Hit and Run
Attack Skills deal 25% increased Damage while Dual Wielding
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Hit and Run Attr /16 ⍟
Name | Show Full Descriptions |
---|---|
ID | affliction_notable_hit_and_run |
Source | Cluster Jewel |
Icon | Art/2DArt/SkillIcons/passives/DualWieldingDamage.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | false |
isRoyale | false |
PassiveSkillsHash | 62618 |
Reference | Community Wiki |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.