Snipe
Level: 1–20
Requires Level 5
Fires an arrow at a target which deals high damage and always hits. The attack is slow and interruptable. It discharges frenzy charges by increasing the attack speed.
10% increased Physical Damage per Frenzy Charge
50% increased Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
ActQuestNPCCharacter
4Breaking the SealQuest RewardRanger
Level Effect /20
Implicit
10% increased Physical Damage per Frenzy Charge
50% increased Attack Speed per Frenzy Charge
Supported Skills deal 40% less Damage
This Skill is Triggered by Snipe
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
LevelRequires LevelDexterity50% more Damage with Ailments per Snipe Stage70% more Damage with Hits per Snipe StageExperience
15185070841
262051723,099
392753747,433
41233547622,895
51641567849,725
62152588095,714
729695982169,595
836836184283,759
9441006286453,996
1050113648812,186,050
115011366903,017,327
125011367923,576,232
135011369944,231,667
145011370962,395,078
155011372988,421,063
16501137410016,159,983
17501137510241,170,367
18501137710486,794,448
195011378106157,405,063
205011380108

Snipe

DropLevel 5
BaseType Snipe
Class Active Skill Gems
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
BuffIconSnipeSkillIcon
MetadataMetadata/Items/Gems/SkillGemSnipe
Referencepoe.ninja, Community Wiki
Snipe
Level: 1–20
Attack Speed: 180% of base
Requires Level 34
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
Maximum 6 Stages
This Skill's Arrows deal (70–108)% more Damage with Hits per Stage
This Skill's Arrows deal (50–80)% more Damage with Ailments per Stage

Additional Effects From Quality:
(0–10)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Snipe Support
Cost & Reservation Multiplier: 50%
Cooldown Time: 0.05 sec
Supports bow attack skills. Cannot support channelled skills, instant skills, Vaal skills, or skills used by totems, traps, or mines.
(50–80)% more Damage with Ailments per Snipe Stage
Supported Skills deal 40% less Damage
Supported Skills deal (70–108)% more Damage with Hits per Snipe Stage
Unusual Gems /3
TypeStatsWeight
Superior (0–10)% increased Attack Speed100
Anomalous (-20–0)% less Damage with Ailments per Snipe Stage
Supported Skills deal (0–10)% more Damage with Hits per Snipe Stage
50
Divergent Supported Skills have (0–20)% increased Stun Duration on Enemies50
Quest /1
ActQuestNPCCharacter
4Breaking the SealQuest RewardRanger
Level Effect /40
Implicit
Maximum 6 Stages
Supported Skills deal 40% less Damage
This Skill is Triggered by Snipe
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
LevelRequires LevelDexterityCostThis Skill's Arrows deal 50% more Damage with Ailments per StageThis Skill's Arrows deal 70% more Damage with Hits per StageExperience
1347941, 501, 70841
2368341, 511, 723,099
3388841, 531, 747,433
4409241, 541, 7622,895
5429641, 561, 7849,725
64410041, 581, 8095,714
74610441, 591, 82169,595
84810941, 611, 84283,759
95011341, 621, 86453,996
105211741, 641, 8812,186,050
115412141, 661, 903,017,327
125612551, 671, 923,576,232
135813051, 691, 944,231,667
146013451, 701, 962,395,078
156213851, 721, 988,421,063
166414251, 741, 10016,159,983
176614651, 751, 10241,170,367
186815151, 771, 10486,794,448
196915351, 781, 106157,405,063
207015551, 801, 108
217251, 821, 110
227451, 831, 112
237651, 851, 114
247851, 861, 116
258051, 881, 118
268251, 901, 120
278451, 911, 122
288661, 931, 124
298861, 941, 126
309061, 961, 128
319161, 971, 129
329261, 981, 130
339361, 981, 131
349461, 991, 132
359561, 1001, 133
369661, 1011, 134
379761, 1021, 135
389861, 1021, 136
399961, 1031, 137
4010061, 1041, 138

Snipe

CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
AcronymHit, Ailment
DropLevel 34
BaseType Snipe
Class Active Skill Gems
WeaponBows
TargetTypes, ROTATE_TO_TARGET,
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, Physical
BuffIconSnipeSkillIcon
MetadataMetadata/Items/Gems/SkillGemChannelledSnipe
Referencepoe.ninja, Community Wiki
Snipe
You are gaining stages by channelling the Snipe skill.
override_turn_duration_ms

snipe_stacks

IsBuffDefinition1
BuffMergeModesID4
IsCharged1
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1
Codeoverride turn duration ms
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Labyrinth Enchantment helmet /9 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Projectile Weakness Curse Effect 1Sniper's Mark has 10% increased Curse Effect100
The Eternal LabyrinthEnchantment Projectile Weakness Curse Effect 2Sniper's Mark has 15% increased Curse Effect100
The Merciless LabyrinthEnchantment Projectile Weakness Duration 1Sniper's Mark has 30% increased Duration
The Eternal LabyrinthEnchantment Projectile Weakness Duration 2Sniper's Mark has 45% increased Duration
The Eternal LabyrinthEnchantment Snipe Maximum Stacks+1 to maximum Snipe Stages100
The Merciless LabyrinthEnchantment Snipe Attack Speed 110% increased Attack Speed with Snipe100
The Eternal LabyrinthEnchantment Snipe Attack Speed 215% increased Attack Speed with Snipe100
The Merciless LabyrinthEnchantment Snipe Stun Avoidance 135% chance to Avoid being Stunned while Channelling Snipe100
The Eternal LabyrinthEnchantment Snipe Stun Avoidance 250% chance to Avoid being Stunned while Channelling Snipe100
Supported By /105 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
FasterAttacksFaster Attacks Support
Supports attack skills.
GreaterMultipleProjectilesGreater Multiple Projectiles Support
Supports projectile skills.
LesserMultipleProjectilesLesser Multiple Projectiles Support
Supports projectile skills.
GreaterVolleySupportGreater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
FasterProjectilesFaster Projectiles Support
Supports projectile skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAccuracyAdditional Accuracy Support
Supports attack skills.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
ManaLeechMana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
PiercePierce Support
Supports projectile skills.
TrapTrap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
WeaponElementalDamageElemental Damage with Attacks Support
Supports attack skills.
LifeonHitLife Gain on Hit Support
Supports attack skills.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
PointBlankPoint Blank Support
Supports projectile skills.
IronGripIron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
MeleeDamageonFullLifeDamage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
RemoteMineBlastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
RangedAttackTotemBallista Totem Support
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
chainChain Support
Supports projectile skills, and any other skills that chain.
ForkFork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnCritCast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
SlowerProjectilesSlower Projectiles Support
Supports projectile skills.
RangedPhysicalAttackDamageVicious Projectiles Support
Supports projectile attack skills.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
ChanceToBleedChance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
MaimMaim Support
Supports attack skills, or other skills that can maim enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
MomentumSupportGemMomentum Support
Supports attack skills that aren't triggered.
ParallelProjectileVolley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
MirageArcherMirage Archer Support
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
WitherGemSupportWithering Touch Support
Supports attack skills.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
impaleImpale Support
Supports attack skills.
NightbladeNightblade Support
Supports attack skills. Cannot support skills which create minions.
AltRemoteMineSupportGemHigh-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
GreenRainSupportGemArrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
GreenBarrageSupportGemBarrage Support
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support
Supports attack skills.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
GreenRainPlusAwakened Arrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
CastOnCritPlusAwakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
ChainPlusAwakened Chain Support
Supports projectile skills, and any other skills that chain.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
ForkPlusAwakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
GreaterMultipleProjectilesPlusAwakened Greater Multiple Projectiles Support
Supports projectile skills.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
RangedPhysicalAttackDamagePlusAwakened Vicious Projectiles Support
Supports projectile attack skills.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
BloodPriceSupportGemBloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.
ElementalBurstSupportGemPrismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Snipe Unique /1 ⍟
IconName
TangmazuarmourhelmetAssailum Sinner Tricorne
Grants Level 30 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
+(350–500) to Accuracy Rating
+(350–500) to Evasion Rating
+(14–20)% chance to Suppress Spell Damage while Channelling
+2 to maximum Snipe Stages
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
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