Snipe
Level: (1–20)
Cost: (4–6) Mana
Attack Speed: 180% of base
Requires Level (34–70), (79–155) Dex
Requires Bows
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
Maximum 6 Stages
This Skill's Arrows deal (50–80)% more Damage with Ailments per Stage
This Skill's Arrows deal (70–108)% more Damage with Hits per Stage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Additional Effects From Quality:
+(0–1) Maximum Stage
Snipe Support
Level: (1–20)
Cost & Reservation Multiplier: 50%
Cooldown Time: 0.05 sec
Supported Skills deal 40% less Damage
Supported Skills deal (70–108)% more Damage with Hits per Snipe Stage
Supported Skills deal (50–80)% more Damage with Ailments per Snipe Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
Act | Quest | NPC | Character |
---|---|---|---|
4 | Breaking the Seal | Quest Reward | Ranger |
Genus
Level Effect /40
Implicit |
---|
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Level | Requires Level | Dex | Cost | 104% more Damage with Ailments per Snipe Stage | 138% more Damage with Hits per Snipe Stage | Experience |
---|---|---|---|---|---|---|
1 | 34 | 79 | 4 | 104 | 138 | 252,595 |
2 | 36 | 83 | 4 | 103 | 137 | 314,394 |
3 | 38 | 88 | 4 | 102 | 136 | 388,734 |
4 | 40 | 92 | 5 | 102 | 135 | 477,437 |
5 | 42 | 96 | 5 | 101 | 134 | 583,786 |
6 | 44 | 100 | 5 | 100 | 133 | 710,359 |
7 | 46 | 104 | 5 | 99 | 132 | 1,355,511 |
8 | 48 | 109 | 5 | 98 | 131 | 1,138,877 |
9 | 50 | 113 | 5 | 98 | 130 | 1,368,233 |
10 | 52 | 117 | 5 | 97 | 129 | 1,638,338 |
11 | 54 | 121 | 5 | 96 | 128 | 1,956,648 |
12 | 56 | 125 | 5 | 94 | 126 | 3,655,184 |
13 | 58 | 130 | 5 | 93 | 124 | 3,017,327 |
14 | 60 | 134 | 5 | 91 | 122 | 3,576,232 |
15 | 62 | 138 | 5 | 90 | 120 | 9,164,731 |
16 | 64 | 142 | 5 | 88 | 118 | 17,861,428 |
17 | 66 | 146 | 5 | 86 | 116 | 46,032,386 |
18 | 68 | 151 | 6 | 85 | 114 | 87,248,039 |
19 | 69 | 153 | 6 | 83 | 112 | 157,972,052 |
20 | 70 | 155 | 6 | 82 | 110 | |
21 | 72 | 6 | 80 | 108 | ||
22 | 74 | 6 | 78 | 106 | ||
23 | 76 | 6 | 77 | 104 | ||
24 | 78 | 6 | 75 | 102 | ||
25 | 80 | 6 | 74 | 100 | ||
26 | 82 | 6 | 72 | 98 | ||
27 | 84 | 6 | 70 | 96 | ||
28 | 86 | 6 | 69 | 94 | ||
29 | 88 | 6 | 67 | 92 | ||
30 | 90 | 6 | 66 | 90 | ||
31 | 91 | 6 | 64 | 88 | ||
32 | 92 | 6 | 62 | 86 | ||
33 | 93 | 6 | 61 | 84 | ||
34 | 94 | 6 | 59 | 82 | ||
35 | 95 | 6 | 58 | 80 | ||
36 | 96 | 7 | 56 | 78 | ||
37 | 97 | 7 | 54 | 76 | ||
38 | 98 | 7 | 53 | 74 | ||
39 | 99 | 7 | 51 | 72 | ||
40 | 100 | 7 | 50 | 70 |
Attribute /11
Snipe
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Hit, Ailment |
DropLevel | 34 |
BaseType | Snipe |
Class | Skill Gems |
Weapon | Bows |
TargetTypes | , ROTATE_TO_TARGET, |
Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, Physical |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemChannelledSnipe |
Reference | poe.ninja, Community Wiki |
Snipe
Level: (1–20)
Cost: (4–6) Mana
Attack Speed: 180% of base
Requires Level (34–70), (79–155) Dex
Requires Bows
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
Maximum 6 Stages
This Skill's Arrows deal (50–80)% more Damage with Ailments per Stage
This Skill's Arrows deal (70–108)% more Damage with Hits per Stage
override turn duration ms [100]
skill can fire arrows [1]
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Additional Effects From Quality:
+(0–1) Maximum Stage
Snipe Support
Level: (1–20)
Cost & Reservation Multiplier: 50%
Cooldown Time: 0.05 sec
Supported Skills deal 40% less Damage
Supported Skills deal (70–108)% more Damage with Hits per Snipe Stage
Supported Skills deal (50–80)% more Damage with Ailments per Snipe Stage
skill triggered by snipe [1]
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /107
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Greater Multiple Projectiles Support
Supports projectile skills.
Lesser Multiple Projectiles Support
Supports projectile skills.
Faster Projectiles Support
Supports projectile skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce Support
Supports projectile skills.
Item Rarity Support
Supports any skill that can kill enemies.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank Support
Supports projectile skills.
Iron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain Support
Supports projectile skills, and any other skills that chain.
Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Returning Projectiles Support
Supports projectile skills.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Slower Projectiles Support
Supports projectile skills.
Vicious Projectiles Support
Supports projectile attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Cast while Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Momentum Support
Supports attack skills that aren't triggered.
Infused Channelling Support
Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Mirage Archer Support
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale Support
Supports attack skills.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Greater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Chain Support
Supports projectile skills, and any other skills that chain.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles Support
Supports projectile skills.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Vicious Projectiles Support
Supports projectile attack skills.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Cast While Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Volatility Support
Supports attack skills.
Sacred Wisps Support
Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Rupture Support
Supports attack skills.
Snipe Unique /1
Grants Level 30 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
+(350–500) to Accuracy Rating
+(350–500) to Evasion Rating
+2 to maximum Snipe Stages
+(14–20)% chance to Suppress Spell Damage while Channelling
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Snipe
You are gaining stages by channelling the Snipe skill.
override_turn_duration_ms
Attribute /5
snipe_stacks
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | override turn duration ms |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |