Snipe
Level: (1–20)
Cost: (4–6) Mana
Attack Speed: 180% of base
Requires Level (34–70), (79–155) Dex
Requires Bows
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
Maximum 6 Stages
This Skill's Arrows deal (50–80)% more Damage with Ailments per Stage
This Skill's Arrows deal (70–108)% more Damage with Hits per Stage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

Additional Effects From Quality:
+(0–1) Maximum Stage
Snipe Support
Cost & Reservation Multiplier: 50%
Cooldown Time: 0.05 sec
Supported Skills deal 40% less Damage
Supported Skills deal (70–108)% more Damage with Hits per Snipe Stage
Supported Skills deal (50–80)% more Damage with Ailments per Snipe Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
ActQuestNPCCharacter
4Breaking the SealQuest RewardRanger
Genus
Level Effect /40
Implicit
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
LevelRequires LevelDexCostBase Damage50% more Damage with Ailments per Snipe Stage70% more Damage with Hits per Snipe StageExperience
134794100%, 100%, 100%5070252,595
236834100%, 100%, 100%5172314,394
338884100%, 100%, 100%5374388,734
440925100%, 100%, 100%5476477,437
542965100%, 100%, 100%5678583,786
6441005100%, 100%, 100%5880710,359
7461045100%, 100%, 100%59821,355,511
8481095100%, 100%, 100%61841,138,877
9501135100%, 100%, 100%62861,368,233
10521175100%, 100%, 100%64881,638,338
11541215100%, 100%, 100%66901,956,648
12561255100%, 100%, 100%67923,655,184
13581305100%, 100%, 100%69943,017,327
14601345100%, 100%, 100%70963,576,232
15621385100%, 100%, 100%72989,164,731
16641425100%, 100%, 100%7410017,861,428
17661465100%, 100%, 100%7510246,032,386
18681516100%, 100%, 100%7710487,248,039
19691536100%, 100%, 100%78106157,972,052
20701556100%, 100%, 100%80108
21726100%, 100%, 100%82110
22746100%, 100%, 100%83112
23766100%, 100%, 100%85114
24786100%, 100%, 100%86116
25806100%, 100%, 100%88118
26826100%, 100%, 100%90120
27846100%, 100%, 100%91122
28866100%, 100%, 100%93124
29886100%, 100%, 100%94126
30906100%, 100%, 100%96128
31916100%, 100%, 100%97129
32926100%, 100%, 100%98130
33936100%, 100%, 100%98131
34946100%, 100%, 100%99132
35956100%, 100%, 100%100133
36967100%, 100%, 100%101134
37977100%, 100%, 100%102135
38987100%, 100%, 100%102136
39997100%, 100%, 100%103137
401007100%, 100%, 100%104138
Attribute /12

Snipe

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymHit, Ailment
DropLevel 34
BaseType Snipe
Class Skill Gems
WeaponBows
TargetTypes, ROTATE_TO_TARGET,
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, Physical
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemChannelledSnipe
ActiveSkillsCodechannelled_snipe
Referencepoe.ninja, Community Wiki
Snipe
Level: (1–20)
Cost: (4–6) Mana
Attack Speed: 180% of base
Requires Level (34–70), (79–155) Dex
Requires Bows
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
Maximum 6 Stages
This Skill's Arrows deal (50–80)% more Damage with Ailments per Stage
This Skill's Arrows deal (70–108)% more Damage with Hits per Stage
override turn duration ms [100]
skill can fire arrows [1]
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

Additional Effects From Quality:
+(0–1) Maximum Stage
Snipe Support
Cost & Reservation Multiplier: 50%
Cooldown Time: 0.05 sec
Supported Skills deal 40% less Damage
Supported Skills deal (70–108)% more Damage with Hits per Snipe Stage
Supported Skills deal (50–80)% more Damage with Ailments per Snipe Stage
skill triggered by snipe [1]
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /107
  • Active Type: Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, Physical
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Infused Channelling Support
    Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Mirage Archer Support
    Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Rupture Support
    Supports attack skills.
    Snipe Unique /1
    Grants Level 30 Snipe Skill
    Socketed Non-Channelling Bow Skills are Triggered by Snipe
    Socketed Triggered Bow Skills gain a 0.05 second Cooldown
    +(350–500) to Accuracy Rating
    +(350–500) to Evasion Rating
    +2 to maximum Snipe Stages
    +(14–20)% chance to Suppress Spell Damage while Channelling
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    Snipe
    You are gaining stages by channelling the Snipe skill.
    override_turn_duration_ms
    Attribute /5

    snipe_stacks

    KeyValue
    AcronymIgnite
    IsCharged1
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID4
    Codeoverride turn duration ms
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Edit

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