Snipe
Level: 1–20
Requires Level 5
Fires an arrow at a target which deals high damage and always hits. The attack is slow and interruptable. It discharges frenzy charges by increasing the attack speed.
10% increased Physical Damage per Frenzy Charge
50% increased Attack Speed per Frenzy Charge
50% increased Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Quest /1
Act | Quest | NPC | Character |
---|---|---|---|
4 | Breaking the Seal | Quest Reward | Ranger |
Level Effect /20
Implicit |
---|
10% increased Physical Damage per Frenzy Charge 50% increased Attack Speed per Frenzy Charge Supported Skills deal 40% less Damage This Skill is Triggered by Snipe (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Level | Requires Level | Dexterity | 50% more Damage with Ailments per Snipe Stage | 70% more Damage with Hits per Snipe Stage | Experience | |
---|---|---|---|---|---|---|
1 | 5 | 18 | 50 | 70 | 841 | |
2 | 6 | 20 | 51 | 72 | 3,099 | |
3 | 9 | 27 | 53 | 74 | 7,433 | |
4 | 12 | 33 | 54 | 76 | 22,895 | |
5 | 16 | 41 | 56 | 78 | 49,725 | |
6 | 21 | 52 | 58 | 80 | 95,714 | |
7 | 29 | 69 | 59 | 82 | 169,595 | |
8 | 36 | 83 | 61 | 84 | 283,759 | |
9 | 44 | 100 | 62 | 86 | 453,996 | |
10 | 50 | 113 | 64 | 88 | 12,186,050 | |
11 | 50 | 113 | 66 | 90 | 3,017,327 | |
12 | 50 | 113 | 67 | 92 | 3,576,232 | |
13 | 50 | 113 | 69 | 94 | 4,231,667 | |
14 | 50 | 113 | 70 | 96 | 2,395,078 | |
15 | 50 | 113 | 72 | 98 | 8,421,063 | |
16 | 50 | 113 | 74 | 100 | 16,159,983 | |
17 | 50 | 113 | 75 | 102 | 41,170,367 | |
18 | 50 | 113 | 77 | 104 | 86,794,448 | |
19 | 50 | 113 | 78 | 106 | 157,405,063 | |
20 | 50 | 113 | 80 | 108 |
Snipe
DropLevel | 5 |
---|---|
BaseType | Snipe |
Class | Active Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable |
BuffIcon | ![]() |
Metadata | Metadata/Items/Gems/SkillGemSnipe |
Reference | ![]() |
Snipe
Level: 1–20
Attack Speed: 180% of base
Requires Level 34
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
Maximum 6 Stages
This Skill's Arrows deal (70–108)% more Damage with Hits per Stage
This Skill's Arrows deal (50–80)% more Damage with Ailments per Stage
This Skill's Arrows deal (70–108)% more Damage with Hits per Stage
This Skill's Arrows deal (50–80)% more Damage with Ailments per Stage
Additional Effects From Quality:
(0–10)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Snipe Support
Cost & Reservation Multiplier: 50%
Cooldown Time: 0.05 sec
Cooldown Time: 0.05 sec
Supports bow attack skills. Cannot support channelled skills, instant skills, Vaal skills, or skills used by totems, traps, or mines.
(50–80)% more Damage with Ailments per Snipe Stage
Supported Skills deal 40% less Damage
Supported Skills deal (70–108)% more Damage with Hits per Snipe Stage
Supported Skills deal 40% less Damage
Supported Skills deal (70–108)% more Damage with Hits per Snipe Stage


Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Attack Speed | 100 |
Anomalous | (-20–0)% less Damage with Ailments per Snipe Stage Supported Skills deal (0–10)% more Damage with Hits per Snipe Stage | 50 |
Divergent | Supported Skills have (0–20)% increased Stun Duration on Enemies | 50 |
Quest /1
Act | Quest | NPC | Character |
---|---|---|---|
4 | Breaking the Seal | Quest Reward | Ranger |
Level Effect /40
Implicit |
---|
Maximum 6 Stages Supported Skills deal 40% less Damage This Skill is Triggered by Snipe (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Level | Requires Level | Dexterity | Cost | This Skill's Arrows deal 50% more Damage with Ailments per Stage | This Skill's Arrows deal 70% more Damage with Hits per Stage | Experience |
---|---|---|---|---|---|---|
1 | 34 | 79 | 4 | 1, 50 | 1, 70 | 841 |
2 | 36 | 83 | 4 | 1, 51 | 1, 72 | 3,099 |
3 | 38 | 88 | 4 | 1, 53 | 1, 74 | 7,433 |
4 | 40 | 92 | 4 | 1, 54 | 1, 76 | 22,895 |
5 | 42 | 96 | 4 | 1, 56 | 1, 78 | 49,725 |
6 | 44 | 100 | 4 | 1, 58 | 1, 80 | 95,714 |
7 | 46 | 104 | 4 | 1, 59 | 1, 82 | 169,595 |
8 | 48 | 109 | 4 | 1, 61 | 1, 84 | 283,759 |
9 | 50 | 113 | 4 | 1, 62 | 1, 86 | 453,996 |
10 | 52 | 117 | 4 | 1, 64 | 1, 88 | 12,186,050 |
11 | 54 | 121 | 4 | 1, 66 | 1, 90 | 3,017,327 |
12 | 56 | 125 | 5 | 1, 67 | 1, 92 | 3,576,232 |
13 | 58 | 130 | 5 | 1, 69 | 1, 94 | 4,231,667 |
14 | 60 | 134 | 5 | 1, 70 | 1, 96 | 2,395,078 |
15 | 62 | 138 | 5 | 1, 72 | 1, 98 | 8,421,063 |
16 | 64 | 142 | 5 | 1, 74 | 1, 100 | 16,159,983 |
17 | 66 | 146 | 5 | 1, 75 | 1, 102 | 41,170,367 |
18 | 68 | 151 | 5 | 1, 77 | 1, 104 | 86,794,448 |
19 | 69 | 153 | 5 | 1, 78 | 1, 106 | 157,405,063 |
20 | 70 | 155 | 5 | 1, 80 | 1, 108 | |
21 | 72 | 5 | 1, 82 | 1, 110 | ||
22 | 74 | 5 | 1, 83 | 1, 112 | ||
23 | 76 | 5 | 1, 85 | 1, 114 | ||
24 | 78 | 5 | 1, 86 | 1, 116 | ||
25 | 80 | 5 | 1, 88 | 1, 118 | ||
26 | 82 | 5 | 1, 90 | 1, 120 | ||
27 | 84 | 5 | 1, 91 | 1, 122 | ||
28 | 86 | 6 | 1, 93 | 1, 124 | ||
29 | 88 | 6 | 1, 94 | 1, 126 | ||
30 | 90 | 6 | 1, 96 | 1, 128 | ||
31 | 91 | 6 | 1, 97 | 1, 129 | ||
32 | 92 | 6 | 1, 98 | 1, 130 | ||
33 | 93 | 6 | 1, 98 | 1, 131 | ||
34 | 94 | 6 | 1, 99 | 1, 132 | ||
35 | 95 | 6 | 1, 100 | 1, 133 | ||
36 | 96 | 6 | 1, 101 | 1, 134 | ||
37 | 97 | 6 | 1, 102 | 1, 135 | ||
38 | 98 | 6 | 1, 102 | 1, 136 | ||
39 | 99 | 6 | 1, 103 | 1, 137 | ||
40 | 100 | 6 | 1, 104 | 1, 138 |
Snipe
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Ailment |
DropLevel | 34 |
BaseType | Snipe |
Class | Active Skill Gems |
Weapon | Bows |
TargetTypes | , ROTATE_TO_TARGET, |
Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, Physical |
BuffIcon | ![]() |
Metadata | Metadata/Items/Gems/SkillGemChannelledSnipe |
Reference | ![]() |
Snipe
You are gaining stages by channelling the Snipe skill.
override_turn_duration_ms

snipe_stacks
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 4 |
IsCharged | 1 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | -1 |
Code | override turn duration ms |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Labyrinth Enchantment helmet /9 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Projectile Weakness Curse Effect 1 | Sniper's Mark has 10% increased Curse Effect | 100 |
The Eternal Labyrinth | Enchantment Projectile Weakness Curse Effect 2 | Sniper's Mark has 15% increased Curse Effect | 100 |
The Merciless Labyrinth | Enchantment Projectile Weakness Duration 1 | Sniper's Mark has 30% increased Duration | |
The Eternal Labyrinth | Enchantment Projectile Weakness Duration 2 | Sniper's Mark has 45% increased Duration | |
The Eternal Labyrinth | Enchantment Snipe Maximum Stacks | +1 to maximum Snipe Stages | 100 |
The Merciless Labyrinth | Enchantment Snipe Attack Speed 1 | 10% increased Attack Speed with Snipe | 100 |
The Eternal Labyrinth | Enchantment Snipe Attack Speed 2 | 15% increased Attack Speed with Snipe | 100 |
The Merciless Labyrinth | Enchantment Snipe Stun Avoidance 1 | 35% chance to Avoid being Stunned while Channelling Snipe | 100 |
The Eternal Labyrinth | Enchantment Snipe Stun Avoidance 2 | 50% chance to Avoid being Stunned while Channelling Snipe | 100 |
Supported By /105 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Lesser Multiple Projectiles Support Supports projectile skills. |
![]() | Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Pierce Support Supports projectile skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Point Blank Support Supports projectile skills. |
![]() | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Ballista Totem Support Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Vicious Projectiles Support Supports projectile attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Mirage Archer Support Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Impale Support Supports attack skills. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
![]() | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Vicious Projectiles Support Supports projectile attack skills. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
Snipe Unique /1 ⍟
Icon | Name |
---|---|
![]() | Assailum Sinner Tricorne Grants Level 30 Snipe Skill Socketed Non-Channelling Bow Skills are Triggered by Snipe Socketed Triggered Bow Skills gain a 0.05 second Cooldown +(350–500) to Accuracy Rating +(350–500) to Evasion Rating +(14–20)% chance to Suppress Spell Damage while Channelling +2 to maximum Snipe Stages (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.