Skill Gem /2
Item mods /48
NameLevelPre/SufDescriptionWeight
75Corrupted+(8–12)% chance to Suppress Spell Damagequiver 200
default 0
45Corrupted+(6–9)% chance to Suppress Spell Damageboots 1000
default 0
of Rebuttal46Suffix+(5–6)% chance to Suppress Spell Damageweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of Snuffing57Suffix+(7–8)% chance to Suppress Spell Damageweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of Revoking68Suffix+(9–10)% chance to Suppress Spell Damageweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of Abjuration76Suffix+(11–12)% chance to Suppress Spell Damageweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of Nullification85Suffix+(13–14)% chance to Suppress Spell Damageweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of Rebuttal45Suffix+(8–10)% chance to Suppress Spell Damageweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of Snuffing58Suffix+(11–13)% chance to Suppress Spell Damageweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of Revoking67Suffix+(14–16)% chance to Suppress Spell Damageweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of Abjuration77Suffix+(17–19)% chance to Suppress Spell Damageweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of Nullification86Suffix+(20–22)% chance to Suppress Spell Damageweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
of Redemption68SuffixPrevent +2% of Suppressed Spell Damageamulet_eyrie 250
default 0
45ScourgeUpside+(5–6)% chance to Suppress Spell Damageweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(7–8)% chance to Suppress Spell Damageweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(9–10)% chance to Suppress Spell Damageweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 1000
dex_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
default 0
45ScourgeDownside(-18–-15)% chance to Suppress Spell Damageweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 500
dex_int_armour 250
str_dex_armour 250
str_dex_int_armour 150
default 0
68ScourgeDownside(-24–-21)% chance to Suppress Spell Damageweapon 0
quiver 0
ring 0
amulet 0
belt 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 500
dex_int_armour 250
str_dex_armour 250
str_dex_int_armour 150
default 0
75BlueImplicit+5% chance to Suppress Spell Damageno_tier_6_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
75BlueImplicit+6% chance to Suppress Spell Damageno_tier_5_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
75BlueImplicit+7% chance to Suppress Spell Damageno_tier_4_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
75BlueImplicit+8% chance to Suppress Spell Damageno_tier_3_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
75BlueImplicit+9% chance to Suppress Spell Damageno_tier_2_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
75BlueImplicit+10% chance to Suppress Spell Damageno_tier_1_eldritch_implicit 0
gloves 1000
amulet 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, +8% chance to Suppress Spell Damageno_tier_5_eldritch_implicit 0
gloves 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, +9% chance to Suppress Spell Damageno_tier_4_eldritch_implicit 0
gloves 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, +10% chance to Suppress Spell Damageno_tier_3_eldritch_implicit 0
gloves 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, +11% chance to Suppress Spell Damageno_tier_2_eldritch_implicit 0
gloves 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, +12% chance to Suppress Spell Damageno_tier_1_eldritch_implicit 0
gloves 500
amulet 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, +12% chance to Suppress Spell Damageno_tier_4_eldritch_implicit 0
gloves 200
amulet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, +13% chance to Suppress Spell Damageno_tier_3_eldritch_implicit 0
gloves 200
amulet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, +14% chance to Suppress Spell Damageno_tier_2_eldritch_implicit 0
gloves 200
amulet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, +15% chance to Suppress Spell Damageno_tier_1_eldritch_implicit 0
gloves 200
amulet 200
default 0
1WeaponTree+4% chance to Suppress Spell Damage
+20 to Evasion Rating
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
40WeaponTree+4% chance to Suppress Spell Damage
+30 to Evasion Rating
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
65WeaponTree+4% chance to Suppress Spell Damage
+40 to Evasion Rating
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
15WeaponTree-5% to amount of Suppressed Spell Damage Prevented
+20% chance to Suppress Spell Damage
shield 250
default 0
60WeaponTree-5% to amount of Suppressed Spell Damage Prevented
+25% chance to Suppress Spell Damage
shield 250
default 0
15WeaponTreePrevent +2% of Suppressed Spell Damage
-10% chance to Suppress Spell Damage
shield 250
default 0
60WeaponTreePrevent +3% of Suppressed Spell Damage
-10% chance to Suppress Spell Damage
shield 250
default 0
5WeaponTree+20% chance to Suppress Spell Damage
-15% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently
shield 250
default 0
55WeaponTree+25% chance to Suppress Spell Damage
-18% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently
shield 250
default 0
15WeaponTreeRecover 2% of Life when you Suppress Spell Damageshield 250
default 0
60WeaponTreeRecover 3% of Life when you Suppress Spell Damageshield 250
default 0
24WeaponTreeMinions have 15% reduced Evasion Rating
Minions have +15% chance to Suppress Spell Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
76WeaponTreeMinions have 15% reduced Evasion Rating
Minions have +25% chance to Suppress Spell Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
24WeaponTreeMinions have 30% reduced Evasion Rating
Minions have +30% chance to Suppress Spell Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
76WeaponTreeMinions have 30% reduced Evasion Rating
Minions have +50% chance to Suppress Spell Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
Enchantment Modifier /3
NameLevelPre/SufDescriptionWeight
Enchantment Spell Dodge 153Enchantment+5% chance to Suppress Spell Damage if you've
taken Spell Damage Recently
boots 100
default 0
Enchantment Spell Dodge 266Enchantment+6% chance to Suppress Spell Damage if you've
taken Spell Damage Recently
boots 100
default 0
Enchantment Spell Dodge 375Enchantment+8% chance to Suppress Spell Damage if you've
taken Spell Damage Recently
boots 100
default 0
Monsters mods /8
NameLevelPre/SufDescriptionWeight
1UniquePhasing
Action Speed cannot be modified to below Base Value
stance movement speed +% final [10]
suppress phasing visual [1]
speed
1UniquePhasing
stance movement speed +% final [50]
suppress phasing visual [1]
speed
1UniquePhasing
stance movement speed +% final [100]
suppress phasing visual [1]
speed
1Uniquechance to apply suppression on hit % [20]
of Trickery68UniquePrevent +10% of Suppressed Spell Damage
+100% chance to Suppress Spell Damage
Monsters grant 20000% increased Experience
Non-Damaging Ailments Reflection
moment of respite damage taken over time +% final [-50]
no_common_monster_mods 0
legion_monster 0
essence_monster 0
delve_monster 0
abyss_monster 0
breach_commander 0
immobile 0
blight_monster 0
magic 0
default 50
1Uniquedisplay monster uses suppressing fire text [1]
1UniquePhasing
suppress phasing visual [1]
1Unique+100% chance to Suppress Spell Damage
500% increased Evasion Rating
Fossil mods /1
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix+(4.5–6)% chance to Suppress Spell Damageabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
helmet 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0
Map mods /18
NameLevelPre/SufDescriptionWeight
Hesitant69PrefixMonsters prevent +(10–15)% of Suppressed Spell Damage
Monsters have +100% chance to Suppress Spell Damage
Found Items have 2% chance to drop Corrupted in Area
18% increased Quantity of Items found in this Area
uber_tier_map 0
secret_area 600
default 0
Oppressive69PrefixPlayers cannot Suppress Spell Damage
Found Items have 2% chance to drop Corrupted in Area
18% increased Quantity of Items found in this Area
uber_tier_map 0
secret_area 400
default 0
of Miring1SuffixMonsters have 20% increased Accuracy Rating
Players have -10% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Miring1SuffixMonsters have 30% increased Accuracy Rating
Players have -10% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
uber_tier_map 0
low_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
of Miring68SuffixMonsters have 30% increased Accuracy Rating
Players have -10% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Miring1SuffixMonsters have 40% increased Accuracy Rating
Players have -15% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
uber_tier_map 0
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
of Miring73SuffixMonsters have 40% increased Accuracy Rating
Players have -15% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Miring1SuffixMonsters have 50% increased Accuracy Rating
Players have -20% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
uber_tier_map 0
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Miring1SuffixMonsters have 50% increased Accuracy Rating
Players have -20% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
attack
uber_tier_map 0
top_tier_map 0
maven_map 800
primordial_map 800
default 0
of Miring78SuffixMonsters have 50% increased Accuracy Rating
Players have -20% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Oppressive1PrefixMonsters have +30% chance to Suppress Spell Damage
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
primordial_map 0
low_tier_map 800
default 0
Oppressive1PrefixMonsters have +45% chance to Suppress Spell Damage
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
primordial_map 0
mid_tier_map 800
default 0
Oppressive1PrefixMonsters have +60% chance to Suppress Spell Damage
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
primordial_map 0
top_tier_map 800
default 0
Oppressive1PrefixMonsters have +60% chance to Suppress Spell Damage
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
uber_tier_map 0
maven_map 800
primordial_map 800
default 0
Oppressive1PrefixMonsters have +20% chance to Suppress Spell Damage
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 800
default 0
Oppressive68PrefixMonsters have +30% chance to Suppress Spell Damage
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 800
default 0
Oppressive73PrefixMonsters have +45% chance to Suppress Spell Damage
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 800
default 0
Oppressive78PrefixMonsters have +60% chance to Suppress Spell Damage
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 800
default 0
Delve Area mods /4
NameLevelPre/SufDescriptionWeight
20DelveAreaMonsters have +20% chance to Suppress Spell Damage
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
52DelveAreaMonsters have +30% chance to Suppress Spell Damage
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
92DelveAreaMonsters have +45% chance to Suppress Spell Damage
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
173DelveAreaMonsters have +60% chance to Suppress Spell Damage
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
Heist Area mods /8
NameLevelPre/SufDescriptionWeight
Oppressive46PrefixMonsters have +20% chance to Suppress Spell Damage
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Oppressive68PrefixMonsters have +30% chance to Suppress Spell Damage
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Oppressive73PrefixMonsters have +45% chance to Suppress Spell Damage
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Oppressive78PrefixMonsters have +60% chance to Suppress Spell Damage
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Miring46SuffixMonsters have 20% increased Accuracy Rating
Players have -5% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
attack
default 800
of Miring68SuffixMonsters have 30% increased Accuracy Rating
Players have -10% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
attack
default 800
of Miring73SuffixMonsters have 40% increased Accuracy Rating
Players have -15% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
attack
default 800
of Miring78SuffixMonsters have 50% increased Accuracy Rating
Players have -20% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
attack
default 800
Veiled mods /1
NameLevelPre/SufDescriptionWeight
Chosen60Prefix+(18–21)% chance to Suppress Spell Damagebody_armour 2000
default 0
Crafting Bench /4
ModRequireItemClassesUnlock
+(3–4)% chance to Suppress Spell Damage2x Orb of AlchemyHelmet · Gloves · BootsDungeon Map
+(5–6)% chance to Suppress Spell Damage4x Chaos OrbHelmet · Gloves · BootsUnderground Sea Map
+(5–7)% chance to Suppress Spell Damage2x Orb of AlchemyBody Armour · ShieldDungeon Map
+(8–10)% chance to Suppress Spell Damage4x Chaos OrbBody Armour · ShieldUnderground Sea Map
Misc mods /25
NameLevelDomainPre/SufDescriptionWeight
1JewelUniqueMinions have +(10–12)% chance to Suppress Spell Damage minion
1JewelUniqueMinions have +(20–24)% chance to Suppress Spell Damage minion
1JewelUnique+3% chance to Suppress Spell Damage
1JewelUnique+5% chance to Suppress Spell Damage
1JewelUniqueMinions have +(2–5)% chance to Suppress Spell Damage minion
1JewelUniquePassives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
1PrimordialAltarUniquePrevent +(20–30)% of Suppressed Spell Damage
+100% chance to Suppress Spell Damage
primordial_altar_upside 0
tangle_altar 1000
default 0
of Suppression75SanctumSpecialSuffix+(6–10)% chance to Suppress Spell Damagedex_special_relic 600
default 150
of Oppression1CrucibleMapSuffixMonsters have +100% chance to Suppress Spell Damage
map item drop quantity +% [15]
map item drop rarity +% [9]
uber_tier_map 0
crucible_map_low 500
default 0
of Oppression1CrucibleMapSuffixMonsters prevent +25% of Suppressed Spell Damage
Monsters have +100% chance to Suppress Spell Damage
map item drop quantity +% [15]
map item drop rarity +% [9]
uber_tier_map 0
crucible_map_high 500
default 0
of Hesitation1CrucibleMapSuffixPlayers cannot Suppress Spell Damage
map item drop quantity +% [17]
map item drop rarity +% [10]
uber_tier_map 0
crucible_map_low 500
crucible_map_high 500
default 0
of the Trickster45CharmSuffix(5–8)% chance for Energy Shield Recharge to start when you Suppress Spell Damageint_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster72CharmSuffix(9–12)% chance for Energy Shield Recharge to start when you Suppress Spell Damageint_animal_charm 125
dex_animal_charm 125
default 0
of the Trickster70CharmSuffixPrevent +(3–4)% of Suppressed Spell Damage while on Full Energy Shieldint_animal_charm 50
dex_animal_charm 50
default 0
of the Trickster81CharmSuffixPrevent +(5–6)% of Suppressed Spell Damage while on Full Energy Shieldint_animal_charm 25
dex_animal_charm 25
default 0
of the Raider1CharmSuffix+(5–9)% chance to Suppress Spell Damagedex_animal_charm 1000
default 0
of the Raider60CharmSuffix+(10–15)% chance to Suppress Spell Damagedex_animal_charm 500
default 0
12NecropolisNecropolisHaunted+40% chance to Suppress Spell Damage
monster necropolis mod value +% [40]
default 1000
46NecropolisNecropolisHaunted+60% chance to Suppress Spell Damage
monster necropolis mod value +% [80]
default 600
68NecropolisNecropolisHaunted+80% chance to Suppress Spell Damage
monster necropolis mod value +% [120]
default 300
84NecropolisNecropolisHaunted+100% chance to Suppress Spell Damage
monster necropolis mod value +% [160]
default 300
Oppressive1UberMapPrefixMonsters have +100% chance to Suppress Spell Damage
20% increased Quantity of Items found in this Area
12% increased Rarity of Items found in this Area
6% increased Pack size
50% more Maps found in Area
uber_tier_map 60
default 0
of Vulnerability1UberMapSuffixPlayers cannot Block
Players cannot Suppress Spell Damage
20% increased Quantity of Items found in this Area
12% increased Rarity of Items found in this Area
6% increased Pack size
50% more Scarabs found in Area
uber_tier_map 0
default 0
of Miring1UberMapSuffixMonsters have 50% increased Accuracy Rating
Players have -20% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
has_uber_map_suffix 96
default 0
Oppressive1UberMapPrefixMonsters have +60% chance to Suppress Spell Damage
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
has_uber_map_prefix 96
default 0
Item /13
Spiked Bundle
Chance to Block: 24%
Evasion Rating: 13–18
Energy Shield: 4–6
Movement Speed: -0.03%
Requires Level 5, 11 Dex, 11 Int
+3% chance to Suppress Spell Damage
Driftwood Spiked Shield
Chance to Block: 24%
Evasion Rating: 46–60
Energy Shield: 11–15
Movement Speed: -0.03%
Requires Level 12, 19 Dex, 19 Int
+3% chance to Suppress Spell Damage
Alloyed Spiked Shield
Chance to Block: 25%
Evasion Rating: 56–70
Energy Shield: 13–16
Movement Speed: -0.03%
Requires Level 20, 29 Dex, 29 Int
+3% chance to Suppress Spell Damage
Burnished Spiked Shield
Chance to Block: 26%
Evasion Rating: 62–73
Energy Shield: 13–16
Movement Speed: -0.03%
Requires Level 27, 37 Dex, 37 Int
+5% chance to Suppress Spell Damage
Ornate Spiked Shield
Chance to Block: 24%
Evasion Rating: 120–135
Energy Shield: 26–29
Movement Speed: -0.03%
Requires Level 33, 44 Dex, 44 Int
+5% chance to Suppress Spell Damage
Redwood Spiked Shield
Chance to Block: 24%
Evasion Rating: 142–163
Energy Shield: 30–34
Movement Speed: -0.03%
Requires Level 39, 52 Dex, 52 Int
+3% chance to Suppress Spell Damage
Compound Spiked Shield
Chance to Block: 25%
Evasion Rating: 122–144
Energy Shield: 25–30
Movement Speed: -0.03%
Requires Level 45, 59 Dex, 59 Int
+3% chance to Suppress Spell Damage
Polished Spiked Shield
Chance to Block: 26%
Evasion Rating: 111–131
Energy Shield: 23–27
Movement Speed: -0.03%
Requires Level 49, 64 Dex, 64 Int
+5% chance to Suppress Spell Damage
Sovereign Spiked Shield
Chance to Block: 24%
Evasion Rating: 195–218
Energy Shield: 40–45
Movement Speed: -0.03%
Requires Level 54, 70 Dex, 70 Int
+5% chance to Suppress Spell Damage
Alder Spiked Shield
Chance to Block: 24%
Evasion Rating: 209–240
Energy Shield: 43–49
Movement Speed: -0.03%
Requires Level 58, 74 Dex, 74 Int
+3% chance to Suppress Spell Damage
Ezomyte Spiked Shield
Chance to Block: 25%
Evasion Rating: 181–209
Energy Shield: 37–43
Movement Speed: -0.03%
Requires Level 62, 85 Dex, 85 Int
+3% chance to Suppress Spell Damage
Mirrored Spiked Shield
Chance to Block: 26%
Evasion Rating: 151–174
Energy Shield: 31–35
Movement Speed: -0.03%
Requires Level 66, 85 Dex, 85 Int
+5% chance to Suppress Spell Damage
Supreme Spiked Shield
Chance to Block: 24%
Evasion Rating: 242–278
Energy Shield: 49–57
Movement Speed: -0.03%
Requires Level 70, 85 Dex, 85 Int
+5% chance to Suppress Spell Damage
Unique /19
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(20–26)% chance to Suppress Spell Damage
180% increased Evasion Rating
+(55–75) to maximum Life
30% increased Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Minions have (5–10)% increased Movement Speed
Minions have +(2–5)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(10–16) to all Attributes
Prevent +3% of Suppressed Spell Damage
+(600–1000) to Accuracy Rating
+(600–1000) to Evasion Rating
Cannot be Blinded
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+50% chance to Suppress Spell Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
30% increased Global Critical Strike Chance
Adds (160–190) to (280–320) Cold Damage
(10–15)% increased Attack Speed
+(1000–1500) to Evasion Rating
(100–200)% increased Cold Damage while your Off Hand is empty
+(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
+(10–12)% chance to Suppress Spell Damage
(30–40)% increased Global Accuracy Rating
+(40–50) to maximum Life
(-20–-10)% to Chaos Resistance
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Grants Level 15 Blood Offering Skill
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Minions have (12–16)% increased Attack Speed
Minions have (12–16)% increased Cast Speed
Minions have +(20–24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Corrupted
+(20–30) to Dexterity
10% reduced Strength
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Grants Level 30 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
+(350–500) to Accuracy Rating
+(350–500) to Evasion Rating
+2 to maximum Snipe Stages
+(14–20)% chance to Suppress Spell Damage while Channelling
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
120% increased Block Recovery
-10% to amount of Suppressed Spell Damage Prevented
+(26–32)% chance to Suppress Spell Damage
(200–250)% increased Armour and Evasion
+(9–13)% Chance to Block
You take 20% of Damage from Blocked Hits
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(20–25)% chance to Suppress Spell Damage
(60–100)% increased Evasion Rating
(20–25)% chance to Avoid Elemental Ailments
Recover (100–200) Life when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(5–10) to Dexterity
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(100–150)% increased Evasion Rating
(20–30)% increased Movement Speed
Cannot be Stunned by Suppressed Spell Damage
Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Shock Duration on Enemies
(12–18) to (231–347) Added Lightning Damage with Wand Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(12–20)% increased Rarity of Items found
+(0–30)% chance to Suppress Spell Damage
+(0–5)% to all maximum Elemental Resistances
(0–40)% increased Attack and Cast Speed
Damage Penetrates (0–20)% Elemental Resistances
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Maximum Resistances cannot be raised above 90%)
Corrupted
Passive /13
+8% chance to Suppress Spell Damage
15% increased Evasion Rating
5% increased maximum Life
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+10% chance to Suppress Spell Damage
+100 to Evasion Rating
30% increased Evasion Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
18% increased Evasion Rating
10% increased maximum Life
+10% chance to Suppress Spell Damage while on Full Life
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
Maximum Chance to Dodge Spell Hits is 75%
18% increased Evasion Rating
12% increased maximum Energy Shield
+10% chance to Suppress Spell Damage while on Full Energy Shield
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+10% chance to Suppress Spell Damage
6% increased Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+8% chance to Suppress Spell Damage
10% increased maximum Energy Shield
5% increased maximum Life
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Prevent +3% of Suppressed Spell Damage
+15% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
30% increased Armour if you have been Hit Recently
30% increased Evasion Rating if you haven't been Hit Recently
+15% chance to Suppress Spell Damage if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+12% chance to Suppress Spell Damage
Life Flasks gain 3 Charges when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+12% chance to Suppress Spell Damage
Recover 50 Energy Shield when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Dexterity provides no inherent bonus to Evasion Rating
+1% Chance to Suppress Spell Damage per 15 Dexterity
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Your Hits against Marked Enemy cannot be Blocked or Suppressed
Rare and Unique Enemies within 120 metres have Minimap Icons
Ascendancy Passive /2
Ascendancy: Warden
Character: Ranger
-15 Fire, Cold and Lightning Damage taken from Spell Hits per Bark
Prevent +2% of Suppressed Spell Damage per Bark below maximum
Lose 1 Bark when Hit by Enemy Spell Damage
Ascendancy: Trickster
Character: Shadow
+20% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage while on Full Energy Shield
50% chance for Energy Shield Recharge to start when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Cluster Jewel Passive /5
+10% chance to Suppress Spell Damage
5% increased Dexterity
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
3% increased Movement Speed
+12% chance to Suppress Spell Damage while moving
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+10% chance to Suppress Spell Damage
20% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Attack Skills deal 25% increased Damage while Dual Wielding
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+10% chance to Suppress Spell Damage
30% increased Evasion Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Timeless Jewel Passive /3
FactionCategoryNameShow Full Descriptions
VaalPassiveSpell Suppression
+4% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
VaalNotableTemple Paths
+6% chance to Suppress Spell Damage
+(8–10)% to all Elemental Resistances
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
EternalNotablePurity Rebel
+12% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
VaalNotable
+4% chance to Suppress Spell Damagevaal_small_spell_dodge
Elevated modifier List /9
NameLvModsElevated Mods
of Shaping68+(4.5–7.5)% chance to Suppress Spell Damage
Group: 881
+(9–12)% chance to Suppress Spell Damage
of Shaping75+(9–12)% chance to Suppress Spell Damage
Group: 881
+(13.5–15)% chance to Suppress Spell Damage
of Shaping84+(13.5–15)% chance to Suppress Spell Damage
Group: 881
+(16.5–18)% chance to Suppress Spell Damage
of the Elder68+(4.5–7.5)% chance to Suppress Spell Damage
Group: 881
+(9–12)% chance to Suppress Spell Damage
of the Elder75+(9–12)% chance to Suppress Spell Damage
Group: 881
+(13.5–15)% chance to Suppress Spell Damage
of the Elder83+(13.5–15)% chance to Suppress Spell Damage
Group: 881
+(16.5–18)% chance to Suppress Spell Damage
of Redemption68+(4.5–7.5)% chance to Suppress Spell Damage
Group: 881
+(9–12)% chance to Suppress Spell Damage
of Redemption73+(9–12)% chance to Suppress Spell Damage
Group: 881
+(13.5–15)% chance to Suppress Spell Damage
of Redemption80+(13.5–15)% chance to Suppress Spell Damage
Group: 881
+(16.5–18)% chance to Suppress Spell Damage

Community Wiki

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Spell Suppression

Spell Suppression is a layer of defense that gives a chance to halve spell damage. The chance to halve the damage is a random roll made per spell hit. Characters do not have any base value of spell suppression. The chance to suppress spell damage can be gained from sources such as passive skills, buffs, Quartz Flask and modifiers on items and can be stacked up to 100%.

The spell damage prevented can be further increased by passive skills and items.

Dexterity provides bonuses to spell suppression instead of evasion if the character uses keystone Magebane.


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