Artillery Ballista
Level: (1–20)
Cost: (7–11) Mana
Attack Speed: 50% of base
Attack Damage: (50–65)% of base
Effectiveness of Added Damage: (50–65)%
Requires Level (28–70), (67–155) Dex
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
Totem lasts 8 seconds
+(2–3) to maximum number of Summoned Ballista Totems
Fires 6 Arrows
100% of Physical Damage Converted to Fire Damage
Summons a Ballista Totem which uses this Skill
+(2–3) to maximum number of Summoned Ballista Totems
Fires 6 Arrows
100% of Physical Damage Converted to Fire Damage
Summons a Ballista Totem which uses this Skill
Additional Effects From Quality:
Fires +(0–1) Arrow
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Ranger |
3 | Sever the Right Hand | Clarissa | Duelist · Marauder · Ranger · Scion · Shadow |
Level Effect /40
Implicit |
---|
Totem lasts 8 seconds Fires 6 Arrows 100% of Physical Damage Converted to Fire Damage Summons a Ballista Totem which uses this Skill |
Level | Requires Level | Dex | Cost | Base Damage | +2 to maximum number of Summoned Ballista Totems | Experience |
---|---|---|---|---|---|---|
1 | 28 | 67 | 7 | 50% | 2 | 199,345 |
2 | 31 | 73 | 7 | 50.8% | 2 | 285,815 |
3 | 34 | 79 | 7 | 51.6% | 2 | 401,344 |
4 | 37 | 85 | 8 | 52.4% | 2 | 554,379 |
5 | 40 | 92 | 8 | 53.2% | 2 | 477,437 |
6 | 42 | 96 | 8 | 53.9% | 2 | 583,786 |
7 | 44 | 100 | 8 | 54.7% | 2 | 710,359 |
8 | 46 | 104 | 8 | 55.5% | 2 | 1,355,511 |
9 | 48 | 109 | 9 | 56.3% | 2 | 1,138,877 |
10 | 50 | 113 | 9 | 57.1% | 2 | 1,368,233 |
11 | 52 | 117 | 9 | 57.9% | 3 | 1,638,338 |
12 | 54 | 121 | 9 | 58.7% | 3 | 1,956,648 |
13 | 56 | 125 | 10 | 59.5% | 3 | 3,655,184 |
14 | 58 | 130 | 10 | 60.3% | 3 | 3,017,327 |
15 | 60 | 134 | 10 | 61.1% | 3 | 7,759,995 |
16 | 62 | 138 | 10 | 61.8% | 3 | 15,138,193 |
17 | 64 | 142 | 10 | 62.6% | 3 | 26,083,825 |
18 | 66 | 146 | 11 | 63.4% | 3 | 62,620,247 |
19 | 68 | 151 | 11 | 64.2% | 3 | 211,708,088 |
20 | 70 | 155 | 11 | 65% | 3 | |
21 | 72 | 11 | 65.8% | 3 | ||
22 | 74 | 11 | 66.6% | 4 | ||
23 | 76 | 12 | 67.4% | 4 | ||
24 | 78 | 12 | 68.2% | 4 | ||
25 | 80 | 12 | 68.9% | 4 | ||
26 | 82 | 12 | 69.7% | 4 | ||
27 | 84 | 12 | 70.5% | 4 | ||
28 | 86 | 13 | 71.3% | 4 | ||
29 | 88 | 13 | 72.1% | 4 | ||
30 | 90 | 13 | 72.9% | 4 | ||
31 | 91 | 13 | 73.3% | 4 | ||
32 | 92 | 14 | 73.7% | 4 | ||
33 | 93 | 14 | 74.1% | 4 | ||
34 | 94 | 14 | 74.5% | 4 | ||
35 | 95 | 14 | 74.9% | 4 | ||
36 | 96 | 14 | 75.3% | 4 | ||
37 | 97 | 15 | 75.7% | 4 | ||
38 | 98 | 15 | 76.1% | 4 | ||
39 | 99 | 15 | 76.4% | 4 | ||
40 | 100 | 15 | 76.8% | 4 |
Attribute /10
Artillery Ballista
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Totem |
DropLevel | 28 |
BaseType | Artillery Ballista |
Class | Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy, |
Type | Attack, RangedAttack, Trappable, Mineable, SummonsTotem, Area, Fire, ProjectileNumber, ProjectileSpeed, AttackInPlaceIsDefault, TotemsAreBallistae |
ItemType | Metadata/Items/Gems/SkillGemArtilleryBallista |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | All Damage from Blast Rain and Artillery Ballista Hits can Poison 25% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage |
Microtransactions /16 ⍟
Tiki Totem Skin
Your Spell or Ballista totem becomes a coloured totem that has carved tiki designs.
Olmec Totem Skin
Your Spell or Ballista totem becomes a carved stone totem with two faces.
Eagle Guardian Totem Skin
Your Spell or Ballista totem becomes an eagle guardian.
Ziggurat Totem Skin
Your Spell or Ballista totem becomes an ancient ziggurat.
Dragon Totem Skin
Your Spell or Ballista totem becomes a golden dragon.
Arcane Tome Totem Skin
Your Spell or Ballista totem becomes an Arcane Tome.
Pylon of Pain Totem Skin
Your Spell or Ballista totem becomes a Pylon of Pain.
Demonic Arctic Ballista Totem Skin
Replaces the default skin on your ballista totems with a Demonic Arctic version.
Twisted Skull Totem Skin
Your Spell or Ballista totem becomes a twisted skull totem.
Darkshard Totem Skin
Your Spell or Ballista totem becomes a darkshard totem.
Ghastly Mariner's Totem Skin
Your Spell or Ballista totem becomes a Ghastly Mariner's totem.
Divergence Artillery Ballista Skin
Your Artillery Ballis becomes a Divergence Effect.
Void Emperor Artillery Ballista
Your Artillery Ballista becomes a Void Emperor Effect.
[DNT] Dark Tempest Artillery Ballista
Your Artillery Ballista becomes a Dark Tempest Effect.
Challenger's Ancestral Totem Skin
Your Spell or Ballista totem becomes a Challenger's Ancestral totem.
Defender's Ancestral Totem Skin
Your Spell or Ballista totem becomes a Defender's Ancestral totem.
Labyrinth Enchantment helmet /5 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Artillery Ballista Fire Penetration 1 | Artillery Ballista Damage Penetrates 6% Fire Resistance | 100 |
The Eternal Labyrinth | Enchantment Artillery Ballista Fire Penetration 2 | Artillery Ballista Damage Penetrates 10% Fire Resistance | 100 |
The Merciless Labyrinth | Enchantment Artillery Ballista Additional Arrows 1 | Artillery Ballista fires an additional Arrow | 100 |
The Eternal Labyrinth | Enchantment Artillery Ballista Additional Arrows 2 | Artillery Ballista fires 2 additional Arrows | 100 |
The Eternal Labyrinth | Enchantment Artillery Ballista Cross Pattern 1 | Artillery Ballista Projectiles fall in two perpendicular lines instead | 100 |
Supported By /95 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Faster Attacks Support Supports attack skills. | |
Greater Multiple Projectiles Support Supports projectile skills. | |
Lesser Multiple Projectiles Support Supports projectile skills. | |
Faster Projectiles Support Supports projectile skills. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Additional Accuracy Support Supports attack skills. | |
Increased Area of Effect Support Supports any skill with an area of effect. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Damage with Attacks Support Supports attack skills. | |
Life Gain on Hit Support Supports attack skills. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Point Blank Support Supports projectile skills. | |
Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. | |
Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. | |
Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Slower Projectiles Support Supports projectile skills. | |
Vicious Projectiles Support Supports projectile attack skills. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Hypothermia Support Supports any skill that deals damage. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Maim Support Supports attack skills, or other skills that can maim enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Momentum Support Supports attack skills that aren't triggered. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Withering Touch Support Supports attack skills. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Multiple Totems Support Supports skills which summon totems. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Impale Support Supports attack skills. | |
Nightblade Support Supports attack skills. Cannot support skills which create minions. | |
High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Elemental Damage with Attacks Support Supports attack skills. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Greater Multiple Projectiles Support Supports projectile skills. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Vicious Projectiles Support Supports projectile attack skills. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Increased Area of Effect Support Supports any skill with an area of effect. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Focused Ballista Support Supports skills that summon ballista totems. Cannot modify the skills of minions. | |
Overcharge Support Supports any skill that hits enemies. | |
Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Flamewood Support Supports skills which summon totems. Cannot modify the skills of minions. | |
Sadism Support Supports any skill that hits enemies. | |
Volatility Support Supports attack skills. |
Totem
Construct
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, large_model, non_attacking, not_dex, not_int, small_height, stone_armour |
Life
100%
Armour
+100%
Ailment Threshold
100%
Resistance
40 40 40 20
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
Totem
Metadata
MortarTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/CrossbowTotem" StateMachine { define_shared_state = "hide_base" } Life { on_death = "SetStateTo( hide_base, 1 );" } Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/CrossbowTotem" BaseEvents { on_construction_complete = " IfState( hide_base, 0, { PlayAnimationAttachedByIndex( Metadata/Monsters/Totems/MortarTotem/mortarbowbase.ao, 4 ); } ); IfState( hide_base, 1, { DisableRendering(); } ); " } Life { on_death = "PlayAnimationAttachedByIndex( Metadata/Monsters/Totems/MortarTotem/mortarbowbase.ao, 3 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/MortarTotem"] = { name = "Totem", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Community Wiki
Edit
Artillery Ballista summons a ballista totem that rains down arrows in a line, dealing area damage on landing. Its damage scales on the player's bow damage.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Artillery Ballista
Artillery Ballista summons a ballista totem that rains down arrows in a line, dealing area damage on landing. Its damage scales on the player's bow damage.
Skill functions and interactions
Ballista: Siege Ballista is part of the Ballista sub-class of totems. Ballista totems have inherent added totem limit. They have a much shorter summoning range, spawning much closer to the summoner.
Version history
Version | Changes |
---|---|
3.19.0 |
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3.15.0 |
|
3.13.0 |
|
3.12.0 |
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3.10.0 |
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3.9.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.