Artillery Ballista
Attack, Totem, AoE, Fire, Projectile, Bow
Level: 1–20
Cost: 7–11 Mana
Attack Speed: 50% of base
Attack Damage: 44–57% of base
Effectiveness of Added Damage: 44–57%
Requires Level 28
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
Totem lasts 8 seconds
+(2–3) to maximum number of Summoned Ballista Totems
Fires 5 additional Arrows
100% of Physical Damage Converted to Fire Damage
Summons a Ballista Totem which uses this Skill


Additional Effects From Quality:
(0–20)% increased Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior (0–20)% increased Fire Damage50
Anomalous (0–100)% increased Burning Damage100
Divergent Fires an additional Arrow10
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
Summons a Ballista Totem which uses this Skill
base is projectile [1]
base skill is totemified [1]
is area damage [1]
skill can fire arrows [1]
Totem lasts 8 seconds
Fires 5 additional Arrows
100% of Physical Damage Converted to Fire Damage
LevelRequires LevelDexterityCostBase Damage+2 to maximum number of Summoned Ballista TotemsExperience
12867744%2199,345
23173744.7%2285,815
33479745.4%2401,344
43785846.1%2554,379
54092846.8%2477,437
64296847.5%2583,786
744100848.2%2710,359
846104848.9%21,355,511
948109949.6%21,138,877
1050113950.3%21,368,233
1152117951%31,638,338
1254121951.7%31,956,648
13561251052.4%33,655,184
14581301053.1%33,017,327
15601341053.8%37,759,995
16621381054.5%315,138,193
17641421055.2%326,083,825
18661461155.9%362,620,247
19681511156.6%3211,708,088
20701551157.3%3
21721158%3
22741158.7%4
23761259.4%4
24781260.1%4
25801260.8%4
26821261.5%4
27841262.2%4
28861362.9%4
29881363.6%4
30901364.3%4
31911365%4
32921465.7%4
33931466.4%4
34941467.1%4
35951467.8%4
36961468.5%4
37971569.2%4
38981569.9%4
39991570.6%4
401001571.3%4

Artillery Ballista

Referencepoe.ninja, Community Wiki
AcronymTotem
DropLevel 28
BaseType Artillery Ballista
Class Active Skill Gems
WeaponBows
TargetTypesGround, Enemy,
TypeAttack, RangedAttack, Trappable, Mineable, SummonsTotem, Area, Fire, ProjectileNumber, ProjectileSpeed, AttackInPlaceIsDefault
MetadataMetadata/Items/Gems/SkillGemArtilleryBallista
Totem
SpectreN
Tagsconstruct, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, very_slow_movement
100%Life
+100%Armour
100%Ailment Threshold
40 40 40 20Resistance
100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
1 SecondAttack Time
±0%Damage Spread
100%Experience
100%Model Size
TotemType
YIsSummoned


Object Type

version 2
extends "Metadata/Monsters/Totems/CrossbowTotem"

StateMachine
{
	define_shared_state = "hide_base"	
}


Life
{
	on_death = "SetStateTo( hide_base, 1 );"
}

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/CrossbowTotem"

BaseEvents
{
	on_construction_complete =
	"
		IfState( hide_base, 0, { PlayAnimationAttachedByIndex( Metadata/Monsters/Totems/MortarTotem/mortarbowbase.ao, 4 ); } );
		IfState( hide_base, 1, { DisableRendering(); } );
	"
}

Life
{
	on_death = "PlayAnimationAttachedByIndex( Metadata/Monsters/Totems/MortarTotem/mortarbowbase.ao, 3 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MortarTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Microtransactions /10 ⍟

Microtransactions /10 ⍟

IconName
Tiki Totem Skin
Your Spell or Ballista totem becomes a coloured totem that has carved tiki designs.
Olmec Totem Skin
Your Spell or Ballista totem becomes a carved stone totem with two faces.
Eagle Guardian Totem Skin
Your Spell or Ballista totem becomes an eagle guardian.
Ziggurat Totem Skin
Your Spell or Ballista totem becomes an ancient ziggurat.
Dragon Totem Skin
Your Spell or Ballista totem becomes a golden dragon.
Arcane Tome Totem Skin
Your Spell or Ballista totem becomes an Arcane Tome.
Pylon of Pain Totem Skin
Your Spell or Ballista totem becomes a Pylon of Pain.
Demonic Arctic Ballista Totem Skin
Replaces the default skin on your ballista totems with a Demonic Arctic version.
Twisted Skull Totem Skin
Your Spell or Ballista totem becomes a twisted skull totem.
Darkshard Totem Skin
Your Spell or Ballista totem becomes a darkshard totem.
Labyrinth Enchantment helmet /5 ⍟

Labyrinth Enchantment helmet /5 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Artillery Ballista Fire Penetration 1Artillery Ballista Damage Penetrates 6% Fire Resistance100
The Eternal LabyrinthEnchantment Artillery Ballista Fire Penetration 2Artillery Ballista Damage Penetrates 10% Fire Resistance100
The Merciless LabyrinthEnchantment Artillery Ballista Additional Arrows 1Artillery Ballista fires an additional Arrow100
The Eternal LabyrinthEnchantment Artillery Ballista Additional Arrows 2Artillery Ballista fires 2 additional Arrows100
The Eternal LabyrinthEnchantment Artillery Ballista Cross Pattern 1Artillery Ballista Projectiles fall in two perpendicular lines instead100
Supported By /89 ⍟

Supported By /89 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Greater Multiple Projectiles SupportSupports projectile skills.
Lesser Multiple Projectiles SupportSupports projectile skills.
Faster Projectiles SupportSupports projectile skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank SupportSupports projectile skills.
Iron Grip SupportSupports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Slower Projectiles SupportSupports projectile skills.
Vicious Projectiles SupportSupports projectile attack skills.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Hypothermia SupportSupports any skill that deals damage.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Multiple Totems SupportSupports skills which summon totems.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale SupportSupports attack skills.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Barrage SupportSupports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Greater Multiple Projectiles SupportSupports projectile skills.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Vicious Projectiles SupportSupports projectile attack skills.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Cruelty SupportSupports any skill that hits enemies.
Focused Ballista SupportSupports skills that summon ballista totems. Cannot modify the skills of minions.

Community Wiki

Wiki Edit

Artillery Ballista


Artillery Ballista summons a ballista totem that rains down arrows in a line, dealing area damage on landing. Its damage scales on the player's bow damage.

Skill functions and interactions

Ballista: Siege Ballista is part of the Ballista sub-class of totems. Ballista totems have inherent added totem limit. They have a much shorter summoning range, spawning much closer to the summoner.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.