Artillery Ballista
Level: (1–20)
Cost: (9–13) Mana
Attack Speed: 50% of base
Attack Damage: (50–65)% of base
Effectiveness of Added Damage: (50–65)%
Requires Level (28–70), (67–155) Dex
Requires Bows
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
Totem lasts 8 seconds
+(2–3) to maximum number of Summoned Ballista Totems
Fires 6 Arrows
100% of Physical Damage Converted to Fire Damage
Summons a Ballista Totem which uses this Skill

Additional Effects From Quality:
Fires +(0–1) Arrow
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelDexCostBase Damage+2 to maximum number of Summoned Ballista TotemsExperience
12867950%2199,345
23173950.8%2285,815
334791051.6%2401,344
437851052.4%2554,379
540921053.2%2477,437
642961053.9%2583,786
7441001054.7%2710,359
8461041155.5%21,355,511
9481091156.3%21,138,877
10501131157.1%21,368,233
11521171157.9%31,638,338
12541211158.7%31,956,648
13561251159.5%33,655,184
14581301260.3%33,017,327
15601341261.1%37,759,995
16621381261.8%315,138,193
17641421262.6%326,083,825
18661461263.4%362,620,247
19681511264.2%3211,708,088
20701551365%3
21721365.8%3
22741366.6%4
23761367.4%4
24781368.2%4
25801368.9%4
26821469.7%4
27841470.5%4
28861471.3%4
29881472.1%4
30901472.9%4
31911473.3%4
32921473.7%4
33931474.1%4
34941574.5%4
35951574.9%4
36961575.3%4
37971575.7%4
38981576.1%4
39991576.4%4
401001576.8%4
Attribute /11

Artillery Ballista

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymTotem
DropLevel 28
BaseType Artillery Ballista
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy,
TypeAttack, RangedAttack, Trappable, Mineable, SummonsTotem, Area, Fire, ProjectileNumber, ProjectileSpeed, AttackInPlaceIsDefault, TotemsAreBallistae
ItemTypeMetadata/Items/Gems/SkillGemArtilleryBallista
ActiveSkillsCodeartillery_ballista
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)All Damage from Blast Rain and Artillery Ballista Hits can Poison
25% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage
Artillery Ballista
Level: (1–20)
Cost: (9–13) Mana
Attack Speed: 50% of base
Attack Damage: (50–65)% of base
Effectiveness of Added Damage: (50–65)%
Requires Level (28–70), (67–155) Dex
Requires Bows
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
Totem lasts 8 seconds
+(2–3) to maximum number of Summoned Ballista Totems
Fires 6 Arrows
100% of Physical Damage Converted to Fire Damage
Summons a Ballista Totem which uses this Skill
base is projectile [1]
base skill is totemified [1]
base totem range [80]
is area damage [1]
skill can fire arrows [1]

Additional Effects From Quality:
Fires +(0–1) Arrow
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /16
Tiki Totem Skin
Your Spell or Ballista totem becomes a coloured totem that has carved tiki designs.
Olmec Totem Skin
Your Spell or Ballista totem becomes a carved stone totem with two faces.
Eagle Guardian Totem Skin
Your Spell or Ballista totem becomes an eagle guardian.
Ziggurat Totem Skin
Your Spell or Ballista totem becomes an ancient ziggurat.
Dragon Totem Skin
Your Spell or Ballista totem becomes a golden dragon.
Arcane Tome Totem Skin
Your Spell or Ballista totem becomes an Arcane Tome.
Pylon of Pain Totem Skin
Your Spell or Ballista totem becomes a Pylon of Pain.
Demonic Arctic Ballista Totem Skin
Replaces the default skin on your ballista totems with a Demonic Arctic version.
Twisted Skull Totem Skin
Your Spell or Ballista totem becomes a twisted skull totem.
Darkshard Totem Skin
Your Spell or Ballista totem becomes a darkshard totem.
Ghastly Mariner's Totem Skin
Your Spell or Ballista totem becomes a Ghastly Mariner's totem.
Astral Artillery Ballista Skin
Your Artillery Ballista becomes an Astral Effect.
Void Emperor Artillery Ballista
Your Artillery Ballista becomes a Void Emperor Effect.
Margmatic Artillery Ballista
Your Artillery Ballista becomes a Magmatic Effect.
Challenger's Ancestral Totem Skin
Your Spell or Ballista totem becomes a Challenger's Ancestral totem.
Defender's Ancestral Totem Skin
Your Spell or Ballista totem becomes a Defender's Ancestral totem.
Supported By /96
  • Active Type: Attack, RangedAttack, Trappable, Mineable, SummonsTotem, Area, Fire, ProjectileNumber, ProjectileSpeed, AttackInPlaceIsDefault, TotemsAreBallistae
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Slower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Hypothermia Support
    Supports any skill that deals damage.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Multiple Totems Support
    Supports skills which summon totems.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Focused Ballista Support
    Supports skills that summon ballista totems. Cannot modify the skills of minions.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Flamewood Support
    Supports skills which summon totems. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Rupture Support
    Supports attack skills.
    Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, non_attacking, not_dex, not_int, small_height, stone_armour
    Life
    100%
    Armour
    +100%
    Ailment Threshold
    100%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    Totem
    Metadata
    MortarTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    StateMachine
    {
    	define_shared_state = "hide_base"	
    }
    
    
    Life
    {
    	on_death = "SetStateTo( hide_base, 1 );"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/CrossbowTotem"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfState( hide_base, 0, { PlayAnimationAttachedByIndex( Metadata/Monsters/Totems/MortarTotem/mortarbowbase.ao, 4 ); } );
    		IfState( hide_base, 1, { DisableRendering(); } );
    	"
    }
    
    Life
    {
    	on_death = "PlayAnimationAttachedByIndex( Metadata/Monsters/Totems/MortarTotem/mortarbowbase.ao, 3 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/MortarTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    

    Community Wiki

    Edit

    Artillery Ballista


    Artillery Ballista summons a ballista totem that rains down arrows in a line, dealing area damage on landing. Its damage scales on the player's bow damage.

    Skill functions and interactions

    Ballista: Siege Ballista is part of the Ballista sub-class of totems. Ballista totems have inherent added totem limit. They have a much shorter summoning range, spawning much closer to the summoner.

    Version history

    VersionChanges
    3.19.0
  • Artillery Ballista now has 50% Effectiveness of Added Damage at gem level 1 (previously 44%), up to 65% at gem level 20 (previously 57%).
  • It now has a base explosion radius of 20 (previously 18).
  • Arrows now take 250 ms to fall (previously 330 ms) and the delay between arrows is now 100 ms (previously 150 ms).
  • 3.15.0
  • Now deals 44% of base Attack Damage at gem level 1 (previously 40%), up to 57.3% of base Attack Damage at gem level 20 (previously 51%).
  • Now has 44% Effectiveness of Added Damage at gem level 1 (previously 40%), up to 57% at gem level 20 (previously 51%).
  • 3.13.0
  • Now allows you to place an additional totem at gem level 11, and again at gem level 22.
  • 3.12.0
  • Now has alternative quality.
  • 3.10.0
  • Now deals base damage and has an added damage effectiveness of 40% at gem level 1 (from 33%), up to 51% at gem level 20 (from 42%).
  • 3.9.0
  • Artillery Ballista has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.