) |
レベル | 装備条件レベル | 器用さ | コスト | Base Damage | 経験値 |
---|---|---|---|---|---|
1 | 28 | 67 | 4 | 39% | 199,345 |
2 | 31 | 73 | 4 | 39.6% | 285,815 |
3 | 34 | 79 | 4 | 40.4% | 401,344 |
4 | 37 | 85 | 4 | 41.1% | 554,379 |
5 | 40 | 92 | 4 | 41.7% | 477,437 |
6 | 42 | 96 | 4 | 42.4% | 583,786 |
7 | 44 | 100 | 4 | 43.2% | 710,359 |
8 | 46 | 104 | 4 | 43.8% | 1,355,511 |
9 | 48 | 109 | 5 | 44.5% | 1,138,877 |
10 | 50 | 113 | 5 | 45.1% | 1,368,233 |
11 | 52 | 117 | 5 | 45.9% | 1,638,338 |
12 | 54 | 121 | 5 | 46.5% | 1,956,648 |
13 | 56 | 125 | 5 | 47.2% | 3,655,184 |
14 | 58 | 130 | 5 | 47.8% | 3,017,327 |
15 | 60 | 134 | 5 | 48.6% | 7,759,995 |
16 | 62 | 138 | 5 | 49.3% | 15,138,193 |
17 | 64 | 142 | 5 | 49.9% | 26,083,825 |
18 | 66 | 146 | 5 | 50.6% | 62,620,247 |
19 | 68 | 151 | 5 | 51.3% | 211,708,088 |
20 | 70 | 155 | 5 | 52% | |
21 | 72 | 5 | 52.6% | ||
22 | 74 | 5 | 53.4% | ||
23 | 76 | 5 | 54.1% | ||
24 | 78 | 6 | 54.7% | ||
25 | 80 | 6 | 55.4% | ||
26 | 82 | 6 | 56.2% | ||
27 | 84 | 6 | 56.8% | ||
28 | 86 | 6 | 57.5% | ||
29 | 88 | 6 | 58.1% | ||
30 | 90 | 6 | 58.9% | ||
31 | 91 | 6 | 59.1% | ||
32 | 92 | 6 | 59.5% | ||
33 | 93 | 6 | 59.9% | ||
34 | 94 | 6 | 60.2% | ||
35 | 95 | 6 | 60.6% | ||
36 | 96 | 6 | 60.8% | ||
37 | 97 | 6 | 61.2% | ||
38 | 98 | 6 | 61.6% | ||
39 | 99 | 6 | 61.9% | ||
40 | 100 | 6 | 62.3% |
Attribute /11
スカージアロー
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x可能性のオーブ |
Acronym | Hit, Pierce, 状態異常 |
DropLevel | 28 |
BaseType | スカージアロー |
Class | スキルジェム |
武器 | 弓 |
TargetTypes | , ROTATE_TO_TARGET, |
Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Damage, Channel, Chaos |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemScourgeArrow |
Reference | poe.ninja, Community Wiki |
Crucible 武器 /1
Weight | Desc |
---|---|
1000 (T5) | コースティックアローまたはスカージアローが放つ投射物の数が25%上昇する |
物理ダメージの60%を混沌ダメージに変換する
ステージごとにヒットと状態異常のダメージが150%上昇する
ステージの最大数 5
ステージごとに1個の胞子嚢を残す
それぞれの胞子嚢が9本の棘の矢を放つ
棘の矢の与えるダメージが50%低下する
override turn duration ms [100]
skill can fire arrows [1]
visual hit effect chaos is green [1]
品質による追加の効果:
有料アイテム /3
Supported By /109
Attribute /5
virulent_arrow_counter
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | override turn duration ms |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Community Wiki
Scourge Arrow
Scourge Arrow is a channelling bow attack skill. Channelling the skill charges up an arrow that creates spore pods as the arrow travels when released. The pods explode to fire thorn arrows around them. The arrow and pods deal physical damage converted to chaos damage.
Skill functions and interactions
Additional arrows (from support gems and items like Death's Harp) apply to the primary arrow, instead of the thorn arrows. Additional arrows cause spore pods to distribute evenly among each primary arrow, rather than in a line from player. Having more arrows than pods will not cause additional pods to spawn. Therefore at 5 stages Scourge Arrow will spawn 5 pods — if the player has 6 total arrows (5 additional) one of the arrows will not spawn a pod.
The distance between each spore pod can be increased by releasing the channel while mouse cursor is near the edge of your screen. With 4 additional arrows, the spore pods spawn in a cluster near your mouse cursor.
When used with Ballista Totem Support, the totem will fully charge then shoot once, then follow it up with a low or uncharged shot, before attempting a full charge again, possibly based on its total attack speed.
Primary arrow collision: If a primary arrow disappears (e.g. because of collision with wall/obstacle) before all pods for that primary arrow are spawned, the rest of the pods will not spawn.
Point Blank interaction: The thorn arrows are all continuations of the original arrow from the character to the point the pods were placed. Therefore the distance travelled used for Point Blank's calculation is the total of how far the original arrow travelled to place the pod, plus how far the thorn arrow travelled after being fired from the pod.
Shotgunning: From a single attack, multiple thorn arrows from different pods can hit the same target, but multiple thorn arrows from the same pod cannot hit the same target.
Version history
Version | Changes |
---|---|
3.19.0 |
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3.13.0 |
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3.12.0 |
|
3.9.0 |
|
3.8.0 |
|
3.6.0 |
|
3.5.1b |
|
3.4.2 |
|
3.4.0 |
|
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