Artillery Ballista
Attack, Totem, AoE, Fire, Projectile, Bow
Level: 1–20
Cost: 7–11 Mana
Attack Speed: 50% of base
Attack Damage: 44–57% of base
Effectiveness of Added Damage: 44–57%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds
+(2–3) to maximum number of Summoned Ballista Totems
Fires 5 additional Arrows
100% of Physical Damage Converted to Fire Damage
Summons a Ballista Totem which uses this Skill
Additional Effects From Quality:
(0–20)% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: 1–20
Cost: 7–11 Mana
Attack Speed: 50% of base
Attack Damage: 44–57% of base
Effectiveness of Added Damage: 44–57%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds
+(2–3) to maximum number of Summoned Ballista Totems
Fires 5 additional Arrows
100% of Physical Damage Converted to Fire Damage
Summons a Ballista Totem which uses this Skill
(0–20)% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /3
Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Fire Damage | 50 |
Anomalous | (0–100)% increased Burning Damage | 100 |
Divergent | Fires an additional Arrow | 10 |
Quest /2
Quest /2
Act | Quest Complete | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Ranger |
3 | Sever the Right Hand | Clarissa | Duelist Marauder Ranger Scion Shadow |
Level Effect /40
Level Effect /40
Implicit |
---|
Summons a Ballista Totem which uses this Skill base is projectile [1] base skill is totemified [1] is area damage [1] skill can fire arrows [1] Totem lasts 8 seconds Fires 5 additional Arrows 100% of Physical Damage Converted to Fire Damage |
Level | Requires Level | Dexterity | Cost | Base Damage | +2 to maximum number of Summoned Ballista Totems | Experience |
---|---|---|---|---|---|---|
1 | 28 | 67 | 7 | 44% | 2 | 199,345 |
2 | 31 | 73 | 7 | 44.7% | 2 | 285,815 |
3 | 34 | 79 | 7 | 45.4% | 2 | 401,344 |
4 | 37 | 85 | 8 | 46.1% | 2 | 554,379 |
5 | 40 | 92 | 8 | 46.8% | 2 | 477,437 |
6 | 42 | 96 | 8 | 47.5% | 2 | 583,786 |
7 | 44 | 100 | 8 | 48.2% | 2 | 710,359 |
8 | 46 | 104 | 8 | 48.9% | 2 | 1,355,511 |
9 | 48 | 109 | 9 | 49.6% | 2 | 1,138,877 |
10 | 50 | 113 | 9 | 50.3% | 2 | 1,368,233 |
11 | 52 | 117 | 9 | 51% | 3 | 1,638,338 |
12 | 54 | 121 | 9 | 51.7% | 3 | 1,956,648 |
13 | 56 | 125 | 10 | 52.4% | 3 | 3,655,184 |
14 | 58 | 130 | 10 | 53.1% | 3 | 3,017,327 |
15 | 60 | 134 | 10 | 53.8% | 3 | 7,759,995 |
16 | 62 | 138 | 10 | 54.5% | 3 | 15,138,193 |
17 | 64 | 142 | 10 | 55.2% | 3 | 26,083,825 |
18 | 66 | 146 | 11 | 55.9% | 3 | 62,620,247 |
19 | 68 | 151 | 11 | 56.6% | 3 | 211,708,088 |
20 | 70 | 155 | 11 | 57.3% | 3 | |
21 | 72 | 11 | 58% | 3 | ||
22 | 74 | 11 | 58.7% | 4 | ||
23 | 76 | 12 | 59.4% | 4 | ||
24 | 78 | 12 | 60.1% | 4 | ||
25 | 80 | 12 | 60.8% | 4 | ||
26 | 82 | 12 | 61.5% | 4 | ||
27 | 84 | 12 | 62.2% | 4 | ||
28 | 86 | 13 | 62.9% | 4 | ||
29 | 88 | 13 | 63.6% | 4 | ||
30 | 90 | 13 | 64.3% | 4 | ||
31 | 91 | 13 | 65% | 4 | ||
32 | 92 | 14 | 65.7% | 4 | ||
33 | 93 | 14 | 66.4% | 4 | ||
34 | 94 | 14 | 67.1% | 4 | ||
35 | 95 | 14 | 67.8% | 4 | ||
36 | 96 | 14 | 68.5% | 4 | ||
37 | 97 | 15 | 69.2% | 4 | ||
38 | 98 | 15 | 69.9% | 4 | ||
39 | 99 | 15 | 70.6% | 4 | ||
40 | 100 | 15 | 71.3% | 4 |
Artillery Ballista
Reference | ![]() |
---|---|
Acronym | Totem |
DropLevel | 28 |
BaseType | Artillery Ballista |
Class | Active Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy, |
Type | Attack, RangedAttack, Trappable, Mineable, SummonsTotem, Area, Fire, ProjectileNumber, ProjectileSpeed, AttackInPlaceIsDefault |
Metadata | Metadata/Items/Gems/SkillGemArtilleryBallista |
Totem
Spectre | N |
---|---|
Tags | construct, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, very_slow_movement |
100%Life
+100%Armour
100%Ailment Threshold
40 40 40 20Resistance
100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
1 SecondAttack Time
±0%Damage Spread
100%Experience
100%Model Size
TotemType
YIsSummoned
| ||
Object Type
version 2 extends "Metadata/Monsters/Totems/CrossbowTotem" StateMachine { define_shared_state = "hide_base" } Life { on_death = "SetStateTo( hide_base, 1 );" } Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/CrossbowTotem" BaseEvents { on_construction_complete = " IfState( hide_base, 0, { PlayAnimationAttachedByIndex( Metadata/Monsters/Totems/MortarTotem/mortarbowbase.ao, 4 ); } ); IfState( hide_base, 1, { DisableRendering(); } ); " } Life { on_death = "PlayAnimationAttachedByIndex( Metadata/Monsters/Totems/MortarTotem/mortarbowbase.ao, 3 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/MortarTotem"] = { name = "Totem", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Microtransactions /10 ⍟
Microtransactions /10 ⍟
Icon | Name |
---|---|
![]() | Tiki Totem Skin Your Spell or Ballista totem becomes a coloured totem that has carved tiki designs. |
![]() | Olmec Totem Skin Your Spell or Ballista totem becomes a carved stone totem with two faces. |
![]() | Eagle Guardian Totem Skin Your Spell or Ballista totem becomes an eagle guardian. |
![]() | Ziggurat Totem Skin Your Spell or Ballista totem becomes an ancient ziggurat. |
![]() | Dragon Totem Skin Your Spell or Ballista totem becomes a golden dragon. |
![]() | Arcane Tome Totem Skin Your Spell or Ballista totem becomes an Arcane Tome. |
![]() | Pylon of Pain Totem Skin Your Spell or Ballista totem becomes a Pylon of Pain. |
![]() | Demonic Arctic Ballista Totem Skin Replaces the default skin on your ballista totems with a Demonic Arctic version. |
![]() | Twisted Skull Totem Skin Your Spell or Ballista totem becomes a twisted skull totem. |
![]() | Darkshard Totem Skin Your Spell or Ballista totem becomes a darkshard totem. |
Labyrinth Enchantment helmet /5 ⍟
Labyrinth Enchantment helmet /5 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Artillery Ballista Fire Penetration 1 | Artillery Ballista Damage Penetrates 6% Fire Resistance | 100 |
The Eternal Labyrinth | Enchantment Artillery Ballista Fire Penetration 2 | Artillery Ballista Damage Penetrates 10% Fire Resistance | 100 |
The Merciless Labyrinth | Enchantment Artillery Ballista Additional Arrows 1 | Artillery Ballista fires an additional Arrow | 100 |
The Eternal Labyrinth | Enchantment Artillery Ballista Additional Arrows 2 | Artillery Ballista fires 2 additional Arrows | 100 |
The Eternal Labyrinth | Enchantment Artillery Ballista Cross Pattern 1 | Artillery Ballista Projectiles fall in two perpendicular lines instead | 100 |
Supported By /89 ⍟
Supported By /89 ⍟
Support Gem | Description |
---|---|
Added Fire Damage Support | Supports any skill that hits enemies. |
Faster Attacks Support | Supports attack skills. |
Greater Multiple Projectiles Support | Supports projectile skills. |
Lesser Multiple Projectiles Support | Supports projectile skills. |
Faster Projectiles Support | Supports projectile skills. |
Added Cold Damage Support | Supports any skill that hits enemies. |
Additional Accuracy Support | Supports attack skills. |
Increased Area of Effect Support | Supports any skill with an area of effect. |
Added Lightning Damage Support | Supports any skill that hits enemies. |
Increased Critical Strikes Support | Supports any skill that hits enemies. |
Increased Critical Damage Support | Supports any skill that hits enemies. |
Knockback Support | Supports any skill that hits enemies. |
Life Leech Support | Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Supports any skill that hits enemies. |
Stun Support | Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Trap Support | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
Item Rarity Support | Supports any skill that can kill enemies. |
Concentrated Effect Support | Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Cold to Fire Support | Supports any skill that hits enemies. |
Combustion Support | Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Supports attack skills. |
Life Gain on Hit Support | Supports attack skills. |
Elemental Proliferation Support | Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Point Blank Support | Supports projectile skills. |
Iron Grip Support | Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
Damage on Full Life Support | Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Blastchain Mine Support | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Chance to Flee Support | Supports any skill that hits enemies. |
Blind Support | Supports any skill that hits enemies. |
Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Power Charge On Critical Support | Supports any skill that hits enemies. |
Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Slower Projectiles Support | Supports projectile skills. |
Vicious Projectiles Support | Supports projectile attack skills. |
Block Chance Reduction Support | Supports any skill that hits enemies. |
Physical to Lightning Support | Supports any skill that hits enemies. |
Hypothermia Support | Supports any skill that deals damage. |
Critical Strike Affliction Support | Supports any skill that hits enemies. |
Void Manipulation Support | Supports any skill that deals damage. |
Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Supports any skill that hits enemies. |
Chance to Bleed Support | Supports attack skills. Cannot support skills that create minions. |
Chance to Poison Support | Supports any skill that hits enemies. |
Deadly Ailments Support | Supports any skill that hits enemies. |
Decay Support | Supports any skill that hits enemies. |
Efficacy Support | Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Supports any skill that hits enemies. |
Maim Support | Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Supports any skill that hits enemies. |
Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Supports any skill that deals damage. |
Onslaught Support | Supports any skill that hits enemies. |
Summon Phantasm Support | Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Withering Touch Support | Supports attack skills. |
Bonechill Support | Supports any skill that can chill enemies or create chilling areas. |
Multiple Totems Support | Supports skills which summon totems. |
Energy Leech Support | Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Impale Support | Supports attack skills. |
Nightblade Support | Supports attack skills. Cannot support skills which create minions. |
High-Impact Mine Support | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Barrage Support | Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
Awakened Added Fire Damage Support | Supports any skill that hits enemies. |
Awakened Brutality Support | Supports any skill that deals damage. |
Awakened Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Supports attack skills. |
Awakened Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Supports any skill that hits enemies. |
Awakened Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Supports any skill that hits enemies. |
Awakened Greater Multiple Projectiles Support | Supports projectile skills. |
Awakened Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Supports any skill that deals damage. |
Awakened Vicious Projectiles Support | Supports projectile attack skills. |
Awakened Added Chaos Damage Support | Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Awakened Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Cruelty Support | Supports any skill that hits enemies. |
Focused Ballista Support | Supports skills that summon ballista totems. Cannot modify the skills of minions. |
Community Wiki
Wiki Edit
Artillery Ballista summons a ballista totem that rains down arrows in a line, dealing area damage on landing. Its damage scales on the player's bow damage.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Artillery Ballista
Artillery Ballista summons a ballista totem that rains down arrows in a line, dealing area damage on landing. Its damage scales on the player's bow damage.
Skill functions and interactions
Ballista: Siege Ballista is part of the Ballista sub-class of totems. Ballista totems have inherent added totem limit. They have a much shorter summoning range, spawning much closer to the summoner.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.