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Snipe
Level: (1—20)
Cost: (4—6) Mana
Attack Speed: 180% of base
Requires Level (34—70), (79—155) Dex
Requires Bows
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
Snipe
Maximum 6 Stages
This Skill's Arrows deal (50—80)% more Damage with Ailments per Stage
This Skill's Arrows deal (70—108)% more Damage with Hits per Stage

Additional Effects From Quality:
+(0—1) Maximum Stage
Snipe Support
Cost & Reservation Multiplier: 50%
Cooldown Time: 0.05 sec
Support
Supported Skills deal 40% less Damage
Supported Skills deal (70—108)% more Damage with Hits per Snipe Stage
Supported Skills deal (50—80)% more Damage with Ailments per Snipe Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
ActQuestNPCCharacter
4Breaking the SealQuest RewardRanger
Genus
Level Effect /40
Implicit
Maximum 6 Stages
Supported Skills deal 40% less Damage
LevelRequires LevelDexManaBase DamageThis Skill's Arrows deal 50% more Damage with Ailments per StageThis Skill's Arrows deal 70% more Damage with Hits per StageSupported Skills deal 50% more Damage with Ailments per Snipe StageSupported Skills deal 70% more Damage with Hits per Snipe StageExperience
134794100%, 100%, 100%, 100%1, 501, 705070252,595
236834100%, 100%, 100%, 100%1, 511, 725172314,394
338884100%, 100%, 100%, 100%1, 531, 745374388,734
440925100%, 100%, 100%, 100%1, 541, 765476477,437
542965100%, 100%, 100%, 100%1, 561, 785678583,786
6441005100%, 100%, 100%, 100%1, 581, 805880710,359
7461045100%, 100%, 100%, 100%1, 591, 8259821,355,511
8481095100%, 100%, 100%, 100%1, 611, 8461841,138,877
9501135100%, 100%, 100%, 100%1, 621, 8662861,368,233
10521175100%, 100%, 100%, 100%1, 641, 8864881,638,338
11541215100%, 100%, 100%, 100%1, 661, 9066901,956,648
12561255100%, 100%, 100%, 100%1, 671, 9267923,655,184
13581305100%, 100%, 100%, 100%1, 691, 9469943,017,327
14601345100%, 100%, 100%, 100%1, 701, 9670963,576,232
15621385100%, 100%, 100%, 100%1, 721, 9872989,164,731
16641425100%, 100%, 100%, 100%1, 741, 1007410017,861,428
17661465100%, 100%, 100%, 100%1, 751, 1027510246,032,386
18681516100%, 100%, 100%, 100%1, 771, 1047710487,248,039
19691536100%, 100%, 100%, 100%1, 781, 10678106157,972,052
20701556100%, 100%, 100%, 100%1, 801, 10880108
21726100%, 100%, 100%, 100%1, 821, 11082110
22746100%, 100%, 100%, 100%1, 831, 11283112
23766100%, 100%, 100%, 100%1, 851, 11485114
24786100%, 100%, 100%, 100%1, 861, 11686116
25806100%, 100%, 100%, 100%1, 881, 11888118
26826100%, 100%, 100%, 100%1, 901, 12090120
27846100%, 100%, 100%, 100%1, 911, 12291122
28866100%, 100%, 100%, 100%1, 931, 12493124
29886100%, 100%, 100%, 100%1, 941, 12694126
30906100%, 100%, 100%, 100%1, 961, 12896128
31916100%, 100%, 100%, 100%1, 971, 12997129
32926100%, 100%, 100%, 100%1, 981, 13098130
33936100%, 100%, 100%, 100%1, 981, 13198131
34946100%, 100%, 100%, 100%1, 991, 13299132
35956100%, 100%, 100%, 100%1, 1001, 133100133
36967100%, 100%, 100%, 100%1, 1011, 134101134
37977100%, 100%, 100%, 100%1, 1021, 135102135
38987100%, 100%, 100%, 100%1, 1021, 136102136
39997100%, 100%, 100%, 100%1, 1031, 137103137
401007100%, 100%, 100%, 100%1, 1041, 138104138
Attribute /13

Snipe

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
AcronymHit, Ailment
IdSnipe
DropLevel 34
BaseType Snipe
Class Skill Gems
WeaponBows
TargetTypes, ROTATE_TO_TARGET,
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, Physical
BuffIconSnipeSkillIcon
ItemTypeMetadata/Items/Gems/SkillGemChannelledSnipe
ActiveSkillsCodechannelled_snipe
Referencepoe.ninja, Community Wiki
Version history /12
VersionChanges
3.25.0
  • Snipe: Now has a Mana cost of 4 at gem level 1 (unchanged), scaling up to 6 at gem level 20 (previously 5).
  • 3.24.0
  • Sniper's Mark: Now causes Cursed Enemies to take 10% increased Damage from Projectile Hits at gem level 1 (unchanged), scaling up to 29% at gem level 20 (previously 35%). Projectiles which Hit Cursed Enemies now Split towards 2 additional targets at all gem levels (previously 2 at gem level 1, scaling up to 4 at gem level 20).
  • The Tattoo of the Ramako Sniper now provides 5% projectile Speed (previously 8%).
  • 3.23.0
    Snipe:
    3.22.0
  • Fixed a bug where the triggered arrow from Snipe Support was dealing more Damage with Hits and Ailments with one fewer Stage than expected.
  • Fixed Snipe Support's more Damage with Ailments per Snipe Stage using the value for more Damage with Hits per Snipe Stage when calculating damage instead.
  • 3.21.0
  • Added a new Dexterity Skill Gem - Snipe: Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
  • We’ve added three new Support Gems in this patch. These Support Gems are all given out in Act One, and supplement the early game of some archetypes as well as introducing players to interesting Path of Exile mechanics early on, such as gems triggering other gems, in a relatively simple manner. To give another single target option for bows, we've also created a standalone version of the Snipe Skill Gem, which previously was only available through the unique helmet Assailum.
  • Snipe is now offered to the Ranger for completing Breaking the Seal, and can be purchased from Petarus and Vanja by the Duelist, Shadow and Scion.
  • Sniper's Mark now has a level requirement of 4 at gem level 1 (previously 24) and scales like other Skill Gems that start with a level requirement of 4. Cursed Enemies now take 10% increased Damage from Projectile Hits at gem level 1 (previously 16%), up to 35% at gem level 20 (unchanged). Projectiles which Hit Cursed Enemies now Split towards 2 additional targets at gem level 1 (previously 3), up to 4 at gem level 20 (unchanged).
  • Sniper's Mark is now offered to the Duelist and Ranger for completing Breaking Some Eggs, and can be purchased from Nessa by the Shadow and Scion.
  • Sniper's Mark is no longer offered to the Duelist or Ranger for completing Lost in Love, and can no longer be purchased from Clarissa by the Shadow or Scion.
  • 3.20.0
  • Fixed a bug where the Snipe Skill, granted by the Assailum Unique Helmet, was missing the Physical tag.
  • 3.19.0

    Sniper's Mark

    • Problem: Sniper's Mark provides a large amount of power to projectile builds, but also provides powerful flask charge generation. Generating life flask charges in particular provides a lot of mostly hidden power for builds utilising Sniper's Mark, even though it is rarely a consideration when deciding whether or not to use the skill in a build. The combination of projectile stats and flask charge generation put the skill into a state that is too powerful compared to other mark skills.
  • Solution: Remove the life and mana flask charge generation from Sniper's Mark.
  • 3.17.0
  • Sniper Bow: Now has 32-96 Physical Damage (previously 23-68).
  • 3.12.0
  • Marks apply to a single targeted enemy, and only one enemy can be marked by you at a given time. The current Mark skills are Poacher's Mark, Warlord's Mark, Assassin's Mark, and Sniper's Mark (previously named Projectile Weakness). Monster rarity no longer affects the efficacy of Marks. Monsters deep in the Azurite Mine (Delve) also no longer reduce the efficacy of Marks on them.

  • Sniper's Mark - Previously named Projectile Weakness
    Enemies afflicted by Sniper's Mark grant charges to Life and Mana flasks when hit, and cause projectiles that hit them to split towards other enemies.
  • Sniper's Mark and Poacher's Mark are now offered to the Ranger and Duelist for completing Lost in Love, and can be purchased from Clarissa by the Shadow and Scion.
  • 3.9.0
    • Assassin's, Sniper and Recurve Bow basetypes each now have 6.7% base critical strike chance (From 6.5%). They now each have an implicit that grants +15 to 25% to Critical Strike Multiplier
    3.6.0
  • The Sniper and Nullification cluster (near the Shadow) has been replaced. The new cluster contains two notables:
  • 3.2.0
  • Crustacean Snipers that don't deal Cold Damage are now called Rock Spitters.
  • Crustacean Snipers that do the swishy tail-shoot skill are now called Crustacean Pelters.
  • Snipe
    Level: (1—20)
    Cost: (4—6) Mana
    Attack Speed: 180% of base
    Requires Level (34—70), (79—155) Dex
    Requires Bows
    Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
    Snipe
    Maximum 6 Stages
    This Skill's Arrows deal (50—80)% more Damage with Ailments per Stage
    This Skill's Arrows deal (70—108)% more Damage with Hits per Stage
    override turn duration ms [100]
    skill can fire arrows [1]

    Additional Effects From Quality:
    +(0—1) Maximum Stage
    Snipe Support
    Cost & Reservation Multiplier: 50%
    Cooldown Time: 0.05 sec
    Support
    Supported Skills deal 40% less Damage
    Supported Skills deal (70—108)% more Damage with Hits per Snipe Stage
    Supported Skills deal (50—80)% more Damage with Ailments per Snipe Stage
    base number of projectiles [3]
    skill triggered by snipe [1]
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Supported By /128
  • Active Type: Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, Physical
  • AddedFireDamage
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Knockback
    Knockback Support
    Supports any skill that hits enemies.
    LifeLeech
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Stun
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    ColdtoFire
    Cold to Fire Support
    Supports any skill that hits enemies.
    LifeonHit
    Life Gain on Hit Support
    Supports attack skills.
    IronGrip
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    MeleeDamageonFullLife
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    FirePenetration
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    IncreasedBurnDuration
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Empower
    Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    ChanceToBleed
    Chance to Bleed Support
    Supports attack skills.
    Maim
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Brutality
    Brutality Support
    Supports any skill that deals damage.
    AddedFireDamagePlus
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    BrutalityPlus
    Awakened Brutality Support
    Supports any skill that deals damage.
    IncreasedBurnDurationPlus
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    FirePenetrationPlus
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    EmpowerPlus
    Awakened Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    BloodPriceSupportGem
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Fragility
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    Volatility
    Volatility Support
    Supports attack skills.
    ObliterationSupport
    Annihilation Support
    Supports any skill that hits enemies.
    FasterAttacks
    Faster Attacks Support
    Supports attack skills.
    GreaterMultipleProjectiles
    Greater Multiple Projectiles Support
    Supports projectile skills.
    LesserMultipleProjectiles
    Multiple Projectiles Support
    Supports projectile skills.
    FasterProjectiles
    Faster Projectiles Support
    Supports projectile skills.
    AddedColdDamage
    Added Cold Damage Support
    Supports any skill that hits enemies.
    IncreasedAccuracy
    Additional Accuracy Support
    Supports attack skills.
    ManaLeech
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Pierce
    Pierce Support
    Supports projectile skills.
    CullingStrike
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    PointBlank
    Point Blank Support
    Supports projectile skills.
    ChancetoFlee
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind
    Blind Support
    Supports any skill that hits enemies.
    ColdPenetration
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    chain
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    ReturnProjectiles
    Returning Projectiles Support
    Supports projectile skills.
    CastOnCrit
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    SlowerProjectiles
    Slower Projectiles Support
    Supports projectile skills.
    enhance
    Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    RangedPhysicalAttackDamage
    Vicious Projectiles Support
    Supports projectile attack skills.
    BreakBlock
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    FrenzyChargeOnShatter
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    DamageAgainstChilled
    Hypothermia Support
    Supports any skill that deals damage.
    Poison
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    VoidManipulation
    Void Manipulation Support
    Supports any skill that deals damage.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    LesserPoison
    Chance to Poison Support
    Supports any skill that hits enemies.
    DeadlyAilments
    Deadly Ailments Support
    Supports any skill that hits enemies.
    VileToxins
    Vile Toxins Support
    Supports any skill that hits enemies.
    MomentumSupportGem
    Momentum Support
    Supports attack skills that aren't triggered.
    ParallelProjectile
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    MirageArcher
    Mirage Archer Support
    Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    WitherGemSupport
    Withering Touch Support
    Supports attack skills.
    impale
    Impale Support
    Supports attack skills.
    Nightblade
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    GreaterVolleySupport
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    AddedColdDamagePlus
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    CastOnCritPlus
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    ChainPlus
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    ColdPenetrationPlus
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    DeadlyAilmentsPlus
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    ForkPlus
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    VoidManipulationPlus
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    RangedPhysicalAttackDamagePlus
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    enhanceplus
    Awakened Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    Sadism
    Sadism Support
    Supports any skill that hits enemies.
    RuptureSupport
    Rupture Support
    Supports attack skills.
    Machinations
    Machinations Support
    Supports skills that hit enemies. Cannot modify the skills of minions.
    CullingStrike
    Cull the Weak Support
    Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
    Fork
    Greater Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    chain
    Greater Chain Support
    Supports projectile skills, and any other skills that chain.
    LethalDoseSupport
    Lethal Dose Support
    Supports any skill that hits enemies.
    UnholyTrinitySupport
    Unholy Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    TornadosSupportGem
    Windburst Support
    Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    AddedLightningDamage
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    IncreasedCriticalStrikes
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    IncreasedCriticalDamage
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    AddedChaosDamage
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    IncreasedQuality
    Item Rarity Support
    Supports any skill that can kill enemies.
    ChancetoIgnite
    Combustion Support
    Supports any skill that hits enemies.
    ElementalProliferation
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    LightningPenetration
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    ElementalPenetration
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    PowerCharges
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    CurseOnHit
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Enlighten
    Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    PhysicalToLightning
    Physical to Lightning Support
    Supports any skill that hits enemies.
    OnslaughtOnSlayingShocked
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    ControlledDestructionGem
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    ElementalFocus
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    CastWhileChanneling
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    IgniteProliferation
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Decay
    Decay Support
    Supports any skill that hits enemies.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Immolate
    Immolate Support
    Supports any skill that hits enemies.
    UnboundAilments
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    StormBarrier
    Infused Channelling Support
    Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
    SummonPhantasm
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    BoneChillSupport
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    EnergyShieldLeechsupport
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    AddedChaosDamagePlus
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    AddedLightningDamagePlus
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    CastWhileChannelingPlus
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    ControlledDestructionPlus
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    CurseOnHitPlus
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    ElementalFocusPlus
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    LightningPenetrationPlus
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    UnboundAilmentPlus
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Enlightenplus
    Awakened Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    TrinitySupportGem
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    PureShockSupportGem
    Overcharge Support
    Supports any skill that hits enemies.
    ElementalBurstSupportGem
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour
    Devour Support
    Supports any skill that hits enemies.
    WandWispSupport
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    InverttheRules
    Invert the Rules Support
    Supports any skill that hits enemies.
    KineticInstabilitySupportGem
    Greater Kinetic Instability Support
    Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    Devour
    Greater Devour Support
    Supports any skill that hits enemies.
    KineticInstabilitySupportGem
    Kinetic Instability Support
    Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    LivingLightningSupportGem
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Eclipse
    Eclipse Support
    Supports any skill gem. Cannot support skills that don't come from gems.
    Snipe Unique /1
    Tangmazuarmourhelmet
    Grants Level 30 Snipe Skill
    Socketed Non-Channelling Bow Skills are Triggered by Snipe
    Socketed Triggered Bow Skills gain a 0.05 second Cooldown
    +(350—500) to Accuracy Rating
    +(350—500) to Evasion Rating
    +2 to maximum Snipe Stages
    +(14—20)% chance to Suppress Spell Damage while Channelling
    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    Snipe
    You are gaining stages by channelling the Snipe skill.
    override_turn_duration_ms
    Attribute /4

    snipe_stacks

    NameShow Full Descriptions
    IsCharged1
    BuffGroupsID36
    IsBuffDefinition1
    BuffMergeModesID4
    Codeoverride turn duration ms
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual0
    IsScalable1
    StatSemantics3
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