Skill Gem /2
Item mods /48
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
75 | Corrupted | +(8–12)% chance to Suppress Spell Damage | quiver 200 default 0 | |
45 | Corrupted | +(6–9)% chance to Suppress Spell Damage | boots 1000 default 0 | |
of Rebuttal | 46 | Suffix | +(5–6)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of Snuffing | 57 | Suffix | +(7–8)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of Revoking | 68 | Suffix | +(9–10)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of Abjuration | 76 | Suffix | +(11–12)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of Nullification | 85 | Suffix | +(13–14)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of Rebuttal | 45 | Suffix | +(8–10)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of Snuffing | 58 | Suffix | +(11–13)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of Revoking | 67 | Suffix | +(14–16)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of Abjuration | 77 | Suffix | +(17–19)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of Nullification | 86 | Suffix | +(20–22)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 gloves 0 boots 0 helmet 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of Redemption | 68 | Suffix | Prevent +2% of Suppressed Spell Damage | amulet_eyrie 250 default 0 |
45 | ScourgeUpside | +(5–6)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(7–8)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(9–10)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 1000 dex_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeDownside | (-18–-15)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 500 dex_int_armour 250 str_dex_armour 250 str_dex_int_armour 150 default 0 | |
68 | ScourgeDownside | (-24–-21)% chance to Suppress Spell Damage | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 500 dex_int_armour 250 str_dex_armour 250 str_dex_int_armour 150 default 0 | |
75 | BlueImplicit | +5% chance to Suppress Spell Damage | no_tier_6_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |
75 | BlueImplicit | +6% chance to Suppress Spell Damage | no_tier_5_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |
75 | BlueImplicit | +7% chance to Suppress Spell Damage | no_tier_4_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |
75 | BlueImplicit | +8% chance to Suppress Spell Damage | no_tier_3_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |
75 | BlueImplicit | +9% chance to Suppress Spell Damage | no_tier_2_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |
75 | BlueImplicit | +10% chance to Suppress Spell Damage | no_tier_1_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +8% chance to Suppress Spell Damage | no_tier_5_eldritch_implicit 0 gloves 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +9% chance to Suppress Spell Damage | no_tier_4_eldritch_implicit 0 gloves 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +10% chance to Suppress Spell Damage | no_tier_3_eldritch_implicit 0 gloves 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +11% chance to Suppress Spell Damage | no_tier_2_eldritch_implicit 0 gloves 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +12% chance to Suppress Spell Damage | no_tier_1_eldritch_implicit 0 gloves 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +12% chance to Suppress Spell Damage | no_tier_4_eldritch_implicit 0 gloves 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +13% chance to Suppress Spell Damage | no_tier_3_eldritch_implicit 0 gloves 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +14% chance to Suppress Spell Damage | no_tier_2_eldritch_implicit 0 gloves 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +15% chance to Suppress Spell Damage | no_tier_1_eldritch_implicit 0 gloves 200 amulet 200 default 0 | |
1 | WeaponTree | +4% chance to Suppress Spell Damage +20 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | +4% chance to Suppress Spell Damage +30 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | +4% chance to Suppress Spell Damage +40 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
15 | WeaponTree | -5% to amount of Suppressed Spell Damage Prevented +20% chance to Suppress Spell Damage | shield 250 default 0 | |
60 | WeaponTree | -5% to amount of Suppressed Spell Damage Prevented +25% chance to Suppress Spell Damage | shield 250 default 0 | |
15 | WeaponTree | Prevent +2% of Suppressed Spell Damage -10% chance to Suppress Spell Damage | shield 250 default 0 | |
60 | WeaponTree | Prevent +3% of Suppressed Spell Damage -10% chance to Suppress Spell Damage | shield 250 default 0 | |
5 | WeaponTree | +20% chance to Suppress Spell Damage -15% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently | shield 250 default 0 | |
55 | WeaponTree | +25% chance to Suppress Spell Damage -18% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently | shield 250 default 0 | |
15 | WeaponTree | Recover 2% of Life when you Suppress Spell Damage | shield 250 default 0 | |
60 | WeaponTree | Recover 3% of Life when you Suppress Spell Damage | shield 250 default 0 | |
24 | WeaponTree | Minions have 15% reduced Evasion Rating Minions have +15% chance to Suppress Spell Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
76 | WeaponTree | Minions have 15% reduced Evasion Rating Minions have +25% chance to Suppress Spell Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
24 | WeaponTree | Minions have 30% reduced Evasion Rating Minions have +30% chance to Suppress Spell Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
76 | WeaponTree | Minions have 30% reduced Evasion Rating Minions have +50% chance to Suppress Spell Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 |
Enchantment Modifier /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Spell Dodge 1 | 53 | Enchantment | +5% chance to Suppress Spell Damage if you've taken Spell Damage Recently | boots 100 default 0 |
Enchantment Spell Dodge 2 | 66 | Enchantment | +6% chance to Suppress Spell Damage if you've taken Spell Damage Recently | boots 100 default 0 |
Enchantment Spell Dodge 3 | 75 | Enchantment | +8% chance to Suppress Spell Damage if you've taken Spell Damage Recently | boots 100 default 0 |
Monsters mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Phasing Action Speed cannot be modified to below Base Value stance movement speed +% final [10] suppress phasing visual [1] speed | ||
1 | Unique | Phasing stance movement speed +% final [50] suppress phasing visual [1] speed | ||
1 | Unique | Phasing stance movement speed +% final [100] suppress phasing visual [1] speed | ||
1 | Unique | chance to apply suppression on hit % [20] | ||
of Trickery | 68 | Unique | Prevent +10% of Suppressed Spell Damage +100% chance to Suppress Spell Damage Monsters grant 20000% increased Experience Non-Damaging Ailments Reflection moment of respite damage taken over time +% final [-50] | no_common_monster_mods 0 legion_monster 0 essence_monster 0 delve_monster 0 abyss_monster 0 breach_commander 0 immobile 0 blight_monster 0 magic 0 default 50 |
1 | Unique | display monster uses suppressing fire text [1] | ||
1 | Unique | Phasing suppress phasing visual [1] | ||
1 | Unique | +100% chance to Suppress Spell Damage 500% increased Evasion Rating |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | +(4.5–6)% chance to Suppress Spell Damage | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 helmet 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 default 0 |
Map mods /18
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Hesitant | 69 | Prefix | Monsters prevent +(10–15)% of Suppressed Spell Damage Monsters have +100% chance to Suppress Spell Damage Found Items have 2% chance to drop Corrupted in Area 18% increased Quantity of Items found in this Area | uber_tier_map 0 secret_area 600 default 0 |
Oppressive | 69 | Prefix | Players cannot Suppress Spell Damage Found Items have 2% chance to drop Corrupted in Area 18% increased Quantity of Items found in this Area | uber_tier_map 0 secret_area 400 default 0 |
of Miring | 1 | Suffix | Monsters have 20% increased Accuracy Rating Players have -10% to amount of Suppressed Spell Damage Prevented 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size attack | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
of Miring | 1 | Suffix | Monsters have 30% increased Accuracy Rating Players have -10% to amount of Suppressed Spell Damage Prevented 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size attack | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Miring | 68 | Suffix | Monsters have 30% increased Accuracy Rating Players have -10% to amount of Suppressed Spell Damage Prevented 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size attack | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
of Miring | 1 | Suffix | Monsters have 40% increased Accuracy Rating Players have -15% to amount of Suppressed Spell Damage Prevented 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size attack | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Miring | 73 | Suffix | Monsters have 40% increased Accuracy Rating Players have -15% to amount of Suppressed Spell Damage Prevented 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size attack | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
of Miring | 1 | Suffix | Monsters have 50% increased Accuracy Rating Players have -20% to amount of Suppressed Spell Damage Prevented 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size attack | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Miring | 1 | Suffix | Monsters have 50% increased Accuracy Rating Players have -20% to amount of Suppressed Spell Damage Prevented 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area attack | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
of Miring | 78 | Suffix | Monsters have 50% increased Accuracy Rating Players have -20% to amount of Suppressed Spell Damage Prevented 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size attack | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Oppressive | 1 | Prefix | Monsters have +30% chance to Suppress Spell Damage 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 primordial_map 0 low_tier_map 800 default 0 |
Oppressive | 1 | Prefix | Monsters have +45% chance to Suppress Spell Damage 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 primordial_map 0 mid_tier_map 800 default 0 |
Oppressive | 1 | Prefix | Monsters have +60% chance to Suppress Spell Damage 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 primordial_map 0 top_tier_map 800 default 0 |
Oppressive | 1 | Prefix | Monsters have +60% chance to Suppress Spell Damage 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | uber_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Oppressive | 1 | Prefix | Monsters have +20% chance to Suppress Spell Damage 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 800 default 0 |
Oppressive | 68 | Prefix | Monsters have +30% chance to Suppress Spell Damage 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 800 default 0 |
Oppressive | 73 | Prefix | Monsters have +45% chance to Suppress Spell Damage 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 800 default 0 |
Oppressive | 78 | Prefix | Monsters have +60% chance to Suppress Spell Damage 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | uber_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
20 | DelveArea | Monsters have +20% chance to Suppress Spell Damage 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
52 | DelveArea | Monsters have +30% chance to Suppress Spell Damage 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
92 | DelveArea | Monsters have +45% chance to Suppress Spell Damage 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 | |
173 | DelveArea | Monsters have +60% chance to Suppress Spell Damage 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 |
Heist Area mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Oppressive | 46 | Prefix | Monsters have +20% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
Oppressive | 68 | Prefix | Monsters have +30% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
Oppressive | 73 | Prefix | Monsters have +45% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
Oppressive | 78 | Prefix | Monsters have +60% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
of Miring | 46 | Suffix | Monsters have 20% increased Accuracy Rating Players have -5% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] attack | default 800 |
of Miring | 68 | Suffix | Monsters have 30% increased Accuracy Rating Players have -10% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] attack | default 800 |
of Miring | 73 | Suffix | Monsters have 40% increased Accuracy Rating Players have -15% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] attack | default 800 |
of Miring | 78 | Suffix | Monsters have 50% increased Accuracy Rating Players have -20% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] attack | default 800 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | +(18–21)% chance to Suppress Spell Damage | body_armour 2000 default 0 |
Crafting Bench /4
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(3–4)% chance to Suppress Spell Damage | 2x Orb of Alchemy | Helmet · Gloves · Boots | Dungeon Map |
+(5–6)% chance to Suppress Spell Damage | 4x Chaos Orb | Helmet · Gloves · Boots | Underground Sea Map |
+(5–7)% chance to Suppress Spell Damage | 2x Orb of Alchemy | Body Armour · Shield | Dungeon Map |
+(8–10)% chance to Suppress Spell Damage | 4x Chaos Orb | Body Armour · Shield | Underground Sea Map |
Misc mods /25
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | Minions have +(10–12)% chance to Suppress Spell Damage minion | ||
1 | Jewel | Unique | Minions have +(20–24)% chance to Suppress Spell Damage minion | ||
1 | Jewel | Unique | +3% chance to Suppress Spell Damage | ||
1 | Jewel | Unique | +5% chance to Suppress Spell Damage | ||
1 | Jewel | Unique | Minions have +(2–5)% chance to Suppress Spell Damage minion | ||
1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value | ||
1 | PrimordialAltar | Unique | Prevent +(20–30)% of Suppressed Spell Damage +100% chance to Suppress Spell Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
of Suppression | 75 | SanctumSpecial | Suffix | +(6–10)% chance to Suppress Spell Damage | dex_special_relic 600 default 150 |
of Oppression | 1 | CrucibleMap | Suffix | Monsters have +100% chance to Suppress Spell Damage map item drop quantity +% [15] map item drop rarity +% [9] | uber_tier_map 0 crucible_map_low 500 default 0 |
of Oppression | 1 | CrucibleMap | Suffix | Monsters prevent +25% of Suppressed Spell Damage Monsters have +100% chance to Suppress Spell Damage map item drop quantity +% [15] map item drop rarity +% [9] | uber_tier_map 0 crucible_map_high 500 default 0 |
of Hesitation | 1 | CrucibleMap | Suffix | Players cannot Suppress Spell Damage map item drop quantity +% [17] map item drop rarity +% [10] | uber_tier_map 0 crucible_map_low 500 crucible_map_high 500 default 0 |
of the Trickster | 45 | Charm | Suffix | (5–8)% chance for Energy Shield Recharge to start when you Suppress Spell Damage | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 72 | Charm | Suffix | (9–12)% chance for Energy Shield Recharge to start when you Suppress Spell Damage | int_animal_charm 125 dex_animal_charm 125 default 0 |
of the Trickster | 70 | Charm | Suffix | Prevent +(3–4)% of Suppressed Spell Damage while on Full Energy Shield | int_animal_charm 50 dex_animal_charm 50 default 0 |
of the Trickster | 81 | Charm | Suffix | Prevent +(5–6)% of Suppressed Spell Damage while on Full Energy Shield | int_animal_charm 25 dex_animal_charm 25 default 0 |
of the Raider | 1 | Charm | Suffix | +(5–9)% chance to Suppress Spell Damage | dex_animal_charm 1000 default 0 |
of the Raider | 60 | Charm | Suffix | +(10–15)% chance to Suppress Spell Damage | dex_animal_charm 500 default 0 |
12 | Necropolis | NecropolisHaunted | +40% chance to Suppress Spell Damage monster necropolis mod value +% [40] | default 1000 | |
46 | Necropolis | NecropolisHaunted | +60% chance to Suppress Spell Damage monster necropolis mod value +% [80] | default 600 | |
68 | Necropolis | NecropolisHaunted | +80% chance to Suppress Spell Damage monster necropolis mod value +% [120] | default 300 | |
84 | Necropolis | NecropolisHaunted | +100% chance to Suppress Spell Damage monster necropolis mod value +% [160] | default 300 | |
Oppressive | 1 | UberMap | Prefix | Monsters have +100% chance to Suppress Spell Damage 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 50% more Maps found in Area | uber_tier_map 60 default 0 |
of Vulnerability | 1 | UberMap | Suffix | Players cannot Block Players cannot Suppress Spell Damage 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 50% more Scarabs found in Area | uber_tier_map 0 default 0 |
of Miring | 1 | UberMap | Suffix | Monsters have 50% increased Accuracy Rating Players have -20% to amount of Suppressed Spell Damage Prevented 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size attack | has_uber_map_suffix 96 default 0 |
Oppressive | 1 | UberMap | Prefix | Monsters have +60% chance to Suppress Spell Damage 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | has_uber_map_prefix 96 default 0 |
Item /13
Spiked Bundle
Chance to Block: 24%
Evasion Rating: 13–18
Energy Shield: 4–6
Movement Speed: -0.03%
Requires Level 5, 11 Dex, 11 Int
+3% chance to Suppress Spell Damage
Driftwood Spiked Shield
Chance to Block: 24%
Evasion Rating: 46–60
Energy Shield: 11–15
Movement Speed: -0.03%
Requires Level 12, 19 Dex, 19 Int
+3% chance to Suppress Spell Damage
Alloyed Spiked Shield
Chance to Block: 25%
Evasion Rating: 56–70
Energy Shield: 13–16
Movement Speed: -0.03%
Requires Level 20, 29 Dex, 29 Int
+3% chance to Suppress Spell Damage
Burnished Spiked Shield
Chance to Block: 26%
Evasion Rating: 62–73
Energy Shield: 13–16
Movement Speed: -0.03%
Requires Level 27, 37 Dex, 37 Int
+5% chance to Suppress Spell Damage
Ornate Spiked Shield
Chance to Block: 24%
Evasion Rating: 120–135
Energy Shield: 26–29
Movement Speed: -0.03%
Requires Level 33, 44 Dex, 44 Int
+5% chance to Suppress Spell Damage
Redwood Spiked Shield
Chance to Block: 24%
Evasion Rating: 142–163
Energy Shield: 30–34
Movement Speed: -0.03%
Requires Level 39, 52 Dex, 52 Int
+3% chance to Suppress Spell Damage
Compound Spiked Shield
Chance to Block: 25%
Evasion Rating: 122–144
Energy Shield: 25–30
Movement Speed: -0.03%
Requires Level 45, 59 Dex, 59 Int
+3% chance to Suppress Spell Damage
Polished Spiked Shield
Chance to Block: 26%
Evasion Rating: 111–131
Energy Shield: 23–27
Movement Speed: -0.03%
Requires Level 49, 64 Dex, 64 Int
+5% chance to Suppress Spell Damage
Sovereign Spiked Shield
Chance to Block: 24%
Evasion Rating: 195–218
Energy Shield: 40–45
Movement Speed: -0.03%
Requires Level 54, 70 Dex, 70 Int
+5% chance to Suppress Spell Damage
Alder Spiked Shield
Chance to Block: 24%
Evasion Rating: 209–240
Energy Shield: 43–49
Movement Speed: -0.03%
Requires Level 58, 74 Dex, 74 Int
+3% chance to Suppress Spell Damage
Ezomyte Spiked Shield
Chance to Block: 25%
Evasion Rating: 181–209
Energy Shield: 37–43
Movement Speed: -0.03%
Requires Level 62, 85 Dex, 85 Int
+3% chance to Suppress Spell Damage
Mirrored Spiked Shield
Chance to Block: 26%
Evasion Rating: 151–174
Energy Shield: 31–35
Movement Speed: -0.03%
Requires Level 66, 85 Dex, 85 Int
+5% chance to Suppress Spell Damage
Supreme Spiked Shield
Chance to Block: 24%
Evasion Rating: 242–278
Energy Shield: 49–57
Movement Speed: -0.03%
Requires Level 70, 85 Dex, 85 Int
+5% chance to Suppress Spell Damage
Unique /19
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(20–26)% chance to Suppress Spell Damage
180% increased Evasion Rating
+(55–75) to maximum Life
30% increased Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
180% increased Evasion Rating
+(55–75) to maximum Life
30% increased Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Minions have (5–10)% increased Movement Speed
Minions have +(2–5)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Minions have +(2–5)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(10–16) to all Attributes
Prevent +3% of Suppressed Spell Damage
+(600–1000) to Accuracy Rating
+(600–1000) to Evasion Rating
Cannot be Blinded
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(600–1000) to Accuracy Rating
+(600–1000) to Evasion Rating
Cannot be Blinded
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+50% chance to Suppress Spell Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
30% increased Global Critical Strike Chance
Adds (160–190) to (280–320) Cold Damage
(10–15)% increased Attack Speed
+(1000–1500) to Evasion Rating
(100–200)% increased Cold Damage while your Off Hand is empty
+(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(10–15)% increased Attack Speed
+(1000–1500) to Evasion Rating
(100–200)% increased Cold Damage while your Off Hand is empty
+(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
+(10–12)% chance to Suppress Spell Damage
(30–40)% increased Global Accuracy Rating
+(40–50) to maximum Life
(-20–-10)% to Chaos Resistance
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(10–12)% chance to Suppress Spell Damage
(30–40)% increased Global Accuracy Rating
+(40–50) to maximum Life
(-20–-10)% to Chaos Resistance
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Grants Level 15 Blood Offering Skill
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Minions have (12–16)% increased Attack Speed
Minions have (12–16)% increased Cast Speed
Minions have +(20–24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Minions have (12–16)% increased Cast Speed
Minions have +(20–24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Corrupted
+(20–30) to Dexterity
10% reduced Strength
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Grants Level 30 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
+(350–500) to Accuracy Rating
+(350–500) to Evasion Rating
+2 to maximum Snipe Stages
+(14–20)% chance to Suppress Spell Damage while Channelling
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
+(350–500) to Accuracy Rating
+(350–500) to Evasion Rating
+2 to maximum Snipe Stages
+(14–20)% chance to Suppress Spell Damage while Channelling
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
120% increased Block Recovery
-10% to amount of Suppressed Spell Damage Prevented
+(26–32)% chance to Suppress Spell Damage
(200–250)% increased Armour and Evasion
+(9–13)% Chance to Block
You take 20% of Damage from Blocked Hits
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(26–32)% chance to Suppress Spell Damage
(200–250)% increased Armour and Evasion
+(9–13)% Chance to Block
You take 20% of Damage from Blocked Hits
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(20–25)% chance to Suppress Spell Damage
(60–100)% increased Evasion Rating
(20–25)% chance to Avoid Elemental Ailments
Recover (100–200) Life when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(60–100)% increased Evasion Rating
(20–25)% chance to Avoid Elemental Ailments
Recover (100–200) Life when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(5–10) to Dexterity
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(100–150)% increased Evasion Rating
(20–30)% increased Movement Speed
Cannot be Stunned by Suppressed Spell Damage
Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(20–30)% increased Movement Speed
Cannot be Stunned by Suppressed Spell Damage
Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Shock Duration on Enemies
(12–18) to (231–347) Added Lightning Damage with Wand Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Shock Duration on Enemies
(12–18) to (231–347) Added Lightning Damage with Wand Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(12–20)% increased Rarity of Items found
+(0–30)% chance to Suppress Spell Damage
+(0–5)% to all maximum Elemental Resistances
(0–40)% increased Attack and Cast Speed
Damage Penetrates (0–20)% Elemental Resistances
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Maximum Resistances cannot be raised above 90%)
+(0–5)% to all maximum Elemental Resistances
(0–40)% increased Attack and Cast Speed
Damage Penetrates (0–20)% Elemental Resistances
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Maximum Resistances cannot be raised above 90%)
Corrupted
Passive /13
+8% chance to Suppress Spell Damage
15% increased Evasion Rating
5% increased maximum Life
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
15% increased Evasion Rating
5% increased maximum Life
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+10% chance to Suppress Spell Damage
+100 to Evasion Rating
30% increased Evasion Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+100 to Evasion Rating
30% increased Evasion Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
18% increased Evasion Rating
10% increased maximum Life
+10% chance to Suppress Spell Damage while on Full Life
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
10% increased maximum Life
+10% chance to Suppress Spell Damage while on Full Life
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
Maximum Chance to Dodge Spell Hits is 75%
Maximum Chance to Dodge Spell Hits is 75%
18% increased Evasion Rating
12% increased maximum Energy Shield
+10% chance to Suppress Spell Damage while on Full Energy Shield
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
12% increased maximum Energy Shield
+10% chance to Suppress Spell Damage while on Full Energy Shield
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+10% chance to Suppress Spell Damage
6% increased Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
6% increased Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+8% chance to Suppress Spell Damage
10% increased maximum Energy Shield
5% increased maximum Life
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
10% increased maximum Energy Shield
5% increased maximum Life
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Prevent +3% of Suppressed Spell Damage
+15% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+15% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
30% increased Armour if you have been Hit Recently
30% increased Evasion Rating if you haven't been Hit Recently
+15% chance to Suppress Spell Damage if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
30% increased Evasion Rating if you haven't been Hit Recently
+15% chance to Suppress Spell Damage if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+12% chance to Suppress Spell Damage
Life Flasks gain 3 Charges when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Life Flasks gain 3 Charges when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+12% chance to Suppress Spell Damage
Recover 50 Energy Shield when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Recover 50 Energy Shield when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Dexterity provides no inherent bonus to Evasion Rating
+1% Chance to Suppress Spell Damage per 15 Dexterity
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+1% Chance to Suppress Spell Damage per 15 Dexterity
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Your Hits against Marked Enemy cannot be Blocked or Suppressed
Rare and Unique Enemies within 120 metres have Minimap Icons
Rare and Unique Enemies within 120 metres have Minimap Icons
Ascendancy Passive /2
Cluster Jewel Passive /5
+10% chance to Suppress Spell Damage
5% increased Dexterity
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
5% increased Dexterity
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
3% increased Movement Speed
+12% chance to Suppress Spell Damage while moving
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+12% chance to Suppress Spell Damage while moving
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+10% chance to Suppress Spell Damage
20% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
20% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Attack Skills deal 25% increased Damage while Dual Wielding
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+10% chance to Suppress Spell Damage
30% increased Evasion Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
30% increased Evasion Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Timeless Jewel Passive /3
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Spell Suppression | +4% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Vaal | Notable | Temple Paths | +6% chance to Suppress Spell Damage +(8–10)% to all Elemental Resistances (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Eternal | Notable | Purity Rebel | +12% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | +4% chance to Suppress Spell Damage | vaal_small_spell_dodge |
Elevated modifier List /9
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Shaping | 68 | +(4.5–7.5)% chance to Suppress Spell Damage Group: 881 | +(9–12)% chance to Suppress Spell Damage |
of Shaping | 75 | +(9–12)% chance to Suppress Spell Damage Group: 881 | +(13.5–15)% chance to Suppress Spell Damage |
of Shaping | 84 | +(13.5–15)% chance to Suppress Spell Damage Group: 881 | +(16.5–18)% chance to Suppress Spell Damage |
of the Elder | 68 | +(4.5–7.5)% chance to Suppress Spell Damage Group: 881 | +(9–12)% chance to Suppress Spell Damage |
of the Elder | 75 | +(9–12)% chance to Suppress Spell Damage Group: 881 | +(13.5–15)% chance to Suppress Spell Damage |
of the Elder | 83 | +(13.5–15)% chance to Suppress Spell Damage Group: 881 | +(16.5–18)% chance to Suppress Spell Damage |
of Redemption | 68 | +(4.5–7.5)% chance to Suppress Spell Damage Group: 881 | +(9–12)% chance to Suppress Spell Damage |
of Redemption | 73 | +(9–12)% chance to Suppress Spell Damage Group: 881 | +(13.5–15)% chance to Suppress Spell Damage |
of Redemption | 80 | +(13.5–15)% chance to Suppress Spell Damage Group: 881 | +(16.5–18)% chance to Suppress Spell Damage |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Spell Suppression
Spell Suppression is a layer of defense that gives a chance to halve spell damage. The chance to halve the damage is a random roll made per spell hit. Characters do not have any base value of spell suppression. The chance to suppress spell damage can be gained from sources such as passive skills, buffs, Quartz Flask and modifiers on items and can be stacked up to 100%.
The spell damage prevented can be further increased by passive skills and items.
Dexterity provides bonuses to spell suppression instead of evasion if the character uses keystone Magebane.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.